[Ninjutsu]- OG Smoove

OG Smoove

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Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:20
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.



~I take out two giant windmill shurikens out of my golden Afro~

I begin by throwing both of the windmill shurkien at stomach height. Before they left my hand, I channeled some of my chakra into the top one so it can form a shadow to conceal the second one on the bottom.
 

-Cobalt-

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Sorry for the wait, I kind of forgot to subscribe to your thread. I apologize.

We will be using the following template:

PHP:
[B]Strong points[/B]

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[B]Weak points[/B]

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[B]Combinations-strategies[/B]

[B]Ways to counter:[/B]  

[B]Questions:[/B]


(Kanashibari no Jutsu) - Temporary Body Paralysis Technique
Rank: D
Type:Supplementary
Range:Short-Mid
Chakra:15 (-5 per turn)
Damge Points:N/A
Description: Kanashibari no Jutsu is a simple Ninjutsu technique used to temporarily bind an animal (or animals). With the target frozen in place, the ninja can either take the opportunity to attack or to retreat. It can only be used against animal (summons or not) and works by forcefully using your chakra to restrain the summon physically by holding it in place. It can, however, be broken by outside means or brute force, making it less effective against bigger summons like boss summons or similar.
Note: lasts only as long as the user is focusing on the target to sustain it.


A technique with which you can only bind summoning animal or regular animals. You basically use your chakra to bind the target animal completely making them unable to move. The bigger the summoning creature the harder it is to bind the animal. While using this you cannot use other techniques since you have to focus on this one.
 

OG Smoove

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Strong points

  • - Insert info -Temporarily binds small animal summons.
  • - Insert info -Gives you time to get rid of the summon before it does anything.
  • - Insert info -
Weak points

  • - Insert info -Doesn't work on big summons.
  • - Insert info -Must be focus on the animal for the effect to work.
  • - Insert info -Gives your opponent an open to attack since you're focus the summon.
Combinations-strategies:
Not much combos I can make with this move since its so limited.

Ways to counter:
Blindside your opponent while he is focused on the summon.
 
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