Ninja World Rules

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Lord of Kaos

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✘ INTRODUCTION

The Ninja World - NW for short - is a separate branch of our RP system and provides an extra dimension to your RP experiences on NB. Training in the TG and fighting in the BA is overall quite limited in terms of variation and depth. Konoha Town on the other hand gives you too much freedom without any real definitions. With other words a 'story' that connects it all together is missing and the NW just does that. The NW can best be described as a gaming board where you move over. Every action you take has consequences and can change the flow of the game. Instead of the usual individual battles with no purpose, you can organize yourself in groups and travel around the Narutoverse. This is not just limited to canon villages and organizations like Konoha and Akatsuki, but also completely self-made custom ones. It pretty much comes all down on creating your own story in an alternative - NB - version of the Narutoverse. Do you want to conquer, destroy or seven the NW? Does the life of a lone bounty hunter seeking glory appeal more to you? Or none of this all and do you just want to have your own bar where you can serve people drinks? Everything is possible.

This all however requires a great deal of concentration of all the RPers. It's not easy to makes a concept like this work on an internet forum, so everyone needs to follow the rules & protocol of the NW and should always think things through before moving as even one post in the most insignificant thread can have large consequences. If you're visiting a bar in the Earth Country while your home village of Kiri is being invaded, it will be impossible for you to help defending it.
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✘ NINJA WORLD INDEX

►

• NW General Rules & Guidelines

• NW Time Line

• Travelling Around the NW​

►

• Availlable Villages

• Secondary Groups

• Rules on Joining a Village

• How to Join a Village?

• How Does a Village Work?

• Village Tournaments​

►

• NW Regular Combat Rules

• Team Battle Rules

• Stages of War​
​

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Lord of Kaos

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Re: Ninja World

☯ NW I BASIC CONDUCT ☯

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✘ NW GENERAL RULES & GUIDELINES

► NW Structure:

The NW is divided into public and private (sub)sections, each of which covers a geographical entity. Together they form the known Narutoverse. The main section covers all the land excluding the five great countries and the Rain Country, these six have each their own public subsection for that. Eight hidden subsections then cover the five great hidden villages and Amegakure, the Land of Iron (samurai) and the mercenary group Akatsuki. Only the members of their respective villages and groups can see these hidden sections. Lastly you have also the Village Tournaments section, which is a section where the six official villages can host their tournaments in. This last section is purely for practical reasons and is the only one that does not conform with a territory.

► RP bios:

You do not have to have an RP bio to participate in the NW, you can even join an official village without one. You can't however involve yourself in any ninja activities and you need follow the exact same guidelines as regular RPers in regards to moving around the NW. People who do have RP bios can only use one at any given time, so you can't be using your two bios at the same time on different places. Also should you engage in an RP event, you must continue that event with the same bio.

► RP abilities:

All custom jutsu, custom elements, custom weapons etc. you know may be used (with the corresponding bios of course) at all times unless specified otherwise.

► Universal time & place:

As explained every section is a piece of land, meaning when you make a thread in one of these sections, you are somewhere in the lands that correspond with that section (your thread has to specify where exactly). So threads other people post happen on the same lands. If for instance two people are fighting in the Rain Country close to the border with the Fire Country and two people in the Fire Country close to the border with the Rain Country, they are fighting in two different sections. Geographical wise however they are practically beside each other. Same thing with the concept of 'time'. Everything that happens in the threads are preceded by, followed up or happen chronologically at the same time. To keep both the universal concepts of 'time' and 'place' intact, everyone has to always have closure about what they are doing and following the correct ways of traveling. This might sound simple at first, however it brings along a lot of practical issues, hence the next two paragraphs go deeper in on both these concepts.
​


✘ NW TIME LINE

► RP events:

In regular battle RP the start an end of a battle are the 'start' and 'end' of the time line. After that you can directly fight again with someone else while everything that happened in your previous fight is not relevant. With other words the time line starts again. In the NW however the 'start' and especially the 'end' are way more broader and unclear. Instead of a battles, we speak of 'events' or 'arcs', which can be a series of consecutive battles and roleplay without any breaks between them. Only after an event is finished does all the damage you took is reset and are people who died revived. In essence, in the NW RP, there are 2 major events: Free Skirmishes and Wars. Skirmishes are any engagement and RP travel, adventure, etc freely decided and managed by its participants. These can be anything from travelling to a new country to drink beer to tracking down and killing your archenemy. Even small inter village conflicts are skirmishes. Wars, however, are organized and sanctioned by the RP Staff. They can reward the winner with official prizes and penalize the losers just the same.

► The start and end of an event:

The first post made in a thread for a new event counts as the start of that event and it ends when the purpose of the event is fulfilled and all the other RP activities that started during and are the result of the event are finished. This can be a war, the hunt for a missing-nin, taking over someone else's territory etc. This all sounds simple, in practice however it's not always easy to determine when an event is now truly 'finished' as in theory you can pretty much connect all Events. You can, however, reset your own time-line and participation in events if you return to your village. Basically, if you are in the middle of an event and you manage to return and travel home to your village (or hideout, in the case of missing nins), your time-line resets and you are free to engage and participate in other events. Your chakra pool resets as do all restrictions. If you die, however, you can only participate in events which weren't taking place during the event you died in. If you are within a battle on a single landmark, not attached to the Great Villages and Amegakure, should you retreat from the battle, you are forced backwards one stage/landmark. Should you be on a landmark near the ocean, this ends your involvement within the event you are retreating from battle in.

► Parallel time lines:

Events that started while other events have started follow the same time line and as such cannot collide time wise. For instance, Kumo tries to destroy an Akatsuki hideout and while they are fighting an Akatsuki member, somewhere else, Kiri has started the hunt for a rogue ninja. These events happen at the same time and are part of the same time line. However, events that start after an event has ceased are a part of a separate time line. Using the above example, after Kumo has destroyed the Akatsuki hideout, Iwa attacks Konoha. These events share separate time lines, having started after the other ended. This would mean those who died in the Kumo event would be able to RP here.

► Transitioning from one event to another:

You cannot RP in an event that has been started during another event you're currently taking part of or have taken part of. This means that in terms of RP, you cannot be in two parallel events at the same time. You can however, if alive, transition from one event to the other, following RP Logic and if no paradox is created from it. Edo Tensei follows the same restriction, meaning that you cannot revive a bio in an event where it is alive or if it's alive in another parallel event. The same bio (not the character) cannot be in two places at the same RP time. If the original bio user is involved in an event, then an Edo Tensei summoning of him cannot be used in that event and vice versa.

► Duration of a 'time line':

Real life time doesn't dictate the RP duration of a given event. While a given event may span for months in RL, it may last only a few days in RP time.

► Dying in the NW:

If you die in an event, you cannot take part in the same or another parallel event. You also re-spawn in your village if you are a member of a village. If you are a missing-nin or are not in a village, you re-spawn in the Blood Tavern.​


✘ TRAVELLING AROUND THE NW

► The NW map:

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As previously explained is the NW structure based on geographical factors, with other words it's a map, and thus to RP you need to move over the map. However not all parts of the map are freely accessible. You can freely RP in the lands that the main section covers, however that is not the case in the six subsections that cover the 5 great nations and Amegakure. Here you can only freely RP in the territory known as the borderlands. To enter the direct areas outside the village walls and the villages themselves special permission is needed from the villages themselves. If not entering these grounds is a direct proclamation of war. To make this all more easier to visualize each section has a map stickied.

► Landmarks:

A lot of land is simply 'free'. No one is officially controlling them and are, with other words, up for grabs. This isn't just limited to the 6 official villages expanding their territory, but also for missing-nins and people who never were in villages. They can organize themselves in groups and try making their own bases in these free zones. This can even extend not only to creating canon villages and custom villages, but also things like hospitals, shops, taverns etc. The possibilities are endless and it's up to the RPers themselves to decide how they want to deal with it. In the end it's very similar to the board game Risk, meaning a strategical mind is required. The more land you take, the more RPers you will need to keep all of it under control. It's also possible to gain an official status and ownership over a specific building or domain by sending in a request in a thread stickied in the main section. If approved it becomes a valid landmark and will be added to the map.

► The beginning of an adventure:

In order to start or to proceed with traveling a person must post first in the thread of their current location saying that they are leaving and preferable say where to they are planning to go. The latter is so that RPing goes smoothly, but in times of war it might not be the most smartest thing to say. Once you post your intent to change location, you cannot change your mind.

► Passing landmarks:

In order to travel, you must pass a set number of landmarks within countries depending on your direction of travel. For example, traveling from Iwa to Konoha would require you to pass through the mountains of the Earth country along with whatever other terrain changes are there, make it to the country's border and walk along the border of the Land of Grass is in or pass through the lush forests where missing-nins have set up a base. One must pass every landmark along the way from a village to another. This includes passing through minor villages and oceans. These landmarks set the terrain for each and every fight that takes place within the Ninja World. For example, if a fight were to take place in the Land of Fire at the Great Port, one can expect to see Ships and water as well a sandy and beach like environment. When traveling, you also should link your last post as part of your traveling, to ensure that your path is being traveled correctly and there is a mandatory one ( 1 ) hour wait time in between posts.

► Travel within hidden villages:

There is no travel time within a village. Members of each individual village are able to travel through their village swiftly and if unopposed, able to move from one stage to another effortlessly. Enemy invaders or attackers must travel through each stage.​


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Lord of Kaos

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Re: Ninja World

☯ NW I VILLAGES ☯

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✘ AVAILABLE VILLAGES

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• Konohagakure - The Hidden village of the Leaf, is one of the five great ninja villages. As such, it is one of five villages with a Kage as its leader, known as the Hokage.
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• Iwagakure - Hidden village of the Land of Earth. As one of the five great ninja villages, Iwagakure has a Kage as its leader known as the Tsuchikage.
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• Kirigakure - Located in the Land of Water. As one of the five great ninja villages, Kirigakure has a Kage as its leader known as the Mizukage.
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• Kumogakure - Hidden Village of the Land of Lightning. As one of the five Great Ninja Villages, Kumogakure has a Kage as its leader known as the Raikage.
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• Sunagakure - The hidden village of the Land of Wind. As one of the five great ninja villages, Sunagakure has a Kage as its leader known as the Kazekage.
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• Amegakure - The hidden village of the Land of Rain. Amegakure has a Kage as it's leader, known as the Amekage.
​

✘ SECONDARY GROUPS

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• Akatsuki - An infamous mercenary group that can only host a select amount of members at any given time. As such, they can ally themselves with whichever village they desire. To join, one must defeat a current Ring-bearer and claim their position.
​

✘ RULES ON JOINING A VILLAGE

► RPers and non-RPers allowed:

Even though the NW is for RPers who have approved bios, people who don't have them can still join a village. The chance however that they will be accepted is rather small, still it's not that uncommon either. People like this who did get accepted into a village can't logically participate in any of the activities that require a bio and in essence they function like the regular townspeople who canon-wise also live in the hidden villages, this in contrast with the real shinobi.

► One village rule:

You can only join one official village/organization at any given time.

► One account rule:

You cannot use alt accounts to become a member of multiple villages on multiple accounts.

► Leaving a village permanently:

If you want to leave your village permanently, you have to notify your kage so that he can remove you. Only after that is done you can send a request to join another village. During the time between the leaving of your old and the joining of a new village, you will have the status of a missing-nin.
​


✘ HOW TO JOIN A VILLAGE?

► Step #1:

Go to your .

► Step #2:

In the User CP, go to , found on the left of the page under the My Settings list.

► Step #3:

Next to the village you would like to join, tick the check-box titled "Join", and press the "Join Group" button.

► Step #4:

When opted, state a reason as to why you would like to join the village.

► Step #5:

Wait until the kage of the village you want to join accepts your request. Upon being accepted you go to your permission groups and choose to be shown as a member of your village. This will make your village bar appear under your name and you will be able to see your village as a sub-section of the NW section.
​


✘ HOW DOES A VILLAGE WORK?

► The kage & his duties:

Each village is under the rule of a single person: the kage. The kage is expected to keep his villagers under control at all times, thus he is directly responsible for the actions of those villagers as well. If the Kage cannot exercise authority over his village or does something out of place, he will be replaced by a kage of the Head of RP's choice or through diplomatic methods of voting. Kages can also appoint certain duties to members in their village. There are a few official positions, explained in the next point, but the Kage of each village can decide to create positions of their own, however these positions will not be viewed as official ones.

► Official village positions:

One person can't occupy more than one of these spots:

• First Officer - This is the member that has the right to act on the Kage's behalf while the Kage is away, if the reason for being unable to perform his Kage duties are other then being kidnapped during official war. He is essentially the Kage's right hand and has the second most valuable input on village matters, after the Kage.

• War General - This person organizes armies/squads during a time of war, and is in charge of defending the village. If the Kage is kidnapped during war, the WG is the person that gains complete control over the village

• Peace General - This person is in charge of establishing and maintaining treaties/alliances with other villages if they are made and general training inside the village. During peaceful times, the Peace General creates activities within the village to keep general activity up, including mini events and/or tournaments.
► Village custom jutsu:

There shall be a standard amount of 15 customs that your village can have. If your Kage allows you to use them you are free to do so. This privilege can only be taken away by the Kage, Head of RP, Head of Customs and Head of NW. The customs can only be posted by the Kage in the designated thread for approval. In the case you leave the village permanently, you lose the right to use all village jutsu you were given, unless otherwise stated by the Kage before you leave.

► Spying:

Spying is allowed, so long alt accounts are not used, but any consequences the Kage sees fit if caught will be applied to you.
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✘ VILLAGE TOURNAMENTS

► What, who & where?

Each village hosts on predetermined times a tournament in the section where only the members of their village can participate in.

► Schedule:

The tournaments are held alphabetically in pairs of two villages: First Ame and Iwa, then Kiri and Konoha and finally Kumo and Suna. The paired villages always start together on the first day of the month and finish on the last day of the 2nd month (even if they end sooner, that's still the 'official' end). The day after that the next pair start their tournaments. During the tournament itself there's a limit of 3 to 5 days (up to both members to decide upon) for replies, otherwise it's a loss by default.

► Participants:

A tournament consists out of 16 participants max by default. If villages are unable to gather 16 members to enter the tourney, they can alternatively host an 8-person tourney, but they will still bound by the same rules and the prize pool has less prizes. The kage of each village also has to post a list of participants at least a week before the tourney start in thread. The Kage of each village are unable to participate, as well as village officials.

► Too many participants:

In the case there are more than 16 candidates, these priority levels are followed:

• Highest priority - New village members (who did not participate in the last tournament of their previous village if they changed villages) & members who did not participate last time.

• Medium priority - Village members who participated last time, but didn't win.

• Lowest priority - The people who won prizes in the previous tournament
Only in the case the amount of candidates is so high (nearly double) an additional elimination round will be included and potentially the duration of the tournament extend with a few days.

► VT judges:

The battles and potential arguments are judged by sensei that are not part the village they're judging the tournament of or by people invested by the NW mod with the power to judge tournament battles.

► VT battle rules:

By default the VT consist out of 4 rounds, follow the standard and are 1 one 1. To divert from the default setting (for example tag-team or taijutsu only battles) permission has to be obtained from the NW mod before you send the list of participants.

► VT Winners:

The winner of the tournament earns the corresponding VT award and has the right to pick as first a prize from the set prize pool. The 2nd place has the right to pick as 2nd a prize and lastly the 3rd place can pick as 3rd a prize of the ones that still remain. Upon completion of a tournament the Kage will post a list in thread with the winners and the prizes they won.

► Prize pool:

• 2x Curse Mark (Heaven or Earth)

• 2x Kaito's Taijutsu Permission (basic)

• 2x Leg Weights

• 1x SM Permission (Toad, Snake or Hashirama - Hashi bio only) - not in an 8-person tournaments

• 1x Eight Inner Gates Permission - not in an 8-person tournaments

• 1x Bio Permission

• 1x Fuuinjutsu Permission - not in an 8-person tournaments
​


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NW Warfare

☯ NW I WARFARE ☯

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✘ NW UNIVERSAL BATTLE RULES
► Bios:

Each person may only use one bio per event.

► Custom abilities:

All custom jutsu, custom elements, custom weapons etc. may be used.

► Rei's Rules:

All battles will follow . Team Battles follow Scary Yamato's Rules.

► Dying:

If you die in battle you are dead for the rest of the event. If you are in a Village, when you die you will respawn inside your respective Village. If you are a missing Ninja, you will respawn at the Blood Tavern, located on Crimson State Island.

► Time limit:

A time limit will be enforced in battles. The time limit for a response will be a minimum of 2 days up to a maximum of 7 days. This time limit must be stated and agreed upon for each battle. ( 3 days will be the default )

► # Battles:

Each Ninja is capable of fighting until their Chakra is depleted. Kages are able to gain a 25% chakra restoration upon each victory during a war. When RPing in any landmark thread, should aggressive actions occur, a thread should be made for battle in the appropriate forum.

► Injuries & damage:

Injuries, chakra consumption, status changes ( poisonings, restrictions from techniques, etc ) all apply during the entirety of the ongoing event and not only the fight in which they happen. If someone uses a technique that says "usable only once per battle" that will translate into it being usable only once during the whole event. If someone is injured, he needs to be healed in the hospital thread or by his own means if he is capable of. If he doesn't, the injuries carry on until he dies or the event ends.

► Ending a battle:

Once a fight has started all the participants must fight until one side is defeated, manages to escape the fight or surrenders. Escaping is a move anyone can do and, as such, can be countered by the opponent if he so wishes using any appropriate technique or method.

► Clones & summons:

Only ninja may enter into a battle. Clones are allowed to engage in individual battles apart from their creator, but only within the same Land ( such as Land of Fire ). Jutsu used for non offensive purposes ( such as attacking opponents directly or with the use of swamp directly against them ) are able to be used in RP Threads. This said, should a mode or jutsu that lasts more than one turn be used or activated in a RP Thread, it's usage will count towards it's usage limit and every RP post made with this jutsu active will count towards the turn limit of the aforementioned jutsu.

► Thread names:

Combat related threads are to be named in the follow manners:
• [Stage: Location] Opponent A vs Opponent B - This means that the opponent who starts the fight will make a thread with whichever stage they are in ( Borderlands, Village Walls, Inner Village, and Kage Mansion ) and the location ( The location being either one of the 6 Great Villages, or the name of the various minor villages, seas ). They will then list their names, with the aggressor's name being first.​
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✘ SCARY YAMATO RULES
► Max amount of fighters:

Each team may have up to 3 members and any number in between 1 vs 2 up to 3 vs 3. Once the team has entered a battle, all members must participate in the battle until it is over. A team member cannot leave the team in the middle of a battle. New teams may be created or existing teams may be broken up before and after each battle.

► Order of fighters:

Teams will alternate turns with each team member taking a turn before restarting the cycle.
• Example: Team ABC vs Team XYZ. The order would be A, X, B ,Y, C, Z, A, X, …​

► Controlling your team:

Each member of the team will have the ability to control their fellow team member(s) and their abilities.
• Example: On “A”’s turn, “A” would be able to form an attack involving both “B” and “C”.​

However, each biography can only use techniques that it has learned. So, for example, if "A" knows up to B rank wind on his bio, then when "B" is controlling his bio, he cannot make moves of wind higher than B has learned with his bio. Also only 3 Jutsu may be used per turn regardless of the number of team members involved in the move. The turn order does not change either if a character’s bio is killed in battle. If member 'B' is killed on the first turn, 'B' would still take his turn and make a move utilizing 'A' and/or 'C'.

► Unbalanced teams:

If the aggressor (or invading team) challenges a smaller group, the smaller group has 3 options:
• Accept the challenge.
• Ask the larger team to break into a smaller group. The larger team may refuse the request with no penalty.
• Refuse the challenge.​

If the defending team refuses the challenge, then the invaders (or aggressors) may proceed to the next stage. If the invading team
( or aggressors ) refuses the challenge, then they must retreat to the previous stage.

► Intercepting battles:

When someone (Member A) attacks another person (Member B), their ally (Member C) is able to intercept the attack and join in the battle, increasing the number of opponents and altering the order of the battle. In order to do this, one needs the permission of the person they intend to intercept for. Joining into the fight, this alters the order of the battle, pushing the original order back one turn on the side the ally joined in. This means that if C joined a fight on B's side, then this shifts the order from A > B > A > B, repeat to a new order of A > C > A > B, repeat. Intercepting a battle can only be done a total of three ( 3 ) times per event on each side. This can only be done within the first two replies of a battle. If the third round has started of a fight, then no one is able to intercept said battle anymore.
​

✘ ADDITIONAL WAR RULES

► Declaring War:

In order to declare an official war against another village, specific criteria must have been reached before hand. this means that a country cannot just depart from their country and wage war just because of boredom. For a war to be staged, you first have to establish a series of skirmishes and battles that escalate tensions between villages. These can range from aggressive actions in the borderland stages to kidnapping ninja or even assassination of high ranking village officials and capturing of official landmarks claimed by the village. After these events have escalated, a Kage can apply via PM to the Head of the NW to declare war against a rival village. The application for this is below:

PHP:
[B]Name of Village/Alliance:[/B]
[B]Village Declaring War Against:[/B]
[B]Reason For Declaring War:[/B]
[B]Proof of this:[/B]
​

Without sending this PM, an official war will not be staged and will instead simply be a large scale skirmish. Only official wars are able to receive war prizes. Note that alliances cannot include more than two villages.


► NW conquest:

Through NW conquests, warring villages are able to take control of minor villages and lands, allowing him a strategic and militaristic advantage. For Example, if Iwa and Konoha are at war and Konoha has taken over control of Land of Grass, Iwa is able to defeat the Konoha ninja located there and establish their own base in the country, allowing it to become an extended land of Iwagakure. However, Iwa must maintain at least one ninja in the Land of Grass to ensure the land remains their's as another rival village may try to attack the base and claim it as their own.

► Challenges & wars:

When a challenge is made to a given village, until the challenged village replies, the conflict is paused and cannot advance. If no reply is given in 3 days, then the conflict moves to the next stage and so on if the intention is to go to war. In the latter case the correct stages of war are explained in the following paragraph. If the first is the case, they take control over the area. The Invading ninja will also get the first move with the default start range being “Mid”, but may be changed if both parties agree. When in neutral land, the first move is given by whomever attacks first.
​

✘ VILLAGE REVOLUTIONS AND TAKEOVERS

► Village Revolutions

Should a member of a village feel that their Kage is insufficiently leading the village and/or feels a change is in need, they are able to stage an official coup to take over said village. All internal village Revolutions must be done inside the Village Forum (as they are internal affairs). All village Revolutions will abide by the rules of engagement and conflict of the Ninja World, with the revolutionaries acting as the invaders against the Kage and his supporters. The exception is that there are only 2 stages: the Inner Village and the Kage Mansion. The village take overs must have the approval stamp of the Head of the Ninja World. To do this, notify said Moderator through PM about your intentions before making your move. Only one Revolution can be done per month. Each internal village Revolution requires a leader and at least 2 supporters for it to be valid. Each village member can only be a leader or one of the initial supporters of the Revolution once every 6 months to ensure that a defeat won't lead to a simple cycle of constant rebellion and actually establish a cycle of stability. Once the village take over is done, the victorious fraction gains or keeps control over the village and can proceed to either continue/take Hokageship or decide on a Hokage in a different method (Elections, direct pick, etc)

​
► Village Takeovers

Invading forces are able to forcibly take over a village through hostile takeovers. Trading off the ability to gain abilities and prizes through war, all village Takeovers must be done inside the designated Land (as they are external affairs). All village Takeovers will abide by the rules of engagement and conflict of the Ninja World, with the hostile forces acting as the invaders against the Kage and his villagers. In order for a Takeover to occur, the group leader must first breach the Inner Village. The village Takeovers must have the approval stamp of the Head of the Ninja World. To do this, notify said Moderator through PM about your intentions before making your move. Only one Takeover of a village can be done per two ( 2 ) months to ensure a period of rebuilding and progress, meaning for example, Kirigakure can only be taking over one ( 1 ) every two ( 2 ) months. Each village Takeover requires a leader and at least 2 supporters for it to be valid. Each member can only be a leader or one of the initial supporters of a Takeover once every 6 months to ensure that a defeat won't lead to a simple cycle of constant rebellion and actually establish a cycle of stability. The Officials of a Village as well as all ninja that oppose the takeover must be defeated as well as the Kage before the Takeover is considered a success. Once the village takeover is done, the victorious fraction gains or keeps control over the village and can proceed to either continue/take Hokageship or decide on a Hokage in a different method (Elections, direct pick, etc)
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✘ CONFLICT RESOLUTION

► Conflict Resolution thread:

In order to keep the threads SPAM and argument free it is encouraged that everyone try to resolve their conflict between themselves, outside of the thread. If the conflict cannot be resolved between the two participants, only then the conflict may be posted in the provided Conflict Resolution thread, which should be created when the first offensive act is taken against another member. When posting in the conflict resolution thread, the following information must be provided:
• The link to the move in question.

• A detailed explanation of the problem.

• Each participant's viewpoint on the conflict in question. This will require each participant to post in the conflict thread. No more than one post is needed.

• A link to the VM conversation between the participants. Without this link, fights will not get checked.​

Inquiries such as "Please check this fight" or "They may have done something wrong" will not be reviewed. If you do not know what the specific problem is then, chances are, it's not a problem.
In addition to the combat related thread naming mentioned above, Village War based fights follow the below list of titles as well:

• [Battle/War Conflict Resolutions Thread] Village #1 Vs Village #2​

Village #1 = Invading Village
Village #2 = Defending Village

Alternatively, the "village" part can be swapped out for groups of missing ninja who have formed a group or other unofficial groups.

► The reviewer(s):

The only persons allowed to review conflicts are official sensei, RP mods and to do so. The person reviewing the conflict is only required to rule on the one problem in question. Any further review will be at their discretion. Each conflict is allowed to only have one person checking it. If one of the two involved parties does not agree with the ruling, they're allowed to have a 2nd ruling of another official reviewer. If both rulings differ, a RP mod can be requested for the final judgement, which is not debatable. Any fight can only be checked a max of 3 times. Meaning by the time the third check is done, whether done 3 times by one person or twice, the fight will be decided in that post to prevent the constant posting and "quoting" of a person's move.

► The outcome(s):

Outcomes may, but are not limited to, include:
• Continuation - The person judging the fight will use their best discretion to decide on how to proceed with the fight.

• K.O. - One of the two ninja dies and is no longer eligible to participate in the event. It's possible that both parties are knocked out.

• Non-Event - This result will nullify the fight and all action that happen within. The participants will return to their previous activities prior to the fight and will resume from there.​
​


✘ STAGES OF WAR

► #Number of stages:

There are three real stages to a war and one somewhat a starting zone. This is conform with the structure, explained at the beginning of this guide, of the NW where the borderlands of a country are free to RP, but everything from the area outside the village walls to the center of a village are under direct control of the village:
• The borderlands - This is the zone between the country's border and the patrolled area outside the village walls. It's a free to play area and as such can be easily travelled through towards the patrolled area. Depending on the strategy deployed by the village it's possible skirmishes already break out in this zone. The other three stages has to be passed in the correct order.

• Outer village & the village walls - This is the zone between the village walls and the area surrounding it. This zone is permanently under surveillance and is thus the first real stage one needs to pass through by force.

• Inner Village - This area pretty much covers the entire village that's located inside the walls and is the 2nd zone that needs to be crossed.

• Kage Mansion - The heart of the village and the final destination. To win the war the mansion, and more precise the kage, have to fall. So when you reach this stage, you can engage in a battle with the kage.​

► #Number of guards:

Each stage may have any number of guards posted, with the exception of the Outer Village stage, which may have no more than 5 members stationed. Entry into the Village Gates stage cannot continue unless 1) all of the guards are challenged; 2) the guards allow them free entry; or 3)there are no other guards stationed there.

► Unbalanced amount of Guards or fighters:

The invading ninja(s) must engage the guard(s) in order to attempt advancing to the next stage. If all guards are are currently engaged in combat, one may advance to the next stage unopposed. The opposite is also possible, should the need for more defenders arise in any stage, one unchallenged member must choose to leave the field and go inform other members of the defending village of the assault in order to have assistance arrive. The member must physically leave the thread and not communicate through the usage of jutsu or headsets.

► Engaging the kage:

As said when you reach the kage Mansion you can engage the kage in combat. He however may opt to leave the Mansion before that and move to a different stage, but at that time he will be accompanied by max 2 personal guards and these guards must be challenged before the Kage can be challenged.

► Ending a war:

The war is over when one or more of the following criteria are met:
• All the Kages and officials on one opposing side die or are defeated.

• A peace treaty is established.

• 80% of a village's territory is taken
​

► Map Stages and Areas:

• Borderlands:
There are only three reasons to be in the middle grounds:

• To defend your border.

• Traveling to or infiltrating a village. See “Travel” for travel times to and from the Borderlands.

• Non aggressive actions, such as visiting other countries.​

Should an attack start, then battling rules commence. Should it become a village based war event, then the Stages of War rules commence.


• Outer village & the village walls:

After successfully passing through the Borderlands stage, the invaders reach the Village Gates and the area surrounding it. Once here the attackers must engage in combat with the guards there or, should all guards be engaged, move on to the next stage.


• Inner village:

After successfully breaching the Village Gates the invaders will successfully infiltrate the Village grounds. Once inside the Village, the attackers must engage in combat with the guards there or, should all guards be engaged or allow the invaders to proceed, move on to the next stage.


• Kage mansion:

After successfully breaching the Village the invaders are able to successfully enter and breach the Kage Mansion, engaging with the Kage in battle. Should the Kage be defeated, then the war is won by the invading side.

• Example of Stages:​

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The stages form circles around the Kage mansion, each composed of 8 areas. Borderlands are the outmost circle, in this case, areas 1 to 8. Outer village and village walls come next, with areas 9 to 16. Inner village follows, with areas 17 to 24. In the center of the map is the Kage Mansion stage, in this case, area number 25.

► War results:

Should a war end and a victor is declared from this, that victor is subjected to being rewarded in numerous ways:
• Treaty - The willing side is able to write a treaty that the enemy side is forced to abide upon, though this treaty must be approved beforehand.

• Village CJ - The winning side gains the ability to have one Village CJ approved with more lenient levels of checking, though this CJ must still abide by NB RP rules.

• Hidden rewards - Special, Hidden Prizes are able to be given out to the Kage for distributing between his villages or to the village as a whole.

• Territory - A village can increase the territory they control, however this has to be conform with a potential treaty and the strategy the village deploys.​
​


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Lord of Kaos

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✦ Rogue Ninja Rules / Blood Prison Rules

☯ NW | Rogue Ninja ☯

​
✘ Rogue Ninjas

► Classes:

There are two main divisions of ninja in the NW, one being a Villager and the other being a Rogue Ninja. While the former is easier to understand, the latter comes with some grey area as the term 'rogue ninja' can encompass a lot. Now, this distinction is made clearer and explained further: Rogue Ninja break down into three groups, Missing Ninja ( ninja who have defected from their village to become independent and work alone ), Mercenaries ( rogue ninja who have become official bounty hunters ), and Akatsuki ( a hybrid group ).
​


✘ Missing Ninja

► Classification:

Missing Ninja are rogue ninja who have defected from their home village and chose a life as a rogue. Rogue Ninja are ninja who are not part of the village system and have never joined a village. For all intents and purposes, both are treated the same, as rogue ninja.

► Benefits

Rogue Ninja are able to participate within the Leader Board system. This system is aimed directly at rogue ninja involvement, including the Akatsuki mercenary group. Those within the top 10 of the leader board receive certain passive boosts and small weapons they can use.

► Wars

Rogues are also able to be hired to work for a certain alliance in a war event. By allying with a side, the rogues hired are able to win certain prizes and rewards for aiding the winning side. These rewards are often times handed by the Kage whom hired these ninja, and ranging from things like access to some Village CJ to access to the spoils of war. Alternatively, the NW Mods may bestow certain prizes onto these ninja as well.
​


✘ Akatsuki

► Membership:

Akatsuki exists primarily as an elite group of mercenaries and criminals wanted by all villages. There can be no more than 10 at a time.

Membership can only be changed through official battlingly against members and defeating them and taking their Akatsuki ring. The leader can also bestow a ring on someone. Taking the ring through combat is the only way to ensure rings change hands. Inactivity in the NW ( not actively RPing ) can cause one to lose their membership as well.

► Hideouts:

Akatsuki can claim any landmark or area of the map ( those that are numbered ) as their own without needing a group with them. They can use any Ninjutsu or otherwise any technique or ability existing to avoid detection. They can even claim a landmark inside a country as long as they have the means to escape detection for someone. This means that an Akatsuki hideout can exist in the borderlands or near the Village Gates, but never specifically within a village. In order to hunt for an Akatsuki hideout, members will need to use their abilities such as Byakugan, Chakra Sensing, etc to detect them. If detected and discovered, the Akatsuki member will either have to acknowledge the presence of the ninjas or escape, losing the hideout.

Each Akatsuki member may have 1 Hideout. This hideout is dual-layered, the first layer being the Hideout Lands and revolves around the 4 cardinal directions ( North, South, West, and East ) and the second layer being the Inner Hideout, with 2 landmarks. These 2 landmarks are the Central Seal and the Hideout Room. In order to destroy a hideout, both the Central Seal and the Hideout Room must be destroyed, the Seal being able to survive 2 S ranked attacks.


Hideouts cannot be claimed as a landmark by anyone other than Akatsuki.

► Benefits:

Akatsuki is the primary Mercenary organization. Should a Bounty be placed on anyone, Akatsuki members are able to be contacted through traveling to a predetermined bounty office and issuing a bounty. Akatsuki members are able to travel here and check the listings and take on a bounty for themselves. However, if Akatsuki accepts a bounty, there is a higher price associated with it. Whatever the original price was, it is increased 20%. While they cannot exchange collected bounties for prizes, they are able to use these collected bounties to update their Hideouts and rings, altering the powers of them while not changing the nature of the ring. This means that while new rings cannot be created, the powers of specific rings can be altered and Hideouts can be equipped with actual offensive jutsu for protection and more.

To update a ring, a minimum of 50k is required and each augmentation to a hideout needs at least 25k.

Akatsuki members also gain access to unique rings, with powers of their own. These powers range based on the ring, a total set of 10 exist with one being reserved for the leader.​

✘ Mercenaries

► Classification:

Mercenaries are groups of rogue or missing ninja who have banded together with the purpose of becoming Bounty Hunters. What separates this group from Akatsuki is the fact that Akatsuki is composed of criminals and hosts ring-bearers, whereas Mercenaries are simply rogues who are able to compete for Leader Boards as well as accept Bounties.

In order to become a mercenary, one must apply in the appropriate thread. By doing this, the rogue ninja exchanges the ability to participate in officials Wars to participate in the Bounty system. Applications can be done either as a group of Mercenaries with a headquarter/base of operations or as a single mercenary with a headquarters. By declaring one's self as a mercenary, you waive the right to participate in Village Wars.

► Bounties:

As explained in the Bounty System thread, bounties are able to be placed by Kages, Group Leaders and NW Mods as well. Mercenaries are able to accept Bounties and upon defeating, those members are able to 'cash' the Ryo in for prizes as they are unable to participate in the War system. This allows them to have a chance at receiving high end prizes of their own without having to wage war.​

 

Lord of Kaos

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Leader Board and Bounty Systems

☯ NW | Leader Boards ☯


​

✘ Leader Board General Rules


► Leader Board Rules:

Every missing ninja starts with a set value first based on their respective tier groups ( based on Ninja Rank ) and increased depending on their trainings and position, such as Kage, Akatsuki member, or other positions similar. This value, called Kumi, reflects an individual Ninjas success, and inversely, his failures, in the Ninja World as this value can increase and decrease based on NW interaction with others.

► Moving up/Moving down:

Through fights in the Ninja World, Missing Ninja can acquire a higher Kumi value, entering into different tiers through doing this. Members of same tiers are able to fight one another and at the end of the fight, the winner will acquire a part of the loser's Kumi value. Tiers 1-2 acquire 10% of the loser's Kumi while tiers 3 and 4 acquire 20% of the loser's value and Tier 5 gains 30% of the loser's winnings. . This is also subtracted from the loser's Kumi. After calculating it, a Missing ninja will then post in the designated thread with the link to the fight, and with the won Kumi counted in. This is only to be done after the fight has commenced.

► Top 10

Members who have the highest Kumi value will be listed in a public thread for the top 10 on the leader board. The top 10 members receive a +10 damage boost
( if they have 7SM sword, then their secondary element will receive this boost. If they do not have any elemental affinity for their first or second nature, then they will not gain any special boost ). ​

► Top 5

Members who are have the top 5 Kumi values will receive a +15 damage boost to their primary element ( if they have 7SM sword, then their secondary element will receive this boost. If they do not have any elemental affinity for their first or second nature, then they will not gain any special boost ).

► Refreshing List

Every 3 months, the Leader boards will be refreshed to prevent members from becoming stagnant and inactive. When refreshed, all Kumi values will be reset to base levels and the climb back up begins.[/FONT]​

✘ Leader Board ranks

► Tier 1:

Tier one consists of Ninja from Genin to Chuunin. The default starting value for members of this rank is 500.

► Tier 2:

Tier two consists of Ninja from Special Jounin to Jounin rank. The default starting value for members of this rank is 1000.

► Tier 3:

Tier three consists of Ninja from S-Class to Sannin rank. The default starting value for members of this rank is 1500.

► Tier 4:

Tier four consists of Ninja at Kage rank. The default starting value for members of this rank is 2000.


► Tier 5:
Tier five consists of Ninja at Official Sage rank. The default starting rank for members of this rank is 2250.

​

✘ Additional Rules

► Special Values

​
In addition to their starting rank, several other facts can add to a Ninja's starting value. These addition factors are listed below, ranging from completed training to being in a position of power. Note: If one has a Test bio, then additional KG adding does not need to take place. For example, an Advanced Madara bio has EMS, Rinnegan, and Wood Release but is a Tier 4 test bio. Instead of counting all 3 of the KGs, the joint 400 for Tier 4 bios is used.

​

BASICS


  • [*=1]Basic Elemental Training = 25 x Completed Element (5 if not completed)
    [*=1]Ninjutsu, Taijutsu, Genjutsu = 25 each
    [*=1] Advanced Ninjutsu = 100 each
    [*=1]Hiden Ability = 200
    [*=1]Kekkei Genkei = 200
    [*=1] Advanced Elements = 200

ADVANCED


  • [*=1]Custom Elements = 50 for each
    [*=1]Custom Fighting Style = 50 for each created
    [*=1]Test Bios = 100 - 400 ( depending on Tier list, starting at 100 and increasing by 100. Tier List can be found by Lord of Kaos )
    [*=1]Custom Clan bios = 200
    [*=1]Mode = ( CM is 150, SM is 250, EIG is 350 )
    [*=1]Universal Skills = 200 each ( LW and Summonings 50 each, CW excluded )
    [*=1]Yin OR Yang separately = 300
    [*=1]Yin - Yang Release = 400

ADDITIONAL


  • [*=1]Akatsuki Member/ Village General = 200
    [*=1]Akatsuki Leader / Kage = 300
    [*=1]Cali's 7SM wielders = 100

► Maintenance

​
Members are to keep up with their own Kumi values. The only reason the Head of Ninja World should be called is to ensure these values are accurate and to approve of increased values. Members are advised to have this value placed somewhere for easy access and to make it easier to keep up with. This can easily be done by using the signature to host this information.

► Villages

Should a ninja face a villager, the default value that can be gained from each fight is 300 kumi and for officials, 500 kumi.

► Bios

Only one bio is capable of being used in the Leader Board system. Once chosen, this bio cannot be changed at will. Changing the bio will cause the user to lose all accumulated Kumi as well as an additional 20% deduction in overall values.
​


✘ Prize List

► Prizes

There are several tools or weapons that can be gained by defeating other members in the Ninja World. Upon reaching the Top 10 of the Leader Board, members are able to pick various tools from a list of tools and weapons for usage whilst being in the top 10. Upon losing their status in the top 10, these tools move to the next person to breach the list. Only 10 of these tools can be in use at a time, and in order to use one, verification must be cleared with the Head of the NW. Some of the tools now can be found below. Note that this list is ever-growing and as such, the list present may not be the full list.



Scroll of Artemis
​

  • Large scroll. When activated, allows the user to summon animals from two contracts for one fight and can be activated twice passively.

Armor of Ares​

  • Armor that fits to wearer’s body. Can allow the user to negate damage from any B rank and below taijutsu. It can also block as C rank and below physical attacks ( i.e Earth Pillar, Suiton no Jutsu, etc ) 3 times a fight and can protect against basic kunai and shuriken thrown (not including kunais used with Shuriken Shadow Clone Jutsu or the Golden Kunais). Cannot be enhanced.

The Helm of Darkness​

  • A dark black cloak. When worn, it can give the wearer complete immunity to all sensing for up to five turns. Counts as a move per turn to activate/don, and is usable three times a battle.

Sandals of Hermes​

  • Shoes that have wings at the base of them. Allows the wearer to take flight for one turn each, flying at average Kage rank speed. Can be used up to 5 times.

Golden Bow of Apollo​

  • A golden bow. Able to release 3 arrows, that are able to pierce through 1 Visual Genjutsu of any rank from D to S passively. Works only after the user has reasonably discovered he is trapped within a Visual Genjutsu and attacks the illusion. Moreover, once per turn, twice a battle, the user is able to fire an arrow which would detonate as it reached a close proximity to the opponent. The Arrow is outfitted with a special flash bomb, which would blind and disorient the opponent for two turns if allowed to detonate.

Sacred tools of Hephaestus ​

  • 4 kunais that can be change form to be shaped into arrows, bolts, shuriken or kunais. Can be shot/thrown and passively used with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu). Additionally, these tools cam also be formed into the shapes of swords, axes, spears, etc, being able to become a large number of weapons and tolls.

Shield of Athena​

  • Athena's shield or Aegis, is a large bronze colored shield. Originally worn as a small circlet around the wrist, with a simple tap it would expand into its full size. As the shield becomes visible, the opponent would see a gruesome protrusion fixed upon the shield. They would see the severed head of a gorgon, and immediately upon seeing it would be placed into an A rank genjutsu. The genjutsu shows the opponent turning into stone upon seeing the shield. In reality, the opponent is locked in place, unable to move. This can be done thrice a battle. The shield is also strong enough to withstand basic freeform blows, easily deflecting most standard ninja tools as well as smash through physical attacks of C rank and below twice. Cannot be augmented or enhanced in any way.

Poseidon's Trident​

  • A blue-green trident with three notable prongs. Two times a battle, the user can point the Trident and create an A rank wave of Water in the shape of various sea creatures from air that he directs towards the opponent that can be maintained over two turns, similar to the S rank Water Trench jutsu, as long as 20 additional chakra is spent afterwards. Three times a battle, the user can utilize a water jutsu through the trident, so that it would not require a water source.

Zeus' Bolt ​

  • A 2 meter long bolt of lightning that the user can hold in his hand without damage or cause to materialize in form of a bracelet. Allows the user to create a seemingly endless barrage of lightning from his hands, almost as if pulling the lightning from the air itself, dealing A rank damage, and counting as a move per turn. It can only be used three times a battle and has the passive ability of being able to infuse lightning chakra into a Water jutsu.
​
​
 

Lord of Kaos

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Re: Leader Board and Bounty Systems

☯ NW | Bingo Book ☯

​

✘ Bounty System

► Description:

Criminals from mass murderers to traitors defecting from their village are all just that - criminals. The bounty system is one that quantifies the worth of any individual who has committed a crime against one or several villages, warranting a section in the bingo books. This worth is measured in Ryo and is given to an individual, or village, upon the completion of a Bounty or Special Bounty placed upon someone.
​

✘ Bounty System General Rules

► Declaring a Bounty:

By default, everyone has a bounty on their heads. Their bounties are based on their Tier rankings, listed below. These bounties can be collected regularly by Mercenary. A Special Bounty, one placed and issued to bounty hunters or villagers, can be placed on somebody for simply leaving the village and becoming a missing-nin. Only when an actual offense happens can the Kage decide to place a bounty on somebody. The price is sent to the NW Mod in charge and will be added to the Bingo Books publicly and with additional information listed, if needed when approved. Multiple villages and groups can declare bounties on the same shinobi if criteria is met, however, only one can be claimed at a time by taking the corpse/prisoner to the one who issued the specific bounty. In addition to this, under special occasion, high bounties can be placed on someone's name at random or such as specialized events for this.

Once a bounty has been declared and approved, that value cannot be removed or lowered. The exception to this rule is that of Akatsuki members, who, by default, have a pre-set minimum bounty on their heads. Should a member of the Akatsuki commit a crime against a village or group, the specific bounty in regards only to that village is subject to change and the Kage may choose to add more ryo onto their head.

► Collecting and Maintaining Ryo:

Once a bounty is declared, approved mercenaries in the NW can collect normal bounties, meaning only a Merc can collect basic bounties that every ninja or Missing Min have. These Bounties are submitted at the Blood Tavern, deposited at the back of the tavern. Special Bounties can be collected by both Mercs, Villagers as well as normal Missing Ninja, but in different ways.

Mercs collect Special Bounties very much like they collect normal ones; the notable differences here are that instead of depositing it at the Blood Tavern, these have to be returned to the Kage who placed it. There, they may receive any other special reward granted by the Kage. The same applies to normal Missing Nin but with an additional rule: Missing Nin cannot collect bounties placed by a village they deflected from or one allied with them. If a ninja leaves Ame, and they are allied with Konoha, he cannot take Special Bounties from Ame nor Konoha.

Villagers are only able to go after Special Bounties placed by their respective villages. This means that if Kiri, Konoha, and Suna all place bounties on Lili-Chawn, Kiri is only able to collect the one they placed, and so on. These collected Bounties gain 90% of the Ryo which pools together for a Village Ryo count.

These Special Bounties can be turned in to the Village that issued it by returning to said village and talking to the Kage. Mercenaries are to return to the Blood Tavern, or another Bounty post, located in the Land of Vegetables, Land of Claw, and Land of Hot Springs.

Instead of only a portion of the currency going to the victor, the one who presents the body will receive all of the reward for that individual. Once a specific bounty has been claimed, the shinobi named is slashed out of the bingo book for that specific entry until the next offense ( committed in a different event ). If a shinobi has several bounties on his head, the ones that were not claimed will remain until collected. For example if Kiri, Kumo, and Konoha all have bounties set out for Lili-chwan and she is killed/captured and brought to Kirigakure, the bounty listed in Kirigakure will be crossed out while Kumo and Konoha will remain. If she commits another crime ( in a different event where she is alive ) in Kiri, another bounty may be placed on her. A bounty will remain until it has been claimed.

When Ryo is collected, it is up to the individual to keep track of how much they earn and to keep records for validation. For villages, it is recommended to make a Village Ryo thread to add collected bounties to.

► Stealing Bounties

In the NW, killing/stealing rules will apply here as well. Should a member who obtained a bounty for one person be intercepted before presenting said bounty and are killed themselves, the victor may claim the spoils through the bio killing and stealing rules. Of course, this is not to promote people "coincidentally" showing up after a long exhaustive battle. Metagaming to attempt to undermine one's bounty collection will not be tolerated and if done can lead to the one doing the metagaming being punished via whatever way the NW Mods deem fit. This does not translate into taking the ryo that a ninja may already have in their possession from previous collections. Stealing a bounty means stealing one in transit, that hasn't been submitted and collected yet.

When mercenaries run across other mercenaries, they are able to defeat them and "steal" a portion of their bounty, adding onto their own. When battling other mercenaries or missing ninja should one win, they gain a 10% Bounty increase to their base bounty. This means if one has a base of 2200 and wins a fight, their bounty will increase 220. Inversely, should one mercenary lose to another mercenary, they gain a 10% bounty decrease. This only applies to the mercs themselves and not the bounty they are collecting for other bodies - those remain untouched.

► Forgery

Under no circumstance is forgery of a bounty in any form to be tolerated. Some people could get the idea to "transform a dummy and give it to the village" and hand it in to collect reward money. Or to set up a situation with a friend who is willing to die or let them kill you to collect money and what not. Paranoia is alive and well, and if any form of forgery is detected, it will be nullified an all parties involved will be subject to punishment as determined by the Head of the NW. This includes, but is not limited to, having all of your collected bounty or abilities obtained using bounty money revoked and/or being banned from the system.

► Using Ryo

Collecting Ryo isn't just for show, there is an actual purpose. Should a mercenary or a Missing Nin collect enough ryo, you will become eligible for certain prizes as a reward for your RPing skills. This will be deducted from your total ryo, with prizes starting at 12,000 Ryo. Village Ryo can go towards buying more VCJ submission slots, more Village Tourneys/better prize pool and more.

Special note, all Akatsuki members are international criminals and therefore can be taken to any official village to claim the bounty. However, one cannot both join the Akatsuki and cash in. If they wish to claim the bounty they are not allowed to keep the ring ( it's dropped for the Akatsuki leader to reclaim the empty spot and issue/keep the ring how he wants ) and join and visa versa.
​

✘ Pricing

All bounties that are issued are member bound rather than bios. Due to the frequency or the mere potential of members to switch a bio that they had used to warrant a bio, it would become a messy procedure to try and keep a price on a specific bio as opposed to just keeping it member bound. In terms of pricing, while a Kage/Group leader is capable of deciding how much they are willing to pay for any given person, there are a few requirements to insure the integrity of the target and their skills. There will be a tier system in place that dictates the minimum price any leader may price a target's head. Also, the bounty will be given a specific class based on their crime.​

► Tier 1:

Tier one consists of Ninja from Genin to Chuunin rank. The minimum bounty value for members of this rank is 500 ryo.

► Tier 2:

Tier two consists of Ninja from Special Jounin to Jounin rank. The minimum bounty value for members of this rank is 1000 ryo.

► Tier 3:

Tier three consists of Ninja from S-Class to Sannin rank. The minimum bounty value for members of this rank is 2000 ryo.

► Tier 4:

Tier four consists of Ninja from Kage to Sage rank. The minimum bounty value for members of this rank is 4000 ryo ( 4500 Official Sages ).

► Tier 5:

Tier five consists of any shinobi within the Akatsuki user group. Despite their rank in regard to the previous four tiers. Akatsuki members are already considered international criminals and therefore their bounty extends to any of the six official/unaffiliated villages. The minimum bounty value for Akatsuki members is 12,000 (20,000 for leader) ryo.
​

✘ Classes Rules

In addition to the Tier list a shinobi is placed into a class based on the amount of ryo they are worth. This is more for RP purposes, but nevertheless.

​


  • [*=1]D-class: Lowest tier shinobi, barely worth even mentioning or putting out a bounty. Chump change often only given a price for petty reasons or village standards. A shinobi who is priced under 1500 ryo is considered a D-class criminal.
    [*=1]C-class: Not as insignificant as D-class but still not the best way to get a lot of cash quickly (less you hunt down a lot of them). They are treated as minor threats only slightly more dangerous than D-class. Anybody between 1500 and 3000 ryo is considered a C-class criminal
    [*=1]B-class: At this level it begins to get a little dicey. Hardly the most dangerous but certainly worth watching your own back for. These typically are issued for things like bandits raiding the village or groups of high ranked ninja shinobi between 3000 and 6000 ryo will be considered a B-class criminal.
    [*=1]A-class: Seen as significantly dangerous and among the most notable of criminals in any village/group's bingo book. There is a high chance of failure and death to those who go after these sorts of bounties. Issued for anything short of kidnapping an official. Anywhere between 6000 and 12,000 ryo is considered A-class
    [*=1]S-class: The most dangerous criminals you can find. If you somehow manage to kill one of them, you deserve every penny of what you get. 12,000+ ryo is considered S-class. All Akatsuki members are S-class criminals by default.

✘ Prize List

The specific Ryo value needed to 'buy' prizes is listed below. Note that these values are subject to change and the prizes subject to be removed and/or replaced.

​

Ability Price
Armor of Ares 12,000
Helm of Darkness
12,000​
Sandals of Hermes
12,000​
Golden Bow of Apollo
12,000​
Sacred Tools of Haphaestus
12,000​
Shield of Athena
12,000​
Poseidon's Trident
12,000​
Scroll of Artemis
12,000​
Zeus' Bolt
12,000​
Basic NB Tai
20,000​
Curse Mark
20,000​
Leg Weights
20,000​
Rain Release
40,000​
Toad/Snake Sage Mode
65,000​
Advanced NB Tai
65,000
​
Fuuinjutsu
75,000​
Medjutsu75,000
EIG
75,000​
Sound Release
75,000​
Kinjutsu
80,000​
 

Lord of Kaos

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NW Blood Prison Rules

☯ NW | Prison Rules ☯

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​

✘ Prison General Rules


► Prison Structure:

Each Village has a multilevel prison within their Inner Village stage. Outside of these prisons, there is a universal prison for missing ninja to be thrown into if fought by other missing Nin or mercs who don’t choose to try to collect a bounty for someone and instead choose to imprison them. Each of these prisons are 5 level building ( 1 floor above ground, 4 floors below ground ). Depending on the severity of the crime or reason to be jailed, a prisoner might be found with little security on the first floor or with maximum security on the last floor, requiring more guards and security.

► Entrance/Imprisonment

During fights in the Ninja World, one ninja might defeat an enemy and instead of killing or leaving them wounded, he may take the defeated ninja as a prisoner, jailing him in a specific prison (I.e. if a Kumo ninja fought a Konoha ninja and defeated them, he could then take their body and send them to Tartarus, Kumo’s prison ). Alternatively, should a Kage feel that a villager is acting on treacherous intents, he can call for said villager to be thrown in prison as well. It is also up to the Kage's discretion if he allows the ninja a trial to make his argument, held in the village's subforum. Captured bios can also be taken into prison as well.

► Fighting

Fighting in the prison is unique; made with special Fuuinjutsu seals along the walls, the only fighting that can take place in the various Prisons is taijutsu fighting. Chakra enhanced jutsus or jutsu requiring chakra to be used cannot be performed, such as jutsu that require the user to channel chakra or need chakra for it's effects, such as Gentle Fist taijutsu or Shikotsumyaku. Leg Weights, SM, EIG and other similar modes are also unable to be used and activated in the prison.
​


✘ Prison Levels

► Level 1:

The highest level of the prison, this floor is where small offenders are housed, and members who are first time prisoners. If defeated in a small time battle unrelated to a war, they will be sent to level one and cannot attempt to escape for at least a day. These member's bios are generally here for 3 days Max before being released.

► Level 2:

Level two is one floor below Level one, and offers more security, though only a bit more; Prisoners are sent on this floor and are unable to escape for a minimum of 3 days after being sent to this floor. Should a prisoner be jailed by the same village once before, they will be sent to Level 2 immediately. Prisoners of war ( PoW ) are automatically sent to Level 2 and often last until the end of the war, whereas regular prisoners last for 5 to 7 days.

► Level 3:

Usually for more advanced offenses, like betrayal of the village and those jailed repeatedly, be it for whatever reason, Level three is a high security prison, multiple guards often being stationed here. Should a prisoner be sent here, they will be unable to make an escape attempt for a minimum of 7 days and are often jailed until escape is made or released. Prisoners on this floor are often weighted down with heavy weights and chains that decreases their movement speed by 2 levels making it harder to fight and escape on this level.

► Level 4:

Maximum security, this level is reserved for criminals of high offense and infamy, such as Akatsuki members or missing ninja who have caused great damage or offense to the village. Captured Village Officials also fall under this same category. Should a prisoner be sent here, they will be unable to escape for at least 14 days and are jailed until escape is made or the Kage feels they may be released. When jailed on this floor, the prisoner's weight is increased tremendously, cutting the prisoner's base speed by 3 levels as well as making F rank Taijutsu impossible.​

✘ Additional Rules

► Traveling:

Traveling to any Prison is done just like any traveling in the NW. Villagers can jail someone in their prison and due to the travel rules in their respective villages, they can jail them instantly. Should one be traveling to the prison to attempt to break an ally out, normal traveling rules commence. From wherever you left, you must return after jailing someone. Meaning if one were in Kumo’s borderlands and decides to take their defeated enemy as a prisoner, they would go to the Prison and then directly return to their previous landmark before continuing their RP.

► Escaping:

Escaping the prison can be done in one of two ways: 1. By defeating the various guards located, or 2. Having allies break you out by defeating the guards for you. Both the first and second Levels have the same amount of guards stationed, which can be seen below for each Level. Defeating the various guards stationed will allow one to move down a level ( example: from Level 3 to Level 2 ) whereas losing a fight will prompt you to move up a level, causing it to become increasingly more difficult to escape.

​


  • [*=1]Level one: 1 Guard is stationed here. Should one defeat the one guard stationed, he will have successfully escaped the prison. Should he be defeated, he will be forced to level 2.
    [*=1]Level two: 1 Guard being stationed here, defeating the guard here will allow the user to move down to the first Level, and attempt to escape. Defeat will force the prisoner down to the third level.
    [*=1]Level three: With 2 Guards stationed here, escape becomes harder with the increased weight and armor that slows the prisoner down as well as making it hard to move. These guards may choose to combat the prisoner together or separately. Defeating them will allow the user to move up to Level 2 whereas being defeated will drop on to the lowest level, Level 4.
    [*=1]Level four: With 2 Guards stationed here, escape becomes harder with the increased weight and armor that slows the prisoner down, causing him to move at half his speed. These guards may choose to combat the prisoner together or separately. Should one defeat the guards stationed here, they will move up a level to Level 3. Being defeated, however, will force the prisoner to remain jailed for at least 2 more weeks without being able to attempt escaping unless an ally helps them out.

► Location:

The Blood Prison is located in a , an island located to the right of the Ancrath Archipelago and to the left to the Water Country. The rest of the prisons can be found in each country's Inner Village system, located in their own prison landmarks.

► Guards

The ones responsible for ensuring that prisoners do not escape are NPCs that the villagers control. Each Guard is a different NPC that the Kage assigns a villager to control when needed.​


✘ Capture Prize/Reward

► Reward List

Should a Village manage to arrest a Missing Nin, the village is capable of receiving an award for their capture of the member. By arresting a missing Nin of Tier 1 to Tier 4 status, the arresting member is able to receive one special tool from the list below. Should the user arrest or jail a member who is listed on the Top 10 of the Leader Board, he is able to receive 2 special tools from the list below. One of these special tools would come directly from the jailed member. For example, if the village of Kirigakure were to defeat and jail Lili-Chwan who happened to be on at the #3 Position on the Leaderboard, Kiri would receive whichever tool Lili had on her bio as well as selecting another tool for herself. Should the prisoner break free of jail, he/she would gain their lost tool back, but the other tool is unable to be taken.

These tools, if attained through the prison, are only usable one time each. For example, if the Golden Kunai tools are selected, then they only last for one use and then the user is unable to use these tools further. Some of the tools now can be found below. Note that this list is ever-growing and as such, the list present may not be the full list.



Scroll of Artemis
​

  • Large scroll. When activated, allows the user to summon animals from two contracts for five turns and can be activated passively.

Armor of Ares​

  • Armor that fits to wearer’s body. Can allow the user to negate damage from any B rank and below taijutsu. It can also block as C rank and below physical attacks ( i.e Earth Pillar, Suiton no Jutsu, etc ) and can protect against basic kunai and shuriken thrown (not including kunais used with Shruiken Shadow Clone Jutsu or the Golden Kunais). Lasts for 4 turns.

The Helm of Darkness​

  • A dark black cloak. When worn, it can give the wearer complete immunity to Sensing for up to three turns. Counts as a move per turn to activate/don, and is usable once.

Sandals of Hermes

  • Shoes that have wings at the base of them. Allows the wearer to take flight allowing the user to Dodge one jutsu per turn, flying at average Kage rank speed and lasting for 2 turns.

Golden Bow of Apollo​

  • A golden bow. Able to release 3 arrows, that are able to pierce through 1 Visual Genjutsu of each rank from D to S passively. Works only after the user has reasonably discovered he is trapped within a Visual Genjutsu and attacks the illusion.

Sacred tools of Hephaestus ​

  • 1 kunai that can change form to be shaped into arrows, bolts, shuriken or kunais. Can be shot/thrown and passively used with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu). Additionally, these tools cam also be formed into the shapes of swords, axes, spears, etc, being able to become a large number of weapons and tolls.

Shield of Athena​

  • Athena's shield or Aegis, is a large bronze colored shield. Originally worn as a small circlet around the wrist, with a simple tap it would expand into its full size. As the shield becomes visible, the opponent would see a gruesome protrusion fixed upon the shield. They would see the severed head of a gorgon, and immediately upon seeing it would be placed into an A rank genjutsu. The genjutsu shows the opponent turning into stone upon seeing the shield. In reality, the opponent is locked in place, unable to move. This can be done once a batle. The shield is also strong enough to withstand basic freeform blows, easily deflecting most standard ninja tools as well as smash through physical attacks of C rank and below twice.

Poseidon's Trident​

  • A blue-green trident with three notable prongs, and a sea shaped pattern. Once a battle, the user can point the Trident and create an A rank wave of Water in the shape of various sea creatures from air that he directs towards the opponent that can be maintained over two turns, similar to the S rank Water Trench jutsu, as long as 20 additional chakra is spent afterwards.

Zeus Bolt ​

  • A 2 meter long bolt of lightning that the user can hold in his hand without damage or cause to materialize in form of a bracelet. Allows the user to create a seemingly endless barrage of lightning from his hands, almost as if pulling the lightning from the air itself, dealing S rank damage, and counting as a move per turn.
​


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Lord of Kaos

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NW Blood Prison Rules

☯ NW | Hospital System ☯

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​

✘ Hospital General Rules


► Hospital Structure:

Each Village has a hospital landmark within their Inner Village stage. This hospital is a multi level building, one with different levels dependant directly upon the level of injury inflicted on the patient. This is the only place within the village that healing can be done.

► Med Nin

Operated by Med Ninja, these village hospitals can only have doctors who have bios within the NB Medical School system. In addition to this, med nin are able to utilize their second bio as medics of the hospitals. What this means is, for example, if Lili-Chwan was a Kirigakure ninja, she would be able to be a medic using her second bio while her primary Isabella bio continues it's normal RP. Mednin second bios can only be used via the Hospital system, though that is not to say their only duties are healing.

► Fighting

Medics are unable to enter fights on their own accord, instead opting to heal primarily and as such, are confined to the Hospital landmark. However, despite not being able to attack someone, they are able to defend and counterattack should they be attacked first. On a strategic level, medics can be kidnapped by invaders and leave the landmark in that way but outside of this, cannot voluntarily leave with allies either.
​


✘ Hospital Usage

► Level 1

Level One injuries are often the easiest to heal as they are the most minor injuries. These injuries consist of small things like surface cuts, small bruises, and slightly fractured bones. Generally treatable by Nurses, these injuries require a 24 hour (1 day) wait before the biographies can be reused.



► Level 2:

Level Two injuries are more harmful injuries and take more time to fully heal. These injuries are generally harder to heal than Tier One injuries but they are easier to heal than more advanced injuries. These injuries include broken bones, open lacerations, profuse bleeding, These wounds require up to 72 hours (3 days) before they are fully treated.

► Level 3:

More advanced injuries, Level Three injuries are injuries that include several broken bones, advanced poisoning, damaged internal organs, deep and wide bleeding, and other injuries similar to this. Severe treatment is generally needed and as such, only Doctors can heal these wounds, requiring up to a 120 hours (5 day) rest period.

► Level 4:

The most deadly of the injuries one could receive, Level Four injuries are any injury that is severe and life threatening. At times, this can include multiple Level Two or Tier Three injuries and can include injuries like shattered bones, mutilation of limbs, damaged internal organs and other injuries. If these wounds are treatable, they can force a patient to rest for anywhere from 168 hours (7 days) or more.

​

✘ Additional Rules

► Traveling:

Traveling to any hospital is done just like any traveling in the NW. Villagers can take someone to their hospital and due to the travel rules in their respective villages, they can arrive ther instantly. Should one be traveling to the hospital to attempt to be healed, normal traveling rules commence. From wherever you left, you must return before being healed by someone. Meaning if a Kumo villager were in their borderlands and decides to take their wounded Allie to be healed, they would go to the Hospital and then directly return to their previous landmark before continuing their RP.

► Location:

Each Hospital thread for every village is listed within their Inner Village stage, located in their own landmarks.​
 

Lili-Chwan

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Mission System Rules

✧ Ninja World Mission System ✧​


※ Introduction

If you're reading this, it means you've been summoned to your Kage's Office, or at least have shown interest in a particular mission, and have been appointed to follow through. It is imperative that you frequently aid your country and village by successfully completing missions of all ranks.

These missions are alternative RP story lines for you to dive in with your character, solo or accompanied by up to 2 more allies, and possibly develop some deeper layers to your personal histories and personalities. With that in mind, you have the freedom to complete this mission in any way you feel adequate, as per the mission description. As such, you'll have to apply for missions in the Mission Application Thread, and then you have to act them out in the proper NW Landmarks, first by actually going to the 25th Landmark, the Kage Residence, and then you're free to go, as per the current Kage's approval of your application ( Or any appointed Village Official or the appointed Mission Handler ).​

※ Types of Missions

There are three ways for you to act out these missions:


► Adventure Story Style

Normal First Person / Third Person RP posts, where you ( and your friends ) act out a mission by RPing with your Character and any flavor characters that you feel will enrich your mission and populate the landmarks you're visiting. You are the captains of your own story, without any third party help.

► Dynamic Story Style

Ask the help of any NW Assistant, Sensei or any willing Member, which will act out the NPC's for your story. The Mission will this be acted out by you and your allies, in character, First or Third Person RP posts, in reply to the Assistant's characters. It's a more interactive way of completing the Mission.

► Interactive Narrator Style.

Similar to the second method, but this time you'll have a lot less control over the situation. You'll appoint a Narrator which will take care of all the progression that your character, and your allies ' characters, are allowed to have. The Narrator will describe the environment and the flavor characters and give you situations for your characters to react to, even as far as giving out consequences that you might not be expecting. This is a more realistic way of completing the mission, by keeping the surprise factor on highs.

► Special Missions/Mission Events

Personal missions can also be handed by the Kage or an appointed Official directly, using the same format, which will be considered Special Missions, regardless of their rank. Moderators can also create Mission Events or announce Special Missions from time to time, which will be posted either in the World Mission Annoucement Thread, or in the Village Mission Announcement Thread.
​

Posts made by Assistants have to be BOLDED, to separate them from the rest, when within the Landmarks.

The list of Generic Missions can be found in each Village. New missions issued by your Kage can be posted in the same thread, it is his/her, and the Official's mission to keep creating new and more personalized missions.

​

※ Submission

After you finished acting out the mission, either completing it or failing, you are supposed to return to the 25th Landmark to report back to the Kage. Submit your completed mission in the Completed Mission Submission Thread in order to keep track of everyone's progress.

Remember, the point of these missions is not to get a Reward, but to have an alternative way of RPing within the NW. With that being said, rewards can be awarded by your Hokage on his own volition, or by Moderators, if they see fit.

Without further ado,

Good Luck!​


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~ Lili-Chwan​
 
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