You must be registered for see images
Emer the Stampede (Asag): Emer has the base speed of 10 while capable of tracking x3 his base. Has access to the following skills up to S Rank: Earth Release, Wind Release, Taijutsu (including Bukijutsu etc), Akimichi Clan Hiden, Demonology and Heaven's Earth Release. Has all the perks innate to the Asag, with his Earth and Tai being +30 instead. Health is 200, 2000 Siris
Saph (Asag): Saph has the base speed of 8 while capable of tracking x2 his base. Has access to the following skills up to A Rank: Earth Release, Water Release, Taijutsu (including Bukijutsu etc), Demonology. Has all the perks innate to the Asag. Health is 160, 1600 Siris
Rube (Female Asag): Rube has the base speed of 8 while capable of tracking x2 her base. Has access to the following skills up to A Rank: Earth Release, Fire Release ,Taijutsu (including Bukijutsu etc), Demonology. Has all the perks innate to the Asag. Health is 160, 1600 Siris
It would seem as though the lady though she was strong enough to take on the trio, just who did she think she was? How dare she challenge those who served the gods. The trio of Asag didn't take this lightly. With a grunt to each other, they acted in sync to try and destroy the woman in a combination attack they had worked on for countless years. Emer made one sigil being a specialist, causing two enormous rock formations on either side of the woman and caused them to crush inwards on her, crushing her with tremendous force:
(Doton: Yama Eikyō) - Earth Release: Mountain SmashType: Offensive
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100+30+40=170
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100+30+40=170
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.
Saph would support them, acting in the same time frame, making a sigil of his own, turning the ground below their foe instantly into a liquid swamp which, due to it's watery state, binds their feet instantly but does not submerge them. This was done so that Emer's rock attack could crush this pesky human in one fell swoop:
( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden A
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.
Rank: A - Forbidden A
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.
Rube would not remain idle in this assault. She would place her hand on Emer, releasing a surge of Siris into him, empowering the attack even further aiming to finish their foe in one fell swoop:
(Akumagaku: Siris Tensõ no Jutsu) – Demonology: Siris Transfer Technique
(Akumagaku: Siris Tensõ no Jutsu) – Demonology: Siris Transfer Technique
Type: Supplementary
Rank: N/A (B)
Siris: N/A (Equivalent to the amount transferred)
Damage: N/A (+40/50 active damage to applied technique)
Description: A counterpart to the Chakra Transfer Technique that can be used by Arali. The user will effectively release their Siris onto another Arali, effectively transferring it. The technique has many uses, like restoring an ally’s Siris, releasing them from a Genjutsu, and to enhance the damage of a single technique. If used to augment the damage of a technique, the recipient of the Siris can boost on technique by adding +20 Siris to it which increases its damage by +40. Advanced Arali biographies, those that require a mission or test, are able to use an advanced application of this which enhances its Siris by +25 and +50 damage. The transfer can only be done with direct contact between user and target and restores the target’s Siris by up to 100 points per turn.
Note: Advanced B-Rank applications can only be used by Advanced Arali.
Note: Cannot be used to power the user’s own techniques, unless done so through a Beast of Tiamat.
Note: Usable 3 times per battle.
Rank: N/A (B)
Siris: N/A (Equivalent to the amount transferred)
Damage: N/A (+40/50 active damage to applied technique)
Description: A counterpart to the Chakra Transfer Technique that can be used by Arali. The user will effectively release their Siris onto another Arali, effectively transferring it. The technique has many uses, like restoring an ally’s Siris, releasing them from a Genjutsu, and to enhance the damage of a single technique. If used to augment the damage of a technique, the recipient of the Siris can boost on technique by adding +20 Siris to it which increases its damage by +40. Advanced Arali biographies, those that require a mission or test, are able to use an advanced application of this which enhances its Siris by +25 and +50 damage. The transfer can only be done with direct contact between user and target and restores the target’s Siris by up to 100 points per turn.
Note: Advanced B-Rank applications can only be used by Advanced Arali.
Note: Cannot be used to power the user’s own techniques, unless done so through a Beast of Tiamat.
Note: Usable 3 times per battle.
Note: This is a unique encounter for Mirai's story.