NOTICE: Naruto RP - Next Generation

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
As most of you are aware, Versuvio has updated the community on the future of Narutobase, detailing that this is the end of an era. What this means is that while the forums will not change, the overall site itself will. Some have already taken place, the removal of all manga and anime episodes hosted as well as the main page. Others, such as a domain name and more, are still to come. Because of these changes, it will allow the site to reopen registration, allow for more members to join and be able to find the site easier. To sum it up, more activity.

For the RP, this translates into more members to potentially join. I, as well as some of staff, see this as a way to clean some rules up and a chance to change some systems to both accommodate current members and potential new ones. After a night of discussions, I wanted to bring these possible changes up with the community as you will be the ones using them so I wanted to let you guys know early before anything is decided on concretely.

Some of the ideas I suggested are below with a short spoiler explaining the idea and aim of each. As always, feedback is encouraged and welcome if constructive. Bashing without constructive criticism will result in action being taken. That said, the suggestions are below in the spoiler (key points are bolded)
• 3 Ninja Paths for bios to use.
This is one of the easier suggestions to point out. Each Ninja generally falls under 1 of 3 main types: Gen, Nin or Tai Paths. The idea is to have bios follow a set path which allows you a degree of abilities to utilize. Nin allows you more elemental fields, Genjutsu allows for higher ranked Gens and Tai allows for higher ranked Tai. Specific paths offer specific abilities at their height. An example I used to demonstrate these were Kurenai, Kakashi and Might Guy (Keep in mind these are examples and not set in stone)

Kakashi, in the series, has 3 elements, some Tai and Gen knowledge but elements and his Doujutsu is where he shines. As a Nin Path, he'd be able to have 3 elements, and likely Gen and Tai at C or B rank.

Kurenai, in the series, has Genjutsu mastered to where she could cast a good genjutsu on an Uchiha member. She'd have Gen mastered and Tai at C or B rank and 1-2 elements

Might Guy is the opposite and had a Uchiha shook of his Tai as well as having high feats. He'd have Tai mastered and 1-2 elements with Gen at C or B rank.

As you see, the paths would allow your bio to actually be more specialized in what you do and while everyone loses access to every element, this change being universal means no one person benefits from this than another (the case of canon bios will be addressed below).


• Point System, similar to Call of Duty Black Ops were your abilities add up to points

This one is more risky, but has a bigger payout imo; by implementing a point system, it allows users to mix and match abilities even more than the current rules allow. Every KG/HA/AE, AN, Mode, and Universal ability would have a set point value and bios can have a certain allowed number of Bio points to use. By mixing and matching abilities, you are able to hit different combinations. Because this system would replace the KG+AN+Mode based one or the Dual Ability path, you gain the chance to have more on a bio than currently. But, as this would work in tandem with the previous suggestion, some abilities would be restricted based on your Ninja Path (i.e. MS requiring Gen Path, EIG requiring Tai, etc). Basic abilities will not have any set price BUT you could drop one you don't wish to have for more available points, such as a Tai Path bio dropping Gen to allow for enough points to have SHB and EIG. Set values and limits are still in discussion.​

• Damage system revamp
One of the easier changes, I think we can all agree that damage has been difficult to deal with over the years. Even now, we have a guide that's difficult to use or agree on. I suggest redoing damage to where it follows a logical progression system; S rank vs A rank will yield the resulting difference and not an A rank. This will require damage values to potentially change and damage rules to use an actual subtraction system to make more sense. 80 vs 60 would yield a 20 damage attack continuing. Because of this, customs will have to change (noted below).​

• Meaningful stats that can be used
This may be a personal wish, but I'd prefer the RP to remove ambiguously judged things that could differ based on who checks it. Such as "how many handseals can 1 perform before my Taijutsu attack lands if I'm 6 meters away?" Or "how fast is this jutsu moving? It just says lightning speed". This would allow us to remove a need for a lot of checks because we'd know what we can and can't do speed wise. We currently have a lot of stats in place: Tracking, Speed, Chakra, and Health all vary based on your rank and trainings. I feel as if Handseal speed could be added to this and, again in tandem with the first two suggestions, a Ninjutsu, Taijutsu and Genjutsu stat. These stats could determine how many elements or how high the rank you can use for a field. A stat system could fully work with the first two suggestions or a modified version working with one or both those suggestions could occur, but it's a change I'd personally like to see.

• Specialty edits to reflect the first 2 suggestions
Easy to understand, slight changes to how specialties work. The Primary ones could be applied to the Paths you choose while the secondary and unique ones stay as are. Increase the number available for each, and make more variable ones.

• Removal of Canon bios and opening of their abilities
another self explanatory idea, though I should say first I'm not against the allowing of canon bios. However, I know some are (and some want them to stay). So, this is more of a question for everyone: should they remain as is or in limited form

•Customs Reevaluation
Perhaps the biggest piece here for some, lemme say now NO ONE WILL LOSE THEIR CUSTOMS UNLESS THEY WANT TO. With that said, because damage will,change and other rules may as well, you may find yourself with a bunch of outdated customs or ones that no longer are usable or applicable or w.e. So, the idea is to soft reboot the custom system. What this means is a closing of all threads and "opening" of all concepts previously restricted to some people, such as Acid Release or Butterfly contract. This will allow those old CE and Contracts to become more available as everyone current custom counter is reset at 0.

HOWEVER, you retain the rights to your ideas; if you wish to resubmit previously approved customs of yours, a thread to do so will be made and ideally checked first. If you wish to forgo a custom or idea, simple do not resubmit it and it will become "dropped". If someone else submits it, you have the right to have it declined or give permission.

In line with this, I wish to raise Custom limits while limiting the chances to mule customs for others. I have no set plan for this, but it's an idea I have still.​
 

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Points

I think my only concern is that people are going to be forced into roleplaying a style they don't necessarily like. Moofy, being the prime example of this, achieved something fun and relatively unique. It really depends on how this point system plays out. While the points, presenting the opportunity to totally remove canon bios, offer a lot of potential, they shouldn't be used as limitations disguised as customization.

I just got Hamura not even a month ago. And while the prospect of removing the canon bio and boiling it down to its constituent abilities (Shikotsumyaku/Tenseigan/Byakugan/5 Elements from Six Paths Senjutsu) is appealing to a customization standpoint, not being able to reassemble the bio's abilities on a single custom bio is itself limiting. It eliminates the ability to recreate Madara bios, who have EMS and Rinnegan in a single entity. It also kills off the Rinnegan as the evolution of the Sharingan.

One should be able to emulate a canon bio's abilities. If we remove canon bios, that shouldn't mean a Madara bio can't be created with exactly what it had in canon. Likewise, someone should be able to have a canon bio still.

I don't want to see something presented as more customization actually be limitations in disguise.

Damage and Customs

I'm all for creating a consistent system for damage and chakra. Resbumitting ideas gives people a chance to give things a facelift for their customs, or outright leave them in the dust and forgotten about.

Honestly, I think damage is mostly fine. It's not perfect, but its gotten us to 2018 and can get us for longer. We really don't have the manpower to check tons of customs. Especially when the entire staff isn't allowed to participate in it (I still have customs pending from last month).

My only concern for this is the massive wave of customs that would have to be rechecked. Custom checks are already too slow. We get at most 2 cycles in a month, sometimes even less (June/July). So it would need to be a all hands on deck sort of situation to really address the massive influx.

Stats

Not a big fan. I feel like the stats on NB (health, chakra, speed, tracking) are suitable.
 
Last edited:

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,799
Kin
1,031💸
Kumi
5,322💴
Trait Points
80⚔️
Alright so let me start off by saying this, thanks for come to the community first with these suggestions and while I understand with the site changing – this a perfect chance for the rp to grow as well but there are some things that a lot of us behind the scenes are already becoming quite worried about beforehand. With the said; allow me to personally address each suggestion mentioned in the spoiler.

3 Ninja Paths for bios to use: Now while this suggestion sounds new and innovated, can’t we already do this on our own though? A person currently in the rp isn’t forced to use all the abilities that they currently have. A perfect example is when Penguin had his Tobirama bio before and only had water release on it. So this suggestion already exists in some shape or form, it’s just people prefer to have access to whatever suites them the best – and this just restricts them to now having to pick whatever path they want their character to follow. Personally I’m not a fan of it and thus don’t agree with it.

Point System: This is one of the bigger gambols ya’ll have suggested – and while I can see the potential in it; Im gonna still have to disagree with it as the system we have is fine as is and this one to sounds even more restricted cause lets say Mangekyo costs like…idk 20 points and as a Kage (assuming this) has 50 points, it sounds pretty much the same as the old system where as it’s fine as it is. Unless you can prove to me that this can increase the abilities a person has even more then I’m gonna have to disagree.

Damage system[: Hmmmmmmm I don’t have much to say about this one because with me; how the damage system is atm is “fine” as it is and makes sense. Having to do this will of course trigger one of the suggestions but ill get to it when it’s time for that. Once again, not a fan of it and disagree with it.

Meaningful stats that can be used: Oh boy, opening this can of worms again. For me personally? It’s 50/50 as it can be used with the current system without implementing the 3 ninja paths bios idea. So really depends on what how you do it.

Specialty edits to reflect the first 2 suggestions: You guys just brought the new specialty edits no more than a month ago and some people still have troubles with it; instead of editing it to suit the new 3 bio paths why not just refine what you already have and make it less complicated in terms of the wording.

Removal of Canon bios and opening of their abilities: Im neutral on this and don’t have much to say because im not a huge user of canon bios but I understand some people like their canon characters so Ill just leave this up to yall to decide.

Customs Reevaluation: No. Just leave customs as it is; ya’ll can barely handle the current cycles happening on NB as it is (not saying this as an insult or disrespect) but now you want to overhaul the customs? Nah, that will just make things even slower as now most if not ALL people will be forced to resubmit their customs and it will be a long and tedious process for no reason. Just leave customs as they are.
 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
Keep just get rid of cannon bios and all ablilies available on custom and that get good enough lol no need to do a whole revamp when we just got new specialties and stuff and customs are backed up
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
-Damage change
-Custom reevaluation/check/w.e word best fits

The above im down for. Especially the damage system. It would make fights easier fr.

-Specialty edits
-Bio Paths
-Stats
-Point system
-Canon bios removed

These i dont like. I'll post more later
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,994
Kin
11,034💸
Kumi
82,178💴
Trait Points
0⚔️
Awards
• 3 Ninja Paths for bios to use.
This is one of the easier suggestions to point out. Each Ninja generally falls under 1 of 3 main types: Gen, Nin or Tai Paths. The idea is to have bios follow a set path which allows you a degree of abilities to utilize. Nin allows you more elemental fields, Genjutsu allows for higher ranked Gens and Tai allows for higher ranked Tai. Specific paths offer specific abilities at their height. An example I used to demonstrate these were Kurenai, Kakashi and Might Guy (Keep in mind these are examples and not set in stone)

Kakashi, in the series, has 3 elements, some Tai and Gen knowledge but elements and his Doujutsu is where he shines. As a Nin Path, he'd be able to have 3 elements, and likely Gen and Tai at C or B rank.

Kurenai, in the series, has Genjutsu mastered to where she could cast a good genjutsu on an Uchiha member. She'd have Gen mastered and Tai at C or B rank and 1-2 elements

Might Guy is the opposite and had a Uchiha shook of his Tai as well as having high feats. He'd have Tai mastered and 1-2 elements with Gen at C or B rank.

As you see, the paths would allow your bio to actually be more specialized in what you do and while everyone loses access to every element, this change being universal means no one person benefits from this than another (the case of canon bios will be addressed below).
Sounds interesting, dual abilities aside though what happens if your custom bio is the offspring of two ninja paths that sorta created that concept in the first place. Pick one i guess? What happens with Yin/Yang in conjunction with this, Yin would probably give vast advantage to the Genjutsu path crowd while Yang will most likely benefit the Taijutsu path. What happens to HA's KG's you want on say a ninjutsu path bio but heavily relies on another path? Could sorta fill in some grey zones here and there i think.


• Point System, similar to Call of Duty Black Ops were your abilities add up to points

This one is more risky, but has a bigger payout imo; by implementing a point system, it allows users to mix and match abilities even more than the current rules allow. Every KG/HA/AE, AN, Mode, and Universal ability would have a set point value and bios can have a certain allowed number of Bio points to use. By mixing and matching abilities, you are able to hit different combinations. Because this system would replace the KG+AN+Mode based one or the Dual Ability path, you gain the chance to have more on a bio than currently. But, as this would work in tandem with the previous suggestion, some abilities would be restricted based on your Ninja Path (i.e. MS requiring Gen Path, EIG requiring Tai, etc). Basic abilities will not have any set price BUT you could drop one you don't wish to have for more available points, such as a Tai Path bio dropping Gen to allow for enough points to have SHB and EIG. Set values and limits are still in discussion.
So basically this will make your bio into a Hiruko bio within your own path, i'd say neat. What happens to all the things one have bought/gained permissions for already though, say fuinjutsu or other?

• Removal of Canon bios and opening of their abilities
another self explanatory idea, though I should say first I'm not against the allowing of canon bios. However, I know some are (and some want them to stay). So, this is more of a question for everyone: should they remain as is or in limited form
Don't think this should be implemented, whatever happens it's a Naruto Rp. Not being able to RP as your fav cannon character would be devastating.

•Customs Reevaluation
Perhaps the biggest piece here for some, lemme say now NO ONE WILL LOSE THEIR CUSTOMS UNLESS THEY WANT TO. With that said, because damage will,change and other rules may as well, you may find yourself with a bunch of outdated customs or ones that no longer are usable or applicable or w.e. So, the idea is to soft reboot the custom system. What this means is a closing of all threads and "opening" of all concepts previously restricted to some people, such as Acid Release or Butterfly contract. This will allow those old CE and Contracts to become more available as everyone current custom counter is reset at 0.

HOWEVER, you retain the rights to your ideas; if you wish to resubmit previously approved customs of yours, a thread to do so will be made and ideally checked first. If you wish to forgo a custom or idea, simple do not resubmit it and it will become "dropped". If someone else submits it, you have the right to have it declined or give permission.

In line with this, I wish to raise Custom limits while limiting the chances to mule customs for others. I have no set plan for this, but it's an idea I have still.
Yes and no to this, i think a reevaluation should be done to customs falling back a certain timeline, jutsus that today would never be approved because they're just ridiculously overpowered and have damage values/boosts that are exceeding what is currently allowed. If all customs one has created are to be removed and reevaluated, that would cause a shockwave of custom checks for the mods/anbus and the checks will take seriously years.
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
I just find this all to be unneeded at this current juncture. Rank up matches/missions and kumi make things much easier for newer members alongside auto base training's, if they put in the effort it's a million times easier to get powerful fast now. This is just my initial opinion on this.

My second opinion is, scrap all this
 
Last edited:

Zatanna

Active member
Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
3 Ninja Paths for bios to use:
I can understand the value of this, and more specifically it doesnt make everyone just spam ninjutsu, when there was a lot of hand to hand fighting in the actual story, it wasnt just S Rank after S rank of jutsu.
I think it might be tricky to balance, maybe giving bonuses to each path, like perhaps Tai has a higher health pool because of the physical training, etc.

Point System:
I do like this idea, however it does bring up the concern of what Drackos said about certain bios that would naturally "exceed" any point limit. I do like the idea, being able to mix and match bio's even more, I guess it would be loosely based on you get a certain amount of points per rank, then perhaps earning more points through missions or evens etc.
For example, say you have an Uchiha with 3T and wants to get ms, he needs to get 15 points which could be maybe 5 missions or something which can lead to a story that unlocks his ms. But then again that leads to more complications of certain requirements being checked.

Will this points system take over the Kumi system then? I like the kumi system as it is, I think its a fair system.

Damage system:
I whole heartedly agree with this. I really like this idea. something that can finally make sense and properly be understood. None of this S=A+A stuff.

Meaningful stats that can be used:
Im 50/50 on this, I think it would be useful, bringing in a system that could potentially accurately measure if someone can perform a jutsu before something else strikes them, but then again, it could be a hazard area that involved maths and people complaining that this happens and this in the tf but then this etc. I think this could work, but i see a bit of trouble trying to introduce it.

Specialty edits to reflect the first 2 suggestions:

I really like the specialty edits, but I think they could be tidied up just a little bit more, especially if youre going to bring in the 3 ninja paths.

Removal of Canon bios and opening of their abilities:
I'm neither for nor against this. I think that most people these days skin their bios, (which I know doesnt affect whether canon bios are in or not), what I mean to say is, with the removal of canon bios and opening up abilities, I think it makes way for a lot more customisation which is a good thing, especially if youre going to bring in the 3 paths. While it may take some monitoring, I think it would be a good thing considering Boruto is already mixing and matching KG and AE and HA (eg sarada, Boruto, Inojin)

Customs Reevaluation:
I think thats fine? I dont really have a problem with any decisions like that.

One suggestion I'd like to add is to change the "Time Frame" system thats in place in battles right now. Right now it goes;
Person A Uses Jutsu X Y Z
Person B Uses Jutsu 1 2 3
Time frame wise it goes A-X > B-1 > A-Y > B-2 > A-Z >B-3, alternating between the two. However, should Person B fail to properly "counter" Jutsu X, it seems that the rest of this move is wasted and then takes the full brunt of the rest of the attack meaning that Y and Z hits them without Person B's 2 or 3 jutsu happening which more often than not results in a one turn ko.
Id like to propose that should person B's jutsu fail, they still have the opportunity that Jutsu 2 and 3 can still go through to defend them from it. For example, lets hypothetically say that Person A uses an S rank Lightning, then an S rank fire, then an S rank Wind.
Person B uses an A rank Water ball attack to defend. This isnt enough to defend it on its own but does take it down to either an A rank lightning or should the new damage come in, a 20 damage lightning. However Person B's next Jutsu is an S rank Wind, followed by an A ranked water. Now this would mean that the S rank wind would continue undamaged, but clashes with the fire, to which the fire would continue through. Now the fire continues through till it hits the water, which neutralises it but since they have used all their moves for the turn, they are left to be hit by the wind attack, taking the full damage.

I believe that this method of time framing and battling would be far more easy to understand creating less issues regarding to the understanding of time frame, as well as properly having "turn" sequences, instead of throwing one ninjutsu and having it interrupted before you can even use the next one.
Thats just a suggestion I'd like to see implemented.
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
1. Customs Re-evaluation is fine by me with the idea of people being able to revamp problematically worded customs to work either as intended or to remove unintended faults. For example, the custom that Lili made that Jokey used against me was worded against what it actually wanted to do. A chance to fix these kinds of mistakes is pretty good.

2. The damage system doesn't actually really need any work. It's not hard to understand as is if someone actually tries to understand it. The only change I would say is actually needed is when we get to damage boosted above F-rank. In which case I say, whenever an attack that's above 90 clashes with something that's above 90, the winner drops down to either 90 or 80 damage, regardless of what it was. 150 vs 130? 110 vs 105? 400 vs 300? Down to 90/80 for simplicity's sake.

To piggyback off 2, we don't need any kind of updated stat system. The chakra, health, speed, and damage system as is works well enough.

A suggestion I want to add is that no facet of the RP should depend on one person. Having an RP foreman for final say purposes during discussions is handy, but no part of the RP should be overseen by just one person. Whether it be Sage Missions, permissions for certain fields, checking of certain custom fields, having one person overseeing it just leads to periods where people are dicked over because they'll have periods where they're busy, lazy, or lazy-but-will-call-it-busy. It's an issue that's been in the RP from training to checking to permissions to tests, and never properly addressed. I'm currently dealing with this with you yet again after dealing with it far too many times with other moderators. It's quite possibly been the worst goddamn part about the RP for years now. Instead, have these things overseen by groups of people who discuss things like what missions people will have, who should get permissions for things that were previously RP foreman permission, and have multiple people able to check every custom field, including Medninjutsu, CEs/CEJs, and CCs/CCJs. I know some of these have multiple people, but they clearly need more. Even two people isn't enough for some of these.

And before it's said, I'm aware that fields with multiple people overseeing it still gets backed up. However, the fact that multiple people covering an aspect of the RP still has periods where it's backed up is just all the more reason no facet should be overseen by just one person.
 

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
I'd like to suggest having missions to obtain abilities. Missions taking place in the ninja world. Much like sage missions to achieve the sage title, these missions could be used to obtain things like MS, Rinnegan, etc.
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
Something else I want to bring up is doing away with the "Must have ABC mastered for XYZ" unless directly tied together. For example, having Taijutsu mastered for Kaito's Taijutsu and Eight Inner Gates makes sense. But things like "Must have Fuuinjutsu for Yin Release," or "Must have mastered basic five for Fuuinjutsu" should be done away with because it doesn't make much sense to have a points system force us to choose which of our abilities we'd like to use to fill in over others if discarding one ability means the one we want to keep goes automatically.
 

Goetia

Active member
Supreme
Joined
Mar 12, 2014
Messages
34,485
Kin
3,218💸
Kumi
109,579💴
Trait Points
0⚔️
Ninja Paths & Points

I don't think the implementation of a tangible restriction on the kind of bios people make is necessary, or a good thing. It's an attempt at diversifying the amount of bios to go around, e.g. having bios geared towards using Genjutsu and thus not being as proficient in other areas, but the current system gives us versatility that is inherently greater, and without the potentially punishing restriction. Under the current system, if you're building up to buy things like EIG, SM, or any Tier 4 ability, you're already making the decision to have the bio you want the ability on geared towards areas associated with the ability, e.g. Taijutsu for EIG and Nin/Tai for SM. The only difference is that with the Ninja Paths, you're forced into making that decision, and the effects of those decisions are made tangible, whereas with the current system, you can simply choose not to focus on or utilise other areas that your character isn't built around. Freedom and true creativity is the sacrifice of a restrictive feature which supposedly encourages creativity.

As for points, the Kumi system is fine. People already have their goals set, including myself, and its just another spanner in the works when it comes to making those plans happen.

Damage System

I believe that what we have now is fine. If anything should be done in regards to the damage system, a thread should be made detailing or explaining how to deal with instances where there are damage values above 90, a normal F-Rank.

Stat System

I think the current system of stats (health, chakra, speed, tracking) are fine as is.

Specialty Edits

We only just had an update to specialties. I believe that these new specialties are fine as is, and don't require changing. Especially if the path system isn't adopted. On this point, before I continue, greater clarity on particular specialties needs to be made so that people don't misunderstand what they're actually able to do. The Apex Handseal Specialist description states that its applied to a Primary Specialty of choice, but the label above it, which shows the number of specialties one can choose for their bio, leads one to believe that you can choose Apex Handseal for one element, e.g. Water, and Primary for another, e.g. Wind, when in reality, you can only choose Apex Handseal specialty for Water if you have it as a Primary Handseal Specialty. It needs to be made clear that you use the Primary to gain the added benefits of the Apex if an Apex is chosen, so, "1 Unique + 1 Secondary". On this note, there are a plethora of threads which contain the rules, guidelines and restrictions for certain abilities and bios, many of which are outdated and do not reflect the implementation of the Kumi system, and the abolition of tests. Make descriptions of all threads clearer and reflective of the changes made to the system of acquiring abilities.

Customs Re-Evaluation

Edit 2: After some discussion with others, I've realised that others would potentially lose a lot of customs they've traded for or learned because the owners are inactive and can't resubmit. Or it would become excruciatingly painful for those who've waited for weeks, months, and longer to finally get their stuff approved. That being said, a re-evaluation, if one is to occur, should take place only if some kind of compromise is reached that would prevent a massive amount of people losing access to customs they have learned, for at least a large period of time, given the, quite frankly, abysmal state of custom checking right now. Not even factoring in other things such as inactive owners, meaning that people who learned customs through trade are screwed over. Though, I'm not sure myself how that could happen. The safest thing, and perhaps the best, would be to leave it. Customs re-evaluation, like most of the things brought up, would only occur as a result of a revamp to the damage system, which is already fine.

Edit: Overall, I'm pretty much in agreement with Drackos and Riker.
 
Last edited:

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards


This critique is less about the specific suggestions made, but overall systemic changes that have happened over the past year. The more I think about these changes, the more I realize how fatigued I feel at the prospects of it all. For a while now the RP has undergone a lot of radical change, occurring every few months.

In the end of June 2017 we had reranking, which was radical enough on its own and pissed a lot, if not most, people off. Then in January of 2018 we had changes to the health system. Then we had the additions of Kumi and WSE in April. It's just been a lot to get used to. And I really would like to feel some stability and consistency at least for a while. Not bounce from big change to big change. Especially when some of these changes made were already to benefit new people. Ranking was a huge one, and while it pissed a lot of people off it was really beneficial. Same with the massive training changes that basically gutted Senseis' roles (method training). It's not like the RP is totally unwelcoming to new people now. Further, we shouldn't totally alienate the current RPers who actually like the status quo for the sake of these new members who have yet to even show up.

I think what we should do if we really want to welcome new people is make a concise RP guide, rather than the massive disorganized rule threads that we have now. I mean the RP Updates thread alone is a nightmare to navigate.

I'm tired of change for changes' sake, really.

Kumi has let people set goals for themselves in this RP and I wouldn't want to see them upended. I think another radical change would shake things up too much.
 
Last edited:

Goetia

Active member
Supreme
Joined
Mar 12, 2014
Messages
34,485
Kin
3,218💸
Kumi
109,579💴
Trait Points
0⚔️


This critique is less about the specific suggestions made, but overall systemic changes that have happened over the past year. The more I think about these changes, the more I realize how fatigued I feel at the prospects of it all. For a while now the RP has undergone a lot of radical change, occurring every few months.

In the end of June 2017 we had reranking, which was radical enough on its own and pissed a lot, if not most, people off. Then in January of 2018 we had changes to the health system. Then we had the additions of Kumi and WSE in April. It's just been a lot to get used to. And I really would like to feel some stability and consistency at least for a while. Not bounce from big change to big change. Especially when some of these changes made were already to benefit new people. Ranking was a huge one, and while it pissed a lot of people off it was really beneficial. Same with the massive training changes that basically gutted Senseis' roles (method training). It's not like the RP is totally unwelcoming to new people now. Further, we shouldn't totally alienate the current RPers who actually like the status quo for the sake of these new members who have yet to even show up.

I think what we should do if we really want to welcome new people is make a concise RP guide, rather than the massive disorganized rule threads that we have now. I mean the RP Updates thread alone is a nightmare to navigate.

I'm tired of change for changes' sake, really.
I concur with this. Not much else I can say at this point, I feel others have addressed any remaining concerns I have and share pretty well.
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,799
Kin
1,031💸
Kumi
5,322💴
Trait Points
80⚔️


This critique is less about the specific suggestions made, but overall systemic changes that have happened over the past year. The more I think about these changes, the more I realize how fatigued I feel at the prospects of it all. For a while now the RP has undergone a lot of radical change, occurring every few months.

In the end of June 2017 we had reranking, which was radical enough on its own and pissed a lot, if not most, people off. Then in January of 2018 we had changes to the health system. Then we had the additions of Kumi and WSE in April. It's just been a lot to get used to. And I really would like to feel some stability and consistency at least for a while. Not bounce from big change to big change. Especially when some of these changes made were already to benefit new people. Ranking was a huge one, and while it pissed a lot of people off it was really beneficial. Same with the massive training changes that basically gutted Senseis' roles (method training). It's not like the RP is totally unwelcoming to new people now. Further, we shouldn't totally alienate the current RPers who actually like the status quo for the sake of these new members who have yet to even show up.

I think what we should do if we really want to welcome new people is make a concise RP guide, rather than the massive disorganized rule threads that we have now. I mean the RP Updates thread alone is a nightmare to navigate.

I'm tired of change for changes' sake, really.
Considering what I said earlier, Drackos is making a fair point here and it's really to me (as even L himself said best) "changes just for change sake".
 

Imperfect

Elite
Joined
Jan 24, 2013
Messages
9,883
Kin
2,726💸
Kumi
36,426💴
Trait Points
0⚔️
Awards
Let me preface this by saying that I am pretty burned out right now. The constant bombardment of rule changes and updates and revamps to most systems within the RP has made me feel like this is less of a "game" that I play for fun, and more like homework that I need to constantly keep up with while I prepare for some massive test that never comes. On top of trying to keep up with the constant changes, I'm trying to find the time to do training, both my own, which I have failed to reply to in over the last 4 months, and of my students, of which I only really have one active at the moment. I haven't had the chance to participate in any events, or even just do a few missions within the WSE. I finally achieved my goal on this site, MS, and haven't even had a chance to activate the fucking thing, because when I first got it,m and made the bio, oops, the entire biography system got changed. That bio you spent 3 months carefully recreating and rewriting your Ninja World history to fit the context and perspective of a story being told on your biography? Yeah, that's declined, all about the WSE now. So you need to go and add literally two changes to that bio, and resubmit it, with a brand new history if you're the kind of person who likes to have a reason behind the way his characters act. So that was another two weeks of hard work before the bio was finally approved, and I've yet to do anything with it. Real life is a factor in this, but I am still online for some of the day, and when I am, I'm either finding out that my biography has been invalidated by some colossal rule change, completely shifting the paradigm biographies use, the most recent being the specialties change, which took me almost 3 weeks to wrap my head around due to poor wording and confusing execution, as well as hesitation to abandon parts of my biography that have been there for literal years, simply because that isn't how the system operates any more, or I am staring at people who seem to have adjusted and adapted to these systems quite well, and feel left behind, or even defeated sometimes. This isn't really a new feeling, cause I'm a pretty blatant procrastinator at the best of times, my battle history, and the people associated with it can attest to that. I've watched new members join the RP, and surpass me in a matter of weeks, all while making it look effortless, before they swiftly get Custom after Custom approved, filling their threads overnight, while I need to sit in silence as I wait for someone, anyone, to look back and notice that my "long ass Jutsu that no one feels like reading" is left pending, if the post has even been registered at all. I have to rely on subtle hints, and then blatant complaints just to get people to notice that I've had techniques rotting for a year and a half, and in some cases even more, and even then something might not even come from it, so from this alone you may understand why I am absolutely, completely, adamantly fucking opposed to having all of my Customs rechecked to see if they fit with new arbitrary criteria that are still under discussion. By my personal calculations, I might be able to once again enjoy my Jutsu by the time One Piece wraps up, just a few weeks after the heat death of the universe. This constant feeling of alienation isn't new to me, but it isn't something I should be feeling due to a non stop salvo of constant changes, updates, revamps, that all may come from a sincere effort for good change, but is something that, quite frankly, I feel like is slowly making me want to leave this site. So when I say the following, it is without sarcasm or exaggeration;

This isn't fun anymore.

I'm not the most vocal in the community when it comes to things like this. I'm more likely to suffer in silence, maybe ask the occasional question just so that I feel like I'm still caught up with everyone else, and not hopelessly lost like I typically am, than speak out like mines is a voice that actually matters, cause most of the time, I feel like it doesn't. But this time, I don't want to just sit and watch while yet more massive changes are being considered, and a space has been provided for people to have their say. So I will say this; I agree with the following;

King Crimson said:
I just find this all to be unneeded at this current juncture. Rank up matches/missions and kumi make things much easier for newer members alongside auto base training's, if they put in the effort it's a million times easier to get powerful fast now.
These days it's far easier not only to rank up, as it's directly tied to the very game we play, rather than an arbitrary number assigned to use by counting the number of posts we make, it's also waaaaaaaay fucking easier to get yourself some abilities and techniques to use. It took me 3 years to finish the basics, something people now get automatically, simply because a solution to long training threads was devised that didn't require anything more than consolidating and condensing the information that was provided during 30+ post training threads. I would have killed for that system when I first joined, so I'd say new members have a pretty sweet deal right now, relatively speaking.

Drackos said:


This critique is less about the specific suggestions made, but overall systemic changes that have happened over the past year. The more I think about these changes, the more I realize how fatigued I feel at the prospects of it all. For a while now the RP has undergone a lot of radical change, occurring every few months.

In the end of June 2017 we had reranking, which was radical enough on its own and pissed a lot, if not most, people off. Then in January of 2018 we had changes to the health system. Then we had the additions of Kumi and WSE in April. It's just been a lot to get used to. And I really would like to feel some stability and consistency at least for a while. Not bounce from big change to big change. Especially when some of these changes made were already to benefit new people. Ranking was a huge one, and while it pissed a lot of people off it was really beneficial. Same with the massive training changes that basically gutted Sensei's roles (method training). It's not like the RP is totally unwelcoming to new people now. Further, we shouldn't totally alienate the current RPers who actually like the status quo for the sake of these new members who have yet to even show up.

I think what we should do if we really want to welcome new people is make a concise RP guide, rather than the massive disorganized rule threads that we have now. I mean the RP Updates thread alone is a nightmare to navigate.

I'm tired of change for changes' sake, really.

Kumi has let people set goals for themselves in this RP and I wouldn't want to see them upended. I think another radical change would shake things up too much.
And here we have a scientific name, and a more digestible break down for the way I currently feel.

Look, I'm not opposed to change, but only where it's absolutely needed at the moment, cause it's literally been one thing after another these days. But the constant changes we've had over the last few months/ span of a year have kind of just left me drained. I've already rambled enough, probably in a poorly worded and highly personal fashion, but it's 8am, and I haven't slept (IRL problems in a nutshell yo) and hopefully gotten my point across, but let me just finish with this. I need a break. And what kind of break determines on what happens with these planned changes. I'd like a breather. A chance to just get used to what systems we have right now, and to enjoy them. To just have a bit of fun, not to have to study for the next big pop quiz on the roleplay's current systems, and how they can potentially be changed to potentially benefit potential members that might not even join. But if these changes go through, chances are I'll just fade out from the site altogether, at least for a while, cause, like I said earlier, this is more like homework and constant studying than an actual role play, or game right now. I don't speak for anyone else here, but I like to think everyone else feels the same, even just a little, and would enjoy a bit of time just to play this game.

That's my two cents thousand dollars, what happens from here on is out of my hands. Thanks for the chance to say my part. Now I'm going to crawl into my fuckin' bed and die. Ciao.
 
  • Like
Reactions: Vayne

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Point System and Ninja Paths

I agree with Drackos' sentiment that this shouldn't be introduced as limitations disguised as customization.
Scorps once made a post about how members should be able to feel strong, powerful and so on.
I think that if you're planning on progressing the RP in a manner that will retain old members while also pulling in new ones then it is absolutely imperative that the centre of your ethos is defined by the sentiment that members should be able to feel strong and feel as though they can create something cool.

Ask most everyone in the RP if they would've stuck around for as long as they have if the RP's customisation system wasn't as extensive as it was and I'm sure the vast majority will tell you No, they would have been gone in months.
Ask most anyone in the RP if they would've been as dedicated to the RP as they were if possibilities of power ascension through chasing abilities and customs wasn't as high as it was, and chances are they will tell you No, they would've been gone far sooner.

As of now, you're suggesting that the Paths system would be about limiting what you can choose. This has been suggested numerous times in the past. It is not a new idea. You even spoke in Discord about how older RPers and Bianca tried to implement something similar on a different site, and it failed. There is a major difference between Bio combinations, and what you're suggesting now. Bio Combination rules actually opened up new avenues since Dual KG/AE/Ha hadn't been allowed in years, and most of the power that was trimmed was honestly excess power that was contradictory or conflicting in the first place. (I.e, you were never going to use SM and EIG at the same time, and it was highly unlikely to see it in the same fight or even same event.)

Nonetheless, I do not disagree with the idea entirely.

My suggestion would go as such:

Forbidden ranks customs are removed as they currently exist. Currently it's just a custom that does slightly extra damage (much of which is invalidated as special by boosts anyway). They're kinda just pointless. I think they should be removed as they are now.

Instead, they should be re-introduced under the Paths system. Paths system won't restrict you, but rather grant bonus abilities in accordance with the path chosen. Genjutsu Paths on account of greater chakra control will have their chakra consumption of all techniques reduced and an immunity/resistance to Genjutsu/mentally invasive jutsu. Taijutsu Paths can have an inbuilt buff to speed and Taijutsu. Ninjutsu Paths will be able to have a damage buff to a Ninjutsu field of their choice and so on. Forbidden ranks will then be re-instated as 'ultimate' techniques that can be created and learned by a bio in accordance to their chosen path. A cap (increasable through either buying more slots or winning events) will be imposed on how many 'ultimate' jutsu you can create or learn, and these jutsu - just as Canon characters have their defining jutsu that either exists as an ultimate attack or an ability that ties aspects of their arsenal together, will also exist as either custom 'ultimate attacks' or jutsu that will be checked more leniently in regards to what is entirely logical or field restrictions, so long as it is still plausible in considerations of what we know of the Narutoverse, and could serve as the foundation for someones set of customs.

The point system would exist in that each rank would have a default amount of points, up to Sage rank which would give you the highest default amount. The default amount of each rank can be increased through bonus points, acquirable through events, expenditure of Kumi or special NW missions. Each field would cost a certain amount of points, the basic 8 being the cheapest, KG/HA/AE modes slightly more expensive (depending on canon power), with the most expensive being Yin, Yang, and Y/Y. This would differ from your system in that you would not be restricted from having what you already have, but you could drop weaker abilities to acquire a combination of stronger abilities. For instance, at Kage rank (the rank that all of this would be balanced around as it is the most accessible competitive rank), someone might be able to have an element, taijutsu, Fuuin and Yin, while another person might instead have all of the basics + fuuin just from default points.

The aim then would be to acquire enough 'points' to gain access to everything at once on a single bio. This would exist as the pinnacle of power. Until then, you customise freely according to your wants. Whether that be a bio that's more traditional in what it can use, or a bio that's completely skewed in favour of acquiring certain more powerful abilities.

This would of course require every field to become cheaper than it is now on the Kumi system - as the primary focus of Kumi would be towards acquisition of points rather than the acquisition of fields. It wouldn't be fair if someone wanted to drop most of their abilities so that they could slot Yin on their bio, only for Yin to still cost them 40k kumi. It would also be a big help in attracting newer Rpers. More people will 'specialise', and specialisation has always been fun. Limiting without providing major perks or the option for generalisation however, is not what I believe to be specialisation. That's just restricting.


I agree with customs being soft reset and the damage system re-evaluated. I think both are long overdue.

This post was rushed, apologies if I didn't explain myself correctly.
 
Last edited:
  • Like
Reactions: Vayne

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,542
Kin
1,661💸
Kumi
11,569💴
Trait Points
50⚔️
Point System and Ninja Paths

I agree with Drackos' sentiment that this shouldn't be introduced as limitations disguised as customization.
Scorps once made a post about how members should be able to feel strong, powerful and so on.
I think that if you're planning on progressing the RP in a manner that will retain old members while also pulling in new ones then it is absolutely imperative that the centre of your ethos is defined by the sentiment that members should be able to feel strong and feel as though they can create something cool.

Ask most everyone in the RP if they would've stuck around for as long as they have if the RP's customisation system wasn't as extensive as it was and I'm sure the vast majority will tell you No, they would have been gone in months.
Ask most anyone in the RP if they would've been as dedicated to the RP as they were if possibilities of power ascension through chasing abilities and customs wasn't as high as it was, and chances are they will tell you No, they would've been gone far sooner.

As of now, you're suggesting that the Paths system would be about limiting what you can choose. This has been suggested numerous times in the past. It is not a new idea. You even spoke in Discord about how older RPers and Bianca tried to implement something similar on a different site, and it failed. There is a major difference between Bio combinations, and what you're suggesting now. Bio Combination rules actually opened up new avenues since Dual KG/AE/Ha hadn't been allowed in years, and most of the power that was trimmed was honestly excess power that was contradictory or conflicting in the first place. (I.e, you were never going to use SM and EIG at the same time, and it was highly unlikely to see it in the same fight or even same event.)

Nonetheless, I do not disagree with the idea entirely.

My suggestion would go as such:

Forbidden ranks customs are removed as they currently exist. Currently it's just a custom that does slightly extra damage (much of which is invalidated as special by boosts anyway). They're kinda just pointless. I think they should be removed as they are now.

Instead, they should be re-introduced under the Paths system. Paths system won't restrict you, but rather grant bonus abilities in accordance with the path chosen. Genjutsu Paths on account of greater chakra control will have their chakra consumption of all techniques reduced and an immunity/resistance to Genjutsu/mentally invasive jutsu. Taijutsu Paths can have an inbuilt buff to speed and Taijutsu. Ninjutsu Paths will be able to have a damage buff to a Ninjutsu field of their choice and so on. Forbidden ranks will then be re-instated as 'ultimate' techniques that can be created and learned by a bio in accordance to their chosen path. A cap (increasable through either buying more slots or winning events) will be imposed on how many 'ultimate' jutsu you can create or learn, and these jutsu - just as Canon characters have their defining jutsu that either exists as an ultimate attack or an ability that ties aspects of their arsenal together, will also exist as either custom 'ultimate attacks' or jutsu that will be checked more leniently in regards to what is entirely logical or field restrictions, so long as it is still plausible in considerations of what we know of the Narutoverse, and could serve as the foundation for someones set of customs.

The point system would exist in that each rank would have a default amount of points, up to Sage rank which would give you the highest default amount. The default amount of each rank can be increased through bonus points, acquirable through events, expenditure of Kumi or special NW missions. Each field would cost a certain amount of points, the basic 8 being the cheapest, KG/HA/AE modes slightly more expensive (depending on canon power), with the most expensive being Yin, Yang, and Y/Y. This would differ from your system in that you would not be restricted from having what you already have, but you could drop weaker abilities to acquire a combination of stronger abilities. For instance, at Kage rank (the rank that all of this would be balanced around as it is the most accessible competitive rank), someone might be able to have an element, taijutsu, Fuuin and Yin, while another person might instead have all of the basics + fuuin just from default points.

The aim then would be to acquire enough 'points' to gain access to everything at once on a single bio. This would exist as the pinnacle of power. Until then, you customise freely according to your wants. Whether that be a bio that's more traditional in what it can use, or a bio that's completely skewed in favour of acquiring certain more powerful abilities.

This would of course require every field to become cheaper than it is now on the Kumi system - as the primary focus of Kumi would be towards acquisition of points rather than the acquisition of fields. It wouldn't be fair if someone wanted to drop most of their abilities so that they could slot Yin on their bio, only for Yin to still cost them 40k kumi. It would also be a big help in attracting newer Rpers. More people will 'specialise', and specialisation has always been fun. Limiting without providing major perks or the option for generalisation however, is not what I believe to be specialisation. That's just restricting.


I agree with customs being soft reset and the damage system re-evaluated. I think both are long overdue.

This post was rushed, apologies if I didn't explain myself correctly.
I mostly agree with this, but just want to say the tweak I would make to this is have the basic 9 not cost points due to them being, well, the basics, the defaults. Have points be for extra. Fuuin, Yin, Kaito’s, KG, etc. That way, people can strive to re-attain anything lost via points, similar to the rank-ups.
 

Zatanna

Active member
Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
I mostly agree with this, but just want to say the tweak I would make to this is have the basic 9 not cost points due to them being, well, the basics, the defaults. Have points be for extra. Fuuin, Yin, Kaito’s, KG, etc. That way, people can strive to re-attain anything lost via points, similar to the rank-ups.
I think that a points system would be good like this, and if the canon character abilities opened up, then it could be included in this, which is why it would be a good system.
Question is would abilities still be locked behind kumi before you can spend points to 'add' them?
and what would be the limit? would people (should they choose to focus on one bio) get a rinnegan and MS and EIG on one bio? if they grind to get the points to put it on the bio, is there any restrictions for it?
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,350
Kin
2,235💸
Kumi
3,333💴
Trait Points
0⚔️


This critique is less about the specific suggestions made, but overall systemic changes that have happened over the past year. The more I think about these changes, the more I realize how fatigued I feel at the prospects of it all. For a while now the RP has undergone a lot of radical change, occurring every few months.

In the end of June 2017 we had reranking, which was radical enough on its own and pissed a lot, if not most, people off. Then in January of 2018 we had changes to the health system. Then we had the additions of Kumi and WSE in April. It's just been a lot to get used to. And I really would like to feel some stability and consistency at least for a while. Not bounce from big change to big change. Especially when some of these changes made were already to benefit new people. Ranking was a huge one, and while it pissed a lot of people off it was really beneficial. Same with the massive training changes that basically gutted Senseis' roles (method training). It's not like the RP is totally unwelcoming to new people now. Further, we shouldn't totally alienate the current RPers who actually like the status quo for the sake of these new members who have yet to even show up.

I think what we should do if we really want to welcome new people is make a concise RP guide, rather than the massive disorganized rule threads that we have now. I mean the RP Updates thread alone is a nightmare to navigate.

I'm tired of change for changes' sake, really.

Kumi has let people set goals for themselves in this RP and I wouldn't want to see them upended. I think another radical change would shake things up too much.
That right there is everything I wanted to say, summarized.

• 3 Ninja Paths for bios to use;

This suggestion is fairly unnecessary imo. One can decide already if you want to restrict yourself like that, and this just feels forced. It feels like its just change for the reason of change. We've already struggled to get to where we can use the basic 5 again, or be able to use the basic 8 normally again, but this would also restrict us even further. What about the customs I made in the areas, now restricted to me? I myself, like Genjutsu and barely use Tai. But having the ability to do so is better than knowing its not even available.

• Point System, similar to Call of Duty Black Ops were your abilities add up to points;

I've already said how I feel about allocation of points for stuff, it once again feels like its just there for the sake of being there. Allowing for more customization is innately cool, but restricting them to a certain path, again, brings forth the same issues as Drackos has mention of limitations disguised as customization.

• Damage system revamp;

I'm fine with the damage being revamped.

• Meaningful stats that can be used;

This could make things awfully technical, but at the same time, shed some light on ambiguity. Idk, this is 50/50 kinda thing. I didn't like the system OPB used, cause things could easily get out of hand. But if its just more in line with limiting stuff to ranks, and restricting me to using certain stuff again, its kinda meh cause we just got back to our ranks after the re-ranking.

• Removal of Canon bios and opening of their abilities;

This is a definite no for me. The issue I had and voiced in the mod chat was that once the ability is removed to be able to attain a canon bio, like for me, Six Paths Sasuke, things get stale really quick. Yeah, I could have Sasuke's abilities on a custom bio to some extent but its not the same, and this point is pretty much the make or break for me.

•Customs Reevaluation;

I don't have much of an issue regarding this, but I will say it straight. Manpower wise, this will take so long to fix, that its going to take weeks of fixing customs, we can barely handle one cycle, and that's like 15 people posting. The influx will be insane. And the damage changes wouldn't be limited to CJ, we're talking CEJ, CFSJ, etc.

So yeah, a lot of this feels "just for the sake of it". Beside the damage, that needs to be fixed.
 
Top