[CJ] Noni rapes me. ._.

Penguin

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Same/Suiton: Same ya Pengin no Kyōtei ▽ Shark/Water Release: Pact of the Shark and Penguin
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 per turn)
Damage: N/A
Description: Same/Suiton: Same ya Pengin no Kyōtei - Shark/Water Release: Pact of the Shark and Penguin is a very simple yet innovative jutsu that Ashitaka Emishi created shortly after Lancer, the Mizukage, taught Ashitaka the shark summoning contract. The user would first draw blood from themselves, then wipe the blood over their summoning tattoo as they release a surge of chakra that will activate a very unique summoning ability for future occurrences. This certain ability is to be able to summon a layer of countless, tiny sharks with wider heads that coat water release techniques produced by the user. When water jutsu produced by the user that are coated by these miniature sharks come in contact with opposing jutsu, the sharks would begin to do two simultaneous actions to decrease the opposing jutsu's strength (by one rank). The first action the sharks perform is to begin detaching themselves from the water jutsu they coat, taking the brunt of the opposing jutsu head on, using their durable bodies as a pseudo meat shield. While this is occurring, the wide headed sharks use their tremendous jaw strength and superb enamel to eat tiny parts of the jutsu away before they would become de-summoned. In turn, the rest of the incoming jutsu would de-summon the wide headed sharks, returning the sharks back to where they were summoned from. The reason this jutsu is instant is because there would be blood already smeared on the tattoo and chakra being passively released for summoning "basic" sharks. However, if someone Ashitaka Emishi taught this jutsu to that did not have a shark summoning tattoo, they would have to perform the basic summoning ritual instead and it would not have an instantaneous affect.

Note: Lasts four turns but can be deactivated at any time
Note: Must wait three turns before using again
Note: No shark ninjutsu techniques for two turns after this technique ends
Note: Must have signed the shark contract and have mastered water release
Note: Can't be used in conjunction with forbidden ranked water techniques
Note: This technique cannot be used in conjunction with other infusions
Note: Must have a shark summoning tattoo on the bio for instantaneous activation
Note: Can only be taught by Penguin

Same Kuchiyose: Same Ha no Guraindā ▽ Shark Summoning: Grinder of the Shark Tooth
Type: Offensive/Supplementary
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After signing the shark contract, Ashitaka began to create several techniques for his new ability. One of his most useful and diverse creations was Same Kuchiyose: Same Ha no Guraindā ▽ Shark Summoning: Grinder of the Shark Tooth. After performing the necessary hand seals, the user would reverse summon anyone they wanted to within range into a huge cavern with natural light bending from the outside. The walls and the roof of the cavern were made of a crystalline-water, allowing the light to be let in. The width of this hardened water cave, however, only extended forty meters in diameter and forty meters high much like a dome. The "floor" of the crystalline-water cavern was as huge as a lake's worth of water. This is due to the fact that some sharks can be summoned with their own water source, and this is where they reside and it would need to come from somewhere. The crystalline-water cave walls, roof, and the water below are littered with small and large shark teeth varying from size to size. This in no way adds a damage to techniques the user performs. From the highest point all the way down onto the edges of the walls, the shark teeth were pointing towards the center of the cavern except the teeth that would be summoned in the water. Plenty of "basic" shark live in the water below, and if one is not a signed contract summoner for sharks and they become submerged, the sharks speed towards whoever has become submerged and would begin to tear them to pieces with their powerful and sharp teeth (opponent must be bleeding, or be submerged for one turn).

Note: Can only be taught by Penguin
Note: Can only be used by shark contract holders
Note: Can only be used twice per match
Note: Lasts for four turns then everyone is de-summoned
Note: No shark ninjutsu A-rank and above for a turn after this technique
 

Penguin

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Fuuton: Pengin o Gyakuten - Wind Style: Reversing Penguin
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra: 20 (-10 per technique)
Damage: N/A (-20 to wind techniques)
Description: The Reversing Penguin is a dormant elemental ninjutsu Ashitaka made after hearing about an Iwagakure legend who was a powerful fuuton specialist with a move set similar to Ashitaka's suiton techniques. The user would begin to channel chakra up to mid range in all directions around himself, with that chakra only being visible to chakra sensors or user's having dojutsu as not to give any indication this jutsu has been used. The Reversing Penguin is simply a wind jutsu that can sense when extra chakra is expended or that has been expended into a fuuton technique. As the wind senses this extra chakra being released into fuuton techniques, it would begin to cause a small but fairly powerful air current to start spinning in the opposite direction of the fuuton jutsu in play, knocking any loose debris it may have picked up and weakening it in general due to slowing down the wind's speed and making it lose cutting power (as the wind wouldn't be as fast, it would lose part of it's sharpness coming from speed). This happens instantaneously due to the fact that this technique is dormant until activated via the opponent empowering their wind techniques with extra chakra.

Note: Can only be taught by Penguin
Note: Wind lasts four turns
Note: Can only be used three times per conflict
 

Penguin

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(Same/Suiton: Paelamon Han'ei Patoronēji)- Shark/Water Release: Paelamon Prospering Patronage
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: N/A (+0-100 for the user)
Damage Points: N/A (The babies themselves collectively can inflict 80 damage)
Description: The user will release a sticky solution of dense sticky water which will be used as a medium for many tiny, baby sharks to swim and attach themselves onto the solution. These baby sharks contain the innate ability to absorb chakra, basically "consuming" it upon its presence, specifically foreign chakra that isn't connected to their summoner's chakra. The consumption is done through their presence upon contact with uncontested chakra, or if absorbing chakra of a technique, the baby's will devour the jutsu physically. The medium of the water aside from being the hunting ground for the babies, it is also a medium for the user, for as long as they maintain contact with the sticky water they are easily able to extract this chakra at the same time as they baby's devouring of the chakra, for their own chakra reservoir to replenish themselves. Upon contact with the opponent, the baby's will face chakra that is uncontested and easily absorb up to 100 chakra points, while for jutsus and elements specifically, the baby's will still be able to destroy the jutsu/element but only be able to salvage half of the chakra from the jutsu for the user. This sticky solution can be released in many forms that suits the needs of the user, such as a long range stream, a orb-like body arm, and form around logical structures to be used for widespread medium usage. However, the theme remains that for the user to collect the chakra, they must have physical connection with the stream themselves or else it will disperse. An alternative usage is, the user can use up to 20 chakra points to enhance the users attack that immediately follows, with the rest of the chakra going back to the user (that of what is left), however this can never exceed 20 damage.

Note: Can only be used twice per battle
Note: Lasts a maximum of two turns
Note: One turn cool down before re-use
Note: Must have shark summoning signed
Note: No shark ninjutsu next turn

I completely understand it. You release a sticky dense solution of water filled with sharks that eat chakra away from techniques and can salvage some and return it to you. Some other stuff too.
 

Penguin

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AYYYY its yours now *****
Ikarusu no Naizō ▽ Innards of Icarus
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A (60 if used with offensive intent)
Description: Mand'alor Indomitable created a very basic supplementary technique to be used in the ninja world, aiming to trap his targets instead of damaging them. Instead of reverse summoning the user and opponents into a cave or a belly, the user would expend thirty chakra and summon a layer of shark flesh over the surroundings up to mid range. From there, the shark flesh can be manipulated by the user to trap certain individuals. Alternatively, the user can form a hand seal to cause the shark flesh to protrude spikes, damaging anyone nearby.

▽ Can only be taught by Penguin
▽ Can only be used three times per conflict
▽ No shark ninjutsu above A-rank during this move
 

Penguin

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Same Kuchiyose: Densetsu no Soshitsu ▽ Shark Summoning: Makings of a Legend
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: After years of fighting top notch warriors, Mand'alor the Indomitable had come across other warriors restraining him and his usage of certain elements, and now it was time to do that onto others. After performing the summoning ritual, the user would stream chakra into water. This would cause a school of baby sharks, sons and daughters of Gluttony (not visible to the naked eye unless it's focusing strictly on the water). These baby sharks have an ability similar yet different to their father; still having that ability rely of off chakra absorption. These baby sharks feed off of elemental chakra only, and much like baby snakes, these baby sharks are more dangerous than their adult counterpart due to them not being able to control their power. Once these sharks get a taste for a particular elemental chakra being channeled (within short range of the enemy whilst on or in water), they would begin to turn visible to the opponent as they eat away the said elemental chakra, turning to it's respective color. After eating away that elemental chakra from the opponent, stopping their jutsu, these sharks would begin to eat away, any chance they get, at that particular type of elemental chakra for four turns. These sharks, however, have one major weakness. Due to them being babies and needing a constant supply of energy to grow and mature, they can easily die off by the opponent not channeling that specific elemental chakra. It would take two turns for this to be done.

▽ Can only be taught by Penguin
▽ Lasts four turns
▽ Sharks die out in two turns if starved
▽ Can only be used twice per event
▽ Gluttony cannot be on the field with these sharks

Approved here. [x]



Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides
Type: Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user will release pulses of mist all across the battlefield. The mist itself is intangible, inside the mist are tiny baby sharks, floating around by using the mist as their medium. The mist is infused with the user's chakra, with the purpose of the baby sharks being able to differentiate the user's chakra from the opponents. The purpose of the baby sharks is to remain towards their theme of consuming and growing. Essentially, anything that enters the mist are will automatically be bombarded by the many baby sharks, with the sharks consuming and devouring the substances inside of the mist. The consummation occurs in two ways: if the element/material is solid, they devour it by actually eating the material and chakra away. If the element/material is energy, they will absorb the chakra through their body and skin. This jutsu becomes a hellish defense, difficult to penetrate for the purpose of the user. Sentient beings are not secluded from this jutsu either. And if there so happens to be multiple sources of attack, they will be able to split themselves in accordance to fight off the multiple attacks. All the baby sharks together make up S-Rank related power. The damage inflicted can only be done on contact of the sharks.

▽ Lasts four turns
▽ One turn cool down before re-use
▽ No water S-Rank and above on the turn this is deactivated/destroyed
▽ Can only be taught by Penguin

Enamel of Ethereal ▽ Īsariaru no Enameru
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: A jutsu Mand'alor Indomitable made that requires summoning a singular part of sharks around the user as a defensive precaution against incoming attacks. The user, through the rapid conversion and release of chakra, would begin to summon quite the amount of shark teeth around himself. The shark teeth always point outwards when summoned, making sure not to put the user at risk, almost fashioning these shark teeth as a spiked armor. The jutsu itself is basic, serving as a rudimentary defense equating to S-rank strength, however, much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, the user can constantly manipulate these shark teeth to form basic tools of attack (swords, hammers, mails, etc.) to attack the opponent if they enter short range.

▽ Can only be used twice per conflict
▽ Requires a two turn cool down before re-use
▽ Can only be taught by Penguin
▽ Can only use elemental and non elemental abilities while sustaining this armor
▽ Lasts up to four turns

Aye, these are simple. Gimme some explanations and they are yours t-t
 

Noni

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These are absolutely awesome. I swear I think we talked about these before I went inactive? You did them great justice. Honestly couldn't do it better myself lol. Very nice. Also, LOK gave me the Okay about putting you on Bromine, so just holla at NK about making the thread, everything should be situated now. Thanks man
 

Penguin

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These are absolutely awesome. I swear I think we talked about these before I went inactive? You did them great justice. Honestly couldn't do it better myself lol. Very nice. Also, LOK gave me the Okay about putting you on Bromine, so just holla at NK about making the thread, everything should be situated now. Thanks man
We definitely did! I appreciate the compliment, sensei t-t

And aye, lit. Can't wait to see you in Iwa to destroy some rock people ;)
 

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Same/Suiton: Takara ▽ Shark/Water Release: Treasure
Type: Offensive/Supplementary/Defensive
Rank: A-Forbidden
Range: Short-Long
Chakra: 30 (+20)
Damage: 60-90 (+40)
Description: Same/Suiton: Takara ▽ Shark/Water Release: Treasure is a water release technique, developed by Mand'alor the Indomitable, using properties from the shark contract to form a water armor that absorbs nearby moisture in the air to grow to in power to an exponential degree. The user would channel their water chakra throughout their entire body, surging the chakra outwards to form an armor of water, covering their body from head to toe (still allowing the user to breathe). The water produced by this technique has an absorption quality to it much similar to (Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique. The water has the innate ability to leech moisture and water from nearby sources or the air's moisture itself, using that water to grow in size.

First Form: Adroit ▽ On the first turn of producing this water armor, it would be considered A-ranked and have little to no abilities barring the minute water absorption capabilities (from chakraless sources of water/moisture in the air). The main function of the water armor at this time is to bide it's time and absorb. It does however hold the potential to defend against A-ranked elemental techniques neutral to water (sixty damage points for reference). After one turn of wearing this armor, it would have absorbed enough moisture from the surrounding sources and moisture to evolve into it's second form.

Second Form: Animistic ▽ After one turn of use, the water armor evolves and grows. Due to the gathering of moisture from nearby sources of water, it would now become big enough to make the user appear ten meters tall, replicating a knight's features, capable of defending up to S-rank elemental techniques neutral to water before dissipating (eighty damage points for reference). Still maturing but gaining power, the armor has an upgrading sapping ability opposed to it's former form. If a water technique the opponent produces comes within short range of the armor, it would begin leeching moisture from the incoming technique, reducing it's damage by one rank (if A-rank or above), or absorbing it completely (if B-rank or below). This ability can only be used once during the two turn phase of this armor. Another ability this armor has during the second phase is the manipulation of it much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, extending the tools up to ten meters from the body using advanced water manipulation. This is an offensive technique, having S-ranked strength, and can only be used once for this phase. After the second turn of the Animistic phase of the armor, it would develop and mature into it's final form, Baleful.

Third Form: Baleful ▽ On the fourth and final turn of sustaining this armor, it would enter it's final form and be considered a forbidden leveled technique in defense. During this short period of time, the user would have the option to passively and instantly channel twenty more chakra into the technique, amplifying it's absorption capabilities to a much higher level opposed to just absorbing moisture. The armor, growing exponentially to half the size of a boss summon, would now be able to absorb a single attack neutral to S-rank water (A-rank elements strong to water and F-rank elements weak to water), and transfer those jutsu's properties onto the armor itself (without putting the user at risk of damage). This absorption would add forty points of damage to an attack if using the armor as a means to attack the opponent, due to the water's exponential size and traits. Treasure is unable to be used as a water source if it has absorbed an attack, so the user must use the armor in and of itself to achieve the enhanced attack (swinging a sword, spear, etc.) For a means of offense, the armor can be manipulated much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, having up to a long range reach purely from the size and amount of water being manipulated as well as forbidden ranked damage (ninety for reference). Due to the sheer concentration it takes to perform this technique, the user can only use two moves in the moveslot during the Baleful stage of the armor as an added restriction. After the fourth turn is over, the armor would disperse, leaving the user exhausted. The user wouldn't be able to form over A-ranked techniques for two turns, as well as be restricted to purely shark release and water ninjutsu for the remainder of the fight. In addition, for the rest of the fight (if Baleful's form was achieved), the user would feel lightheaded and groggy, having their speed reduced by half for two turns.

▽ Can only be taught by Penguin
▽ Must specialize in Water Release to use
▽ Must have learned Shark Ninjutsu
▽ Lasts four turns in total
▽ Adroit sustains five chakra, Animistic sustains ten chakra per turn, Baleful sustains twenty chakra
▽ Can only use suiton ninjutsu and non elemental abilities whilst sustaining the armor
▽ Can be used twice per conflict, and must wait one battle before re-use

Explain this to me
 

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Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu. The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.

▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu
 

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UPDATE

Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu. That means shark techniques produced by the user would be increased by one rank, with forbidden ranked techniques receiving a 10 point damage increase. The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.

▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu
 
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