[Official Battle] S Jounin

Ilah

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Alright, I'll be using my Cleopatra bio.
Terrain is a generic grassy terrain, mid range at about 12 meters.
Eligible for rank up, post bio and Ill start.
 

Ilah

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Acknowledging the arrival of her opponent, the queen would begin the fight with that of a rather unfriendly stare. One of which lead to her beginning her own assault on the enemy at hand, placing her hands into her tool pouch - Cleo would retrieve several kunai in each hand. Three in each, she would swing her hands outwards as she released them, each one tagged with it's own explosive note on the ring like handle of the bladed projectile all the while she would of kneaded her water chakra into the moisture around Prische causing a pillar of water to form - forcefully ejecting her towards the path of the explosives. Once they meet her, about three meters from her previous location the tags detonated and surely if left undefended would secure a kill.

Realizing that her enemy could just as well be alive, Cleo would finally finish up by delivering a forward punch, causing a vortex of wind to come from behind, slamming into the last known location of Prische. "I hope that's not all she could do. " Cleopatra said, evident in her disinterest of her enemies death.

(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust Technique
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

Ghost-Data

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Acknowledging the arrival of her opponent, the queen would begin the fight with that of a rather unfriendly stare. One of which lead to her beginning her own assault on the enemy at hand, placing her hands into her tool pouch - Cleo would retrieve several kunai in each hand. Three in each, she would swing her hands outwards as she released them, each one tagged with it's own explosive note on the ring like handle of the bladed projectile all the while she would of kneaded her water chakra into the moisture around Prische causing a pillar of water to form - forcefully ejecting her towards the path of the explosives. Once they meet her, about three meters from her previous location the tags detonated and surely if left undefended would secure a kill.

Realizing that her enemy could just as well be alive, Cleo would finally finish up by delivering a forward punch, causing a vortex of wind to come from behind, slamming into the last known location of Prische. "I hope that's not all she could do. " Cleopatra said, evident in her disinterest of her enemies death.

(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust Technique
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

So! You're up for some fun?! I know what I'll d--

Prische was rudely cut short when she felt herself propelled up and forward into the girl's explosive tags. The Brute would quickly use this to her advantage, channeling Scorch chakra around her right arm and then expelling it in the form of a large, concussive blast to knock the prematurely detonate the kunai as well as prevent her opponent from following up immediately. Due to the now shortened distance between them not only would the blast have a shorter distance to travel, but Prische would be traveling closely behind it too, adding a devastating kick aimed at the side of the girl's head should she successfully defend the technique.

(Shakuton: Shaku Jutsu) Scorch Release: Scorch Technique
Rank: C-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will use their scorch chakra to create orbs, walls, blast, waves, etc. of scorch to either attack or defend oneself.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
 

Ilah

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Hmph, Cleopatra was rather annoyed that her majestic plans where put to a rather noteworthy hault as the airborne target had created a burst of Scorch from her arm, much to the queen's surprise. Regardless of this, Cleopatra transitioned into a new plan rather than continuing into her intended wind technique, she would instead seemingly take the blunt force of the explosive tags that where blasted back towards her location - a youthful scream would be heard, but little did her target know, this was all a part of the plan. The explosions, would generate vast amount of smoke, acting as a smokescreen as the girl utilized quick movement towards her far left from which she avoided the woman, the explosions and as she moved away would once again throw another set of three explosive marked blades to the last know location.

Unfortunately, the target would be in danger as behind the kunai, Cleopatra released three Scorch orbs at her target following behind tempted to strike her down.

(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones, since the escape is his movement and, as such, is limited to small scaled attacks or normal paced ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with the usage of Genjutsu, the more effective and strong the illusion will be and more times can it be used.
Note: This version can only be used by ninjas without a Sharingan.
Note: Genjutsu users can use the technique thrice per match, D-Rank; Secondary Genjutsu Specialists can use the technique four times per match, C-Rank; Primary Genjutsu Specialists can use the technique five times per match; B-Rank.
Note: Movement speed is bound by the users rank.

(Shakuton: Shaku Jutsu) Scorch Release: Scorch Technique
Rank: C-Rank
Type: Offensive/Defensive/Supplementary*
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will use their scorch chakra to create orbs, walls, blast, waves, etc. of scorch to either attack or defend oneself.
 
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