[Official] Ciberr vs Light II

Ciberr

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Rei's rules and regs.
Unofficial
Mid range
Plain grassy field with no water source
I'll be using .
Post your bio, and I'll go first.

Vergil stands tall with his regular Kumo Captain attire, awaiting his opponent. Not having any intentions of playing around with his foe as he did before.
 
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Troyard

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The second "demons" in sig.
 
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Ciberr

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Lazy reply.



The second his opponent appears before him, Vergil preforms one handseal and forms a clone to his left which sprouts crimson wings. Vergil then throws a lightning infused kunai at his opponent while the clone flies high into the air and comes down at Vergil's target from the left at an arc. The arc in which Vergil's opponent would have to look into the sky to see the clone, which would render him unable to see Vergil and his movements clearly. Right after throwing the kunai Vergil takes off and rushes towards his target, he runs a weird way though, he runs as if he was running in and out of football cones, just a precaution to certain genjustu. While running forward and the kunai rushing towards his target, Vergil preforms one handseal and causes the clone to erupt into a stream of fire from the sky that would burn his target to death if left uncountered.

Katon:Tsubasa no aru Gisei - Fire Release: Winged Sacrifice
Type: Offensive
Rank: A
Range: Short to Long
Chakra: 30
Damage: 60
Description:The user performs the Bird hand seal and then creates a clone made of katon chakra. The clone then sprouts crimson bright wings and then ascends into the sky. The clone then flies towards the opponent, while the clone is closing in, the user will then perform the Horse hand seal, causing the clone to ignite into flames, becoming a winged stream of flames that engulfs the opponent into flames on impact. A great distraction; it averts the opponents's attention towards the sky....
Note:
-Can only be taught by Kage Phoenix
-Can only be used twice
 

Troyard

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Mukuro notices the chakra that is being formed to your side. Without any waste of time, the moment the clone begins to materialize [ meaning forms arms and everything ], Mukuro sends his chakra into the ground below you and performs one handseal, causing the ground below you to cave in. The ground moves at a great speed, rendering your clone unable to take off die to the earth trapping its feet. As the ground goes in, I doubt you would throw the kunai as you would be trying to defend from the Antlion technique. As you get dragged to the center, the ditch in the middle is 5 meters deep. Once you fall in, you will get crushed by the debris that are falling in with you. The moment the earth technique has been used Mukuro activates his 2T sharingan and gazes at you; while holding his signature trident in his right hand.
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.


Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.

Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.



"They say you call yourself a Demon, but I will show you who the real demon is..the genjutsu master... Rokudo Mukuro!"

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Ciberr

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The second the ground begins to cave in Vergil's clone quickly sprouts his wings and lifts himself off of the ground while picking up Vergil meanwhile Vergil releases a burst of doton chakra from inside his core making him a lot lighter, allowing the clone to pick him up very easily and fly around at high speeds. Vergil then quickly throws a lightning infused kunai in front of him aimed at his opponent, then the clone hurls Vergil at Mukuro following behind the lightning infused kunai. Finally the second Vergil is launched Vergil raises his left arm preparing for battle rapidly entering close range while the clone flies at an arc to the right of Vergil heading towards Mukuro as well.

Yeah yeah, whatever.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user, if using this technique on a incoming object, will still be affected by some of the momentum carried by the incoming object but will not gain full damage due to drastically decreasing its weight.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.
 

Troyard

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Watching as you begin to get raised in the air, Mukuro slams his hands on the floor causing a large volume of water to materialize above you that comes crashing down on you and your clone as you start to ascend. As the water is heading down on you, Mukuro throws a volley of kunai and shurriken, intended to harm you ;_;
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.



"When are you going to get serious? I'm getting bored, and I dont want to kill someone who's not even strong enough to fight me."
 

Troyard

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Ciberr got bored, meaning this fight is over.

Toodles~
 
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