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<p>[QUOTE="Inch, post: 18756565, member: 71885"]</p><p><strong><span style="font-size: 15px">Katon: Fire Release</span></strong>[hr][/hr][spoiler]7. (Katon: Kaisu No Kusa)-Fire Release: Fire Grass</p><p>[SPOILER]Type: Attack, Supplementary</p><p>Rank: A Rank</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.</p><p>Note: The fire will burn for two turns.</p><p>Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.</p><p>Note: Can only be used once every four turns.</p><p>Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.</p><p><a href="http://narutobase.net/forums/showthread.php?t=28339&page=168&p=4070074#post4070074">http://narutobase.net/forums/showthread.php?t=28339&page=168&p=4070074#post4070074</a>[/spoiler]</p><p></p><p>(Kōuki Nehan Ashige) – Final Nirvana Kick</p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: Initiated by an upward spin kick with either leg, the user performs the high kick forward. At which point flames are release through the foot as a large blade of fire (several meters high) that grows up to 6 feet infront of the user. The blade is thin however concentrated with flaming power, capable of cutting through a target while burning through the wound as it slashes. After initiating the attack, the user appears to be surrounded by a small ring of fire that forms around them while the main blade of fire attacks/defends (ring has no rank, simply keeps foes from approaching carelessly). It is strong enough to counter elemental techniques following Fire's strength and weakness.</p><p></p><p>- Can be used thrice per battle, two turn(s) between uses.</p><p>- No fire elemental taijutsu can be used in the same turn.</p><p><a href="http://narutobase.net/forums/showthread.php?t=669358&p=19332258#post19332258">http://narutobase.net/forums/showthread.php?t=669358&p=19332258#post19332258</a>[/SPOILER]</p><p></p><p>26. </p><p></p><p style="margin-left: 20px">(Katon: Hōka) | Fire Release: Pyromania</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: N/A</p> <p style="margin-left: 20px">Chakra Cost: (x2 to the desired technique)</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note:</p> <p style="margin-left: 20px">Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=46&p=21487478#post21487478">https://narutobase.net/forums/showthread.php?t=711213&page=46&p=21487478#post21487478</a></p><p>-Scaze</p><p>-Negative Knight</p><p>-Shinta</p><p></p><p>28. </p><p></p><p style="margin-left: 20px"><strong>(Katon: Barioria no Unmei) | Fire Release: Doom of Valyria</strong></p> <p style="margin-left: 20px">Type: Offensive/Supplementary/Defensive</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: 80</p> <p style="margin-left: 20px">Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note:</p> <p style="margin-left: 20px">This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=47&p=21505697#post21505697">https://narutobase.net/forums/showthread.php?t=711213&page=47&p=21505697#post21505697</a></p><p>-Scaze</p><p>-Negative Knight</p><p></p><p>Then</p><p></p><p style="margin-left: 20px"><strong>(Katon: Kokoro no Hi)-Fire Release: Heart of Fire</strong></p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra Cost: (Same as targeted jutsu)</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: Heart of Fire is a unique jutsu supplementary in nature which exclusively augments other fire jutsu, meaning it naturally bears the ability to be activated in the same timeframe slot as them. Essentially, Heart of Fire pushes the principles of fire that acts like a solid to the limit in any jutsu it is applied to, though in a unique way. Rather than turning all the flames in the technique solid, only select flames in the center of the fire will be selected. Moreover, the only solid aspect within the fire will be a knight composed of condensed, solid flames, his size scaling no larger than the realms of the chosen technique. The knight and the surrounding fire will initially appear and behave as outlined in the other jutsu (ex. being shot from the user’s mouth as a linear fireball), but the knight can exit that action and act as he please at any time, as he is sentient in nature. The knight is capable of flight, and moves at a speed matching the technique. The knight does not, however, empower the jutsu in any way, as his power is derived directly from it, nor can he reshape it. Rather, he just takes control of the jutsu and turns it into a hybrid state as the flame which surrounds him, the shape of the original technique, is still quite dangerous. Naturally, the knight attacks anything which entire the confines of that fire. This technique does however come with some heavy restrictions.</p> <p style="margin-left: 20px">Only one knight may ever be created from this, so a jutsu that splits its power into three fireballs would result in one knight stunted in power in one of those fireballs, the other two unaffected. The jutsu ends after three turns, and carries a two turn cooldown before reuse. While it is active, the user will be limited to fire release and advanced elements which use it.</p> <p style="margin-left: 20px">Note: Only usable thrice per battle</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=744068&p=21509496#post21509496">https://narutobase.net/forums/showthread.php?t=744068&p=21509496#post21509496</a></p><p></p><p style="margin-left: 20px">[STRIKE]<strong>Katon: Ryū no Shinfonī | Fire Release: Symphony of the Dragon</strong></p> <p style="margin-left: 20px">Type: Supplementary/Offensive/Defensive</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Self</p> <p style="margin-left: 20px">Chakra: 40 - 25 per turn</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: Inspired by draconic mythos, this technique seeks to imitate the legendary beings that were fabled to have been fire made flesh. Through a surge of chakra the user will activate a technique that, courtesy of having no purpose on its own, is instant and can therefore be performed in the same timeframe as the following technique. The technique, once activated, serves to alter future fire techniques; as the flames of the utilised fire technique flourish into existence they will immediately exude copious amounts of ash. The released ash will immediately compress into the shape of a dragon, mimicking the visage of oriental or western dragons to the users liking. The dragons, made of black superheated ash, are self sustaining and can roam the battlefield freely; furthermore, like clones they are sentient, and are capable of acting in the users best wishes or according to their commands. However the user will always maintain absolute control over a Dragon's sentience, capable of stripping it - rendering the dragon a mere projectile attack, or passively destroying the dragon should they so wish. While the dragons are birthed from fire techniques they do not directly affect the power of the mother technique, instead they coat it, like an armour, with the ashes strength being a replica of the fire technique that birthed it. The dragons however cannot exist separately from their source fire technique which, like a heart, will exist at the core of the ash dragon - heating the ash even further. Should the flame be extinguished, they too will die, and as such techniques that can directly strike at the flames while bypassing the draconic exterior are particularly effective at snuffing out the lives of these legendary beings. Should the dragon exterior be destroyed however, the housed flames will be free to violently burst out as either a unidirectional or omnidirectional attack. Dragons are capable of attacking with either fang or claw, can fly regardless of design and, being made of condensed and superheated ash are capable of carving through earth and lesser techniques like a knife through hot butter, although the user will be capable of interacting with the Dragons freely and without consequence. This is due to a crest that will form upon the users chest upon the creation of their first dragon - the crest, an ornate black necklace made of sculpted ash, marks the user as the 'Unburnt' and acts as the medium of the sustaining of this technique - should the crest be destroyed then this technique will end too, however made of ash, the crest is virtually immune to any technique that will smash or break it apart, as it can simply reform, instead techniques that burn it from existence will work, such as equal or stronger fire or lightning, (So S rank and above) while water, the natural enemy of fire, will also be effective in its destruction. A dragon can, at the command of the user, fuse its body with its flaming heart and adopt explosive properties, then at will, the dragon will be capable of exploding in a violent blast of heat and fire that will affect the area short range around it - to signify this change the dragon will turn gold. (The explosion will always be angled away from the user, thus a dragon could surround the user and explode outwards as a defensive blast, and can be made unidirectional too - reaching up to mid range in a specific direction). This fusion will not combine the damage of the separate techniques, they will simply adopt the damage of the stronger jutsu.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- If the crest is completely destroyed then this technique ends, however for as long as the crest persists this technique, too, will remain active. However after four turns it will crumble and fade away, signifying the jutsus end.</p> <p style="margin-left: 20px">- Once this technique is over, the user is incapable of using Fire techniques above A rank for the rest of, and the next turn.</p> <p style="margin-left: 20px">- Dragons are capable of harnessing the furnace that functions as their heart to release bursts of flame from their mouth or body, however should they use up all of the flames of the original fire technique they will crumble an die.</p> <p style="margin-left: 20px">- Can only be used 2x, with a three turn cooldown between uses. (Cooldown begins when the technique ends.)</p> <p style="margin-left: 20px">- Works on techniques that can logically be affected, such as streams - forming long serpentine like dragons, fireballs, bursts of fire and so on. In the case of multiple projectiles making up a single technique, multiple smaller, weaker dragons will likewise be produced. Logically, it will not work on gas and ash fire techniques.</p> <p style="margin-left: 20px">- Cannot be utilized on Forbidden ranked fire techniques, nor can it be used alongside the canon 120 damage fire technique 'Great Fireball Shower'.</p> <p style="margin-left: 20px">- The ash that creates the dragons is obviously incombustible</p> <p style="margin-left: 20px">- The crest is part fuuin, part fire</p> <p style="margin-left: 20px">- Can only be used by Scaze[/STRIKE]</p><p></p><p>...</p><p></p><p style="margin-left: 20px"><strong>Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption</strong></p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra: 40</p> <p style="margin-left: 20px">Damage: 80</p> <p style="margin-left: 20px">Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Can only be used 2x</p> <p style="margin-left: 20px">- No fire techniques above B rank for the rest of the turn</p> <p style="margin-left: 20px">- Cannot be used on consecutive turns</p> <p style="margin-left: 20px">- Can only be taught by Scaze</p><p></p><p>...</p><p></p><p style="margin-left: 20px"><strong>(Katon: Kaika Ninetails: Sādotēru; Gurēsu) | Fire Release: The Flowering Ninetails: Third Tail; Grace</strong></p> <p style="margin-left: 20px">Type: Supplementary/Defensive</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra: 20</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: To be used directly after the Sixth Tail, this technique takes effect as soon as the tails disperse. Instead of allowing the orbs of fire chakra to roam across the battlefield this technique serves to bind the orbs onto the users position, forcing them to surround the user (But preventing direct contact, and in the case of contact suppressing their destructive abilities) so that the orbs may act as the perfect defence as they swirl around him to protect from all air based and ground based threats. Furthermore it also grants the user the ability to passively manipulate the pathing for the orbs, for instance the user can expand the defence to encompass the entirety of short range, and can even stream the orbs out to surround their own techniques to empower them. Whenever the orbs nullify a threat the produced explosions will always be angled away from the user.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note:</p> <p style="margin-left: 20px">- Can only be used 3x</p> <p style="margin-left: 20px">- Cannot use Water, Earth, Fire or Wind above S rank while this is active.</p><p></p><p>...</p><p></p><p style="margin-left: 20px"><strong>Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification</strong></p> <p style="margin-left: 20px">Type: Offensive/Supplementary</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short - Mid</p> <p style="margin-left: 20px">Chakra: 20 </p> <p style="margin-left: 20px">Damage: +20</p> <p style="margin-left: 20px">Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note:</p> <p style="margin-left: 20px">- This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn.</p> <p style="margin-left: 20px">- This technique can only be used 3x.</p> <p style="margin-left: 20px">- Is effective on inflamed substances, and fire KG/CE too (within reason and logic).</p> <p style="margin-left: 20px">-Can only be used with S rank and below techniques.</p><p></p><p>Above four taught here: <a href="https://narutobase.net/forums/showthread.php?t=614142&p=21515938#post21515938">https://narutobase.net/forums/showthread.php?t=614142&p=21515938#post21515938</a>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Inch, post: 18756565, member: 71885"] [B][SIZE=4]Katon: Fire Release[/SIZE][/B][hr][/hr][spoiler]7. (Katon: Kaisu No Kusa)-Fire Release: Fire Grass [SPOILER]Type: Attack, Supplementary Rank: A Rank Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet. Note: The fire will burn for two turns. Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area. Note: Can only be used once every four turns. Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly. [url]http://narutobase.net/forums/showthread.php?t=28339&page=168&p=4070074#post4070074[/url][/spoiler] (Kōuki Nehan Ashige) – Final Nirvana Kick [SPOILER]Type: Offensive/Defensive Rank: A Range: Short Chakra cost: 30 Damage points: 60 Description: Initiated by an upward spin kick with either leg, the user performs the high kick forward. At which point flames are release through the foot as a large blade of fire (several meters high) that grows up to 6 feet infront of the user. The blade is thin however concentrated with flaming power, capable of cutting through a target while burning through the wound as it slashes. After initiating the attack, the user appears to be surrounded by a small ring of fire that forms around them while the main blade of fire attacks/defends (ring has no rank, simply keeps foes from approaching carelessly). It is strong enough to counter elemental techniques following Fire's strength and weakness. - Can be used thrice per battle, two turn(s) between uses. - No fire elemental taijutsu can be used in the same turn. [url]http://narutobase.net/forums/showthread.php?t=669358&p=19332258#post19332258[/url][/SPOILER] 26. [INDENT](Katon: Hōka) | Fire Release: Pyromania Type: Supplementary Rank: B Range: N/A Chakra Cost: (x2 to the desired technique) Damage Points: N/A Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch. Note: Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.[/INDENT] [url]https://narutobase.net/forums/showthread.php?t=711213&page=46&p=21487478#post21487478[/url] -Scaze -Negative Knight -Shinta 28. [INDENT][b](Katon: Barioria no Unmei) | Fire Release: Doom of Valyria[/B] Type: Offensive/Supplementary/Defensive Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky Note: This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure.[/INDENT] [url]https://narutobase.net/forums/showthread.php?t=711213&page=47&p=21505697#post21505697[/url] -Scaze -Negative Knight Then [INDENT][B](Katon: Kokoro no Hi)-Fire Release: Heart of Fire[/B] Type: Supplementary Rank: B Range: Short-Mid Chakra Cost: (Same as targeted jutsu) Damage Points: N/A Description: Heart of Fire is a unique jutsu supplementary in nature which exclusively augments other fire jutsu, meaning it naturally bears the ability to be activated in the same timeframe slot as them. Essentially, Heart of Fire pushes the principles of fire that acts like a solid to the limit in any jutsu it is applied to, though in a unique way. Rather than turning all the flames in the technique solid, only select flames in the center of the fire will be selected. Moreover, the only solid aspect within the fire will be a knight composed of condensed, solid flames, his size scaling no larger than the realms of the chosen technique. The knight and the surrounding fire will initially appear and behave as outlined in the other jutsu (ex. being shot from the user’s mouth as a linear fireball), but the knight can exit that action and act as he please at any time, as he is sentient in nature. The knight is capable of flight, and moves at a speed matching the technique. The knight does not, however, empower the jutsu in any way, as his power is derived directly from it, nor can he reshape it. Rather, he just takes control of the jutsu and turns it into a hybrid state as the flame which surrounds him, the shape of the original technique, is still quite dangerous. Naturally, the knight attacks anything which entire the confines of that fire. This technique does however come with some heavy restrictions. Only one knight may ever be created from this, so a jutsu that splits its power into three fireballs would result in one knight stunted in power in one of those fireballs, the other two unaffected. The jutsu ends after three turns, and carries a two turn cooldown before reuse. While it is active, the user will be limited to fire release and advanced elements which use it. Note: Only usable thrice per battle[/INDENT] [url]https://narutobase.net/forums/showthread.php?t=744068&p=21509496#post21509496[/url] [INDENT][STRIKE][B]Katon: Ryū no Shinfonī | Fire Release: Symphony of the Dragon[/B] Type: Supplementary/Offensive/Defensive Rank: S Range: Self Chakra: 40 - 25 per turn Damage: N/A Description: Inspired by draconic mythos, this technique seeks to imitate the legendary beings that were fabled to have been fire made flesh. Through a surge of chakra the user will activate a technique that, courtesy of having no purpose on its own, is instant and can therefore be performed in the same timeframe as the following technique. The technique, once activated, serves to alter future fire techniques; as the flames of the utilised fire technique flourish into existence they will immediately exude copious amounts of ash. The released ash will immediately compress into the shape of a dragon, mimicking the visage of oriental or western dragons to the users liking. The dragons, made of black superheated ash, are self sustaining and can roam the battlefield freely; furthermore, like clones they are sentient, and are capable of acting in the users best wishes or according to their commands. However the user will always maintain absolute control over a Dragon's sentience, capable of stripping it - rendering the dragon a mere projectile attack, or passively destroying the dragon should they so wish. While the dragons are birthed from fire techniques they do not directly affect the power of the mother technique, instead they coat it, like an armour, with the ashes strength being a replica of the fire technique that birthed it. The dragons however cannot exist separately from their source fire technique which, like a heart, will exist at the core of the ash dragon - heating the ash even further. Should the flame be extinguished, they too will die, and as such techniques that can directly strike at the flames while bypassing the draconic exterior are particularly effective at snuffing out the lives of these legendary beings. Should the dragon exterior be destroyed however, the housed flames will be free to violently burst out as either a unidirectional or omnidirectional attack. Dragons are capable of attacking with either fang or claw, can fly regardless of design and, being made of condensed and superheated ash are capable of carving through earth and lesser techniques like a knife through hot butter, although the user will be capable of interacting with the Dragons freely and without consequence. This is due to a crest that will form upon the users chest upon the creation of their first dragon - the crest, an ornate black necklace made of sculpted ash, marks the user as the 'Unburnt' and acts as the medium of the sustaining of this technique - should the crest be destroyed then this technique will end too, however made of ash, the crest is virtually immune to any technique that will smash or break it apart, as it can simply reform, instead techniques that burn it from existence will work, such as equal or stronger fire or lightning, (So S rank and above) while water, the natural enemy of fire, will also be effective in its destruction. A dragon can, at the command of the user, fuse its body with its flaming heart and adopt explosive properties, then at will, the dragon will be capable of exploding in a violent blast of heat and fire that will affect the area short range around it - to signify this change the dragon will turn gold. (The explosion will always be angled away from the user, thus a dragon could surround the user and explode outwards as a defensive blast, and can be made unidirectional too - reaching up to mid range in a specific direction). This fusion will not combine the damage of the separate techniques, they will simply adopt the damage of the stronger jutsu. Notes: - If the crest is completely destroyed then this technique ends, however for as long as the crest persists this technique, too, will remain active. However after four turns it will crumble and fade away, signifying the jutsus end. - Once this technique is over, the user is incapable of using Fire techniques above A rank for the rest of, and the next turn. - Dragons are capable of harnessing the furnace that functions as their heart to release bursts of flame from their mouth or body, however should they use up all of the flames of the original fire technique they will crumble an die. - Can only be used 2x, with a three turn cooldown between uses. (Cooldown begins when the technique ends.) - Works on techniques that can logically be affected, such as streams - forming long serpentine like dragons, fireballs, bursts of fire and so on. In the case of multiple projectiles making up a single technique, multiple smaller, weaker dragons will likewise be produced. Logically, it will not work on gas and ash fire techniques. - Cannot be utilized on Forbidden ranked fire techniques, nor can it be used alongside the canon 120 damage fire technique 'Great Fireball Shower'. - The ash that creates the dragons is obviously incombustible - The crest is part fuuin, part fire - Can only be used by Scaze[/STRIKE][/INDENT] ... [INDENT][B]Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption[/B] Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally. - Can only be used 2x - No fire techniques above B rank for the rest of the turn - Cannot be used on consecutive turns - Can only be taught by Scaze[/INDENT] ... [INDENT][B](Katon: Kaika Ninetails: Sādotēru; Gurēsu) | Fire Release: The Flowering Ninetails: Third Tail; Grace[/B] Type: Supplementary/Defensive Rank: B Range: Short - Long Chakra: 20 Damage: N/A Description: To be used directly after the Sixth Tail, this technique takes effect as soon as the tails disperse. Instead of allowing the orbs of fire chakra to roam across the battlefield this technique serves to bind the orbs onto the users position, forcing them to surround the user (But preventing direct contact, and in the case of contact suppressing their destructive abilities) so that the orbs may act as the perfect defence as they swirl around him to protect from all air based and ground based threats. Furthermore it also grants the user the ability to passively manipulate the pathing for the orbs, for instance the user can expand the defence to encompass the entirety of short range, and can even stream the orbs out to surround their own techniques to empower them. Whenever the orbs nullify a threat the produced explosions will always be angled away from the user. Note: - Can only be used 3x - Cannot use Water, Earth, Fire or Wind above S rank while this is active.[/INDENT] ... [indent][b]Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification[/b] Type: Offensive/Supplementary Rank: B Range: Short - Mid Chakra: 20 Damage: +20 Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu. Note: - This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn. - This technique can only be used 3x. - Is effective on inflamed substances, and fire KG/CE too (within reason and logic). -Can only be used with S rank and below techniques.[/indent] Above four taught here: [url]https://narutobase.net/forums/showthread.php?t=614142&p=21515938#post21515938[/url][/spoiler] [/QUOTE]
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