Obito VS Pain

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Klaus

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Rei's Regs and Rules.
No Killing
Subs-Yeaa
Kai-Yeaa
Customs-Yeaa
Range- Mid
Terrain- Large Boat Middle of the Ocean.​
I start of course xD

lays resting in a sheet as he travels in a ship towards the unknown. Obito then feels a presence in the ship, he then stands and turns around and see's an orange haired person with the legendary Rinnegan eyes.

Obito: Ahhh Pain its been awhile. I thought Naruto had knocked your butt a few months ago.
 

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Deva: That jinchuuriki was troublesome, I admit, but Amegakure's god will always live on. Obito...you already know why i'm here, correct?

Pain's Animal path comes into view as he steps out from behind Deva path, their Rinnegan trained on Obito.
 

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Obito: Of course Pain, shall we begin?

As I say this I quickly activate my 1 tomoe sharingan showing through my mask. Then I gather chakra and begin to channel it to my throat.I then expel the water bullet at you and then move to concentrate chakra once again in my hands after doing so I materialize lightning from my gathered chakra and expel a lightning ball that I combine with my water bullet. It then heads at you. I then take a deep breathe preparing for a counter.

(Suiton: Teppoudama) - Water release: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.

(Raiton: Raikyu) - Lightning Release: Lightning Ball
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: By gathering chakra in their hands, the user can create a ball of electrical energy and launch it at the enemy.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
 
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As the electrified water bullet approaches, Deva waves his hand vertically and releases multiple blades of wind from his fingertips that come together to form one large blade. It not only splits your attack in half but also continues strait at you with b-rank strength. Then Animal throws 5 shuriken following the wind blade while Deva throws three wind-infused kunai above you so they would land on your head from above.

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
 

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As Obito see's his attack fails, he takes out several kunai's and throws them to interact and clash with the shuriken your animal path threw while at the same time taking a few steps back. Obito then makes a series of hand seals takes a kunai out and splits your attack into two, he then redirects back at you and as it travles back at you it stops the wind infuse kunai in there place. Obito then makes another hand seal and begins to expel a large fireblast at you.

(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated into a genuine-looking dragon. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.
 

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When Pain witnesses the wind blade being cut and redirected back to them, Animal claps his hands together and large circular marking appears behind the paths. From the markings a giant bird appears soaring over your attacks with the paths in its feet and its head tilted so it could see above and below itself. As the bird ascends, Deva spits large amount of earthy material which quickly takes the shape of a rock slab falling onto you with gravity speeding it up. Right after that he fires a wind vortex from his fist behind the rock to cause it to spin and become even more powerful from being backed by the wind.

(Kuchiyose no Jutsu: Kyojin Tori) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, linking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend against up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

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As Obito see's the Giant bird summon and giant earth stone falling towards him Obito quickly gathers his chakra into the palm of his hands and begins to generate a tornado of lightning that he uses as a whip and targets the great falling chunk of earth by hitting it a few times with the lightning tornado he destroys the earth chunk making it fall like little rock pieces. Obito then moves to gather fire chakra in his lungs and then channels it to his throat. After doing this Obito expels a great fire ball that begins to travel to both the deva and animal paths. Then Obito sends electrical essence to the clouds and makes a thunder bolt rain down on the paths and his summon.

(Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user generates lightning-based chakra in his/her palms that they can whip around in order to attack their opponent.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.
 
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Seeing you release a huge fireball towards Pain, Deva lightens the body of the giant bird as it performs a barrel roll maneuver in your direction, flying around the fireball while rapidly gaining speed in a short amount of time. The bird closes in as you send electricity into the sky, letting go of Deva and Animal as it dives into you with its jagged beak. The impact would send you flying off the front of the boat while the bird hovers in place where you used to be.

In case you can't picture a barrel roll
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(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user, if using this technique on a incoming object, will still be affected by some of the momentum carried by the incoming object but will not gain full damage due to drastically decreasing its weight.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.
 

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As I see you avoid my fire ball, I follow you using my sharingan and make a serious of hand seals releasing a powerful wind gust which blows your summon away before it hits me. Then as your summon is blown backwards (not much) I concentrate chakra in my throat and release a lightning spear which I direct at your summon as its about to hit I split it in four making the spear hit the summon four times One spear in his left wing the other his right wing one his stomach (or whatever) the other its head. This makes your summon dissapear in a puff of smoke.. Then I gather chakra once again and bite my thumb, as I do this I slam my hand on the ground and call forth Raijin.


(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

Kuchiyose no jutsu:Aokakesu:Raijin
Type: Summoning
Rank: S-Rank
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites their thumb, and begins to slams both of their hands onto the ground to call forth Raijin the boss of the Blue Jays. Raijin is pretty large for a normal Blue Jay, hes around half the size of Gamabunta but a little taller then his younger brother Suijin. Raijin's personality is quite rude similar to Gamabunta's, he doesn't aknowledge or obey anyone unless they are stronger than him, and at any time if the summoner shows a little weakness he will attack trying to kill him. Raijin looks are a lot similar to his younger brother Suijin, but the differance they have is Raijin's blue is darker, and he carries a Thunderbolt figure on his chest. The symbol was there since the day he was born, the Blue Bird Sage believes it to be a sign that Raijin will be the next lightning god.
Raijin's is known for his incredible manipulation of the lightning element. He can perform up to S-rank Lightning technique without any hand seals, effortlessly. His special ability is that his feathers are known to be special, and act as lightning rods, and are able to conduct electricity, and Raijin is thus completely impervious to lightning techniques B-rank and below.
when the opponent attacks Raijin with an B-rank Lightning and below technique, Raijin has the ability to absorb the lightning technique, not just being unaffected by it. Raijin can convert the lightning attack, using his natural ability to being resistant to lightning, and cover his entire body in a glaring shade of lightning, thus forming a electric field around his body.
The electric field formed by the absorption of the lightning attack can enhance Raijin's powers. Using the natural characteristics of lightning, when Raijin is bathed in the lightning chakra, for that turn, and only that turn, his speed|power|damage| is increased by 1x, making him more powerful by making use of lightning. After that turn, the effect wears away, unless the opponent shoots another lightning attack towards Raijin, and Raijin absorbs it, increasing his abilities again by another 1x. Therefore, if the opponent continuously shoot attacks and Raijin absorbs them, Raijin can become a menacing and powerful foe to deal with. With the abilities granted by the lightning field around Raijin, he can fly at faster speeds, and cause devastating damage upon impact

- Can only be summoned once per battle
- Stays on the field for 4 turns
-Raijin absorbs the lightning tech on that turn, and can use the ability in the next turn, thus he can only use it for a max of two times
-The absorbing ability doesn't increase that power of the jutsu he casts.
-All jutsu performed by him and his ability count towards the users move count.
- Must have signed the Blue Jay contract
- Can only be taught by Toshiro
 

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Dropping the weight of the giant bird works against Pain as the bird is halted in mid-air by the wind and left struggling to prevent itself from being blown too far back. The two paths dropped onto the boat, who are now behind the bird, brace themselves with chakra channeled through their feet almost short range from you. Taking a deep breath, Deva then exhales a intense fire stream towards you which gets close when the bird is struck by the lightning. During that, Animal jumps to his right while throwing 8 kunai at you.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.
 

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As Obito see's the fire stream come at him he makes a serious of hand seals and create a vortex of water around him. As He does this he makes the water tornado clash with the fire canceling both jutsus. Then he begins to concentrate his chakra and take out a kunai, he then waves his kunai and releases a wind arc that stops your kunai in mid-air. Then he jumps on top of Raijin and fly high in the air. Then he releases a large fireball aimed at the boat the boat then goes up in flames and would consume the Animal and Deva path if they don't abandon ship.

(Suiton: Mizu No Tatsumaki) - Water Style: Water Tornado
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: The user will wave the Ram → Horse → Bird hand seals and utilize water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Can only be performed if there is a water source near by.

(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
 

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A tip: Try to use the quickest method of defense without using unnecessary jutsu in the process. If too much time is spent defending, you leave yourself open and may not get the chance to get back on the offensive.

___________________________
The water and fire techniques colliding create a momentary cloud of steam between you and Deva but through Animal's eyes Deva sees clearly what you are doing behind it. As you take out your kunai, Deva points both hands in your direction, utilizing his gravitational abilities to pull you and Raijin towards him. He does so in such a way that Raijin would be behind you but not close enough to reach. He also extends a long black blade from his right arm which pierces through your head and into Raijin's neck. During these events, Animal watches closely at what is going on.

(Bensho Ten’in) - Universal Pull
Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Paths gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
 
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As I am pierced with the black blade and Raijin is too. My body transforms back into a piece of wood simbolizing it was just a a substitution technique. Then I appear behind animal path stabbing him one the back near to his heart. Then Obito creates a wind tornado and directs it at Deva path blowing him backwards.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.


(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
 

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As I am pierced with the black blade and Raijin is too. My body transforms back into a piece of wood simbolizing it was just a a substitution technique. Then I appear behind animal path stabbing him one the back near to his heart. Then Obito creates a wind tornado and directs it at Deva path blowing him backwards.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.


(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
The Rinnegan of both paths perceive the exact moment you replace yourself with a block of wood. Not fooled by a such a basic jutsu, Deva looks in Animal's direction to find you since Animal doesn't see you around Deva. As you appear and try to stab Animal, he drops down while spinning counterclockwise with his left leg extended, sweeping your legs out from under you. Then as you fall sideways he hops back quickly and summons a giant panda between you and him which falls on top of you, crushing you under its hard body.

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
(Kuchiyose no Jutsu: Kyojin Panda) - Summoning Technique: Giant Panda
Type: Supplementary
Rank: A -Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: It resembles a regular panda bear with the exception that it has a number of large piercings all over its body, wears a sash around its waist and possesses Rinnegan eyes. His skin is all covered in lumps and has a texture reminiscent or rock, a fact clearly in line with its abilities. The Giant Panda has the ability to harden its body creating a defensive barricade for its summoner and acting as a shield. It can block up to any A-Rank attack it can intercept completely with its body and can be sacrificed to defend against one S-Rank attack. It doesn't, however, have great moving speed or agility, being very slow to move around once summoned. Like all other animals summoned by Pain, the animal has a shared field of vision with Nagato.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
 

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As Obito sees the animal path go down and move to kick him he surrounds himself in an amor of lightning. This amor protects Obito from the counter clockwise kick and shocks the animal path paralyzing him momentously. As the animal is paralized Obito takes a kunai and thows it at him then he looks at Deva path and throws a kunai with a paper bomb attached. Then he reveals his intention to kill him, by doing this the Deva path is paralyzed in fear.

Good grief, die already, will you?

(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra
 

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As you protect yourself from the kick with a lightning shroud, Deva throws 4 kunai with exploding tags upwards with one hand while pointing the other at you, pulling you in an upwards arc right into the path of the kunais which explode as you get close to them. After that, Deva waves his hand down and sends your mangled body crashing into the floor 10 feet in front of him, ending the jutsu at that point. He then runs up to you with a dense sphere of water near his hand which he swings down on you with enough force to smash you through the floor and into the inner part of the ship. Animal is paralyzed watching this whole scene.

Deva: Show me what you are truly capable of. Holding back could mean your death.

(Bensho Ten’in) - Universal Pull
Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Paths gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
(Suiton: Ekitai no Eikyō) - Water Release: Liquid Impact
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: An very dense sphere of water is created in front of the user's hand or foot that is 3 meters in diameter. The sphere levitates near the user and is controlled using leg or arm motions that the sphere follows. It can be swung around to strike at enemies with enough force to shatter bones. It may also be shot at a distant target with a thrusting motion and on impact, the orb will lose its structure and release a torrent of water throughout the area.
-Usable 4 times per battle
 

Klaus

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As I feel my body being dragged by he force of Deva paths jutsu I transform my body into liquid to avoid direct damage from the kunais with explosive tag. Then as Deva throws me down I remain in liquid state to avoid another blast. As I feel the jutsu ends I remain inliquid state as Deva begins his water jutsu. Being in liquid state I avoid the attack and move mid range from Deva and animal path leaving the area where I was wet thanks to being in liquid state and Deva's lightning jutsu. I transform back to original state and gather chakra in my hands sending a wave of lightning through the floor towards you which travels along the water shocking Deva path.


(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

Holding back, no, your a tough opponent.

____

Not sure if this reply works. If it does lucky me, if not you win.
 

Ushiro

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It sort of works but you'd be chased and crushed by Deva as soon as you reform. My last tip: Perform faster jutsu and attack from different directions so your opponent would have less opportunities to counter or interrupt your move.

It was pretty amusing while it lasted. ^^ Let me know if you want to spar again and i could practice a bit with my other bio.
 
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