Rules: All Out
Terrain: We're on a machine that changes terrains and conditions every three turns. I'll start the match (meaning after we present our bio, I'll go first) so on your second turn, you'll start with a different terrain of your choosing. We will begin on a desert, it's hot sand stretching to infinity. The sun is high in the sky. We begin Mid-Range from each other.
I'll be using Isabella Uchiha. She stands looking into your eyes from a distance. her eyes her bright grey, uncharacteristically from the Uchiha. Her expression is impassible.
So you came to my realm. Is it suicide that drives you? Or ignorance?
Mimicking the quiet response from his adversary, Isabella smiles and springs right to action. Her eyes blaze up with 3 tomoed sharingan as she quickly makes handseals from:
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
The wind pressures downwards, pinning you to the ground as the massive tornado descends upon you. The hot sand is lifted and given motion, swirling at your feet as the tornado approaches, rising a scolding and slashing dust screen that hides your vision of me. When or if the wind touches the dust cloud, what used to hurt is no unbearable, as the sand slashes and burns through your skin with great speed, giving a severe tangibility to the tornado, empowering further than anything.
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
As the dust lifts and the tornado drops, several desert snakes burst from the sands, materialized from the shadows of the dust, slither from your clothes. In a quick and almost immediate lock, they wrap around your body, binding your legs and arms, so that you can neither use them or join them, provoking pain and strain to your joints, twisting your limbs in unnatural positions.
I move from my position, keeping my distance from you, but circling to the left. I run lightning chakra on a kunai and throw it at the dust, where you should be. Attached to it is a paper bomb (it is wrapped to it's handle). If it hits you, it is made to pierce your right kidney from the side, and explode right way, automatically.
Mimicking the quiet response from his adversary, Isabella smiles and springs right to action. Her eyes blaze up with 3 tomoed sharingan as she quickly makes handseals from:
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
The wind pressures downwards, pinning you to the ground as the massive tornado descends upon you. The hot sand is lifted and given motion, swirling at your feet as the tornado approaches, rising a scolding and slashing dust screen that hides your vision of me. When or if the wind touches the dust cloud, what used to hurt is no unbearable, as the sand slashes and burns through your skin with great speed, giving a severe tangibility to the tornado, empowering further than anything.
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
As the dust lifts and the tornado drops, several desert snakes burst from the sands, materialized from the shadows of the dust, slither from your clothes. In a quick and almost immediate lock, they wrap around your body, binding your legs and arms, so that you can neither use them or join them, provoking pain and strain to your joints, twisting your limbs in unnatural positions.
I move from my position, keeping my distance from you, but circling to the left. I run lightning chakra on a kunai and throw it at the dust, where you should be. Attached to it is a paper bomb (it is wrapped to it's handle). If it hits you, it is made to pierce your right kidney from the side, and explode right way, automatically.
Rank: B
Type: Supplementart
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.
this would take me out of range of the tornado, and the gen, with your chakra vision being shrouded by your own technique.
As i detect foreign chakra in my system, i focus for a moment, arresting my chakra flow for a split second, then boosting it back to maximum, thereby dispelling the gen
I bite my thumb and summon the elder toads who promptly jump on my shoulders and fuse with my body:
(Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon
(Senpō: Ryōsei no Jutsu) – Sage Art: Amphibian Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.
Note: Not cannot be used by Naruto Characters.
Rank: B
Type: Supplementart
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.
this would take me out of range of the tornado, and the gen, with your chakra vision being shrouded by your own technique.
As i detect foreign chakra in my system, i focus for a moment, arresting my chakra flow for a split second, then boosting it back to maximum, thereby dispelling the gen
I bite my thumb and summon the elder toads who promptly jump on my shoulders and fuse with my body:
(Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon
(Senpō: Ryōsei no Jutsu) – Sage Art: Amphibian Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.
Note: Not cannot be used by Naruto Characters.
(Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users.
*The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities*
*The mushroom stays active until it is destroyed*
*Can only be used 3 times per battle*
The mushroom grows behind me, several meters away. I take the mental and conscientious note that I could have just erupted spikes countering the momentum you gained with the ground roller, making you impale yourself with your own technique. Instead, I approach you, checking your every move.
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: With 4 handseals, the user creates up to 3 long arrows made of a purple-ish perfume, which she can then shoot up to long range. Once they hit something solid, instead of piercing through, they will spread their scent up to 20 meters, whereas in arrow form the scent only reaches 5. Although imperceptible for humans, the scent will cause the animals to feel hostility towards their owners/summoners/allies, putting them in a state of confusion and anger, and making them attack, while at the same time creating a sense of familiarity and friendship towards the user. An underlying genjutsu will enhance the physiological reaction by showing the user in a form of a parent or a an object of affection, needing to be protected and the opponent as a form of adversity, food, etc.
*Lasts 3 turns, causing the affected animals to fall deeper in dementia until they force themselves to vanish*
*Can only be used 3 times*
*Does not affect allied summons, as the genjutsu will counter the effects of the perfume, but will make the summons slightly less wary, fast or powerful*
Shooting 3 big arrows against you. When the first enters the 20 meters range, I make it burst outwards, spreading it's liquid all over the place, and it's scent 20 meters around it's liquid, catching you well inside it's scent range. The other arrows follow further, aiming to knock both animals from your shoulders, spreading the liquid right on top of you.
As the scent and the genjutsu is felt, the frogs should violently break the Amphibian technique, possibly injuring your shoulder in the process. They then aim to attack you. I'd bet on the poison tong jutsu Ma has, and possible a couple of kicks and slaps from Pa.
As soon as I release the arrows, I use:
(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.
Spitting a massive stream of flames behind the arrows. The heat intensifies and spreads the scent further, empowering it. I spit the fire chaotically, hitting the tornado and erupting a magnificent pillar of flames, rising to the sky, canceling the technique as the core of the fire pushes the air and the sand towards you, like a ferocious and living beast, turning sand to shards of glass, and the already hellish air of the desert into unbearable pain.
(Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users.
*The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities*
*The mushroom stays active until it is destroyed*
*Can only be used 3 times per battle*
The mushroom grows behind me, several meters away. I take the mental and conscientious note that I could have just erupted spikes countering the momentum you gained with the ground roller, making you impale yourself with your own technique. Instead, I approach you, checking your every move.
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: With 4 handseals, the user creates up to 3 long arrows made of a purple-ish perfume, which she can then shoot up to long range. Once they hit something solid, instead of piercing through, they will spread their scent up to 20 meters, whereas in arrow form the scent only reaches 5. Although imperceptible for humans, the scent will cause the animals to feel hostility towards their owners/summoners/allies, putting them in a state of confusion and anger, and making them attack, while at the same time creating a sense of familiarity and friendship towards the user. An underlying genjutsu will enhance the physiological reaction by showing the user in a form of a parent or a an object of affection, needing to be protected and the opponent as a form of adversity, food, etc.
*Lasts 3 turns, causing the affected animals to fall deeper in dementia until they force themselves to vanish*
*Can only be used 3 times*
*Does not affect allied summons, as the genjutsu will counter the effects of the perfume, but will make the summons slightly less wary, fast or powerful*
Shooting 3 big arrows against you. When the first enters the 20 meters range, I make it burst outwards, spreading it's liquid all over the place, and it's scent 20 meters around it's liquid, catching you well inside it's scent range. The other arrows follow further, aiming to knock both animals from your shoulders, spreading the liquid right on top of you.
As the scent and the genjutsu is felt, the frogs should violently break the Amphibian technique, possibly injuring your shoulder in the process. They then aim to attack you. I'd bet on the poison tong jutsu Ma has, and possible a couple of kicks and slaps from Pa.
As soon as I release the arrows, I use:
(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.
Spitting a massive stream of flames behind the arrows. The heat intensifies and spreads the scent further, empowering it. I spit the fire chaotically, hitting the tornado and erupting a magnificent pillar of flames, rising to the sky, canceling the technique as the core of the fire pushes the air and the sand towards you, like a ferocious and living beast, turning sand to shards of glass, and the already hellish air of the desert into unbearable pain.
As you make the mushroom, a wall of chakra erupts around you, moving inwards at pace
(Fussuton: Keimusho o moyashite ) Fluorine Release: Burning Prison
Rank:S
Type:Attack
Range: Mid -Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes the tiger seal and channels Fluorine chakra into the air around the opponent and creates a vortex of fluorine gas that forms at short range around the opponent (3 meters) and slowly closes in on the opponent.
Note: Usable once
Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)
Immediately after, i release raiton into the ground targeting your mushroom
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first concentrate their chakra and then holding their arm in out at the floor and and bracing their dominant arm with the other hand they release invisible lightning chakra that can only be seen through doujutsu. As this invisible lightning chakra hits the floor it then turns into a Vibrant array of lightning bolts that travel outwards across and through the ground. This can be used in conjunction with a water elemental technique to enhance the rank range of the attack to Long range.
Note: If used with a water technique of B rank or above this techniques power is then enhanced to A rank.
the sand then takes on a rather dark grey hue:
Silicone Release: Extract (Shirikon: Ekisu)
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hand on the ground extracting silicone powder from the ground. This makes a layer of silicone sand all over the ground of the battlefield. This jutsu renders any earth jutsus that require the ground to be unuseble. Also the user can manipulate the silicone sand for jutsus.
-Only used twice per battle
- The sky turns dark and cloudy as rain begins to fall across the battlefield -
As you make the mushroom, a wall of chakra erupts around you, moving inwards at pace
(Fussuton: Keimusho o moyashite ) Fluorine Release: Burning Prison
Rank:S
Type:Attack
Range: Mid -Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes the tiger seal and channels Fluorine chakra into the air around the opponent and creates a vortex of fluorine gas that forms at short range around the opponent (3 meters) and slowly closes in on the opponent.
Note: Usable once
Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)
Immediately after, i release raiton into the ground targeting your mushroom
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first concentrate their chakra and then holding their arm in out at the floor and and bracing their dominant arm with the other hand they release invisible lightning chakra that can only be seen through doujutsu. As this invisible lightning chakra hits the floor it then turns into a Vibrant array of lightning bolts that travel outwards across and through the ground. This can be used in conjunction with a water elemental technique to enhance the rank range of the attack to Long range.
Note: If used with a water technique of B rank or above this techniques power is then enhanced to A rank.
the sand then takes on a rather dark grey hue:
Silicone Release: Extract (Shirikon: Ekisu)
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hand on the ground extracting silicone powder from the ground. This makes a layer of silicone sand all over the ground of the battlefield. This jutsu renders any earth jutsus that require the ground to be unuseble. Also the user can manipulate the silicone sand for jutsus.
-Only used twice per battle
- The sky turns dark and cloudy as rain begins to fall across the battlefield -
(Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, with either a bright red top with orange particles, black with purple waves, white with yellow stripes, or grey with sporadic holes.
If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
If white, the mushroom will emit a poofy mist of spores which will allow the cap and surrounding surfaces to withstand large impacts, absorbing it's momentum and send it back, bouncing the impact. (5 meters max) Poofy spores aren't breathable.
If grey, it will act like a vacuum whenever the user preforms an handseal (counts as the same technique). Thus able to suck up any small particles in the air (Poison, toxines, sand, lethal chemicals) up to the maximum range of this technique, absorbing and neutrilizing them into their harmless by-products, up to one rank above of this technique.
The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism
Erupting a Grey mushroom in front of me. The vacuum action of the mushroom turns the spiral on itself, quickly yet harmlessly conveying it to it's mouth, thus missing me as it is digested. I then quickly use:
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
So, as you shoot your lightning, I spit out a large stream of water. It pierces through the frail wall of fluorine as it is being sucked, turning the water into acid before it is digested for good. The water presses the ground as it rams towards you, colliding through the lightning and pushing the electricity away from me towards you. The acid / electrified wave rises, shadowing your tiny body, before dropping down, crushing you to the ground. I do not fulfill the technique, preventing it from turning into an orb. Instead, I cut it short, and quickly utilize:
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Marinette is large yet slender box jellyfish with Earth Affinity. Because of that, although strong and steady, she appears to be drier and more frail than other boxes, almost as if made of sand cloth,allowing her to remain out of water. She is able to freely alter her weight from milligrams to tons, with earth chakra, and move underground as if it was water. Combining both, she can propel herself out of the ground and soar in the air for quite long time, almost as if floating. She is a master of Ta Moko. Increasing the height and hardness of her thin tentacles, she can increase their size with such speed and strength that they act like bullets, at a speed that isn't easily discernible for untrained eyes (non Strong Fist Masters) or people with at least 1 Tomoe Sharingan or Byakugan.
*Except when using Ta Moko, Marinette's ability to shift her weight costs 1 jutsu*
*Can stay in battle for 4 turns max*
*Can only be used twice if not injured*
Summoning Marinnette to the field, and making her fly towards you, on her minimum weight.
(Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, with either a bright red top with orange particles, black with purple waves, white with yellow stripes, or grey with sporadic holes.
If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
If white, the mushroom will emit a poofy mist of spores which will allow the cap and surrounding surfaces to withstand large impacts, absorbing it's momentum and send it back, bouncing the impact. (5 meters max) Poofy spores aren't breathable.
If grey, it will act like a vacuum whenever the user preforms an handseal (counts as the same technique). Thus able to suck up any small particles in the air (Poison, toxines, sand, lethal chemicals) up to the maximum range of this technique, absorbing and neutrilizing them into their harmless by-products, up to one rank above of this technique.
The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom)
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism
Erupting a Grey mushroom in front of me. The vacuum action of the mushroom turns the spiral on itself, quickly yet harmlessly conveying it to it's mouth, thus missing me as it is digested. I then quickly use:
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
So, as you shoot your lightning, I spit out a large stream of water. It pierces through the frail wall of fluorine as it is being sucked, turning the water into acid before it is digested for good. The water presses the ground as it rams towards you, colliding through the lightning and pushing the electricity away from me towards you. The acid / electrified wave rises, shadowing your tiny body, before dropping down, crushing you to the ground. I do not fulfill the technique, preventing it from turning into an orb. Instead, I cut it short, and quickly utilize:
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Marinette is large yet slender box jellyfish with Earth Affinity. Because of that, although strong and steady, she appears to be drier and more frail than other boxes, almost as if made of sand cloth,allowing her to remain out of water. She is able to freely alter her weight from milligrams to tons, with earth chakra, and move underground as if it was water. Combining both, she can propel herself out of the ground and soar in the air for quite long time, almost as if floating. She is a master of Ta Moko. Increasing the height and hardness of her thin tentacles, she can increase their size with such speed and strength that they act like bullets, at a speed that isn't easily discernible for untrained eyes (non Strong Fist Masters) or people with at least 1 Tomoe Sharingan or Byakugan.
*Except when using Ta Moko, Marinette's ability to shift her weight costs 1 jutsu*
*Can stay in battle for 4 turns max*
*Can only be used twice if not injured*
Summoning Marinnette to the field, and making her fly towards you, on her minimum weight.
as you make the mushroom to "suck up" the fluorine, i manipulate the chakra, and it explodes incredibly violently
(Fussuton: Fusso no bakuhatsu) Fluorine Release: Fluorine Explosion
Rank: S
Type: Attack
Range: Mid -Long
Chakra Cost: 40
Damage: 80
Description: The user releases the chakra restraining the fluorine's reactive qualities, causing a previously used Fluorine technique to rapidly and violently combust (aka explode) in the atmosphere
Note: Must be used no later than 1 turn after the fluorine technique
Note: Usable twice
as you make the mushroom to "suck up" the fluorine, i manipulate the chakra, and it explodes incredibly violently
(Fussuton: Fusso no bakuhatsu) Fluorine Release: Fluorine Explosion
Rank: S
Type: Attack
Range: Mid -Long
Chakra Cost: 40
Damage: 80
Description: The user releases the chakra restraining the fluorine's reactive qualities, causing a previously used Fluorine technique to rapidly and violently combust (aka explode) in the atmosphere
Note: Must be used no later than 1 turn after the fluorine technique
Note: Usable twice
As the Fluorine explodes, blocking your vision of me, I use:
(Doujutsu: Susanoo) – Eye Technique: God of the Storm
Rank: S
Type: Attack/Supplementary/Defence
Range: Short – Long
Chakra cost: 40(-15 per turn)
Damage points: 80(-20 to user per turn)
Description: This doujutsu creates a gigantic humanoid spirit to emerge around the user that wields a chakra katana that is sheaved on the waist and bears a chakra shield on his back for defense S rank and below techniques. This Susanoo is also capable of manifesting chakra spears that can be used to jab or throw at an opponent and can be used multiple times.
Note: Only Uchiha who have attained Mangekyo Sharingan or Eternal Mangekyo Sharingan other than Itachi and Sasuke can use this version.
Rising undefeated from the ashes of near dead, my crimson sun burning from my pupils, and a giant goddess is enveloping me. But wasting no time, while the explosion is still being pushed by the body of my Susanoo, I use:
( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap
Rank: S
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag.
*The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range*
*As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless*
*Can only be used 3 times per battle, and only once every 3 turns*
*The paralysis is not immediate, allowing a target to preform a small row of handseals before it takes action, no bigger than 5*
Creating several bright mushrooms mid-range from me, which stretch to long range. As you see their light, the genjutsu takes effect. Sucking the light from your eyes. It is not something you can easily escape from, as it is a constant emission of light and genjutsu.
I quickly move towards you, closing our distance, my Susanoo materializing 3 spears, which are thrown at you with great power and speed. As soon as I create the mushroom, I use:
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: 6 marks materialize a monstrous and massive mountainous mindless moorish and malodorous militant mandrake-like mesh of mold, mirroring the measures of monarchical monsters. It's muddy materials are malign, menacing, malevolent and not merciful, melancholy melting mischievous miscreants, the miserable menaces to it's maternal master. It's moaning moldy mouth of mire is master of Mushrooms, up to it's mark. The mesh of mold may materialize a myriad no more than 6 miniature monsters from it's might, mischievous militant mini murk-dwellers. The murderous musky mandrake mockingly manages a myriad of no more than 4 move-sets before it's muted. Moribund it is made milky and messy, melting mile-wide and measly.
*Mushrooms managed by the Monstrous Murk-Dweller Mandrake are 1 mark more mighty than mundane Mushrooms*
*1 monotonous use*
Note in current english: Creates a madrake-like structure of fungus of the size of a boss summoning. It's body has the same yet enhanced effects of normal main-release Mushroom. It can use mushroom techniques up to its ranked, whose effects get enhanced 1 rank. Is able to spit out mini copies of itself, up to 6. Lasts 4 turns if unblocked, can only be used once and requires 6 handseals. When the jutsu ends, the fungus just falls on the ground like it lost the force that was keeping it together.
Materializing a magnificent monster midst our match. The Mandrake rams towards you, menacing and malignant, slamming a molding fist against your body. My vision from you is never broken, though.
- The terrain is now cloudy, without rain, the air moist, and we're standing on an infinite plain with knee high poisonous mushrooms, amidst them Amanitas and Psylocybes.