What did I steal now? I'm sure it's just trinkets...Terrain: Outskirts of Tsumigakure, rocky terrain - no water source.
As her majesty the Tsarista appeared before her long time friend, she wasn’t here for the usual banter and pleasantries. “No more of these games, Isabella - I came here to collect what I’m owed…and you better believe I’m walking away with it!” she announced; immediately in response to this - the entirety of Mirabelle’s body would become enveloped in an aura of fiery blue flames, an attribute as the Jinchuriki of the Nibi, though this wasn’t the true nature of it..but rather it was the aura of her secondary signature style, Satan’s Flames. This unique shroud slowly revealed itself for the first time in generations; as the flames solidified and curved into horns, a sexy long tail from her tail bone, but also the wings of a succubus appeared as well.
Hagakure, to which she drew the blade as she transformed, would become engulfed in the flames too, the Tsaritsa would have avoided eye contact the entire time, knowing Isabella’s abilities to a large degree. “Shall we?” she asked, quickly rushing after her. With a dismissive wave of her hand, Mirabelle released a scatter shot of flames at her opponent intending for them to explode violently upon her.
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(Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer
Type: Offensive
Rank: B -rank
Range: Short
Chakra: 20 ( -5 chakra per turn)
Damage: N/A (+20 Tajutsu/Satan’s Flame/Kenjutsu)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs , while also engulfing weapons such as swords that are in contact with the user.. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the user's body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu/physical kenjutsu prowess is slightly increased, giving them a +20 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental. Mastery of Satan’s Flame must be mentioned in bio in order to change fire to blue, affecting all Satan’s Flame/Fire Techniques used by the user. This technique is capable of lasting as long as the user sustains the chakra per turn cost, though deactivating it sends it on a cool down of three turns before reactivating again. Reactivation can only be done thrice per battle.
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
Heated Conversion - The user's B rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.
Enhanced Flames - The user's Blue Fire has strengthened, gaining an additional 20 damage against Water and Wind jutsu. This is due to Water's difficulty trying to put the flames out and Blue Fire's inherent strength over Wind. Requires Blue Fire Usage skill.
She would have also reached into her tool pouch, tossing four projectiles that would become engulfed in the flames as she released them as well, spiraling towards the opponent; while now flanking closer to her left side, preparing for the worse case scenario.
( Ouryuujin Yarijutsu: Nan'a Tanken ) Serengeti Spears: Ivory Mambele
Type: Supplementary/Offensive
Rank: D
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 20
Descritpion: Ivory Mambele is a form of projectile throwing that allows one to throw honed projectiles such as spears, kunai and shuriken. The user will pick up the projectiles and, with a flick of their wrist, they will throw the projectile at a slightly spiral rotation, which will pick up wind drag and strengthen the sharpness and steadiness of the projectile with a sheen of wind that will give the projectile a slightly white ivory hue as it flies towards the target.
Note: This also allows the practitioner to passively throw carved kunai without allowing them to pick up wind. This is a passive technique when used in that way, but also has none of the bonus that come with the style.
Note: Can throw up to 4 projectiles per usage.
Note: Can only be used once per turn.
2550 > 2,510
HP: 200
Speed: 11
Tracking: 60
Always with those damn arrows and sealing techniques. And Isabella was getting a bit irritated with her friend's continuous attempts at flirting. With one handseal, Isabella casts a double Genjutsu onto Mirabelle, where the ground erupt into a myriad of needles and wires, slicing, piercing, tripping and locking Mirabelle in place. The scariest part, though, is the fact that Mirabelle would nearly instantly be immune to the initial Wire Binding Genjutsu, as her Bijuu would immediately unleash her from it. But, as it turns out, the trap would be a double trap, as the second stronger Genjutsu would be laced with fire chakra, bolstered into the ranks of MS Genjutsu in terms of resilience, and resistant to the Bijuu-applied release. This would most likely cause the effects of the trap to activate as soon as the double genjutsu is place on the Jinchuuriki, preventing her from using S ranks and above, genjutsu or summoning techniques, while continuosly exhausting her chakra reserves by the cost of a Kai ( 30 chakra ) each peak.( Hagakure Kikigaki ) - Hidden Leaves (Custom Weapon)
Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Deep within the Dark Tower lies many secrets of Oisha and his former master Asano, secrets the pupil wished to take to the grave with him. Prior to acquiring the first of the Zōka Sanshin, Oisha learned the secrets of Hagakure and expanded upon these before ultimately passing his knowledge onto his most skilled and trusted samurai, Ishijo of the Riverlands. However, following Oisha’s betrayal and the ensuing battle that occurred between him and the Ronin, the blade was lost and never recovered by Ishijo.
The Hagakure has three unique skills attributed to it, allowing for it’s varied and powerful usages. The first of the three abilities is a passive ability known as Gunki Monogatari. Gunki Monogatari refers to the state of the blade and it’s dual natured composition. Hagakure is both a physical blade as well as a spiritual one, coexisting at the same time, appearing as a blackened blade with wispy air-like wisps emanating from it. This dual existence grants the blade the ability to deal both physical and spiritual damage at one time, splitting the damage done to target’s spiritual health as well as body as evenly as possible, dealing both physical and spiritual damage. These techniques will combat techniques as normal though. This ability is passive in nature and enhances all non elemental Kenjutsu as well as non-Yin or non-Yang based Kenjutsu.
The first active ability is a special attack called Kashoki. The user releases several crescent blades of energy, designed to combat intangible techniques as well as injure the target. These crescents are capable of interacting with spiritual techniques that are normally intangible as well as other techniques that are intangible. These blades also deal a double effect on targets; should an attack land, then the target’s overall health points lower by 10. This 10 health reduces the damage from the technique originally used, dealing 10 less damage as an S ranked attack to living targets. What this means is should the S ranked technique land, 70 damage will be dealt while their max health drops by 10 as well. Against other Jutsu, full damage will apply. The user can make these crescents to combat other techniques once every 2 turns.
The last and perhaps most notable ability of the Hagakure is known as Bushi Katagi, or Warrior Spirit. Activating this spirit, this warrior spirit is reflected in the form of a faint blue hue over the user’s body, enhancing his blade’s spiritual abilities. This aura extends some of the Hagakure’s mystical abilities to it’s wielder, allowing them to be able to enhance their forms to mitigate the effects of damage, spending spiritual health to block physical damage. Being able to spend up to 100 health, the user is able to negate up to the same amount of damage. Anything higher than this and the user will take full damage as well as force the Health System drawbacks to trigger which, through usage of Bushi Katagi, normally do not trigger. This aura also augments the user’s Kashoki ability and allows him to target spiritual entities regardless of state, form, or realm. Should the user be capable of detecting a spiritual target, this blade will allow him to target them with Kashoki. Bushi Katagi allows Kashoki to not only target spiritual entities but also suppress them into the sword, augmenting his next Kashoki attack with the effects of the previously targeted spiritual entity.
Note: Gunki Monogatari is a passive ability always in effect, augmenting their effects. These effects cannot be mitigated unless by Yin or Yang based abilities.
Note: Should Bushi Katagi be used, then the cooldown rate for Kashoki is reduced to once per turn. However after Bushi Katagi ends, this can only be used once every 3 turns for the remainder of the battle. Should a second use of Bushi Katagi occur and end, Kashoki will only be usable once every 4 turns.
Note: Bushi Katagi requires the user to have at least 50 health before he can trigger it. It can only be used twice a battle, lasting 3 turns each use. Should the user’s sacrificed health leave him with less than 25, then this technique will automatically end regardless of how much has been blocked. The user is capable of using this as a blue barrier that blocks the same amount of damage for multiple allies, covering up to 6 meters. This can only be done with allies and not solo fights. Barrier use prevents further use of Bushi Katagi and lasts a single turn.
Note: Health spent to defend cannot be regenerated nor restored by the user or his Creation/Summonings or Tools. Another Ninja must heal the user in order for the health to return. However, he will not experience Fatigue or Health System drawbacks until his health is lowered by outside methods.
Note: Counts as the user’s CW. Cannot be paired with other CW.
Watching the brilliant stag come to life was quite the show for the Tsarita, though its existence would have drained some of her sanity, something she’s oddly enough has gotten accustomed towards due to being around Isabella all the damned time. “Hey, don’t need to be a bitch…” she commented in a clearly irritating tone about how she addressed Faye. “At least I have someone, unlike you, who keeps getting knocked up and producing offsprings…BAHAHAHA!” she laughed for no real reason, nevertheless the approaching stab was still a problem she had to handle - to which Mirabelle quickly did so. As it approached her, she would have activated a seal located on one of her many arrows - while infusing an additional amount of chakra into it. The spider like parasite grabbed onto the stag, and with that completely absorbed the opponent’s chakra, causing it to become worthless afterwards, allowing her to complete her original flanking as intended but now she would have directed herself towards Isabella, with Hagakure in hand.
(Magiruti Sensu: Meigasuāchā no shinzō-bu) Maguilty Sense: Heart of the Magus Archer
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)Type: Defensive
Rank: S - Rank
Range: Short
Chakra: 50 + 10 =60, 50 Absorbing Power
Damage: N/A
Description: A practitioner of Maguilty Sense would have a unique arrow prepared before battle, labeled with a seal labeled “protection”, mixed together with a mystic code. This in turn causes the seal to remain dormant until foreign chakra is within five meters of the user. Once this occurs, the mystic code infused seal will break open, unleashing a spiritual parasite. This parasite, black in coloration and with the appearance of a spider immediately latches onto the foreign chakra source, as it utilizes its Yin Energy to siphon the chakra. This acts as a means of protection to user, capable of triggering outside of their control though if the user is aware of the incoming technique can mentally control the seal to not trigger or trigger it willingly. The spider parasite then is sealed back into the mystic code, going into a rest period after consumption. This parasite is capable of absorbing any technique of 40 chakra and below. Can only be used twice per battle, with a cool down of three turns between each use while no Maguilty Sense Techniques of S Rank and above can be used for one turn
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
“GIVE ME BACK MY HAIR SPRAY WENCH!”
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She said, performing a fiery slashing strike - but due to the dual nature of Hagakure, the spiritual blade would be striking her physically and spiritually as well, with the flames of the blade burning her on contact. She would have also passively utilized two void infusions, allowing her next set of offensive techniques to be empowered.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Kenjutsu: Amakakeru Ryū ga Gotoku ) - Sword Technique: Like a Soaring DragonType: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
Type: Offensive/Defensive
Rank: B-S (S)
Range: Short
Chakra Cost: N/A
Damage: 40-80(80 + 20 + 20 = 120)
Description: A powerful mulit-hit Kenjutsu technique that emulates a dragon's coiling body soaring throug the skies. Starting from a low stance, the user will sweep their blade upward in a concentric arc before cutting back down in the opposite arc. Following this, the user will do a low sweeping slash, and end with a spiraling thrust forward, able to adjust course during these movements to attempt to keep the enemy under pressure. The rapid movements of this technique make it an excellent way to weave attack and defense together, allowing one to avoid incoming blows and provide pressure at the same moment, emulating the fluidity of a dragon's coil.
Note: S Rank version is usable three times; A rank version is usable 6 times.
2,510 > 2,445
HP: 200
Speed: 11
Tracking: 60
Sanity: 100 - 15 = 85 + 3 = 88
Current Insanity Debuffs
1 Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns. (1/3)
2.The afflicted becomes extremely afraid of heights. They are unable to travel five meters above the 'ground level' of battle, even if it is on the back of a summon or through their own means of flying. Should they go above this threshold then they begin to scream uncontrollably in horror. Lasts indefinitely.
Is this a new ability I see? Well then, allow me to show you mine as well“Coño!” all the words the Tsarita could release in her annoyance; though it only mattered for a moment - her immense control over her spiritual nature allowed her to identify that her spirit was being tampered with; much to her annoyance. Nevertheless, with her hand already on her blade - she would naturally pull in natural energy into herself, immediately banishing the foreign chakra infused into her system and freeing her from Isabella’s accursed techniques. She would be shrouded in a layering of blue chakra, a mask over her face akin to a Vizard’s as she lifted it from in front of her face to reveal her face. “I mean…IT'S MY HOUSE, I CAN DO WHATEVER I WANT WITHIN IT! You’re just crashing there for a couple days and this is how you treat your host? Tch; so much for sisterhood, eh?! Baahhahahaha bullshit, I know!”
She said laughing; but as such she would have continued to fight for her hair product - as she performed a downard slash, releasing what would usually be a crescent, was now shaped into a giant harpoon roughly 5x5x5 meters in size, designed to pierce into a target if not careful. “Oui why didn’t you free me?!” she shouted at Matatabi.
“I tried! Seems the illusion had…”
“Oh, ok I know what it was…”
She cut the beast off mid explanation. She had deactivated her Origins of Lucifer prior to ascending into this new state, though Isabella should be careful, as with Hagakure - harpoon would cut her both spiritually and physically as a result.
( Dokkōdō ) - The Alone Way
( Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden TruthsType: Mode
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30/40 to Kenjutsu/Taijutsu )
Description: By taking a stance and channeling copious amounts of chakra while drawing in natural energy into their blade, the user enters a swordsmen state known as Dokkodo or the Alone Way. The chakra creates several markings across the user's lower jaw and neck, extending down both arms to fully cover the forearms and arms in scale-like platings as a chakra shroud that grants a large Vizard-like mask across their faces. The general appearance differs from user to user but these traits are shared. After activation, the user gains access to the exclusive art of Senjutsu utilized via Kenjutsu in two unique forms. The first form allows the user's techniques to carry the ability to cause a foe to become petrified 3 turns after being cut, the wound drawing in natural energy and prevents passive healing until healed by outside sources or the target is petrified, whichever comes sooner. The second form allows for techniques to carry the ability to corrode techniques and targets resistances, eating away at natural defenses when striking targets to weaken and prevent natural damage resistances. Should targets be hit by the corrosive Senkenjutsu, they will take the listed damage of the technique. In addition to this, when techniques land, the amount of chakra spent will be deducted from the object's damage resistance capabilities to cause it to plummet ( i.e. if an A rank Kenjutsu was used and lands and the target can shave 20 damage, 15 ( half of 30 chakra ) of it will be removed to leave 5 Damage Shaving ). Should their damage resistance drop to 0, it will remain there until being healed by outside sources.
Note: Can only be used 3 times each battle, each use lasting up to 8 turns. After ending, the user cannot use A rank and above physical techniques ( Tai/Ken, Jutsu with extended/detailed physical movements, etc ) for two turns and the effects of the 20% Torso Health drawbacks trigger. Each subsequent use adds 10% to the Torso Health drawbacks.
Note: Samurai and Ronin are capable of using Dokkodo techniques without entering the state though if they do, they experience a 10 damage increase compared to shinobi using the mode.
( Dokkōdō: Shinjuku no Kagayaki ) The Alone Way: Shinjuku's Brilliance (Passive)Type: Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40 (40 + 10 = 50)
Damage: 40 - 80 (80 + 30 + 20 = 130)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A ( +10)
Damage: N/A
Description: Shinjuku's Brilliance is passive technique that is applied to any of the user's Dokkodo Techniques. Taking inspiration from the Samurai Saber Technique by Samurai, the user is capable of applying more shape manipulation into their senjutsu. This allowing them the ability to reshape the chakra into other form of weaponry in battle, such as when utilizing "Hidden Truths", instead of just releasing crescents or flowing the senjutsu into the blade, it can be reshaped into various other held bladed weapons such as battle axes, naginatas etc. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized with various cosmetic changes.
HP: 200
Speed: 33
Tracking: 60
Sanity: 100 - 15 = 85 + 3 = 88
Isabella smiled, as her Temporal Uchuu Shinkaigan witnessed the inception, execution and demise of the Corrupting Hellblaze technique, using her doujutsu's precognitive abilities. And, in a flicker of time, she reversed it back into the void instead. This would be accompanied by a drop of 15 sanity points to Mirabelle.Mirabelle’s eyes widened a bit, once Isabella started referring to some sort of ‘new ability’ she had gained. The curious nature of the Tsaritsa allowed her to wait for a moment, until she sensed with her high spiritual sensing, the sheer amount of spiritual energy radiating from the flames Isabella had started to create. She almost laughed at first, but alas she wouldn’t doubt that this is some unique power much like the Shinkaigan. As the flames erupted and came towards Mirabelle alongside Isabella’s approach, she braced for it as intended instead of which she would use her enhanced speed in order to completely move towards her left flank, moving out of short range at extreme speeds, but as she did this - she would have also ignited flames from her very being alongside this.
Once Mirabelle was safe, Isabella wasn’t as the flames she ignited would have forcefully latched into the Takamabi flames, using its high spiritual nature in order to forcefully ake over the technique and completely become apart of Mirabelle’s own control. The high spiritual energy of blue flames and yin release allowed for this to occur - now carrying the same potent nature of the flames, while also increasing its already high damage with her own and also her Void Infusion.
The flames would…do whatever crazed and amazing abilities it originally had, leaving Isabella at the mercy of the Jinchruiki’s Corrupting Hellblaze. “Now that’s true spiritual flames, not that imitation you just produced!”
( Chiratsuki Kaihi ) - Flicker Evasion
(Aoi Katon/Inton: Hason Jigoku) Blue Fire Release/Yin Release: Corrupting HellblazeType: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once per turn.
Type: Defensive, Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: N/A (140 + 20 + 20 = 180)
Description: Corrupting Hellblaze is a technique unique to the Jinchuriki of the Nibi, to which the user combines its Spiritual Blue Flames and Yin Release. Utilizing the high spiritual nature of both skills, the user is capable of causing spiritual burning to other spiritual entities present; namely ones such as Hungry Ghost and its other spiritual parasite counterparts, Hands of Sloth etc. This can be performed in two ways, the first being spiritual tethers currently affecting the user, using the flames to ‘burn’ away the tether and severing its control on them. The other is more present entities like the previously mentioned Hands of Sloth, but the unique thing about this burning is once it does this - the user’s own Yin Release energy forcefully takes over the opposing technique. In simpler terms, the spiritual flames seek to burn the opponent’s chakra within while also forcefully taking control over it. In the case of tethers, the user will reflect the parasite and its effects back at the opponent while others will become ablaze with the Spiritual Blue Flames, appearing more ghastly. In the case of non tethering entities, the technique stolen gains an additional +20 DMG increase as a result as well, though it must be inherently offensive in order to gain this. This only works on techniques of 70 chakra and below, but can only affect spiritual based techniques while other physical techniques cannot be targeted. Can only be used twice per battle, with a cool down of three turns after use, while leaving the user unable to use Blue Fire Release nor Yin Release above A Rank for two turns after use. This technique’s control persists for as long as the entity is capable of.
HP: 200
Speed: 33
Tracking: 60
Sanity: 88 + 3 = 91
It was a bright atempt, but as Mirabelle tried to plunge the Mimosa-stolen Takamabi against the Talons of the Raptor, it would block Mirabelle's attempts to escape that way with her incredible speed, while blocking her further usage of Mimosa. At this point, with Mirabelle's lapse on its way, Isabella would drive home the win, materializing a leviathan of purple miasma in the shape of several streaming tentacles of a cubozoa, bolstered to the limits of Isabella's ability, giving no room to dodge, pinning her friend between the clashing Mimosa/Talon Wall and the Tentacle Sword. For the first time ever, with the 10 sanity drop Mirabelle would experience, Isabelle had managed to push someone bellow 70 yay!“Ugh..” Mirabelle said, dashing once more away from the direction of the opponent’s spiritual technique and instead into the direction of the spiritual flames. She would have made three hand seals, causing a solar wind barrier to become forged around her - as it violently absorbs the chakra from the Takamabi flames, and cleansing it into her own - she would then redirect it and aimed at the approaching familiar instead, allowing the blast of Solar Wind to encounter it.
(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
( Chiratsuki Kaihi ) - Flicker EvasionType: Offensive, Defensive
Rank: A/S Rank
Range: Short – Long
Chakra: 30/70
Damage: N/A (120 + 20 = 140)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra.
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once per turn.
Due to Solar Wind having an elemental typing advantage over fire release, it would have no issues completely dealing with the opposing technique once and for all as well as both techniques cancel one another out. As she approached Isabella, she would have attempted to cut her down once more, performing a powerful striking motion with Hagakure’s duality once more.
Sword art; Twilight Slash (Kenjutsu; Koukon Kirashuu)
Rank; A
Range; Short-Very Long
Type; Attack
Chakra Cost; 30
Damage points; 60 + 30 + 20 = 110
Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, theblade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.
*Can only be used 4 times per battle
HP: 200
Speed: 33
Tracking: 60
Sanity: 91 - 15 = 76
The afflicted begins to believe they hold the power of a god in their hands. For two turns they are convinced that they might easily destroy the planet. They are unable to use techniques above 160 damage for this duration. (1/2)