[O.P.E.N] I need a nb Rival though......

Shady Doctor

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All out and shiz
We're on an 'island' that's 20m in radius and 30m upwards. Around it is the deep blue sea ofc...

Anyway, I want a rival on the base that I can alwaysfight and push each other to grow even further. I don't have anyone like that. :/ you have to be a fun, argue avoiding dude too. T_T
 

Yashiro

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I am that guy, dumb ass U_U

Who makes the first move? And Iori Yagami.
 

Shady Doctor

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I'll be using and . Post your bio in your counter

Using my lightning/Wind specialties from the update.
___________

Shunsui smirked at his former village mate as they stood mid range away from each other. With le rest of kumo already defeated, Shunsui knew that if he was able to take down Yashiro, then the title of the Captain commander and Kage of all villages would be confirmed. He cracked his neck on each side as his smirk grew into a light chuckle. Shunsui had no intentions of holding back whatsoever especially since Yashiro was now a member of of the scum kumo, ally or not, he no longer held the the same Village's headband. So, shall we begin? Shunsui says before performing the Ram hand seal while he channeled his chakra in the earth behind him causing the ground and everything on and around it to be sucked in towards the middle of a large pit whose center hole was 2m behind him. The sands of the pit suck Yashiro towards the middle hole where he will be buried alive in a deep pit of sand, suffocating, if not countered correctly. The pit has a radius of 5m.

Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

As the pit finished forming and Yashiro deals with it Shunsui using his specialty in wind quickly strings together 4 hand seals before exhaling his chakra infused wind towards Yashi's location creating a minor tornado, but still large compared to us, that travels over the pit cutting and damaging anything that manages to stand in its way. The minor tornado is a little over 2m wide and it crosses directly over my antlion.

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

 
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Yashiro

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I'll be using and . Post your bio in your counter

Using my lightning/Wind specialties from the update.
___________

Shunsui smirked at his former village mate as they stood mid range away from each other. With le rest of kumo already defeated, Shunsui knew that if he was able to take down Yashiro, then the title of the Captain commander and Kage of all villages would be confirmed. He cracked his neck on each side as his smirk grew into a light chuckle. Shunsui had no intentions of holding back whatsoever especially since Yashiro was now a member of of the scum kumo, ally or not, he no longer held the the same Village's headband. So, shall we begin? Shunsui says before performing the Ram hand seal while he channeled his chakra in the earth behind him causing the ground and everything on and around it to be sucked in towards the middle of a large pit whose center hole was 2m behind him. The sands of the pit suck Yashiro towards the middle hole where he will be buried alive in a deep pit of sand, suffocating, if not countered correctly. The pit has a radius of 5m.

Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

As the pit finished forming and Yashiro deals with it Shunsui using his specialty in wind quickly strings together 4 hand seals before exhaling his chakra infused wind towards Yashi's location creating a minor tornado, but still large compared to us, that travels over the pit cutting and damaging anything that manages to stand in its way. The minor tornado is a little over 2m wide and it crosses directly over my antlion.

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.


While standing before his rival who had left the cloud village to be amongst dirt, Iori felt nothing but shame for the poor man whom he once held dear to the heart, however Shunsui seems like he really means business this time around, and Iori will just act accordingly...

"This is the beginning of the end, the end for you old friend..."

As the duo exchange a couple of words, Iori notices Shunsui performing a handseal before feeling slight vibrations coming from the ground beneath his feet just as the pit seemingly starts to suck Iori inwards towards the center, which seems to be behind himself, Iori leaves no time for him to lose his balance and fall into the pit, and thus swiftly causes an upwards wind current to form just beneath his feet, Iori manipulates the current to lift himself into the air at about 3 meters high and move him forward, just out of range of the pit, as Iori is lifted into the air by the current, he lifts his hands slightly upwards as if he was manipulating the current with his hands, and says...

"You cannot defeat me Shunsui, you never could, and you never will...

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Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.



Iori then manipulates the current to gently drop him onto the ground out of reach of the earth that's effected by the pit, and just outside of short range of Shunsui, round about the time that Shunsui would be releasing the Slashing Tornado, Iori would then come to notice the tornado headed directly towards him and quickly stomps his right leg onto the ground and causes 3 pillars of blazing flames to emerge from the ground, the first pillar emerges just before Iori and intercepts the slashing tornado, the second one would form directly beneath Shunsui, and the third flaming pillar would emerge just behind Shunsui, just in case Shunsui is dumb enough to try and evade the pillar beneath him by jumping backwards.


Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

 
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Shady Doctor

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While standing before his rival who had left the cloud village to be amongst dirt, Iori felt nothing but shame for the poor man whom he once held dear to the heart, however Shunsui seems like he really means business this time around, and Iori will just act accordingly...

"This is the beginning of the end, the end for you old friend..."

As the duo exchange a couple of words, Iori notices Shunsui performing a handseal before feeling slight vibrations coming from the ground beneath his feet just as the pit seemingly starts to suck Iori inwards towards the center, which seems to be behind himself, Iori leaves no time for him to lose his balance and fall into the pit, and thus swiftly causes an upwards wind current to form just beneath his feet, Iori manipulates the current to lift himself into the air at about 3 meters high and move him forward, just out of range of the pit, as Iori is lifted into the air by the current, he lifts his hands slightly upwards as if he was manipulating the current with his hands, and says...

"You cannot defeat me Shunsui, you never could, and you never will...

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Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.



Iori then manipulates the current to gently drop him onto the ground out of reach of the earth that's effected by the pit, and just outside of short range of Shunsui, round about the time that Shunsui would be releasing the Slashing Tornado, Iori would then come to notice the tornado headed directly towards him and quickly stomps his right leg onto the ground and causes 3 pillars of blazing flames to emerge from the ground, the first pillar emerges just before Iori and intercepts the slashing tornado, the second one would form directly beneath Shunsui, and the third flaming pillar would emerge just behind Shunsui, just in case Shunsui is dumb enough to try and evade the pillar beneath him by jumping backwards.


Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.


You'd get kinda hurt by the wind. A-rank fire broken into 3 is like low b-rank or high c-ranks each. That's a low b/high c vs A rank wind. Ending in my wind hitting you with d rank strength...lol
________

As my wind heads at you in a quick fashion and bursts into a tornado, I feel a high degree of heat building directly below me the moment you land from your levitation. This prompts me to quickly maneuver away, knowing something hot was soon to erupt. Using wind chakra in my left hand, I blast a wind technique towards my left but aimed at the ground which let's me lift off the ground and be boosted off my feet a mere 3 feet and to the right 5 meters, successfully avoiding the damned fire from Hell. You having a giant pillar in your face which completely defends from my wind technique would have no sight of me when I move and land elegantly on my two feet..

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Once I've landed safely and quickly, I string together 4 hand seals and slam my palms on the surface of the earth which in turn let's me mold and manipulate it to my will. As you are hid behind the flame pillar (which should disperse on contact with my wind) the ground on the sides of you and the pillars area is formed into two huge pieces of a jaw before swiftly closing in on you. As they close in on you, you're stabbed by It's sharp earthen teeth before being crushed in the jaws completely. You've always been below me, brother. And shit hasn't changed since I left that Ratchet place you like to call home, or Kumo. Tch...

(Doton: Musaborudzuchi)
– Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.
 

Yashiro

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(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

The technique you used^

I don't believe in that shit of its either a weak B Rank or strong C Rank bull shit, that flame pillars technique is A Ranked as a whole, and 1 pillar would equal A Rank, 2 pillars would equal B Rank, and 3 pillars would equal C Rank each, the pillar before me would intercept your wind technique and both would cancel each other out. (C Rank Fire = B Rank Wind)

Class dismissed... :coffee:




As the earth starts erupting from the ground and makes an attempt at attacking Iori, He releases a whirling vortex of electricity all around himself, the vortex takes on the shape of a dragons head as it completely overpowers the earth jaws, crumbling every bit of it to dust and rendering it harmless to Iori, with the vortex still active as the pillars now disperse, Iori would catch sight of Shunsui, he then releases a bolt of lightning from the vortex aimed directly at Shusui's heart.

"Let's not play games, and just start this fight for real..."


Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.






Sorry about the lame reply, I was sort of in a hurry Lol.
 
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Shady Doctor

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(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

The technique you used^

I don't believe in that shit of its either a weak B Rank or strong C Rank bull shit, that flame pillars technique is A Ranked as a whole, and 1 pillar would equal A Rank, 2 pillars would equal B Rank, and 3 pillars would equal C Rank each, the pillar before me would intercept your wind technique and both would cancel each other out. (C Rank Fire = B Rank Wind)

Class dismissed... :coffee:




As the earth starts erupting from the ground and makes an attempt at attacking Iori, He releases a whirling vortex of electricity all around himself, the vortex takes on the shape of a dragons head as it completely overpowers the earth jaws, crumbling every bit of it to dust and rendering it harmless to Iori, with the vortex still active as the pillars now disperse, Iori would catch sight of Shunsui, he then releases a bolt of lightning from the vortex aimed directly at Shusui's heart.

"Let's not play games, and just start this fight for real..."


Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.






Sorry about the lame reply, I was sort of in a hurry Lol.

Oops I thought I used a different technique. Lol

______

As the lightning bolt is shot towards me from the body of the Dragon, I instantly react by taking my right hand from near my waist line and swinging it upwards diagonally from the right side of my waist to the upper left part of my shoulder. While doing the fluid motion I release a thin, long blade of intangible wind that burst at you with hast, following the same path as the motion my hand took. The wind blade easily rips through the lightning, rendering it useless before keeping a full speed attempt at your upper torso. A mere second after releasing the wind, I take out three explosive tagged kunai with my left hand and throw them at you, trailing the arc of the wind blade so they'll detonate once within 5m.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu..

The moment I release the wind and kunai in your direction, I dart off to my left, making a huge arc around you but making sure to stay within mid range of you while I test out your abilities. As I take off in my arc dash i, with my right hand, launch 2 wind infused kunai at you. One that heads directly at your right ribcage, while the other arcs upwards a few meters before diving down the pierce your skull.I am already fighting for real, Iori. You mean to tell me you aren't at your limits? ;)
 

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As the wind blade heads towards Iori rather fast with a set of explosive tagged kunai trailing it its shadow, Iori swiftly releases his water chakra into the ground beneath his feet and causes a pillar of water to erupt from the ground at a slight angle, the water pillar erupts at a good pace with good force, shooting Iori into the air in an arc towards Shunsui, Iori then performs a simple forward flip in mid air as he maneuvers himself to land exactly where Shunsui is as he starts running, after that flip he clenches his right fist and readies himself to strike Shunsui with a powerful punch directly to his face.

If you do not wanna fight me like a man, then I will bring the fight to you! Konoha Raiken!!!


Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.




Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

 

Shady Doctor

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As the wind blade heads towards Iori rather fast with a set of explosive tagged kunai trailing it its shadow, Iori swiftly releases his water chakra into the ground beneath his feet and causes a pillar of water to erupt from the ground at a slight angle, the water pillar erupts at a good pace with good force, shooting Iori into the air in an arc towards Shunsui, Iori then performs a simple forward flip in mid air as he maneuvers himself to land exactly where Shunsui is as he starts running, after that flip he clenches his right fist and readies himself to strike Shunsui with a powerful punch directly to his face.

If you do not wanna fight me like a man, then I will bring the fight to you! Konoha Raiken!!!


Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.




Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

Bro, you've been killed with wind infused kunai through your skull, guess you missed the part about the kunai doing an arc from upwards, where you propelled yourself.. but we'll continue..
_________

Come at me, bro...
Seeing you use your own water technique to propel yourself over the wind blade, I smirk at the fact you'd make yourself so open for a kill, what a Noob.. Though a noob being a Noob's rival is fitting.. The moment you launch yourself upwards I activate a spark within my body that does something great; boosts my next lightning technique +20 in an instant. You wouldn't be able to tell I did anything seeing as the spark of electricity takes no hand seals and shows no physical signs of activation. The moment the spark is activated I grab my sword from my left hip with my right hand, though as I'm unsheathing it I put my left hand on the hilt also, thus gripping it with both hands whilst channeling the boosted lightning through the blade of the sword. At this point you'd be above me in close range (about 3m) but without hesitation I, with both hands on my hilt, do a horizontal slash from left to right as you come down to deliver your punch. The slash is no ordinary slash though, it is boosted by my chakra and the strength of both of my hands thus giving it an ultimate amount of strength. The boosted lightning that is added to the blade makes the slash even more deadly, adding a +35 to the original Kendō technique, thus making it a whopping 95 damage points, easily outweighing the strength of a forbidden technique. This easily slashes you in half at your abdominal area with little room to counter or evade due to you being in mid air...


(Raiton: Ningen Denchi)-Lightning Release: Human Battery
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40 (+20 to A rank lightning and below)
Description: By generating electricity within his body, the user can increase the power of his next lightning jutsu. The electricity can also be discharged from the user's body to shock a nearby enemy. -Usable 4 times per battle
-No earth or wind jutsu while the charge is present
-Can only be taught by Shin-Akira.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+15 to kenjutsu and standard attacks +20)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

Kenjutsu: Kendō | Sword Arts: Way of the Sword
Type: Offensive/Supplementary/Defensive
Rank: A ( +15 +20)
Range: Short
Chakra: 30
Damage: 60
Description: Kendo is one of the most basic styles of kenjutsu. Even those not trained in kendo unknowingly use it. It is basically fighting with a sword while having both hands gripped on the handle. As said, very basic. This is only special, when in use by a kenjutsu master and specialist. Those with specialties in kenjutsu would normally only grip their sword with one hand when using their sword, as one hand is more than enough to overwhelm a normal opponent. However, when using Kendo, they will not only grip their sword with both hands, but will also flow an excessive amount of chakra into the blade of the sword. The chakra flowed through the sword is thin concentrated, translating into destructive and cutting power. With one slice, they can easily slice an opponents body straight through the middle with ease. It posseses enough power to shatter Earth Jutsu of the same rank, and will easy slice through a defence.
~Only usable by bio's that have a specialty in kenjutsu.
~Can only be used 4 times per conflict
 

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No, I am not killed, you said that your that as you dart off you unleash a kunai directly towards me, meaning it goes straight from you to me, and another kunai which you unleash in an arc upwards so that it would rain down into my head from above, both kunai were targeting me at my old position, I then state that I have the pillar emerge from the ground diagonally, so that it would shoot me diagonally upwards towards your position, meaning that the kunai moving straight would miss me as it goes below myself and meets a water pillar instead, and the airborne kunai would still be arcing in the air and about to rain down and also meet a water pillar instead of my skull, so basically I evade both kunai by going through the center of the two and directly towards you.




As Iori drops down from diagonally above Shunsui, he notices Shunsui unsheathing his sword, and almost instantly sees a slight bit of lightning crackling throughout the blade of Shunsui's sword, Iori while still holding his right clenched fist straight outwards towards Shunsui, decides to instead of deliver a powerful punch, he starts to charge his right fist with a vast amount of compressed wind chakra, and in a burst released the wind chakra and forms it into a large beam of compressed wind, that would easily overpower any lightning and/or sword technique, being it that the wind is more fierce and sharper than a blade and is able to cancel out the conductivity of any lightning technique of an equal size, then as the wind beam is released, due to the force behind the technique, it blows Iori back into mid range of Shunsui, as well as leave a few cuts and slight bleeding on Iori's right hand.

In the same fluid motion as Iori is being blown backwards and would come to meet the ground once again, Iori follows up by slamming his hands onto the ground as he lands, and causes a 5X5 block of earth all around Shunsui to drop 10 meters deep rather swiftly, Iori then quickly performs a set of handseals and creates a waterfall of spring water that falls from the all around the edges of the altered section of earth and into the trench where Shunsui might be, all in attempt to drown him...

I have always respected you for your great use of the sword, though you seem rather sloppy now, haven't had enough practice ehh?

If you did not come here prepared, then you do know this will be the end of you, don't you?!?! :leaf:



Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.
~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.




Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.




Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.

 

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No, I am not killed, you said that your that as you dart off you unleash a kunai directly towards me, meaning it goes straight from you to me, and another kunai which you unleash in an arc upwards so that it would rain down into my head from above, both kunai were targeting me at my old position, I then state that I have the pillar emerge from the ground diagonally, so that it would shoot me diagonally upwards towards your position, meaning that the kunai moving straight would miss me as it goes below myself and meets a water pillar instead, and the airborne kunai would still be arcing in the air and about to rain down and also meet a water pillar instead of my skull, so basically I evade both kunai by going through the center of the two and directly towards you.




As Iori drops down from diagonally above Shunsui, he notices Shunsui unsheathing his sword, and almost instantly sees a slight bit of lightning crackling throughout the blade of Shunsui's sword, Iori while still holding his right clenched fist straight outwards towards Shunsui, decides to instead of deliver a powerful punch, he starts to charge his right fist with a vast amount of compressed wind chakra, and in a burst released the wind chakra and forms it into a large beam of compressed wind, that would easily overpower any lightning and/or sword technique, being it that the wind is more fierce and sharper than a blade and is able to cancel out the conductivity of any lightning technique of an equal size, then as the wind beam is released, due to the force behind the technique, it blows Iori back into mid range of Shunsui, as well as leave a few cuts and slight bleeding on Iori's right hand.

In the same fluid motion as Iori is being blown backwards and would come to meet the ground once again, Iori follows up by slamming his hands onto the ground as he lands, and causes a 5X5 block of earth all around Shunsui to drop 10 meters deep rather swiftly, Iori then quickly performs a set of handseals and creates a waterfall of spring water that falls from the all around the edges of the altered section of earth and into the trench where Shunsui might be, all in attempt to drown him...

I have always respected you for your great use of the sword, though you seem rather sloppy now, haven't had enough practice ehh?

If you did not come here prepared, then you do know this will be the end of you, don't you?!?! :leaf:



Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.
~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.




Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.




Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.


As I swing my sword with the incredible power lying within its blade, I watch as you punch directly at my sword, releasing an all too familiar technique..the compressed beam of wind collides with the powered up sword and due to the elemental advantage it overpowers the blades power, just barely leaving 5 damage left in Its attacking ability. The sword flies out of my hand, launching over my left shoulder as the weakened beam goes straight into my chest and hits me head on... Having only a miniscule amount of power left, I simply tank the full brunt of the remaining 5 damage as it rips my Hoari open a bit, revealing my chest while I watch as you are sent flying back, taking 15 damage to your hand, three times as much damage than you just delivered to me... So, you're also one of the few to gain that technique eh? Interesting. As you land with your palms slammed on the earth mid range away from our last position, I suddenly feel the ground lower directly below me, dropping me down into a pit I'd some sort. Without any hesitation I use chakra throughout my body to merge with and become one with the earth directly below me, obviously unknown to you since I'm lowered into the pit, so you'd continue through with your water, uselessly using up chakra. While merged with the ground and you're weaving the hand seals for the water jutsu, I swiftly make my way 7m behind you, moving as fast as I would if I was at a full sprint.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

Unmerging with the ground undetected as you're further molding your water to fill the pit, I string together two of the fastest hand seals physically possible by me in order to insert my own chakra into your nervous system and take control over your senses. Before you know it, a full fledged maze with giant, 30m tall earthen walls jolts upwards and surrounds the terrain as if I used some sort of earth technique to turn the battlefield into a maze. The walls all have intricate snake designs on the and blood staining them as if many people had died on those very walls. In reality you'd be paralysed in place, while in your head you believe you're walking through the maze attempting to find a way out.. This leaves you open to any and every attack I have in mind, but why finish my prey now when I could lengthen the hunt? Heh.

(Genjutsu: Gensō no meiro) | Illusionary Arts : Illusionary Maze
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user performs the Tiger → Boar handseals and seems to dissolve into the air, at the same time the opponent will see a maze rise around him, trapping him in it. The opponent thinks he moves forwards trough the maze to find his way out, but in reality he stands frozen on his place, unable to move and making him vulnerable for attacks.
Note: Maze stays in place for 3 turns
Note: Can only be taught by -Severus Snape-

The moment I had finished the two hand seals and gotten the illusion erected, I take the initiative and attack. Just as you did, I deliver a straight forward jab at the air, yet just like you, it was no ordinary jab. I release highly compressed wind chakra out of my fist that bursts out at blistering speeds. The beam hits you in the middle of your back, severing your spine as it hits you. On the downside, I am launched backwards due to the force of the condensed wind, thus pushing myself back to about 12m apart from where the beam originally makes contact with you. Just as you previously did, I suffer from minor cuts on my hand, instantly revealing blood dripping from my right fist onto the brown of the earth.. I simply await you in a crouched position, left knee and left palm on the ground as I peer across the field to see if you had survived..

(Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam -
Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.

~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.
 

Yashiro

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After performing the waterfall basin technique and successfully filling the altered section of earth with water while also keeping his eyes on the trench, Iori notices the trench suddenly disappearing as large walls of earth emerge from the ground all around him, with snake designs all across it as well as old blood stains covering several parts of the now erected walls of earth, for a second that seemed possible but something just seemed to be a bit off, that got Iori thinking for a second, large walls emerge from the ground yet, it doesn't cause as much vibrations as it should, not much dust and dirt is formed as the walls emerge and last but not least, being a ninja whom has taken part in many wars...Iori was quite familiar with the smell of blood or old blood in this case, and the walls were not smelly at all, Iori could still smell the fresh air as he did a second ago, he seems to come up with the conclusion that this is an illusion, there was no other clear answer, he then doesn't waste a single second further and releases a full body surge of unfocused electricity through his entire body, the full body surge would dispel the illusion, and bring Iori back to reality where everything is once again as it was, as he awakens from the genjutsu, Iori hears the sound of blistering wind being build up from behind him and seems to be making its way to Iori as the sound of the wind gets louder as it approaches, he then harnesses the earths electrical fields and generates electricity beneath his feet, Iori then swiftly bounces off his right foot towards his left in a rather fast paced manor, quickly avoiding the devastating beam of wind while also making a 180 degree switch with his entire body so that he faces towards Shunsui, he moves just into mid ranged at about 8 meters from where the beam was targeted and faces Shunsui with nothing but a fierce look on his face...

This is where it gets interesting...

Iori then performs a single hand seal and causes a transparent dome of electricity to form all around him, that would cover a short ranged distance all around Iori's current location, he then gathers a large amount of water chakra from within his lungs and begins spewing out several bullets of water, that would proceed to mix with the electricity as it passes through the dome, thus causing the once water bullets to become bullets of pure storm, Iori releases 3 bullets in succession, one aimed for Shunsui's open chest, and the other 2 each targeting his legs, as all three bullets are unleashed, Iori also in a fluid motion takes out 2 explosive tagged kunai and also a regular kunai before tossing them towards Shunsui, he allows the 2 explosive tagged kunai to each aim towards flying just to the sides of Shunsui's head, and the regular kunai is thrown above Shunsui's head, so that it would pass by above him at about just a couple of feet above his head, once the 2 explosive tagged kunai are within range, Iori would proceed to detonate them.


Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty




Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.




Rank: A
Range: Short - Long
Type: Offensive
Chakra: 30
Damage: 60
Description: The user will first perform one handseal. As the handseal is completed a dome of lightning will form around the user. The lightning dome is transparent and thus doesn't block the vision of the user. After the dome forms the user will then gather water chakra in his lungs and repeatedly spew water bullets in front of them. As they spew the user will release the water chakra into the lightning. The water chakra mixes with the lightning and turns it into storm bullets, the maximum size of the water bullets are about six inches in length
-Usable thrice per battle.
-No Storm above A rank in the next turn.
-Can only be taught by -Yashiro-

 

Shady Doctor

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After performing the waterfall basin technique and successfully filling the altered section of earth with water while also keeping his eyes on the trench, Iori notices the trench suddenly disappearing as large walls of earth emerge from the ground all around him, with snake designs all across it as well as old blood stains covering several parts of the now erected walls of earth, for a second that seemed possible but something just seemed to be a bit off, that got Iori thinking for a second, large walls emerge from the ground yet, it doesn't cause as much vibrations as it should, not much dust and dirt is formed as the walls emerge and last but not least, being a ninja whom has taken part in many wars...Iori was quite familiar with the smell of blood or old blood in this case, and the walls were not smelly at all, Iori could still smell the fresh air as he did a second ago, he seems to come up with the conclusion that this is an illusion, there was no other clear answer, he then doesn't waste a single second further and releases a full body surge of unfocused electricity through his entire body, the full body surge would dispel the illusion, and bring Iori back to reality where everything is once again as it was, as he awakens from the genjutsu, Iori hears the sound of blistering wind being build up from behind him and seems to be making its way to Iori as the sound of the wind gets louder as it approaches, he then harnesses the earths electrical fields and generates electricity beneath his feet, Iori then swiftly bounces off his right foot towards his left in a rather fast paced manor, quickly avoiding the devastating beam of wind while also making a 180 degree switch with his entire body so that he faces towards Shunsui, he moves just into mid ranged at about 8 meters from where the beam was targeted and faces Shunsui with nothing but a fierce look on his face...

This is where it gets interesting...

Iori then performs a single hand seal and causes a transparent dome of electricity to form all around him, that would cover a short ranged distance all around Iori's current location, he then gathers a large amount of water chakra from within his lungs and begins spewing out several bullets of water, that would proceed to mix with the electricity as it passes through the dome, thus causing the once water bullets to become bullets of pure storm, Iori releases 3 bullets in succession, one aimed for Shunsui's open chest, and the other 2 each targeting his legs, as all three bullets are unleashed, Iori also in a fluid motion takes out 2 explosive tagged kunai and also a regular kunai before tossing them towards Shunsui, he allows the 2 explosive tagged kunai to each aim towards flying just to the sides of Shunsui's head, and the regular kunai is thrown above Shunsui's head, so that it would pass by above him at about just a couple of feet above his head, once the 2 explosive tagged kunai are within range, Iori would proceed to detonate them.


Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty




Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.




Rank: A
Range: Short - Long
Type: Offensive
Chakra: 30
Damage: 60
Description: The user will first perform one handseal. As the handseal is completed a dome of lightning will form around the user. The lightning dome is transparent and thus doesn't block the vision of the user. After the dome forms the user will then gather water chakra in his lungs and repeatedly spew water bullets in front of them. As they spew the user will release the water chakra into the lightning. The water chakra mixes with the lightning and turns it into storm bullets, the maximum size of the water bullets are about six inches in length
-Usable thrice per battle.
-No Storm above A rank in the next turn.
-Can only be taught by -Yashiro-


As Shunsui sees Iori do the single hand seal and begin spewing water bullets coated with electricity, he reacts without a seconds hesitation. He'd bite his thumb and slam his palms on the surface of the earth, thus allowing himself to summon the triple Rashômon as a defensive mechanism. Being the same rank as the storm technique, the triple Rashômon walls are dedcuced to large chunks while safely protecting Shunsui from any harm. As the walls get broken down in between the two rivals, Shunsui performs a single hand seal whilst taking a deep inhalation of air. During the inhalation of air he molds the wind with his Fuuton chakra before exhaling a compressed blast of intense wind. Upon leaving Shunsui's mouth the wind expands out and forwards with enough strength to level anything in its path. In perfect synchronization of releasing the wind Shunsui also grabs from within his robe four explosive tagged kunai in both his left and right hand which he throws in front of him to be carried away with the blast of wind. Within a second of the wind and kunai being released at once, the explosive tags explode and create a fiery vortex that goes along with the wind. The wind easily pushes with it all the debris from the triple Rashômon in order to create a storm of molten earth chunks and a vortex of wind and fire that covers an expansive range and swiftly closes in on Iori...

Then as Iori handles the combination of elements Shunsui uses the blood on his hand from the wind technique in order to sacrifice it and summon one of his Cubozao companions. Being summoned 3m to the left and 3m ahead of Shunsui was Raiton; a light blue, translucent box that stood about 6 feet tall and a few feet in width along with 4 long tentacles which all the boxes posses. After summoning Raiden to his side, Shunsui and Raiden keep their senses on point awaiting to see the reaction of Iori, knowing such a combination of attacks wasn't enough to kill him...


(Kuchiyose: Sanjū Rashōmon) - Summoning Technique: Triple Rashōmon
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

( Koukurage Kuchyose no Jutsu: Raiden ) Box Jellyfish Summoning Technique: Mamaragan
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents.
*While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes*
*In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves*
*Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release.
*The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not*
*The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison*
*No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play*
*Can only be summoned once per battle*
 
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