[NW Tourney] Ańbu Juniør vs Gutsy

Ańbu Juniør

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⌘ UNIVERSAL RULES

You can only use the bio you posted in your application or an update that dates from before the start of the tournament.

By default, the basic battle rules will be applied.

Each round will last a max of 7 days with a 24-hour reply limit. Opponents start 5 meters apart in the Rose Corridor.

During the third round, members can make use of all canon and custom Jutsu for any Ninjutsu fields they have access too, KG/AE/HA and CC abilities included. This also applies to any Taijutsu and Genjutsu fields they have as well. They are given a Sword, 2 Kunai or Shuriken, and 2 Explosive or Flash Tags.

All competitors are restricted to Jounin Ranked Speed. Health is reduced to Jounin levels and Chakra has been reduced to 1000. Previously used techniques, Summonings, Creations and similar passives are disabled as well.

All of the competitors previously eliminated are free to leave the Grounds or are capable of staying around to watch the remaining fights, able to post in the Dark Tower thread and comment on fights/interact with others in the landmark. None entrees are barred from the Tower now.

Kōtetsu Inuzuka

The Inuzuka had fallen asleep and overslept in his previous fight, causing him to lose. Now he was fighting for third place, and less likely to get his hands on a cure. Still, there was a reward to be had for reaching this far, and he intended to get his hands on something of worth. He was once again in the rose corridor, but this time he was joined by his Ninken,


Post your bio and I'll make the first move.
 

Ańbu Juniør

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Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding the High Breed were born, the High Breed, bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breed's are born with a more robust constitution, resulting in them being larger, stronger and faster than other breeds. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem solving abilities; and as a result of their advanced intellect they have gained the ability of articulation. Other talents include a healing factor, senses twice as strong as a normal Ninken's, and a greater synergy with their Inuzuka counterparts; resulting in fusion and transformation techniques used with a High Breed being a third larger, with time-limited fusion techniques having their duration increased by two turns. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result the High Breed were kept secret and many voted for their extermination, but in the end they were merely banished into the woods of Konohagakure, kept alive in case the clan should have need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings and experiences with each other, with such a deeply intimate bond being the absolute apex of a Inuzuka and Ninken bond. A High Breeds ability to 'smell' chakra is also unprecedented, far outstripping that of Ninken such as Akamaru as they are capable of accurately gauging the strength of opponents and techniques among other things. (To be explored further in techniques). Lastly, as a result of the selective breeding and genetic manipulation used to create High Breeds, many High Breeds have experienced genetic mutations, some more simple, such as heterochromia, others more noticeable such as having multiple tails, a paw that's far larger than others, exceptionally long claws and so on. The High Breed also hold a greater affinity to chakra than normal Ninken, ensuring that they excel at walking on water, tree climbing and chakra based Inuzuka techniques, with their actual chakra being dense and bountiful, holding a chakra supply equal to half of their Inuzuka partner and also possessing an affinity towards at least one element. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default, instead their supposed affinities are there to be explored in future techniques).

Note:
- Must either be posted in the users bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)
- Kuromaru - the only Ninken who has displayed articulation abilities to date, is a High Breed descendant, and is the result of an experiment to water down the thick blood of High Breeds to create a less talented, yet as a result more tame, and still somewhat remarkable Ninken.
- High Breeds receive a +20 damage boost to their Inuzuka techniques, and are a rank faster than their Inuzuka counterpart.
- High Breeds are capable of healing faster than normal Ninkens, on it's own this means little in battle, aside from the fact that they are capable of recovering from minor scratches over the course of three turns, and that they rarely suffer from fatigue, capable of running for days on end without tiring.

Type: Artifact
Rank: A
Range: Short
Chakra: N/A (-5 Per Transformation)
Damage: N/A
Description: Said to have once been regularly worn by the 29th Daijō-daijin, Sai Inuzuka, Chungsu’s Peace is a unique artifact made from chakra reactive metal that grants it unique transformative properties to lessen the sensory burden on individuals with enhanced senses. In its initial state, the black and white, birdlike domino mask simply serves to protect the user from blinding effects from bright lights. It’s only when the mask is transformed into one of its two forms that the passive abilities it possesses reveal themselves. The first ability grants the wearer passive immunity to all hindering sound techniques A rank and below, to include illusions triggered by sounds. The second ability grants the user passive immunity to foul stenches and strong odors, protecting them from inhaling airborne particulates such as fumes, vapors, poison gases, and airborne microorganisms that are either naturally occurring or the result of A-rank and below techniques. Once it's abilities have been used, the mask returns to its initial state.

Notes:
- Transforming the mask is passive and does not require a move slot. The mask can only take one form at a time.
- In its first form, the artifact can block A rank and below airborne particulates twice per arc.
- In its second form, the artifact can block A rank and below hindering sound waves twice per arc.
- The artifact's passive abilities recharge at the beginning of each arc.
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The Inuzuka's pack would be surrounding him. Before him stood Fūjin, who always acted as the vanguard. To his left stood the oldest of the three, Shiranui, with her shimmering white tails. To his right stood Ryūjin. The armor had disabled their fusion and Kōtetsu was in no position to reactivate it. He was at a disadvantage with his ninken exposed and unprotected, so they needed to act fast. He would take the initiative by performing a number of handseals before slamming his hands to the ground, creating a barrier that pushed his to the ground and rendered him immobile due to the massive pressure the barrier exerted.

As he did this, the three Ninken would begin their own movements. Shiranui would jump into the air at an angle away from her Inuzuka partner, gathering large amounts of chakra as she rapidly rotated her body. As she spun she would shape the chakra around her into a spear before diving back to the eath and drilling into it, sending her chakra into it in the form of two massive, spiraling beams of crimson chakra. The beams would burst from the earth at a 50-degree angle, doing massive damage to his body. As their sister attacked, Fūjin and Ryūjin fused together into a single entity, with Ryūjin being the main host. They would remain positioned in front of Kōtetsu as the increased their size to match his height (they grow to six feet).

Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

Type: Offensive/Defensive
Rank: S
Range: Short - Mid (Made short-range with a mid-range reach)
Chakra: 40
Damage: 80
Description: This is a technique developed by Caius of the Inuzuka clan. While gathering large amounts of chakra, the user will jump into the air and spin furiously and shape the chakra around him into a spear similarly to the second method of lightning release: ascending earth. He then dives down and drills straight into the ground, releasing the chakra under the targets, and shot upward or at an angle in the form of two large vertical columns made from the user's chakra, that spin at ferocious speeds as they rise, granting the columns piercing and shredding capabilities. Alternatively the columns can be used to shield the user and an ally.
-Can be used twice per battle
-No S-rank or above techniques next turn
-Can be performed by an Inuzuka or his ninken
-Physical contact with the ground must be made

Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Allows for two or more Ninken to fuse together to gain the size and strength increase signature to Inuzuka transformation techniques. Unlike most other transformations, the size increase is not static but is instead adaptable, allowing the fused Ninkens to freely shift between normal sizes up to giant summon sizes. Furthermore the fused entity is capable of producing additional limbs and appendages (No more than the sum of the unfused participants, i.e 2 Ninkens would have 8 legs total), and is also capable of increasing it's musculature for additional strength. Fused Ninken will gain a +20 damage boost to Inuzuka techniques, while also being capable of withstanding B rank and below physical attacks due to their enhanced musculature and fur, and holding the ability to shatter through B rank and below defences by increasing their size, or even just their density and weight. High Breeds who use this technique will have their healing factor increased greatly while in this state due to the shifting nature of this technique and the tremendous amounts of physical energy crammed into a single body, as a result they will be capable of regenerating from bruises, stab wounds and burns within the period of a turn, while more severe injuries such as shattered bones will require two turns to regenerate from. Along with this, they will gain the ability to perform minor changes to their bone and cartilaginous structure, such as alterations to accommodate for bipedal movement, elongate claws and fangs, and even the ability to alter the plates within their skulls to produce sprouting horns - however the changes will always be purely functional in nature, and unlike Kaguya's they will not hold the capacity to produce or manipulate bone to any exceptional degree.
Note:
- Last for four turns, five in the case of a High Breed.
- Merging requires to Ninken to be within a meter of each other, or direct physical contact.
- Can be used again to refresh the duration of this technique, or similar such combination transformations. Naturally this counts towards move and usage count.
- Can work alongside Double-Beast Head Transformation and other such Inuzuka techniques.
- In the case of only a single Ninken, the user can assist with this technique, producing a clone so as to reach similar effects. However the fusion will be less stable, and as such only last for half the time. (Rounded up (2 or 3 turns respectively))
- This technique will slowly begin to take its toll on a Ninken, should a Ninken enter into another transformation directly after this technique, or refresh it's duration, they will, after 5 turn enter a fatigued state that will leave them incapable of performing Inuzuka techniques above B rank or entering into an more transformative unions for three turns.
- Can only be taught by Scaze


The Cerebus Imitation - 1/5
 

Gutsy

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As Mandos stands before his foe, whom now has three ninken with him, he can more than reason, that he is an Inuzuka. Aside from this, he watched as his adversary performs a set of seals, and the moment he slams his hands upon the ground. The area around him pushed down on him, causing him to fall to his knees due to the immense pressure. While at approximately the same time, one of the ninken leapt into the air, while the two others seem to shape together. As this happens, Mandos would release a surge of energy that would flow through his body, to immediately cause a layer of holy fire to run across his body. This holy fire is solidified and extremely bright, to the point that it would blind those who witnesses it. As his body has turned into solidified holy fire, and as his adversaries ninken comes dropping down, he releases the technique, causing it to explode outwards in an omnidirectional blast, sending shards out, that would cut through his ninken and himself. While this explosion would strike his adversary and his ninken, it would also serve to counter the Multiple Infinite Embrace, while carrying Mandos towards his adversary, in shard form, where he would immediately turn back into his normal self, to strike his target.

At the same time as Mandos would use his obliteration technique, turning himself into the holy fire, releasing a bright light and blind his target and his ninken, It would trigger an effect, that would cause his adversary as well as his ninken to be caught within an illusion, where they see two massive trees of holy fire that would erupt around them, catching and engulfing them within its roots [Same timeframe as Obliteration]. Both the illusion would cause severe damage as they are being purified by the holy fire of the trees, while the shards that were shot out by Mandos would strike them all.

While his target and his ninken are trapped in the illusion taking the full damage of the obliteration technique, Mandos would appear in front of his target in human form, sword in his right hand, having barely traveled any distance. As he appears he would would immediately swing the sword horizontally, followed by subsequent slashes at his chest, before a final upwards strike to his face.

Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30
Damage: 60 + 30
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.

[Valinor Shû] The Trees of Valinor
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: 30 +30
Description: The technique is derived from the fabled Trees of Valinor, two mountainous trees that shined a bright silver and gold, to illuminate the world in myth. The technique is a unique kind, which adds a different aspect to other abilities stemming from the Silmarils. It essentially infuses additional silmarils into the techniques of holy fire, causing the light and brightness to be amplified, and while it entirely blinds its target, whenever someone witnesses the light of a Silmaril technique, they will be induced into a powerful illusion. The illusion using the brightness, and the radiated light and heat to lower their reaction time as the blinding affects them, while they are induced, into the illusion taking effect as the target catches a glimpse of the light, just momentarily before being blinded. As such, when they are caught, they will witness two mountainous trees erupting from the ground, two trees made of pure silmarils, that will grow large and entangle the target within its roots, as the crowns will cover the sky above. This will both blind and bind the opponent in place, making them incapable of moving, as the tree roots would begin to scorch, burn and purify them, affecting their mind as it inflicts great mental and physical pain throughout their body.
Note:
The technique is applied to the technique and happens in the same timeframe, however it costs a move
Can only be utilized three times per battle

( Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy.
 

Ańbu Juniør

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Didn't realize we had our CW and stuff, so I'm posting it here. Also the chakra drill and the barrier happen simultaneously, so I don't think you can set the holy fire tech to explode before he drills into the ground. I'm also not sure if you can reappear between myself and the ninken standing in front of me, but I'm also unsure if you'd be repelled by the fur armor. I'll leave that up to you.
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.

Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.


The Inuzuka was able to withstand the bright light given off by his opponent's technique due not only to the large, fused Ninken standing before him, but also due to his mask blocking out the light and preventing him from being blinded. His Ninken however, weren't that lucky, but their sight couldn't be compared to their other senses. After witnessing the light Kōtetsu and the fused Ninken before him found themselves in an illusion, but they also had the omnidirectional blast of chakra to worry about. Shiranui who had drilled into the earth, where she would be mentally instructed to remain by her brothers, would be safe from the effects of the light. In the illusion, the three would see two massive trees burst forth from the ground, but the Ninken would also smell the stink of the opponent's chakra on them. Just to be safe the two decided to defend from the omnidirectional blast as well as break the illusion in case one was placed. Standing between their pack brother and the blast, the fusion of Fūjin and Ryūjin channeled their chakra and released it throughout their body, causing all their hairs to stand on end and rapidly fluctuate, giving them the appearance of a large demon hound. This armor would protect them from the incoming attack by deflecting the fragmented holy fire to the sides and above, and also serve to flush the opponent's chakra form their system.

Simultaneously as the Ninken deployed their armor, Kōtetsu focused his own chakra throughout his body to transform it into steel. This transformation would not only break the illusion but would also go unnoticed due to a passive technique that was applied during the creation of the armor. The armor also served to protect the Inuzuka from any portion of the blast the Ninken in front of him couldn't deflect, but just in case it wasn't enough he passively applied a seal to his metallic body that would aid in the defense against energy-based attacks.

Type: Artifact
Rank: A
Range: Short
Chakra: N/A (-5 Per Transformation)
Damage: N/A
Description: Said to have once been regularly worn by the 29th Daijō-daijin, Sai Inuzuka, Chungsu’s Peace is a unique artifact made from chakra reactive metal that grants it unique transformative properties to lessen the sensory burden on individuals with enhanced senses. In its initial state, the black and white, birdlike domino mask simply serves to protect the user from blinding effects from bright lights. It’s only when the mask is transformed into one of its two forms that the passive abilities it possesses reveal themselves. The first ability grants the wearer passive immunity to all hindering sound techniques A rank and below, to include illusions triggered by sounds. The second ability grants the user passive immunity to foul stenches and strong odors, protecting them from inhaling airborne particulates such as fumes, vapors, poison gases, and airborne microorganisms that are either naturally occurring or the result of A-rank and below techniques. Once it's abilities have been used, the mask returns to its initial state.

Notes:
- Transforming the mask is passive and does not require a move slot. The mask can only take one form at a time.
- In its first form, the artifact can block A rank and below airborne particulates twice per arc.
- In its second form, the artifact can block A rank and below hindering sound waves twice per arc.
- The artifact's passive abilities recharge at the beginning of each arc.
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Type: Supplementary/Defensive/Offensive
Rank: S
Range: Self
Chakra: 40
Damage: 80 + 20 + 20 = 120
Description: A problem that many Inuzuka faced was how vulnerable their Ninken were in battle - Ninken were easily struck down by elemental attacks which essentially made them a liability. As such this technique was developed as a defense mechanism for Ninken so that they would be more resilient in fights. By channeling chakra to their skin and fur a Ninken is capable of causing all of their hairs to stand on end and, through use of chakra, force the erect hairs to vibrate at ferocious speeds. Visually a Ninken's fur will seem to spike up, and then once the vibration begins their figure will seem hazed, ethereal even, as their spiked fur rapidly fluctuates, giving rise to the image of a hellhound or demonic entity. Enemy techniques that come in contact with a Ninken under the influence of this technique will be shredded to pieces and forced to pass to the Ninken's side, leaving them unharmed. Even energy based techniques such as fire and lightning are neutralized by this defense, with the Ninken's engorged and strengthened flesh serving to protect against any heat or electrical based affliction while chakra will empower the Ninken's fur to become flame retardant. A Ninken is capable of fine tuning this technique as they wish, so that their Inuzuka partners can still freely come into contact with the user.
Notes:
- Functions as a standard armor, and is capable of defending a normal Ninken from A rank and below elemental attacks, anything greater however will destroy and overwhelm the defense. Normal Ninken will have their fur damaged by elemental attacks blocked through use of this technique, resulting in the armor weakening. High Breed Ninken however, as a result of their enhanced constitution will be capable of quickly growing their hair back and through the sacrificing of 20 chakra be capable of completely restoring the strength of the armor when it is damaged, requiring for the armour to be destroyed in one hit to neutralize this technique.
- Lasts for up to four turns, unless destroyed.
- Can only be used twice per Ninken, and a Ninken must wait two turns before utilizing this technique again.
- A Ninken can angle their hairs so that they will protect vulnerable spots such as the underside of their paws and the insides of their ears, although the prior is toughened through chakra as well.
- Gatsuuga/Gatenga techniques utilized by one clad in Fenrir's Armament will gain an additional rank, this works on A rank and below Gatsuuga variations, S rank and above will merely gain a flat +20 damage boost.
- Drains 10 chakra per turn.
- Naturally the armor will persist during transformations if the user has fur.

Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: A technique requiring the user to channel chakra across the targeted area of their body or the entirety of it. This technique is used after performing a jutsu which alters the state of the user's body through any form of Ninjutsu, allowing the user to channel chakra to the affected area & conceal it's appearance while still maintaining the traits of the original technique. This is a passive technique performed within the same timeframe as the original, timed so the opponent is left unaware of any transition made to the body. Applied to techniques that coat the user's body or merge with their skin with chakra, a prime example of this in effect is when performing "Earth Spear" which hardens the skin while also becoming much darker in colour, Leviathan's Deception retains the physical trait of the steel-like skin while concealing the change in colour, thus leaving the hardened skin to go unnoticed. Another usage allows the user to perform Leviathan's Deception when transitioning their entire body to a state of chakra that combines with it usually causing the user to lose their Solidity, this technique however allows the body to retain it's solid form & the user's original appearance while still being made up of pure chakra & keeping the traits of it i.e, the user manipulates their chakra across the body to convert it into pure fire, Leviathan's Deception retains the user's original form & anything that comes in contact with the user would simply "phase" through them while being burned, as such is fire's nature. The targeted area of the body after would simply "grow" back until complete. Strengths & Weaknesses of the original jutsu still apply while this is active.
- Requires a chakra cost of -5 each turn to sustain if the original jutsu lasts for more than a single turn.
- Cannot be used on jutsu that extend out form the body, such as "Doton: Hardening Technique"
- Taught by Method

Type: Supplementary
Rank: A-Rank
Range: Short - long
Chakra: 30
Damage:60
Description: A simple fuuinjutsu formula that is applied to a form of metal. This can be a basic weapon such as a sword, kunai or shield etc, or even metallic elements such as steel release. This formula is applied passively but to activate it's use costs one of the users 3 jutsu per turn. How this seal works is, much like the cannon sealing technique "( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method" it absorbs an element, only working on energy based elements such as fire or lightning. Though, instead of containing this element within the seal, instead in coverts the element and redistributes it through the metallic object, channeling it around it. For example, if this seal were applied to a sword, the user could activate the seal to draw in the lightning and have it then converted and redistributed around the sword, using the seal as a method of reshaping the technique and applying it as a coating around the sword. Like the cannon B rank seal, this can absorb up to S rank energy based elements, and reform them to coat the object the seal is applied to. This will only work on wind, lightning and fire based elements, and advanced variants such as typhoon or black lightning. This is possible much like how jiraiya was able to use the seal to absorb amaterasu, and advanced variant of fire. The limit to this is, that the seal can only coat the item it's placed on and not be manipulated further. It will coat the item for 1 turn. The formula can be applied to part of an object so as to not hurt the user when the coating is applied, for example, only applied to the blade of a sword, so the user can hold the handle without hurting themselves.

Note: Useable 4 times. Once applied to an object passively, it remains there until activated, when activated it counts as one of the uses, the passive application does not. Once activated the element will be absorbed in and redistributed coating the item within mere moments, last until the end of the users next turn.
Note: Can only be activated on one item or object at a time (such as one steel jutsu etc) and the seal can only be applied once to an object or seal.
Note: Once activated must wait 1 turn before activating again. No fuuinjutsu above A rank in the following turn.

With the smell of the opponent's chakra on their bodies gone, the Inuzuka would see his opponent appear before him in a puff of light, but he wasn't surprised. As the man swung his sword horizontally, possibly under the impression that they were still trapped in the illusion, Kōtetsu would raise his right arm vertically to deflect it away from his cloaked steel body. At the same time that he did this, he delivered three one knuckle punches in quick succession to the opponent's chest, targeting his heart specifically with his free arm. He would time the movement so that his deflection and attack would occur at the same time, leaving his opponent little time to react.

Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 20 + 15 = 115
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

The Cerebus Imitation - 2/5
Fenrir's Armament - 1/4
Glory of Galahad - 1/4
 

Gutsy

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Didn't realize we had our CW and stuff, so I'm posting it here. Also the chakra drill and the barrier happen simultaneously, so I don't think you can set the holy fire tech to explode before he drills into the ground. I'm also not sure if you can reappear between myself and the ninken standing in front of me, but I'm also unsure if you'd be repelled by the fur armor. I'll leave that up to you.
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.

Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.


The Inuzuka was able to withstand the bright light given off by his opponent's technique due not only to the large, fused Ninken standing before him, but also due to his mask blocking out the light and preventing him from being blinded. His Ninken however, weren't that lucky, but their sight couldn't be compared to their other senses. After witnessing the light Kōtetsu and the fused Ninken before him found themselves in an illusion, but they also had the omnidirectional blast of chakra to worry about. Shiranui who had drilled into the earth, where she would be mentally instructed to remain by her brothers, would be safe from the effects of the light. In the illusion, the three would see two massive trees burst forth from the ground, but the Ninken would also smell the stink of the opponent's chakra on them. Just to be safe the two decided to defend from the omnidirectional blast as well as break the illusion in case one was placed. Standing between their pack brother and the blast, the fusion of Fūjin and Ryūjin channeled their chakra and released it throughout their body, causing all their hairs to stand on end and rapidly fluctuate, giving them the appearance of a large demon hound. This armor would protect them from the incoming attack by deflecting the fragmented holy fire to the sides and above, and also serve to flush the opponent's chakra form their system.
Simultaneously as the Ninken deployed their armor, Kōtetsu focused his own chakra throughout his body to transform it into steel. This transformation would not only break the illusion but would also go unnoticed due to a passive technique that was applied during the creation of the armor. The armor also served to protect the Inuzuka from any portion of the blast the Ninken in front of him couldn't deflect, but just in case it wasn't enough he passively applied a seal to his metallic body that would aid in the defense against energy-based attacks.
Type: Artifact
Rank: A
Range: Short
Chakra: N/A (-5 Per Transformation)
Damage: N/A
Description: Said to have once been regularly worn by the 29th Daijō-daijin, Sai Inuzuka, Chungsu’s Peace is a unique artifact made from chakra reactive metal that grants it unique transformative properties to lessen the sensory burden on individuals with enhanced senses. In its initial state, the black and white, birdlike domino mask simply serves to protect the user from blinding effects from bright lights. It’s only when the mask is transformed into one of its two forms that the passive abilities it possesses reveal themselves. The first ability grants the wearer passive immunity to all hindering sound techniques A rank and below, to include illusions triggered by sounds. The second ability grants the user passive immunity to foul stenches and strong odors, protecting them from inhaling airborne particulates such as fumes, vapors, poison gases, and airborne microorganisms that are either naturally occurring or the result of A-rank and below techniques. Once it's abilities have been used, the mask returns to its initial state.
Notes:
- Transforming the mask is passive and does not require a move slot. The mask can only take one form at a time.
- In its first form, the artifact can block A rank and below airborne particulates twice per arc.
- In its second form, the artifact can block A rank and below hindering sound waves twice per arc.
- The artifact's passive abilities recharge at the beginning of each arc.
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Type: Supplementary/Defensive/Offensive
Rank: S
Range: Self
Chakra: 40
Damage: 80 + 20 + 20 = 120
Description: A problem that many Inuzuka faced was how vulnerable their Ninken were in battle - Ninken were easily struck down by elemental attacks which essentially made them a liability. As such this technique was developed as a defense mechanism for Ninken so that they would be more resilient in fights. By channeling chakra to their skin and fur a Ninken is capable of causing all of their hairs to stand on end and, through use of chakra, force the erect hairs to vibrate at ferocious speeds. Visually a Ninken's fur will seem to spike up, and then once the vibration begins their figure will seem hazed, ethereal even, as their spiked fur rapidly fluctuates, giving rise to the image of a hellhound or demonic entity. Enemy techniques that come in contact with a Ninken under the influence of this technique will be shredded to pieces and forced to pass to the Ninken's side, leaving them unharmed. Even energy based techniques such as fire and lightning are neutralized by this defense, with the Ninken's engorged and strengthened flesh serving to protect against any heat or electrical based affliction while chakra will empower the Ninken's fur to become flame retardant. A Ninken is capable of fine tuning this technique as they wish, so that their Inuzuka partners can still freely come into contact with the user.
Notes:
- Functions as a standard armor, and is capable of defending a normal Ninken from A rank and below elemental attacks, anything greater however will destroy and overwhelm the defense. Normal Ninken will have their fur damaged by elemental attacks blocked through use of this technique, resulting in the armor weakening. High Breed Ninken however, as a result of their enhanced constitution will be capable of quickly growing their hair back and through the sacrificing of 20 chakra be capable of completely restoring the strength of the armor when it is damaged, requiring for the armour to be destroyed in one hit to neutralize this technique.
- Lasts for up to four turns, unless destroyed.
- Can only be used twice per Ninken, and a Ninken must wait two turns before utilizing this technique again.
- A Ninken can angle their hairs so that they will protect vulnerable spots such as the underside of their paws and the insides of their ears, although the prior is toughened through chakra as well.
- Gatsuuga/Gatenga techniques utilized by one clad in Fenrir's Armament will gain an additional rank, this works on A rank and below Gatsuuga variations, S rank and above will merely gain a flat +20 damage boost.
- Drains 10 chakra per turn.
- Naturally the armor will persist during transformations if the user has fur.

Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: A technique requiring the user to channel chakra across the targeted area of their body or the entirety of it. This technique is used after performing a jutsu which alters the state of the user's body through any form of Ninjutsu, allowing the user to channel chakra to the affected area & conceal it's appearance while still maintaining the traits of the original technique. This is a passive technique performed within the same timeframe as the original, timed so the opponent is left unaware of any transition made to the body. Applied to techniques that coat the user's body or merge with their skin with chakra, a prime example of this in effect is when performing "Earth Spear" which hardens the skin while also becoming much darker in colour, Leviathan's Deception retains the physical trait of the steel-like skin while concealing the change in colour, thus leaving the hardened skin to go unnoticed. Another usage allows the user to perform Leviathan's Deception when transitioning their entire body to a state of chakra that combines with it usually causing the user to lose their Solidity, this technique however allows the body to retain it's solid form & the user's original appearance while still being made up of pure chakra & keeping the traits of it i.e, the user manipulates their chakra across the body to convert it into pure fire, Leviathan's Deception retains the user's original form & anything that comes in contact with the user would simply "phase" through them while being burned, as such is fire's nature. The targeted area of the body after would simply "grow" back until complete. Strengths & Weaknesses of the original jutsu still apply while this is active.
- Requires a chakra cost of -5 each turn to sustain if the original jutsu lasts for more than a single turn.
- Cannot be used on jutsu that extend out form the body, such as "Doton: Hardening Technique"
- Taught by Method

Type: Supplementary
Rank: A-Rank
Range: Short - long
Chakra: 30
Damage:60
Description: A simple fuuinjutsu formula that is applied to a form of metal. This can be a basic weapon such as a sword, kunai or shield etc, or even metallic elements such as steel release. This formula is applied passively but to activate it's use costs one of the users 3 jutsu per turn. How this seal works is, much like the cannon sealing technique "( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method" it absorbs an element, only working on energy based elements such as fire or lightning. Though, instead of containing this element within the seal, instead in coverts the element and redistributes it through the metallic object, channeling it around it. For example, if this seal were applied to a sword, the user could activate the seal to draw in the lightning and have it then converted and redistributed around the sword, using the seal as a method of reshaping the technique and applying it as a coating around the sword. Like the cannon B rank seal, this can absorb up to S rank energy based elements, and reform them to coat the object the seal is applied to. This will only work on wind, lightning and fire based elements, and advanced variants such as typhoon or black lightning. This is possible much like how jiraiya was able to use the seal to absorb amaterasu, and advanced variant of fire. The limit to this is, that the seal can only coat the item it's placed on and not be manipulated further. It will coat the item for 1 turn. The formula can be applied to part of an object so as to not hurt the user when the coating is applied, for example, only applied to the blade of a sword, so the user can hold the handle without hurting themselves.
Note: Useable 4 times. Once applied to an object passively, it remains there until activated, when activated it counts as one of the uses, the passive application does not. Once activated the element will be absorbed in and redistributed coating the item within mere moments, last until the end of the users next turn.
Note: Can only be activated on one item or object at a time (such as one steel jutsu etc) and the seal can only be applied once to an object or seal.
Note: Once activated must wait 1 turn before activating again. No fuuinjutsu above A rank in the following turn.

With the smell of the opponent's chakra on their bodies gone, the Inuzuka would see his opponent appear before him in a puff of light, but he wasn't surprised. As the man swung his sword horizontally, possibly under the impression that they were still trapped in the illusion, Kōtetsu would raise his right arm vertically to deflect it away from his cloaked steel body. At the same time that he did this, he delivered three one knuckle punches in quick succession to the opponent's chest, targeting his heart specifically with his free arm. He would time the movement so that his deflection and attack would occur at the same time, leaving his opponent little time to react.
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 20 + 15 = 115
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

The Cerebus Imitation - 2/5
Fenrir's Armament - 1/4
Glory of Galahad - 1/4
A few things id like to discuss.
 

Lord of Kaos

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There were a series of possible issues raised here, I'll try to go through them quickly with details.

The first was that the 3 Ninken and Kotetsu would be blinded by the light from Gutsy's Genjutsu, though this isn't really accurate; AJs first move starts with one of them jumping into the air and spinning, as customary with all Inuzuka techs, at the same time he makes seals and forms a barrier. By time this barrier forms, the Inuzuka would be spinning and unable to see the light from it. Kotetsu would also have his vision blocked due to the High Breed being in front of him, having a size of twice that of Akamaru who was already up to Kiba's chest/torso. Since they need to see the light for it to work, the dog burrowing into the ground as well as Kotetsu would be spared.

Gutsys second issue was the use of Fenrir as both a method to break the Gen as well as deflect the original technique used. Fenrir states: "As such this technique was developed as a defense mechanism for Ninken so that they would be more resilient in fights. By channeling chakra to their skin and fur a Ninken is capable of causing all of their hairs to stand on end" This is equivalent to a technique stating you channel chakra to all your skin and body to counter something, which we understand to be the basis of a chakra surge. This would not be invalid. With the high power it provides, it can also accurately block this.

The same can be argued for the Glory of Galahad technique, which due to the use of Fenrir Armament, does not need to deflect any damage but breaks the Genjutsu. I see no issues here. Continue @Gutsy @Ańbu Juniør
 
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Gutsy

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Thanks LoK.





As the Inuzuka and his ninken in front of him effectively resisted the illusionary prowess, as well as the omnidirectional blast. Mandos would revert to his normal state, as he would appear in front of the Inuzuka and his ninken. The moment in which he would revert into his normal self, he would be aware of the ninken that had dug underground, while the other two had turned into a large being that had used a form of protection. As he reverted into his normal state, he would immediately see and sense the incoming sword through his intent sensing, as he would immediately expend a considerable amount of his available chakra to enter a powerful state. One that would see him suddenly wear a white and black jumpsuit, while his hair and sclera would become white. As well as four truth-seeking orbs, which would appear in a horizontal circle around him, from his chest region, floating around him, and having two white nunchakus, consisting of the same abilities as the orbs. The immediate moment he would enter this state he would with his increased movement, well beyond the capabilities of his adversary both tracking and speed wise, reflexes and tracking capabilities, initiate a devastating attack. He would with this increase in speed, seemingly through the power of Yang State and Toyokumono, with unbelievable speed and precision, his one arm would almost instantly punch upwards with an open palm, slamming the mans clenched fist and sword upwards, sending the blade out of his hand, while he would strike his adversary in the stomach with an incredibly powerful knee strike, causing him to double over while followed by a strike with an elbow to the back of his head, as he would move around to the side of his adversary, all happening in what seems like the blink of an eye, perhaps even less. However, this is done through the power of Toyokumono which bends the space around him and his adversary towards him, allowing his attack to bend through any form of defense that he might muster, causing him to take an instantaneous strike to his stomach and back of his head, knocking him out on the spot after taking the direct strike, before being knocked unconscious from the sheer force and speed behind the attack, slamming him into the ground, breaking the floor in the process as well as his face. In addition to his devastating power, one if not multiple truth-seeking orbs would have struck the Inuzuka, in the process of the entire attack.


(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball [Reference – Activated when Yang State is activated]
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.

( Toyokumono ) – Toyokumono [Reference – Active when Yang State is entered]
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

Chakra: 1000 - [30 – 15, previous move] – 200 = 755

Health: 160
 

Gutsy

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As Mandos struck down his adversary with incredible speed and power, causing him to be knocked unconcious, he would immediately cause two of the truth-seeking orbs to be shaped into two large spears, that would slam down through his neck and spine as he would have fallen unconcious in front of Mandos. As the orbs would strike down on him, they would kill him instantly as the orbs would disintegrate him on the spot. As the Inuzuka would lose his life and be disintegrated, Mandos would assume that the fight would be done, expecting the adversaries ninken to accept defeat [Each orb deals 100 damage directly to you].

(Yoton Modo) - Yang State [Reference]
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball [Reference / Used this turn]
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.

( Toyokumono ) – Toyokumono [Reference]
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.

Chakra: 755 - 50 = 705
 
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