Noni vs Reborn

Noni

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Rei's R&R
Mid Range
Terrain is on a flat grassy plain, Storm clouds, light rain. Water source on my left your right.
CJ, CE, and CFS are allowed
No restrictions
Bio in Sig
Post your Bio and I make first move
 

Reborn

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Other bio is too weak to do anything, alright make your move
 

Noni

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Hell yeah, Fighting a binkan! This is gonna be a great experience. I'm going to fight you with no knowledge of your ability.
___________________________________________
Lancer standing mid range from his opponent notices the tall looking man from afar. Knowing this man came for battle. he takes a bow.

Lancer channels his doton chakra towards the area around you. 5 meters width and length. He controls the ground around you to begin to lower itself. While it lower itself a small tremor will happen during the ground descending. This will most likely force you to lose balance making it difficult for you to move around the general area, also because the ground moved down so unexpectedly and quickly.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

While the ground begins to lower he stops the lowering of the ground around 5 meters in depth, Lancer quickly jumps high in the air. He tilts his head towards the 5 meter deep hole and expels 4 large fireball dragons directly towards the hole. Each of the dragons are B-Rank in power but have great attack potency. Lancer plans that if you try to jump out of the hole you will be quickly met by 4 dragon fireballs making it very difficult for evasion. You will be burned on contact.
(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

Lancer knows though that anything can happen. Though he has taken to the air attack he knows the opponent can probably escape underground or overpower the attack. Not wanting to take any chances for the defensive. Right when he begins to descend back to the ground after his air attack, he strings quick hand seals and bites his thumb. He wipes the blood of the thumb on snake tattoo. A huge puff of some appears, though you would most likely be able to see the shadow of the animal. Lancer is able to summon a three headed snake exactly 70 meters in length, he stands on the top of the snake head in the middle head. He has the snakes begin to look towards every directions. Lancer looks at the hole, the middle snake directly around the ground in front of him, and the other two snakes on the sides. Lancer knows though attack can also happen from behind so he begins to look over his shoulder as well to make sure he has complete control over the terrain.
(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description:
The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
 

Reborn

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"My my..."

The Regent is caught off guard by the sudden fall of the ground beneath him and he stumbles slightly as the earth descends, however he doesn't linger in panic and he simple sits down on the ground. He crosses his legs and sits calmly with his center lowered while the ground descends. The Regent need not see the young shinobi as it matters as he begins to focus his chakra. The moment the ground stops and Lancer decides to jump, the Regent weaves the seal of confrontation with his left hand and places him within his illlusion. The Regent's ability to know of the location of Lancer down to the last detail allows him to effectively cast his illusion even without seeing him. While Lancer is in the air, he's paused in his action as he suddenly finds himself constricted by several snakes. They appear from beneath him wrapping around his limbs, neck and mouth, paralyzing him from movement.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind

The Regent's specialty makes his cast that much faster and the timing is perfect for him as he catches Lancer as he jumps instead of allowing him to get to the peak and release his fire jutsu. With Lancer in the air, potentially still ascending, the Regent makes five more hand seals to focus his chakra for a Raiton attack. He rises four pillars around Lancer's location in the air which surround him and shoot lightning towards him to severely electrocute him.

(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals they then summon Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.

While the shinobi deals with that, the Regent hops onto the wall channeling his chakra into his feet and runs up the deep casm created in attempts to get out and onto level ground.
_________

A-rank split into 4 equal fireballs results in 4 C-ranked fireballs
 

Noni

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Before Lancer is just about to launch his attack he is suddenly stopped by a slithering feeling which begins to constrict his body, taking a quick look he notices the snakes. Something is obviously not right with the size of the snakes how in the world would they be able slide up on Lancers while he is airborne they would need a surface to support them and even that snakes do not have ability to jump that high to catch his feet, he knows this is an obvious genjutsu. Lancer is still in the air with his arm still able to move before the snakes suddenly slide up his hands, he punches himself on the ribs releasing enough pain to get himself out of the genjutsu.

While descending in the air, he notices 4 large pillars begin to rise from the ground, being a lighting specialist he realizes the jutsu and right when he lands he sends wind chakra all around his body. The wind begins to rapidly spin like a vortex, Lancer then adds a lighting chakra right on the edge of the wind, circling around as well. I make sure the lightning does not touch the wind so they do not negate one another. While a lighting vortex is spinning Lancer uses it as a defense, it is able to take your lighting pillars attack on with relative ease and still able to maintain stabilization. Being able to block the technique he simultaneously sends the lightning dragon vortex towards your location. You are just now about to escape the hole so you will be met by the lightning dragon, shocked terribly.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of wind and electricity around themselves. The vortex will take on the form of a dragon’s head and will cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

Right behind the lightning vortex, Lancer gathers fire chakra, does 3 hand seals and releases a small dense fireball from his mouth and sends it towards the ground. On contact of the ground it spreads into a wild fire inferno which rapidly moves forward right behind the lightning dragon vortex. The fire will be noticeable due to its sheer size but even if you evade the lightning attack side ways you will be burned by the flames.
(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

Lancer remains cautious and takes a good look at the area ahead of him, he makes sure to take observation everywhere on the terrain and readies himself for any attack.
 

Reborn

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*Humm, so I suppose lightning isn't the best technique to use against him eh?* The Regent thinks to himself as Lancer creates the dragon vortex of wind and lightning *Well, lets see how he coups with this* The Regent stops his running as the shinobi releases his dragon towards him and takes out his Shine-Tsu-Hikko from his sheath. He stabs it into the wall and balances on it while he gathers his suiton chakra into the water source that exists around him. As the dragon comes towards him and the shinobi creates the three seals for the katon technique the Regent raises the water from the source and creates a giant wave of water that heads towards the dragon. With the first technique Lancer used being brought down to B-rank after dealing with blocking the discharge of the Lightning pillars, the wave of water would be able to disperse the remaining vortex of wind and lightning while continuing onward towards the fire. The Wave would motion around in order to hit the fire dousing the fire while resulting in turning it into steam.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

With the wave handling the two techniques the Regent proceeds onward to strengthen his technique. He jumps from his perch while also detaching the blade from the wall with his feet. His jump brings him higher and should bring him all the way out or at least most of the way so. While he does this, reaching his peak height he releases a hurricane of wind, using the blade of wind technique in order to have his powerful water wave, followed by a strong slashing wind hurricane. (The wind and water aren't combining, the wind is behind the water and once the water and other techniques clash and cancel, the wind wave should head towards you). Should the Regent be out of the pit he stands within the heated field of mist. If not, he attaches himself back onto the wall and begins to walk up the rest of the distance until he stands level.

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.

"And now we wait..."
______________________
(recap A-rank=2 B-ranks: You're A-ranked Fire is equivalent to B-ranked Water and since you're Vortex technique is reduced to B-rank on it's charge towards me as lightning from the pillars would still happen before you completely destroy them, my water is essentially battling two B-ranked techniques...tis the theory I'm testing anyway)
 

Noni

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I agree with it completely, I actually like it a lot. Here is a creative move mate.
___________
Lancer noticing his attacks are intercepted by a powerful water attack, his fire is doused while mist begins to form between the two opponents. Lancer feels a sudden intense pull that begin to attempts to drag Lancer in also looking up he notices the mist begins to blow away. (You used a wind tech right after the two fire and water clashed so it would blow the mist away began first) he knows its an obvious wind technique, Lancer in a heart beat creates a very large water pillar to rise upfront of his position which intercepts the wind attack. It has enough water to be dense enough to withstand the attack but so water is blown away behind Lancers position so now it has less water then first release. Lancer utilizes the water and now uses it for attack. He allows the water to be released from its pillar shape and a large wave of water is sent towards your position.
( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Lancer though does not allow the water to run and attack you instead he does 4 hand seals and manipulate the waters shape to create a large water beast. The beast stands in between Lancer and his opponent but the water is see through so he can easily see his position. Right when the beast is created its wipes it claws towards his position releasing a powerful torrent of water at you. By the time you have rose from the hole the water should be coming your way. It would have a destructive power of B-Rank but enough to impale you as well as force you back.
(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

While the water torrent is going towards you, Lancer decides to strengthen his beast to a stronger extent. He adds a lightning towards the water beast by sending a lightning current towards the beast from his hands. The beast now has lightning all over his body creating a devastating attack potency for the beast.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Lancer now waits for his opponent.
 
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