[CJ] Noni and Xicer

Xicer

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So I'm just going to explain both techniques in my own words in case my wording in the original submission is unclear. Questions are welcomed, if needed.


(Raiton: Tako Tekidan) Lightning Style: Octopus Grenade
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user activates a time release seal on a scroll, and tosses it into their opponents location. After a moment, the seal activates releasing a very large octopus made entirely of electricity. The octopus would then sprout tentacle like tendrils all around its body (up to 8). The tendrils then would hunt out the target(s) in the area, avoiding obstacles if need be. Once they catch the target, they would wrap it up like an octopus would its prey, and reel it into the head area of the octopus.

Note: Lasts for three turns
Note: Lightning specialties are immune to numbness and paralysis
Note: Can only only be used twice per battle
Note: Can only be taught by Xicer

Activate a scroll with your chakra and then toss it into your targets location, where it will activate revealing a large octopus made of lightning. Once active, the octopus passively seeks out targets to wrap in its tendril-esk tentacles. If captured, the targets would be drawn in toward the head by the tentacles.


(Doton: Kitei- Momou) Earth Style: Seismic Abrasions
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user concentrates their chakra into the ground below to manipulate the earth found there, stretching to long range from them. While this jutsu is active, the user can redirect seismic vibrations caused by earth techniques to the area beneath the opponent, deceiving them into thinking that the jutsu is emerging beneath them. This is accomplished by changing the density of the earth found there, cushioning some parts while hardening others to redirect the path that the vibrations ultimately take.
Note: Lasts 2 turns
Note: Can be used 3 times.
Note: Only effective on A-Rank and below jutsu
Note: Costs a move slot on every use, but occurs during the same time frame.
Note: Can only be taught by Xicer

Use your chakra to cushion or condense earth to muffle or intensify vibrations made in the earth, respectfully. The pattern you use must lead the vibrations toward your opponent, which (to a non metagaming opponent) would be enough to make them believe a technique coming from elsewhere is coming from beneath them. Note the restrictions, there are a few. Necessary evil for approval lol
 

Noni

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We talked about how we can probably update this jutsu. I understand it completely. I placed my own version of an update in the spoiler, take what you like, add what you want, and take off what you dislike. I am a little rusty and I didn't add anything overly extravagant. I just updated it within the limits I find the jutsu logical, but if better ideas stem from it, do use em (and come back to me ;_; to trade).

(Raiton: Tako Tekidan) Lightning Style: Octopus Grenade
Type: Offensive
Rank: A
Range: Short - Long (Activated short range ; Long range movement)
Chakra: 30
Damage: 60
Description: The user activates a time release seal on a scroll, and tosses it into their opponents location. This seal can be activated in two ways, either immediately, or sprung out as trap, this is up to the decision of the user. If done as a trap, it will stay dormant for two turns before it deactivates itself. Upon activation the seal will release a very large octopus made entirely of electricity. The octopus would then sprout tentacle like tendrils all around its body (up to 8). These tentacles are quite mobile and they move in a very unpredictable and confusing manner, one may compare it with a person performing Drunken Fist. This allows for the tentacles to be effective in close quarters with the opponent, given whatever advantage the opponent may or may not have in terms of Taijutsu/CQC. Moving on from their physical attributes, electrically speaking it is tightly packed, allowing for sharp cuts and piercing damage along with the natural shocking/numbing pain an opponent will likely feel upon damage. The octopus sentience is one dimensional in terms of that it will actively attempt to seek and destroy the opponent (along with whatever jutsu they throw at him), though if the user desires, they can perform a hand seal to redirect its purpose elsewhere (such as attacking another enemy or protecting himself) ; all this while also avoiding obstacles if need be.

Note: Lasts for three turns
Note: Lightning specialties are immune to numbness and paralysis
Note: Can only only be used twice per battle
Note: Can only be taught by Xicer

The other earth technique is pretty simple and I find it very deceptive. I have a few tremor based CJs so I can hook this up well. I think I have some nice ideas in terms of combos, and its simplicity is its beauty. Good technique. For mine, Touch of Budai, just post it and tell me whatever you want about it. And questions work lol.
 
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Xicer

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(Doton: Hotei no Tacchi)- Earth Release: Touch of Budai
Type: Supplementary
Rank: A
Range: Short (Short range contact to inject chakra)
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A
Description: This is one of the advancements of earth release, a corresponding technique with the Added/Light Weight techniques. The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to freely manipulate the weight of an object. This is done through similar means of how a actual ninja does it, by simply making physical contact and injecting his/her chakra into the objects manipulating the weight towards their own desire. This is essentially the same thing, but with earth-based techniques injecting the chakra instantly on contact, the earth technique is nothing more then a medium to allow for this to happen, the users chakra is what manipulates the weight ultimately. This technique allows for either to manipulate the weight of an object/living being to increase dramatically or decrease exponentially, to achieve similar effects of the Added/Light weight techniques, either to increase the weight of a being, preventing his movement, or decreasing the weight of other earth techniques, making it weaker in damage. Different usages could be, for example, the user can rise a spike that impales the opponent, after done so, using the earth spike as a medium they will inject their chakra into the opponent, freely manipulating his/her weight, however way the user wishes to go about it. This is only an example, but it is fairly unlimited to anything that is logical and bound to the rules of the Added/Light Weight technique, this includes KG/CE earth based, metal objects, living beings, etc. This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. When the earth technique is infused, it does not lose any of its physical damage capabilities or defensive stature. It remains with the same effects, the ability is only activated on touch. After the structure has touched and injected its chakra to manipulate the weight, it essentially loses the ability to do it anymore, unless the user, performs this very same technique once again to grant it the same ability. This technique can only be used with techniques which its purpose is to touch the opponent to inflict damage, so spikes to stab an opponent, humanoid structures to punch a technique, etc. Overall, mainly offensive techniques can be used with this, supplementary techniques alone will not work will the technique well. Combination of offensive and supplementary can work with the technique, but depends on how it is worked logically, if its purpose is to touch the opponent and inflict damage or pain, then it can be used along side this technique. Moving Earth Core for example can not be used.

Note: Can only be used two times
Note: Can only be Taught by Noni
Note: The activation lasts up to three turns

This technique reminds me alot of the ability of one guys Zanpakuto from bleach, except it's actually better. From what I remember, the guy could double the weight of whatever it slashes, this does x10 the weight, in either direction. It can only be used on offensive maneuvers and has to make contact with the opponent to transfer the chakra, and this could be an assortment of things from living beings to ninja tools.

My only question is does the chakra transfer upon first contact or when you control? For example, if I metagamed a response and threw a kunai at, say, the Earth and Stone Dragon technique that is affected by the technique. Could you choose to not afflict this object for a better target later, or is the kunai automatically the new target?
 
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