Official Fight [Open]

Gutsy

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As Námo stood upon the massive dam, overlooking the landscape, the giant statues flanking each side of the dam, while holding the water back on his left side. He saw this strange knightly looking fellow approaching him on the dam. Námo wielded his ring on his left index finger [Narya, the Ring of the Secret Fire], while on his right hip, you would find the infamous sword Narsil [Custom Weapon]. His body was covered in a scaled armor [Dragon Armor], however his body concealed by the cloak that he was wearing [Tarnkappe].

As he stood some distance from the individual [mid-range], he would release three consecutive fire shots from his hands, the first aimed directly at his adversary, while the two that follow, are aimed at such an angle and created with a curve, that they will approach him from either side of him at the front. Each shot made with enough force to explode upon impact. This immediately followed by Námo slamming his palm upon the ground causing a section of earth to shift below the statue to the side of his adversary, pushing the statue in an upwards direction, causing it to shift and fall down on top of his target from the side.

[Narushiru] - Narsil [Reference]
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [+20 to Kenjutsu techniques]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
  • The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
  • The cleansing effect counts towards the move count, and it has a two turn cooldown.
  • Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
  • The range increase to Kenjutsu techniques does not stack with other range increase techniques.
  • The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
  • The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.
[Narya – Mìmi Huo Zhi Jie] Narya – Ring of the Secret Fire [Reference]
Type: Weapon
Rank: S
Range: Short
Chakra: N/A [-15 chakra per turn]
Damage: N/A
Description: Narya, the Ring of the Secret Fire, was forged by Celebrimbor, the great artificer and master of creations among the elves. It has been said to have the power to inspire others to resist tyranny, domination and despair, as well as being capable of hiding the wielder from remote observation. When the ring was forged, Celebrimbor imbued it with his life force, and through the manipulation and utilization of his vitality and his mastery of Yang Release, he could give the ring its own sentient mind and will. Additionally, the red gem, which is an amber from the tree of life known as the silmarili, that is placed within the ring acts as an eye for this sentient ring, allowing it to see and detect everything around it, and relay the information to the wielder in a constant two-way stream of telepathic information.Additionally, due to its creation being of silmarilis it continously releases its energy into the wielders silmarili creations, increasing the power of a technique by +20 to silmarili techniques passively.
As the ring was given sentience, it was also imbued with the silmarillis of the Noldor, something that Celebrimbor gave from his body and lifeforce, causing the ring in its sentience to constantly radiate a cleansing energy coming from the silmarillis with in. This radiating cleanse, flows from the ring to the wielder, causing a constant cleansing of their body. This in turn causes the user to gain +1 rank in resistance to paralyzing fear, and similar mentally stressing things that may induce tyranny, terror, domination and despair etc. [Passive].
While the ring has been imbued with the silmarillis, it has not only been granted sentient life, but it can release a powerful pulse of energy, surging through the wielder, cleansing their blood, body and mind. It is an ability which purifies the wielders body, removing any ill intended chakra, or anything of the sort that attempts to harm the wielder [S-rank].
The Flame of Arnor, also known as the Secret Fire, is a unique ability attributed to the Ring, which the ring can activate if necessary. The ring will glow brightly, and a brief moment after, a protective orb of purifying fire will engulf the wielder, protecting them from any incoming projectiles from any direction, while then expanding from the wielders person and up to mid-range, purifying and incinerating anything in its path. [S-Rank]
Note:
-The Purifying Pulse also known as The Light of Telperion & Laurelin, can be used by the ring two times per battle.
-The Light of Telperion & Laurelin is a passive pulse that is released by the Ring at its own discretion.
-The Flame of Arnor is both a protective and offensive fire, which the ring can release upon its own desire and can be used two times per battle.
-Must be specified in the Noldor bio that he/she is wearing it

[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd [Reference]
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.
Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.

Used:
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 [+30 – Ring & Dragon Armor]
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
 
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Shady Doctor

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The man had approached Sieg on the dam, and without a single word he had attacked. Sieg thought he himself was short on words when in battle, but this guy was really getting straight to it. Flames. Numerous shots of what seemed to be weak fire were shot at him and he reacted to it as such. Suddenly a puddle of Stygian water developed under Sieg, coming with a built in sensing that allowed it to work as an automated defense. With the flames closing in on Sieg, the Stygian water would act on its own and attack the flames; Completely dousing them into nothingness while fully protecting Sieg from any harm whatsoever.

( Suteijian Suiton: megami no hogo ) Ξ Stygian Water: Protection of The Underworld Goddess
Rank: A
Type: Offensive/Supplementary/Defensive
Range: Short - Mid
Chakra Cost: 30 ( -10 per turn )
Damage Points: 60
Description: Similarly to the Water Release: Water Prison Shark Dance Technique, the user creates a small pool of Stygian Water around and under him. As he moves, this water jutsu likewise moves to keep up with his positioning at the same speeds. This means as long as he moves, this jutsu will move with him while in use. Alongside the pool of water under him, a thin and barely visible mist is created, a mist that carries no corrosive capabilities and covers a short range radius around the user . What this mist does, much like the The Rain Tiger at Will technique, is detect foreign chakra that enters it's depths but doesn't give the user himself awareness nor any sort of sensing. Once Something is detected, Stygian Water immediately rushes the target to combat and eat away at whatever enters it's realm, even if the user himself isn't aware . It can also be used as a way to cause direct harm if needed. Similar to Mei Terumi and her corrosive element, this water would not directly burn the user himself, but if he were to somehow be bluntly hit by it, he wouldn't be immune to be damaged as such.

Note: This jutsu lasts 3 turns with a 2 turn cooldown period and can only be used twice.
Note: After ending, the user cannot use S rank or higher Stygian Water jutsu This turn or next

At this point Sieg watched as the man slammed his hands on the ground and lifted a portion of the earth that was beneath a nearby statue. The massive statue would be lifted and disrupted to the point it began falling over, aiming directly to crush Sieg beneath it. Sensing and seeing this, Sieg did two things at once. One, he slammed his hands on the ground and summoned a blue rashamon gate 15m behind the random man and 10m above the ground. Due to the sheer size of the gate, it would fall to the ground quickly, opening its doors and releasing a thick smoke along with a single animal; Gokudere. Gokudere was in his miniature form but would still sense the statue falling towards Sieg, but he knew such a trivial attempt could never kill a Calamity such as the one that summoned him. The second thing Sieg was doing as he called forth the rashamon gate was take control of the Stygian water around the area. He'd use it to form a protective cocoon around himself so that when the statue fell, the Stygian water simply burned through any parts of it that came near Sieg at all. This allowed him to be safe and sound where he was. But he couldn't say the same for his opposition.

Upon being summoned, Gokudere could clearly see who the enemy was, and he got straight to trying to take him out. Using natural energy he'd take control over a nearby statue and have it perform a swift vertical slash towards the enemy, aiming to completely maim his body upon contact.

"Who the hell is this guy, Sieg Sama????"

"......"

(Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium.
Note: Can only be used thrice per battle.
Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium.
Note: Can only be taught by Jhin.
Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu).

(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere (reference)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities (senjutsu) as him

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
 
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