Official, Open Battle.

Edward

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I'm looking for the following KG's: Ice, MS, Kaguya, Steel, Lava, or Swift Nevermind. Anyone can go, I guess. I just need a bio to capture.

Official Fight, Customs allowed
We start at mid-range
Time limit: 4 days preferably.

Terrain: You choose, make it interesting :) (Also RP)
 
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Vegeta

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Terrain is where the 3 Sannin met Hanzo, scenario is Ken patrolling the area, it's mildly raining. A little less rainy or corpsey than the pic.
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Nearing the end of his shift, Kenshiro had just 1 more sector to cover before heading back to Squad 1's super secret underground training facility/dispensary, when someone caught his eye. On these outskirts it was possible someone had wandered over the borders and somehow eluded being sensed by Super Kami GuruKage's rain, or this person was here knowingly. Whatever the reason, Ame's borders were closed and it was Ken's job to eliminate any and all intruders on sight.
You there, don't take another step towards this land
Finishing his sentence, he bites down on his bottom lip, drawing blood that goes across his summoning tattoo located hidden on the inside of his lip while molding chakra all unbeknownst to the stranger summoning 2 snakes that slither down the back of each pant leg, entering the ground hidden behind his heels they enter the ground and begin an arc like movement towards the man from either side. Ken then claps his hands, using his chakra to create a spherical barrier that he expands to mid range to allow him to "sense" anything within it up to mid range from him. Finally, he draws a small portion of rain clouds down from the sky and surrounds himself in a rain cloud armor and assumes a south paw fighting stance..
(Hebiātsu - Akireusu no shi) Snake Arts - Death of Achilles
Type: Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40 (15 per turn after initial bite)
Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will have the same limitations as the 1st turn, then on the 4th turn they will return to normal speed.

~Notes~
- Can be used 4x
- Must be taught by -Vegeta
- Must have signed the Snake contract and completed Snake Ninjutsu training to use
(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".
(Boufuu Kumo Kaigara) - Storm Cloud Shell
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: N/A
Description: A powerful technique that draws down a small portion of rain clouds and places them over the user like a full body shell. The clouds continue to produce rain, which allow the user to send out rain jutsu like the Rain spear from their body. This shell also defends against lightening jutsu, cutting their damage in half.
Chakra=1800-80=1720

my apologies for the bleh reply
 
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Edward

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Hiruko cautiously stepped into the boundaries of the Amegakure Village. Drenched in rainwater and irritated by the muddy surface, he had but one hope: to discover the whereabouts of an allegedly powerful and sacred scroll hidden within the towering steel buildings of the Village Hidden in the Rain. He hastily progressed to the heart of the village when he was interrupted by a villager. One that proudly represented the village in the face of mortal peril.

With such threats, Hiruko chuckled, "You mustn't interfere."

However, it would seem that Amegakure's defiant nature prospered in this man. He took no regard for his own safety and immediately formulated an attack, as if battle was a part of his instinct. Hiruko, as much as he wanted to avoid the attention of the masses, was faced with no other choice but to battle. Fortunately, the enemy's opening move, a summoning ritual, was given away by the traditional biting of thumb. To his surprise, no animal appeared; everything remained the same.

The opponent did nothing with this bloody thumb, urging Hiruko to investigate. He placed a simple tag upon the surface and activated the barrier. With him as the counterpoint, a barrier is erected and expands with relative speed, encompassing the entire battlefield. With this special seal, Hiruko was able to "sense" the whereabouts of essentially anything that is within the barrier; it confirmed his suspicion, that a summoning ritual was indeed performed, and that they sneakily attempted to attack from his blind spot.

(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.
With knowledge of the snake's location, Hiruko forcefully summons two enormous pillars of earth. They arose from the area the snakes were located at, in opposite ends given their arc-like movement. The pillars of earth emerged at an angle towards Kenshiro, so that after they easily force the snakes to disperse, they would proceed to crash onto Kenshiro.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

Vegeta

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Hiruko cautiously stepped into the boundaries of the Amegakure Village. Drenched in rainwater and irritated by the muddy surface, he had but one hope: to discover the whereabouts of an allegedly powerful and sacred scroll hidden within the towering steel buildings of the Village Hidden in the Rain. He hastily progressed to the heart of the village when he was interrupted by a villager. One that proudly represented the village in the face of mortal peril.

With such threats, Hiruko chuckled, "You mustn't interfere."

However, it would seem that Amegakure's defiant nature prospered in this man. He took no regard for his own safety and immediately formulated an attack, as if battle was a part of his instinct. Hiruko, as much as he wanted to avoid the attention of the masses, was faced with no other choice but to battle. Fortunately, the enemy's opening move, a summoning ritual, was given away by the traditional biting of thumb. To his surprise, no animal appeared; everything remained the same.

The opponent did nothing with this bloody thumb, urging Hiruko to investigate. He placed a simple tag upon the surface and activated the barrier. With him as the counterpoint, a barrier is erected and expands with relative speed, encompassing the entire battlefield. With this special seal, Hiruko was able to "sense" the whereabouts of essentially anything that is within the barrier; it confirmed his suspicion, that a summoning ritual was indeed performed, and that they sneakily attempted to attack from his blind spot.

(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.
With knowledge of the snake's location, Hiruko forcefully summons two enormous pillars of earth. They arose from the area the snakes were located at, in opposite ends given their arc-like movement. The pillars of earth emerged at an angle towards Kenshiro, so that after they easily force the snakes to disperse, they would proceed to crash onto Kenshiro.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
I answer all who oppose us with these fists!
Seeing Hiruko place a tag on the ground, Kenshiro knew something was amiss. He continues to clap his hands creating his spherical barrier while keeping an eye on the man and noting the location of the tag as he was pretty sure what had just happened, time would tell all..
(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".
As he senses the ground begin to rumble in the location where the pillars would arise, he knew his summons were both in the same locations. Too coincidental for his liking. Quickly molding his swift chakra, as the pillars emerge he forms the Boar seal and bursts forwards at swift speed, to just inside short range safely avoiding the rocky assault. However, his summons had payed the price.
So..it's as I thought.. he thinks, continuing to mold his swift chakra he jump starts his senses to the extreme limits, as he closely monitored the man's actions..
(Hayaton No Jutsu) Swift Release Technique
Type: Offensive/Defensive
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: the basic technique of Swift Release, the user will do the Boar handseal and use his chakra to move at increased speed in short range. He can use this to perform free form taijutsu attacks or to dodge small scaled techniques. However, the technique is very short lived and can only last 1 to 2 seconds, being good enough for one or two punches or a simple side step.
(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.

Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.
1760-65=1695
 
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Edward

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At that point in time, Hiruko placed his focus on eliminating the snakes that so-sneakily burrowed underground. However, he witnessed the enemy speed into short-range, almost as if instant. The speed was quite intriguing, but he, of course, knew what the hell it was. Hiruko's desire for power can only be satisfied with Kekkei Genkai's. He's done extensive research on nearly every Kekkei Genkai, and therefore, he was able to classify the man's abilities almost instantaneously.

"Swift Release? Perhaps fighting you was not a waste.." Hiruko commented ominously as he initiated a set of several hand seals. Then, he slammed his hands on the ground to create a large barrier of pure chakra. This barrier was special; not only did it drain chakra, but it also pushed down onto the opponent, making it rather difficult to escape, or move for that matter.
To augment the effects of the barrier, Hiruko performed three hand seals and established eye contact. In the illusion, his hair transforms into a myriad of snakes, hissing and dancing, while his bright red eyes is illuminated. With the eye contact, Kenshiro would feel and see the lower parts of his body turning into stone. The numbing effect soon crept up to affect the upper body. But of course, all this was a mere illusion.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
(Genjutsu: Kurage's Shisen) - Illusionary Arts: Medusa's eyes
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform a series of three handseals: Dog → Tiger → Ram and inject their chakra into the targets chakra system, disrupting their normal flow of chakra and placing the target under an illusion. The illusion will make the target see the user's hair turning into snakes with bright eyes and his/her eyes turning red, much like Medusa's. Then as the target looks in the users eyes, they will feel and see that their lower body is turning into stone, which slowly moves higher until it turns the target into stone completely. This will paralyze them for a short duration.

Notes and Restrictions:
- The paralyzing effect lasts for one turn.
- Can only be used three times per battle
- Requires eye contact to perform.
- Paralysis begins when all the limbs are "turned into stone"
In reality, Hiruko simply creates a spike of earth to protrude from the ground behind Kenshiro. This spike was aimed for both his Achilles tendons. In turn, the tendons would snap, thus keeping Kenshiro from using his legs.

"..."
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 

Vegeta

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I'm afraid with everything going on right now on here and irl, I can't continue this match. GL on the test bro ^^
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Ken succumbs to the pressure of the barrier, and the genjutsu, before his tendons are smashed in by earth release.
 

Edward

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(Juuinjutsu: Kugutsu no Noroi) Cursed Seal: Puppet Curse
Type: Supplementary
Rank: Forbidden
Range: Short (Short-Long on activation)
Chakra: N/A (70 to place the mark, 70 per turn to control)
Damage: N/A
Description:
Hiruko uses this technique to take control of people. It can be activated long after the technique is first applied. The appearance, once activated (which requires the confrontation hand seal), is a red eye with another circle in it resembling the pupil, with four lines stemming from the upper line of the eye and two big thick lines stemming from the side of the eye. This power seems to control the minds of others as it appeared on Kakashi's forehead, vanished, then took control over his body. The eyes of the person who get caught by this technique turn red while they are being controlled. The technique works in a manner similar to controlling a puppet; using hand motions to guide the target to its destination. To apply the technique, the user must have physical contact with the opponent in order to place the curse seal. Once placed, it takes 2 turns to be able to activated but once activated it cannot be broken.
Note: Can only be used once per battle and only by Hiruko bios
Note: Cannot control Jinchurikis.

As Kenshiro falls to the ground, Hiruko quickly places a seal upon his forehead. Kenshiro was now under control of Hiruko. Hiruko, with some hand motions, forces Kenshiro to move against his will, as they walk off somewhere.
 
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