[Official] ‡Futsu-Nushi-No-Kami - God of Lightning‡

Blizzàrd1

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I choose Death to embrace the power of ‡Futsu-Nushi-No-Kami - God of Lightning‡

• Rei's Rules & Regulations
• All out battle
• Medium Range
• Rocky fields with River flowing on my left and your right
The only ones allowed to post in this thread are myself and Mugiwara, or any Sensei/RP Moderator that have been asked to do so.

C'mon hand it over, easy and nice. :zonder:
 

Blizzàrd1

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Mugen, you start since you challenged me.
As the two warriors enter the battle field, one wielding the power of Lightning and the other had strength of Ice. Blizzard using his exceptional control over Ice & Black Ice makes it snow, but this is not any ordinary snow, one would come across. It was enveloped in blackness and dullness (more resistant to lightning).

[Hyouton: Kuroi Yuki] Ice Release: Black Snow Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: All
Chakra: 25 (+15 per turn)
Damage: +10 to all jutsu made from Black Snow
Description: This technique is formed as a result of the user having used Ice Release: Glazed Black Ice Intrusion followed by Ice Release: Ice Technique(making it snow). As Glazed Black Ice Intrusion is a technique requires no handseal and that triggers itself upon sensing Ice or Earth Chakra of the user and manipulating it, Glazed Black Ice Intrusion can only be sensed by Doujutsu users and is triggered with the usage of an Ice or Earth technique, then followed up by Ice Release: Ice Technique that also requires no handseals, makes a very thicker than normal black snow fall across the entire terrain. The snow maintains the properties of Glazed Black Ice Intrusion, allowing all ice techniques made from the black snow have the extra resistance to lightning (takes a lightning jutsu of the same rank to cancel out any jutsu made from black snow) and a +10 damage to all black ice jutsu as a result, losing some of its damage from the former technique. In two turns, the ground will be completely covered in snow up to the ankles. . The user is capable of using the Black Snow to recreate/duplicate any Ice Release techniques that do no originate from inside the body of the user, by manipulating their chakra that is already inside of the Black Snow.
Note:
♦ The user, can use this jutsu in place of creating Glazed Black Ice Intrusion and Ice Technique(to make it snow).
♦ Other precipitation techniques (rain, snow etc) cannot be used at the same time as or used to cancel out Black Snow unless it is of a higher Rank.
♦ Only the user of this technique can create other jutsu out of the Black Snow.
♦ Another Ice user can post Glazed Black Ice Intrusion to use techniques from the Black Snow.
♦ Must be taught by Oraan Nguyen

Note: My earth & ice techniques will be covered with black ice due to the effect of previous technique used, and it will stay in effect even if you stop the snow.

With the power fully active, Blizzard makes a pillar emerge from below Mugen, in order to incase him in an ice prison, As the pillar comes out of the ground it instantly turns black.

(Hyouton: Hyōrō no Jutsu) Ice Release: Ice Prison Technique
Rank: C
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will rise up what seems like a jagged pillar of ice from the ground, encasing their opponent and freezing them in place. The user can also use this on themselves, encasing themselves in ice to defend them from jutsu. Being an ice user, however, the user will still be able to move their arms and legs fluently while in the ice.

Lets see if an Ice Demon can take down Lightning Self-proclaimed God.
 

Mugiwara

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As the two warriors enter the battle field, one wielding the power of Lightning and the other had strength of Ice. Blizzard using his exceptional control over Ice & Black Ice makes it snow, but this is not any ordinary snow, one would come across. It was enveloped in blackness and dullness (more resistant to lightning).

[Hyouton: Kuroi Yuki] Ice Release: Black Snow Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: All
Chakra: 25 (+15 per turn)
Damage: +10 to all jutsu made from Black Snow
Description: This technique is formed as a result of the user having used Ice Release: Glazed Black Ice Intrusion followed by Ice Release: Ice Technique(making it snow). As Glazed Black Ice Intrusion is a technique requires no handseal and that triggers itself upon sensing Ice or Earth Chakra of the user and manipulating it, Glazed Black Ice Intrusion can only be sensed by Doujutsu users and is triggered with the usage of an Ice or Earth technique, then followed up by Ice Release: Ice Technique that also requires no handseals, makes a very thicker than normal black snow fall across the entire terrain. The snow maintains the properties of Glazed Black Ice Intrusion, allowing all ice techniques made from the black snow have the extra resistance to lightning (takes a lightning jutsu of the same rank to cancel out any jutsu made from black snow) and a +10 damage to all black ice jutsu as a result, losing some of its damage from the former technique. In two turns, the ground will be completely covered in snow up to the ankles. . The user is capable of using the Black Snow to recreate/duplicate any Ice Release techniques that do no originate from inside the body of the user, by manipulating their chakra that is already inside of the Black Snow.
Note:
♦ The user, can use this jutsu in place of creating Glazed Black Ice Intrusion and Ice Technique(to make it snow).
♦ Other precipitation techniques (rain, snow etc) cannot be used at the same time as or used to cancel out Black Snow unless it is of a higher Rank.
♦ Only the user of this technique can create other jutsu out of the Black Snow.
♦ Another Ice user can post Glazed Black Ice Intrusion to use techniques from the Black Snow.
♦ Must be taught by Oraan Nguyen

Note: My earth & ice techniques will be covered with black ice due to the effect of previous technique used, and it will stay in effect even if you stop the snow.

With the power fully active, Blizzard makes a pillar emerge from below Mugen, in order to incase him in an ice prison, As the pillar comes out of the ground it instantly turns black.

(Hyouton: Hyōrō no Jutsu) Ice Release: Ice Prison Technique
Rank: C
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will rise up what seems like a jagged pillar of ice from the ground, encasing their opponent and freezing them in place. The user can also use this on themselves, encasing themselves in ice to defend them from jutsu. Being an ice user, however, the user will still be able to move their arms and legs fluently while in the ice.

Lets see if an Ice Demon can take down Lightning Self-proclaimed God.
As I sense you energy underground, I know you're gonna attack from below, so I create a platform of pure chakra beneath my feet:
(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
so when the ice emerges, it just lifts up the platform, and me with it, which I quickly combo with:
(Yuuen Konki Shuuha)- Grand Energy Wave
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The upgraded version of the original energy wave. The user charges a great amount of pure chakra and releases it in a gargantuan burst of energy that has the force to push away an entire army and the power to shatter an entire rock that is as big as a house into pieces. Kiyoshi Masters can use this technique more extensively and even shoot it out through two hands.
~Must be at least a Kiyoshi General.
and
(Haru no Nori: Gojiki)- Ride of Spring: Five Seasons
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage: (+10 to energy techniques)
Description: The user focuses elemental chakra into their energy and pure chakra, while at the same time keeping it pure. This causes their energy to be stronger and also have an effect based on the 5 elements (fire, water, earth, lightning, wind). The user can only focus one chakra at a time and needs a 1 turn period in-between without using energy related attacks to shift energy elements.
Fire- Energy will be able to burn things
Water- Energy will be able to douse out fires as well as possibly drown (if one can)
Earth- Energy will have a tough, solid composition.
Lightning- Energy will be able to shock and electrocute
Wind- Energy can slice/cut or blow away
~Must be at least a Kiyoshi Warrior
turning the waves energy fiery. (aimed at you).
 

Blizzàrd1

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As I sense you energy underground, I know you're gonna attack from below, so I create a platform of pure chakra beneath my feet:
(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
so when the ice emerges, it just lifts up the platform, and me with it, which I quickly combo with:
(Yuuen Konki Shuuha)- Grand Energy Wave
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The upgraded version of the original energy wave. The user charges a great amount of pure chakra and releases it in a gargantuan burst of energy that has the force to push away an entire army and the power to shatter an entire rock that is as big as a house into pieces. Kiyoshi Masters can use this technique more extensively and even shoot it out through two hands.
~Must be at least a Kiyoshi General.
and
(Haru no Nori: Gojiki)- Ride of Spring: Five Seasons
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage: (+10 to energy techniques)
Description: The user focuses elemental chakra into their energy and pure chakra, while at the same time keeping it pure. This causes their energy to be stronger and also have an effect based on the 5 elements (fire, water, earth, lightning, wind). The user can only focus one chakra at a time and needs a 1 turn period in-between without using energy related attacks to shift energy elements.
Fire- Energy will be able to burn things
Water- Energy will be able to douse out fires as well as possibly drown (if one can)
Earth- Energy will have a tough, solid composition.
Lightning- Energy will be able to shock and electrocute
Wind- Energy can slice/cut or blow away
~Must be at least a Kiyoshi Warrior
turning the waves energy fiery. (aimed at you).
Right after watching you easily lifted by the Ice Pillar, Blizz prepare for an attack the moment you start wielding your pure Chakra again. As you expel the wave, He takes control of water and having it as his speciality, Blizz manipulate the entire part of flowing river to change course and flood in the battle field, in not any ordinary level. The wave was humongous shaped with a thousand sharks.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

As your pure chakra becomes a fiery wave and Blizz's water wall acts as neutralizing the fire while damaging the pure chakra almost to nothingness he touches the ground releasing another wave of Earth this time, the black ice used in past envelops the Earth wave, making it black ice earth wave of higher rank. (As stated in last move after using that first snow tech: 2 Earth and 2 Ice will be black thus more resistant to lightning and of higher rank, which is for this Earth tech: S Rank.)

[Doton: Kanashimi no maisō] Earth release: Burial of sorrow
Type: Offensive/supplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damage points: 50
Description: the user focuses earth chakra into his/her hands, and then slams them unto the ground, this creates a small earth wave, that’ll race against the target. When the wave is close to the opponent, (around short range) it builds up, (like when a wave comes close to shore) and becomes a 5 meter tall wave, which on the front side, looks like a crying face, with an open mouth. Inside the mouth there is a tongue, made of hard earth, that’ll try to grab the target, and pull it into the mouth. Inside the mouth there are a lot of teeth made of stone, when the target is caught inside the mouth, the wave will sink into the earth and compress itself, crushing the target within it.
Note:
♦ Can only be taught by ZeroGarra

As the second wave approaches you, it takes in already flooded water now creating an Earth + Water combo, without making it mud since the earth is coated with Ice. Blizz uses burning water attack, bursting a water from right below you.

[Suiton: Kashou] Water Style: Scald
Rank:A
Range:Short-Long
Chakra Cost:30
Damage:60
Type:Offensive|Defensive
Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.
Note:
♦ Can only be used twice
♦ No Suiton jutsu for the rest of the turn.
♦ Can only defend jutsu up to A-rank and up to B-rank earth.
 

Mugiwara

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Right after watching you easily lifted by the Ice Pillar, Blizz prepare for an attack the moment you start wielding your pure Chakra again. As you expel the wave, He takes control of water and having it as his speciality, Blizz manipulate the entire part of flowing river to change course and flood in the battle field, in not any ordinary level. The wave was humongous shaped with a thousand sharks.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle

As your pure chakra becomes a fiery wave and Blizz's water wall acts as neutralizing the fire while damaging the pure chakra almost to nothingness he touches the ground releasing another wave of Earth this time, the black ice used in past envelops the Earth wave, making it black ice earth wave of higher rank. (As stated in last move after using that first snow tech: 2 Earth and 2 Ice will be black thus more resistant to lightning and of higher rank, which is for this Earth tech: S Rank.)

[Doton: Kanashimi no maisō] Earth release: Burial of sorrow
Type: Offensive/supplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damage points: 50
Description: the user focuses earth chakra into his/her hands, and then slams them unto the ground, this creates a small earth wave, that’ll race against the target. When the wave is close to the opponent, (around short range) it builds up, (like when a wave comes close to shore) and becomes a 5 meter tall wave, which on the front side, looks like a crying face, with an open mouth. Inside the mouth there is a tongue, made of hard earth, that’ll try to grab the target, and pull it into the mouth. Inside the mouth there are a lot of teeth made of stone, when the target is caught inside the mouth, the wave will sink into the earth and compress itself, crushing the target within it.
Note:
♦ Can only be taught by ZeroGarra

As the second wave approaches you, it takes in already flooded water now creating an Earth + Water combo, without making it mud since the earth is coated with Ice. Blizz uses burning water attack, bursting a water from right below you.

[Suiton: Kashou] Water Style: Scald
Rank:A
Range:Short-Long
Chakra Cost:30
Damage:60
Type:Offensive|Defensive
Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.
Note:
♦ Can only be used twice
♦ No Suiton jutsu for the rest of the turn.
♦ Can only defend jutsu up to A-rank and up to B-rank earth.
Not quite sure how S rank water is stronger than S rank + B rank, even with elemental advantage. I could understand if they cancelled out each other, but your water still going after taking the wave is just bullshit. Also, the river is on our side, which means it would be a weak defense against the energy wave, as the wave is heading straight for you from a diagonal position above. So a wave of water coming from the side, would be a weak defense against the energy wave, firstly, because it wouldn't hit head on, but rather from the side, thus the energy wave wouldn't get the full power of the water onto it, but rather a small portion.

(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song

Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
used to create a cloud out of the platform and lift me higher up, so that I will be long range from you, as the water sharks clash with the energy wave.
As I sense the water rising from below, I use:
(Raiton: Raikou Jaggurumatsuri) - Lightning style: Lightning Juggling Festival -

Rank: S
Type: Defence
Range: Short
Chakra cost: 40 (+5 each turn)
Damage: N/A
Description: The user focuses raiton-based chakra into Futsu-Nushi-No-Kami and it releases lightning that forms three orbs made out of lightning. These three orbs then keep hoovering around the user. When the opponent attacks the user with a jutsu, one of the orbs can be sacrificied at the command of the user to stop the jutsu. The orb then goes straight for the jutsu and neutralizes it completely without any visible damage.

*Can only be used once per battle*
*The three orbs can be sacrificied at once to stop one forbidden-rank jutsu*
*This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the three orbs have been sacrificied, the jutsu ends*
*During this jutsu the user can't use any raiton-based jutsu's*
sending one of the orb towards the water, to nullify the technique before it reaches me.
(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song

Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
while the orb takes care of the water, suddenly you are incased in a tube of pure energy which slowly starts growing spikes inwards into you.
 

Blizzàrd1

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Not quite sure how S rank water is stronger than S rank + B rank, even with elemental advantage. I could understand if they cancelled out each other, but your water still going after taking the wave is just bullshit. Also, the river is on our side, which means it would be a weak defense against the energy wave, as the wave is heading straight for you from a diagonal position above. So a wave of water coming from the side, would be a weak defense against the energy wave, firstly, because it wouldn't hit head on, but rather from the side, thus the energy wave wouldn't get the full power of the water onto it, but rather a small portion.

(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song

Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
used to create a cloud out of the platform and lift me higher up, so that I will be long range from you, as the water sharks clash with the energy wave.
As I sense the water rising from below, I use:
(Raiton: Raikou Jaggurumatsuri) - Lightning style: Lightning Juggling Festival -

Rank: S
Type: Defence
Range: Short
Chakra cost: 40 (+5 each turn)
Damage: N/A
Description: The user focuses raiton-based chakra into Futsu-Nushi-No-Kami and it releases lightning that forms three orbs made out of lightning. These three orbs then keep hoovering around the user. When the opponent attacks the user with a jutsu, one of the orbs can be sacrificied at the command of the user to stop the jutsu. The orb then goes straight for the jutsu and neutralizes it completely without any visible damage.

*Can only be used once per battle*
*The three orbs can be sacrificied at once to stop one forbidden-rank jutsu*
*This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the three orbs have been sacrificied, the jutsu ends*
*During this jutsu the user can't use any raiton-based jutsu's*
sending one of the orb towards the water, to nullify the technique before it reaches me.
(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song

Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
while the orb takes care of the water, suddenly you are incased in a tube of pure energy which slowly starts growing spikes inwards into you.
1. To keep us on the same page, the river only turned sideways to come out of its original flow to go towards you, which means it hits the wave head on:
You must be registered for see images
2. As for the S+B countering part, I used S ranked water + A ranked Earth with Ice = S, which means S+S. So pretty much I countered it overpowering and it still approaches you. I am not sure how you saw it, but wont the S+S effectively counter and move towards you? I want to be clear before I reply, Thanks :]
 

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1. To keep us on the same page, the river only turned sideways to come out of its original flow to go towards you, which means it hits the wave head on:
You must be registered for see images
2. As for the S+B countering part, I used S ranked water + A ranked Earth with Ice = S, which means S+S. So pretty much I countered it overpowering and it still approaches you. I am not sure how you saw it, but wont the S+S effectively counter and move towards you? I want to be clear before I reply, Thanks :]
You used the earth after your water supposedly took out my wave.
Read your own description.
Also, how do you use 2 techniques before my technique reaches you? -.- It's not slow-moving or anything, we're at mid range, its a fast wave.
 

Blizzàrd1

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You used the earth after your water supposedly took out my wave.
Read your own description.
Also, how do you use 2 techniques before my technique reaches you? -.- It's not slow-moving or anything, we're at mid range, its a fast wave.
Two techniques -.- seriously? Your wave, my water, your fire addition, my earth addition; the order was nice and clear but meh.

Not quite sure how S rank water is stronger than S rank + B rank, even with elemental advantage. I could understand if they cancelled out each other, but your water still going after taking the wave is just bullshit. Also, the river is on our side, which means it would be a weak defense against the energy wave, as the wave is heading straight for you from a diagonal position above. So a wave of water coming from the side, would be a weak defense against the energy wave, firstly, because it wouldn't hit head on, but rather from the side, thus the energy wave wouldn't get the full power of the water onto it, but rather a small portion.

(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song

Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
used to create a cloud out of the platform and lift me higher up, so that I will be long range from you, as the water sharks clash with the energy wave.
As I sense the water rising from below, I use:
(Raiton: Raikou Jaggurumatsuri) - Lightning style: Lightning Juggling Festival -

Rank: S
Type: Defence
Range: Short
Chakra cost: 40 (+5 each turn)
Damage: N/A
Description: The user focuses raiton-based chakra into Futsu-Nushi-No-Kami and it releases lightning that forms three orbs made out of lightning. These three orbs then keep hoovering around the user. When the opponent attacks the user with a jutsu, one of the orbs can be sacrificied at the command of the user to stop the jutsu. The orb then goes straight for the jutsu and neutralizes it completely without any visible damage.

*Can only be used once per battle*
*The three orbs can be sacrificied at once to stop one forbidden-rank jutsu*
*This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the three orbs have been sacrificied, the jutsu ends*
*During this jutsu the user can't use any raiton-based jutsu's*
sending one of the orb towards the water, to nullify the technique before it reaches me.
(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song

Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
while the orb takes care of the water, suddenly you are incased in a tube of pure energy which slowly starts growing spikes inwards into you.
As the pure energy surrounds Blizzard he quickly draws one of the sword channeling fire chakra in it he thrusts it into the ground creating a fire forcefield which consumes pure chakra strengthening its defense.

[Katon: Kouen Heki] Fire Release: Flame Burst
Type:Attack/Defend
Rank: S
Range: Short
Chakra: 40
Damage Points: 80 (-15 from heat exhaustion)
Description: The user will chanel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive.
Notes:
♦ Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds
♦ Usable twice

Right after thrusting the sword, Blizzard releases a powerful Blast of wind and fire which powers up to extremes by combining with the defensive fire around him to create a massive fire attack which rushes towards you.

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

As for using his final Earth + Black Ice effect he creates a portal in the sky above you sending countless rock-stars coated and strengthened by Black Ice making them more immune to lightning attacks.

[Doton: Iwa Kyohaku Hougeki] Earth release: Rock Stars Bombardment
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user summons a great amount of chakra into the sky where it gathers up earth to make a large rock boulder. The boulder then begins to break down creating rock windmill shurikens that rain down on the opponent making huge craters where they land.
Note:
♦ Can only be used 3x per battle.

I will show you the will of rock!
 

Mugiwara

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Two techniques -.- seriously? Your wave, my water, your fire addition, my earth addition; the order was nice and clear but meh.



As the pure energy surrounds Blizzard he quickly draws one of the sword channeling fire chakra in it he thrusts it into the ground creating a fire forcefield which consumes pure chakra strengthening its defense.

[Katon: Kouen Heki] Fire Release: Flame Burst
Type:Attack/Defend
Rank: S
Range: Short
Chakra: 40
Damage Points: 80 (-15 from heat exhaustion)
Description: The user will chanel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive.
Notes:
♦ Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds
♦ Usable twice

Right after thrusting the sword, Blizzard releases a powerful Blast of wind and fire which powers up to extremes by combining with the defensive fire around him to create a massive fire attack which rushes towards you.

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

As for using his final Earth + Black Ice effect he creates a portal in the sky above you sending countless rock-stars coated and strengthened by Black Ice making them more immune to lightning attacks.

[Doton: Iwa Kyohaku Hougeki] Earth release: Rock Stars Bombardment
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user summons a great amount of chakra into the sky where it gathers up earth to make a large rock boulder. The boulder then begins to break down creating rock windmill shurikens that rain down on the opponent making huge craters where they land.
Note:
♦ Can only be used 3x per battle.

I will show you the will of rock!
The energy doesn't "close in" on you. There is energy everywhere in this world, I simply grab hold of it and control it. Meaning that your movement would be restricted nearly instantly, meaning that drawing your sword and stabbing it into the ground would be impossible. It would have been impossible even if the energy was "closing in on you". Because that is just too much movement against a technique that restricts movement. 1-3 handseals would be realistic. w/e...

I stand there calmly on my energy cloud, seeing and sensing everything that is going on.
As the fire erupts around you and then you send the fire wind technique at me, I atract my attention to the earth chakra in the sky above me and charge energy into my hand, punching upwards:
(Yuuen Konki Shuuha)- Grand Energy Wave
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The upgraded version of the original energy wave. The user charges a great amount of pure chakra and releases it in a gargantuan burst of energy that has the force to push away an entire army and the power to shatter an entire rock that is as big as a house into pieces. Kiyoshi Masters can use this technique more extensively and even shoot it out through two hands.
~Must be at least a Kiyoshi General.
destroying the earth technique, as this happens, the fire-wind technique reaches me, and one of the lightning orbs simply react by touching the fire-wind technique, making them disappear. (even if strengthened by the defensive fire you had, it still doesn't make your fire-wind technique forbidden rank, being it is still S rank, one orb is enough to take it out. )
As the orb rushes to take out the fire-wind technique of yours, I create:
(Fuuton: Koujin Doragon) Wind Release: Dust Dragon
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates a dragon from highly compressed cutting wind chakra, and mixes it with a little earth, to give it a firm head, and a body filled with dust, the dragon is controlled by the user, as any other elemental dragons. Its firm head gives it protection against fire jutsu up to rank A.
Note:Lasts for 3 rounds.
Note: Only 2 times per battle.
Note:Can only be taught by Namikaze Naruto
as the orb takes out the fire-wind technique, suddenly my technique is racing through where your technique once was, heading straight towards you at really high speed.
As you are surrounded by the fire, you have no awareness of what is going on outside the circle of fire.
Not to forget that you are basically getting fried by your own technique whilst in there.

Since your fire technique is weakened by my universal song, my wind dragon is strong enough to take it out. So my dragons head would become molten because of the fire wall it passes through, increasing the initial damage it does.

Sry for the late reply.. I'm using a mobile-network -.-
 

Blizzàrd1

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The energy doesn't "close in" on you. There is energy everywhere in this world, I simply grab hold of it and control it. Meaning that your movement would be restricted nearly instantly, meaning that drawing your sword and stabbing it into the ground would be impossible. It would have been impossible even if the energy was "closing in on you". Because that is just too much movement against a technique that restricts movement. 1-3 handseals would be realistic. w/e...

I stand there calmly on my energy cloud, seeing and sensing everything that is going on.
As the fire erupts around you and then you send the fire wind technique at me, I atract my attention to the earth chakra in the sky above me and charge energy into my hand, punching upwards:
(Yuuen Konki Shuuha)- Grand Energy Wave
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The upgraded version of the original energy wave. The user charges a great amount of pure chakra and releases it in a gargantuan burst of energy that has the force to push away an entire army and the power to shatter an entire rock that is as big as a house into pieces. Kiyoshi Masters can use this technique more extensively and even shoot it out through two hands.
~Must be at least a Kiyoshi General.
destroying the earth technique, as this happens, the fire-wind technique reaches me, and one of the lightning orbs simply react by touching the fire-wind technique, making them disappear. (even if strengthened by the defensive fire you had, it still doesn't make your fire-wind technique forbidden rank, being it is still S rank, one orb is enough to take it out. )
As the orb rushes to take out the fire-wind technique of yours, I create:
(Fuuton: Koujin Doragon) Wind Release: Dust Dragon
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates a dragon from highly compressed cutting wind chakra, and mixes it with a little earth, to give it a firm head, and a body filled with dust, the dragon is controlled by the user, as any other elemental dragons. Its firm head gives it protection against fire jutsu up to rank A.
Note:Lasts for 3 rounds.
Note: Only 2 times per battle.
Note:Can only be taught by Namikaze Naruto
as the orb takes out the fire-wind technique, suddenly my technique is racing through where your technique once was, heading straight towards you at really high speed.
As you are surrounded by the fire, you have no awareness of what is going on outside the circle of fire.
Not to forget that you are basically getting fried by your own technique whilst in there.

Since your fire technique is weakened by my universal song, my wind dragon is strong enough to take it out. So my dragons head would become molten because of the fire wall it passes through, increasing the initial damage it does.

Sry for the late reply.. I'm using a mobile-network -.-
You said the spikes were growing inwards on me hence I assumed that there was enough space for them to grow and pierce me, Sorry I didnt understand what you meant by that.

Moving on right after releasing the fire technique, Blizzard makes a single hand-seal and almost screams out another Wind Jutsu, this happens when the dust dragon draws near and was done unaware of dragon's presence. As the wind is released it gets mixed with the flame burst making it an extremely powerful wind + fire combination which takes down your dragon even before it reaches Blizzard. Wind having the cutting ability disperses the dust while the fire eats out the wind in your jutsu.

[Fūton: Tenryuu no Hõukou] Wind Style: Swirling Wind Roar
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80
Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs and concentrating there fuuton chakra into the inhaled air and the lungs the user will then quickly form the dragon handseal and releases a Roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid. It will take a swirling wind/vortex form with small wind blades in it roatating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even through bones. It can also be used on multiple opponents.
An Example of Tenryuu no Houkou:

Note:
♦ Can only be used three, times per battle.
♦ The user must have, mastered wind.
♦ The user must be Kage rank or above to use this technique (due to the scale of this attack).
♦ Can only be taught by Lucifer.

The previous wind jutsu was enough to draw the sword out of earth and finishing the flames, Blizzard quickly uses the snow to his advantage creating a black snow leopard towards your right. (I am not sure if a weak version of wind will still approach you since it was mixed with another jutsu). The leoprad dashes at extreme speeds towards you to take you down.

[Hyouton: Kuroi Yuki Hyō] Ice Release: Black Snow Leopard
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 (+10 due to being formed Black Snow)
Description: the user, after having created black snow, forms 3 hand-seals and creates a large 10 foot tall leopard out of the black snow. The Black Snow Leopard is only capable of being formed on an area that has black snow already on it. The leopard, is incredibly fast, and stands at 5 feet when on all fours and is capable of taking Fire and Lightning Damage up to A Rank without melting. A Rank Fire and Lightning will damage the Black Snow Leopard, however it is capable of reforming 1 turn later as long as Black Snow Technique is still in play. S Ranked Fire or Lightning completely destroys the Black Snow Leopard. This is normally used when a quick attack is needed to unsettle an opponent, causing them to focus more on the leopard than the user from its Raw Speed. The Leopard moves at the speed of Rock Lee without weights as long as it remains running on Black Snow. When not on black snow, the Leopard runs at the speed equivalent to that of a normal leopard.
Note:
♦ Can only be used 2x per battle.
♦ Can only reform if Fire or Lightning (A Rank and below) hit the Leopard but are not enough to destroy it.
♦ Can only be used after Ice Release: Black Snow Technique
♦ Due to being formed of Black Snow, retains the Lightning Resistance of the technique and +10 damage.
♦ The Leopard, due to its sheer size, is still track-able by normal eyesight when running at Rock Lee Speed.
♦ reforming counts as one move.
♦ Must be taught by Oraan Nguyen
 

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You said the spikes were growing inwards on me hence I assumed that there was enough space for them to grow and pierce me, Sorry I didnt understand what you meant by that.

Moving on right after releasing the fire technique, Blizzard makes a single hand-seal and almost screams out another Wind Jutsu, this happens when the dust dragon draws near and was done unaware of dragon's presence. As the wind is released it gets mixed with the flame burst making it an extremely powerful wind + fire combination which takes down your dragon even before it reaches Blizzard. Wind having the cutting ability disperses the dust while the fire eats out the wind in your jutsu.

[Fūton: Tenryuu no Hõukou] Wind Style: Swirling Wind Roar
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80
Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs and concentrating there fuuton chakra into the inhaled air and the lungs the user will then quickly form the dragon handseal and releases a Roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid. It will take a swirling wind/vortex form with small wind blades in it roatating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even through bones. It can also be used on multiple opponents.
An Example of Tenryuu no Houkou:

Note:
♦ Can only be used three, times per battle.
♦ The user must have, mastered wind.
♦ The user must be Kage rank or above to use this technique (due to the scale of this attack).
♦ Can only be taught by Lucifer.

The previous wind jutsu was enough to draw the sword out of earth and finishing the flames, Blizzard quickly uses the snow to his advantage creating a black snow leopard towards your right. (I am not sure if a weak version of wind will still approach you since it was mixed with another jutsu). The leoprad dashes at extreme speeds towards you to take you down.

[Hyouton: Kuroi Yuki Hyō] Ice Release: Black Snow Leopard
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 (+10 due to being formed Black Snow)
Description: the user, after having created black snow, forms 3 hand-seals and creates a large 10 foot tall leopard out of the black snow. The Black Snow Leopard is only capable of being formed on an area that has black snow already on it. The leopard, is incredibly fast, and stands at 5 feet when on all fours and is capable of taking Fire and Lightning Damage up to A Rank without melting. A Rank Fire and Lightning will damage the Black Snow Leopard, however it is capable of reforming 1 turn later as long as Black Snow Technique is still in play. S Ranked Fire or Lightning completely destroys the Black Snow Leopard. This is normally used when a quick attack is needed to unsettle an opponent, causing them to focus more on the leopard than the user from its Raw Speed. The Leopard moves at the speed of Rock Lee without weights as long as it remains running on Black Snow. When not on black snow, the Leopard runs at the speed equivalent to that of a normal leopard.
Note:
♦ Can only be used 2x per battle.
♦ Can only reform if Fire or Lightning (A Rank and below) hit the Leopard but are not enough to destroy it.
♦ Can only be used after Ice Release: Black Snow Technique
♦ Due to being formed of Black Snow, retains the Lightning Resistance of the technique and +10 damage.
♦ The Leopard, due to its sheer size, is still track-able by normal eyesight when running at Rock Lee Speed.
♦ reforming counts as one move.
♦ Must be taught by Oraan Nguyen
"suddenly you are incased in a tube of pure energy which slowly starts growing spikes inwards into you."
The tube appears first, it is the spikes inside the tube that slowly appear later. You are unable to move -> you are stabbed by spikes.

Also, I call bullshit on your move.
You are inside a ring of fire. You have no awareness of your surroundings, yet you randomly use a jutsu without reasoning or reason that conveniently counters mine, which you don't even know is there. For all you know, I'm lying dead on the ground after getting hit by the earth spikes and the fire-wind technique.
Also, the fire burns pretty much all of the oxygen around you, so you inhaling a large amount of air for the wind technique, also bullshit.
"Done unaware of the wind dragon's presence".
How do you know you're not breaking the time-frame if you don't know if I used a jutsu or not.

Let's say I'm assassinating you from behind, you being completely unaware, oh you conveniently and randomly use Nagashi while walking down the street that paralyzes me as I close in? Same concept. Defeats whole purpose of tactic and stealth if anyone just reads the opponents whole move and uses jutsus to their advantage disregarding everything.

Another thing, you fire jutsu says it only disappears seconds AFTER the sword is taken out of the ground, which would mean, "Blizzard quickly uses the snow to his advantage creating a black snow leopard towards your right. " only starts seconds after the sword is taken out. Cause 1: you don't know where I am, cause you been inside the fire for the last 5-10 seconds, secondly you don't know if I'm even alive.

I'm gonna contact a mod to take a look at this.
 

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I agree with Mugi.

In this scenario, I'm not worried at all about your use of the tech to counter his dragon ( theoretically, you can justify attacking further by wanting to make sure he is dead ) and Mugi, "how do you know you won't break the timeframe" isn't an effectivee defense, but I do believe that when surrounded by flames it is hard to pull off a "draw in lots of air" technique.
 

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I agree with Mugi.

In this scenario, I'm not worried at all about your use of the tech to counter his dragon ( theoretically, you can justify attacking further by wanting to make sure he is dead ) and Mugi, "how do you know you won't break the timeframe" isn't an effectivee defense, but I do believe that when surrounded by flames it is hard to pull off a "draw in lots of air" technique.
Thanks. Note that he already performed a fire-wind technique from inside the circle, so whatever oxygen was in there was used up by that.
 

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Thanks. Note that he already performed a fire-wind technique from inside the circle, so whatever oxygen was in there was used up by that.
A basic point is if there wasn't enough oxygen there will be no fire, then when I used the last jutsu it did few things, one is used up much of my fire ring, like you said its weak, and it is in a shape of cylindrical chamber, I would be able to see through the fire but I never pointed that out, second it displaced air from near me and whenever that happens air current is form which tries to fill up that place providing me air for the second jutsu. But sure I messed up at the tube thing xd Thanks for the battle Mugi ;)
 

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A basic point is if there wasn't enough oxygen there will be no fire, then when I used the last jutsu it did few things, one is used up much of my fire ring, like you said its weak, and it is in a shape of cylindrical chamber, I would be able to see through the fire but I never pointed that out, second it displaced air from near me and whenever that happens air current is form which tries to fill up that place providing me air for the second jutsu. But sure I messed up at the tube thing xd Thanks for the battle Mugi ;)
Sorry for the parts where I complained about the moves. I tend to get like that when I'm not having fun during a battle.
Don't get me wrong, it was a good battle.

I should've been more clear about the energy tube, as you should've been more clear with the cylinder of fire you had(vision and all).

But you got to keep in mind when it comes to the fire, it gets more oxygen from outside of the cylinder, its just the inside that is been depleted of oxygen.

Anyway, good battle. Thanks for the challenge :)
 

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Sorry for the parts where I complained about the moves. I tend to get like that when I'm not having fun during a battle.
Don't get me wrong, it was a good battle.

I should've been more clear about the energy tube, as you should've been more clear with the cylinder of fire you had(vision and all).

But you got to keep in mind when it comes to the fire, it gets more oxygen from outside of the cylinder, its just the inside that is been depleted of oxygen.

Anyway, good battle. Thanks for the challenge :)
It was an honor to fight you, lets have icecream together sometimes. :ice:
 
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