[Official] Road to Temporal Mastery 4/8

Joined
Apr 8, 2021
Messages
370
Kin
1,455💸
Kumi
3,541💴
Trait Points
0⚔️
Musashi Miyamoto.

Rank: S
Type: Weapon
Chakra Cost: N/A
Damage: N/A
Description: A magnificent katana, crafted by the blacksmith Emiya Shiro, forged of broken fragments of the Ten Thousand Cold Nights Muramasa and Tender Hands Masamune. The blade has a gunome style hamon, with pale, light-blue colored steel, polished to a glassy finish; the handle wrappings are a dark purple, surrounding a wooden handle of dark oak, with the tsubasa of the sword depicting a complex pinwheel like pattern. Forged from the fragments of masterwork pieces crafted of the purest materials by master swordsmiths, Emiya Shiro worked the broken blades into marvelous, harmonious whole; the melding of these two blades into one resulted in a blade attuned with "all of creation", in harmony with the pure and impure world; both nature, and the soul. Wielding Tsukihime augments Ronin Spiritual Kenjutsu and Dokkodo for those who can use them.

(Kenshin) Dedication - Tsukihime's hallowed blade, crafted in such a way to reach all of creation, augments the cutting power of Ronin Spiritual Kenjutsu and Dokkodo techniques such that techniques of those categories used by its wielder increase in such a manner that they gain Elemental Superiority to anything they were previously neutral to, and any Elemental Weakness they had instead becomes Elemental Neutrality.

(Shizukesa) Serenity - Tsukihime's balanced blade sits wholly in the scheme of the universe, unwavering on the edge of the pure and impure. This confers a powerful effect to the blade: Kenjutsu and related field techniques can become imbued with these energies when performed by the wielder of Tsukihime, allowing them to be treated as Spiritual Kenjutsu or Dokkodo techniques for the purposes of effects that affect or modify those fields, by adding 10 chakra to the cost of the technique to do so. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized as a Spiritual Kenjutsu or Dokkodo technique.

Note: Tsukihime's abilities that affect Spiritual Kenjutsu and Dokkodo techniques only function if its wielder is capable of using said field and wielding the blade.

Type: Technology/Weapon
Rank: S
Range: N/A
Chakra: 40 ( -20 per turn )
Damage: N/A
Description: A specialized piece of technology forged between a joint collaboration with the Samura and Ronin. However due to disputes in relation to the beliefs of both warrior factions, the idea was scrapped. Similar in nature to the Chakra Saber, this sword in particular was designed with the intention of amping the power of a Ronin’s spiritual based abilities. The design of the sword is largely up to the user, ranging from simple wakizashis, katanas or even tachi blades (described in user’s bio or start of battle). In terms of abilities, the blade comes with two, namely “Chūdan-no-kamae ” and “Hassō-no-kamae".

Chūdan-no-kamae : An ability triggered passively but draining a straining amount ofchakra, this causes the blade of the warrior to become rapidly energized with their spiritual energy. Once it becomes charged, the sword will glow a bright white coloration. What this does however is constantly pull additional chakra from it’s user in order to increase the potency of their Spiritual Kenutsu. This causes an infusion of +10 chakra each jutsu, translating into a power increase of +1 rank towards A rank and below while S ranks gain +20 DMG. Similarly, the user’s blade when activated will become intangible, allowing the sword to pass through physical techniques with ease.

Hassō-no-kamae: An active ability, requiring a move slot in order to utilize. Once activated, the sword once again becomes energized with the user’s spiritual energy thus making the blade intangible. This in turn allows the user to utilize non spiritual based kenjutsu as actual spiritual based kenjutsu. What this does is damage done by normal sword techniques is now considered spiritual based, attacking the soul and spirit of others. In terms of techniques clashing with others, this words simply the same as other spiritual based kenjutsu, allowing the techniques to attack the chakra of the opposing technique. Once it is overpowered, the technique continues unhindered, while if equal, the techniques will naturally fade away harmlessly. In the event the opposing technique’s chakra is higher, it will shatter the user’s technique without weakening by default.

Can only be utilized by a Ronin, with only one mode above being able to be active at a time. Once activated, they remain active for as long as the user desires but constantly drains +20 chakra per turn to sustain. Once deactivated, either mode can only be used twice per battle.



Standard Battle Rules and Restrictions
Open to Customs

Terrain: The charred ruins of an abandoned family estate, upon a forested mountain. There is a large body of water both at the base of the mountain path, and what was once a well kept koi pond in the estate. Starting distance is Mid-range.



Musashi surveyed the desolate terrain, holding her twin blades in hand, hot off the trail of another Oni. What she didn't expect in these mountains was an abandoned estate home, and even more than that, she didn't expect to lose the Oni's soul signature; something else was overshadowing it, like a churning mass eclipsing everything else in the area. Whoever's soul this was, it was complex and immensely powerful.

When she saw the woman, with long flowing hair, in the midst of the ruins and pinpointed her as the origin of the vast soul, Musashi could not afford to ask questions in this situation. The Oni had deceived her with clever disguises and guile tricks before, so she could not let her guard down.

She would swing Tsukihime, cloaking it in a veil of natural energy, Musashi swung her sword and released a powerful crescent shaped shockwave, the attack empowered in such away that its might was even further heightened. Not wanting to play all her cards on the table just yet, Musashi waited to see how this mysterious figure reacted.

Type: Offensive/Defensive
Rank: B - S (S)
Range: Short - Mid
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 10 (Increased Combat Specialist) = 90 + S&W Adjustment (Serenity))
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.


HP: 160
Chakra: 1600 - 40 = 1560
Speed: 10
Tracking: 28
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,146
Kin
3,145💸
Kumi
10,884💴
Trait Points
0⚔️
Status
Awards
Musashi Miyamoto.

Rank: S
Type: Weapon
Chakra Cost: N/A
Damage: N/A
Description: A magnificent katana, crafted by the blacksmith Emiya Shiro, forged of broken fragments of the Ten Thousand Cold Nights Muramasa and Tender Hands Masamune. The blade has a gunome style hamon, with pale, light-blue colored steel, polished to a glassy finish; the handle wrappings are a dark purple, surrounding a wooden handle of dark oak, with the tsubasa of the sword depicting a complex pinwheel like pattern. Forged from the fragments of masterwork pieces crafted of the purest materials by master swordsmiths, Emiya Shiro worked the broken blades into marvelous, harmonious whole; the melding of these two blades into one resulted in a blade attuned with "all of creation", in harmony with the pure and impure world; both nature, and the soul. Wielding Tsukihime augments Ronin Spiritual Kenjutsu and Dokkodo for those who can use them.

(Kenshin) Dedication - Tsukihime's hallowed blade, crafted in such a way to reach all of creation, augments the cutting power of Ronin Spiritual Kenjutsu and Dokkodo techniques such that techniques of those categories used by its wielder increase in such a manner that they gain Elemental Superiority to anything they were previously neutral to, and any Elemental Weakness they had instead becomes Elemental Neutrality.

(Shizukesa) Serenity - Tsukihime's balanced blade sits wholly in the scheme of the universe, unwavering on the edge of the pure and impure. This confers a powerful effect to the blade: Kenjutsu and related field techniques can become imbued with these energies when performed by the wielder of Tsukihime, allowing them to be treated as Spiritual Kenjutsu or Dokkodo techniques for the purposes of effects that affect or modify those fields, by adding 10 chakra to the cost of the technique to do so. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized as a Spiritual Kenjutsu or Dokkodo technique.

Note: Tsukihime's abilities that affect Spiritual Kenjutsu and Dokkodo techniques only function if its wielder is capable of using said field and wielding the blade.

Type: Technology/Weapon
Rank: S
Range: N/A
Chakra: 40 ( -20 per turn )
Damage: N/A
Description: A specialized piece of technology forged between a joint collaboration with the Samura and Ronin. However due to disputes in relation to the beliefs of both warrior factions, the idea was scrapped. Similar in nature to the Chakra Saber, this sword in particular was designed with the intention of amping the power of a Ronin’s spiritual based abilities. The design of the sword is largely up to the user, ranging from simple wakizashis, katanas or even tachi blades (described in user’s bio or start of battle). In terms of abilities, the blade comes with two, namely “Chūdan-no-kamae ” and “Hassō-no-kamae".

Chūdan-no-kamae : An ability triggered passively but draining a straining amount ofchakra, this causes the blade of the warrior to become rapidly energized with their spiritual energy. Once it becomes charged, the sword will glow a bright white coloration. What this does however is constantly pull additional chakra from it’s user in order to increase the potency of their Spiritual Kenutsu. This causes an infusion of +10 chakra each jutsu, translating into a power increase of +1 rank towards A rank and below while S ranks gain +20 DMG. Similarly, the user’s blade when activated will become intangible, allowing the sword to pass through physical techniques with ease.

Hassō-no-kamae: An active ability, requiring a move slot in order to utilize. Once activated, the sword once again becomes energized with the user’s spiritual energy thus making the blade intangible. This in turn allows the user to utilize non spiritual based kenjutsu as actual spiritual based kenjutsu. What this does is damage done by normal sword techniques is now considered spiritual based, attacking the soul and spirit of others. In terms of techniques clashing with others, this words simply the same as other spiritual based kenjutsu, allowing the techniques to attack the chakra of the opposing technique. Once it is overpowered, the technique continues unhindered, while if equal, the techniques will naturally fade away harmlessly. In the event the opposing technique’s chakra is higher, it will shatter the user’s technique without weakening by default.

Can only be utilized by a Ronin, with only one mode above being able to be active at a time. Once activated, they remain active for as long as the user desires but constantly drains +20 chakra per turn to sustain. Once deactivated, either mode can only be used twice per battle.



Standard Battle Rules and Restrictions
Open to Customs

Terrain: The charred ruins of an abandoned family estate, upon a forested mountain. There is a large body of water both at the base of the mountain path, and what was once a well kept koi pond in the estate. Starting distance is Mid-range.



Musashi surveyed the desolate terrain, holding her twin blades in hand, hot off the trail of another Oni. What she didn't expect in these mountains was an abandoned estate home, and even more than that, she didn't expect to lose the Oni's soul signature; something else was overshadowing it, like a churning mass eclipsing everything else in the area. Whoever's soul this was, it was complex and immensely powerful.

When she saw the woman, with long flowing hair, in the midst of the ruins and pinpointed her as the origin of the vast soul, Musashi could not afford to ask questions in this situation. The Oni had deceived her with clever disguises and guile tricks before, so she could not let her guard down.

She would swing Tsukihime, cloaking it in a veil of natural energy, Musashi swung her sword and released a powerful crescent shaped shockwave, the attack empowered in such away that its might was even further heightened. Not wanting to play all her cards on the table just yet, Musashi waited to see how this mysterious figure reacted.

Type: Offensive/Defensive
Rank: B - S (S)
Range: Short - Mid
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 10 (Increased Combat Specialist) = 90 + S&W Adjustment (Serenity))
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.


HP: 160
Chakra: 1600 - 40 = 1560
Speed: 10
Tracking: 28
Isabella's reflection was disturbed by the approach of the ronin, its tranquil waters rippling about. When she turned around to gaze upon her opponent, her eyes shifted from her burgundy irises into the dark navy flames of the Shinkaigan and then the purple galaxy starry eyes of the Uchuu Shinkaigan. Seeing this transition would drain away 15 sanity points off of Musashi, as she spread out her sword technique. Except it would not unleash as Musashi had anticipated it. As she swung her sword, a purple energy fled from its blade and reverted back to nothingness, as Isabella precognitively witnessed the lifecycle of the technique and sent it back to the Void instead.

She turned fully to the ronin and smiled, her blood red hair draped over her shoulders. From the usage of Reed Marsh, 7 more sanity points would be drained off Musashi, whereas 3.5 would be drained off Isabella.

Welcome to my domain.

( Dōjutsu: Shinkaigan ) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

You must be registered for see images
( Dōjutsu: Uchū Shinkaigan ) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

You must be registered for see images
(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

Without further ado, Isabella would sling together 3 handseals, spreading her chakra across the terrain. The koi pond seemingly starts to fill up and spill over the ground, it's water lilies floating about peacefully. From every crack and blade of grass, more and more blueish liquid appears, creating one massive pond of lily pads, the scent of the whole ruined estate sweet of white flowers and jasmin. But the warrior, would soon find out that not only would this blue perfume mess up her sense of chakra equilibrium, preventing the usages of A ranks and above, but would also mess with her own spatial awareness, like being brought underwater by the underlying genjutsu. Soon she would find it hard to even breath, drowing in her own mind, her brain limiting her own access to oxygen.

Isabella would push out her arm, and her wrist would light up, activating the Lightning Blade Creation Seal, where a great blowgun would appear, 1.3 meters in length, which Isabella would spin around, releasing 2 senbon needles directly towards the ronin's shoulder, attempting to pierce through the nervous plexus, and paralyze her right arm from the shoulder down. Yet, attached to the senbon would be two HAET, set to detonate moments after the senbon pierce the plexus.

( Meromeroton: Hasu Uchiike ღ Tsukeru Kahen ) Perfume Release: Joan's Innocence ღ Steeping Petals
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, cover the ground, ankle deep, creating a lake with a plethora of perfume lily-pads and lotus flowers, filling the arena with a soothing scent. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The lake of perfume, though not toxic, has a very unbalanced nature. In direct contact with the lake, the opponent will have his chakra pathway constantly disturbed, preventing the usage of jutsu A rank and higher.

*Physical Effects: No Toxicity, Disturbance of Chakra for A rank and higher jutsu*
*Illusionary Effects: Feeling as if submerged underwater, drowning. Water goggles.
*If used on top of water, given it's natural strength to the element, it will prevent any opponent from using that water as a source for water jutsu*
*Can only be used once every 3 turns, twice per battle*
*Lasts 2 turns. If the opponent doesn't completely counter the illusion of drowning with a turn, he/she will lose consciousness
*Unlike other Perfume techniques, the illusion is only cast once, when the lake appears*
*After the 2 turns, the lake becomes a scentless and inert puddle*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

Specialized Roll: 73 ( Fail )
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

You must be registered for see images

Specialized Roll: 77 ( Fail )
( Jūhō Kibaku Fuda ) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.

*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.
*Taught by KeotsuEclipse*

You must be registered for see images

Isabella Stats

SP: 11
TR: 15 x 6 = 90
HP: 230
CP: 2000 - 10 - 30 - 30 - 30 - 25 = 1875
Sanity: 100 - 3.5 + 3 + 3 = 100
 
Last edited:
  • Like
Reactions: Keotsu
Joined
Apr 8, 2021
Messages
370
Kin
1,455💸
Kumi
3,541💴
Trait Points
0⚔️
Isabella's reflection was disturbed by the approach of the ronin, its tranquil waters rippling about. When she turned around to gaze upon her opponent, her eyes shifted from her burgundy irises into the dark navy flames of the Shinkaigan and then the purple galaxy starry eyes of the Uchuu Shinkaigan. Seeing this transition would drain away 15 sanity points off of Musashi, as she spread out her sword technique. Except it would not unleash as Musashi had anticipated it. As she swung her sword, a purple energy fled from its blade and reverted back to nothingness, as Isabella precognitively witnessed the lifecycle of the technique and sent it back to the Void instead.

She turned fully to the ronin and smiled, her blood red hair draped over her shoulders. From the usage of Reed Marsh, 7 more sanity points would be drained off Musashi, whereas 3.5 would be drained off Isabella.

Welcome to my domain.

( Dōjutsu: Shinkaigan ) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

You must be registered for see images
( Dōjutsu: Uchū Shinkaigan ) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

You must be registered for see images
(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

Without further ado, Isabella would sling together 3 handseals, spreading her chakra across the terrain. The koi pond seemingly starts to fill up and spill over the ground, it's water lilies floating about peacefully. From every crack and blade of grass, more and more blueish liquid appears, creating one massive pond of lily pads, the scent of the whole ruined estate sweet of white flowers and jasmin. But the warrior, would soon find out that not only would this blue perfume mess up her sense of chakra equilibrium, preventing the usages of A ranks and above, but would also mess with her own spatial awareness, like being brought underwater by the underlying genjutsu. Soon she would find it hard to even breath, drowing in her own mind, her brain limiting her own access to oxygen.

Isabella would push out her arm, and her wrist would light up, activating the Lightning Blade Creation Seal, where a great blowgun would appear, 1.3 meters in length, which Isabella would spin around, releasing 2 senbon needles directly towards the ronin's shoulder, attempting to pierce through the nervous plexus, and paralyze her right arm from the shoulder down. Yet, attached to the senbon would be two HAET, set to detonate moments after the senbon pierce the plexus.

( Meromeroton: Hasu Uchiike ღ Tsukeru Kahen ) Perfume Release: Joan's Innocence ღ Steeping Petals
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, cover the ground, ankle deep, creating a lake with a plethora of perfume lily-pads and lotus flowers, filling the arena with a soothing scent. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The lake of perfume, though not toxic, has a very unbalanced nature. In direct contact with the lake, the opponent will have his chakra pathway constantly disturbed, preventing the usage of jutsu A rank and higher.

*Physical Effects: No Toxicity, Disturbance of Chakra for A rank and higher jutsu*
*Illusionary Effects: Feeling as if submerged underwater, drowning. Water goggles.
*If used on top of water, given it's natural strength to the element, it will prevent any opponent from using that water as a source for water jutsu*
*Can only be used once every 3 turns, twice per battle*
*Lasts 2 turns. If the opponent doesn't completely counter the illusion of drowning with a turn, he/she will lose consciousness
*Unlike other Perfume techniques, the illusion is only cast once, when the lake appears*
*After the 2 turns, the lake becomes a scentless and inert puddle*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

Specialized Roll: 73 ( Fail )
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

You must be registered for see images

Specialized Roll: 77 ( Fail )
( Jūhō Kibaku Fuda ) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.

*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.
*Taught by KeotsuEclipse*

You must be registered for see images

Isabella Stats

SP: 11
TR: 15 x 6 = 90
HP: 230
CP: 2000 - 10 - 30 - 30 - 30 - 25 = 1875
Sanity: 100 - 3.5 + 3 + 3 = 100
Musashi watched as suddenly the mystical veil cloaking her sword was itself swaddled suddenly in a strange purple aura, unlike anything Musashi had ever seen before; she could see it across the way, the origin, as it seemed to assault her in a way Musashi had never felt before. The woman's eyes were like staring into the space between stars, and whatever she had done had originated from them; Musashi was no Shinobi, and may not have known the specifics as to what the crimson haired woman had done, but she knew a Doujutsu when she saw one. She, as a skilled swordswoman, would avert her gaze from direct eye contact as best she could; she could not wager more exposure.

She could already feel its strange presence worming its way into her psyche. Musashi already voracious appetite was magnified seven fold, and were it not for the fact that she had already eaten all the food she had on her, she would have attempted to stuff her face just then; she even felt like her charitable nature was being distorted in a way, and she would have spared any spare morsel she could have with the woman as well. Ah, what a time to be hungry, with nothing on hand! Such was the plight of a vagabond filled with wanderlust. Having a meal with such a beauty in such an idyllic scene would be to die for!

Even still, the woman's hanging eyes, like the inky darkness of space, made Musashi weary of every shadow cast in the area; were the woman's abilities derived from the darkness itself? She couldn't know. When the woman started to form handseals, though, Musashi focused her mind - she could not afford to be distracted with such strange mystics at play.

A purple aura would flair up from around Musashi, helping to ease her mind as her inner focus was heightened, the signature ability of the Ronin, Unfettered Mind, which would in turn grant Musashi a wide array of benefits. She cursed the distance between her and the woman, as she was neither close enough to use Iaido to interrupt the handseals, nor suppress the woman with her martial aura; to rectify this, Musashi would rush forward at the highest speed she could muster while not losing her senses.

At this time, the beautiful woman would begin to emminate a strange, blueish mist across the battlefield; luckily Musashi's Unfettered Mind would protect her from its illusionary effects...not that it would ever need to. Recognizing the technique as a jutsu of some sort, Musashi empowered Tsukihime once more, but this time in a threefold concerted effort. Empowered with the ability of White Blade Flow, and strengthened by the Dedication of Tsukihime, the effect would become elementally superior to the opposing technique, ensuring Musashi could dispel it. But in addition, Musashi would use the effect of Serenity, seeping the blade in spiritual prowess that made White Blade Flow a Ronin technique - and thus a valid target for one of abilities derived from the Seven Gods of Fortune, Fukurokuju.

A five meter wave of chakra would radiate out from Musashi's blade, making contact with the perfume before her White Blade Flow could, and would, dispel it. The result was that the aura would latch onto the chakra within Isabella's technique, and suddenly she would find a tremendously oppressive presence barring down on her very soul, suppressing her abilities greatly; and in turn, White Blade Flow would turn the entirety of the blue mist into what looked like white, glittering shards of broken glass, as in a single effortless swing of her pale blue blade, Musashi tethered Isabelle and dispersed the perfume.

Regardless, though, the woman seemed to be retrieving an armament of some sort, a dart gun? But with Musashi's incredible speed, she had the momentary advantage of swiftness. Dashing forward, in that same motion that she cast White Blade Flow, Musashi would effortlessly avoid the darts, much slower than she was; flicking her blades, she would send the darts out wide as she closed in on Isabella. If the crimson haired woman was unable to create space fast enough, when Musashi entered short-range of the woman, she would find herself even further oppressed by Musashi's martial aura (-2 Base Speed due to Advanced Speed Resistance).

Musashi did not intend to give her that opportunity, though, as with every step and swing of her blade it seemed like her focus was reaffirmed; swinging her Sword of the Stranger in her left hand, across and low in a quick chop, she aimed to strike just below Isabella's right knee, and sever the muscles that gave her movement.

Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +40 to Rōnin Kenjutsu )
Description: Considered by many to be the Rōnin’s ultimate technique, as well as their answer to the Samurai’s Bushidō. The Rōnin will release infuse their body and armor with their spiritual energy, granting them augmented abilities; it appears as an aura of purple energy. This infusion reduces the damage of all spiritual based attacks by 50. While active, the fortified spiritual energy prevents the Rōnin from falling under the influence of illusionary techniques, barring those augmented with Yin Release or cast by the Mangekyou Sharingan. The Rōnin’s Spiritual Kenjutsu are enhanced by 40 additional damage, and they become able to move three times faster than their base speed. Upon ending the Rōnin is unable to utilize Iaido, as well as use Spiritual Kenjutsu higher than A-Rank for a single turn. This technique lasts for 6 turns and can be used three times.
Note: Can only be used by Rōnin biographies.

Type: Defensive
Rank: A - S (A)
Range: Short
Chakra: 30 - 40 (30 + 10 (Serenity, no effect on chakra) + Dedication S&W Adjustment)
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 (-20 per turn)
Damage: N/A (-20 to the User)
Description: A restricted skill among the Ronin, Fukurokuju invokes the skill of Spirit Mimicry in battle, allowing the user to link their spiritual energy with that of the targets. Initiated alongside another Ronin Kenjutsu technique, this technique creates a 5 meter wave of chakra that accompanies a technique, neither debuffing nor augmenting its power. Instead, this wave of chakra is intended to contact an enemy source of chakra to establish a spiritual link. Once done, this causes a mixing of spiritual energy that allows the user to suppress the enemy's spirit with their own. When effected by Fukurokuju, the opponent's allowed number of moves per turn changes from three to two and they may not activate techniques that have passive activations; techniques or effects that they have active that can be deactivated or ended are forced to do so, triggering any relevant effects. Because of the associated cost, the user loses 20 chakra and 10 health each turn this is active, being able to end this voluntarily. This chakra and health loss cannot be mitigated, applying after healing abilities at the end of each turn.
Note: Can only be used by Rōnin biographies and only once per battle.
Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter.
Note: If the effects of Fukurokuju end, then the opponent's number of allowed moves per turn is restored to normal and they regain the ability to use techniques that have passive activations.
Note: Fukurokuju shares a usage limit with Kuebiko and Omoikane, limiting the choice to one of the three per battle.
Note: Fukurokuju lasts for a maximum four turns if not ended early. Additionally, when ended, Fukurokuju bars it’s user from using any Ronin Spiritual Kenjutsu for two turns and inflicts 10% Spiritual Fatigue upon the user regardless of its duration, on top of the 20 Health cost to the user upon activation and its 10 Health maintenance cost, for a maximum 60 HP and 10% Spiritual Fatigue.

HP: 160
Chakra: 1560 - 40 - 30 - 50 - 10 - 20 = 1410
Speed: 10x3 = 30
Tracking: 28
Sanity: 100 - 15 - 7 = 78 + 3 + 3 + 3 = 87

The afflicted develops a minor physical attraction toward their opponent(s). 1/4
Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. 1/2
The afflicted begins to believe someone is watching them from the shadows constantly. 1/7
 
Last edited:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,146
Kin
3,145💸
Kumi
10,884💴
Trait Points
0⚔️
Status
Awards
Musashi watched as suddenly the mystical veil cloaking her sword was itself swaddled suddenly in a strange purple aura, unlike anything Musashi had ever seen before; she could see it across the way, the origin, as it seemed to assault her in a way Musashi had never felt before. The woman's eyes were like staring into the space between stars, and whatever she had done had originated from them; Musashi was no Shinobi, and may not have known the specifics as to what the crimson haired woman had done, but she knew a Doujutsu when she saw one. She, as a skilled swordswoman, would avert her gaze from direct eye contact as best she could; she could not wager more exposure.

She could already feel its strange presence worming its way into her psyche. Musashi already voracious appetite was magnified seven fold, and were it not for the fact that she had already eaten all the food she had on her, she would have attempted to stuff her face just then; she even felt like her charitable nature was being distorted in a way, and she would have spared any spare morsel she could have with the woman as well. Ah, what a time to be hungry, with nothing on hand! Such was the plight of a vagabond filled with wanderlust. Having a meal with such a beauty in such an idyllic scene would be to die for!

Even still, the woman's hanging eyes, like the inky darkness of space, made Musashi weary of every shadow cast in the area; were the woman's abilities derived from the darkness itself? She couldn't know. When the woman started to form handseals, though, Musashi focused her mind - she could not afford to be distracted with such strange mystics at play.

A purple aura would flair up from around Musashi, helping to ease her mind as her inner focus was heightened, the signature ability of the Ronin, Unfettered Mind, which would in turn grant Musashi a wide array of benefits. She cursed the distance between her and the woman, as she was neither close enough to use Iaido to interrupt the handseals, nor suppress the woman with her martial aura; to rectify this, Musashi would rush forward at the highest speed she could muster while not losing her senses.

At this time, the beautiful woman would begin to emminate a strange, blueish mist across the battlefield; luckily Musashi's Unfettered Mind would protect her from its illusionary effects...not that it would ever need to. Recognizing the technique as a jutsu of some sort, Musashi empowered Tsukihime once more, but this time in a threefold concerted effort. Empowered with the ability of White Blade Flow, and strengthened by the Dedication of Tsukihime, the effect would become elementally superior to the opposing technique, ensuring Musashi could dispel it. But in addition, Musashi would use the effect of Serenity, seeping the blade in spiritual prowess that made White Blade Flow a Ronin technique - and thus a valid target for one of abilities derived from the Seven Gods of Fortune, Fukurokuju.

A five meter wave of chakra would radiate out from Musashi's blade, making contact with the perfume before her White Blade Flow could, and would, dispel it. The result was that the aura would latch onto the chakra within Isabella's technique, and suddenly she would find a tremendously oppressive presence barring down on her very soul, suppressing her abilities greatly; and in turn, White Blade Flow would turn the entirety of the blue mist into what looked like white, glittering shards of broken glass, as in a single effortless swing of her pale blue blade, Musashi tethered Isabelle and dispersed the perfume.

Regardless, though, the woman seemed to be retrieving an armament of some sort, a dart gun? But with Musashi's incredible speed, she had the momentary advantage of swiftness. Dashing forward, in that same motion that she cast White Blade Flow, Musashi would effortlessly avoid the darts, much slower than she was; flicking her blades, she would send the darts out wide as she closed in on Isabella. If the crimson haired woman was unable to create space fast enough, when Musashi entered short-range of the woman, she would find herself even further oppressed by Musashi's martial aura (-2 Base Speed due to Advanced Speed Resistance).

Musashi did not intend to give her that opportunity, though, as with every step and swing of her blade it seemed like her focus was reaffirmed; swinging her Sword of the Stranger in her left hand, across and low in a quick chop, she aimed to strike just below Isabella's right knee, and sever the muscles that gave her movement.

Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +40 to Rōnin Kenjutsu )
Description: Considered by many to be the Rōnin’s ultimate technique, as well as their answer to the Samurai’s Bushidō. The Rōnin will release infuse their body and armor with their spiritual energy, granting them augmented abilities; it appears as an aura of purple energy. This infusion reduces the damage of all spiritual based attacks by 50. While active, the fortified spiritual energy prevents the Rōnin from falling under the influence of illusionary techniques, barring those augmented with Yin Release or cast by the Mangekyou Sharingan. The Rōnin’s Spiritual Kenjutsu are enhanced by 40 additional damage, and they become able to move three times faster than their base speed. Upon ending the Rōnin is unable to utilize Iaido, as well as use Spiritual Kenjutsu higher than A-Rank for a single turn. This technique lasts for 6 turns and can be used three times.
Note: Can only be used by Rōnin biographies.

Type: Defensive
Rank: A - S (A)
Range: Short
Chakra: 30 - 40 (30 + 10 (Serenity, no effect on chakra) + Dedication S&W Adjustment)
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 (-20 per turn)
Damage: N/A (-20 to the User)
Description: A restricted skill among the Ronin, Fukurokuju invokes the skill of Spirit Mimicry in battle, allowing the user to link their spiritual energy with that of the targets. Initiated alongside another Ronin Kenjutsu technique, this technique creates a 5 meter wave of chakra that accompanies a technique, neither debuffing nor augmenting its power. Instead, this wave of chakra is intended to contact an enemy source of chakra to establish a spiritual link. Once done, this causes a mixing of spiritual energy that allows the user to suppress the enemy's spirit with their own. When effected by Fukurokuju, the opponent's allowed number of moves per turn changes from three to two and they may not activate techniques that have passive activations; techniques or effects that they have active that can be deactivated or ended are forced to do so, triggering any relevant effects. Because of the associated cost, the user loses 20 chakra and 10 health each turn this is active, being able to end this voluntarily. This chakra and health loss cannot be mitigated, applying after healing abilities at the end of each turn.
Note: Can only be used by Rōnin biographies and only once per battle.
Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter.
Note: If the effects of Fukurokuju end, then the opponent's number of allowed moves per turn is restored to normal and they regain the ability to use techniques that have passive activations.
Note: Fukurokuju shares a usage limit with Kuebiko and Omoikane, limiting the choice to one of the three per battle.
Note: Fukurokuju lasts for a maximum four turns if not ended early. Additionally, when ended, Fukurokuju bars it’s user from using any Ronin Spiritual Kenjutsu for two turns and inflicts 10% Spiritual Fatigue upon the user regardless of its duration, on top of the 20 Health cost to the user upon activation and its 10 Health maintenance cost, for a maximum 60 HP and 10% Spiritual Fatigue.

HP: 160
Chakra: 1560 - 40 - 30 - 50 - 10 - 20 = 1410
Speed: 10x3 = 30
Tracking: 28
Sanity: 100 - 15 - 7 = 78 + 3 + 3 + 3 = 87

The afflicted develops a minor physical attraction toward their opponent(s). 1/4
Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. 1/2
The afflicted begins to believe someone is watching them from the shadows constantly. 1/7
Isabella was in awe of the Ronin before her, without a doubt. She moved with grace, no wasted movement. But through her Yin speciality, it was clear that Musashi was no stranger to the Spiritual Arts. As the swordswoman approached, letting out her physically suppressing Aura, Isabella unleashed hers as well. In a direct counter to her chakra tether being messed with, a dark and vicious energy emanated from her whole body, a full-body surge of an egregious black light that would flush out the effects of the Fukurokujo while flooding Musashi with a crushing feeling of shattered consciousness. Her cosmic eyes would dart back and forth with increased visual acuity, seeing the ronin's movements like slow motion, even as her left hand attempted to wield its sword into Isabella's right knee. Lunging her Blowstick downwards, she would parry the chop sideways, pressing the body of the stick against the side of the blade, allowing both to run against each other before nudging both the face of the blade and ronin wielding it to Isabella's left side, exposing Musashi's neck to a counter strike at three times Isabella's speed ( 27 ) by flicking her wrist and arching the Blowgun stick into the back of it, like a good whack with a stick. The black aura and the bukijutsu parry would work in tandem to disturb the ronin's freeform attack before Isabella manifests a mass of purple miasma from her eye to fall onto Musashi's head, smothering her and crushing into her brain, while draining 5 additional points from her sanity, whereas 2.5 are taken from Isabella's.

( Inton: Hitofuki Kurohyou ) Yin Release: The Aura of the Shattered Panther
Type: Offensive/Defensive/Supplementary
Rank: B-S ( S )
Range: Short
Chakra Cost: 30-50 ( 50 )
Damage Points: 60-100 ( 100 )
Description: Shattered Panther is a full-body surge of Yin energy that manifests itself as a black purge of black energy. When caught within by the surging black aura, sentient entities will feel their senses shattered, like being fragmented and pulverized by a blast of glass debris, inflicting excruciating mental pain, proportional to the power of the technique. Effects can be countered by surges of Yin and Yang techniques of similar chakra cost. Damage caused by the aura will occur at the end of the opponents next turn similar to genjutsu. The surge of black aura is inefficient in dealing with physical techniques, regardless of their elemental nature, but highly efficient at disrupting Genjutsu, being elementally stronger than Basic Gen and equally strong as higher tiered Genjutsu, YY and/or other spiritual based techniques, such as Hungry Ghost, in regards of defending or neutralizing them, going by chakra power. Against Anutu, it is considered elementally weaker, which also factors in to countering the damage before it triggers.
Note: B rank can be used once every 3 turns, A rank can only be used 6 times per battle and S ranks can only be used 3 times per battle.
Note: Genjutsu can't be used in the same turn as the A rank application. Genjutsu and Yin techniques can't be used in the same turn as the S rank application.

Specialization Roll: 5 ( Success 1 / 3 )

(Gaishu Isshoku) - Armour Sleeved Single Hit
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: A very advanced aspect of Bukijutsu entails parrying enemy attacks and responding immediately with a counter attack, by performing a slashing arc at the right moment the user is able to deflect attacks within reason, working mostly against physical attacks though depending on the weapon used to parry there are exceptions. This ability allows an immediate counter attack following the parry that occurs with a 3x speed increase.
Note: Can only be used thrice per battle.

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos) ( 80 )
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

Elemental S&W: Water

SP: 11 2 = 9
TR: 15 x 6 = 90
HP: 230
CP: 1875 - 30 - 50 - 30 = 1765
Sanity: 100 - 2.5 = 97.5

Tier1: Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns. ( 1/3 )
Void Infusions: 1/3
( Mukō: Senmon Chūnyū ) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
 
  • Like
Reactions: Keotsu
Joined
Apr 8, 2021
Messages
370
Kin
1,455💸
Kumi
3,541💴
Trait Points
0⚔️
Isabella was in awe of the Ronin before her, without a doubt. She moved with grace, no wasted movement. But through her Yin speciality, it was clear that Musashi was no stranger to the Spiritual Arts. As the swordswoman approached, letting out her physically suppressing Aura, Isabella unleashed hers as well. In a direct counter to her chakra tether being messed with, a dark and vicious energy emanated from her whole body, a full-body surge of an egregious black light that would flush out the effects of the Fukurokujo while flooding Musashi with a crushing feeling of shattered consciousness. Her cosmic eyes would dart back and forth with increased visual acuity, seeing the ronin's movements like slow motion, even as her left hand attempted to wield its sword into Isabella's right knee. Lunging her Blowstick downwards, she would parry the chop sideways, pressing the body of the stick against the side of the blade, allowing both to run against each other before nudging both the face of the blade and ronin wielding it to Isabella's left side, exposing Musashi's neck to a counter strike at three times Isabella's speed ( 27 ) by flicking her wrist and arching the Blowgun stick into the back of it, like a good whack with a stick. The black aura and the bukijutsu parry would work in tandem to disturb the ronin's freeform attack before Isabella manifests a mass of purple miasma from her eye to fall onto Musashi's head, smothering her and crushing into her brain, while draining 5 additional points from her sanity, whereas 2.5 are taken from Isabella's.

( Inton: Hitofuki Kurohyou ) Yin Release: The Aura of the Shattered Panther
Type: Offensive/Defensive/Supplementary
Rank: B-S ( S )
Range: Short
Chakra Cost: 30-50 ( 50 )
Damage Points: 60-100 ( 100 )
Description: Shattered Panther is a full-body surge of Yin energy that manifests itself as a black purge of black energy. When caught within by the surging black aura, sentient entities will feel their senses shattered, like being fragmented and pulverized by a blast of glass debris, inflicting excruciating mental pain, proportional to the power of the technique. Effects can be countered by surges of Yin and Yang techniques of similar chakra cost. Damage caused by the aura will occur at the end of the opponents next turn similar to genjutsu. The surge of black aura is inefficient in dealing with physical techniques, regardless of their elemental nature, but highly efficient at disrupting Genjutsu, being elementally stronger than Basic Gen and equally strong as higher tiered Genjutsu, YY and/or other spiritual based techniques, such as Hungry Ghost, in regards of defending or neutralizing them, going by chakra power. Against Anutu, it is considered elementally weaker, which also factors in to countering the damage before it triggers.
Note: B rank can be used once every 3 turns, A rank can only be used 6 times per battle and S ranks can only be used 3 times per battle.
Note: Genjutsu can't be used in the same turn as the A rank application. Genjutsu and Yin techniques can't be used in the same turn as the S rank application.

Specialization Roll: 5 ( Success 1 / 3 )

(Gaishu Isshoku) - Armour Sleeved Single Hit
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: A very advanced aspect of Bukijutsu entails parrying enemy attacks and responding immediately with a counter attack, by performing a slashing arc at the right moment the user is able to deflect attacks within reason, working mostly against physical attacks though depending on the weapon used to parry there are exceptions. This ability allows an immediate counter attack following the parry that occurs with a 3x speed increase.
Note: Can only be used thrice per battle.

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos) ( 80 )
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

Elemental S&W: Water

SP: 11 2 = 9
TR: 15 x 6 = 90
HP: 230
CP: 1875 - 30 - 50 - 30 = 1765
Sanity: 100 - 2.5 = 97.5

Tier1: Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns. ( 1/3 )
Void Infusions: 1/3
( Mukō: Senmon Chūnyū ) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
It was only for an instant, but Musashi's Fukurokuju would find purchase; something that might give the Ronin the ability to take the upperhand, though the timeframe to do so was only as large as the space between heartbeats; she wouldn't know it, though, as she had averted her eyes from Isabella's own. When Fukurokuju took purchase, Isabella would find that her mystical eyes - activated passively - would...deactivate.

Though nothing would prevent her from simply reactivating them once she purged the tether, in that time between the tether being purged and when Fukurokuju suppressed her eyes...Musashi had an advantage, especially with Musashi's speed now - momentarily - far surpassing that of Isabella.

Isabella would purge herself of Fukurokuju's tether - Musashi would curse as this happened, and a massive mental attack against her; luckily, the state of enlightenment granted by Unfettered Mind would reduce the damage tremendously (50 Spiritual Damage Resistance). Even with the massive assault by Isabella's attack, Musashi could feel the spiritual strain of Fukurokuju's tether breaking, and knew she'd needed to be careful in the following moments.

But, without the ocular prowess of her Shinkaigan...Musashi would be too fast for Isabella to track, in that dramatically closed distance, especially as Musashi's suppressive martial aura would affect now only Isabella's speed, but her tracking as well (Increased Speed Resistance decreases Base Speed by -2, which in turn affects Base Tracking, estimate your tracking to be 13 without Shinkaigan).

Despite the increased speed of Isabella's attempted retort - Armored Sleeve Single Hit = 27 Speed - Musashi was faster, and could see the blow coming; and for the split second without her eyes, doubted Isabella could accurately place the blow...not that it mattered. Musashi, using her superior speed, and her low position that she attempted to use with her Sword of the Stranger, successfully baited out the response she wanted.

She would leap upwards, using Tsukihime, and perform the coiling dance of Like a Soaring Dragon, avoiding Isabella's blow and striking her all in the same timeframe; as she did this, she would reach with the hand she held her Sword of the Stranger in, and release from her pocket a simple, but effective tool - a flashbomb, that would disorient Isabllea even further, as Musashi's Like a Soaring Dragon would carve at her flesh; even if she activated her mystic eyes again...she would have no vision with which to perceive Musashi, and thus no way to aim her technique.

She would land on the backside of Isabella, attempting to cross her blades at the back of the woman's neck, as they be came cloaked in mystical forces of Musashi's own making; she wouldn't strike with them yet, but the message would be clear enough.

"How about you stand down and we'll have lunch together? That's too pretty a face to keep separate from the rest of you," said Musashi, not wanting to betray how much worse for wear she was. Luckily, though, Musashi's continued dance with her blades seemed to be giving her some clarify, and she could feel the strange fog manifesting in her mind being cut away with each swing.


Type: Offensive/Defensive
Rank: B-S (S)
Range: Short
Chakra Cost: N/A
Damage: 40-80 (80)
Description: A powerful mulit-hit Kenjutsu technique that emulates a dragon's coiling body soaring through the skies. Starting from a low stance, the user will sweep their blade upward in a concentric arc before cutting back down in the opposite arc. Following this, the user will do a low sweeping slash, and end with a spiraling thrust forward, able to adjust course during these movements to attempt to keep the enemy under pressure. The rapid movements of this technique make it an excellent way to weave attack and defense together, allowing one to avoid incoming blows and provide pressure at the same moment, emulating the fluidity of a dragon's coil.
Note: S Rank version is usable three times; A rank version is usable 6 times.

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Type: Offensive/Defensive
Rank: B - S (S)
Range: Short - Mid
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + Dedication)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
HP: 160 (-20 -10 [Fukurokuju correction from previous turn) = 130 - 50 = 80
Chakra: 1410 - 10 (Unfettered Mind Sustainment) -40 -40 = 1320
Speed: 10x3 = 30
Tracking: 28
Sanity: 87 +3 +3 +3 = 96

The afflicted develops a minor physical attraction toward their opponent(s). 2/4
Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. 2/2
The afflicted begins to believe someone is watching them from the shadows constantly. [Cleansed]
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,146
Kin
3,145💸
Kumi
10,884💴
Trait Points
0⚔️
Status
Awards
It was only for an instant, but Musashi's Fukurokuju would find purchase; something that might give the Ronin the ability to take the upperhand, though the timeframe to do so was only as large as the space between heartbeats; she wouldn't know it, though, as she had averted her eyes from Isabella's own. When Fukurokuju took purchase, Isabella would find that her mystical eyes - activated passively - would...deactivate.

Though nothing would prevent her from simply reactivating them once she purged the tether, in that time between the tether being purged and when Fukurokuju suppressed her eyes...Musashi had an advantage, especially with Musashi's speed now - momentarily - far surpassing that of Isabella.

Isabella would purge herself of Fukurokuju's tether - Musashi would curse as this happened, and a massive mental attack against her; luckily, the state of enlightenment granted by Unfettered Mind would reduce the damage tremendously (50 Spiritual Damage Resistance). Even with the massive assault by Isabella's attack, Musashi could feel the spiritual strain of Fukurokuju's tether breaking, and knew she'd needed to be careful in the following moments.

But, without the ocular prowess of her Shinkaigan...Musashi would be too fast for Isabella to track, in that dramatically closed distance, especially as Musashi's suppressive martial aura would affect now only Isabella's speed, but her tracking as well (Increased Speed Resistance decreases Base Speed by -2, which in turn affects Base Tracking, estimate your tracking to be 13 without Shinkaigan).

Despite the increased speed of Isabella's attempted retort - Armored Sleeve Single Hit = 27 Speed - Musashi was faster, and could see the blow coming; and for the split second without her eyes, doubted Isabella could accurately place the blow...not that it mattered. Musashi, using her superior speed, and her low position that she attempted to use with her Sword of the Stranger, successfully baited out the response she wanted.

She would leap upwards, using Tsukihime, and perform the coiling dance of Like a Soaring Dragon, avoiding Isabella's blow and striking her all in the same timeframe; as she did this, she would reach with the hand she held her Sword of the Stranger in, and release from her pocket a simple, but effective tool - a flashbomb, that would disorient Isabllea even further, as Musashi's Like a Soaring Dragon would carve at her flesh; even if she activated her mystic eyes again...she would have no vision with which to perceive Musashi, and thus no way to aim her technique.

She would land on the backside of Isabella, attempting to cross her blades at the back of the woman's neck, as they be came cloaked in mystical forces of Musashi's own making; she wouldn't strike with them yet, but the message would be clear enough.

"How about you stand down and we'll have lunch together? That's too pretty a face to keep separate from the rest of you," said Musashi, not wanting to betray how much worse for wear she was. Luckily, though, Musashi's continued dance with her blades seemed to be giving her some clarify, and she could feel the strange fog manifesting in her mind being cut away with each swing.


Type: Offensive/Defensive
Rank: B-S (S)
Range: Short
Chakra Cost: N/A
Damage: 40-80 (80)
Description: A powerful mulit-hit Kenjutsu technique that emulates a dragon's coiling body soaring through the skies. Starting from a low stance, the user will sweep their blade upward in a concentric arc before cutting back down in the opposite arc. Following this, the user will do a low sweeping slash, and end with a spiraling thrust forward, able to adjust course during these movements to attempt to keep the enemy under pressure. The rapid movements of this technique make it an excellent way to weave attack and defense together, allowing one to avoid incoming blows and provide pressure at the same moment, emulating the fluidity of a dragon's coil.
Note: S Rank version is usable three times; A rank version is usable 6 times.

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Type: Offensive/Defensive
Rank: B - S (S)
Range: Short - Mid
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + Dedication)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
HP: 160 (-20 -10 [Fukurokuju correction from previous turn) = 130 - 50 = 80
Chakra: 1410 - 10 (Unfettered Mind Sustainment) -40 -40 = 1320
Speed: 10x3 = 30
Tracking: 28
Sanity: 87 +3 +3 +3 = 96

The afflicted develops a minor physical attraction toward their opponent(s). 2/4
Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. 2/2
The afflicted begins to believe someone is watching them from the shadows constantly. [Cleansed]
Isabella was taken aback by the loss of her Shinkaigan, but would not lose her cool. As a sage, she had been in countless life or death situations, and her instincts kicked in. The Shinkaigan and the Uchuu Shinkaigan were activated passively once again, but she would still feel the cold metal of Musashi's sword piercing into her flesh. On the other hand, as Musashi feels the flesh pulling apart in the familiar manner he was used to, he suddenly felt no more drag whatsoever. Before his eyes, the sword that had found it's purchase was soon pushing through an ethereal form of intangible gold and black flames, covering the blade of the sword.

( ± Ibiton: Gozentaru Dou Lucifer ) Decay Release: The Proud Body of Lucifer ±
Type: Defensive/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to maintain)
Damage: 60
Description: Taking full use of the main release of Decay, the user channels raw, unspecific decay chakra throughout his whole body or even only in a single limb or body part. As he does so, his body transforms into the main release of Decay itself, manifesting itself in the flame-like energy that pertains to the main release of Ibiton and in the unique color specific to him. Since the users body loses substance and physical manifestation, the user can avoid taking direct physical damage or energy damage while on this form and when reforming can actually "regenerate" injuries that he might have sustained before, after or during the activation. However, the user can be restrained and forced back into his normal form by containement-like techniques. Not only that but while the user is unaffected by rocks or solid earth or other solid techniques (basicaly not taking damage), he's weak to Mud, Water or Sand techniques, being easily restrained and forced back into his normal form. While on this form the user can travel through the air in the battle field (and through energy barriers, although not solid ones) at great speed (similar to his full running speed). An unique ability is that the user is able to shape his raw form as he pleases, taking the shape of animals or appearing for example as simple geometrical forms or other even simpler forms. However, his overall size can't be smaller than that of his original flesh body and if, as a result of an attack, the user loses some part of him, he can regenerate it with pure decay and by returning to his normal form, be left unaffected. If used only on a selective part of the body, the user can shape it to attack or defend either by letting attacks go through him or by forming shields or other simpler weapons. Partially or totally transformed, the user is able to release free form streams or projectiles from the main form of decay out of his transformed parts/body (A-Rank). If the user is touched on this form, the enemy will suffer great damage (following the CE's description).
Note: Once activated, the user is unable to mold Water or Earth techniques or KG/CE's that use both Earth and Water chakra (although, if the technique was activated before, the user won't lose his coonection to it once entering this form)
Note: When deactivated has a 1 turn coldown time
Note: Free form attacks count as a move from the move count
Note: Can only be used 4 times per battle

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

With her opponent taken off balance, Isabella would bank on this opportunity by exploding from her intangible body a blast of explosive Decay, melting away at the Ronin's skin like time would organic matter, not burning but putrefying her skin, flesh and body before her very eyes. But that was not all, as her formless body would shift and meld together, with Isabella's eyes appearing directly within Musashi's line of sight, as the flames recomposed her body behind them, draining the Ronin off 10 sanity points once more.

SP: 11 - 2 = 9
TR: 15 x 6 = 90
HP: 230 - 80 = 150
CP: 1765 - 10 - 30 - 30 = 1695
Sanity: 100 - 2.5 = 97.5
 
  • Like
Reactions: Keotsu
Joined
Apr 8, 2021
Messages
370
Kin
1,455💸
Kumi
3,541💴
Trait Points
0⚔️
Isabella was taken aback by the loss of her Shinkaigan, but would not lose her cool. As a sage, she had been in countless life or death situations, and her instincts kicked in. The Shinkaigan and the Uchuu Shinkaigan were activated passively once again, but she would still feel the cold metal of Musashi's sword piercing into her flesh. On the other hand, as Musashi feels the flesh pulling apart in the familiar manner he was used to, he suddenly felt no more drag whatsoever. Before his eyes, the sword that had found it's purchase was soon pushing through an ethereal form of intangible gold and black flames, covering the blade of the sword.

( ± Ibiton: Gozentaru Dou Lucifer ) Decay Release: The Proud Body of Lucifer ±
Type: Defensive/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to maintain)
Damage: 60
Description: Taking full use of the main release of Decay, the user channels raw, unspecific decay chakra throughout his whole body or even only in a single limb or body part. As he does so, his body transforms into the main release of Decay itself, manifesting itself in the flame-like energy that pertains to the main release of Ibiton and in the unique color specific to him. Since the users body loses substance and physical manifestation, the user can avoid taking direct physical damage or energy damage while on this form and when reforming can actually "regenerate" injuries that he might have sustained before, after or during the activation. However, the user can be restrained and forced back into his normal form by containement-like techniques. Not only that but while the user is unaffected by rocks or solid earth or other solid techniques (basicaly not taking damage), he's weak to Mud, Water or Sand techniques, being easily restrained and forced back into his normal form. While on this form the user can travel through the air in the battle field (and through energy barriers, although not solid ones) at great speed (similar to his full running speed). An unique ability is that the user is able to shape his raw form as he pleases, taking the shape of animals or appearing for example as simple geometrical forms or other even simpler forms. However, his overall size can't be smaller than that of his original flesh body and if, as a result of an attack, the user loses some part of him, he can regenerate it with pure decay and by returning to his normal form, be left unaffected. If used only on a selective part of the body, the user can shape it to attack or defend either by letting attacks go through him or by forming shields or other simpler weapons. Partially or totally transformed, the user is able to release free form streams or projectiles from the main form of decay out of his transformed parts/body (A-Rank). If the user is touched on this form, the enemy will suffer great damage (following the CE's description).
Note: Once activated, the user is unable to mold Water or Earth techniques or KG/CE's that use both Earth and Water chakra (although, if the technique was activated before, the user won't lose his coonection to it once entering this form)
Note: When deactivated has a 1 turn coldown time
Note: Free form attacks count as a move from the move count
Note: Can only be used 4 times per battle

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

With her opponent taken off balance, Isabella would bank on this opportunity by exploding from her intangible body a blast of explosive Decay, melting away at the Ronin's skin like time would organic matter, not burning but putrefying her skin, flesh and body before her very eyes. But that was not all, as her formless body would shift and meld together, with Isabella's eyes appearing directly within Musashi's line of sight, as the flames recomposed her body behind them, draining the Ronin off 10 sanity points once more.

SP: 11 - 2 = 9
TR: 15 x 6 = 90
HP: 230 - 80 = 150
CP: 1765 - 10 - 30 - 30 = 1695
Sanity: 100 - 2.5 = 97.5
Thank you for the things we discussed. Sorry again for the trouble.

Musashi cursed, as Isabella's body seemed to dissociate into some sort of ethereal form; this strange woman was full of no end of surprises, it seemed. Though some sort of heavy fire licked at Musashi's blades, the natural energy coating Musashi's swords, emboldened by the powers of Tsukihime, were greater than whatever this new force that Isabella had called forth, and kept their form. Luckily, despite being surprised by the woman's attack, Musashi's reflexes were honed to the hilt, and she was faster still - the technique was nowhere near fast enough to catch Musashi, much less provide difficulty for her to track its movements.

A blast of the strange mystic flame would come from Isabella's form, but Musashi would swing one of her blades, and watch as the mystical energy that was blasted out by Mirabelle was harmlessly dissipated by the Hidden Truths on her Sword of the Stranger that Musashi had previously invoked, thankful for such a maneuver.

Seeing those same strange purple orbs that were Isabella's eyes manifest once more, Musashi cursed and avertered her gaze once more, but not before releasing another of her blinding Smoke-Flash Bombs; the swordsman saw no reason to not continue using a working tactic. The blinding flash should disorient Isabella, giving Musashi - and her incredible speed - the opening he needed, as they rushed forward and swung Sword of the Stranger, once more cloaked in mystical energies. With Isabella blinded and slowed by Musashi's aura, the White Blade Flow technique should shatter and put an end to whatever strange technique the beautiful kunoichi was employing.

But Musashi would not end there; further utilizing the power of Dokkodo, Musashi's Sword of the Stranger would once more be cloaked in natural energies, augmented by his wielding of Tsukihime, and radiate outward, creating a defensive field that would protect Musashi from any retort - or better yet, intercept whatever strange abilities the femme fatal might try and pull out of her pocket this time.

It would be accompanied by a powerful blow, however, in the same time-frame; only mere moments after the first swing from White Blade Flow; Musashi would swing Tsukihime, still cloaked in Hidden Truths, unleashing a ferocious Ichimonji at Isabella's neck, on her left side - the strike was directly vertically, to cut across the woman's body.

The strange abilities of the woman were taking their toll on Musashi, but his continued use of swordsmanship helped cut through the fog, and keep their mind sharp. With the recoil of Fukurokuju fading, and access to their Spiritual Ronin Techniques once more a tactic avaliable, they considered bringing out something a bit more...powerful, soon, to try and overwhelm the woman.

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Type: Defensive
Rank: A - S (S)
Range: Short
Chakra: 30 - 40 (40 + Dedication)
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Type: Defensive
Rank: B - S (S)
Range: Short
Chakra: 20-40 (40)
Damage: 40-80 (80 + Dedication)
Description: Nature's Guard is a technique based upon two concepts: One Derived from Dokkodo and the Other from Spiritual Kenjutsu, utilized by the Ronin. The user begins by gathering natural energy/senjutsu around their blade causing a mass of energy to form around their blade similarly to the Ronin Spiritual Blade Technique. The user then swells the chakra on their sword in every direction to form a barrier that encompasses the user's short range. This "barrier" has properties similar to that of (Dokkodo: Gatotsu) - The Alone Way: Fang Point. The "barrier" is capable of deteriorating anything that comes into contact with it, including advanced seals of equivalent rank. The true size of this "barrier" can be variable with its lowest rank (B) creating a skin tight barrier to the S rank variation encompassing the entirety of Short Range. Naturally, foes that are hit with this barrier would have their defenses decreased by 5 incrementally as the the ranks of this technique increase. The A rank version of this technique can be used three times, the S rank version of this technique can be used twice. With a turn cool down in between usages for the A rank variant and a two turn cooldown in between usages.
Note: Can only be used by Ronin or Samurai
Note: Can only be used with Dokkodo active. Ronin and Samurai can used this technique without entering Dokkodo but must have Dokkodo listed as their Mode.

Approved : (1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)

Type: Offensive
Rank: B-S (A)
Range: Short
Chakra Cost: N/A
Damage: 40-80 (60)
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times.

HP: 80
Chakra: 1320 - 10 (Unfettered Mind Sustainment) - 40 (White Blade Flow) -40 (Nature's Guard)
Speed: 10x3 = 30
Tracking: 28
Sanity: 96 -10 + 3 +3 +3 = 95
Spiritual Fatigue: 10% (Fukurokuju correction from previous turn)

The afflicted develops a minor physical attraction toward their opponent(s). 3/4
The afflicted can only speak in third person. 1/7
The afflicted becomes extremely afraid of heights. They are unable to travel five meters above the 'ground level' of battle, even if it is on the back of a summon or through their own means of flying. Should they go above this threshold then they begin to scream uncontrollably in horror. [Indefinite] - Cleansed
The character suddenly believes they have changed genders. 1/7
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,146
Kin
3,145💸
Kumi
10,884💴
Trait Points
0⚔️
Status
Awards
Thank you for the things we discussed. Sorry again for the trouble.

Musashi cursed, as Isabella's body seemed to dissociate into some sort of ethereal form; this strange woman was full of no end of surprises, it seemed. Though some sort of heavy fire licked at Musashi's blades, the natural energy coating Musashi's swords, emboldened by the powers of Tsukihime, were greater than whatever this new force that Isabella had called forth, and kept their form. Luckily, despite being surprised by the woman's attack, Musashi's reflexes were honed to the hilt, and she was faster still - the technique was nowhere near fast enough to catch Musashi, much less provide difficulty for her to track its movements.

A blast of the strange mystic flame would come from Isabella's form, but Musashi would swing one of her blades, and watch as the mystical energy that was blasted out by Mirabelle was harmlessly dissipated by the Hidden Truths on her Sword of the Stranger that Musashi had previously invoked, thankful for such a maneuver.

Seeing those same strange purple orbs that were Isabella's eyes manifest once more, Musashi cursed and avertered her gaze once more, but not before releasing another of her blinding Smoke-Flash Bombs; the swordsman saw no reason to not continue using a working tactic. The blinding flash should disorient Isabella, giving Musashi - and her incredible speed - the opening he needed, as they rushed forward and swung Sword of the Stranger, once more cloaked in mystical energies. With Isabella blinded and slowed by Musashi's aura, the White Blade Flow technique should shatter and put an end to whatever strange technique the beautiful kunoichi was employing.

But Musashi would not end there; further utilizing the power of Dokkodo, Musashi's Sword of the Stranger would once more be cloaked in natural energies, augmented by his wielding of Tsukihime, and radiate outward, creating a defensive field that would protect Musashi from any retort - or better yet, intercept whatever strange abilities the femme fatal might try and pull out of her pocket this time.

It would be accompanied by a powerful blow, however, in the same time-frame; only mere moments after the first swing from White Blade Flow; Musashi would swing Tsukihime, still cloaked in Hidden Truths, unleashing a ferocious Ichimonji at Isabella's neck, on her left side - the strike was directly vertically, to cut across the woman's body.

The strange abilities of the woman were taking their toll on Musashi, but his continued use of swordsmanship helped cut through the fog, and keep their mind sharp. With the recoil of Fukurokuju fading, and access to their Spiritual Ronin Techniques once more a tactic avaliable, they considered bringing out something a bit more...powerful, soon, to try and overwhelm the woman.

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Type: Defensive
Rank: A - S (S)
Range: Short
Chakra: 30 - 40 (40 + Dedication)
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Type: Defensive
Rank: B - S (S)
Range: Short
Chakra: 20-40 (40)
Damage: 40-80 (80 + Dedication)
Description: Nature's Guard is a technique based upon two concepts: One Derived from Dokkodo and the Other from Spiritual Kenjutsu, utilized by the Ronin. The user begins by gathering natural energy/senjutsu around their blade causing a mass of energy to form around their blade similarly to the Ronin Spiritual Blade Technique. The user then swells the chakra on their sword in every direction to form a barrier that encompasses the user's short range. This "barrier" has properties similar to that of (Dokkodo: Gatotsu) - The Alone Way: Fang Point. The "barrier" is capable of deteriorating anything that comes into contact with it, including advanced seals of equivalent rank. The true size of this "barrier" can be variable with its lowest rank (B) creating a skin tight barrier to the S rank variation encompassing the entirety of Short Range. Naturally, foes that are hit with this barrier would have their defenses decreased by 5 incrementally as the the ranks of this technique increase. The A rank version of this technique can be used three times, the S rank version of this technique can be used twice. With a turn cool down in between usages for the A rank variant and a two turn cooldown in between usages.
Note: Can only be used by Ronin or Samurai
Note: Can only be used with Dokkodo active. Ronin and Samurai can used this technique without entering Dokkodo but must have Dokkodo listed as their Mode.

Approved : (1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)

Type: Offensive
Rank: B-S (A)
Range: Short
Chakra Cost: N/A
Damage: 40-80 (60)
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times.

HP: 80
Chakra: 1320 - 10 (Unfettered Mind Sustainment) - 40 (White Blade Flow) -40 (Nature's Guard)
Speed: 10x3 = 30
Tracking: 28
Sanity: 96 -10 + 3 +3 +3 = 95
Spiritual Fatigue: 10% (Fukurokuju correction from previous turn)

The afflicted develops a minor physical attraction toward their opponent(s). 3/4
The afflicted can only speak in third person. 1/7
The afflicted becomes extremely afraid of heights. They are unable to travel five meters above the 'ground level' of battle, even if it is on the back of a summon or through their own means of flying. Should they go above this threshold then they begin to scream uncontrollably in horror. [Indefinite] - Cleansed
The character suddenly believes they have changed genders. 1/7
My turn, Ronin.

And the world split apart.

As Musashi's sword let out it's familiar energy, Isabella's amorphous flame shed off to reveal the Uchiha in her glorious physical body, her hands outstretching. Regardless of bomb or noise, light or sword, to Musashi, the entire world split apart in the middle, with Isabella reigning supreme within the void of the world. Both halves of the entire physical realm were pushed to the side to unveil the unfathomable bosom of a far away galaxy, nestled between two gargantuan supernova. While a split of a second passed, Musashi would have been bathed in a light and heat that rival that of an atomic bomb, the surges of cosmical flare dancing around the Ronin as flaming creatures of a forbidden universe swam across their demonical energy. This revelation would come to halt, as the both halves of the world would once again come crashing down upon Musashi and her crescent of natural energy, with the now very much real flames of Fire neutralizing the kenjutsu and flaring outwards in glorious technicolor.

( Shu-rute: Uchuu Kata Shita ⋔ Kujira ) Surreal Palm: Under the Uberous Universe ⋔ Cosmos
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 ( 50 ; +10 Five Elements Illusion )
Damage Points: 80 ( 100 ; +20 Fire Specialist )
Description: Allows the parting of the world to plunge the chaos into oblivion. The user will stretch out both arms, and, with them, part the whole world in half, along with any illusion ( of the same rank ), plunging both into the void of the world between both halves of the physical realm. In this void, the targets won't be able to move, as they briefly behold all the wonders of a foreign and marvelous galaxy, filled with countless constellations and astronomical phenomenons, along side cosmical behemoths, oceanic-like creatures floating in the void as if it were a black sea, before the practitioner slaps both hands again, crushing the targets between both halves of the now tilted world, wedged between physical realm and void, passing out from the mental damage. The void lasts but mere seconds, but it's wonders are engraved in the target's memories. While the illusion can target multiple people, within range, each will see the world part exactly in the middle, in a straight line between themselves and the practitioner.
Once the user slaps both hands together, closing both halves, a blast of chakra is released, up to short range, all around or in a single direction. This chakra blast, S rank in strength, can be composed of raw or acquire a basic elemental nature from the user.

*Can only be used twice per battle*
*Can't use Genjutsu in the same turn*
*Can't use Surreal Palm Techniques for two turns*
*Blasts follows elemental S/W*
*Can't use techniques belonging to the nature of the blast used on the next turn*
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

And in that orange flare, the purple energy within Isabella's Uchuu Shinkaigan shone through, washing the world in sepia tones. The roar of the dragon would be heard, and the sepia light would flush out all of Musashi's bolstering modes and spiritual enhancements. Had she not averted her eyes, Musashi would watch how their purple galaxy shifted and spun, as Isabella reverses the Ronin back to the void, yet incompletely so, forever sealing 60 health as a token for Musashi's journey to the Void, and a further drain of 15 sanity, with 7.5 leaving Isabella's mind as well.

(Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (70) ( 70 )
Damage: N/A (-20 Health Points) ( 60 Damage, 20 to self )
Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns.
Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.

SP: 11 - 2 = 9
TR: 15 x 6 = 90
HP: 150 - 20 = 130
CP: 1695 - 30 - 40 - 50 - 70 = 1505
Sanity: 97.5 + 3 = 100 - 7.5 = 92.5
Sanity Drawback: 1.5: The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 1 / 7 )
 
  • Wow
Reactions: Keotsu
Joined
Apr 8, 2021
Messages
370
Kin
1,455💸
Kumi
3,541💴
Trait Points
0⚔️
My turn, Ronin.

And the world split apart.

As Musashi's sword let out it's familiar energy, Isabella's amorphous flame shed off to reveal the Uchiha in her glorious physical body, her hands outstretching. Regardless of bomb or noise, light or sword, to Musashi, the entire world split apart in the middle, with Isabella reigning supreme within the void of the world. Both halves of the entire physical realm were pushed to the side to unveil the unfathomable bosom of a far away galaxy, nestled between two gargantuan supernova. While a split of a second passed, Musashi would have been bathed in a light and heat that rival that of an atomic bomb, the surges of cosmical flare dancing around the Ronin as flaming creatures of a forbidden universe swam across their demonical energy. This revelation would come to halt, as the both halves of the world would once again come crashing down upon Musashi and her crescent of natural energy, with the now very much real flames of Fire neutralizing the kenjutsu and flaring outwards in glorious technicolor.

( Shu-rute: Uchuu Kata Shita ⋔ Kujira ) Surreal Palm: Under the Uberous Universe ⋔ Cosmos
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 ( 50 ; +10 Five Elements Illusion )
Damage Points: 80 ( 100 ; +20 Fire Specialist )
Description: Allows the parting of the world to plunge the chaos into oblivion. The user will stretch out both arms, and, with them, part the whole world in half, along with any illusion ( of the same rank ), plunging both into the void of the world between both halves of the physical realm. In this void, the targets won't be able to move, as they briefly behold all the wonders of a foreign and marvelous galaxy, filled with countless constellations and astronomical phenomenons, along side cosmical behemoths, oceanic-like creatures floating in the void as if it were a black sea, before the practitioner slaps both hands again, crushing the targets between both halves of the now tilted world, wedged between physical realm and void, passing out from the mental damage. The void lasts but mere seconds, but it's wonders are engraved in the target's memories. While the illusion can target multiple people, within range, each will see the world part exactly in the middle, in a straight line between themselves and the practitioner.
Once the user slaps both hands together, closing both halves, a blast of chakra is released, up to short range, all around or in a single direction. This chakra blast, S rank in strength, can be composed of raw or acquire a basic elemental nature from the user.

*Can only be used twice per battle*
*Can't use Genjutsu in the same turn*
*Can't use Surreal Palm Techniques for two turns*
*Blasts follows elemental S/W*
*Can't use techniques belonging to the nature of the blast used on the next turn*
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

And in that orange flare, the purple energy within Isabella's Uchuu Shinkaigan shone through, washing the world in sepia tones. The roar of the dragon would be heard, and the sepia light would flush out all of Musashi's bolstering modes and spiritual enhancements. Had she not averted her eyes, Musashi would watch how their purple galaxy shifted and spun, as Isabella reverses the Ronin back to the void, yet incompletely so, forever sealing 60 health as a token for Musashi's journey to the Void, and a further drain of 15 sanity, with 7.5 leaving Isabella's mind as well.

(Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (70) ( 70 )
Damage: N/A (-20 Health Points) ( 60 Damage, 20 to self )
Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns.
Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.

SP: 11 - 2 = 9
TR: 15 x 6 = 90
HP: 150 - 20 = 130
CP: 1695 - 30 - 40 - 50 - 70 = 1505
Sanity: 97.5 + 3 = 100 - 7.5 = 92.5
Sanity Drawback: 1.5: The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 1 / 7 )
Slight corrections: Your Yin technique hitting me earlier in the battle did 50/160 health to me, or approximately 31% of my health as Spiritual Damage. With Fukurokuju's casting, and ending, I'm actually at 41% (approx) Spiritual Fatigue. The Health Cost from Fukurokuju also put me at 20% Torso Fatigue, lowering my Tracking by 10 to 18.




It was over in an instant, as it seemed Isabella was able to bypass the incredible resistances granted by Musashi's Unfettered Mind, as the crimson haired kunoichi appeared to manifest a space much like those held within her eyes. Musashi would be briefly aware of the spiritual energies composting the technique, due to her heightened senses as a Ronin, but would also find herself unable to move - Genjutsu, and incredibly powerful one at that. The searing flames alone would nearly drop Musashi to her knees, and unconscious...where it not for the incredible reinforcements of Unfettered Mind, essentially halving the damage from the technique.

It wouldn't amount to much, though, as when Isabella assaulted her with the powers of her Shinkaigan in the same instant, shattering her Unfettered Mind, seemingly striking through the aura of natural energy Musashi had meant to errect to protect herself, it would simply overwhelm the capabilities of the already exhausted Ronin, collapsing, defeated...

But Isabella would have one final assault to contend with. The blast loosed from her body from the mystic flame was strong...but Musashi's Hidden Truths, empowered so, was so completely overpowering that it would continue completely unweakened (80 damage + Elemental Superiority from Dedication vs A rank is a 40 Point difference; continues on unabated).

With Isabella choosing to take that instant in time to cast her Surreal Palm technique to strike at Musashi, the technique should pierce through and strike Isabella, especially obscured as it was by the discombobulating effects of the Smoke-Flash bomb.

Though the technique was powerful (80), it likely lacked enough force to down the kunoichi for good...but it would carry within it, a singular hidden truth that would require quick action by the Kunoichi.

The First Form of Senkenjutsu; if the crescent of mystical energy struck Isabella, she would be assaulted as natural energy flooded into her system. Without a way to stop it, her body would reach its inevitable conclusion soon (three turns), and return to nature...as the petrification turned her body to stone.


HP: 80 - 50 = 30 (-60) = -30 == KO
Chakra: 1210
Speed: 10x3 = 30
Tracking: 28-10 =18
Sanity: 96 -10 + 3 +3 +3 = 95
Spiritual Fatigue: 72%
Torso Fatigue: 20%
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,146
Kin
3,145💸
Kumi
10,884💴
Trait Points
0⚔️
Status
Awards
Slight corrections: Your Yin technique hitting me earlier in the battle did 50/160 health to me, or approximately 31% of my health as Spiritual Damage. With Fukurokuju's casting, and ending, I'm actually at 41% (approx) Spiritual Fatigue. The Health Cost from Fukurokuju also put me at 20% Torso Fatigue, lowering my Tracking by 10 to 18.




It was over in an instant, as it seemed Isabella was able to bypass the incredible resistances granted by Musashi's Unfettered Mind, as the crimson haired kunoichi appeared to manifest a space much like those held within her eyes. Musashi would be briefly aware of the spiritual energies composting the technique, due to her heightened senses as a Ronin, but would also find herself unable to move - Genjutsu, and incredibly powerful one at that. The searing flames alone would nearly drop Musashi to her knees, and unconscious...where it not for the incredible reinforcements of Unfettered Mind, essentially halving the damage from the technique.

It wouldn't amount to much, though, as when Isabella assaulted her with the powers of her Shinkaigan in the same instant, shattering her Unfettered Mind, seemingly striking through the aura of natural energy Musashi had meant to errect to protect herself, it would simply overwhelm the capabilities of the already exhausted Ronin, collapsing, defeated...

But Isabella would have one final assault to contend with. The blast loosed from her body from the mystic flame was strong...but Musashi's Hidden Truths, empowered so, was so completely overpowering that it would continue completely unweakened (80 damage + Elemental Superiority from Dedication vs A rank is a 40 Point difference; continues on unabated).

With Isabella choosing to take that instant in time to cast her Surreal Palm technique to strike at Musashi, the technique should pierce through and strike Isabella, especially obscured as it was by the discombobulating effects of the Smoke-Flash bomb.

Though the technique was powerful (80), it likely lacked enough force to down the kunoichi for good...but it would carry within it, a singular hidden truth that would require quick action by the Kunoichi.

The First Form of Senkenjutsu; if the crescent of mystical energy struck Isabella, she would be assaulted as natural energy flooded into her system. Without a way to stop it, her body would reach its inevitable conclusion soon (three turns), and return to nature...as the petrification turned her body to stone.


HP: 80 - 50 = 30 (-60) = -30 == KO
Chakra: 1210
Speed: 10x3 = 30
Tracking: 28-10 =18
Sanity: 96 -10 + 3 +3 +3 = 95
Spiritual Fatigue: 72%
Torso Fatigue: 20%
Like hitting a porcupine, Isabella would be met with one final slash to contend with, summoning a great deal of fire through her elbow, and shattering the energy within the crescent at close range. While relatively unscathed, Isabella had taken a crescent of energy previously, as her body turned to decay. So she would summon a massive orange morel, which would start drawing in the Natural Energies of the world, while actively encasing herself in a fungal net to heal herself back at full health, while also keeping the Ronin's death at bay, sharing the healing technique with her.

I thank you for this, Ronin.

And then she proceeded to steal all her belongings, with the exception of her swords, and leave the Ronin at 20% health laying on the ground.

( Go Ryuu Assai Fungeki ) - Five Dragon Crushing Fury
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 ( 100 ; +20 Fire Specialist )
Description: By charging their elbows and knees with fire chakra this technique enables the user to deliver a wide range of blazing knee and elbow strikes. The attacks themselves are able to break bones and when enhanced with fire chakra they become truly powerful.

( Iryō/Masshuru-muton: Kaji Zenkai ) Medical/Mushroom Release: Brewing of Fosse Grim
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A ( +10 to infused Technique )
Damage Points: N/A
Description: Brewing of Fosse Grim is a passive technique that supplements and enhances the usage of Medical Techniques through the organic properties of mushroom release. It allows one to focus their mushroom chakra through their whole body or through other Mushroom techniques and give it the medical properties of the chosen Medical Technique. Thus the mushroom chakra acts as a vessel or a conduit through which the applied Medical Technique can be focused through, similar to Katsuyu: Immense Network Healing , where Tsunade focuses her Medical techniques through the slug's body.

The organic matter produced by Fosse Grim will be able to regenerate loss limbs by creating a fine mesh of organic material that will recreate skin, flesh and bone. This will be able to augment the healing of oneself or a patient and give basis for the body's immune and regenerative system to follow the guidelines of the organic mesh until fully healed, like a skin or muscle graft, which is then expedited by techniques such as Mystical Palm, which increase the healing factor of the body. Likewise, the parasitic and metabolic nature of the element will allow for medical techniques to get rid or purify actual toxins, bacteria, virus or other fungal systemic or primary infections, by using selective and aggressive strands of mycelia, such as Poison Resistance or the Poison Extraction Technique. This effectively boosts the rank and chakra cost of a Medical technique by 1, 10 chakra, which translates in a health boost of up to 20 damage healed, when applicable, or allow it to combat higher ranked pathogenies and effects. But the effects are always limited by the Medical technique that is being chanelled, such as Mystical Palm being unable to healing lost limbs or some antidotes being able to heal Venom/Organic Toxins but being useless to Metalic Poison. Fosse Grim will enhance what the Medical technique could already do, and not add new feats to it.

Using the Fosse Grim infusion through a Mushroom technique will revoke the damage of the technique, and make it supplementary/defensive in nature. If an enemy is wrapped around a technique such as Fingers of Pan, the user will then be able to infuse it with a healing factor of a Medical technique, thus the user will have have performed 1. Fingers of Pan and 2. Medical Technique ( Infused with Fosse Grim ), and spends two jutsu slots. If the Mushroom technique pertains to healing directly, such as Bless of Lengba, the user can bypass the usage of the Medical Technique and apply the chakra boost directly to the Mushroom technique, thus spending 1 move slot.

Unless otherwise defined by the Medical Technique, Fosse Grim is capable of healing Pathological/Poisonous/Venomous/Toxin techniques at a chakra tier level. Non-Organic pathologies are healed at a same tier level, while Organical pathologies are healed at an elemental advantage ( heals up to 1 rank, or +10 chakra than Fosse Grim ). If these effects are cleary stated in the Medical Technique, it is considered an elemental boost of 1 rank ( +10 chakra ), when the medical technique is used through Fosse Grim.

Note: Can only be used with non-Damaging Medical techniques ( thus excluding Strong Beam or Chakra Scalpel ) and non-Elemental Medical techniques ( thus excluding Water Mosquitoes or Chaotic Mental Collision ).
Note: Brewing of Fosse Grim can only be used on techniques bellow Forbidden ranked. It can only boost 1 technique every two turns. It can only boost A rank techniques 4 times and S rank techniques 2 times.
Note: Requires one to be a Medical Ninja.
( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique ( Reference )
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max) ( 210 )
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.
(Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users.

*The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities*
*The mushroom stays active until it is destroyed*
*Can only be used 3 times per battle*
 
  • Like
Reactions: Keotsu
Top