[Approved] Noble Six

Penguin

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Basic Information

Name: Spartan-B312
Nickname: Noble Six
Gender: Male
Age: 22
Clan: Mandalorian

Looks: Noble Six is six foot two inches tall, looking slightly bigger and more menacing than that in his . He has brown hair and blue eyes, and a face that was kissed with freckles. He weighed near two hundred pounds, being noticeably lean as well as good sized.

Personality: Noble Six is very reserved and somewhat of a lone wolf. He hates putting other's at risk to accomplish his own goals, and acts independently most of the time because of this. He lives, breathes, and eats for a good battle as that was his job all of his life.

Village Info

Land of Birth: Blaubaume
WSE Clan: N/A

Rank//Chakra Info

Ninja Rank: Sannin
Specialty: Suiton, Taijutsu, Mandalorian Techniques, and Shark Ninjutsu
Elements: Suiton, Fuuton, Doton, Raiton, Katon
Your ninjutsu: Ninjutsu, Genjutsu, Taijutsu, Kenjutsu, Bromine, Sharks, NB Taijutsu, Kung Fu, Customs, and Mandalorian Techniques

(Bunshin No Jutsu) - Clone Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)

(Bikoku Ninjutsu) - Shadow Stealth Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:This jutsu lets the user follow the target covert by concealing the users presence.

(Henge no Jutsu) - Transformation Technique

Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

(Gokan Sakusou) - 5 Senses Confusion Disorder

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.

(Kawarimi no Jutsu) - Change of Body Stance Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

(Nawanuke No Jutsu) - Escape Skill

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).

(Kakuremino No Jutsu) - Magic Cloak Of Invisibility Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:The user will pull out a cloak that is pre designed for their use.Then by using ninjutsu they make the cloth blend into the background(Konohamaru used this to follow Naruto in episode 2 and got caught because he was holding the cloak wrong).Skilled ninja can see through this jutsu(Rank c and above)

Background Info

History: Not much is known about Spartan-B312 besides that he was a mercenary for the head Mand'alor of his time and did exceptional work, obtaining the nigh impossible rank of Hyper-Lethal within the clan before challenging the leader to a duel. He won the rank of leader, along with the severed head of his opponent and now leads the clan for himself. The now Noble Six amassed a group of clansmen to begin spreading his ideals across the Ninja World.

Other


Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 per energy tech)
Damage: N/A
Description: Mjolnir: Mark IV is a variant of the basic Mandalorian Armor, working in the exact same regard as the old armor, upgraded and outfitted with several new abilities for the higher ranks of the Mandalorian Clan. These upgraded were developed by Mand'alor the Indomitable at Concord Dawn, the home place for the Mandalorian clan after spending years making the blue prints for his ideas. The Mjolni: Mark IV upgrades were made with advanced technologies the rest of the world have yet to posses, making this variant far more formiddable than the original Mandalorian Armor that the grunts weild.

Homing Rocket Attachments: The Mjolnir: Mark IV variant of armor offers several free-form homing rockets that can track onto an opponent's heat signature up to mid range. The rockets can be made to either: explode with a damage output slightly stronger than an average explosive tag, explode and emit a flash similar to that of a flash bang, or explode and release copious amounts of smoke or mist to hide in. The rockets are considered free-form in every regard, and to launch one of these rockets requires nothing but a mental thought. The speed of the homing rockets would be comparable to that of a thrown senbon. The Homing Rocket Attachment chamber is located in the Mjolnir: Mark IV's forearm compartments. Only 4 of these can be used at any time, even when copied.

Speed Increase: The Mjolnir: Mark IV was made with different materials compared to the old armor, making it lighter and more aerodynamic while still retaining the same level of durability. Due to this, the user's speed would be increased slightly, one and a half times that of his original speed. The reason being that the Mand'alor was used to his every day life inside an outdated armor, crude in comparison to Mjolnir: Mark IV.

Repulsor Intake System: One of Mjolnir: Mark IV's final upgrades was the addition of a Repulsor Intake System, helping output extra damage into the Mand'alors repulsor energy attacks. This is possible because when using the Repulsor Energy jutsu , the user would channel chakra throughout their armor first. As this is done, the Repulsor Intake System would passively make the armor leech an additional ten chakra from the user's chakra system and add that into the released technique, bumping up the jutsu's rank by one. This has no affect on forbidden ranked techniques. In the case of elemental attacks, the repulsor intake system can benefit the user's primary elemental specialty by the same level of power by coating the jutsu in the same repulsor energy.

Solar Panel Enhancements: The Mjolnir: Mark IV armor was chakra taxing, as well as the Mandalorian clan techniques. To combat this, Mand'alor the Indomitable enhanced his armor with one final upgrade that was more simple than he first imagined. The Mandalorian Warlord installed solar panels on parts of his armor that integrates the energy into his armor, and when the weather permitted it would begin to store chakra at a rate of 10 per turn. However, if someone were to use a b-rank fire jutsu to create thunder clouds, manifest a downpour of rain that covers the sky, etc. the panels would have a harder time leeching energy from the sun, only reserving a measly five chakra per turn, decreasing it's efficiency by half. The armor's threshold for energy storage caps out at 200 chakra points, with chakra efficiency being Mjolnir: Mark IV's biggest strong suit. The energy stored in the armor is simply a reserve for the user to conserve their energy, nothing more. The wielder of the armor can use the stored energy as an alternative source for chakra related techniques instead of drawing it out of their own chakra pool. This makes long, drawn out battles easier on the Mandalorians due to their powerful chakra taxing abilities.

The only downside to the Mjolnir: Mark IV armor is that the technology is just not advanced enough to have all of these abilities activated at one time, lest the armor short-circuit and become unusable for the rest of the battle. The Solar Panel Enhancements and the Repulsor Intake system are the only technologies of the armor that cannot be used in conjunction with each other, even though they are passive boosts, because the Solar Panel Enhancements are similar to that of a "low power mode" whereas the Repulsor Intake System is based off the opposite principles sacrificing chakra efficiency for power . Every other ability of the armor can be active with either of the two abilities. The user of Mjolnir: Mark IV can mentally activate/deactivate one of the two modes at the beginning of their turn, with the ability being passively activated.

Note: Must post Mjolnir: Mark IV and Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon in the user's bio and at the beginning of a fight
Note: Only one of the boosts can be used per turn, not both
Note: All the upgrades are passive in nature due to it being tied to a CW
Note: Can only be taught by Penguin




Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.

▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu


Scientific Tools: ( Kote ) - Forearm
( Abusōbu Ude ) - Absorption Arm

Artifacts: N/A

Picture: N/A

Theme Song and Background Music:


Battles

Won: Alot
Lost: Maybe even more


✪ Approved ✪
 
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