[New Era] Water with Shino500

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131๐Ÿ’ธ
Kumi
4,263๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
Perform the technique:
shino performs the Dragon Hand sign holding it and channeling his Suiton chakra into his foot he continues to rise his foot and slam it as hard as he can on the ground causing a few cracks, breaking through the ground slicing water shoots out of the ground and starts to head towards noni's clone and begins to twist beheading the clone head and causing it to puff into smoke
Creative uses/strengths:
Easy and quite to use doesn't require a water source and can help counter a c rank fire ball close to me quickly.it requires only one handseal
Drawbacks/counters:
Not overly powerful, quite easy to counter and dodge, seems to be only useful with combos and it cannot be used in mid air since user needs to stomp the ground and it only goes up to mid range
-----
Perform the technique:
shino begins to push his suiton chakra into his mouth molding it into a extremely small projectile and moves on to spit it ferociously out of his mouth and towards the clone hitting it though the head and continuing to exit the back of the head the clone poofs into smoke
Creative uses/strengths:Extremely fast and easy to use dosent require a lot of preparation time and is great to be used as a combo attack or from a medium distance as a surprise attack and it is highly concentrated
Drawbacks/counters:
Not very many counters to this jutsu it isn't strong enough to go through preferably B -Rank earth jutsu walls it requires the user to be close to the opponent(mid range), this jutsu is preferably only used for combos or sneak attacks and i dont see much use for it else where
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0๐Ÿ’ธ
Kumi
0๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
(Suiton: Seibun Hofutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger โ†’ Dog โ†’ Monkey โ†’ Snake โ†’ Boar โ†’ Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

Okay after performing that long list of hand seals. You will rise water from the ground which you can manipulate in a various of ways. First of all its a great arsenal for you to use. The amount of water summoned can allow you to use certain jutsus which require a water source if you don't all ready have one. You can encase a water summon around it to allow it to be in the field and move freely. You can use it to block attacks as well. Its a very handy jutsu to use and simple. Only a small amount is summoned so its not like you can use it to perform water jutsus that require a larger water source.

(Suiton: Suichuu Teigen no Jutsu) โ€“ Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users presence.
Note: Must be a large water source such as a lake to use.

Okay so this is a very basic and ordinary technique in all honesty. Its purpose is when the user is underwater they will propel themselves through the water by releasing their chakra throughout their body. This can also mask the users presence while underwater making it tough for the random ninja to find you but a sensory or dojutsu is able to. It can work for snick attacks and its handy when you are caught underwater. Its a fast jutsu to use and rather simple. Though this can only be used in water sources like rivers, lakes, oceans, etc.
 

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131๐Ÿ’ธ
Kumi
4,263๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
Perform the technique:i begin by making the necessary handseals and while i do that i gather my chakra in my body. i start manipulating the chakra and transforming it to suiton. when i have the correct amount of suiton chakra i release it to the ground and focus. I start rising water from the ground and manipulate it to a water ball to encase my summoning.
Creative uses/strengths:I can use it to make waterclones and other jutsus that requires a small watersource.and i can use it to defend myself from an enemy attack
Drawbacks/counters:well you cant counter the jutsu because its not attacking the enemy but one bad thing is that you cant use it to perform water jutsus that require a large watersource. i think maybe you can blow it away with wind attack of equal or higher strenght
----
Perform the technique:i dive in the lake and swim underwater. i start gathering my chakra and when i have it i transform it to suiton. i release it in my body and swim around underwater.
Creative uses/strengths:you can use it for a underwater sneak attack and/or hide yourself from the enemy if needed.
Drawbacks/counters:one of the bad things is that yoi can only use it in lakes/oceans and rivers. if your fighting against an enemy who posses the byakugan or is a sensory type they can spot you and prepare a counter attack. that way if you're going for a sneak attack you're not aware that the enemy knows your location and he will attack you first.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0๐Ÿ’ธ
Kumi
0๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
(Suiton: Suihachi) โ€“ Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

Not much to really talk about here. Its very fast to perform and simple as well. the user will release a set of water from the palm of their hands towards the opponent. It has an impact property forcing them back which makes its main purpose is close range battle which is actually very handy. Its also good to douse out certain fire attacks and clear away smoke.

(Suiton: Suishi no Jutsu) โ€“ Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar โ†’ Dog โ†’ Horse โ†’ Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.

Another basic but very flexible attack. After performing the required hand seals they will manipulate a water source to create a streaming water which can be guided by the opponents chakra while maintaining complete focus on it. It can hit a number of targets as well as act as a barrier. You must maintain focus on it but its a handy jutsu. Due to its mobility it can move through tight spaces and hit in angle most would find difficult.
 

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131๐Ÿ’ธ
Kumi
4,263๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
Perform the technique:
I now start to concentrate my suiton chakra and gather up a small amount in my hand. I then release the gathered suiton chakra from my hand and at first I nature manipulate it form water. I then shape manipulate it to form jet of water from my hand. these powerful jets will attack the opponent and deal a considerable amount of damage to them.
Creative uses/strengths:
Regarding the uses of the technique, this technique can be used to cancel out the small fire balls that is created by the opponent.The main use of this technique comes from the pushing action of the technique that comes when the technique is executed. Like when the user is engaging in a close range combat, this technique will not only damage the opponent but also it will push back the user to be on the safer side.No hand seals are involved, which is a very great advantage.
Drawbacks/counters:
The counter can be like a normal D rank earth wall will be more than sufficient to protect the user from the attack. another drawback is that the jet produced is a streamlined one so its almost like a projecctile technique, so evading the technique is pretty easy.
----------------------
Perform the technique:
I now perform the Boar โ†’ Dog โ†’ Horse โ†’ Tiger and concentrate my suiton chakra. I now with that gather a large amount of water from a nearby water source and form a large spiraling stream of water. I now guide this large spiraling stream of water to attack the opponent from his behind on his back. thus it will be difficult for him to counter the technique.
Creative uses/strengths:
Actually an excellent and a very versatile technique to use in the battle field. This nature of manipulating existing water is what makes suiton so special. Like if the water body is present in the back of the opponent and if the opponent is at mid range from the user, then the user can manipulate the water that is present at the back of the opponent to attack the opponent and take him out which is very difficult to predict for the opponent. and not just surprise attack, but the angle of the attacking stream can be controlled by the user. which makes it even more versatile to be used in the battle. like the user can guide the spiralling stream in a angle such that the opponent will find it very difficult to counter it.
Drawbacks/counters:
Regarding the drawbacks for this techniques it can be stated as the long hand seal that is required to perform the jutsu. The another disadvantage is that the user needs to maintain focus on the technique to the very end which means he cant perform any other technique during that time.
--------
can we do three techniques per post now?
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0๐Ÿ’ธ
Kumi
0๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source

A surprise attack jutsu, while your opponent is standing on top of a water source. With manipulation of the water under the opponent, the user will create a whirlpool which will suck everything in range, that includes yourself if you are caught so be weary. It is considered a jutsu for distractions and set up mainly for attacks. You're opponent must be on a water source.

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram โ†’ Snake โ†’ Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

A supplementary jutsu. The user after performing the required hand seals will create a black mist cloud right above the opponent where its size is just big enough to cover a short range of where it is placed but the cloud itself can be moves up to mid range of your own location. The black cloud will begin to rain a flammable substance (oil). It does not cause any restriction of movement but its main purpose is to ignite it with fire to completely burn the opponent severely. Now if you are ever caught using a full body wind jutsu can easily blow the oil away.
 

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131๐Ÿ’ธ
Kumi
4,263๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
Perform the technique:
I now concentrate my sution chakra and build up a small amount. Now with the gathered suiton chakra, I manipulate the ground present beneath the opponent to spin inwards to itself thereby creating a whirlpool beneath him. this whirlpool sucks the opponent inside and drowns him to death.
Creative uses/strengths:
Actually this can be used as a very great initial combo technique when the opponent is present in a water surface. the inward spinning whirlpool will make the opponent loose his balance and get himself drowned in the water which will leave the opponent more vulnerable to the next techniques. Since this technique makes the opponent loose his balance this technique is more suitable for distractions and to set up other techniques.
Drawbacks/counters:
The major drawback of the technique is that, if the user is also in the vicinity of the technique then the user will also be caught in the technique. As for the other drawbacks the technique is limited upto mid range. and for countering the technique, usage of hurricane fist on the liquid surface will make the user jump up and escape the whirlpool. In order to avoid any combo, the user can used the Bakshishoda to escape.
-----------------
Perform the technique:
I now perform the Ram โ†’ Snake โ†’ Tiger hand seal and create a flammable black mist which forms a small cloud and move it just above the opponent. I now make the cloud disperse thereby covering the target in flammable oil.Now as the target is bathed in flammable oil, I now use a katon jutsu to Burn the target to ashes. the oil enhances the strength of the Fire technique.
Creative uses/strengths:
Even though it is a simple supplementary technique that has no actual damage value, When used in proper situation at proper time this technique can be a very dangerous one to handle. The effectiveness of the technique will reach its peek when used in combo with a clone. Possibly the only water and fire combo technique I guess. The flammable oil cloud can be controlled by the user which will be a great advantage for the user in battles.
Drawbacks/counters:
There is no actual damage for the technique which can be stated as a disadvantage of this technique.As of countering the technique, A full body wind attack will be more than sufficient to clear away the oil from the vicinity of the user.
---
3 jutsus please
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0๐Ÿ’ธ
Kumi
0๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar โ†’ Dog โ†’ Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.

Basic technique the user does 3 hand seals and controls water veins that run down a mountain making it very location based to use properly. Water will begin to fall from it creating a water fall. The more chakra you send the larger the water fall itself can become. This can be used to set up certain water techniques that require a water source being a good source. It can make your presence if you hide behind it, it be hard for the opponent to find you as well as you can do a surprise attack. Though with sensory and dojutsu users would not be the best idea to do.

(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.

After making a water clone it will go close to the opponent and by the will of the opponent, the clone will dissolve back into water and suddenly 4 projectile which are quite sharp will act to try and impale the opponent. You must have a water clone first before you do this tech. You can use the clone to get in close to the opponent making evasion much more difficult to perform. Its also a sudden technique so it can deceive the opponent if used correctly. Its a straightforward tech and after the projectiles have been sent your done from their and you can continue to another tech.

(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

Okay a straightforward technique. After doing some quick body movement attacks, like punches and kicks. You will finally launch the opponent in the air and while the opponent is airborne the user will concentrate water chakra in their palm and swing it towards the hanging opponent releasing a crescent blade of water which will act to impale the opponent on contact. Now this is a basic technique and very good for close range usage. Having good speed and fluid movement would work well with this jutsu, using drunken fist would be a great combo. An opponent in the air has very little they can do. Ways to counter is if the opponent gets in close range, you can use a armor to hurt their fist. One of the many counters.
 

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131๐Ÿ’ธ
Kumi
4,263๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
Perform the technique:
I now concentrate my suiton chakra and perform the Boar โ†’ Dog โ†’ Ram hand seal. After doing I go near the edge of the cliff like projection and place my hand on the ground and create a spring waterfall. After doing so, using that water as a water source I perform my other water techniques.
Creative uses/strengths:
This technique produces a large source of water. So this technique can be used to produce water source which will feed the other water techniques. Other than that, if the waterfall basin is place correctly then the user can conceal him on the other side of the waterfall waterflow. Other than that, this is a nice technique for ninja world activities and for RolePlay purpose.Can be used as a medium for snick attack.
Drawbacks/counters:
No actual damaging or any other damage related properties are associated with the jutsu. This jutsu since it doesn't have a Damage value or any adverse effect, it need not be countered.The user if he uses this technique to conceal himself, he wont be able to hide from Doujutsu and sensory ninjas.
----
Perform the technique:
I now concentrate my chakra and manipulate the water present nearby to create a water clone from it. I now command the water clone to attack my opponent. As the water clone goes to attack my opponent, I quickly manipulate the clone such that it dissolves back into water and suddenly 4 projectiles which are quiet sharp will impale the opponent on impact.
Creative uses/strengths:
Actually a very nice and excellent combo technique, creating the clone and sending him as if it is going to perform a taijutsu move. then suddenly the clone gets dispersed and water tendrils form of that and impale the opponent. even though it is a projectile technique, it is pretty difficult to avoid the technique.
Drawbacks/counters:
The water clone can only reach up to short range which is a big disadvantage. If the water clone is destroyed before it reached the target then the element of surprise of the attack is ruined.even tho the jutsu is of mid range, in order to perfectly execute the jutsu the opponent must be at short range.
---
Perform the technique:
I now start to dash towards the opponent who is at short range from me, as I reach near the opponent I drop down a smoke bomb Now as the opponents field of vision will be restricted. I now I now punch the opponent in the stomach and then give him a nice rising knee which will make his air borne. Now as the opponent is air borne, I conc my suiton chakra in my arm and swing it in a arc like fashion to release a chakra cresent blade of water which will attack the opponent.
Creative uses/strengths:
Can be used in combo with taijutsu technique like the shadow dance or the rising knee or any technique that makes the user air borne. because of the no hand seal involvement of this technique. it can be a more versatile technique in the battle field to use for. Can also be used in surprise attacks.
Drawbacks/counters:[/b
The Drawbacks can be mentioned as that the range of the technique is restricted to short range which is a great disadvantage. And also since the water blade is created from the palm of the user this technique can be easily dealt with if the hand of the user is attacked before he performs the technique.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0๐Ÿ’ธ
Kumi
0๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

A simple but handy jutsu. It can be used quickly without a hand seals or water source. You can rise a pillar of below the opponent to send them high into the air which from their you can send an attack. Its great for combos. Also you can even use it for yourself to send you mid-air and evade certain attacks and since it causes no damage you can send a attack with no hesitation. If user ever against you, one thing you can do is send a stream of wind to push yourself back to evade attacks.

( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

A very basic jutsu. First of all it requires one hand seal and it can only work short range. This is a very large risk to take because though its one hand seal a opponent can easily use a taijutsu move before you fully perform the technique. Its a basic short range attack and nice to use. The user will create a water around their arm and send a projectile bullet which acts to forcefully push the opponent back. Its also fast moving bullet, if you are able to fully perform the technique then evasion is very difficult. A nice jutsu I recommend trying to restrict the opponents movement so you can fully perform it accurately.

( Suiton: Seisuiryu ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

Okay this is actually a handy jutsu but is misused many times. The user will simply create a pool of water beneath them which acts to carry the opponent forward. Not side to side, it acts to only move one direction towards the opponent. Its good to evade certain techniques. Now when you reach the opponent, you take out your sword and slash him up to bits. Its a fast acting jutsu so its hard for the opponent to note come in contact though the pool can only move mid range at most. Its a nice jutsu to use for close range battle. A simple counter which you can turn into a offense is electrifying the water, shock the opponents feet.
 

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131๐Ÿ’ธ
Kumi
4,263๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
Perform the technique:
I manipulate the ground present beneath the opponent to make a water pillar rise from there which will lift the opponent up to mid air. Now as the opponent is at mid air the movement of the opponent will be limited and his countering options will be restricted. I can use this opportunity to use a large area of attack technique and take him out.
Creative uses/strengths:
Can be used as a excellent distraction as well as a excellent evasion technique. The used can make the opponent air borne with this technique and then execute a deadly technique to make a deadly combo. or the user can use the technique to make himself air borne in order to avoid the incoming techniques.
Drawbacks/counters:
If the user makes use of the technique in order to lift himself up to mid air thereby making him air borne with that. the user will find difficulties in countering the opponents next technique as defending from a technique in mid air is kinda difficult.
----
Perform the technique:
I now start to dash towards the opponent. As I do so, I quickly perform the ram hand seal and then form water around my palm. I now release the gathered water from my palm and thrust it forward so that the water will hit the opponent.
Creative uses/strengths:
Like the previous technique this technique can be used in a short range battle. other than that it can also be used in combo with taijutsu techniques. this technique will also serve as a excellent distraction technique . very effective when used with a shadow clone.
Drawbacks/counters:
While in close combat. before perfoming the ram hand seal and gathering the water for the technique. the opponent can over power the user with a taijutsu technique and take down the user. hence it is better to avoid this technique in close range combat.
---
Perform the technique:
I now start to concentrate my suiton chakra. After that with the gathered suiton chakra I create a moving body of water beneath me. As the body of water Is created, I manipulate the water such that it will carry me towards the opponent who is at mid range.Now as I reach the opponent, I take out my sword and slash the opponent in the chest which will cause a massive damage.
Creative uses/strengths:
More than using this technique for offensive purpose, this technique can be used for defensive purpose like when the opponent is spewing a Mid range technique at you when you both are at mid range. the user can use this technique to make himself move to long range therby dodging the technique. This technique can also be used in combo with kenjutsu techniques.
Drawbacks/counters:
The major disadvantge of this technique is that the user will be in contact with the water. i.e the users feet will be touching the water. the opponent can make use of this opportunity to overpower the user and electrocute him with a powerful lightining technique. The counter also goes the same way.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0๐Ÿ’ธ
Kumi
0๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.

Okay a streaming water technique meaning you will have to keep constant control over its movement and where you send it. You will basically send a stream of water towards the opponent which acts to lash or whip the opponent and send the back some meters. Now its hard to evade since its streaming so you can specifically aim and control as long as you remain focused. Blocking is the best thing to do for this jutsu as a line of defense.

( Suiton: Shawa ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

This is a very useful technique. The user will use water vapor in the air wot create many water projectile attacks. They are very sharp as well as powerful. They can be made anywhere around short-mid range of the user and can be sent anywhere. Since they are projectile based attacks you can use them with combos. Masking kunais would be a smart but basic idea. They are guided by the swing of the users hand when aiming. It is very fast to perform as well as fast moving, perks include how simple but effective it is as well as no water source. Simple blocking of the projectiles can be used.
 

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131๐Ÿ’ธ
Kumi
4,263๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
Perform the technique:
I now start to concentrate my suiton chakra in my mouth and gather up a small amount there. After doing so, I now place my hand in the mouth and spit oout the gathered suiton chakra in the form of a water whip. I now use this water whip to attack the opponent who is at short range to me.
Creative uses/strengths:
Can be used in excellent combo with taijutsu techniques since the technique doesn't involve the usage of hand seals. unlike the other water whip technique. since this technique is of short range reach and almost created instantly, a close range opponent will find it pretty difficult to evade the technique.
Drawbacks/counters:
The main drawback of the technique is that the user will be in contact with the whip when the opponent is getting hit by it. Which means the user will be easily electrocuted if the opponent uses a lightning technique to overpower the user. Doton Domu technique can save the user from this technique when used against him too.
---
Perform the technique:
I now condense the water vapour present in the air above the opponent and generate multiple projectiles from it. As the projectiles are created. I now make them attack the opponent with force and speed. As the opponent is distracted by the projectiles, I take out the opponent with a strong technique.
Creative uses/strengths:
This is a very great combo technique to use in the battlefield. This technique can be used as a excellent distraction technique and can be used as a excellent technique to set up a combo setup. An excellent instant initial technique. Can also be used in combo with taijutsu in a close range battle.
Drawbacks/counters:
There is no much of disadvantage for this technique. The disadvantage that can be stated as the power of projectiles is not that great and it doesnt have a deadly impact on the opponent. as usual a earthen armour will suffice to defend from the technique.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0๐Ÿ’ธ
Kumi
0๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar โ†’ Dog โ†’ Ram hand seals, a water vortex created in the palm of the userโ€™s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Basic technique after performing the 3 hand seals required the user will create a vortex around the palm of his hand, then with a thrust aiming towards the opponent he will release it in hopes to attack or defend the opponent. Now it has a couple of hand seals and overall may take some time you can look in the anime yourself to notice. Its nice streaming technique with an intent to harm the opponent in two ways, pushing them back with a powerful thrust, and getting the opponent wet. Other then this notes its basic.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox โ†’ Monkey โ†’ Hare โ†’ Rat โ†’ Boar โ†’ Bird โ†’ Ox โ†’ Horse โ†’ Bird โ†’ Rat โ†’ Tiger โ†’ Dog โ†’ Tiger โ†’ Snake โ†’ Ox โ†’ Ram โ†’ Snake โ†’ Boar โ†’ Ram โ†’ Rat โ†’ Yang Water โ†’ Monkey โ†’ Bird โ†’ Dragon โ†’ Bird โ†’ Ox โ†’ Horse โ†’ Ram โ†’ Tiger โ†’ Snake โ†’ Rat โ†’ Monkey โ†’ Hare โ†’ Boar โ†’ Dragon โ†’ Ram โ†’ Rat โ†’ Ox โ†’ Monkey โ†’ Bird โ†’ Yang Water โ†’ Rat โ†’ Boar โ†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

A very famous and destructive jutsu that really in my opinion is one of the bests in the suiton list. Now yes unless you specialize in water for your bio, you will have to complete all of those hand seals. After the hand seals is done the user will manipulate the near by water source to rise it and mold its shape to create a very powerful dragon. The user must remain focus during the performance and until he sends the dragon to the opponent. Now it has the raw power to seriously hurt the opponent as well as drench the area, depending on the terrain, where and what type of water source. Little to say its main purpose is to be as offensive as it can be. A huge downside to it is those hand seals. The amount of time to perform them would take very long, in the midst of battle.
 

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131๐Ÿ’ธ
Kumi
4,263๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
Perform the technique:
I now start to concentrate my suiton chakra and make the the required three hand seals.After doing so, I create a water vortex is created on the palm of my hand from the gathered suiton chakra. Now, I make the created water vortex to blast forward and create a spiralling wall of water in order to defend from the incoming attack.
Creative uses/strengths:
Can be used as both a offensive and defensive technique. Less hand seals are required for this technique which makes it a one of the most usable technique in the battle. Not a stream technique and does't require a water source. so the danger of electrocution is avoided.
Drawbacks/counters:
The spiralling water wall if used as a defensive barrier can hinder the vision of the user which the enemy can use as a advantage. other than that, this technique doesn't have a great disadvantage. Countering can be done by moving to long range or using a earth projectile to move through the wall or earth wall to stop the attack.
----
Perform the technique:
I now concentrate my suiton chakra and perfrom the long set of hand seals. After performing the technique I now manipulate the water present in the nearby water source. By manipulation I make a large powerful water dragon from a large mass of water. I now make this water dragon to attack the opponent with brute force.
Creative uses/strengths:
If the user's primary speciality is water, then this technique is pretty strong technique. the user will be able to create a powerful S rank water dragon from anywhere from a water source at long range. the water source can also be from behind the opponent so that it will attack the opponent in a surprise. Since the water dragon can be created from any nearby water source and the strength of the water dragon is S rank the power is pretty packed.
Drawbacks/counters:
If the Suiton is a secondary speciality or just a water master, this technique is particularly a totally useless technique as mainly because of the very very long hand seal. the long hand seals make the technique very rarely used in the battle other than the water specialist. Also the technique requires a water source which is a disadvantage.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0๐Ÿ’ธ
Kumi
0๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
All because it requires a water source does not make it a disadvantage. Just make a water source. Most battlefields have water sources anyway.


(Suiton: Suiryuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

This is a useful technique, quick and easy as well. With the Tiger hand seal the user will create a orb to appear anywhere he/she desires, I recommend a little but close to you. Now while always remaining focused towards the orb the user will release multiple whips out of the orb directed all over the area where the opponent is. The whips are highly flexible and very fast pace. They can be released anywhere on the orb, and towards any part of the field since it deals a long range.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

This is a very convenient technique which has a large amount of mobility which is a reason why I like it. The user will do one hand seal and spew out a fast rotating ball of water towards the opponent. You can send 1-5 balls of water and the attack potency depends on just how much chakra you add onto it. Sending one bullet is much more powerful and has ability to rip through even the strongest defenses. While sending more but small bullets are much more faster as well as tougher to evade. You can use this tech as a finishing move or to distract the opponent sending projectile water bullets over and over again. It has a large amount of purpose. Ways to counter are simple, projectiles are usually straightforward so blocking is easy as well as certain evasion methods.
 

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131๐Ÿ’ธ
Kumi
4,263๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
Perform the technique:
I now concentrate my chakra and perform the tiger hand seal. After doing so, I create a orb that is made of water. From the orb several sharp whips of water emerge. I now direct these orbs towards the opponent and impale him with the sharp whips on impact.
Creative uses/strengths:
Actually this is a very handy technique to use in the battle. the technique is not a water stream like the other technique and so the disadv of electrocution is removed from the technique. since several sharps whips are made from the orbs, it will be pretty difficult for the user to counter the technique. The technique can reach long range which is also a big advantage.
Drawbacks/counters:
the orbs and the whips can be easly destroyed by a powerful wind technique. The opponent can very well use a normal earth wall or a earth armour to defend from the technique.
----
Perform the technique:
I now concentrate my chakra and make the tiger hand seal. After doing so, I spit out the water chakra from my mouth and make 5 small bullets of water. I now direct this bullets towards the opponent is different direction so that the opponent will fins it quiet difficult to dodge all the water bullets.
Creative uses/strengths:
Can be used in two variants. If the opponent uses a large A,S rank fire stream then the single big orb variant of the technique can be used.Or in order to gank the enemy or distract them, the multiple projectile variant can be used.the technique depends on the amount of chakra the user inputs and also of single hand seal which makes the technique a very versatile one in the battlefield.
Drawbacks/counters:
The Drawbacks can be said when the B rank variation of the technique is used, the technique is limited to short range which makes it less usable in mid-long range combat. Another disadvantage is that the projectile variation can be easily dodged and defended.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0๐Ÿ’ธ
Kumi
0๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

One of the very simple techniques. The user after doing one quick hand seal will rise a large amount of water from the ground. The water is manipulated to form into a jet slice of water. The user can send it towards the opponent as a projectile. While it is moving it literally rips through ground towards the opponent. This can even effect the terrain to a extent by preventing the opponent from using the ground as freely as they want as well as since its cracked up even afterward it will remain so. I like to send lightning towards it to even crack around the ground and have a better attack potency. It can block through attacks while moving.

( Suiton: Suishinshu ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Okay the user will send suiton chakra into their sword and jump into the air and when reaching the ground stab it in the ground causing a water pillar to rise up right under the opponent, this will send the opponent high into the air while pushing them back. Now Its a tough tech to decide to use, you will have to jump into the air first leaving you vulnerable to attacks, I recommend that to use this technique if you were on top of a summon and jump down a large summon and then use the technique. This way your less vulnerable and less prone to attack. Now when the pillars sets a gush of water will appear first then launch the opponent. Now when they are in the air you are left to continue quickly to another attack giving you full freedom. You will have to stab the sword though short range of the opponent in the ground so he/she will most likely have visual contact on you. This can have them anticipate your move, be weary.

( Suiton: Seiryusho ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Very simple the user will send a torrent of water from their hands towards the opponent short range from them. Now this is a great close combat attack I recommend it highly when you get in a position to a taijutsu fighter who is giving you a hard time. Its very fast to create no hand seals whatsoever, its simple as you can tell from the description. Nothing much more to add on here.
 

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131๐Ÿ’ธ
Kumi
4,263๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
perform: i now concentrate my chakra and perform the Tiger hand seal. On doing so I create a fast jet of running water through the ground . this running water is powerful enough to slice through solid rocks and attack the opponent with full force.
Creative uses/strengths:
A single hand seal technique that can be used more versatile in the battle. This technique can also be used in short range combat to give the user a quick control over the battle. Since the technique pierces through the earth and goes, there are many chances that the opponent will be made airbone while defending from this technique which can be used in advantage of the user.
Drawbacks/counters:
Regarding the drawbacks, since this technique send a powerful stream of jet that pierces through the earth and attack the opponent, it causes a lot of attention. And also the stream of jet travels in a straight line which makes it easily dodgeable.
---
Perform the technique:
I now concentrate my chakra and jump into the air. after doing so, I then stab my sword into the ground which causes water to burst up around me, creating a pillar of water to rise up in the air and repell the incoming enemy. The enemy gets repelled by the attack and gets thrown back.
Creative uses/strengths:
This technique can be used as a excellent technique to repel a incoming enemy or to make a opponent who is at short range to go airborne. Like the user can jump up to the opponent and land before him whilst stabbing the sword on the ground thereby the water will make the opponent airborne.
Drawbacks/counters:
The main drawback of the technique is the the prerequisites that are to be made to perform the technique like jumping up and then stabbing the sword on the ground. Instead of going for a such a complex technique, a Simple water pillar thrust would suffice to make the similar effect as this technique. Another disadvantage is that the opponent can easily anticipate ones moves.
---
Performance:
The user will first concentrate the water chakra in their hand. Now as the opponent tries to execute a powerful taijutsu move on the user, the user will manipulate the water chakra that is gathered in his hand and first nature manipulate it to form water and then shape manipulate it to form a torrent of water that will hit the incoming opponent.
Creative Uses/ Strength:
The main use of this technique is to over power a powerful taijutsu opponent who gives you a hard time. this technique is a simple manipulation of water chakra and it has no hand seals which makes it a versatile technique to be used in the short and close range combat. Can also be used to over power a nagashi user. Like if you gank up the opponent using taijutsu moves and then the opponent uses nagashi, then one can simply use this technique to electrocute the opponent.
Drawbacks / Counter:
Well there is no big disadvantage for this techniques. Short range limitation to the technique can be counted as a disadvantage for this technique. Another disadvantage is that when the user is performing this technique he cant weave any hand seals which will make his kind of open while performing this technique cause its a stream technique.Regarding the counter. The wind vortex or doton Domu can easily counter this technique.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0๐Ÿ’ธ
Kumi
0๐Ÿ’ด
Trait Points
0โš”๏ธ
Awards
( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

The user will create a orb of water acting as a miniature water source, because when the orb is created the user will manipulate it once again to form multiple spears of streaming water (4-6 seen in the game) which are used to attack the opponent with a barrage of this spears to impale the opponent. This is actually a fast moving technique and fast to perform, I recommend using it when you get close range of the opponent. The speed of them spears would be to fast for the opponent to react to them all at once. You must keep concentration though to send the streams, so if you want to send another jutsu you must release this one. Its not a projectile based technique. Its flexible nature allows the streams to be sent at any direction or area of the body, making it hard on the opponent.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

This is similar another great short range technique, which can still be used from mid. Now with simple hand movements the user will create water shaped crescents in a very fast motion. Another technique where you can attack any area you want by a simple hand wave, it acts to impale the opponent and the water crescents move fast. Must keep concentration for them though. A great add in is you can move around and twirl while still generating the crescents, so you can in short evade or block while still sending the multiple crescents hitting the opponent.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey โ†’ Rat โ†’ Tiger โ†’ Dragon โ†’ Horse โ†’ Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.
 
Top