[Official Fight] Toshiro vs ???

Edward

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Official
Starting at Mid-range
All out; customs allowed.
Bio is somewhat outdated. ;p

Terrain: You can choose, but please don't make it something lame like "Plain fields" ;p

I will use only Ice, Water, Wind, and Sound (+Nin/Gen/Tai/Ken).
You can use anything you have under your sleeve ;p (Base 9 + CE's/CFS's), but I'll keep myself to those elements.

So yeah, I'm looking for a challenging fight, that's fun at the same time. ;p
 

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Hi. Lemme edit my bio and move in, one sec.

Quiver arrives to the field and sees his opponent and turns his cap around. Frowning slightly, he simply channels chakra as he creates a fast and thick spreading mist by slamming his hands to the earth. As the mist is created, Quiver begins flipping around towards his left, causing yet another form of mist to form, this time a natural haze throughout the area. As this mist spreads, Quiver throws several kunai at his opponent's sensed location, landing and awaiting his opponent's response.

( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +10 per turn )
Damage Points: N/A
Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.
* Can be used only once per battle
* Leeches user's chakra 10 per turn
* User cannot use Forbidden Rank techniques while it is active of any element.
* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.
 
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Edward

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As the mist is expelled and expands throughout the entire battlefield, Toshiro activated a sonar ability, allowing him to essentially "sense" the location of anything within the battlefield. Through it, he senses the kunai's that were quickly approaching. With one fluid motion, he whips out Hyorinmaru, the katana that has been passed down from Yuki to Yuki for ages, and deflects the incoming kunais. He returns the Katana and stood still, waiting for the opponent's offensive.

"So, who are you?" Toshiro interrogated coldly.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
 

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As the mist is expelled and expands throughout the entire battlefield, Toshiro activated a sonar ability, allowing him to essentially "sense" the location of anything within the battlefield. Through it, he senses the kunai's that were quickly approaching. With one fluid motion, he whips out Hyorinmaru, the katana that has been passed down from Yuki to Yuki for ages, and deflects the incoming kunais. He returns the Katana and stood still, waiting for the opponent's offensive.

"So, who are you?" Toshiro interrogated coldly.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

As Quiver hears his opponent speaking to him, he knows that his attack has failed in some way.

"Who am I? You can call me the Emerald Sniper, the Long Ranged Assassin, the realest ninja ever, yo Mama's baby daddy, or Quiver. Quiver fits tho."

As Quiver spoke, he drew an arrow as he caused the natural mist behind, above and near the man to form into silent spikes, solidifying in the process, all pointed downwards towards the earth at angles.

(Kirigakure Shuuchuu no Jutsu) - Hidden Mist Focusing Technique
Type:Supplementary/Defence
Rank:A
Range:Mid-Long
Chakra Cost:30
Description:The user manipulates the small parts of H2O, that are concentrated in the mist, and concentrates(focuses) them in one point. The user can make so, invisible walls, steps on the floor, and pointed objects. The enemy so trips over steps, get's stabed by sharp concentrated mist and walks directly in mist walls. The walls can defend from minor attacks too, and the pointed objects do some minor damage.This technique can only be used when the "Kirigakure no Jutsu" was already done. The jutsu leaves the victims in confusion.
*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*
*Note:This is a group jutsu.*

As these silent spikes formed, Quiver formed a burst of water beneath the man, forcing him upwards into these spikes, stabbing him and causing profuse bleeding.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

As this all happens, Quiver fires 3 arrows at the same time towards the man, one directly where his body would be skewered, marked with an explosive tag and two towards each side of him, both with smoke bombs attached to the tips as well as explosive tags as well, which detonate soon after release, filling the area in between the two men with smoke, further clouding them vision. These two arrows would detonate around the same time the spikes begin forming with the last arrow reaching the man soon after the water pillar blasts him upwards.
 

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Toshiro sensed something a disturbance within the mist, more specifically, the area above him. What was just a simple mist transformed into something tangible, or so that was what he assumed through his sonar sensing technique. He was also able to create a mental picture of the contraption created above him, albeit not clear. Looking up briefly, he noticed that there was nothing.

Toshiro coated his arms with ice chakra and with it, created a coating of ice upon his left arm. He pointed that arm upwards, towards the "ceiling", and pushed himself up to break through the invisible spiked ceiling. Whether or not you perform the water pillar thrust matters little; if you do, he would be pushed up at a faster speed and with more momentum.

The explosive tag would be audible, especially by Toshiro, however, given the space between the sound and himself, he would only suffer minor headaches during that time.

(Hyouton no Jutsu) Ice Release Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra Cost: 15
Damage: 30
Description: The user can use this jutsu to make it begin to snow down on the terrain, or, much like the “Earth Style Technique” the user can make small pillars or shields of pre-existing ice or make it materialize. If this is used to make snow, then after 3 to 4 turns most of the terrain will be covered.
Still using his sensing ability, Toshiro picks up on the projectiles that were launched his way. He simply releases a giant whirlwind by creating a punching motion. The whirlwind would throw the arrow that would have hit him off its trajectory, effectively halting its movements altogether while continuing onwards to Quiver.

"Emerald Archer it is."

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

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Toshiro sensed something a disturbance within the mist, more specifically, the area above him. What was just a simple mist transformed into something tangible, or so that was what he assumed through his sonar sensing technique. He was also able to create a mental picture of the contraption created above him, albeit not clear. Looking up briefly, he noticed that there was nothing.

Toshiro coated his arms with ice chakra and with it, created a coating of ice upon his left arm. He pointed that arm upwards, towards the "ceiling", and pushed himself up to break through the invisible spiked ceiling. Whether or not you perform the water pillar thrust matters little; if you do, he would be pushed up at a faster speed and with more momentum.

The explosive tag would be audible, especially by Toshiro, however, given the space between the sound and himself, he would only suffer minor headaches during that time.

(Hyouton no Jutsu) Ice Release Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra Cost: 15
Damage: 30
Description: The user can use this jutsu to make it begin to snow down on the terrain, or, much like the “Earth Style Technique” the user can make small pillars or shields of pre-existing ice or make it materialize. If this is used to make snow, then after 3 to 4 turns most of the terrain will be covered.
Still using his sensing ability, Toshiro picks up on the projectiles that were launched his way. He simply releases a giant whirlwind by creating a punching motion. The whirlwind would throw the arrow that would have hit him off its trajectory, effectively halting its movements altogether while continuing onwards to Quiver.

"Emerald Archer it is."

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

As Quiver sensing a pooling of chakra in the mist as the man jumped after his spikes were formed, he knew that his opponent had countered the attack and continues by making the chakra within the mist around his foe suddenly swirl inwards, moving the move uniformly across teh man's body and clenches his fist soon thereafter, causing it to rip clean through his foe's flesh and body with ease.

(Suiton: Hyaku Kiriooi Soso)- Water Style: 100 Mist Shroud Burial
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80
Description: Usable once Hidden Mist Jutsu is active, the user controls the mist to make it surround the opponent in a large mass, and then the user quickly condenses the mist into water. The water proceeds to coat the opponent in a seemingly harmless full-body cover of mist, however, the user then clenches their fist and the coat of water on the opponent transforms into 100 piercing tendrills that rip through the opponents skin and can even rip through armor because the water is so close, much like the 18th century iron maiden.
*Note:Can only be used once per battle*
*Notence used, no mist jutsus can be used next 2 turns.*
*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*
 
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Toshiro feels the atmosphere around him begin to swirl, as if it were enveloping his entire body. Given his foe's frequent usage of the mist to his advantage, Toshiro figured that it was but another attempt to attack. In response, he used the momentum he had, and still has, to merge with an Ice mirror that would be materialized directly above him. This essentially "cleanses" him of the mist that had previously began to cover him.

He also creates three other mirrors: one behind Quiver, and two to his left and right diagonal, creating a square.

Toshiro swiftly moves from the original mirror to the one to the right. In between the two, he releases a barrage of senbons aimed to pierce through Quiver's chest, and his heart. He then moves straight to the mirror to the left, with his movements resembling a "Zig-zag". His speed would be overwhelmingly fast, especially in the first turn of the Ice mirrors.

(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.
He exits through the third mirror before detonating it to produce a large explosion that would affect anything, and anyone, within the perimeters of the mirror.

(Hyouton: Makyō Hyō Satsu) Ice Release: Mirror Ice Murder
Rank: S
Type: Attack
Range: Inside of the Demonic Ice Crystal Mirrors
Chakra Cost: 40
Damage: 80
Description: The user will detonate all of the mirrors after using “Ice Release: Demonic Ice Crystal Mirrors” causing an enormous explosion, damaging all inside. Meanwhile, using the great speed granted to them by the jutsu, the user will leave the mirrors at the last second before they explode.
Note: Only usable while “Ice Release: Demonic Crystal Ice Mirrors” is active.
 

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Toshiro feels the atmosphere around him begin to swirl, as if it were enveloping his entire body. Given his foe's frequent usage of the mist to his advantage, Toshiro figured that it was but another attempt to attack. In response, he used the momentum he had, and still has, to merge with an Ice mirror that would be materialized directly above him. This essentially "cleanses" him of the mist that had previously began to cover him.

He also creates three other mirrors: one behind Quiver, and two to his left and right diagonal, creating a square.

Toshiro swiftly moves from the original mirror to the one to the right. In between the two, he releases a barrage of senbons aimed to pierce through Quiver's chest, and his heart. He then moves straight to the mirror to the left, with his movements resembling a "Zig-zag". His speed would be overwhelmingly fast, especially in the first turn of the Ice mirrors.

(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.
He exits through the third mirror before detonating it to produce a large explosion that would affect anything, and anyone, within the perimeters of the mirror.

(Hyouton: Makyō Hyō Satsu) Ice Release: Mirror Ice Murder
Rank: S
Type: Attack
Range: Inside of the Demonic Ice Crystal Mirrors
Chakra Cost: 40
Damage: 80
Description: The user will detonate all of the mirrors after using “Ice Release: Demonic Ice Crystal Mirrors” causing an enormous explosion, damaging all inside. Meanwhile, using the great speed granted to them by the jutsu, the user will leave the mirrors at the last second before they explode.
Note: Only usable while “Ice Release: Demonic Crystal Ice Mirrors” is active.

As Quiver senses the formation of four thick walls formed, and his opponent merging inside one of them, he knows this would likely be an attempt to attack him somehow and that destroying the walls is what is ideal. Drawing 3 arrows quickly, he fires them towards the walls he senses ahead of him and to his sides. As they travel, large flames around them allow them to be propelled at bullet like speeds. As they travel, Quiver causes the arrows to multiply in number, turning the 3 into hundreds of arrows of roughly B-A rank power, utterly destroying the walls as well as his opponent should he get caught in the flames. As he shoots the arrows, he flips high, rotating to ensure that the wall formed behind him is now within his peripheral vision on his left side ( basically the the wall that was once behind him is now to his side and the wall that was in front of him would be to his right as well as the flames.

(Sogeki no Geijutsu: Roketto-dan)- Sniper Art: Rocket Bullets
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: Several arrows shot at a target that produce intense flames around them and emit jets of flame propelling them at extreme speeds. The fire chakra within the arrows protect them from being damaged by the flame.
-Usable 3 times per battle
-No A-rank or higher fire jutsu next turn

(Sogeki Geijutsu: Kyougaku!) - Sniper Arts: Surprise!
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: This technique is a variation of the Shuriken Kage Bunshin no Jutsu with the slight twist being arrows instead of Shuriken. The user will create copies of a single physical or chakra based arrow within range.
Notes:
- Requires a Bow
- Must be taught by Mathias
 

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As he traveled to the second mirror, Toshiro sensed the arrows that had quickly covered the battlefield. Because of the immense speed he was traveling at, it would be rather difficult to stop in the midst of his motion. Instead, he enters the second mirror (one to his right) and exits immediately after, from the opposite side. He lands on an Ice bird that spreads its wings just as it is materialized in order to fly Toshiro out to safety. Anivia flies about twenty meters above ground, in an area where the mist would seem like the sea (while maintaining a ten meter gap)

From that location, the bird releases a barrage of four basketball sized ice spheres towards the short-range area around his foe (One sphere in your North, East, West, and South o-o) . Although they did not directly hit him, once the spheres hit the ground, they wouldexplode into a multitude of icicles that could easily kill if it successfully pierced through the enemy. (A-rank ice technique/4 = C-rank each).

(Hyoton: Anivia no ikari) - Ice Release: Anivia's Wrath
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-30 per turn to sustain)
Damage: 80
Description: The user will begin by first, sending a large amount of water chakra in the air directly in front of them. Then, as the water molecules multiply, the user will manipulate it with wind chakra to create ice chakra. With the use of nature transformation, they would harden all the water molecules present in front of the user, and shaping it into a fairly large bird, made completely of ice. The bird is about two times the size of the user, with a 4 meter wingspan. This bird is extremely versatile in terms of usage. Like a bird, it has the ability to fly, about the same speed as an eagle and can fly with one person on its back. This bird made of ice has an extremely large and sharp beak, made of ice as well and as such, can pierce through human flesh with ease. This beak counts as a B-rank, and a move of course. It can be used to attack by flying towards an opponent, and directly piercing the target or using it as a projectile, de-attaching from the target and reaching up to mid-range. Secondly, it has the ability to release either, four balls of ice at high speeds, which all explode upon impact, into many icicles with slicing properties, or one large ball of ice that, upon impact, would explode into large, and more icicles. This would also count as a move, and as an A-rank ice technique. The four spheres of ice would each be the size of a basketball, while the single bigger ball of ice would be half the size of the bird. Lastly, if commanded, it can flap its wings to cause the molecules in any particular area, preferably around the user, to multiply and solidify, creating a wall of ice that can defend from certain elemental and physical techniques. (A-rank wall, counts as a move and goes according to elemental strengths and weaknesses.) The bird is also unaffected by B-rank or below techniques. (Lightning excluded)
Notes & Restrictions:
- Can only be used twice with a two turn cooldown.
- Anivia lasts for 3 turns in the battlefield; it can be deactivated at any given time.
- Cannot use any S-rank or above Ice techniques in the next turn, or any Forbidden rank water/wind techniques.
- All of its techniques/abilities count as a move from the users move count and consume the users chakra to use (according to the rank of the technique)

Note: The ice mirrors would simply melt, or disappear, because Toshiro stops maintaining it o-o
 

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As he traveled to the second mirror, Toshiro sensed the arrows that had quickly covered the battlefield. Because of the immense speed he was traveling at, it would be rather difficult to stop in the midst of his motion. Instead, he enters the second mirror (one to his right) and exits immediately after, from the opposite side. He lands on an Ice bird that spreads its wings just as it is materialized in order to fly Toshiro out to safety. Anivia flies about twenty meters above ground, in an area where the mist would seem like the sea (while maintaining a ten meter gap)

From that location, the bird releases a barrage of four basketball sized ice spheres towards the short-range area around his foe (One sphere in your North, East, West, and South o-o) . Although they did not directly hit him, once the spheres hit the ground, they wouldexplode into a multitude of icicles that could easily kill if it successfully pierced through the enemy. (A-rank ice technique/4 = C-rank each).

(Hyoton: Anivia no ikari) - Ice Release: Anivia's Wrath
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-30 per turn to sustain)
Damage: 80
Description: The user will begin by first, sending a large amount of water chakra in the air directly in front of them. Then, as the water molecules multiply, the user will manipulate it with wind chakra to create ice chakra. With the use of nature transformation, they would harden all the water molecules present in front of the user, and shaping it into a fairly large bird, made completely of ice. The bird is about two times the size of the user, with a 4 meter wingspan. This bird is extremely versatile in terms of usage. Like a bird, it has the ability to fly, about the same speed as an eagle and can fly with one person on its back. This bird made of ice has an extremely large and sharp beak, made of ice as well and as such, can pierce through human flesh with ease. This beak counts as a B-rank, and a move of course. It can be used to attack by flying towards an opponent, and directly piercing the target or using it as a projectile, de-attaching from the target and reaching up to mid-range. Secondly, it has the ability to release either, four balls of ice at high speeds, which all explode upon impact, into many icicles with slicing properties, or one large ball of ice that, upon impact, would explode into large, and more icicles. This would also count as a move, and as an A-rank ice technique. The four spheres of ice would each be the size of a basketball, while the single bigger ball of ice would be half the size of the bird. Lastly, if commanded, it can flap its wings to cause the molecules in any particular area, preferably around the user, to multiply and solidify, creating a wall of ice that can defend from certain elemental and physical techniques. (A-rank wall, counts as a move and goes according to elemental strengths and weaknesses.) The bird is also unaffected by B-rank or below techniques. (Lightning excluded)
Notes & Restrictions:
- Can only be used twice with a two turn cooldown.
- Anivia lasts for 3 turns in the battlefield; it can be deactivated at any given time.
- Cannot use any S-rank or above Ice techniques in the next turn, or any Forbidden rank water/wind techniques.
- All of its techniques/abilities count as a move from the users move count and consume the users chakra to use (according to the rank of the technique)

Note: The ice mirrors would simply melt, or disappear, because Toshiro stops maintaining it o-o

As Quiver senses his foe suddenly rising atop a new creation, he creates a wall of streaming wind that pushes his foe back towards the earth with great power and speed.

(Sutorīmu no pusshu) - Wind Release: Stream Push
Rank: A
Type: Defensive/Supplementary
Range: Short-mid
Chakra cost: 30
Attack points:N/A
Description: By creating a very strong stream of wind high in the sky, the user can make it crash in front of him (or anywhere inside mid-range), creating a wall of continuously moving wind. This jutsu is a great defense against almost any projectile ( except those from techniques ranked S rank and above ) as they are violently pushed to the ground when passing in the stream. The wind itself doesn't cause any damage if aimed at an enemy, but it is strong enough to push them down on the ground (unless they have inhumane strength).
-Can only be used twice per match
-No S-rank and above Wind technique next turn
-Can only be used by Izuna Uchiha

As they come crashing down, Quiver begins moving forward with great speed, jumping upwards to strike his foe head-on with a palm thrust as they line upwards, blasting him backwards and towards the earth.

(Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50 ( + 10 )
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.

Edit: Assume the ice drops are targetted and not the bird and those fall directly down and I jump up to attack you from below instead of when we're lined up horizontally.
 
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Hearing the shockwave approaching, as well as visually seeing the disturbances within the mist, it was evident that a technique, one that is likely naked to the bare eyes, was coming. Toshiro performs a single hand seal and simply releases a large blast of wind, both enormous and powerful. This blast of wind is aimed towards the mysterious energy source, cancelling the both out once it clashed.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Realizing how awkward it was to fend off attacks from mid-air, Toshiro commands the bird to descend. It does so gracefully, and is "deactivated" once it reaches the ground. Now, mid-range from the opponent, Toshiro re-activates his sonar skill, or rather, extends its usage limit.

He continues with the offensive by creating a disc of ice, a few meters behind the opponent, while being above the sea of smoke. This would be positioned in such a way that it would focus on the sun rays, creating a makeshift beam or laser that is aimed towards the Archer's head.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
(Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.
 

Lord of Kaos

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As Quiver launched his attack forward, he sensed a large burst of chakra moving towards him and could hear the sounds of rushing wind, causing him to suspect a Wind jutsu. As Quiver sensed it impacting his shock wave, he noted them negating one another as his opponent and his item descended. Sensing the ice strike the earth, Quiver smirks as he makes note of the shape of the item his opponent was riding through sensing it. He had just created several prisms and slabs around Quiver, and it was evident that it wasn't a Doton attack and resembled an ability he had faced before of Yukiton. Determining it to be Ice Release, Quiver knows what he's going to do. Raising his right hand to his mouth, he channels chakra through the mist, causing the salt levels to rise in the air, making it impossible to create Ice from the air or one's body. This would cause the bird he is descending on to disperse near instantly, causing him to drop at great rates.

(Suiton: shiomizu)Water style: Salt water
Rank: A
Type: Deffence/suplementary
Chakra: 30
Damage: NA
Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible.
Note: Only Ice Jutsu that requires water will be unfreezable
Note: Only lasts 3 turns.

By now, Quiver has bit his finger and is moving his arm across a seal along his left arm, summoning a large Shark beneath his opponent, swimming directly towards him from 4 meters below Toshiro, and 10 meters above Quiver. As he forms, the shark opens his mouth wide, aiming to slam his powerful jaws into his opponent, crushing his body in half easily.

Note: I bolded the important bits of the Shark jutsu that relate to his usage now.

( Kuchiyose: Phorcys ) Summoning: Phorcys
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Phorcys sharks are a genus of sharks closely related to Bull sharks, with Water affinity capable of reaching lengths of 4 meters long and stockier than most Sharks. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Phorcys sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They're excellent swimmers and can exert great strength though their jaws, with a bite force of up to 600 kilograms (1,300 lb), dealing S ranked damage. These sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks. They have the passive ability to swim through any type of water source, allowing them to leave the sea and "swim" through mist, making them deadly in the misty environment of Kirigakure. This is acheived through the use of employing water chakra to keep them afloat through mist and atop rain drops by causing the water to become denser under them as they swim, keeping them elevated. However, with the case of rain, there will never be enough rain to contain the density of these sharks so they inevitably fall back into the ocean by the end of that turn they are summoned, being able to be summoned up to 10 meters above the short range field of the user and able to be directed towards an opponent in order to allow the sharks to bull-dive direct into the opponent, biting them as it does so, with force of an A rank attack. These sharks, by nature, are able to use up to S rank water.


Phorcys sharks are also able to be summoned in their younger form, summoning Baby Phrocys sharks, each with the size of 1 meter. These Baby Phorcys sharks are remarkably similar to their adult counterparts, able to bite through C ranked jutsus and swim through mist at a faster rate, slightly faster than the average ninja runs. As they are smaller than than full grown Phorcys sharks, they are able to last twice as long in the air before inevitably falling back into a water source. A special trait that baby Phorcys Sharks are able to perform that their Adult counterparts are unable to, having become more solitary and hunting alone, is the ability to swarm a target. If in a water source, the user can call these baby sharks up and direct them 20 meters into the air where they are multiplied into 10 shark-clones, all around the opponent. They then swarm inwards attacking him with all different angles inflicting damage equal to an A ranked attack. These 10 baby Phorcys Shark-clones are only able to attack and defend collectively, no one individual shark can be utilized by itself and their power is divided among them, being that more sharks, equals smaller and weaker individual clones. The clones last only until the attack ends.
Note: Only Last 4 turns at the most.
Note: Can only be summoned once per battle; baby Phorcys sharks are able to be summoned twice. But if Baby Phorcys sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once.
Note: They are able to use Water up to S Rank (up to C rank for baby Phorcys).
Note: Using Phorcys to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using water jutsu and the swarming of baby sharks.
Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire.
 
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