Uchihahahaha
Member
- Joined
- May 19, 2012
- Messages
- 231
- Reaction score
- 14
Destructible environments would be cool. I did not like the wall fighting in Storm 1 because it was not seamless. Seamless transitions would be better, in my opinion. I like jutsu clashes, but I did not like the mash circle stuff in jutsu clashes.
Here are some of my suggestions that I sent: "Parrying attacks"
A character can parry an attack if the player presses R2 right before their opponent's attack hits.*Since L2 is used for substitution jutsus, now Cyberconnect2 can make it so that pressing R2 right before you get hit makes your character parry the attack.
"Close Range and Long Range Jutsus"
Like each character gets one close and one further away.
I think this thread is in the wrong section.
Here are some of my suggestions that I sent: "Parrying attacks"
A character can parry an attack if the player presses R2 right before their opponent's attack hits.*Since L2 is used for substitution jutsus, now Cyberconnect2 can make it so that pressing R2 right before you get hit makes your character parry the attack.
"Close Range and Long Range Jutsus"
Like each character gets one close and one further away.
I think this thread is in the wrong section.
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