[CJ] Noni-chwan flashes

Flash

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(Raiton: Futsu no kokoro) | Lightening Style: Buddha's Mind
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Developed by a ninja in Kumogakure, this technique involves releasing chakra from the entire body to glow like a light source. The user channels his raiton chakra throughout the body which makes his skin glow. The light emitted from his skin is of the highest intensity (S-rank) such that it affects in a way similar to the flashbombs. The light is so intense that the opponent has to either look away or close his eyes as it pricks the retina. The second phase is when, this chakra that resides in the skin, is released into the atmosphere from all around the user in a full body surge. The first and second phase is divided just for understanding; they happen simultaneously. The chakra exits the body in the form of tiny bolts (sand-grain sized) and can easily reside in the moisture in the air. The moment the user releases the chakra, he returns back to the normal color. The tiny bolts of lightening, spreads throughout the battlefield and can be be manipulated with simple hand gestures (similar to Aburame bugs). These tiny bolts can be manipulated to attack the opponent as a whole or in parts (2 each of B-Rank max). These tiny bolts can be easily spotted by naked eyes as they illuminate the entire battlefield. In entirety, these bolts can be compared with water that has a volume of 100 cubic meters. The bolts can only reside in the atmosphere for a maximum of 3 turns before dissipating into nothingness. These tiny bolts can cause paralyzing and numbing effects on the opponent's body. They also leave small burnt marks on the skin due to the high voltage that it passed.
- Users glow for a maximum of 3 turns.
- Cannot use any lightening jutsu above S-rank in the same or next turn.
- Can only be used 3x
- Can only be taught by Flásh


Pretty straight-forward technique, no? I wanted to stuff Aburame in my bio, but couldn't so I got this :)
Besides, there is full body surge, flash blinding and whatnot, that make this a useful technique. And with the countless lightning supplementary techs that you have, I'm sure you can find some good use with it.
 

Noni

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Yeah I got a few stuff in mind.

(Raiton: Perëndi Keseki Una) – Lightning Release: Perëndi's Miraculous Song
Rank: A
Type: Supplementary/Offense
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (Depends on the technique)
Description: The user will perform one hand seal and release their chakra towards preexisting lightning, specifically lightning that is combined with other elemental techniques or objects that conduct lightning. As the user takes control of the lightning, they will perform a basic hand seal and force the lightning out of the object/technique (metal, earth, water, etc) causing it to jump and re-aim it like a projectile or guide it through hand gestures. A concept very similar to that of Lightning Release: Thunder Dragon Tornado, where how the lightning can jump out the vortex, that concept is taken and expanded in this technique. A kunai with a lightning current conducted on it could be an example of usage, as the user uses the kunai and throws it at the opponent, last second he can have the lightning current jump out and shock the opponent. This can be applied to a much more larger scale as well. Note the size, rank, and damage capabilities depend on the initial current of the first lightning. So back to the kunai example, if charged with nagashi, that would make it A-Rank lightning with a paralyzing capability, with size of similarity to the nagashi. However that is just an example, for lightning combos with other techniques/objects have that same effect. So it depends entirely on the initial lightning current/attack. The lightning, when jumped out can at most move up to mid range in distance, but the initial technique where the current is conducted or being used can be anywhere on the battlefield short to long range. The jump of the lightning can be directed towards different locations, aimed at different targets as projectiles, this allows the user to attack other enemies, technique, or summons that linger on the battlefield. It can jump over a technique that was meant to attack the initial combo, allowing it to strike the opponent in a continuation of movement (still will be able to react and notice the lightning) This technique excels highly at stealth like usages. If used on elemental combos, depending on the initial rank of the technique, it will be halved when the lightning is separated, so for example if a lightning/water combo jutsu was S-Rank, when the lightning jumps out, it will be A-Rank lightning now, so on and so fourth, applies only with elemental combo associated with lightning. Lightning has been see as something that can remain dormant for a duration, things like holding the nagashi on a sword, or lightning currents in water sources/techniques. The technique would simply act to take control of the respected lightning in the elemental combo and force it to jump out and attack the opponent or aim for different targets on the field, in a deceptive and stealthy mode. Also, how an opponent reacts to the initial lightning elemental combo comes into factor (Time Frame, as well), depending on how the opponent reacts to it at first can depend if the technique can be used safely and in time as well.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: Requires Lightning Mastery
Note: Can not be used with natural lightning (e.g. Kiri), because of its scarce and how limited it is to control
Note: Can not be used against an enemies lightning technique

Any questions ? I'm sure you have read it and know it.
 
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