Noni visits the doctor

Shady Doctor

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u_u

First thing's first, perform your last technique learned with this template and afterwards we'll get things going..

Strong points

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Weak points

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Combinations-strategies
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Ways to counter this technique
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Questions
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Noni

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( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.

Strong points
Its meant mainly for close range battle to harm the opponent since its quite fast to make so its a nice go to for close range battle. Its quick to perform and I can perform it in any tight space or situation. Its great to use to stop incoming weapons with ease and still remain focus on your opponent.

Weak points
You are wide open to most fire attacks especially close range attacks in fire. Its an obvious technique as well as loud you can hear the swirl and boost of the wind, so its not a melee type to use. Has limits on how you can use it physically you must be in close range and if you have a fast opponent then its a suicide.

Combinations-strategies
Well this is quite the hard combo since its required in close range. Probably keep a sword in my hand just in case to cut an opponent if they try to use a swift evasion. Probably before I get into close range I would send a kunai to distract the opponent as well just to gain slight advantage in positioning.

Ways to counter this technique I can use drunken fist to make my moves fluid so he can't hit me in close range. Its my main go to jutsu, but it be tough for them to do track my movement as well as I can attack right after. A dense armor is also strong, I have a fire CJ that might help as well.
 

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My two favorite wind techniques...
_________
Medusa (my unapproved Nekura) walks into the hyperbolic time chamber only to catch sight of Noni, a fellow senpai of 2013... Her bare feet slapped against the ground with every step on the marble like floor as she approached the almighty youngster... For some reason he hadn't mastered his wind abilities yet, so Medusa had taken on the privilege of teaching him her favorite element and affinity... She takes out a scroll that has kanji signs on it that reads "A-Ranks"....
"Ok, read those first two jutsu, boy! Study that first one while I explain it to you... That jutsu is extremely simple yet one of the most fast and deadly wind jutsu on the list.. using chakra in a chosen hand, I want you to wave your hand in any direction while releasing a thin, blade like gust of wind which is compressed to a great point... The blade of wind is virtually like a long sword made of wind, though you can use it in a different way, rapidly firing smaller blades of wind though the power is divided between how many you make... Destroy some rocks using both ways...."


(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

Now, once you've gotten that technique down pact, I want you to try this next one which covers a much greater area of effect. Doing the ram hand seal, you'll build up massive amounts of wind chakra in your gut, ok? With the built up chakra, you'll be able to spew out an uncontrolled blast of wind, though this is normal blast. The blasts, once leaving your lips, expands outwards near instantly and levels anything in Its path, even hurting you if you don't be careful. So, go like 100 meters that way *points* and do that away from me...."

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 

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I gather my raw chakra into and then begin to think the chakra out making it hollow but sharper manipulating the nature into fuuton. He channels the chakra towards his right hand and releases it forward. I take aim towards the tree and swing my hand in a leftward arc releasing a compressed sharp longsword of fuuton chakra which easily cuts through the rock. I then swing it once more this time releasing smaller but fast wind blades which cut through even smaller rocks.

Strong Points
Okay for starters having no hand seals makes it very fast to perform. Another is you have great reach with it and can push an opponent back due as well as having cutting abilities which can cut through trees. It can be used for both projectile attacks as well as streaming making it combo friendly in usage.

Weak Points
Now the user must keep hold of the blade to use. This is an obvious disadvantage since they will need to focus on it especially if they use the long sword. Also it can only reach Mid Range at most. Since you have to move your hand around before use the opponent can anticipate what you are trying to do.

Combos
Well their are two combo examples with the sword as well as sending the blades. With the long sword slash something smart to do is try to restrict the opponents movement a basic genjutsu can do fine. With the projectiles I would engulf them in fire sending powerful fire blades.

Counters
A problem is the opponent has to wield the sword and is open to fire attacks. So something simply like a fire stream would force them to release the sword, if they send it towards me, I would pretty much anticipate the movement by their hand waves, their I can simply evade depending on how and where they swing it. If they swing it in a arc I can use a water pillar to launch me in the air.



Okay I walk 100 meters away from my scared teacher <_<...and begin to gather my fuuton chakra into my lungs and channel it into my throat. I do one hand seal and blow out the condense wind which instantly travels through the whole area leveling everything to the ground with immense impact and power.

Good Points
Its a very fast moving jutsu when released making evasion tough for the opponent. It can be used to destroy terrain and alter it to your advantage if need be. It does not have much to do when performing it just one hand seal and moves a long range.

Bad Points
If used incorrectly it can easily harm myself. Its also a streaming technique so I won't be able to use this jutsu in combos as freely as I would want. Lastly its also quite predictable on the effects when traveling and you can act accordingly.

Combos
Firstly I would need a close and position it a little bit behind me, since it acts to destroy everything and level it I can have my clone set up a attack from above which would distract the opponent then releasing this jutsu would restrict them and put them in a tough spot.

Counters
One counter I would do is try to use a hardening technique. Two main reasons is it would withstand the impact blow as well as allow me to keep balance without injuring me whatsoever.
 

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Eh, your counter to the pressure damage is kinda flawed imo.. I mean Ofc you wouldn't take damage due to rank differences, but the wind from pressure damage would easily blast you back, though not causing physical damage due to the armor... But I could be wrong...
____

"Ok, this technique will require a war fan/giant fan for you to put it to use.. *tosses you a war fan I have laying around* Now, you see that deer right there? *points* Swing the fan towards the deer while releasing your wind chakra in the form of a huge vortex that will ensnare the deer and lift it into the air. While It's lifted, three bolts of lightning will jolt down, zapping the damn thing pretty bad, ya dig?"

(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.


"Ok, now that the deer is toast, you have to kill its family.... >.> That's its child over there. *points at an infant deer* Release a blade of wind at it that will expand into a violent vortex which will not only suck the deer in but also slash it Tf up. >.> Go ahead and finish the job...."

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
 

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I just thought it might be heavy enough that it would withstand it since the rocks are quite heavy.
_________
"You are so heartless, what have deers ever done to you?"

I take out the large fan and channel my fuuton chakra through it. As I channel I take aim at the poor little deer and I swing the fan in a leftward arc releasing a gust of projectile wind towards the deer. As the wind goes towards the deer it shapes into a vortex that catches and blows the dear. But the dear is further hurt and I have 3 lightning bolts crash down shocking it to death.

Strong Points
This jutsu is very quick to perform as well as traveling fast no hand seals and straightforward. Also its projectile meaning I can send attack after attack. Lastly it has its own finishing move, its like two moves in one.

Bad Points
The wind is straight forward launch towards the opponent so it can be evaded properly. You must have a giant wind and well that can harm you to wield it since you need to take it out and ready it, a fast opponent can hit you before you launch it again depends really how fast the opponent is as well.

Combos
Now when looking into this jutsu its projectile but its safer to try and distract the opponent first. I would send a earth technique of large rank and then this jutsu right behind to try and mask the vortex so if the opponent uses a lightning the wind will over power it and appear point blank range and catch em.

Counter
I always attack the core of the vortex and I believe it travels on ground, if it does simply disturbing the ground would slow down the wind and unable to move around. If it moves through the air, then I'd use large amount of water to push through the vortex and over power it with quantity and then swim away like a bawse.


I gather my fuuton chakra into my chakra system and channel it towards my right hand. I swing my hand in a leftward arc towards the baby deer :( and as it is heading towards the deer I have it expand during travel and when it touches the deer it sucks him in and cuts him all over killing him.
"You monster"

Advantage
Well as expected to say its super fast at moving towards the opponent being a single blade. It also has no hand seal so performance is just as fast, it can be used as deception. Lastly its very combo friendly since its projectile based.

Disadvantage
It expands when the vortex is being released so its easy to notice as well as being a projectile attack it is easy to tell where it is heading. It can only travel mid range as well.

Combos
I have this one super hot combo, check this out. I will send a intelligent fire towards the opponent then as its heading I will send the blade, when it expands it will expand into a inferno tornado. Tell me that ain't hot. Literally.

Counter
Well I will notice the expansion, I would use water encampment to create a dense vortex of water around me, so it would pretty much negate one another stopping the attack all together.
 

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perform the necessary hand seals Rat → Rabbit → Dog. This let's you exhale a multitude of wind spheres that covers an expansive range, which alone makes it a very difficult technique to avoid. Each sphere is capable of piercing through the opponent and other objects..

(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.



perform the necessary hand seals Rat → Snake → Horse → Dog. This let's you spew out a thin, compressed blade of wind while spinning in a circular motion. With that, you can attack multiple opponents at once at an extensive range..

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
 

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I gather my fuuton chakra into my lungs and do the necessary hand seals required and release it out by exhaling outward towards the tree their. As its being released I split the chakra up into multiple blasts of wind which hit the tree at great speed piercing through it.

Good Points
You are able to send multiple attacks of projectile winds so you can either make it difficult for the opponent to evade or attack more then one opponent. Its quite fast moving and most evasions would be tough to do. They are projectile based allowing it to be used in conjunction with combo attacks easily.

Bad Points
Takes some time to perform with those hand seals which can hinder your performance speed an opponent can take advantage of that. Can't reach up to long range which is a shame because its mobility is lowered.

Combos
I would use the portion how it is able to pierce through objects. I'd summon blind the opponent and lift up a blanket of dirk and debris towards the opponents position. Then I will release this jutsu they will easily bypass the dirt and appear point blank range of the opponent.

Counter
Using a dense wall would be strong enough to withstand the blasts enough something like multiple earth walls. In short something dense would be needed, I can use water replacement to have them fade through me but it waste a sub.


I gather my fuuton chakra into my lungs and perform the 4 hand seals. I exhale the fuuton and thin it out to make it as sharp as I can, I then spin in a circle motion. As I'm spinning I begin to slice off the trunks of many trees around me.

Good Points
This jutsu is great to use to attack more then one opponent. It has cutting abilities that can easily slice through dense objects. It covers a large mid range radius making evasion tough.

Bad Points
This is a streaming technique so I will constantly have to release it meaning using with combos is not proper its more of a finisher. You have to spin around and that can easily catch you off guard. Some hand seals are needed to slow down the process.

Combos
I have a three move combo I just made U_U. What I would do is have rain tiger at will set so I can sense my opponent. Then have a mist appear to cover our view, I though will still notice where he is. So then I will go in a close area and use this jutsu it will appear so fast it be tough to evade.

Counter
While the opponent is trying to spin I can have the ground shake before the blade comes to me, I can have mud appear to lose balance. Pretty much have the opponents footing go out.
 

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Basically use your wind chakra to create darkened clouds about and mold wind in the clouds to drop down an F-5 tornado that rocks out with its.... Out ..

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.


*throws you a fan*
Swing dat fan to create a little tornado that ensnares your target before a second one combines with the first to create a huge slicing tornado that slices the opponent to death. You could also use 7 hand seals if you don't have a fan. Or one hand seal if It's your main affinity.

(Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.
 

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I gather my fuuton chakra in my chakra system and then release it forward and towards the clouds above me. As they are in the clouds I calmly begin to manipulate the shape of the clouds to go downward and spin it rapidly while going down as a vortex. It falls on a tree sucking it in and cutting it apart.

Good Points
Okay one thing is that it is able to attack from above making it useful to have in combos to contain the opponent. It acts to suck the opponent in so they can lose balance as well as cut them apart. Its fast to perform overall.

Bad Points
One thing is that its very predictable its noticeable a large tornado coming down from the clouds as well as being quite the loud vortex. Can only extend up to Mid range. A problem with the jutsu is you must have clouds in the battle field.

Combo
One cool looking combo is sending some fire in that vortex to make a fire tornado, that would look awesome. Probab;y mix it with water to create a water vortex again that would look cool to flood the area.

Counters
I would simply try to blow the clouds away while the tornado is being formed before it takes its final shape so it can be done easier. Or send some contradicting chakra towards the clouds to push the opponents away.


I pick up that super gian,t heavy, and weird looking fan and channel my fuuton chakra through it. I swing it in a leftward arc (<----) and release the chakra. I split it into two and spin them around into vortex which one hits a tree cutting it up and the second collides with the first to create a even bigger one which further damages the tree.

Good Points
This is projectile based so it can work with combos really well. If you have a fan its really fast and easy to perform. Its a devastating jutsu and quite large making it tough for the opponent to evade and can even attack something as large as summons.

Bad Points
If you don't have a fan you must do those long hand seals which can slow you down. It can only go up to short range. Being projectile makes them straightforward and having them being even large gives them an even easier target to stop em.

Combos
I'd try to first make the opponent not move because of the range restriction, probably create dense earth pillars to rise and trap the opponent and at the same time send this. They will need to first stop the pillars and evade at the same time, it will be tough to do so.

Counters
Two things could be to try and move back either sending earth pillars to push me back. I can also create a dense armor to withstand the attacks as well.
 

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Now, use that fan again to swing at a target and create a tornado around them that will lift them into.the air before bringing them downward with haste In order to create enough force to crush them into the ground.

(Fūton: Sebeti Otoshi) - Wind Release: Tornado Drop
Rank: A
Type: Offensive
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will create a tornado of wind to trap their target/s and then by controlling with their fan cause the tornado to crush them down into the ground.
Note: Must have a Fan


Do the required hand seals; Bird → Hare → Horse → Ram. This let's you release a gust like blade from your mouth..

(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.


Ok, use a powerful stream of wind at the ground and opponent in order to bring up scouring dust that will obscure their vision and do damage..

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
 

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Good Points
This acts to suck the opponent in when they are sucked in it can harm them because the vortex can not only slice them up but restrict their movement due to the rapid movement of the vortex. If you have a fan its quite fast to perform.

Bad Points
It can only move up to mid range which lowers its mobility of range. You must keep focus onto the tornado for the duration so it can lift them up and crash them back down which can leave the user open to attacks. You mus have a fan.

Combos
I create a clone that will send the vortex at the opponent as it catches the opponent I will send a large amount of fire the same time to create a devastating attack which will crush, burn, and cut the opponent up. Killing them when caught.

Counter
Well it acts to try and lift me up, I would higher my mass to keep a strong foundation and balance so it will not be able to suck me and and do no damage to me seriously.


Good Points
Its very simple jutsu and simple is sometimes good as well. Its projectile based and covers a decent amount of pace for one opponent. Its combo friendly as well.

Bad Points
Okay it has a long set of hand seals which can harm you. Its straight forward so figuring out an evasion is easy as well as blocking it. Can only move up to mid range.

Combos
The combos will be simple being a projectile based attack. One thing I would do is send one water attack to the left, this one in the middle and a fire to the far right to cover a wide range attack and it will be tough for the opponent to decide what counter to do.

Counter
As said before its straightforward attack so something simple like a wall, I can over power it with a large fire. I can evade it by lowering my weight and speed blitz pass it. All sorts of stuff to do.


Good Points
Okay its very easy to perform with one hand seal and travels fast through the ground. It can move up to long range as well. It acts to both blind the opponent and harm them, killing two birds with one stone.

Bad Points
The dust that rises with the wind is a dead give away and it can easily be used to anticipate where its going and can evade accordingly. Its a stream tech so you will need to hold it constantly so it is not combo friendly unless with a clone.

Combos
I would use a clone first with it. As I send this technique the clone will restrict the opponents movement by having a swamp of mud appear from below them and stop where they are going. They will be hit in a instant.

Counters
This acts to use the dust in the ground so it works with the ground, I can use intelligent fire to negate it. I can manipulate the ground and terrain to harden it so no dust can be used that I can use with the topography.
 

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Since this doesn't specify the amount of hand seals needed, It's an auto 3-5 hand seal requirement (so I've been told before). Do the hand seals while deeply inhaling and gather an abundance of chakra. By pounding your stomach to increase the pressure, blow out a large sphere of wind that can even do damage to summons as large as gamabunta

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.


Using either a fan or 5 hand seals, create a gust of wind but use shape manipulation to mold it into a sharp net of wind to cut the opponent up...

(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.


By waving your hand, you create multiple blades of wind that combine to create a huge scythe that packs enough power to even stop a susanoo from moving.

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
 

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Good Points
This is projectile based making it combo friendly. Another thing is its sheer power is strong enough to use against large summons or even change the terrain by destroying rocks and trees. It can reach up to a long range.

Bad Points
Now its quite straightforward and being so large its easy to notice so its not a snick attack type jutsu. It requires some hand seals and those weird hand gestures which can leave you open and look stupid -_-.

Combos
I would use this with rocks actually. Due to its size I would send multitude of rocks and then this right behind them to increase speed and impact as well as retain the same size and damage of the wind jutsu.

Counters
Well I think something best is to do overpower it with a S-Rank fire. Why is because not much walls can retain the size as well as you can't evade it as easy. So I would go with overpowering it.


Good Points
Now one thing is it can cover a wide range of the opponent, it can move up to a long range as well. Lastly if you have a large fan it can be used to help with fast performance and movement. Its also combo friendly.

Bad Points
If you don't have a fan you must do the hand seals. Its very simple to track and notice so evasion is simple to do.

Combos
Now what I would do is when I send this jutsu towards the opponent, I will create a wall to flank from behind them so they won't be able to move back or around so they will be cut through with ease.

Counters
I would evade from above to have a water pillar shoot me up evading the net and then I can easily release a jutsu in turn quickly to put the opponent on the defensive.


Good Points
You are able to create multiple blades so you can attack more then one opponent. It has great cutting abilities even cut the susano'o. They are projectile base so I can use them with combos easily. Its very easy and fast to perform as well as fast moving.

Bad Points
Not much to be honest, can only move up to mid range which loses some mobility of it, the blades can be straight forward if not used correctly. I really like this tech actually.

Combos
I would send them all around the area in a wide range mid air, and then use a ground attack to travel through so it can restrict the opponent on what they want to do and how they want to counter.

Counter
Mainly use something of density like a tough earth armor or a earth wall. I can evade them by going underground but if the opponent sees me that's bad. Since its projectile its quite simple
 

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Using your wind chakra, inhale deeply with such power and suction on the air around that you pull your opponent in then once you're ready you knead your chakra and release a powerful bullet that will blow them away..

( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.



Ok, do the rat hand seal in order to create wind currents throughout the battlefield from your hands. The currents expand out into the terrain very quickly, picking up any debris and dust around and sling it around wildly.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.
 

Noni

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This can easily be used to stop an opponents movement and use it against themselves. Its great to use in close range battle to make the lose balance and movement overall. It can stop the opponent from trying to do any hand seals and then attack them instantly. No hand seals and fast to perform.

Bad Points
Its a streaming technique so you are left to control it and as well so you might be left open. Can only go up to mid range. Other then the obvious its quite the good jutsu.

Combos
I have this badass combo bro, if an opponent is close to me, I would suck them in to come and have contact with me and then I release a rock jag from my body to pierce them, finally I release the bullet to push them back away. Epic I know.

Counters
Very simple actually I would simply higher my weight so I won't move anywhere then I overpower it with a basic fire jutsu it will move even faster to the opponent since its like they are sucking the fire in.


Good Points
This is a great jutsu to hinder the opponents movement as well as vision. You can keep full control of the jutsu to your own will. It spans through the whole battle field.

Bad Points
One serious problem is it causes no actual damage to the opponent as well as you must keep focus on it for the duration you us it.

Combos
I would need a clone first and as I set this jutsu to have the debris appear and harm the opponents abilities I will have the clone send a fire inferno towards them which will explode with the wind and kill the opponent with ease.

Counter
The opponent at the same time won't see me if I'm caught unless dojutsu or sensory. I will hide in to the ground and while they control I appear behind and kill them before he can do anything.
 

Shady Doctor

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Trait Points
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perform the required hand seals Rat → Snake → Horse → Dog. This let's you spit out multiple blades of wind at your target. By moving your head at different positions and angles you'll be able to hit targets at numerous angles according to where you aim...

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.



perform two hand seals, Tiger → Dog. This is basically a stronger version of the A-rank vacuum sphere. The difference is instead of shooting multiple bullets in.an expansive range, you'll simply compress all the wind into a solitary powerful ball that can deal massive damage.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.



Simple. Do the ram hand seal and use your wind chakra to generate five giant tornados in a wall formation in front of you that are aimed to head at your target.. a flying summon can simply flap its wings to perform it...

( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.
 

Noni

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One thing great about this jutsu is I can direct where I want to aim it. It has a great cutting ability especially since it can cut through susano'o that alone is a feat. You can attack more then one opponent since its multiple blades.

Bad Points
Now you would first need to do all those hand seals. Also a problem is the range is quite restricted. The blades themselves are obvious in aim since they are projectiles.

Combos
Now one combo I like is send the blades and then some fire with them to create super sharp and hot blades a great elemental combo to finish the opponent off.

Counters
I would try to push myself back, one thing I can do is spit a golem out to block them coming at me and then kick me backward to evade them.


Good Points
Its a very simple jutsu overall in its purpose. It has great destructive ability as well as blunt impact. Overall just two hand seals is not much to perform it quickly.

Bad Points
The main problem is its a straight forward attack this overall can pretty much be easy to evade or block. It can only go up to mid range.

Combos
What I would do is mask it with a rock projectile, send a rock to the opponent and then this sphere the opponent will most likely use a lightning and point black range the wind will over power it and kill the opponent with ease.

Counter
I would need something heavy, I can use a large golem to cover me from the sphere. I can use a fire jutsu to over power it as well. Lastly something I can do is since its a sphere and straight I can lower my weight dramatically and move around to evade it.


Good Points
This tech is quite awesome. One thing is they travel a long range, it can severely destroy the terrain alter for yourself. It can be used as a great distract-er and they can create a barrier and attack at the same time. It requires just one hand seal.

Bad Points
Their large stature makes it easy to notice so they can be anticipated. It takes some time for all the tornadoes to form.

Combos
I would use it by having a arena made around me and the opponent to restrict the opponent. Then I will send this in a wall formation, evasion is almost impossible to do so.

Counters
Now one thing I can do is hide underground it would be suicide to take them head on. I can go on a summon to push me into the air to evade them. I can have the ground lower around the tornadoes so they drop down and become useless.
 
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