[Official] Road to 40k Kumi

Mirai

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I’ll be utilizing Mirabelle Uzumaki in signature. I’ll take the first move, glhf~


It seems you’ve been standing here alone for sometime, young lady.

A voice echoed through the terrain, one of serenity mixed with an uncommon blend of confidence and allure. What seemed like a majestic display, was only but an immediate burst of cobalt blue flames, igniting the vicinity of the field. Moments past, eventually revealing a figure intermingled with the flames- and within it stood Amaterasu’s opponent. Mirabelle, the Jinchuriki of the Two Tails. As the flames cleared, her vibrant red orange hair rested, her sunburst green and blue eyes locked onto the Uchiha respectively.

I see no one accepted this little invite to a fight. My husband insisted I started training again, despite retiring…

She said sheepishly, a soft laugh escaping. Though it quickly faded into silence, as she reminisced on the past mentally. She started to stretch, cracking her bones and flexing her muscle - as she prepared to combat her enemy.

You sure are in the mood to fight all of a sudden eh? All it took was a little inspiration from Kingsly…tch. Talk about a lovebird.

Matatabi chimed in, only for Mirabelle’s cheeks to slightly redden. The beast wasn’t…too off the mark, but alas - she was ready. With a moment to catch herself, she inhaled and exhaled - as her eyes slightly sharpened.

Without warning, Mirabelle sprung into action as she first triggered a seal located on her wrist. As she did, a lance composed of Dark Vacuity quickly took form as she immediately tossed it, akin to a javelin. The toss was quite strong, but carried another little secret about it. Should the opponent notice, a surplus of chakra radiated from the lance in question, as she had infused her fiery chakra into the weapon’s core, without compromising it of course.

As it was flung, the weapon roared violently, aimed directly for the central chest area of the opponent and without warning, it would not only violently burn and charr flesh as it impaled the target, the exposure to the ionized ash would begin to cause the physical aspects such as flesh and bone to slowly but surely collapse upon itself.

The Jinchuriki huffed, quickly stomping her foot against the terrain and started to rush at the opponent, quickly circling from her right (Amaterasu’s left), keeping a initial six meter distance as she performed a simple gesture and released an volley of exploding flame shots directed at Amaterasu. These fireballs however weren't normal, no. They carried the same cobalt color as before, having been converted into the basic variant of Blue Fire Release.

Name’s Mirabelle Uzumaki, it’s unfortunate you won’t live to see another fight after this one!!

(Dakuiton Fuinjutsu: Chūkū Superu Ha ) Dark Vacuity Release Sealing Technique: Hollow Spellblade (Passive/Reference)
Rank: B
Type: Supplementary
Range: Short - Long
Chakra: 20 ( 10 per passive release)
Damage: N/A
Description: Hollow Spellblade is Body Seal utilized by users of the Dark Vacuity, enabling a unique use of their Bukijutsu and Kenjutsu. This seal carries the kanji (武器) meaning "Weapon", acting a more slightly modified version of the "(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation" technique. How it functions, is within the seal are constantly existing Dark Vacuity Weapons - which upon unsealing manifests into the form of a weapon of choice by combining together to take the desired appearance. As a result, the user is capable of wielding the weapon for the aforementioned techniques. An example of this is the user utilizing a spear made from the ash to strike an opponent. The release of these weapons are passive, not costing a moveslot and posted as a reference alongside when performing said technique. These inherently causes the S/W of the technique to be shifted to match Dark Vacuity and carries the properties of "Dark Vacuity Release: Abyssal Corridor" when interacting with the bodies of humans/summons/opposing solids etc (thus utilizing the the respective rank's effects). This seal can only be used once per turn but overall five times per battle; which each weapon breaking after utilizing the respective technique, while having a cooldown of two turns before being active again. This requires the user to know Adv. Fuinjutsu as well in order to place it on their body though this technique.
(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor (Reference; A Ranked Exposure)
Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:

D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.

C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.

B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.

A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.

S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.

Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.
( Nageru ) - Throw
Type: Offensive
Rank: D - B (B)
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (40 + 20 via Angi's Breath = 60)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed.
(Katon: Aguni no Iki) - Fire Release: Angi's Breath
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn for contact based sustained usages)
Damage: N/A (+20) (60)
Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties.

The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids.

The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions.

Note:
- Each usage can only be used 3x
- Same usages cannot be used on consecutive turns
- No fire techniques above S rank next turn.
- Both usages can also be applied to the human body.
- This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire.
- Can only be taught by Scaze
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 30 via Bijuu + 20 via Bijuu + 20 via AP = 110
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

Skills Applied: Heated Conversion, Enhanced Flames (+20) , Fortified Flames (+30)

Stats
Health Points: 240
Chakra: 2050 > 1990
Speed: 10
Tracking: 30

Nibi Skill Tree: X
 

Kooljay

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Amaterasu stood alone within the quiet expanse of the plains, her eyes half open as if on the verge of sleep while the wind brushed softly against her armor. The sudden presence of a foreign body and chatter shattered that stillness, drawing her attention forward. From within them, a woman emerged. “…So you’re the one.” Her voice was calm, almost indifferent, yet laced with quiet scrutiny as her gaze traced over the stranger’s appearance and posture. “Are you certain you came here to fight… dressed like that?” A faint crackle sounded beside her as Sparky’s voice slipped in, low and cautious. “Do not underestimate her, Amaterasu-sssama. Her prescence is… unusual.” Amaterasu’s eyes narrowed slightly, her stance shifting just enough to signal readiness. “…Hmph. I see.”

(Kuchiyose no Jutsu: Sparky) - Summoning Technique: Sparky ~ Person Summon
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Sparky is a 2 foot long black snake with white stripes with a strong affinity for Lightning Release. However Sparky is not a combat focused summon. Sparky is a personal summon known for its strong electrorecption abilities and ability to enhance Lightning Release attacks. If in contact with its summoner, Sparky can share these abilities with its summoner. It's electrorecption ability allows it and those it is physically connected to, to perceive all chakra based electrical fields within a landmark the moment they come into existence. Tracking limitations still apply. When in physical contact with its summoner it can also passively enhance their Lightning jutsus by +20 by charging them.

Note: Can only be taught by Kooljay
Note: Must be stated in bio or beginning of match

The moment the seal ignited along Mirabelle’s wrist, Amaterasu’s focus sharpened completely. A weapon formed instantly and was hurled without hesitation, cutting through the air with dangerous intent. “Is that all?” Rather than retreat, Amaterasu surged forward, lightning erupting violently across her body as her muscles accelerated beyond their natural limits, the ground cracking beneath her step as she closed the distance in an instant. At the final moment, she lowered her center of gravity and slipped beneath the lance in one fluid motion, the weapon tearing past just above her shoulder by inches as she continued forward without breaking stride, closing the distance between them before Mirabelle could move.

( Raiton: Ōbādoraibu ) - Lightning Release: Overdrive
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.

As she entered striking range, the lightning coursing through her body surged outward without restraint, discharging violently into the space around her. The air shrieked with the sudden burst of electricity as it lashed toward Mirabelle, aiming to seize her muscles and disrupt her movement entirely. “Too slow.” The current snapped across her opponent’s form as Amaterasu’s hand moved in the same instant, drawing her blade with seamless precision. Her blade became a blur, thrusting forward in rapid succession, each strike aimed with ruthless accuracy toward vital points. The speed of her assault made each motion nearly indistinguishable from the last, overwhelming in both pace and precision as steel pierced through in a relentless barrage. She drove her opponent backward under the sheer pressure of the assault before delivering the final thrust straight toward the heart, forcing her down into the earth beneath them, pinning in place.

Her blade became a blur, thrusting forward in rapid succession, each strike aimed with ruthless accuracy toward vital points. The speed of her assault made each motion nearly indistinguishable from the last, overwhelming in both pace and precision as steel pierced through in a relentless barrage. Lightning followed each strike, amplifying the lethality of every movement as she drove her opponent backward under the sheer pressure of the assault before delivering the final thrust straight toward the heart, forcing her down into the earth beneath them.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Furōtingupassēji) - Floating Passage
Type: Offensive
Rank: C - A
Range: Short
Chakra: N/A
Damage: 30 - 60
Description: A slightly more advanced aspect of Bukijutsu, the user will thrust their weapon at the opponent in a rapid flurry, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack. With such a large volume of attacks, the opponent will be hard pressed to defend.

Amaterasu exhaled softly, her expression unchanged as she looked down into Mirabelle’s eyes noticing her red hair. “… An Uzumaki.” There was a faint flicker of recognition, though it carried no warmth. “A lineage that clings to life no matter how many times it is cut down. A side branch growing off of the Senju clan” Her grip tightened slightly on the hilt as her gaze hardened. “I have shed enough of your blood to know how this ends.” A brief pause lingered between them, cold and absolute. “You should have stayed retired.”




Amaterasu Uchiha
HP: 160
Chakra: 1150 = 1200-20-30
Speed: 20=2*10
Tracking: 20 = 10*2
 

Mirai

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Mirabelle would have watched her opponent’s movement, it was fast and deliberate as she smoothly passed beneath the soaring weapon. In a normal capacity, it was a death sentence as the Uzumaki could have easily detonated her fire based chakra, but where was the fun in that? She smiled, clearly this opponent was crafty and with that she returned the energy as she performed a gesture. This allowed her to summon a powerful thunderous cage of Electro to surround the opponent’s immediate vicinity, which if she decided to continue her blitzing movement, would be met with an immediate sudden shock and burns, having sealed her within it’s formation. This scaled in a 5x5x5 meter trap, but it’s original size being 6x6x6 as along its formation, an additional gesture was made which compressed it to its new current size; having made a barrier that shrouds it, doubling as additional power and durability to the electrical cage.

While Amaterasu would likely be able to handle it, Mirabelle’s intent wasn’t finished, no. As she would have doubled down, immediately then spawning with a gesture an array of electrically charged feathers to surround the cage, as they all immediately burst inward at attempt to strike the opponent. These feathers carried a razor sharpness to them, as well as coated in the same electrical energy from before, Electro to which she guided them to strike the target should she remain within the trap or as she likely broke free.

Do be warned, this is only a warm up for me. The real shit show comes next!

She said, a smile on her face as she began to plot her next line of assault- one of which was a personal favorite of hers.

(Kaminari: Tengoku no Sanka) Electro: Hymns of Heaven
Type: Offensive, Defensive
Rank: B - S (F)
Range: Short - Long
Chakra: 20 - 40 (-10 for sustaining)
Damage: 40 - 80 (90)
Description: Hymns of Heaven is a unique technique, allowing its caster the ability to create and manifest Electro. This energy is native and only produced by Thunderbirds and human summoners - which shows it unique nature. It's golden in coloration, appearing identical to Lightning Release - but in reality it differs in that it's not a byproduct of chakra, lacking it while also due to being neutral to all opposing techniques. This innately awards Electro the inability of being absorbed sealed nor replicated, being more akin to natural lightning. The casters are capable of producing and guiding the element into a vast array of shapes, including but not limited to projectiles, animated familiars (which move and behave like their real counterparts), omnidirectional bursts etc. The only limitation is one's own imagination, with the energy causing shocks and burns, but displays a level of physical interaction such as holding an Electro sword in hand to strike others. The energy can be produced in the air, in surfaces such as the earth or water or directly from the user's body, but when created at range respects spawning rules (cannot be made within five meters of the opponent, unless already in short range). Due to its lack of inherit chakra, Electro does not require handseals to perform but a gesture must still be done in order to facilitate instead. S Rank usage can be performed twice per battle, leaving the caster unable to utilize Hymns of Heaven for two turns above B Rank. A Rank can be used thrice times per battle with a one turn cooldown and B Rank can be used five times per battle, but can be used once per turn. Can only be used by Thunderbird Summons and signers with the Naturalist Specialist. Sustained Electro constructs are held for the standard duration (i.e S-Rank can only be sustained for Three Turns etc).
(Fuuinjutsu: Shifuto Shio) - Shifting Tides
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Shifting Tides is an advanced fuuinjutsu technique that is to be used in conjunction with another technique, be it elemental, or basic ninjutsu anything that requires chakra. By adding an extra to seal to an existing set, the user will focus their chakra around an attack, or defense. This chakra solidifies itself into an extremely malleable barrier capable of taking on any shape the user desires. The barrier, when first formed is invisible, and can only be seen when the user applies one of the functions of this technique. As a result of this shift, the technique encased by this barrier can do one of two things. The first would be to condense it's shape and size. An example of this would be condensing a colossal fireball, into an single arrow composed of the flames. This allows the encased moved to be come more compressed and focused, giving it a rank in strength and durability at the cost of it's area of effect: meaning the user is capable of increasing the power of a technique by decreasing it's size. The second usage would be to expand it, the barrier surrounding the technique is capable of mimicking its properties, effectively transforming into the technique itself resulting in a larger technique. This in turn allowing it to cover ground at the cost of a single rank, in this case the user could transform a blast of water into a tidal wave.

Note: This technique can only be used a maximum of for times per battle. This technique can be used in the same time-frame as the technique being empowered however, it will still consume a move-slot.
(Kaminari: Tenchi Kudaku) Electro: Shattering Heavens
Rank: B (A)
Type: Offensive/Defensive
Range: Short - Long
Chakra: 20 (30) (20)
Damage: 40 (60) (40)
Description: Shattering Heavens' is a unique technique amongst the Thunderbird contract, which the user summons forth a plethora of feathers. These feathers innately carries a high concentration of Electro infused into them, due to "Incarnation of Baal"; to which the user guides the them at the respective target. These feathers physically are sharpened in nature, which allows them to cut through anything they come into direct contact with (within rank/chakra) alongside shocking and burning them due to the Electro arching from the feathers in question. Once finished, the feathers disappear from the battle zone quickly after. When utilized by a summoner, it's a slightly weaker variant (B - Ranked) but when utilized by a Thunderbird summon, it would instead be treated as an A-Rank Technique. Much like other techniques within Electro, these feathers are unable to be sealed nor absorbed due to the Electro coating. B Rank can only be utilized four times per battle with a two turn cooldown, while A-Rank can only be used thrice per battle consisting of a two turn cooldown though the user cannot use any Electro Techniques above A Rank for the same duration. Requires Naturalist Summoning Specialty for a summoner to utilize.

Stats
Health Points: 240
Chakra: 2010 > 1930
Speed: 10
Tracking: 30

Nibi Skill Tree: X
 

Kooljay

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Amaterasu’s advance was cut short the moment the world around her snapped shut, golden currents surging upward as the cage formed and compressed her movement. Her foot slammed into the ground, carving a shallow trench as she skidded to a controlled stop, lightning still crackling violently across her frame while the air itself began to hum with pressure. “…A cage?” Her voice was low, unimpressed, almost bored as her gaze lifted slightly toward the enclosing construct. “You think this can contain the power of the Uchiha?” A faint grin tugged at her lips as her crimson eyes flared to life, three tomoe spinning slowly before accelerating into something far more ominous, the pattern warping into a new design as her gaze sharpened with overwhelming intensity. “Then watch closely.

As the cage compressed inward, Amaterasu inhaled once, calm and controlled, before exhaling a devastating inferno. A colossal fireball erupted forward, but this was no ordinary Katon, black flames bleeding into its core as Blaze Release fused seamlessly with the technique, the mass of fire twisting violently as it surged outward. The apex Katon smathed directly through the shrinking cage with overwhelming force, the blackened flames devouring everything in their path as they tore through the construct and continued forward toward Mirabelle without losing momentum.


( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye ~ Passive
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 30+10 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye ~ Passive
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 +10 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Enton: Gōkakyū no Jutsu ) - Blaze Release: Great Fireball Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60+10
Damage: 120+25=145
Description: The user creates a massive Great Fireball that he launches at the opponent. As he does this, he utilizes his Blaze Release to generate black flames with the fireball as he expels it, augmenting it's powers. This Fireball takes on the properties of both Blaze and Fire release.
Note: Can only be used by Uchiha with Amaterasu as an ability..
Note: Cannot be used in consecutive turns.

"No escape." Without pause, Amaterasu’s hands moved, Tiger, Ram, Rat, her chakra shifting instantly as she slammed both palms into the ground. The earth answered with a violent tremor as two colossal mountain formations erupted from either side of Mirabelle’s position, each towering well over a hundred meters, rising with terrifying speed before collapsing inward with crushing force. Her voice carried cold certainty as the twin masses closed in from opposite directions, aiming to obliterate everything caught between them in a single overwhelming impact.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100+15=115
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.




Amaterasu Uchiha
HP: 160
Chakra: 950 = 1180-30-70-60-70
Speed: 10
Tracking: 84=12(5+2)
 

Mirai

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Mira’s eyes would slightly knit into frown. It would seem the young lady wasn’t just all smoke and air, watching and recognizing the very flames that were released. The Amaterasu…she pondered for a moment, now realizing the woman’s heritage but also indicating the level in which her eyes had advanced. With a deep sigh, Mirabelle quickly without commenting rushed into the direct path of the violently black flames, her intent rather clear as she extended several golden chains of chakra from her palm. These chains would quickly become accompanied by a plethora of other chains, all of which would be shrouded by a barrier designed specifically to enhance the power of the Uzumaki Chains. As the chains made direct contact with the fireball, it would immediately seal the Amaterasu fireball within the a script that was originally etched into the chain’s barrier.

This would have kanji originating from “Mimosa”, branding the seal for Solar Flare onto the chains, allowing them to immediately trigger and capture the flames within the seal. As it does, the chakra cleansed, and immediately converted into Solar Wind Release, and released back with the same size, original power (120). It would travel at the pace of an S Ranked Wind technique, and aimed directly at Amaterasu.

However this wasn’t the only thing, as the golden chains would follow directly behind it - spreading in an outward pattern to capture any potential escape attempt and immediately converge to striking all at once without having to lose any of their original power. This combination was quite something, leading from one attack into the other. The second passive portion of the chains in question is them carrying another barrier shrouding them, causing it to gain the elemental nature of Blue Fire Release, increasing its potency.

Don’t assume just because you’re an Uchih, you stand above anyone. There are far more powerful, destructive and honestly…noteworthy of your kind. Isabella Uchiha, the Scarlet. Madara Uchiha, the King of Failure, just to name a few. Who are you to them, child?

She finished, though she noted the Mangekyō Sharingan pattern in her eyes earlier. Mirabelle wasn't ignorant of its potential, so to avoid it- she would have started avoiding eye contact for the time being, keeping her gaze just slightly to her chin/nose area.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-120 (80 + 20 via Bijuu + 30 via Bijuu + 20 via AP = 150)
Description:Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
( Fukurō no sukuriputo ) | Scripts of the Northern Owl (Passive)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 [+10 to seal]
Damage:
Description: Scripts of the Northern Owl is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Scripts focuses on the more supplemental side of sealing. The Chakra chains come with an inherent ability to use a certain sealing method through them, so a talented Uzumaki found a way to advance the idea of using seals through them altogether. Through the use of additional chakra when deploying the chains, the user is able to forge kanji/Scripts into the chains and give them the effects of a sealing technique. This would only work with Fuuinjutsu techniques that have kanji markings or scripts that can be written/forged into the chakra chains themselves. This has its limits though. Being a technique that only comes into fruition when used directly next to chakra chains, it is a passive technique and won't take up a move slot; Though whatever seal is forged into the chains will need to be posted and altogether would count as two moves (The chains + Seal). This is a technique that would have to be posted in the user's bio or at the beginning of fights as a reference (also being posted as reference when used). For S rank seals and above, the user will need to perform an additional hand seal when forming the chains. Can only be used to apply S rank seals 3 times each battle, with two turns between uses. Cannot be applied to forbidden ranked chains.
( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Blue Fire Release, Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.

On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.
(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank
Range: Short – Long
Chakra: 30/70 (70)
Damage: N/A (120)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra.

Stats
Health Points: 240
Chakra: 1950 > 1780
Speed: 10
Tracking: 30

Nibi Skill Tree: X
 
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Kooljay

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The woman rushed towards the blaze technique seemingly unafraid of its power. From her hands sprouted powerful chakra chains directly towards the income fireball. As the chains moved to establish contact with the Blaze Fireball, Amaterasu's right eye activated Kagutsuchi. The flames stretched outward and separated from the center of the attack, transforming from a singular mass into a widening ring of flames. Rather than colliding with a ball shaped body of fire, the chains passed through the newly formed opening as the black flames continued advancing around them towards Mirabelle

( Enton: Kagutsuchi ) - Blaze Release: Fire God
Type: Defensive/Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 70
Damage: N/A
Description: Sasuke Uchiha uses this technique to apply Shape Transformation to the inextinguishable black flames of Amaterasu manipulating them at will. With it he can create a barrier that not only shields him, but also burns and pierces any opponent that touches the flames. The technique can also be used in conjunction with his Susanoo, and its weaponry. While Amaterasu is cast from Sasuke's left eye, he uses his right eye to manipulate the flames and, as such, wield this technique. However, the manipulation can only be done to flames in short range of him and can't create them. This said, the flames manipulated by this technique can be stretched, enhanced, spread or even enlarged to any desired effect. The flames will not gain any additional property, lacking the physical tangibility to stop physical attacks but will serve as a very effective deterrence for most enemies. The user can also use this technique to extinguish Amaterasu flames.
Note: Can only be used by Sasuke Uchiha bios and requires the user to have his EMS active.
Note: Can only be used 4 times a battle.
Note: Cannot be dodged unless the user has an ability that fits the ones described.




Amaterasu Uchiha
HP: 160
Chakra: 920 = 1020-30-70
Speed: 10
Tracking: 84=12(5+2)
 
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