[Official Fight] Open

Squidy

Active member
Regular
Joined
Jan 4, 2017
Messages
1,691
Kin
1,554💸
Kumi
2,480💴
Trait Points
70⚔️
Arriving to the battlefield draped in his overcoat battle ready, Zapp asses his opponent from head to toe an exhales while smirking as he exhales a puff of smoke from his lit cigar. I won't even need to put out my cigar.... the white haired shinobi says mockingly while the gar jumps up and down in his mouth, hands free. While channeling his earth chakra into the ground Zapp would wave 1 hand seal causing a plethora of earthen grains to erupt upwards into a seemingly maelstrom within mid.range that has a special connection to its host. This was an attempt to block the view of his opponent while the shinobi moves 5m to his right.

While moving to the right Zapp would withdraw a fuma shuriken from his hip and open it up while charging the tool with his lightning chakra. With a small leap he would then hurl the fuma shuriken towards his opponent at an angle that arcs into range of the man from his direct left. Moving within the cover of the raging cloud of earth grains the lightning charged fuma shuriken would impact the lower abdomen of Hei slicing him open while stunning him with lightning.


Doton: Sanpu kumo ✦ Earth Style: Scatter Cloud
Type: Supplementary
Rank: C
Range: Short-Mid.
Chakra: 15 (-5 per turn)
Damage: N/A
Description: The user molds chakra throughout their entire body, or alternatively into an earth source below, as they wave a single hand seal triggering this technique. Upon its activation the user releases a large omnidirectional sphere from their body, or the ground if that method is chosen, that consists of numerous grains of earth that stay suspended in the air in motion around the user on various axes while the creator serves as the epicenter of this technique that creates an adaptable dust storm. The expansion of the dust storm from the body is rather swift while the release method from the ground is near instantaneous, and once active the translucent storm rages on as it hampers the eye sights of those amidst the shroud. Those within Scatter Cloud's veiled realm will be unable to see objects past short range of themselves while view within short range itself is hampered to a lesser degree. Small objects are harder to pick up without enhanced sights, human sized objects are seen to a hampered degree, while bigger objects are easier to spot than others. Certain doujutsu can see through this technique with ease while others would have trouble based on their different properties. The course of each grain's fixed rotation is linked to the user's senses allowing them to feel the unnatural motion of disturbance amid their cloud as well as the feeling of grains being removed from the overall substance giving the user enhanced feelings while surrounded by their own dust shroud. Lasting 4 turns, this technique consistently collects grains of earth from its surroundings while active making the jutsu seem unquellable as it reforms when faced with weaker techniques unable to combat the shroud in its entirety.
>Can be used 4x per battle

(Raiton: Raisen) Lightning Release: Lightning Flash
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user launches a lightning-infused fūma shuriken at their opponent, knocking them back. The lightning trail it leaves behind is also capable of temporarily stunning opponents. This attack is capable of traveling very long distances and can also be used in mid-air.
100 Hp | 1,250 Cp
Projected Cp Usage: -55
SC: 1/4
Sensci ✦ Sensci
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Middonaito rozu petaru - Midnight Rose Petal
Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself



 
  • Like
Reactions: Serpent

Serpent

Active member
Legendary
Joined
Aug 25, 2010
Messages
15,650
Kin
6,188💸
Kumi
39,603💴
Trait Points
0⚔️
Arriving to the battlefield draped in his overcoat battle ready, Zapp asses his opponent from head to toe an exhales while smirking as he exhales a puff of smoke from his lit cigar. I won't even need to put out my cigar.... the white haired shinobi says mockingly while the gar jumps up and down in his mouth, hands free. While channeling his earth chakra into the ground Zapp would wave 1 hand seal causing a plethora of earthen grains to erupt upwards into a seemingly maelstrom within mid.range that has a special connection to its host. This was an attempt to block the view of his opponent while the shinobi moves 5m to his right.

While moving to the right Zapp would withdraw a fuma shuriken from his hip and open it up while charging the tool with his lightning chakra. With a small leap he would then hurl the fuma shuriken towards his opponent at an angle that arcs into range of the man from his direct left. Moving within the cover of the raging cloud of earth grains the lightning charged fuma shuriken would impact the lower abdomen of Hei slicing him open while stunning him with lightning.


Doton: Sanpu kumo ✦ Earth Style: Scatter Cloud
Type: Supplementary
Rank: C
Range: Short-Mid.
Chakra: 15 (-5 per turn)
Damage: N/A
Description: The user molds chakra throughout their entire body, or alternatively into an earth source below, as they wave a single hand seal triggering this technique. Upon its activation the user releases a large omnidirectional sphere from their body, or the ground if that method is chosen, that consists of numerous grains of earth that stay suspended in the air in motion around the user on various axes while the creator serves as the epicenter of this technique that creates an adaptable dust storm. The expansion of the dust storm from the body is rather swift while the release method from the ground is near instantaneous, and once active the translucent storm rages on as it hampers the eye sights of those amidst the shroud. Those within Scatter Cloud's veiled realm will be unable to see objects past short range of themselves while view within short range itself is hampered to a lesser degree. Small objects are harder to pick up without enhanced sights, human sized objects are seen to a hampered degree, while bigger objects are easier to spot than others. Certain doujutsu can see through this technique with ease while others would have trouble based on their different properties. The course of each grain's fixed rotation is linked to the user's senses allowing them to feel the unnatural motion of disturbance amid their cloud as well as the feeling of grains being removed from the overall substance giving the user enhanced feelings while surrounded by their own dust shroud. Lasting 4 turns, this technique consistently collects grains of earth from its surroundings while active making the jutsu seem unquellable as it reforms when faced with weaker techniques unable to combat the shroud in its entirety.
>Can be used 4x per battle

(Raiton: Raisen) Lightning Release: Lightning Flash
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user launches a lightning-infused fūma shuriken at their opponent, knocking them back. The lightning trail it leaves behind is also capable of temporarily stunning opponents. This attack is capable of traveling very long distances and can also be used in mid-air.
100 Hp | 1,250 Cp
Projected Cp Usage: -55
SC: 1/4
Sensci ✦ Sensci
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Middonaito rozu petaru - Midnight Rose Petal
Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself



As his opponent takes off his overcoat Hei will take a basic fighting stance. Listening to the mans words as he bouts about his Cigar.

"You know, smoking is a bad habbit."

The ground will suddenly erupt as dust fills the air forcing Hei to close his eyes and lose sight on the surroundings, or so his opponent may think. As Hei closes his eyes to avoid the dust from hindering them, he will activate his Byakugan which grants him a 360 degree field of view on the surroundings. Not even the thick dust storm can prevent his view of the battlefield. Seeing his opponent move to their side, Hei simply stands and watches. His opponent's chakra altering as it's focused into a large fuma shuriken. Hei can't help but let out a little smile as the fuma shuriken is released in an arc aimed for his side. Just before the fuma shuriken would reach Hei, he will turn, using his arm to release a burst of wind enhanced with his passive infusion of Six Paths Senjutsu. This will knock the fuma shuriken to the side, nullifying the lightning and causing it to fall into pieces.

Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20 + 20 = 40
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.
Then Hei quickly focuses and releases his chakra from his mouth, manipulating the wind as it exits into a twister aimed to attack his opponent. This twister will also pull and suck in the dust around him in attempts to disrupt the dust storm.

(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 20 = 60
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
Chakra: 3350 - 45 = 3305
Health: 160
 

Squidy

Active member
Regular
Joined
Jan 4, 2017
Messages
1,691
Kin
1,554💸
Kumi
2,480💴
Trait Points
70⚔️
Feeling his lightning technique being easily trumped by his opponent made Zapp second guess his situation with a displeasing expression on his face. Just how good is this man? He must have some sort of KG!? That earth tech scrambles sensing of even the best....etc. Were just a few of the sudden quick thoughts that enter and exit the mind of the focused shinobi as he swiftly reacts to the situation. Waving 1 hand seal making 4 clones appear unto the battlefield taking place within short range of the user in a linear fashion, having 2 clones evenly spaced out directly in font of him and another 2 clones evenly spaced out directly behind. The earthen storm would seemingly quell revealing the group who all take puffs on their cigars in various ways, but all simultaneously stopping in order to react to the second incoming wind jutsu.

Iron, the foremost clone facing the enemy would focus his chakra beneath himself and the target as he stomps down on the ground causing 3 spaced out tall pillars to erupt beneath the man disrupting his streaming wind jutsu and causing great fiery damage. The pillars rise in a linear fashion encompassing the space partially behind the man, directly below, as well as the space in front of him.

As Iron makes his move Parlay, who stands behind Iron but before Zapp, breaks off into a swift sprint in an arc fashion with the goal of coming into short range of the man's direct left. As the goon moves he manipulates a concentrated mass of iron sand from his overcoat in the air above him that swiftly forms, and with a minute hand gesture he directs the large iron sand spike to hit its target as he deals with the fire technique. If successful the iron sand will pierce his left thigh causing pain, damage, and other things.

As Parlay breaks off into a sprint one way, Zapp does the same in the opposite direction. Although his goal is to place himself mid.range to the direct right of his target.

Q, the clone Zapp once stood before, casually answers the target while waving 1 hand seal casting him in a genjutsu where darkness appears from behind the group before him, encompassing them, before moving on to take over everything within the man's realm of sights blocking it with an illusion. This happens in cohesion with his brothers.You wanna know what's also a bad habit? Letting your guard down!

Cigar, who chills at the back of the group, on the other hand reacts along with his brethren by waving 3 hand seals creating a seagull of iron sand short range above him that then flies mid. range heights taking on a position behind the target. The seagull then takes on flight patterns like a bird as it awaits further instructions.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique {Iron}
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

Satetsu: Demidāto ✦ Iron Sand: Demi Darts {Cigar}
Type:
Offensive | Supplementary
Rank: A
Range: Short/Mid.-Long
Chakra: 30 (-5 per additional turn)
Damage: 60
Description: Demi Darts is a simple iron sand ninjutsu that creates bird like creatures that resemble a seagull in size and stature within short range of the user after waving three hand seals. The amount of birds created is up to the user, dividing in rank if so, and upon creation the creatures soars mid range heights above the battlefield where they then wait for further instructions in the air above their targets, even being able to follow them up to long range distances away, while taking on random flight patterns distinct from one another like seagulls flying around a school of fish above the ocean. The offensive part of this jutsu is then triggered in the succeeding time frame where the birds, abiding to the user's will, will fix their wings linear to their body as they dive down upon the target in order to pierce them like a spear with great force and speeds. The amount of birds triggered to dive, as well as their direction angle, target, and time of impact is all set by the user 's will, and can be done at anytime while the jutsu is still in play within the entire 3 turns of activation.

>Can be used 3x per battle
>After the birds creation the user can use other techniques

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique {Q}
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Jiton: Satetsu Dokusutoraiku) - Magnet Release: Iron Sand Venom Strike {Parlay}
Type:
Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.

Note: Can only be used by Third Kazekage and custom Iron Sand bios.
100 Hp | 1,195 Cp
Projected Cp Usage: {-20}
Me=235 {-10}
Cigar=235 {-30}
Q=235 {-30}
Parlay=235 {-30}
Iron=235 {-30}
Sensci ✦ Sensci
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Middonaito rozu petaru - Midnight Rose Petal
Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself



 

Serpent

Active member
Legendary
Joined
Aug 25, 2010
Messages
15,650
Kin
6,188💸
Kumi
39,603💴
Trait Points
0⚔️
Feeling his lightning technique being easily trumped by his opponent made Zapp second guess his situation with a displeasing expression on his face. Just how good is this man? He must have some sort of KG!? That earth tech scrambles sensing of even the best....etc. Were just a few of the sudden quick thoughts that enter and exit the mind of the focused shinobi as he swiftly reacts to the situation. Waving 1 hand seal making 4 clones appear unto the battlefield taking place within short range of the user in a linear fashion, having 2 clones evenly spaced out directly in font of him and another 2 clones evenly spaced out directly behind. The earthen storm would seemingly quell revealing the group who all take puffs on their cigars in various ways, but all simultaneously stopping in order to react to the second incoming wind jutsu.

Iron, the foremost clone facing the enemy would focus his chakra beneath himself and the target as he stomps down on the ground causing 3 spaced out tall pillars to erupt beneath the man disrupting his streaming wind jutsu and causing great fiery damage. The pillars rise in a linear fashion encompassing the space partially behind the man, directly below, as well as the space in front of him.

As Iron makes his move Parlay, who stands behind Iron but before Zapp, breaks off into a swift sprint in an arc fashion with the goal of coming into short range of the man's direct left. As the goon moves he manipulates a concentrated mass of iron sand from his overcoat in the air above him that swiftly forms, and with a minute hand gesture he directs the large iron sand spike to hit its target as he deals with the fire technique. If successful the iron sand will pierce his left thigh causing pain, damage, and other things.

As Parlay breaks off into a sprint one way, Zapp does the same in the opposite direction. Although his goal is to place himself mid.range to the direct right of his target.

Q, the clone Zapp once stood before, casually answers the target while waving 1 hand seal casting him in a genjutsu where darkness appears from behind the group before him, encompassing them, before moving on to take over everything within the man's realm of sights blocking it with an illusion. This happens in cohesion with his brothers.You wanna know what's also a bad habit? Letting your guard down!

Cigar, who chills at the back of the group, on the other hand reacts along with his brethren by waving 3 hand seals creating a seagull of iron sand short range above him that then flies mid. range heights taking on a position behind the target. The seagull then takes on flight patterns like a bird as it awaits further instructions.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique {Iron}
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

Satetsu: Demidāto ✦ Iron Sand: Demi Darts {Cigar}
Type:
Offensive | Supplementary
Rank: A
Range: Short/Mid.-Long
Chakra: 30 (-5 per additional turn)
Damage: 60
Description: Demi Darts is a simple iron sand ninjutsu that creates bird like creatures that resemble a seagull in size and stature within short range of the user after waving three hand seals. The amount of birds created is up to the user, dividing in rank if so, and upon creation the creatures soars mid range heights above the battlefield where they then wait for further instructions in the air above their targets, even being able to follow them up to long range distances away, while taking on random flight patterns distinct from one another like seagulls flying around a school of fish above the ocean. The offensive part of this jutsu is then triggered in the succeeding time frame where the birds, abiding to the user's will, will fix their wings linear to their body as they dive down upon the target in order to pierce them like a spear with great force and speeds. The amount of birds triggered to dive, as well as their direction angle, target, and time of impact is all set by the user 's will, and can be done at anytime while the jutsu is still in play within the entire 3 turns of activation.

>Can be used 3x per battle
>After the birds creation the user can use other techniques

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique {Q}
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Jiton: Satetsu Dokusutoraiku) - Magnet Release: Iron Sand Venom Strike {Parlay}
Type:
Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.

Note: Can only be used by Third Kazekage and custom Iron Sand bios.
100 Hp | 1,195 Cp
Projected Cp Usage: {-20}
Me=235 {-10}
Cigar=235 {-30}
Q=235 {-30}
Parlay=235 {-30}
Iron=235 {-30}
Sensci ✦ Sensci
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Middonaito rozu petaru - Midnight Rose Petal
Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself



Watching his opponent create clones, Hei will smile again. It had been awhile since his last bout. Multiple clones will be created and all will act in unison. The one closes to Hei will stomp down, his chakra pooling into the ground in three different locations. Once, directly in the path of Hei's wind jutsu, Another directly below himself and another right behind himself. As Hei see's this his surroundings suddenly become dark, as the Genjutsu takes hold on him. A red rippled pattern will stretch across his eyes with six tomoe spread evenly across the first two ripples, The Rinnegan. As if manifests in Hei's eyes the darkness will fade as soon as it arrived, The Rinnegan having complete immunity to visual genjutsu. Once activated, a rift in spacetime will open to Hei's right. Hei will pass through this rift in spacetime, entering with an elbow thrust and simultaneously exiting the other end of the rift, striking Cigar in the back with a strike powerful enough to cause him to disperse. After striking Cigar, the rift in spacetime will close without letting anything else pass through it effectivly allowing Hei to evade the onslaught of techniques. Hei's eye's will fade back into the Byakugan before his opponent can see his Rinnegan.

"That's one down.. four more to go."

Passively Activated: (Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
(Yomotsu Hirasaka) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40 + 30 = 70
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Chakra: 3305 - 85 = 3220
Health: 160
 
  • Like
Reactions: Squidy

Squidy

Active member
Regular
Joined
Jan 4, 2017
Messages
1,691
Kin
1,554💸
Kumi
2,480💴
Trait Points
70⚔️
Watching his opponent create clones, Hei will smile again. It had been awhile since his last bout. Multiple clones will be created and all will act in unison. The one closes to Hei will stomp down, his chakra pooling into the ground in three different locations. Once, directly in the path of Hei's wind jutsu, Another directly below himself and another right behind himself. As Hei see's this his surroundings suddenly become dark, as the Genjutsu takes hold on him. A red rippled pattern will stretch across his eyes with six tomoe spread evenly across the first two ripples, The Rinnegan. As if manifests in Hei's eyes the darkness will fade as soon as it arrived, The Rinnegan having complete immunity to visual genjutsu. Once activated, a rift in spacetime will open to Hei's right. Hei will pass through this rift in spacetime, entering with an elbow thrust and simultaneously exiting the other end of the rift, striking Cigar in the back with a strike powerful enough to cause him to disperse. After striking Cigar, the rift in spacetime will close without letting anything else pass through it effectivly allowing Hei to evade the onslaught of techniques. Hei's eye's will fade back into the Byakugan before his opponent can see his Rinnegan.

"That's one down.. four more to go."

Passively Activated: (Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
(Yomotsu Hirasaka) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40 + 30 = 70
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Chakra: 3305 - 85 = 3220
Health: 160
During the heat of battle Zapp's foe would seemingly disappear from his perspective, all the clones sharing the same event from their own point of view, but Parlay who was suppose to be incoming on the man's left side would catch a glimpse of the gleaming red in the man's eyes before his disappearance through a tear in mid.air. What the!? Zapp thought to himself as Cigar disappears from blunt trauma from behind alerting all his comrades to look behind them with his sacrifice, and they all do so in unison, Zapp and Parlay even stopping their previous advance with a sudden pivot turning them around. Their mysterious opponent had unique abilities that the remaining squadron knew they could no longer take lightly, and so, it was time to turn up the heat.

Amidst his pivot Zapp waves two hand seals locking his opponent within a genjutsu upon first gaze of him. After killing Cigar, who successfully disperses, the after smoke would seemingly come with an unexpected mighty force which knocks the dark haired man backwards, down, and on his back into a realm of mirrors. The man would embrace his own reflection at every angle, from every angle as he lays paralyzed on the mirror floor which is just a bloated image of his own face. The mirror world of the man's own reflection would then come crashing down upon him like a vast cascading waterfall of broken glass that sweeps the man up while cutting into every inch of his body which still remains unmovable amidst the flowing ocean of mirror shards. All the while the man stands motionless in reality.

Q, who stood before the late Cigar, would now be within short range of the enemy and while turning his body to face the man he would manipulate his MRP overcoat in order to suddenly release a rose of iron sand that wraps around the man from the legs up leaving the iron rose flower hanging by the man's neck before it expands in size, density, and weight becoming an anchor that pulls the man down to the ground keeping him bonded in place. He would then follow up with an additional hand seal causing the rose's vine to protrude spikes that penetrate all over the man's wrapped up body as he lays on the ground next to the iron rose.

Iron would also be within short range of the target, although at its edge, and upon turning around would perform a small jump into the air in order to momentarily get over Q as he waves one hand seal. Reaching the height of his jump Iron releases a spear of lightning from the palm of his right hand which he thrusts forwards extending the spear which races towards the target at near blinding speeds in order to pierce his heart while he stands being immobilized from multiple entities.

Parlay, who stands mid.range away like Zapp, would wave three hand seals as he turns to face his opponent. Upon completion a seagull of iron sand would be projected from his overcoat up into the air where it takes flight mid.range above the battlefield above the target awaiting further instructions.
(Genjutsu: Undeinosa Gomakashi) - Illusionary Arts: World of Mirrors {Zapp}
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.

Note: Can only be used three times per-match.
Note: No Genjutsu next turn.
Note: Courtesy of Nathan

(Rose Mace | A | Off./Supp.) {Q}
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Raiton: Gian) - Lightning Style: False Darkness {Iron}

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Satetsu: Demidāto ✦ Iron Sand: Demi Darts
Type:
Offensive | Supplementary
Rank: A
Range: Short/Mid.-Long
Chakra: 30 (-5 per additional turn)
Damage: 60
Description: Demi Darts is a simple iron sand ninjutsu that creates bird like creatures that resemble a seagull in size and stature within short range of the user after waving three hand seals. The amount of birds created is up to the user, dividing in rank if so, and upon creation the creatures soars mid range heights above the battlefield where they then wait for further instructions in the air above their targets, even being able to follow them up to long range distances away, while taking on random flight patterns distinct from one another like seagulls flying around a school of fish above the ocean. The offensive part of this jutsu is then triggered in the succeeding time frame where the birds, abiding to the user's will, will fix their wings linear to their body as they dive down upon the target in order to pierce them like a spear with great force and speeds. The amount of birds triggered to dive, as well as their direction angle, target, and time of impact is all set by the user 's will, and can be done at anytime while the jutsu is still in play within the entire 3 turns of activation.

>Can be used 3x per battle
>After the birds creation the user can use other techniques
100 Hp | 225Cp
Projected Cp Usage: {-}
Me=225 {+21, -10, -30}
Q=205 {-10, -30}
Parlay=205 {-10, -30}
Iron=205 {-10, -40}
Sensci ✦ Sensci
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Middonaito rozu petaru - Midnight Rose Petal
Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself



 

Serpent

Active member
Legendary
Joined
Aug 25, 2010
Messages
15,650
Kin
6,188💸
Kumi
39,603💴
Trait Points
0⚔️
During the heat of battle Zapp's foe would seemingly disappear from his perspective, all the clones sharing the same event from their own point of view, but Parlay who was suppose to be incoming on the man's left side would catch a glimpse of the gleaming red in the man's eyes before his disappearance through a tear in mid.air. What the!? Zapp thought to himself as Cigar disappears from blunt trauma from behind alerting all his comrades to look behind them with his sacrifice, and they all do so in unison, Zapp and Parlay even stopping their previous advance with a sudden pivot turning them around. Their mysterious opponent had unique abilities that the remaining squadron knew they could no longer take lightly, and so, it was time to turn up the heat.

Amidst his pivot Zapp waves two hand seals locking his opponent within a genjutsu upon first gaze of him. After killing Cigar, who successfully disperses, the after smoke would seemingly come with an unexpected mighty force which knocks the dark haired man backwards, down, and on his back into a realm of mirrors. The man would embrace his own reflection at every angle, from every angle as he lays paralyzed on the mirror floor which is just a bloated image of his own face. The mirror world of the man's own reflection would then come crashing down upon him like a vast cascading waterfall of broken glass that sweeps the man up while cutting into every inch of his body which still remains unmovable amidst the flowing ocean of mirror shards. All the while the man stands motionless in reality.

Q, who stood before the late Cigar, would now be within short range of the enemy and while turning his body to face the man he would manipulate his MRP overcoat in order to suddenly release a rose of iron sand that wraps around the man from the legs up leaving the iron rose flower hanging by the man's neck before it expands in size, density, and weight becoming an anchor that pulls the man down to the ground keeping him bonded in place. He would then follow up with an additional hand seal causing the rose's vine to protrude spikes that penetrate all over the man's wrapped up body as he lays on the ground next to the iron rose.

Iron would also be within short range of the target, although at its edge, and upon turning around would perform a small jump into the air in order to momentarily get over Q as he waves one hand seal. Reaching the height of his jump Iron releases a spear of lightning from the palm of his right hand which he thrusts forwards extending the spear which races towards the target at near blinding speeds in order to pierce his heart while he stands being immobilized from multiple entities.

Parlay, who stands mid.range away like Zapp, would wave three hand seals as he turns to face his opponent. Upon completion a seagull of iron sand would be projected from his overcoat up into the air where it takes flight mid.range above the battlefield above the target awaiting further instructions.
(Genjutsu: Undeinosa Gomakashi) - Illusionary Arts: World of Mirrors {Zapp}
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.

Note: Can only be used three times per-match.
Note: No Genjutsu next turn.
Note: Courtesy of Nathan

(Rose Mace | A | Off./Supp.) {Q}
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Raiton: Gian) - Lightning Style: False Darkness {Iron}

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Satetsu: Demidāto ✦ Iron Sand: Demi Darts
Type:
Offensive | Supplementary
Rank: A
Range: Short/Mid.-Long
Chakra: 30 (-5 per additional turn)
Damage: 60
Description: Demi Darts is a simple iron sand ninjutsu that creates bird like creatures that resemble a seagull in size and stature within short range of the user after waving three hand seals. The amount of birds created is up to the user, dividing in rank if so, and upon creation the creatures soars mid range heights above the battlefield where they then wait for further instructions in the air above their targets, even being able to follow them up to long range distances away, while taking on random flight patterns distinct from one another like seagulls flying around a school of fish above the ocean. The offensive part of this jutsu is then triggered in the succeeding time frame where the birds, abiding to the user's will, will fix their wings linear to their body as they dive down upon the target in order to pierce them like a spear with great force and speeds. The amount of birds triggered to dive, as well as their direction angle, target, and time of impact is all set by the user 's will, and can be done at anytime while the jutsu is still in play within the entire 3 turns of activation.

>Can be used 3x per battle
>After the birds creation the user can use other techniques
100 Hp | 225Cp
Projected Cp Usage: {-}
Me=225 {+21, -10, -30}
Q=205 {-10, -30}
Parlay=205 {-10, -30}
Iron=205 {-10, -40}
Sensci ✦ Sensci
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Middonaito rozu petaru - Midnight Rose Petal
Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself



The landscape suddenly changing again, Hei can easily notice his own chakra flow being disrupted by his opponent once again. With a slight sigh Hei will activate his Rinnegan and see though the illusion with ease. As he does this, he flexes his legs in a specific manor as to activate his automated clamps in order to release his leg weights. With the Iron Sand rapidly heading his direction and the threat of lightning from above Hei smiles and pivots his leg before suddenly vanishing. Only to reappear behind Q to deliver a powerful kick to his back, sending him rocketing away before dispersing. His speed so fast it should be beyond anything his opponent could currently track; this as the lightning passes over Hei's head to strike his previous location.

"I see you enjoy Illusions, but ones of that caliber have no effect on me."

(Doujutsu: Rinnegan) Eye Technique: Samsara Eye (Passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Referance)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.

You must be registered for see images
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 55 = 75
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
Chakra: 3220 - 5 = 3215
Health: 160
 

Squidy

Active member
Regular
Joined
Jan 4, 2017
Messages
1,691
Kin
1,554💸
Kumi
2,480💴
Trait Points
70⚔️
The landscape suddenly changing again, Hei can easily notice his own chakra flow being disrupted by his opponent once again. With a slight sigh Hei will activate his Rinnegan and see though the illusion with ease. As he does this, he flexes his legs in a specific manor as to activate his automated clamps in order to release his leg weights. With the Iron Sand rapidly heading his direction and the threat of lightning from above Hei smiles and pivots his leg before suddenly vanishing. Only to reappear behind Q to deliver a powerful kick to his back, sending him rocketing away before dispersing. His speed so fast it should be beyond anything his opponent could currently track; this as the lightning passes over Hei's head to strike his previous location.

"I see you enjoy Illusions, but ones of that caliber have no effect on me."

(Doujutsu: Rinnegan) Eye Technique: Samsara Eye (Passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Referance)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.

You must be registered for see images
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 55 = 75
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
Chakra: 3220 - 5 = 3215
Health: 160
The moment the targeted man appears behind Q, both Q and Iron feel his presence via Sensci their ST, but unfortunately the empowered dark haired man was just too quick to react too, and then there were three. Upon landing Iron responds and flees backwards with a series of short jumps, distancing himself as he enters mid.range amongst his brethren. Iron is positioned at the edge of short range in-between Parlay and Zapp who are mid.range from each other, all on a linear plane.

Upon appearing into sites Parlay begins his counter by manipulating the earth directly behind the man causing an abundance of adhesive mud to burst upwards, engulfing the man's body from the legs up at a fairly swift pace before forming into a tombstone that quickly hardens. Now, with his whole body encased in compact earth, the tombstone continues to tighten and tighten until it crushes the man within immense pressure as well as force.

On the other hand Zapp responds in the same time-frame by releasing a large amount of chakra into the skies above, subsequently darkening the clouds within the area. As a result a massive F-5 tornado will descend down upon the battlefield above the man being engulfed in the adhesive mud so that it impacts with him in the midst of the earth's tightening grip. Upon impact the massive F-5 tornado delivers a plethora of slashing winds, shredding all within the entire short range of the targeted man who may have just ran out of luck.

Reaching his destination in the midst of his brethren's attacks, Iron would wait for their completion in order to cast a genjutsu on the target. The man with unique powers should realize the sudden appearance of a flower beneath him, which he resides in the middle of, keeping him in place as he stands trapped in its bud. The large flower then explodes simulating the feeling of fire, pressure, force, and other harmful effects of an explosion to the target's mental, stressing him out beyond degree as he tries to cope with reality. As Iron makes his move Parlay will, will his previously made iron sand bird, flying mid.range above the battlefield, to fold in its wings and dive down towards the target at an angle from above n behind. The bird is willed to impact the target with great precision, aiming to pierce the man's first thoracic vertebra dealing massive damage to the "Byakugan" wielder's blind spot.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone {Parlay}
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure {Zapp}
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death {Iron}
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

Satetsu: Demidāto ✦ Iron Sand: Demi Darts {Parlay | Passive}
Type:
Offensive | Supplementary
Rank: A
Range: Short/Mid.-Long
Chakra: 30 (-5 per additional turn)
Damage: 60
Description: Demi Darts is a simple iron sand ninjutsu that creates bird like creatures that resemble a seagull in size and stature within short range of the user after waving three hand seals. The amount of birds created is up to the user, dividing in rank if so, and upon creation the creatures soars mid range heights above the battlefield where they then wait for further instructions in the air above their targets, even being able to follow them up to long range distances away, while taking on random flight patterns distinct from one another like seagulls flying around a school of fish above the ocean. The offensive part of this jutsu is then triggered in the succeeding time frame where the birds, abiding to the user's will, will fix their wings linear to their body as they dive down upon the target in order to pierce them like a spear with great force and speeds. The amount of birds triggered to dive, as well as their direction angle, target, and time of impact is all set by the user 's will, and can be done at anytime while the jutsu is still in play within the entire 3 turns of activation.

>Can be used 3x per battle
>After the birds creation the user can use other techniques
100 Hp | 206Cp
Projected Cp Usage: {-}
Me=206 {+21, -10, -30}
Parlay=165 {-10, -5, -30}
Iron=155 {-10, -30}
Sensci ✦ Sensci
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Middonaito rozu petaru - Midnight Rose Petal
Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself



 
  • Like
Reactions: Serpent

Serpent

Active member
Legendary
Joined
Aug 25, 2010
Messages
15,650
Kin
6,188💸
Kumi
39,603💴
Trait Points
0⚔️
The moment the targeted man appears behind Q, both Q and Iron feel his presence via Sensci their ST, but unfortunately the empowered dark haired man was just too quick to react too, and then there were three. Upon landing Iron responds and flees backwards with a series of short jumps, distancing himself as he enters mid.range amongst his brethren. Iron is positioned at the edge of short range in-between Parlay and Zapp who are mid.range from each other, all on a linear plane.

Upon appearing into sites Parlay begins his counter by manipulating the earth directly behind the man causing an abundance of adhesive mud to burst upwards, engulfing the man's body from the legs up at a fairly swift pace before forming into a tombstone that quickly hardens. Now, with his whole body encased in compact earth, the tombstone continues to tighten and tighten until it crushes the man within immense pressure as well as force.

On the other hand Zapp responds in the same time-frame by releasing a large amount of chakra into the skies above, subsequently darkening the clouds within the area. As a result a massive F-5 tornado will descend down upon the battlefield above the man being engulfed in the adhesive mud so that it impacts with him in the midst of the earth's tightening grip. Upon impact the massive F-5 tornado delivers a plethora of slashing winds, shredding all within the entire short range of the targeted man who may have just ran out of luck.

Reaching his destination in the midst of his brethren's attacks, Iron would wait for their completion in order to cast a genjutsu on the target. The man with unique powers should realize the sudden appearance of a flower beneath him, which he resides in the middle of, keeping him in place as he stands trapped in its bud. The large flower then explodes simulating the feeling of fire, pressure, force, and other harmful effects of an explosion to the target's mental, stressing him out beyond degree as he tries to cope with reality. As Iron makes his move Parlay will, will his previously made iron sand bird, flying mid.range above the battlefield, to fold in its wings and dive down towards the target at an angle from above n behind. The bird is willed to impact the target with great precision, aiming to pierce the man's first thoracic vertebra dealing massive damage to the "Byakugan" wielder's blind spot.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone {Parlay}
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure {Zapp}
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death {Iron}
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

Satetsu: Demidāto ✦ Iron Sand: Demi Darts {Parlay | Passive}
Type:
Offensive | Supplementary
Rank: A
Range: Short/Mid.-Long
Chakra: 30 (-5 per additional turn)
Damage: 60
Description: Demi Darts is a simple iron sand ninjutsu that creates bird like creatures that resemble a seagull in size and stature within short range of the user after waving three hand seals. The amount of birds created is up to the user, dividing in rank if so, and upon creation the creatures soars mid range heights above the battlefield where they then wait for further instructions in the air above their targets, even being able to follow them up to long range distances away, while taking on random flight patterns distinct from one another like seagulls flying around a school of fish above the ocean. The offensive part of this jutsu is then triggered in the succeeding time frame where the birds, abiding to the user's will, will fix their wings linear to their body as they dive down upon the target in order to pierce them like a spear with great force and speeds. The amount of birds triggered to dive, as well as their direction angle, target, and time of impact is all set by the user 's will, and can be done at anytime while the jutsu is still in play within the entire 3 turns of activation.

>Can be used 3x per battle
>After the birds creation the user can use other techniques
100 Hp | 206Cp
Projected Cp Usage: {-}
Me=206 {+21, -10, -30}
Parlay=165 {-10, -5, -30}
Iron=155 {-10, -30}
Sensci ✦ Sensci
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.

- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.

Middonaito rozu petaru - Midnight Rose Petal
Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself



OOC note: I have the Rinnegan which has complete immunity to visual based genjutsu. That means I can see through the illusion making them ineffective to use. Also sorry for the wait and short reply lol.
The onslaught of attacks will target Hei as his Rinnegan turns blue and he suddenly vanishes, leaving behind several crimson chakra origami birds. Hei, having moved out of his opponents field of view will then create several flowers made from Jade that will grow around the entire battlefield. Enhanced by his Six Paths Senjutsu the jade will be stronger then normal, growing into a massive labyrinth and trapping his opponent and his clones within it's maze like structure.

"Now, how will you escape?"

(Origami Kawarimi) - Origami Replacement Technique
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 60
Damage: N/A
Description: Prior to being struck by an attack, Urashiki activates his base Rinnegan and causes it to glow blue. His body then disappears without warning, leaving behind ten glowing red orizuru, which slowly float to the ground before fading away. Afterwards, Urashiki's chakra signature is completely untraceable for 2 turns, allowing him to escape elsewhere unnoticed.
Note: This can only be used once per arc, preventing the user from attacking in the same and following turn. After using, the user cannot make use of any of his Rinnegan Abilities for 3 turns.
(Hisuiton: Suisho Meikyu no Jutsu) Jade Release: Jade Labyrinth Technique
Rank: S
Type: Defensive/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: First the user creates a number of Jade flowers. Then they grows these flowers into a gigantic labyrinth consisting of green crystals, confusing all enemies inside of it. The enemies will mostly be lost because of the fact that the green crystals reflect their personal image as well as generates mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them. It is even capable of confusing the Byakugan. Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, as its wide surface will evenly disperse the force of the attack, reducing the attacks effectiveness. To overcome this technique, an attack that's impact force is already both wide and powerful is required to smash through it. However, the downside is that though the user knows where the opponent is, the walls prevent them from attacking the opponent clearly.
Note:
-Can only be used once per battle
-Lasts for 3 turns
-Can only be taught by Serpent

I have an important fight that I have to do, so you can take the win on this one and collect your Kumi :)
 
Last edited:
  • Like
Reactions: Squidy
Top