[New Era] Water with Shino500

NightKiing

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Performance of the Technique:
I now concentrate the water chakra and with that I create a Orb of water towards the right side of the opponent at short range. I now quickly manipulate the orb of water to create 4 multiple spears of streaming water which I now control and use it to either barrage the opponent or use it to impale the opponent. I can manipulate the stream to attack the opponent from any side which gives me the advantage.
Creative Uses / Strength:
The main advantage of the technique is the versatility of the technique. The time taken to execute the technique is very very less, as it is only chakra manipulation and no hand seals are involved in this technique. The another advantage of the technique is that, the Water streams that are created from the water orb can be manipulated by the user in his own will, which give him a great advantage over the user.
Drawbacks / Counters:
The main drawback of the technique is that, the user needs to be concentrating on the water orb while performing the water streams from the orb. this makes the user more vulnerable to the opponents attack whilst performing the technique. On the countering part, the user can either destroy the water orb or use a Domu technique to defend himself from the water stream.
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Perform the technique:
I now concentrate my chakra in my arms and creates a crescent shaped blades of water which follows my hand movements. I now wave the hand in such a fashion that the slash created by the hand is directed directly towards the oncoming opponent.
Creative uses/strengths:
An excellent short range technique. No hand seal and performed with a simple hand gesture. this is what makes this technique more versatile in a battlefield. Can be used in great combos with taijutsu technique. Can be used with a twirl motion in order to engage opponent in all the directions. multiple projectiles can be formed in a very short interval of time.
Drawbacks/counters:
No hand seal techniques can be performed whilst performing this technique. the opponent can easily make the user unable to aim the technique perfectely by using a technique to make the opponent loose his balance. The range is short which is also a disadvantage for the technique. the opponent can easily counter by going mid range from the user.
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Perform the technique:
I now concentrate my chakra and perform the Monkey → Rat → Tiger → Dragon → Horse → Dragon hand seals and create a spinning column of water that takes the form of a snake with a gaping jaw. I now direct this snake towards the opponent which swallows the opponent. as it swallows the opponent it turns into a river and carries them away making them loose their balance.
Creative uses/strengths:
Well it is actually a pretty handy technique that will allow the user to make the opponent loose his balance. this technique can be used in excellent combo with a lightning technique after the snake turns into a river and washes away the opponent. With that the user can easily electrocute the opponent with ease.
Drawbacks/counters:
The long ass hand seal is a very great disadvantage for the technique which makes the technique less usable in the battle field. this technique does not have a direct damage value. that can also be stated as a disadvantage.A earth release wall can be used to stop the snake from attacking or to change the trajectory of the river.
 

Noni

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(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Very similar to the weaker version, its concept is basically the same to trap the opponent in a circle of water. Now it can create its own water source so this can be created in any terrain but a problem is it takes a while for it to fully form so a opponent can use the split second to counter it. Shooting mud at the core can easily stop the water from fully forming. When the opponent is caught the user can't use any technique since they must be focused on the water. Its meant to suffocate the opponent to death. Having a ally, summon, or clone can help finish the opponent off when trapped. If you are ever caught in this sphere there is not much you can really do, so be cautious. Setting this up with combos is great as a finisher so its combo friendly.

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Another very basic technique. After doing 3 hand seals the user will send a jet of water towards their mouth which moves at intense speed making it hard for evasion, its also quite combo friendly as a finisher and requires no water source. It is a streaming type technique meaning you must keep streaming it towards the opponent, and it acts to push the opponent pack with power. It is straightforward but can be handy for use.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Okay now the opponent will slam their hands on the ground which will summon a large amount of water right above the opponent. Now the water does not have much of a attack potency. Its main components include distractions and combos. Now when the water crash onto the opponent it crushes them and pushes down on them, restricting movement of the opponent. Its a great combo to use to try and attack the opponent from all areas. Now their are two main ways to combo this, one being it creates a shadow over the opponent, and it will drip water down depending on where and how high the opponent places the water, usually 10 meters is best to place it. I use it to attack from above and then attack from below using some spikes. Its a basic combo but effective.
 

NightKiing

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Perform the technique:
I now concentrate my chakra and build up a small amount. I then make a flow of gushing water from under the opponent which traps the opponent in a sphere of water. Now as the opponent is trapped, I now perform the Raiton: Gian and direct the spear straight towards the chest of the opponent such that the opponent will be electrocuted before getting pierced.
Creative uses/strengths:
Excellent technique to be used after a genjutsu technique. Like say if the user uses the bringer of Darkness and then uses this technique. the opponent will not be aware of the gushing water and when he tries to use the Nagashi to counter the genjutsu, he will be affected by his own lightning and gets electrocuted.it also restricts the movement of the opponent.
Drawbacks/counters:
I don't find any serious drawbacks for this technique. the ground under the opponent will become wet before the water gushes and traps the opponent. This wetness of the ground can be sensed by the opponent and can easily counter the technique before the water prison forms.
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Perform the technique:
I now concentrate my chakra and perform the Dragon → Tiger → Rabbit hand seals. After performing that, I create a big jet of water that is created from my mouth and it is directed towards the opponent. Because of the intense speed of the jet is will be hard to evade.
Creative uses/strengths:
Combo friendly technique. can be used in combo with many technique that restrict the movement of the user. can be used as a finished technique in any combos as it is quit hard to evade. Can also be used as a distraction technique. Very less hand seals which is also a advantage.
Drawbacks/counters:
Cannot be used in long range which is a disadvantage of the technique. even thought the speed of the technique is pretty fast, it is a projectile technique that too a liner one. so dodging the technique will be pretty easy too. other than that there is no major disadvantage for this technique.
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Performance:
I now start to concentrate my suiton chakra on my hands and then slam my hand on the ground. On doing so, I summon a massive amount of water from the Sky at about 10 meters above the opponent, crushing into the opponent. I then use the Earth spike to impale the opponent who is crushed down in order to finish him off.
Advantages:
No hand seals and the water produced is almost virtually instant.Excellent combo technique to be used in conjugation with attack like earth spikes etc etc that attack the opponent from below. Excellent to be used in conjugation with Genjutsu too because, If the opponent uses a Nagashi to counter the genjutsu the water from the top will simply electrocute him.
Drawback/counter
The water is summoned from a height like 10 meter. The shadow of the falling water will make the opponent aware of the situation. I dont see any other major disadvantage for this technique other than this.
 

Noni

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(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Okay now this is a nice jutsu to use if used correctly. Now you must be close range of the water, by releasing your water chakra through the water you can sink into the water and pretty much blend and be one with the water. This is a great jutsu to use for snick attacks as well as giving yourself time to map out a certain plan. Its nice for infiltration as well. Now you can only stay in the water for a short period of time; you can't live in their if you know what I mean. Also its a useless jutsu if used against a sensory as well as dojutsu user they will easily detect you. You can blend into any natural water source so small you can blend into pounds of water.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.


Okay after one hand seal without the need of any water source the opponent will spew a high volume of water out their mouth towards the ground, the process while spewing the water is the water will travel very fast through the ground covering the terrain as well as lift the opponent upward due to the pressure the water gives off, that can allow certain air evasions upward. Now the water can easily transform a barren wasteland to a ocean. Its great to put out fire or use the terrain to your advantage. The water can be used to ride at high speed for close range battle. This jutsu can also create its own water source for the user. Overall a handy jutsu.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

A pretty straightforward technique. The user will do one hand seal release their chakra in the sky creating clouds which begin to rain at a tremendous rate. The rain shoots down which can create waves of water that can act to wash away the enemy when the water reaches its peaking point. Note it does take some time before it releases that much water, so be sure to keep the opponent distracted. Now the water can easily restrict the opponents movement and sap the opponents chakra away. This will weaken them further. Note you must keep your hand seal or remain concentrated to the rain fall. You can keep it going for two turns. I recommend getting a clone or ally to do the hand seal and you can send attacks while the opponent is restricted. The rain can even be used as your own water source.
 

NightKiing

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Performance:
I now concentrate my suiton chakra all over my body and manipulate my chakra in such a way that I am able to blend with the water source nearby. I blend in such a way that I am not detectable by the enemy. I then snick up behind the enemy and the finish him off with a killing blow.
Advantages:
If the opponent is not a sensory or a Dojutsu user then this technique will be highly effective in order to perform stealth strike and snick attacks on the opponent since once merged with the water the user will almost not be detected by the opponent.this will give them the time to perform the stealth strike.
Disadvantages:
There is only one and very great disadvantage for the technique. It is totally useless against the opponent who is a sensory ninja or a Dojutsu user.They can simply detect the opponent even when he is merged with the water. That is the one and most important disadvantage for the technique.
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Performance:
I now concentrate my water chakra and make a single hand seal. After doing that, I spew out the chakra from my mouth and Nature manipulate it to change into water. The amount of water released is very very large such that it can create a mini ocean in a matter of seconds. I then use this water as a water source for my next techniques and finish off the opponent.
Advantages:
The main advantage of the technique is the creating of very large water source for the user to use. The water can also be used for summoning sea summons which require water source.(e.g sea horse ). A water release expert can use this technique to a great extent. Can make the opponent lose his contact with the earth which will most prolly short down his usage of earth based techniques.Can be used to evade certain movement restricting techniques like Earth swamp etc etc.
Disadvantage:
The user will also lose contact with the earth which will mostly restrict him to water and water based technique. Water everywhere. the opponent can also make use of the water created by the user to attack the user.Other than that this technique is a pretty cool technique.
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Performance:
With a clone active near me.I now concentrate my suiton chakra and perform a single hand seal and release my chakra into the atmosphere.As I do so, large stormy clouds are created and which produces Rain at a tremendous rate. I now turn the large amount of rain running down the opponent and create a vortex of wave which attacks the opponent from above and while attacking it absorbs the opponents chakra.Now as the movement of the opponent will be restricted, the clone finished off the opponent with a nice jutsu
Advantage:
Can be used to make the opponent go off balance. Absorbing the chakra off the opponent with a technique is something rare. It puts the opponent at a even bad situation. can be used as a excellent combo technique with a clone or anything that can substitute a clone in the battle field.
Dis-Advantage:
The Disadvantage is that the hand seal has to be maintained like for all the two turns in order to keep the technique active. During this the user will be very much vulnerable to the opponent's attack. especially if the opponent has a clone in the battle field. Other that that. there is no active damage point for the technique.
 

Noni

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(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Another very long hand seal set jutsu which is probably the biggest downside but it is a great jutsu I recommend it. After performing the hand seals the user will manipulate water in the nearest water source to rise and then release it towards the opponent as a powerful wave of water. The sheer power can push an opponent back serious meters as well as catch him in the water, since it moves so fast the opponent will barely be able to move let alone use a jutsu while being washed away. It can cause terrain change which basically can destroy trees with ease and flood the whole area with water, this can harm fire users as well as destroy areas of mountains and damp the ground. It is a devastating streaming technique that can be used as a finisher. Covers a very wide and long range as well.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Okay your opponent will have to be on the water source. The user will summon 4 sharks of normal size which race towards the opponent, note you must keep concentrated towards the sharks during their attack. Then they will all try to clash with the opponent aiming to send him high into the air. After that, the sharks are released and you can begin to the next jutsu which can be anything. The opponent will be in the air with several broken bones so a simple finisher is what I recommend, the sharks are able to follow the opponent up to short range as long as the user keeps concentration towards them.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

A great defensive jutsu. The user after doing the long but required hand seals they will spew out a large amount and form it around themselves in a circle and acts as a barrier. This jutsu is very efficient defense being A-Rank in power it can easily be able to intercept many attacks. It has no openings neither making it quite solid for your benefit. Now a great advantage is though its a dense water wall their field of vision is still in tact and basically can still see through the water and notice everything going on. It takes away the disadvantage many defensive walls have. Also this water cna be manipulated as well to make attacks with it. So you can both defend and attack by manipulating it as your own water source.
 

NightKiing

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Performance:
I now concentrate my suiton chakra and perform the long ass hand seal, I now manipulate the the water present in the water source near me to rise and then I release it directing it towards the opponent as a powerful wave of water. The sheer power of the water pushes the opponent back and since the opponent will be in water, he will barely be able to move inside water.
Advantages:
Welp, a Nice and forceful technique to both damage the opponent as well as restrict the movement of the opponent. THe power of the wave of water is tremendous such that it will easily push back the opponent to great distance and due to the shear force of the water the opponent will most likely find it difficult to move in the water.
Disadvantages:
very long series of hand seals is one of the major disadvantage of the technique. Another disadvantage of the technique is that this technique need a water source to be performed. these two reasons make this technique very less used in the battle field.
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Performance:
Now as the opponent is on a source of water. I now concentrate my suiton chakra and summon 4 sharks of normal size which will race towards the opponent while I am concentrating on the sharks. The Sharks then attack the opponent, clash with him and send him airborne with several broken bones. Now as the opponent is airborne, I stop conc on the sharks and finish the opponent with a simple finisher yet a deadly one.
Advantages:
The advantage of the techniques is the opponent will be airborne, meaning the opponent will find it difficult to counter the next techniques of the user. ask after the impact of the sharks the opponents bone will be fractured which makes the opponent even more vulnerable to the next attack even if he defends from the attack while he is airborne.
DisAdvantages:
There are many disadvantages for this technique. the first one be the range of the technique. it is one short ranged. the user will be more vulnerable to the opponent while performing the technique. the next that the user has to concentrate on the water shark after they formed which makes the open to the opponent's attack as the user will not be able to perform any other technique while performing this technique.
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Performance:
My opponent spews a S rank Fire technique towards me. I now quickly concentrate my suiton chakra and perform the required five hand seals. after doing so, I blow out water from my mouth, I now shape manipulate that water to form a fence of water raised from below with tremendous force. This water now intercepts the incoming fire technique and cancels it out.
Advantages:
An excellent technique to intercept high ranked Fire technique or any other A rank elemental technique except Earth.The main advantage of this technique is the Usage of small sequence of hand seals and this technique can be perform both with and without water source. This characteristic is what makes the technique a more efficient and versatile one in the battle field. also the field of the vision of the user is maintained whilst the technique is in action, which is something unique and very useful for a Defensive wall technique.
Disadvantage:
I really can't find any great disadvantages for this technique.THis technique is one of the most versatile defencive technique. A fire and wind combo can however overpower this technique. the technique does not have any damage points on its own. these are few disadvantages of this technique.
 

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You already know my method so let's get this over with. For this jutsu force the water beneath your target to explode and launch him in the air. Then jump above him and produce a large volume of spinning water around your arm resembling a huge corkscrew. I've got a video of it too. ^^ At 1:11. Try not to hurt em too bad.

*points to a giant crab happily swimming on the lake *

[video=youtube;bWte6n86Q6U]http://www.youtube.com/watch?v=bWte6n86Q6U[/video]
(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

Now i want you to perform the Ram, Horse, and Bird handseal to manipulate water from a source into a rapidly spinning vortex around you. It not only protects you from incoming attacks, but can be directed toward your target with enough power to knock them out. Try it on these guys.

*points to a couple Peins who throw exploding kunais at you*
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(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Next, just like it's predecessor, perform the Ram handseal and spit a huge volume of water from your mouth. Of course, the amount of water and size of the waves are greater so entire areas can be quickly submerged in water. A unique feature is the ability to form all of the water into a giant orb. Try it on those guys. My nostrils are burning! T^T

*points to a giant Ox and several giant dogs covered in filth*
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(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Here's one of my personal favorites. Perform the Dog, Horse, Monkey, and Ram handseals to manipulate water into the form of a large wolf-like beast. It can attack enemies by shooting streams of water from its mouth or releasing torrents of water from its claws, both strong options. Try it out.

*creates my own water beast trying to attack you*
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(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns
 

NightKiing

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Sokka hearing sempais word quickly moves close to the crab and then he starts to build up his suiton chakra.After building enough he flows it into the water to make the water beneath the crab explode and launch him into the air.As the crab is being launched,Sokka jumps above it and he releases his chakra from his right hand,shape and nature manipulating it to form a large whirlpool around his hand.Sokka will then punch the crab creating a large water explosion.
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Still on the lake,Sokka sees the peins and the kunais.Sokka then quickly makes the required handseals and and release his suiton chakra into the lake,Sokka then manipulates water from the lake to form a spinning vortex around him.The vortex protects him from the kunais.He then sends the vortex towards the peins to knock them out.
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Sokka seeing the ox and dogs quickly makes the ram handseal and builds up his chakra,Sokka then spits the chakra towards the animals while nature manipulating it to form a large wave of water that Sokka then shapes manipulate to form an irb that washes the animals.
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Sokka still on the lake sees his sempais beast.Sokka then quickly makes the dog,horse,monkey and ram handseal while building up his suiton chakra.Sokka then flows the suiton chakra into the lake to shape water from the lake into a wolf like beast that forms beside Sokka.Sokka then further manipulates the beast to shoot a stream of water at sempai's beast.
 

Ushiro

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Not bad. Now just wave your arm and manipulate water around your target into the form of a vortex lifting him before dispelling it with another hand gesture. Take out this slacker.

*points to a Pein soaking his cares away in a jacuzzi*

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( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Time for an S rank that's somewhat complex. I want you to clap your hands together before slamming them on the ground to create a large pool of water beneath your target that suddenly gushes upward and launches him into the air. Following that, many small water bullets shot from the pool should strike him as you perform the Bird, Dog, Snake, and Rat handseals causing a water dragon to form from the pool and catch your target in mid-air before sending him crashing into the ground. Pick a Pein from the roster and rough him up.

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(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

This one's very self-explanatory so try it out.

*summons a giant three-headed dog for you*

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(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
 

NightKiing

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Sokka seeing the pein in the jacuzzi quickly begins to build up his suiton chakra.Sokka then flows the chakra into the water around the pein and by moving his hand upward,Sokka manipulates the water to form a vortex that lifts the pein up in the air.Sokka then claps his hand to make the vortex disperse leaving the pein to crash into the ground.
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Sokka warms up before this technique he then begins to build up his raw chakra after that Sokka claps and slams the ground releasing the chakra while nature manipulating it into a stream of water that pools beneath the pein he chose to rough up.The water bursts upwards lifting the pein into mid air.Sokka then makes the bird,dog,snake and rat handseal to further manipulate the pool to shoot six bullets of water at the pein.After the bullets hits the pein and moves above it.Sokka quickly shapes the water from the bullet to form a dragon that grabs the pein with it's jaw and then crash into the ground severly damaging the pein.
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Sokka then quickly makes the tiger handseal while building up raw chakra.Sokka then spits the chakra to a little to the left of animal's heads as the chakra heads their.Sokka shapes and nature manipulates it to form a very thin stream of pressurized water then by tilting his head sokka changes the jet's cutting path so that the jets cuts the animals head from the left.
 

Ushiro

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Nicely done. Now simply exhale a highly concentrated stream of water at your target. The torrent's density grants it much more destructive power than similar water jutsu and will quickly flood the target area as it expands. Fill my pool for me. Might want to get rid of those pests too.

*points out a huge rectangular hole in the ground with a few giant crabs inside*
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Finally, spew from your mouth a dense torrent of water spreading wide to create a great defensive barricade. This barricade forms almost instantly, making it an ideal defense in a pinch against high level fire jutsu. Block this attack. Katon: Gōka Messhitsu!

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.



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( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
 

NightKiing

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Sokka hearing sempai's word quickly inhales and build up a large amount of raw chakra.Sokka then spews the chakra towards the pool and at the same time shapes and nature manipulates it into a very large torrent which fills the pool and also destroy the the crabs.
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Seeing the fire technique.Sokka quickly begins to build up large amount of raw chakra.Sokka then spits out the chakra and quickly shapes and nature manipulate it into a barricade thats intercepts sempais technique to cause steam in the battle field.
 

NightKiing

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Seeing the fire technique.Sokka quickly begins to build up large amount of raw chakra.Sokka then spits out the chakra and quickly shapes and nature manipulate it into a very large and concentrated stream of water inform of a barricade thats intercepts sempais technique to cause steam in the battle field.
 
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