The terrain will be a open field lit up by midnight (im sure you will describe it in more detail) Behind you lies your castle and behind me lies a warped forest of some kind im sure.
The terrain will be a open field lit up by midnight (im sure you will describe it in more detail) Behind you lies your castle and behind me lies a warped forest of some kind im sure.
The night air was a cold weight, still and oppressive as a deafening silence settled over the battlefield. At the foot of the keep, Horus stood motionless, his gaze fixed on the small, dark figure across from him. A mere child hoping to stand as my equal? Horus thought, a cruel smile tugging at his lips. Pathetic. In a world this harsh, survival was a gift the boy had clearly squandered. This wouldn't be a duel; it would be a final, agonizing lesson in reality.
Flanking Horus were his primary sentinels. To his left, Caster, a spectral wraith shrouded in shifting, ink-black shadows. To his right, the Guardian, a towering knight encased in matte-black plate, its surface etched with veins of glowing blue energy that pulsed like a heartbeat.
"You see chaos and darkness as your allies," Horus’s voice cut through the stillness, cold and resonant. "Yet they are fickle. In the end, they only serve to usher you toward the grave. Death comes for us all."
As the last word left his lips, his eyes ignited with a rhythmic purple glow, revealing concentric rings that rippled within his irises (passive rinnegan). His hands moved in a blur of complex seals. Upon the final snap of his fingers, the earth groaned. Two massive stone coffins erupted from the soil, positioning themselves like monoliths between Horus and his prey. The lids fell with a heavy thud, and two figures stepped into the moonlight.
To the left emerged Akari, the embodiment of spirit. A titan of a man, he was clad in jagged, midnight-blue armor that looked like frozen lightning. In his grip was the white-hilted blade, Wado Ichimonji. To the right stood Yami, the embodiment of vitality. He was an imposing warrior who radiated a suffocating aura, his own midnight plate etched with intricate, swirling runes. Both figures were macabre sights, their bodies pierced by black rods that acted as conduits for Horus’s will. Yami drew his weapon, the legendary black blade, Yoru.
But the display of power didn't end there. As if responding to his master’s call, Caster raised a spectral hand. The ground around the boy, Oberon, began to fracture and heave. Tens....then hundreds.....of skeletal hands clawed their way through the dirt. The fallen, those who had already tasted Horus’s blade, rose once more in hollow servitude, a sea of the dead hungry to add one more soul to their ranks. Their movements a hoard aiming to consume Oberon.
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
(Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation - Horus (Necromancer for 2)
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 60 (-20 per resurrection per turn)
Damage: N/A
Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned.
Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules.
Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield.
Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs.
Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator.
Note: Edo Tensei can be used twice per battle.
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 5 per corpse (150) (-10 per turn)
Damage: N/A
Description: This technique is called the "ultimate earth-element resurrection technique" because it focuses upon using the earth itself as a medium to revive corpses. By utilising soil in the local ground, the user can revive the fallen present there in one of two ways. The first version allows the user to seemingly continuously resurrect a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy, capable of enduring little more than Taijutsu and D-Rank Ninjutsu. The amount of zombies raised is directly proportional to the chakra spent to search through the ground and awaken the corpse's remains. Some corpses may not be in a perfect state, being deteriorated or decomposed, in which case, earth will form the missing areas into functional parts. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all their skills from when alive, with the addition of a preset directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bound to the body nor can the user completely overcome the targets personality. In this case, the user needs access to both a large amount of chakra as well as the fresh, preserved corpse of the target. The limitation of this technique is that, while with Impure World Reincarnation one can summon the pre-prepared revived ninjas at any time and how many times one needs by summoning them, with this technique, the user can only use it once and cannot prepare it beforehand. This means that the user will either need to bring a sealed corpse and perform the technique in the midst of battle or perform it in a fallen enemy who will then be used for as long as is necessary. Another difference is that the revived ninja is not immune to damage and will not regenerate if damaged though injury is not enough to stop it and the corpse will continue to work and function while it has some way to do so. At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
Note: The technique can only be used once.
Note: First version will produce how many corpses the user is willing to pay chakra for, all of which will last until destroyed.
Note: Second version can only be used in one corpse and requires access to a corpse which will not be usable anymore once the technique or the battle ends but that can last while chakra is fueled to sustain it or the technique is ended.
Note: In either cases, defeating the caster of the technique ends the technique.
Note: To use a corpse, the user must have sealed it in an official fight, approved by an RP Moderator, linking to which, upon reviving, is mandatory.
(Kamikorosu: Bisento) – God Slayer: Brow Blade - Horus - NW only
Type: God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pole weapon wielded by the Samurai class now forged as a God-Slaying Tool. It is quite a large weapon, roughly six feet in length from the tip of its heavy curved blade to the bottom of the pole-staff. This particular Bisento was forged for Horus; because it is a product of certain Atavistic techniques it is bound to his soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.
Grace of Ishtar (Passive): Medics gain an increased 30% healing to all their abilities. Their healing techniques have a 20% chance to critically heal, causing them to heal for 100% increased healing.
Composite Healing (Passive): A Medic's healing techniques gain Composite Healing. This causes all healing to simultaneously heal Spiritual and Physical damage.
Embrace of Nannar (Active): At the cost of a move and a slot in the timeframe the user is able to heal all allies within mid-range of their position for 30 Health Points and cure them of all negative debuffs, as long as they can be cured. Usable once every four turns.
Rikudō Sennin no Hōgu) - Treasured Tools of the Sage of the Six Paths - Caster
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users on to the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.
(Bashōsen ) - Banana Palm Fan
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage.
Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.
Type: Weapon
Rank: S
Range: Short - Long
Chakra: N/a
Damage: (+20)
Description: The sword has a pure-white hilt with a circular handguard. The sheath is painted white, and the hardening line is suguha or straight blade. Wado Ichimonji is a Shinogi Zukuri style Katana that has a traditional yet still stunning pure-white ito wrapped around a gray samegawa covering the tsuka (hilt), leaving a traditional diamond-shaped pattern. The end has a nice, simplistic kashira of the same colour as the tsuba. The tsuba, or crossguard, also conveys a harmony of simplicity: It consists of a rounded oval thick tsuba from which the blade goes through, in a nice metallic golden colour. To once again convey the beautiful simplicity of this blade, the colours of the edge are divided in perfect equality. The inner bo-hi is a deep black, while the outer ha, or edge, is a shining white. The blade curves slightly towards the end, with a stunning sharp tip that cuts through foes.
This unique blade binds to the wielder's spirit creating a connection between the two. Due to this connection, the user's spiritual techniques flow from the blade will have their damage increased by 20 (Ronin, AF, etc). With the blade connected to the user, as long as it's in the users hand, it is also connected to their chakra network, attuned to the flow of the users chakra. Should an external entity disrupt of change the flow of chakra, the blade will release a surge of chakra through the user, rejecting the foreign entities. This surge is a spiritual surge of 60 chakra and can only be used twice per battle, with three turns between uses.
With the blade being bound to a persons spirit, those with the ability to control the Atavistic Flames can use the sword to draw on more of their spirit to further enhance the power of these flames. Up to three times per battle, the sword can cause the user to expend 10 spiritual health points to increase the power of an Atavistic Flame Kenjutsu by 20 additional damage (Stacking with the swords bonus though not bypassing buff limits). This can be once once every 2 turns. Once used, the user will regain 5 spiritual health per turn for 2 turns.
(Kinjutsu: Zōkyō no Omamori) - Forbidden Technique: Talisman of Augmentation
Type: Artifact Talisman
Rank: C/A
Range: N/A
Chakra: N/A (-10 per turn per Edo Tensei)
Damage: N/A (+20 damage to applied Specialty)
Description: A forbidden Talisman developed and used by a Kinjutsu user. It is considered the basic method of enhancing their Edo Tensei’s strength and reversing the drawbacks of a basic Edo Tensei constrained by its vessel. The Talisman of Augmentation reduces Breakout chance by 10%. The Talisman of Augmentation reverses all drawbacks associated with their Edo Tensei’s strength, enabling them to access the base state of their biography. In addition, the user is able to apply a +20 damage increase to the biography’s specializations as they see fit. Necromancer specialists are able to access the A-Rank application of the Talisman of Augmentation. The advanced version of this Talisman serves to increase the biography’s base attributes considerably. They move at 2 base speed levels higher than normal, all damage is increased by 10 Points, and Chakra present in all techniques is increased by 10. Edo Tensei affected by the Talisman of Augmentation do not have their personalities suppressed and are able to communicate as normal.
Note: The Talisman of Augmentation is available for all Kinjutsu users, specialist or not.
Note: Specialized damage bonus must be stated in the biography.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.
It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively
(Kinjutsu: Zōkyō no Omamori) - Forbidden Technique: Talisman of Augmentation
Type: Artifact Talisman
Rank: C/A
Range: N/A
Chakra: N/A (-10 per turn per Edo Tensei)
Damage: N/A (+20 damage to applied Specialty)
Description: A forbidden Talisman developed and used by a Kinjutsu user. It is considered the basic method of enhancing their Edo Tensei’s strength and reversing the drawbacks of a basic Edo Tensei constrained by its vessel. The Talisman of Augmentation reduces Breakout chance by 10%. The Talisman of Augmentation reverses all drawbacks associated with their Edo Tensei’s strength, enabling them to access the base state of their biography. In addition, the user is able to apply a +20 damage increase to the biography’s specializations as they see fit. Necromancer specialists are able to access the A-Rank application of the Talisman of Augmentation. The advanced version of this Talisman serves to increase the biography’s base attributes considerably. They move at 2 base speed levels higher than normal, all damage is increased by 10 Points, and Chakra present in all techniques is increased by 10. Edo Tensei affected by the Talisman of Augmentation do not have their personalities suppressed and are able to communicate as normal.
Note: The Talisman of Augmentation is available for all Kinjutsu users, specialist or not.
Note: Specialized damage bonus must be stated in the biography.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
The night air was a cold weight, still and oppressive as a deafening silence settled over the battlefield. At the foot of the keep, Horus stood motionless, his gaze fixed on the small, dark figure across from him. A mere child hoping to stand as my equal? Horus thought, a cruel smile tugging at his lips. Pathetic. In a world this harsh, survival was a gift the boy had clearly squandered. This wouldn't be a duel; it would be a final, agonizing lesson in reality.
Flanking Horus were his primary sentinels. To his left, Caster, a spectral wraith shrouded in shifting, ink-black shadows. To his right, the Guardian, a towering knight encased in matte-black plate, its surface etched with veins of glowing blue energy that pulsed like a heartbeat.
"You see chaos and darkness as your allies," Horus’s voice cut through the stillness, cold and resonant. "Yet they are fickle. In the end, they only serve to usher you toward the grave. Death comes for us all."
As the last word left his lips, his eyes ignited with a rhythmic purple glow, revealing concentric rings that rippled within his irises (passive rinnegan). His hands moved in a blur of complex seals. Upon the final snap of his fingers, the earth groaned. Two massive stone coffins erupted from the soil, positioning themselves like monoliths between Horus and his prey. The lids fell with a heavy thud, and two figures stepped into the moonlight.
To the left emerged Akari, the embodiment of spirit. A titan of a man, he was clad in jagged, midnight-blue armor that looked like frozen lightning. In his grip was the white-hilted blade, Wado Ichimonji. To the right stood Yami, the embodiment of vitality. He was an imposing warrior who radiated a suffocating aura, his own midnight plate etched with intricate, swirling runes. Both figures were macabre sights, their bodies pierced by black rods that acted as conduits for Horus’s will. Yami drew his weapon, the legendary black blade, Yoru.
But the display of power didn't end there. As if responding to his master’s call, Caster raised a spectral hand. The ground around the boy, Oberon, began to fracture and heave. Tens....then hundreds.....of skeletal hands clawed their way through the dirt. The fallen, those who had already tasted Horus’s blade, rose once more in hollow servitude, a sea of the dead hungry to add one more soul to their ranks. Their movements a hoard aiming to consume Oberon.
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
(Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation - Horus (Necromancer for 2)
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 60 (-20 per resurrection per turn)
Damage: N/A
Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned.
Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules.
Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield.
Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs.
Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator.
Note: Edo Tensei can be used twice per battle.
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 5 per corpse (150) (-10 per turn)
Damage: N/A
Description: This technique is called the "ultimate earth-element resurrection technique" because it focuses upon using the earth itself as a medium to revive corpses. By utilising soil in the local ground, the user can revive the fallen present there in one of two ways. The first version allows the user to seemingly continuously resurrect a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy, capable of enduring little more than Taijutsu and D-Rank Ninjutsu. The amount of zombies raised is directly proportional to the chakra spent to search through the ground and awaken the corpse's remains. Some corpses may not be in a perfect state, being deteriorated or decomposed, in which case, earth will form the missing areas into functional parts. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all their skills from when alive, with the addition of a preset directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bound to the body nor can the user completely overcome the targets personality. In this case, the user needs access to both a large amount of chakra as well as the fresh, preserved corpse of the target. The limitation of this technique is that, while with Impure World Reincarnation one can summon the pre-prepared revived ninjas at any time and how many times one needs by summoning them, with this technique, the user can only use it once and cannot prepare it beforehand. This means that the user will either need to bring a sealed corpse and perform the technique in the midst of battle or perform it in a fallen enemy who will then be used for as long as is necessary. Another difference is that the revived ninja is not immune to damage and will not regenerate if damaged though injury is not enough to stop it and the corpse will continue to work and function while it has some way to do so. At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
Note: The technique can only be used once.
Note: First version will produce how many corpses the user is willing to pay chakra for, all of which will last until destroyed.
Note: Second version can only be used in one corpse and requires access to a corpse which will not be usable anymore once the technique or the battle ends but that can last while chakra is fueled to sustain it or the technique is ended.
Note: In either cases, defeating the caster of the technique ends the technique.
Note: To use a corpse, the user must have sealed it in an official fight, approved by an RP Moderator, linking to which, upon reviving, is mandatory.
(Kamikorosu: Bisento) – God Slayer: Brow Blade - Horus - NW only
Type: God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pole weapon wielded by the Samurai class now forged as a God-Slaying Tool. It is quite a large weapon, roughly six feet in length from the tip of its heavy curved blade to the bottom of the pole-staff. This particular Bisento was forged for Horus; because it is a product of certain Atavistic techniques it is bound to his soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.
Grace of Ishtar (Passive): Medics gain an increased 30% healing to all their abilities. Their healing techniques have a 20% chance to critically heal, causing them to heal for 100% increased healing.
Composite Healing (Passive): A Medic's healing techniques gain Composite Healing. This causes all healing to simultaneously heal Spiritual and Physical damage.
Embrace of Nannar (Active): At the cost of a move and a slot in the timeframe the user is able to heal all allies within mid-range of their position for 30 Health Points and cure them of all negative debuffs, as long as they can be cured. Usable once every four turns.
Rikudō Sennin no Hōgu) - Treasured Tools of the Sage of the Six Paths - Caster
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users on to the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.
(Bashōsen ) - Banana Palm Fan
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage.
Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.
Type: Weapon
Rank: S
Range: Short - Long
Chakra: N/a
Damage: (+20)
Description: The sword has a pure-white hilt with a circular handguard. The sheath is painted white, and the hardening line is suguha or straight blade. Wado Ichimonji is a Shinogi Zukuri style Katana that has a traditional yet still stunning pure-white ito wrapped around a gray samegawa covering the tsuka (hilt), leaving a traditional diamond-shaped pattern. The end has a nice, simplistic kashira of the same colour as the tsuba. The tsuba, or crossguard, also conveys a harmony of simplicity: It consists of a rounded oval thick tsuba from which the blade goes through, in a nice metallic golden colour. To once again convey the beautiful simplicity of this blade, the colours of the edge are divided in perfect equality. The inner bo-hi is a deep black, while the outer ha, or edge, is a shining white. The blade curves slightly towards the end, with a stunning sharp tip that cuts through foes.
This unique blade binds to the wielder's spirit creating a connection between the two. Due to this connection, the user's spiritual techniques flow from the blade will have their damage increased by 20 (Ronin, AF, etc). With the blade connected to the user, as long as it's in the users hand, it is also connected to their chakra network, attuned to the flow of the users chakra. Should an external entity disrupt of change the flow of chakra, the blade will release a surge of chakra through the user, rejecting the foreign entities. This surge is a spiritual surge of 60 chakra and can only be used twice per battle, with three turns between uses.
With the blade being bound to a persons spirit, those with the ability to control the Atavistic Flames can use the sword to draw on more of their spirit to further enhance the power of these flames. Up to three times per battle, the sword can cause the user to expend 10 spiritual health points to increase the power of an Atavistic Flame Kenjutsu by 20 additional damage (Stacking with the swords bonus though not bypassing buff limits). This can be once once every 2 turns. Once used, the user will regain 5 spiritual health per turn for 2 turns.
(Kinjutsu: Zōkyō no Omamori) - Forbidden Technique: Talisman of Augmentation
Type: Artifact Talisman
Rank: C/A
Range: N/A
Chakra: N/A (-10 per turn per Edo Tensei)
Damage: N/A (+20 damage to applied Specialty)
Description: A forbidden Talisman developed and used by a Kinjutsu user. It is considered the basic method of enhancing their Edo Tensei’s strength and reversing the drawbacks of a basic Edo Tensei constrained by its vessel. The Talisman of Augmentation reduces Breakout chance by 10%. The Talisman of Augmentation reverses all drawbacks associated with their Edo Tensei’s strength, enabling them to access the base state of their biography. In addition, the user is able to apply a +20 damage increase to the biography’s specializations as they see fit. Necromancer specialists are able to access the A-Rank application of the Talisman of Augmentation. The advanced version of this Talisman serves to increase the biography’s base attributes considerably. They move at 2 base speed levels higher than normal, all damage is increased by 10 Points, and Chakra present in all techniques is increased by 10. Edo Tensei affected by the Talisman of Augmentation do not have their personalities suppressed and are able to communicate as normal.
Note: The Talisman of Augmentation is available for all Kinjutsu users, specialist or not.
Note: Specialized damage bonus must be stated in the biography.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.
It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively
(Kinjutsu: Zōkyō no Omamori) - Forbidden Technique: Talisman of Augmentation
Type: Artifact Talisman
Rank: C/A
Range: N/A
Chakra: N/A (-10 per turn per Edo Tensei)
Damage: N/A (+20 damage to applied Specialty)
Description: A forbidden Talisman developed and used by a Kinjutsu user. It is considered the basic method of enhancing their Edo Tensei’s strength and reversing the drawbacks of a basic Edo Tensei constrained by its vessel. The Talisman of Augmentation reduces Breakout chance by 10%. The Talisman of Augmentation reverses all drawbacks associated with their Edo Tensei’s strength, enabling them to access the base state of their biography. In addition, the user is able to apply a +20 damage increase to the biography’s specializations as they see fit. Necromancer specialists are able to access the A-Rank application of the Talisman of Augmentation. The advanced version of this Talisman serves to increase the biography’s base attributes considerably. They move at 2 base speed levels higher than normal, all damage is increased by 10 Points, and Chakra present in all techniques is increased by 10. Edo Tensei affected by the Talisman of Augmentation do not have their personalities suppressed and are able to communicate as normal.
Note: The Talisman of Augmentation is available for all Kinjutsu users, specialist or not.
Note: Specialized damage bonus must be stated in the biography.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
Oberon let out a manic laugh that seemed to echo through the moonlit night. "Of course death comes for us all! She is but the mistress to the void, in which all begin and all shall return!"
Activating his sonar skill as he hears the rumbling around him. Grimacing to what seems to be a disgusting look toward the zombies beginning to rise up from the earth.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill - Passive Activation
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
"You seem to be perfectly fine with perverting the voids design, as such I shall return all of them AND all of you to her!"
His wild grin returns as he rushes forward and leaps, using the face of a rising zombie as a spring board to flip backwards, crashing into the crowd of zombies behind him. Ducking low, he sweeps the legs of several zombies and as they tumble, he flips and brings down a crushing drop kick into the head of one.
Recovering swiftly, he spins and leaps gracefully from his low position, landing against the torso of another zombie, twisting its head off its shoulders with a single movement of his hands. His grin grew wider as he leapt, from shoulder to shoulder, decapitating heads with kicks and grappling twists.
Landing back into the center of the horde, Oberon dropped his center of gravity, his knees bent in a deep, immovable stance. With a slow, rhythmic inhale, Oberon reached across his body. He brought his right hand over his left, cupping them together near his right hip as if cradling a fragile glass sphere. Activating his Shinkaigan in the process and looking at Horus int he eye as he called out.
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
""I hope thou is ready to witness the majesty of the void and it's bottomless power!"
Thrusting his hands forward and using his right eye, he unleashes a dragon made up of a violent purple energy that is roughly the size of a small hut. This serpentine energy, spirals outward and around Oberon, tearing and crashing through the zombies around him.
(Dōjutsu: Tanjō no Saisho Ryū) – Eye Technique: Birth of the First Dragons
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+Chaos) Lightning + 20 = 80
Description: This technique falls under the Shinkaigan’s spatial energy manipulation and activated by the right eye to call energy directly from the Void. Birth of the First Dragons manifests a serpent-like dragon of purple miasma; unique to this technique is that unlike many other Shinkaigan techniques it is self-sustained, drawing upon the user’s Chakra reserves passively. The dragon can vary in size, from as small as an iguana to as large as a small hut. It is able to fly though and smash through physical targets, thus able to carry its user as well. It gains a 50% chance to randomly increase its damage potential by an additional 20. As it is composed of the Void and is intrinsically unstable the technique inherits random elemental weaknesses and strengths. Experiencing this technique directly during its creation, meaning sensing it through either one of the primary senses, or through an extrasensory ability, causes one to suffer from a 5 Sanity reduction. Birth of the First Dragons can be used thrice per battle, with a single turn between applications.
Laughing maniacally as the zombies crumbled within the miasma, the dragon rears up behind Oberon and roars.
"If you really did all this just to catch my attention, im flattered!"