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Soon a new Ninja World will drop for you all to tell a story in it. Whilst the details of the overall plot won't be entirely shared with you all to keep it interesting. I am curious for some feedback when it comes to mechanics of the ninja world - before I fully write some of the ideas out I would prefer to not get blindsided by seething hatred for the ideas and putting work into them for no reason when I can just focus on getting the rest ready.
So here goes. The Big one: A Mandatory Jutsu List System with EXP and EXP Rewards.
To match the downshift in scale of the Ninja World, there will be a Mandatory NW Bio system for all players, new and old alike. Don’t fret, you are not losing your abilities, your kumi purchases are still valid and your biography isn’t “losing” anything. Your strength and weaknesses is now how you make it - with a little thought you can tactically tailor your biography into an actual character.
Your NW Bio will have a base of “400” EXP to spend. This EXP is spent on individual Jutsu that your biography has access to. The costs of each jutsu is based on their rank and is as follows:
Your NW Bio will have a base of “400” EXP to spend. This EXP is spent on individual Jutsu that your biography has access to. The costs of each jutsu is based on their rank and is as follows:
Jutsu Rank | EXP Cost | Other Information |
| E | 0 | |
| D | 2 | Taijutsu from the Canon List are 0 EXP at these (C/D) Ranks |
| C | 4 | Taijutsu from the Canon List are 0 EXP at these (C/D) Ranks |
| B | 6 | |
| A | 8 | |
| S | 10 | |
| F | 15 |
During the course of your Character’s Story and Arc you will earn EXP from completing Storyboard Missions and Events in the Ninja World. EXP is earned and tailored to you, when you finish a Storyboard you will earn EXP for you to spend on Jutsu your biography has access to, adding these jutsu to your Ninja World Jutsu List (See “How this will be tracked”).
Earned EXP can come in multiple forms, EXP can be awarded for you to spend on all fields you usually would have access to - making your arsenal for the NW closer to how it used to be. EXP can be awarded for specific fields that relate to the storyboard missions you have submitted and the arc your character is progressing. EXP can also be awarded for specific fields that you DON’T have access to, allowing you to learn jutsu from certain fields making progression in this system a way to break usual biography restrictions because of certain events that have impacted your character.
Sometimes you won’t be awarded EXP, sometimes you will be awarded specific jutsu or for example; an uchiha goes through the awakening of their Sharingan in the Ninja world, their storyboard Mission reward could be the Sharingan without the need to spend EXP to add it to your list, allowing you to put that base EXP elsewhere.
There is also the possibility to earn jutsu not on the canon jutsu list, tailored once again to your character’s development and unique to them. This can range from an aesthetic change of an existing ability to a completely new technique.
Earned EXP can come in multiple forms, EXP can be awarded for you to spend on all fields you usually would have access to - making your arsenal for the NW closer to how it used to be. EXP can be awarded for specific fields that relate to the storyboard missions you have submitted and the arc your character is progressing. EXP can also be awarded for specific fields that you DON’T have access to, allowing you to learn jutsu from certain fields making progression in this system a way to break usual biography restrictions because of certain events that have impacted your character.
Sometimes you won’t be awarded EXP, sometimes you will be awarded specific jutsu or for example; an uchiha goes through the awakening of their Sharingan in the Ninja world, their storyboard Mission reward could be the Sharingan without the need to spend EXP to add it to your list, allowing you to put that base EXP elsewhere.
There is also the possibility to earn jutsu not on the canon jutsu list, tailored once again to your character’s development and unique to them. This can range from an aesthetic change of an existing ability to a completely new technique.
For New Players. “Initiate” Biographies
If this is your first time playing, don’t fret! You can make a NW Biography using this system to progress it and gain access to new abilities. You Base EXP is also 400, you may spend this EXP across the following Jutsu Lists:
- Basic 5 Elements
- Ninjutsu
- Genjutsu
- Taijutsu
- Kenjutsu
- 1 Kekkei Genkai OR 1 Advanced Element OR 1 Hidden Ability OR 1 Custom Clan’s Jutsu (If accepted by Leader of Clan).
- 1 Advanced Ninjutsu OR Basic Fuuinjutsu (A-Rank or Below).
You do not need to spend the Kumi Costs of these abilities if choosing this Biography Route. Your restrictions are purely based on EXP and the above list; you will then earn additional EXP and abilities through your character’s Arc in the Ninja World utilising the Storyboard Mission Submission System.
How this will be tracked:
In the Custom Jutsu Users Forum you will make a second thread alongside your customs thread, but for your Ninja World Jutsu List. This List will be a selection of your choosing from the many jutsu your NW Biography has access to using the 400 Base EXP you start with and then for the additional you will eventually earn.
In your introduction post you should have a counter and timeline of your EXP earned, with links to how you earned all EXP after the base amount (or links to specific jutsu awarded).
Then within the rest of the posts of the thread keep an Itinerary of what techniques your character has earned and learned! Keep it as neat as possible; these will be checked when you submit your NW Biography! Link your Ninja World Jutsu List in your Bio Submission, somewhere under “Rank & Chakra Information”.
In your introduction post you should have a counter and timeline of your EXP earned, with links to how you earned all EXP after the base amount (or links to specific jutsu awarded).
Then within the rest of the posts of the thread keep an Itinerary of what techniques your character has earned and learned! Keep it as neat as possible; these will be checked when you submit your NW Biography! Link your Ninja World Jutsu List in your Bio Submission, somewhere under “Rank & Chakra Information”.
Unique Costs*
Ability | EXP Cost | Restrictions and Rules |
Custom Weapon | 0 | Biography can have 1 Custom Weapon personal to the user at 0 Cost. Any other Custom Weapon will cost their usual EXP in accordance to their rank. |
| Leg Weights and Canon Weapons | Usual Cost of the Rank of the Weapon/Item itself. | If these Weapons and Items have access to certain jutsu, they are apart of the weapon and will be free. Leg Weights: Drop for example or Samehada's specific techniques if your biography has access to Samehada. |
Multirank Jutsu | Highest Rank EXP + 2EXP for every additional Rank available in the Technique. | Example: B-S Rank Jutsu would cost 14 EXP 10 EXP for S-Rank, +2 for A, +2 for B. |
Custom Jutsu | 0 | Your NW Biography must have base access to the abilities and you must be the creator of the Jutsu for the EXP to cost 0. Custom Jutsu you have been taught cost the normal amount of EXP according to their rank. This applies to Custom Summons and Fighting Styles that you are the creator/owner of. Custom Elements are not included, you must spend EXP on their jutsu. |
Medical Ninjutsu | N/A | You cannot buy Medical Ninjutsu Techniques, to be a Medical Ninja in the NW you must either specialise in Medical Ninjutsu in your biography similar to being a support class, or earn it through the NW Storyboard Mission System if your desire is to be a support-style shinobi. (WIP) |
Sharing this with you now also gives you all the opportunity to have a look to see what kind of Loadout you can have access to and if you like it. This system also allows me to reward you all and give you something to progress towards and develop from - your Ninja World Jutsu List after base EXP can then break the restrictions of your biography if you have made suitable progress in the Ninja world's narrative or your own.
Ninja World Rules:
There will be a Fifth Edition, cutting out some of the mechanics and lore in it that aren't/weren't used to streamline the fourth edition rules (for now the fourth edition rules will apply until the fifth drops as this will take some time to tweak). Some rules that will be taken out, will be reintroduced as the narrative and world expands - as the story is pushed. In said new Edition I would like to change a couple of things. The Rules thread will be cut down to these for now, with things like Claiming, Orgs, Marketplaces, Artefacts and Rifts being reworked and reintroduced later as the Game expands.
(I). MAPS & NAVIGATION
(II). TRAVEL RULES
(III). CONFLICT, AND CONQUEST
(IV). STORY ARCS, BIOGRAPHIES, REGENERATION
(V) STORYBOARD MISSIONS
(VI). UNIQUE MISSIONS
Chakra and Health Regeneration
I want to give a more strategic approach to how players go about traversing and interacting with the Ninja World, add some stakes to which you lot barely need to worry about really. I was going to make it so Chakra and Health regeneration wasn't passive outside of certain landmarks (zones that are deemed safe similar to how marketplaces were a checkpoint of sorts). Players would have to return to civilization to recuperate if they do not have access to allies/a healer. Chakra outside of these areas would regenerate very slowly and Health can only be healed. If a player reaches 0 they would eventually regenerate to a very low number like 10hp after x amount of time.
This opens up giving healers an important role in the ninja world, the above EXP system giving a healer route to some players if they wish to take it. I'm not really a fan of anyone and everyone just being able to heal via medjutsu, it doesn't make sense to my brain - though this is why I'm opening up these ideas to you all.
This opens up giving healers an important role in the ninja world, the above EXP system giving a healer route to some players if they wish to take it. I'm not really a fan of anyone and everyone just being able to heal via medjutsu, it doesn't make sense to my brain - though this is why I'm opening up these ideas to you all.
Bounty System
There is no real incentive for people to post bounties for other players as a lot of you won't want to fork out the Kumi yourselves. So the Bounty system is going to become sort of narrative based, figures in the ninja world can place bounties on players or other NPCs that don't align with their interests or are causing issues in the areas these figures reside.
Other Players can still place bounties on the head of another player using their own Kumi or other payment (Jutsu, Items/Artefacts whenever they are reintroduced). However if they do not wish to give their own funds, Players can post a bounty using other Players' Missions which seem to be detrimental to areas of the NW (commiting blatant crimes, terrorising landmarks etc) they can place a list of these Missions or Posts of Proof of the Player's in-world misconduct. A NW Sensei will then look at the submitted bounties and list of links and total up a Kumi value based on the number of links provided and the rank of the Missions completed by the perpetrator.
Other Players can still place bounties on the head of another player using their own Kumi or other payment (Jutsu, Items/Artefacts whenever they are reintroduced). However if they do not wish to give their own funds, Players can post a bounty using other Players' Missions which seem to be detrimental to areas of the NW (commiting blatant crimes, terrorising landmarks etc) they can place a list of these Missions or Posts of Proof of the Player's in-world misconduct. A NW Sensei will then look at the submitted bounties and list of links and total up a Kumi value based on the number of links provided and the rank of the Missions completed by the perpetrator.
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