Never vs -Broly-

-Broly-

Kage in the Making 👑
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( Legilimency ) - Legilimency
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).

Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens

Potions detailed in bio

(Poshon ) - Potions​
Type: Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.

A rank

Hufflepuff's Elixir


An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.


Ravenclaw's Elixir


A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.


S rank

Gryffindor's Elixir


A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.

Slytherin's Elixir

A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.

Note: Usable only by members of the Kisei Clan.
Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.
Note: The user is unable to use more than one type of potion per turn.
Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.
Note: After using a potion, the user must wait until effects wear off before using any other one.
Note: Specific drawbacks for each potion are listed within the jutsu.


Doom begins by creating a clone while doing a short hop to move 2 meters backward, getting into a meditative position by standing completely still and drawing in natural energy as soon as the clone is created in in his previous position. Doom also utilizes 2 of the soldier pills hidden in his teeth to boost his chakra. The boosts wouldnt add onto each other of course, but the effects of the pills would be felt, both positive and negative

(Kage Bunshin no Jutsu) - Shadow Clone Technique​
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


(Heishi Piru) Soldier Pills X3
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

Clones name is Higgins, if you please.

Higgins, upon creation, looks to throw you off your game (you see, Higgins is a sneaky fellow) and creates a large tremor in your short range that would cause you to fall flat on your face, taking some damage. As he did so, Higgins too would take a soldier pill and would run towards you as his arm and leg chains (which are bladed along every inch) strike out towards you as you fall whilst Higgins runs full speed toward you. The chains would aim to go through your right shoulder, head, left knee, and stomach.

(Doton: Yochi no Douyou) - Earth Release: World Shaking​
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A (+15)
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

Doom: 500X2= 1000X2= 2000 - 5 = 1995
Higgins: 500X2= 1000 - 15 = 985-5= 980
 

Never

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( Legilimency ) - Legilimency
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).

Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens

Potions detailed in bio

(Poshon ) - Potions​
Type: Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.

A rank

Hufflepuff's Elixir


An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.


Ravenclaw's Elixir


A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.


S rank

Gryffindor's Elixir


A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.

Slytherin's Elixir

A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.

Note: Usable only by members of the Kisei Clan.
Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.
Note: The user is unable to use more than one type of potion per turn.
Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.
Note: After using a potion, the user must wait until effects wear off before using any other one.
Note: Specific drawbacks for each potion are listed within the jutsu.


Doom begins by creating a clone while doing a short hop to move 2 meters backward, getting into a meditative position by standing completely still and drawing in natural energy as soon as the clone is created in in his previous position. Doom also utilizes 2 of the soldier pills hidden in his teeth to boost his chakra. The boosts wouldnt add onto each other of course, but the effects of the pills would be felt, both positive and negative

(Kage Bunshin no Jutsu) - Shadow Clone Technique​
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.




Clones name is Higgins, if you please.

Higgins, upon creation, looks to throw you off your game (you see, Higgins is a sneaky fellow) and creates a large tremor in your short range that would cause you to fall flat on your face, taking some damage. As he did so, Higgins too would take a soldier pill and would run towards you as his arm and leg chains (which are bladed along every inch) strike out towards you as you fall whilst Higgins runs full speed toward you. The chains would aim to go through your right shoulder, head, left knee, and stomach.

(Doton: Yochi no Douyou) - Earth Release: World Shaking​
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A (+15)
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

Doom: 500X2= 1000X2= 2000 - 5 = 1995
Higgins: 500X2= 1000 - 15 = 985-5= 980


Ninjutsu Specialty Companion : (Kuchiyose : Chinmoku, yūrei) - Summoning : Silence, the Spectre
Type: Offensive
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description:
Silence is summoned by wiping blood on one's Tattoo or by performing the normal Summoning Technique, however this is followed up by a very subtle 'finger to the lips' whilst whispering 'shh' - This is purely cosmetic and does not need to be performed, it's more of a tradition. Silence is also a Community of Acorn Barnacles which are made up like Oregon and Barbaracle. However each Acorn barnacle is connected through it's Tendrils to another on the opposite side of where it reside on the body, through this link the Barnacles produce Hexagonal Shapes which mirror what the other is seeing on the opposite side - giving the effect of Active Camouflage all over the body of the Summon. The Summon will look practically invisible from those with normal eyesight.

The Invisibility loses it's effect in close range of any opponent, his invisibility kind of distorts the background and scenery only slightly, and since Silence is only really effective in close range since he doesn't have any range abilities this can be a big disadvantage. Also Summon can get residue/dirt/something on him which would give away his stealth - Though the invisibility projections have a protection against anything of D-Rank and below, if anything of a higher rank were to be 'spilled' on them then it would show. To fix this the Summon would have to deactivate and reactivate the Invisibility, basically 'reset' it which after deactivation would mean they'd have to wait a turn before being able to reactivate. Upon Activation of Invisibility the summon will use their Chakra to produce 'Placebos' all over the battlefield that move unpredictably - These will only be seen and sensed through those with the Dojutsu as they will be the only ones capable seeing this chakra being intentionally manipulated in such a way, this means that even Dojutsu and Sensory users cannot pinpoint the exact where about of Silence.

Finally the Offensive Use of Silence is not his Prowess in Just Remaining Unseen, but to dispatch his enemies. If Silence were to carry his weapons they would be seen on his person under the invisibility, they do not 'merge' with him. This means that he has to keep his weapons somewhere else, Silence hides his weapons inside his body, beneath the Invisible Cloak between all the tendrils of the Barnacles. He can freely unsheathe his forearm blade which comes out of the top of his hand out as two sharp blades side-by-side with a small gap between the middle - The blade is about 8 inches past the knuckles of the hand, making them fatal. Also Silence can freely throw Flat Knives which he pulls from his body and throws, however the Knives don't remain invisible and can be clearly seen. If he wishes the user can give Silence Tools which he will hide in his body to use later - If so it will look as though the Tools given disappear in midair.

Every Barnacle has a Calcite Shell, this also means the same for Silence, however because the Acorn Barnacles do so much work manipulating the way his body works his armour is weak. The Calcite Shell that protects his flesh and "brain" equate to that of a C-Rank which is neutral to the elements, except lightning which is strong against the Calcite Shell meaning only D-Rank will be enough to break it.

- Silence moves Silently Passively.
- Invisibility Activation Costs a Move.
- The user can have Silence be Invisible on arrival, this will cost two out of the three moves.
- Silence is Summoned in Short range of the user.
- Summon Lasts 4 Turns on the Field
- Can only be summoned once per battle, thrice per event

Weapon: Janguru Δ Jungle
Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Decks of Cards wrapped in this strange Red String found among a fortune teller's tent after a festival was raided by bandit shinobi, the group sent to defend them were took late. Deemed useless by the Bandits the Decks of cards wrapped around this copious among of red string wasn't looted. It is said that wielders of this string can see the red lines of fate that link people together in the world, whether it is stretched or tangled with other red lines, those people are always destined to eventually cross paths. When Tasuke observed the string he noticed something odd and could in fact see these Red Lines of Fate; however they were linked directly to these Cards so that they could always be found, even if they were on the opposite side of a wall these lines would seemingly pass through to shot where the card was. The Red Lines aren't real or made out of anything, it is actually induced by the real Red String as long as he is wearing it they can see these red lines. Like a permanent illusion. However it does not end here, from the cards red lines will be seen branching off them connecting to foreign chakra sources within a 5 meter radius of it; whether it be the enemy or a technique the invisible almost illusionary string will "wrap" around the foreign chakra as if it was a solid, a person would look like someone wrapped and bound in string; string wrapped around a fireball would flicker around the shape of the unpredictable flames; Water would flow; Lightning would be zig-zagged and Wind would be tangled. Seeing all this red string does not effect the user's vision.

The cards are in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit. However, the Ability of Jungle's cards will only be allowed if the Red String is on the user's person as that carries the properties that will make the string glow redder when each Reverse Summon is activated, if the user and the string are not touching then they can not perform their Ability. The String can be on the person in any way, wrapped around both their arms or anywhere else of the body

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown
- Must be Wielding The String To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times

Lena was battle Ready, seeing her opponent hop back and create another version of him out of mid air, a Clone. Her Summon Companion Spectre used his special ability, becoming completely invisible and merging with the background. His invisibility being superior to most others', Spectre could not be sensed creating invisible copies of himself out of chakra all over the battlefield to throw potential sensors off. Spectre moved to the Left and arced around running passed Higgins staying Mid-range away from that clone to get behind it. Simultaneously to this Lena allowed for one of her Masks to free itself from her body as the threads pulsed underneath her skin she twisted and jerked as the seething red mask of Anger formed into that of a Beast that flew high into the air above her (just into Mid Range) moving slightly forward as it rose getting a good angle on the battlefield. Cards from Lena's Pouch moved out of their holsters and floated around her, she felt the quake beneath her and split her legs apart so that she could stand her ground, however it was quite powerful and she fell forward towards the ground - this prompted her to passively fire her cards off straight at the oncoming Higgins. She would fall on her hands and knees and continue looking forward, getting up immediately - her cards would successfully go where her mind commanded them as she didn't even need to touch them.

Her barrage of cards consisted of a Red one that lead the charge and 5 others. The Red on explodes in the middle of the oncoming chains throwing them off to the left and right, their trajectory knocked way off; this Left a small smoke screen of the left over explosion as the other 5 cards broke through it, 3 of them piercing higgins in the chest (Heart area), right shoulder and left thigh with great accuracy to get at that clone Flesh. The other two would shoot passed eitherside of his head, slicing the left and right sides of his temples as they moved passed with their sharp edges and proceeded towards Doom - these two specific cards were White and Blue Jacks. The Clone from this Damage should go poof.

The Burning Red Mask shot Fire from it's Mouth that formed into that of a large Fireball that proceeded to fly towards The Doom that was tryna concentrate dangnabit. Upon Impact with him and the ground it would explode into a fiery maelstrom. Lena removes her Leather Jacket, being one of the only other piece of upper body wear she had on - she threw it to the left.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.


Lena : 1000 - 15 - 30 = 955
 

-Broly-

Kage in the Making 👑
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Ninjutsu Specialty Companion : (Kuchiyose : Chinmoku, yūrei) - Summoning : Silence, the Spectre
Type: Offensive
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description:
Silence is summoned by wiping blood on one's Tattoo or by performing the normal Summoning Technique, however this is followed up by a very subtle 'finger to the lips' whilst whispering 'shh' - This is purely cosmetic and does not need to be performed, it's more of a tradition. Silence is also a Community of Acorn Barnacles which are made up like Oregon and Barbaracle. However each Acorn barnacle is connected through it's Tendrils to another on the opposite side of where it reside on the body, through this link the Barnacles produce Hexagonal Shapes which mirror what the other is seeing on the opposite side - giving the effect of Active Camouflage all over the body of the Summon. The Summon will look practically invisible from those with normal eyesight.

The Invisibility loses it's effect in close range of any opponent, his invisibility kind of distorts the background and scenery only slightly, and since Silence is only really effective in close range since he doesn't have any range abilities this can be a big disadvantage. Also Summon can get residue/dirt/something on him which would give away his stealth - Though the invisibility projections have a protection against anything of D-Rank and below, if anything of a higher rank were to be 'spilled' on them then it would show. To fix this the Summon would have to deactivate and reactivate the Invisibility, basically 'reset' it which after deactivation would mean they'd have to wait a turn before being able to reactivate. Upon Activation of Invisibility the summon will use their Chakra to produce 'Placebos' all over the battlefield that move unpredictably - These will only be seen and sensed through those with the Dojutsu as they will be the only ones capable seeing this chakra being intentionally manipulated in such a way, this means that even Dojutsu and Sensory users cannot pinpoint the exact where about of Silence.

Finally the Offensive Use of Silence is not his Prowess in Just Remaining Unseen, but to dispatch his enemies. If Silence were to carry his weapons they would be seen on his person under the invisibility, they do not 'merge' with him. This means that he has to keep his weapons somewhere else, Silence hides his weapons inside his body, beneath the Invisible Cloak between all the tendrils of the Barnacles. He can freely unsheathe his forearm blade which comes out of the top of his hand out as two sharp blades side-by-side with a small gap between the middle - The blade is about 8 inches past the knuckles of the hand, making them fatal. Also Silence can freely throw Flat Knives which he pulls from his body and throws, however the Knives don't remain invisible and can be clearly seen. If he wishes the user can give Silence Tools which he will hide in his body to use later - If so it will look as though the Tools given disappear in midair.

Every Barnacle has a Calcite Shell, this also means the same for Silence, however because the Acorn Barnacles do so much work manipulating the way his body works his armour is weak. The Calcite Shell that protects his flesh and "brain" equate to that of a C-Rank which is neutral to the elements, except lightning which is strong against the Calcite Shell meaning only D-Rank will be enough to break it.

- Silence moves Silently Passively.
- Invisibility Activation Costs a Move.
- The user can have Silence be Invisible on arrival, this will cost two out of the three moves.
- Silence is Summoned in Short range of the user.
- Summon Lasts 4 Turns on the Field
- Can only be summoned once per battle, thrice per event

Weapon: Janguru Δ Jungle
Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Decks of Cards wrapped in this strange Red String found among a fortune teller's tent after a festival was raided by bandit shinobi, the group sent to defend them were took late. Deemed useless by the Bandits the Decks of cards wrapped around this copious among of red string wasn't looted. It is said that wielders of this string can see the red lines of fate that link people together in the world, whether it is stretched or tangled with other red lines, those people are always destined to eventually cross paths. When Tasuke observed the string he noticed something odd and could in fact see these Red Lines of Fate; however they were linked directly to these Cards so that they could always be found, even if they were on the opposite side of a wall these lines would seemingly pass through to shot where the card was. The Red Lines aren't real or made out of anything, it is actually induced by the real Red String as long as he is wearing it they can see these red lines. Like a permanent illusion. However it does not end here, from the cards red lines will be seen branching off them connecting to foreign chakra sources within a 5 meter radius of it; whether it be the enemy or a technique the invisible almost illusionary string will "wrap" around the foreign chakra as if it was a solid, a person would look like someone wrapped and bound in string; string wrapped around a fireball would flicker around the shape of the unpredictable flames; Water would flow; Lightning would be zig-zagged and Wind would be tangled. Seeing all this red string does not effect the user's vision.

The cards are in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit. However, the Ability of Jungle's cards will only be allowed if the Red String is on the user's person as that carries the properties that will make the string glow redder when each Reverse Summon is activated, if the user and the string are not touching then they can not perform their Ability. The String can be on the person in any way, wrapped around both their arms or anywhere else of the body

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown
- Must be Wielding The String To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times

Lena was battle Ready, seeing her opponent hop back and create another version of him out of mid air, a Clone. Her Summon Companion Spectre used his special ability, becoming completely invisible and merging with the background. His invisibility being superior to most others', Spectre could not be sensed creating invisible copies of himself out of chakra all over the battlefield to throw potential sensors off. Spectre moved to the Left and arced around running passed Higgins staying Mid-range away from that clone to get behind it. Simultaneously to this Lena allowed for one of her Masks to free itself from her body as the threads pulsed underneath her skin she twisted and jerked as the seething red mask of Anger formed into that of a Beast that flew high into the air above her (just into Mid Range) moving slightly forward as it rose getting a good angle on the battlefield. Cards from Lena's Pouch moved out of their holsters and floated around her, she felt the quake beneath her and split her legs apart so that she could stand her ground, however it was quite powerful and she fell forward towards the ground - this prompted her to passively fire her cards off straight at the oncoming Higgins. She would fall on her hands and knees and continue looking forward, getting up immediately - her cards would successfully go where her mind commanded them as she didn't even need to touch them.

Her barrage of cards consisted of a Red one that lead the charge and 5 others. The Red on explodes in the middle of the oncoming chains throwing them off to the left and right, their trajectory knocked way off; this Left a small smoke screen of the left over explosion as the other 5 cards broke through it, 3 of them piercing higgins in the chest (Heart area), right shoulder and left thigh with great accuracy to get at that clone Flesh. The other two would shoot passed eitherside of his head, slicing the left and right sides of his temples as they moved passed with their sharp edges and proceeded towards Doom - these two specific cards were White and Blue Jacks. The Clone from this Damage should go poof.

The Burning Red Mask shot Fire from it's Mouth that formed into that of a large Fireball that proceeded to fly towards The Doom that was tryna concentrate dangnabit. Upon Impact with him and the ground it would explode into a fiery maelstrom. Lena removes her Leather Jacket, being one of the only other piece of upper body wear she had on - she threw it to the left.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.


Lena : 1000 - 15 - 30 = 955

Higgins, the scamp, on his way to you sees a creature suddenly emerge from your body that starts to move upwards as well as a number of what seemed to be playing cards shoot out in front of you. It seemed that he was facing an opponent that had the ability to attack from multiple sides all at once, which made Higgins question, just how many sides could you defend yourself from without leaving yourself susceptible to a physical attack from the man himself. As the creature emerges from your body and the cards begin to emerge as well, Higgins mutters the word Obtestor and suddenly 4 half moon shaped flaming steel bars (each having a diameter of 4.5 meters in terms of length) that are covered completely in 1 foot long flaming steel spikes are summoned. The bars are about a 3 feet long in width as well.

Like this, except its broken up into 4 pieces and the spikes are facing inwards towards you. Also it's on fire, because magic.

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The bars are positioned as such upon being summoned. One is summoned 5 meters above you. One is summoned 5 meters to the left of you. One is summoned 1 meter away from Higgins, in front of him. The final one is summoned 5 meters behind you. These all appear at once. Immediately upon being summoned these spiked metal bars would converge towards you. The one in front of Higgins is motioned so that it tears though all your cards with ease as it travels forward, protecting him from your assault. The one above you smashes down onto your fire mask before it can use it's fire technique and continues onto you. The pins would destroy your fire mask, but you would merely be pinned to the ground in sever pain and on fire. The one to Higgins' right would smash into and kill your summon on it's way to you, caught as a result of Higgins' plan to trap you completely. The one behind you would aim to pin you down as well by pinning your legs to the ground, piercing through your femurs and setting you on fire as it does so. Each of these has the strength of a Strong B Rank

(Transfiguration ) - Transfiguration​
Type: Supplementary / Offensive / Defensive
Rank: D-S (S)
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80 (+15)
Description: Transfiguration is a field of mahou that deals with changing the form and appearance of an object, animal, or person. Different to other forms of mahou in radical ways, many wizards have difficulty grasping the fundamentals of Transfiguration due to its strict nature, every aspect of the spell must be done correctly for a Transfiguration to be completed. Often requiring firm and decisive wand movements, Transfiguration mahou is (along with charms) almost the signature mahou of the Kisei, as wizards are commonly thought of as making things appear or disappear. The mahou takes the form of a beam of magical energy that ( if it successfully hits the target ) transfigures upon contact. Transfiguration is divided into four main branches/applications:
Transformation - Supplementary ( D - S )

Thought of as the most basic of the four types of Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times. The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The only restrictions applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 2 turns and cannot target sentient (living) beings besides the user and summonings.
Vanishment: - Defensive ( A )

A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.
Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.

Untransfiguration - Supplementary ( B )

The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).
Note: S rank applications are usable only by Year 5 Kisei and higher.
Note: After S rank variants have been used, the user cannot use any version S rank and above the next turn.
Note: Only usable by members of the Kisei clan.


However that wouldn't be all. Here, Higgins deviance would be on true display. As these were conjured, Higgins motioned the completed serrated and bladed chains next to the straps on his leg weights, cutting them off and leaving them to fall away behind him. However, before they even hit the ground, the man was off at double his already great speed

(Katai Omori: Doroppu) Leg Weights: Drop​
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.



In conjunction with this, Higgins would initiate a charge that would have him briefly slow the flaming bar in front of him as well as raise it so that he could could pass under it. Being already around 7 meters away from you due to running towards you previously , his increased running speed would allow him to enter short range extremely quickly. Higgins would aim to tackle you, diving at you with all the strength his empowered legs could muster to slam you to the earth. As he did so, he would reach his arms out to grab your wrists so that they were the first thing that he touched. With this done he would prevent you from using any sort of handseals, Taijutsu being faster than Ninjutsu within short range and all. With your body slammed to the earth by Higgins, it would be in such a way that the lower half of Higgins would be on the same level as the upper half of you (an upper body tackle) and his legs spread so as to expose your chest and stomach. It would be here that the upper flaming bar would strike you and pin you to the ground as you lie pinned already by Higgins. The left and right flaming bars would simply hover 2 meters away from the two of you, aimed directly at you whilst your legs and stomach were pinned.




(Fōringu Hōyō) Falling Embrace​
Rank: D
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20 (+10)
Description: The user runs at the enemy and tackles them, slamming them into the earth.


Luckily, you weren't dead, merely pinned. And on fire..... But you still had life within you. However that life shan't last much longer, as Doom was nearly done with his meditation. And that's when the real hell would begin




And as for you, Higgins. Pinning a man to the ground as you sent yet MORE spikes to pin the man yet again? A deviant indeed. Not at all gentlemanly

Doom: 2000 (I made a mistake last turn, forgot when you meditate for sm it ends all chakra using techniques and such)
Higgins: 980-40 = 940
 
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Never

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An Attack from all sides didn't really help Lena in anyway, her Mask rising from her body seeing the flaming metal from above and the same with her summon moving to the left, she saw one in front and imagined there would be one to her right and behind. She glanced to her right and noticed that there actually wasn't - meaning she had an opening and didn't need to really look in the other directions since she had eyes in the others. With her opponent making an advance going backwards would've been stupid anyway. So All Three of them had to defend at the same time. Her Fire mask performed a different technique, exhaling multiple dragon head shaped fireballs at the Bar, pummelling it with fire and breaking straight through it making it useless. The Rest of the Fireballs were manipulated to continue in a different direction being stronger than the metal bar on their own they'd fly towards Doom at the back and attack him. The Mask stays directly above Lena as she moves, in which she does.

Lena moves to the right after clearing it as an escape route leaving behind a body made of lightning energy and dropping a few cards on the ground, she dives into a front flip and gets some distance from her original position (about four meters away). The Electric body left behind branches off, shocking and removing Higgins from play as he would be caught - as well as with the thing coming from behind and in front. And Finally Upon seeing the other spiked crescent Spectre creates a Large Halberd of Calcite Shell in his hands and thrusts the flaming metal into the ground rendering it useless, shattering it. Spectre spins around and aims the Halberd over shoulder and throws it at Higgins' direction as a backup in case he managed to escape the explosion but also as a way to get it to Lena. The Halberd would pass through Higgins/The smoke of the explosion and Lena would catch it in both hands on the other side. She spun it in her arms a held it forwards, pointing it forward.

"Uhm... When're we going to fight?"

Spectre after throwing the halberd (which would look like it spawned out of mid air and have been manipulated freely) continued to move in an arc in an attempt to get to Doom, but in a way that he'll approach him from behind to his right. Lena moves forward with her new Weapon and the Fire mask remains above her.

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica
Type: Offensive/Defensive
Rank: C - A
Range: Short - Long
Chakra Cost: 15 - 30
Damage Points: 30 - 60
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.

Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will not manifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne

Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.

Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.

Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.

Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.


Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.

955 - 60 = 895
 

-Broly-

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An Attack from all sides didn't really help Lena in anyway, her Mask rising from her body seeing the flaming metal from above and the same with her summon moving to the left, she saw one in front and imagined there would be one to her right and behind. She glanced to her right and noticed that there actually wasn't - meaning she had an opening and didn't need to really look in the other directions since she had eyes in the others. With her opponent making an advance going backwards would've been stupid anyway. So All Three of them had to defend at the same time. Her Fire mask performed a different technique, exhaling multiple dragon head shaped fireballs at the Bar, pummelling it with fire and breaking straight through it making it useless. The Rest of the Fireballs were manipulated to continue in a different direction being stronger than the metal bar on their own they'd fly towards Doom at the back and attack him. The Mask stays directly above Lena as she moves, in which she does.

Lena moves to the right after clearing it as an escape route leaving behind a body made of lightning energy and dropping a few cards on the ground, she dives into a front flip and gets some distance from her original position (about four meters away). The Electric body left behind branches off, shocking and removing Higgins from play as he would be caught - as well as with the thing coming from behind and in front. And Finally Upon seeing the other spiked crescent Spectre creates a Large Halberd of Calcite Shell in his hands and thrusts the flaming metal into the ground rendering it useless, shattering it. Spectre spins around and aims the Halberd over shoulder and throws it at Higgins' direction as a backup in case he managed to escape the explosion but also as a way to get it to Lena. The Halberd would pass through Higgins/The smoke of the explosion and Lena would catch it in both hands on the other side. She spun it in her arms a held it forwards, pointing it forward.

"Uhm... When're we going to fight?"

Spectre after throwing the halberd (which would look like it spawned out of mid air and have been manipulated freely) continued to move in an arc in an attempt to get to Doom, but in a way that he'll approach him from behind to his right. Lena moves forward with her new Weapon and the Fire mask remains above her.

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica
Type: Offensive/Defensive
Rank: C - A
Range: Short - Long
Chakra Cost: 15 - 30
Damage Points: 30 - 60
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.

Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will not manifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne

Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.

Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.

Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.

Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.


Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.

955 - 60 = 895

Higgins dives forward only to see that you have moved and left a lightning shroud in your wake, not only that but unknown to him, a halbred was being thrown at him. Seeing the lightning shroud, Higgins did the only thing he could think of and summoned the scales of Manda onto his body just before me made contact with the shroud. In addition to this, as he passed through the shroud unharmed he would go slightlyt behind you, out of your vision (his natural momentum would carry him past the shroud anyway, so nothing would be out of the ordinary here + from your description it seems as though you would be looking towards the real doom the whole time anyway) he would swiftly and smoothly grab a kunai and throws it at your left shoulder, leaving it to pierce deeply into your tendons and such in a way that it would leave you unable to use your left arm (The clones knowledge of medical things and the human body would leave him easily able to do this) Not only this, but with the 2 remaining bars still in his control, they would continue on. The bar from behind you would avoid Higgins and strike you in your legs (around the calves), pinning you flat on your stomach and in a great amount of pain, the remaining bar would turn upwards and go to strike into your fire mask from below as it used it's fire technique.

If the spear was thrown, it would simply hit Higgins and do no damage at all due to Manda Scales


(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A (+15)
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.

Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down

On Doom's side, he finally awakens and activates Imperfect Sage Mode as Higgins also performs his manda scales technique. Doom would now have large horns that emerged from his forehead and curved upwards. He would also have brille covering his eyes and very sharp teeth and fangs, looking much like a dragon now.


( Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to C-rank and below damage (unless externally empowered to increase lethality) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 20% of their total chakra reserve. Perfect Sages can convert a maximum of 30% of their total chakra reserve.

Upon activating sage mode, he is instantly able to sense not only a constant chakra form that would be moving towards him specifically in an arc, different from those other random chakra signatures he felt that seemed to move with no purpose. This one in particular was noticed because it seemed to have a steady path towards him and wasn't just flickering in and out or moving about with seemingly no purpose. Not only that, but he's able to sense both you and your mask, even Higgins (the devil). But this wasnt all, for he also used the great speed of Sage Mode to move forward (7 meters) at a great speed whilst also saying Obtestor which would lead to the creation of a large flaming greatsword to be created just out of short range of your fire mask, above it. Upon its creation it would immediately come down at speeds so fast that it seemed as if it were a flash, pinning your fire mask to the ground with the flaming sword sticking deep into it, destroying it. This sword would move extremely fast, twice Doom's speed now that he is in Sage Mode, which is why it would appear to both you and your mask as a sort of flash, the scene completely changing in one second. Of course, Doom moving forward would throw off the trajectory of the fire and leave them to need to be readjusted once your mask defended itself successfully. Important to note that as SM is a chakraless mode activation, all of these actions would happen in the same timeframe.


( Transfiguration ) - Transfiguration​
Type: Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80 (+20)
Description: Transfiguration is a field of mahou that deals with changing the form and appearance of an object, animal, or person. Different to other forms of mahou in radical ways, many wizards have difficulty grasping the fundamentals of Transfiguration due to its strict nature, every aspect of the spell must be done correctly for a Transfiguration to be completed. Often requiring firm and decisive wand movements, Transfiguration mahou is (along with charms) almost the signature mahou of the Kisei, as wizards are commonly thought of as making things appear or disappear. The mahou takes the form of a beam of magical energy that ( if it successfully hits the target ) transfigures upon contact. Transfiguration is divided into four main branches/applications:
Transformation - Supplementary ( D - S )

Thought of as the most basic of the four types of Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times. The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The only restrictions applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 2 turns and cannot target sentient (living) beings besides the user and summonings.
Vanishment: - Defensive ( A )

A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.
Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.
Untransfiguration - Supplementary ( B )

The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).
Note: S rank applications are usable only by Year 5 Kisei and higher.
Note: After S rank variants have been used, the user cannot use any version S rank and above the next turn.
Note: Only usable by members of the Kisei clan.


Arriving in short range of you and with the flaming husk that was formerly your fire mask, pinned to the ground with a large flaming greatsword in the middle the both of you, Doom responds. Looking as intimidating and powerful as ever he says,

I could ask you the same thing.

He says, gesturing towards the flaming mask

Now let's put away these extra beasts you have running around, including the invisible one, and let's have a gentleman's duel shall we? 1 on 1?

Doom: 1500 (regular chakra) 500 (Sage chakra) 500-40-10 = 450 Sage Chakra
Higgins: 940-40-10= 890
 
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Luckily for Lena and her Fire Mask they had an overwatcher - Spectre and his sight over the battlefield indicated a number of things. The Metal arcs were moving to change their trajectory and so Lena had to think of something quick to save her Heart. She manipulated the air creating a Solid Glyph Vertically on the Mask's direct right which moved to the left quickly, pushing it out of the way just in time as the Giant Greatsword at high speed plummeted into the earth. The Mask with all four of it's limb's holds onto the glyph like it's hanging off a vertical wall and continues to manipulate the Fireballs so that their trajectory changes, moving around to slam into Doom's back as he moves passed them - almost like boomerangs.

Simultaneously to this Lena's Inner Daemons create powerful wings of Flesh from her back, it easily pummels the Kunai away and they flap, sending her flying into the air - angled so that she catches up with her Fire mask to her left in the air. The Mask was now surrounded by four miniature 1 foot glyphs from which the the larger one had broken in to - acting as the mask's personal shield. After the Fireballs had done their job the Mask turned and looked down as it had now been pushed so that it was sort of above Higgins. The Mask exhaled a condensed stream of powerful flames down at him from right above to engulf him in the maelstrom.

As Lena was flying upwards the Halberd had been thrown differently, she caught it mid flight and spun it in her hands. She got to a stable altitude and floated next to the Mask with the Halberd in her right, the long handle pressed against the bottom of her back as she held it out to the right horizontally. She scoffed a little,

"Gentleman's Duel huh? You think I trust your word, when that mischievous thing is an embodiment of you."

She thought for a Moment, letting her mind think a little. How would this play out in her favour?

"Fine."

She extended her left arm gesturing to Spectre with a downwards point. The Summon removed it's Active Camoflauge and sat down with both legs crossed. She didn't entirely trust Doom so having someone watch over her brought some form of relief as Higgins could still be around. Her Fire mask moved closely too her as it merged with the threads in her body - she jerked a little bit before cracking her neck to the side to adjust nicely. Lena followed this up by slowly floating down to the ground as the Glyphs floated around her. Lena then rested the Halberd on the back of her neck as her head was pushed forward for this pose, parallel to her shoulders she moved her arms back and over so that her hands hung over it's haft. The blade now pointing to the left.

"What're the rules for a 'Gentleman's' Duel?"

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: C - A
Range: Short - Long
Chakra Cost: 15 - 30 (-5 for movement)
Damage Points: 30 - 60
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica
Type: Supplementary
Rank: A (S)
Range: Short (- Mid for Larger Summons)
Chakra Cost: 30
Damage Points: N/A
Description:
A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the limbs it becomes thick and almost like solid muscle (Not making it any less versatile) capable of standing up to the elements.

The Barnacles Tentacles can be grouped up and thickened so that they can be a bit more versatile and create fleshy parts to aid barnacles in battle. For example they can expand their tendrils which wrap around one another to form an arm. Anything can be made like limbs or wings capable of flight, a tail to whip prey - it's limited by the user's imagination and as long as the creation makes sense. The Size is limited to Short Range so can only be a maximum of 5 meters long from any kind of Barnacle source, whether it be an Acrothoracica or a Barnacle Shell or even a Kozui. However if a huge Summon, like "Sprout, The Gravemind" it will create things proportionate to it's size meaning it's range exceeds short range making it mid.

- Can only be used on up to four Barnacles, A-Rank power would be divided between them
- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts A-Rank and above in the same turn
- This Technique has a two turn cooldown

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

895 - 30 - 40 = 825

REF : (Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A (-5 each time)
Description:
This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.
- The user suffers self-inflicted pain like they're being cut when they grow shell from their body.

 

-Broly-

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Luckily for Lena and her Fire Mask they had an overwatcher - Spectre and his sight over the battlefield indicated a number of things. The Metal arcs were moving to change their trajectory and so Lena had to think of something quick to save her Heart. She manipulated the air creating a Solid Glyph Vertically on the Mask's direct right which moved to the left quickly, pushing it out of the way just in time as the Giant Greatsword at high speed plummeted into the earth. The Mask with all four of it's limb's holds onto the glyph like it's hanging off a vertical wall and continues to manipulate the Fireballs so that their trajectory changes, moving around to slam into Doom's back as he moves passed them - almost like boomerangs.

Simultaneously to this Lena's Inner Daemons create powerful wings of Flesh from her back, it easily pummels the Kunai away and they flap, sending her flying into the air - angled so that she catches up with her Fire mask to her left in the air. The Mask was now surrounded by four miniature 1 foot glyphs from which the the larger one had broken in to - acting as the mask's personal shield. After the Fireballs had done their job the Mask turned and looked down as it had now been pushed so that it was sort of above Higgins. The Mask exhaled a condensed stream of powerful flames down at him from right above to engulf him in the maelstrom.

As Lena was flying upwards the Halberd had been thrown differently, she caught it mid flight and spun it in her hands. She got to a stable altitude and floated next to the Mask with the Halberd in her right, the long handle pressed against the bottom of her back as she held it out to the right horizontally. She scoffed a little,

"Gentleman's Duel huh? You think I trust your word, when that mischievous thing is an embodiment of you."

She thought for a Moment, letting her mind think a little. How would this play out in her favour?

"Fine."

She extended her left arm gesturing to Spectre with a downwards point. The Summon removed it's Active Camoflauge and sat down with both legs crossed. She didn't entirely trust Doom so having someone watch over her brought some form of relief as Higgins could still be around. Her Fire mask moved closely too her as it merged with the threads in her body - she jerked a little bit before cracking her neck to the side to adjust nicely. Lena followed this up by slowly floating down to the ground as the Glyphs floated around her. Lena then rested the Halberd on the back of her neck as her head was pushed forward for this pose, parallel to her shoulders she moved her arms back and over so that her hands hung over it's haft. The blade now pointing to the left.

"What're the rules for a 'Gentleman's' Duel?"

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: C - A
Range: Short - Long
Chakra Cost: 15 - 30 (-5 for movement)
Damage Points: 30 - 60
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica
Type: Supplementary
Rank: A (S)
Range: Short (- Mid for Larger Summons)
Chakra Cost: 30
Damage Points: N/A
Description:
A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the limbs it becomes thick and almost like solid muscle (Not making it any less versatile) capable of standing up to the elements.

The Barnacles Tentacles can be grouped up and thickened so that they can be a bit more versatile and create fleshy parts to aid barnacles in battle. For example they can expand their tendrils which wrap around one another to form an arm. Anything can be made like limbs or wings capable of flight, a tail to whip prey - it's limited by the user's imagination and as long as the creation makes sense. The Size is limited to Short Range so can only be a maximum of 5 meters long from any kind of Barnacle source, whether it be an Acrothoracica or a Barnacle Shell or even a Kozui. However if a huge Summon, like "Sprout, The Gravemind" it will create things proportionate to it's size meaning it's range exceeds short range making it mid.

- Can only be used on up to four Barnacles, A-Rank power would be divided between them
- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts A-Rank and above in the same turn
- This Technique has a two turn cooldown

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

895 - 30 - 40 = 825

REF : (Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A (-5 each time)
Description:
This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.
- The user suffers self-inflicted pain like they're being cut when they grow shell from their body.


Higgins kunai had been thrown, and he could see that you were busy making wings and stuff which would surely deflect it, being just a regular kunai and all. And either way, the wings growing prevented the weapon from reaching its intended target in the first place, so that was a wash. As you did so, Higgins would notice notice the whistling in the air as the spear was thrown, suddenly coming from nowhere, towards you. Quickly, Higgins would speak the word Permuto whilst pointing his wand at the spear, using the power of mahou to transfigure the spear into a pitch black long sword, directed straight into your nearest thigh rather than wherever else it was supposed to go. The sword would pierce your thigh in a way that would leave that leg completely useless

At the same time, the 2 remaining bars would simply converge on the mask from close range, clasping down on him in such a way that they came from both in front and behind, both being tilted so that they would form an "X" shape when they came together. This would also serve to make escape near impossible from them due to them being so long and curved. These would combine for the power of a strong A rank attack. The bars would break through your glyph with ease and destroy your fire mask upon hitting them.


( Transfiguration ) - Transfiguration​
Type: Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80 (+15)
Description: Transfiguration is a field of mahou that deals with changing the form and appearance of an object, animal, or person. Different to other forms of mahou in radical ways, many wizards have difficulty grasping the fundamentals of Transfiguration due to its strict nature, every aspect of the spell must be done correctly for a Transfiguration to be completed. Often requiring firm and decisive wand movements, Transfiguration mahou is (along with charms) almost the signature mahou of the Kisei, as wizards are commonly thought of as making things appear or disappear. The mahou takes the form of a beam of magical energy that ( if it successfully hits the target ) transfigures upon contact. Transfiguration is divided into four main branches/applications:
Transformation - Supplementary ( D - S )

Thought of as the most basic of the four types of Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times.
The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The only restrictions applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 2 turns and cannot target sentient (living) beings besides the user and summonings.
Vanishment: - Defensive ( A )

A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.
Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.
Untransfiguration - Supplementary ( B )

The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).
Note: S rank applications are usable only by Year 5 Kisei and higher.
Note: After S rank variants have been used, the user cannot use any version S rank and above the next turn.
Note: Only usable by members of the Kisei clan.



On Doom's side, he could easily sense the 2 fireballs coming from behind him he simply spins as the fireballs get close enough for him to touch. This would translate in him spinning counter clockwise and and slightly backwards due to the spin which would take him just out of short range since he was on the edge of it anyway. He spins with his left hand out (the back of his hand facing the fireballs). As he got about halfway around in his spin, his hand would connect with the fireballs. He would continue his spin in such a way that the fireballs would take on the motion of his spin and carry on with him through his spin. As he completed it, the fireballs would be thrust away from him in such a way that one fireball each was sent towards you and your mask. This would deliver slight burns to Doom's hand which would surely lower his handseal speed. Doom just grits through the pain tho. These would come at the same time as the prior attacks. Doom would also have the sword he summoned crash down straight into Silence at the same time, who he sensed earlier when he entered SM (100 Damage). The sword would pierce straight through the summon and stick into the ground, flaming and majestic as it had vanquished it's foe.



(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30 (+20)
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

As Doom does this he would also release a large amount of snakes from his mouth that would rise up and aim to attack both you and your summon very quickly. The number of snakes would be massive and would cover 7 meters in width. The snakes would be angled upwards as well so as to hasten their arrival to you. The snakes number so much that they rise up as a wave that can reach up to the edges of mid range if left unhindered. The snakes aim to bite and crush the both of you, injecting you with venom and leaving you in great amounts of pain

(Mandara no jin) – Myriad Snake Net​
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60 (+20)
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.
Note: Must be able to summon snakes


It seemed as if Doom wasn't interested in a duel at all :/
 

Never

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The Spear that was thrown at Lena turned into something new and since she was already in the air, it was heading in her direction and flight path - she had to change her trajectory. Her opponent had a lot to play on the Field, So Lena looked towards her opponent who was b**** slapping her fireballs. Utilising her most advanced element She created a rapid pull which yanked her from the air, downwards at an angle swooping underneath the redirected fireball since it could only travel linearly now. Lena Slammed into the earth about two meters away from Doom, the earth buckling and throwing him off Balance. As Lena does all this she fires barrages of cards that manoeuvre passed the fire ball and continue to fire as she approached the ground, 10 in total, two white at the end and two red at the start - all cards shoot over and arc downwards so that they move away from the snakes as his mouth is not faced above and instead forward. (Cards act as Mortars)

Simultaneously, Inner Daemons create a Strong full set of armour around Lena that allowed her manoeuvrability and added to her strength as the thrust forward - smashing through all the snakes and slicing them as the Armor came equipped with spikes and sharp blades. Meanwhile with the Mask, the Glyph had not broken up yet and was still pushing the Mask away, with the two arcs now approaching from the mask's left and right the Glyph was manipulated to move from horizontally to vertically flipping downwards and pushing the mask down just out of the way of the arcs which clash together uselessly. The Glyph now breaks up into four little ones with the Mask touching the ground, however whilst this all happened the Mask continued with Eradicating the Clone with it's fire jutsu, just whilst it's being moved around by the glyph but it wouldn't defeat the accuracy of the Mask considering he uses the Fire technique as it's larger version instead spreading slightly as it reaches Higgins so he couldn't dodge it.

"I was right not to Trust you."

Sadly Spectre falls, being sliced cleanly in half by the sword the barnacles splitting apart as the fireball hits him also - disappearing from view. (Imo you wouldn't be able to sense him considering his ability to create placebo clones. Even if you sensed this particular one coming towards you, you'd also sense other of his placebos coming towards you - unpredictable doesn't mean random. But I'll kill him because you can sense where he threw the spear from, but you didn't mention that bit so yeah <_<). Lena leaps forward and punches Doom square in the face, sending him stumbling back after crashing into the ground.

"For Spectre."

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60 (+20 if used with Large Rocks)
Description:
This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. This technique is used on the user will manipulate the wind to rapidly pull either themselves within Short from Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of 10 meters, making this one only a short range use. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones.

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- Pulling in short range only takes a second, pulling to mid takes significantly longer.
- Cannot be used multiple times in the same turn
- Has two turn cool down
- Can only be taught by LonelyAssassin

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica
Type: Offensive/Defensive
Rank: C - A (S)
Range: Short - Long
Chakra Cost: 15 - 30
Damage Points: 30 - 60
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn

865 - 5 - 30 - 40 = 790

 
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The Spear that was thrown at Lena turned into something new and since she was already in the air, it was heading in her direction and flight path - she had to change her trajectory. Her opponent had a lot to play on the Field, So Lena looked towards her opponent who was b**** slapping her fireballs. Utilising her most advanced element She created a rapid pull which yanked her from the air, downwards at an angle swooping underneath the redirected fireball since it could only travel linearly now. Lena Slammed into the earth about two meters away from Doom, the earth buckling and throwing him off Balance. As Lena does all this she fires barrages of cards that manoeuvre passed the fire ball and continue to fire as she approached the ground, 10 in total, two white at the end and two red at the start - all cards shoot over and arc downwards so that they move away from the snakes as his mouth is not faced above and instead forward. (Cards act as Mortars)

Simultaneously, Inner Daemons create a Strong full set of armour around Lena that allowed her manoeuvrability and added to her strength as the thrust forward - smashing through all the snakes and slicing them as the Armor came equipped with spikes and sharp blades. Meanwhile with the Mask, the Glyph had not broken up yet and was still pushing the Mask away, with the two arcs now approaching from the mask's left and right the Glyph was manipulated to move from horizontally to vertically flipping downwards and pushing the mask down just out of the way of the arcs which clash together uselessly. The Glyph now breaks up into four little ones with the Mask touching the ground, however whilst this all happened the Mask continued with Eradicating the Clone with it's fire jutsu, just whilst it's being moved around by the glyph but it wouldn't defeat the accuracy of the Mask considering he uses the Fire technique as it's larger version instead spreading slightly as it reaches Higgins so he couldn't dodge it.

"I was right not to Trust you."

Sadly Spectre falls, being sliced cleanly in half by the sword the barnacles splitting apart as the fireball hits him also - disappearing from view. (Imo you wouldn't be able to sense him considering his ability to create placebo clones. Even if you sensed this particular one coming towards you, you'd also sense other of his placebos coming towards you - unpredictable doesn't mean random. But I'll kill him because you can sense where he threw the spear from, but you didn't mention that bit so yeah <_<). Lena leaps forward and punches Doom square in the face, sending him stumbling back after crashing into the ground.

"For Spectre."

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60 (+20 if used with Large Rocks)
Description:
This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. This technique is used on the user will manipulate the wind to rapidly pull either themselves within Short from Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of 10 meters, making this one only a short range use. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones.

You must be registered for see images


- Pulling in short range only takes a second, pulling to mid takes significantly longer.
- Cannot be used multiple times in the same turn
- Has two turn cool down
- Can only be taught by LonelyAssassin

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica
Type: Offensive/Defensive
Rank: C - A (S)
Range: Short - Long
Chakra Cost: 15 - 30
Damage Points: 30 - 60
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn

865 - 5 - 30 - 40 = 790


As agreed your armor would be destroyed due to taking on the snakes with it


At this point, the soldier pills effects would expire, resulting in a penalty of +10 for Higgins and +30 for Doom.

As the sword is directed towards Lena's thigh and she pulls herself out of the way, Higgins sees that he can't rest on his laurels, as he sees the cursed mask that has been a problem for him throughout this contest begin to inhale in order to, presumably, release a technique through it's mouth. Especially since it's been doing that this whole time. Acting quickly, Higgins retrieves his wand and says Katon Mahou, whilst pointing his wand at the incoming flame, returning its power back at it as the two flaming streams met in the middle and battled for supremacy. As the clashed, Higgins would utilize a second soldier pill that was hidden within one of his false teeth (just like Doom has), and suddenly his fire would push through the masks katon, pushing and widening as it traveled, completely engulfing your fire mask for good as it traveled high into the sky, creating dark clouds overhead as it did that were fully prepared to release a torrent of rain. Higgins would control the fire so that it met your mask's fire stream exactly in area before it widened and expanded alongside the power of the pill, covering a 7 meter radius all around your mask.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction​
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40 (+10)
Damage: 80 (+15)
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.


At the same time, Doom in his demonic figure takes your sudden landing and being thrown off balance in stride, using the imbalance to make his movement's unpredictable while also utilizing Sage Mode's immense speed and strength. As you land and the ground shakes, Doom stumbles forward whilst flailing his arms outwards and upwards, swinging them downwards as he does, looking like he's quite off balance like he would normally be. However, this was all according to Doom's plans. For as he stumbles forwards and flails his arms, he would do also suddenly speak the words Doton Mahou. Which would coincide with his right fist crashing down on top of your head as you leaped towards him, thinking that he was successfully knocked off balance by your element. But he would also turn his skin into a deep black color whilst doing so, greatly increasing his power. His fist would slam downwards into your head in such a way that it would send you hurtling straight down into the earth, head first and with your head actually knocked off due to the immense power of Sage Mode and his Earth enhancement.


(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+30)
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

(Suiken) - Drunken Fist​
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30 (+40)
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Facedown on the ground, Doom then stomps on your head with his right fit, now coming back to a normal stance, crushing it completely with his immense strength (40 Damage). The dark clouds gathering would now give the battle an overall ominous tone

Doom: 1500 (regular chakra) 400 (Sage chakra) 400-40-10 = 350 Sage Chakra
Higgins: 940-40-10= 890

Last Turn
1500 (regular chakra) 350 Sage Chakra 350-30-10-10= 300 Sage Chakra
890-10-40= 840


This turn
1500 (regular chakra) 300 (Sage Chakra) -50 -10-10 = 230 Sage Chakra - Doom
840-50= 790 - Higgins
 

Never

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Lena moving forward notices that her opponent is really being knocked off balance, but the way he does is going to make it harder for her to strike him with his arms swinging forward she was going to get hit which would change the fight for her worse. Her Inner Daemons created two Sai Blades out of Calcite Shell passively, normal tools - she fires one into the sky from her left arm straight into the air and the other is gripped in her right hand lightning channelled through both. The Last white card falls before Doom's eyes and explodes as a flash bang, it would not harm him and only blind him suddenly, adding at least some form of shock factor.

Closing in towards Doom she goes low suddenly doing a clockwise sweep but instead of using her leg she has her Sai in a munoichi grip using the prong to dig into Doom's right calf the electricity conducting through his lower body as he becomes paralysed; this would've caused her to avoid the fist and if he was to try and hit her from above with that same fist he'd be interrupted by his leg being yanked into the sky. She Rises up pulling his leg up forcing him backwards as the foot is lifted above head height at this point. Lena pulls the blade from his leg, causing it a world of bloody hurt as she back flips a couple of times to create distance (5 meters). The Sai she threw into the air pulsing with lightning shoots down like a bolt of lightning at some impressive speed, drilling Doom into the earth using both as a front as the rock break and jag into him.

"Y-you're not dead are you? You're probably alive.... right?"

The Mask sees that the oncoming fire overpowers his, the narrow bit becoming overcome. The Wind Glyphs move forward, slicing through the fire as the Mask performs another fire technique creating a wall of intense flames which eventually overcomes the other fire with the help of the wind glyphs. The Mask retreats quickly towards Lena, she meanwhile releases one from her body - it makes her skin pulse at the Mask of Sadness with it's streaming tears shoots towards the Fire mask but stops when it reaches about 5 meters it's lanky figure staying on the ground.


(Sai no Michi : Karitori fukku) Way of the Sai : Reaping Hook
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 (+20 If performed on Water)
Description:
The user utilises both their Sai, The first is thrown into the air and charged with Lightning chakra and also used as a feint/distraction. With the Second the user will perform a low sweep but instead of knocking them down with their leg they will extend their arm with one of the Sai in a Munoichi Grip and charged with lightning they will use the Yoku (one of the prongs on either end of the Sai blade and dig it into the leg, usually stabbed into the calf muscle and continue their spin around, sweeping the opponent from their feet. This will send a stream of lightning through the opponent's legs, paralysing their lower half for a turn - it will also permanently damage their struck calf for the rest of the match making them slower. Once the full 360 sweep is finished the user will do a couple of back flips making some distance between the user and it's target.

The Sai that was thrown into the Air also charged with lightning chakra will suddenly flare and shoot down with some speed acting like a bolt of lightning, finishing the swept up target and also drilling them into the ground, buckling the earth wherever it strikes so that the jagged rocks surround the enemy almost essentially burying them. If performed whilst standing on water, the water will be charged with lightning causing extra sustained damage when the Sai hits their legs and even more so when the second strikes it.

- Lightning is split between the Sai, meaning each is charged with A-Ranked Lightning
- Can only be Performed Twice.
- Two turn Way of the Sai Cooldown
- Must Know Way of the Sai

REF : (Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A (-5 each time)
Description:
This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.
- The user suffers self-inflicted pain like they're being cut when they grow shell from their body.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

790 - 40 - 40 - 15 = 695
 

-Broly-

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Lena moving forward notices that her opponent is really being knocked off balance, but the way he does is going to make it harder for her to strike him with his arms swinging forward she was going to get hit which would change the fight for her worse. Her Inner Daemons created two Sai Blades out of Calcite Shell passively, normal tools - she fires one into the sky from her left arm straight into the air and the other is gripped in her right hand lightning channelled through both. The Last white card falls before Doom's eyes and explodes as a flash bang, it would not harm him and only blind him suddenly, adding at least some form of shock factor.

Closing in towards Doom she goes low suddenly doing a clockwise sweep but instead of using her leg she has her Sai in a munoichi grip using the prong to dig into Doom's right calf the electricity conducting through his lower body as he becomes paralysed; this would've caused her to avoid the fist and if he was to try and hit her from above with that same fist he'd be interrupted by his leg being yanked into the sky. She Rises up pulling his leg up forcing him backwards as the foot is lifted above head height at this point. Lena pulls the blade from his leg, causing it a world of bloody hurt as she back flips a couple of times to create distance (5 meters). The Sai she threw into the air pulsing with lightning shoots down like a bolt of lightning at some impressive speed, drilling Doom into the earth using both as a front as the rock break and jag into him.

"Y-you're not dead are you? You're probably alive.... right?"

The Mask sees that the oncoming fire overpowers his, the narrow bit becoming overcome. The Wind Glyphs move forward, slicing through the fire as the Mask performs another fire technique creating a wall of intense flames which eventually overcomes the other fire with the help of the wind glyphs. The Mask retreats quickly towards Lena, she meanwhile releases one from her body - it makes her skin pulse at the Mask of Sadness with it's streaming tears shoots towards the Fire mask but stops when it reaches about 5 meters it's lanky figure staying on the ground.


(Sai no Michi : Karitori fukku) Way of the Sai : Reaping Hook
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 (+20 If performed on Water)
Description:
The user utilises both their Sai, The first is thrown into the air and charged with Lightning chakra and also used as a feint/distraction. With the Second the user will perform a low sweep but instead of knocking them down with their leg they will extend their arm with one of the Sai in a Munoichi Grip and charged with lightning they will use the Yoku (one of the prongs on either end of the Sai blade and dig it into the leg, usually stabbed into the calf muscle and continue their spin around, sweeping the opponent from their feet. This will send a stream of lightning through the opponent's legs, paralysing their lower half for a turn - it will also permanently damage their struck calf for the rest of the match making them slower. Once the full 360 sweep is finished the user will do a couple of back flips making some distance between the user and it's target.

The Sai that was thrown into the Air also charged with lightning chakra will suddenly flare and shoot down with some speed acting like a bolt of lightning, finishing the swept up target and also drilling them into the ground, buckling the earth wherever it strikes so that the jagged rocks surround the enemy almost essentially burying them. If performed whilst standing on water, the water will be charged with lightning causing extra sustained damage when the Sai hits their legs and even more so when the second strikes it.

- Lightning is split between the Sai, meaning each is charged with A-Ranked Lightning
- Can only be Performed Twice.
- Two turn Way of the Sai Cooldown
- Must Know Way of the Sai

REF : (Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A (-5 each time)
Description:
This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.
- The user suffers self-inflicted pain like they're being cut when they grow shell from their body.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

790 - 40 - 40 - 15 = 695

Agreed that the two fires would be equal and neutralize

Doom's brille, granted by sage mode, would leave him totally unaffected by your flash bomb and even so he could sense you. As you moved to him and ducked to go down, you would be met with an extremely hard kick to the chest as Doom uses his increased reactions and also his bodily awareness granted by his medical training to almost immediately chain his stumbling movement into swinging his left foot directly into your face and chest as you got about halfway down. With this, Doom had activated the power of Satsui No Hado, now being covered in a dark green shroud which only made him look cooler if were being honest here. Being up against a far faster being in terms of physical speed at this range would leave your options very limited. Doom's kick would carry his momentum forward as he thrust his leg at you, and thus leaving him out of the way of the of the falling sai (since the sai isn't very large or anything). The kick, due to Doom's great strength granted by both SM and his Earth Enchantment, would completely rip through your chest as Doom's leg passed through it as well as throw you up into the air (Imma say the kick would break through and destroy your wind and lightning mask). From here you would begin to be pelted with ultra fast kicks as doom utilized wind chakra to spin around to continue kicking you in a whirlwind. After which you would be sent hurtling to the ground 2 meters away from the original position.


Tenshou Kaireki Jin|Demon Armageddon Kick
Rank:S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40 (+30)
Damage Points: 80 (+40)
Description: After first charging large amounts of the Satsui no Hado to their bodies, the user then kicks the opponent in the air with a powerful blow, disorientating the enemy upon contact. After doing so, the user then uses the Satsui no Hado and wind chakra to cause himself to spin rapidly, causing a mini whirlwind to appear around him. He then rushes at the enemy, striking several times with severe force severe times in the upper body, causing massive damage to their lungs and chest from the blows. After using, the enemy falls from high up in the sky, hitting the earth with great force, causing further damage. The user is then left with heavy fatigue and great strain on his leg after using, making taijutsu involving the legs troublesome. His speed also drops considerably after using for some time.
*Can only be used twice*
*Must know Tatsumaki in order to use*
*Speeds drops slightly for 2 turns*
*After using, the user can't use any Satsui no Hado jutsus the next turn and no wind over S-rank for two turns*

1:29-1:37 but the whirlwind thing would happen immediately
[video=youtube;4eVYbdkLZEw]https://www.youtube.com/watch?v=4eVYbdkLZEw[/video]


As the fires neutralize, Higgins knows that Doom has most likely been fighting you this whole time and could use atleast a little help. Focusing in on you, as Doom's attack starts, Higgins releases his killing intent into you. At such a range, with Dooms speed, Higgins would cause you to freeze up for just a moment, unable to do anything at all but have the great fear of God Doom on your mind. This mere moment is enough to ensure Doom's kick would land and go through


(Sakki) - Killing Intent​
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra


As you fall down from the hit, Doom charges his right arm with chakra and plummets down towards you with it extended, aiming to land the punch directly into your chest, causing a gigantic crater to form along with the destruction of the rest of your masks that have in/on due to the massive impact.


Misogi|Purification​
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30 (+30)
Damage points: 60 (+40)
Description: The user charges large amounts of Satsui no Hado chakra to his arms and jumps above the opponent and charges down at them with a devastating strike to finish them off and, if he successfully lands the Misogi, he then punches his opponent into the ground, and the massive force of the impact creates several cracks in the ground. After using the user if left with low levels of fatigue and a slightly injured arm (the one that performed the jutsu).
*Cannot use any Satsui no Hado jutsu over S-rank next turn
*Can only be used 3 times a battle
*Must be a Satsui no Hado student to use


1500 (regular chakra) 230(Sage Chakra)- 60 -70 - 10 = 90 (Sage Chakra)
840-50= 790 - Higgins
 

Never

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Lena was close to her opponent and could notice his reactions, his body leaning forward to punch had halted because he no longer had a target to punch instead he'd have to arch back to deliver his powerful left kick effectively to give it the spin around it needed. Shit. She could feel his power from here, see his Dark Skin and she had a sudden doubt which almost made her drop her Sai (coming from the Killing Intent) and this made her react quickly, the intent helping her not through her Taijutsu movements but through the sudden surge of chakra that transformed her into an escape route. Doom would kick through a bundle of Cards and follow into a spin kicking the rest of the bundle of cards that would travel into him - a sort of feint defence. However Lena would have travelled off to the side (Doom's left upon kicking the cards) as she was hidden amongst another bundle of cards that sped quickly away till she had a 5 meter distance (would not take long at all) as she transforms back. Lena had retaliated against Higgins as she knew her Mask had not defeated him, passively manipulating the Cards she had dropped in her original position when she dodged his Dive to fire towards him, cutting him down and following him if he were to move - it would be even harder for Higgins since his attention would be on Lena whereas the Cards would move low from his left side and slice at his ankles first before working their way up to cut him up and discharge him from the battle.

Whilst this happened a Joker made entirely of Chakra was created 5 meters in front of Doom (from where Lena was just 5 meters backwards) and meanwhile her Inner Daemons took control of the Sai above Doom's head and expanded it massively creating a Large Sharp Sword that would cover more area and drop down upon Doom to slice through the back of his head and spine once he'd stopped spinning or if he prematurely stops it which is what also happens with the created Chakra Joker wielding a Scythe it'd wait till Broly had stopped spinning before dashing forward to cleave his head off (The two attacks would land at the same time).

As Soon as Lena transforms back she spits blood onto her shoulder tattoo after biting her lip a little and creates a 6 meter tall KenTai Mecha wielding a blade (Pictured) in front of her to her right. Her Mask would have reached her easily by now, watching Higgins position directly by her left if he were to survive.

"Commander Farsight, Reporting."

"That's some power you have there. I'm afraid I couldn't Match it."

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(Kādo no Shinigami : Kauntā no jakku) - Reaper of the Cards : Jack of the Counters
Type: Defense/Offense
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description:
The user disperses into many cards (this is used after being hit in close combat usually) and the cards will all spread out towards the left and right, revealing a Joker made of chakra with a their usual scythe which they will swing around to try and cut through their enemy. The user can appear at the left or right from the bundle of cards about 5-10 meters from his original position - the bundle of cards will spin around like a tornado revealing the user again where in reality they used transformation to disguise themselves among one of the bundles going left and right. The Joker that replaces the user will be formed either in the air where it will drop down upon it's enemy or can be formed where the user ones was as the cards part away, dashing forward at least 5 meters whilst cutting through anything in it's path with a scythe.

If the user is hit whilst in card form it will act like ordinary transformation, though because of the small protection of them hiding in the bundle of the cards they will have at least B-Rank protection again Elemental Ninjutsu - This means that the Joker will have the other half of the Strength equating to B-Rank as well. They will also prematurely transform back. However the user is still aware of their surroundings. Also the bundle of cards that the user travels with can be used to perform Reaper of the Cards jutsu after he transforms back into his original form.

- Cannot be used Consecutively
- No Reaper of the Cards Jutsu above B-Rank in the same turn
- Joker Disperses After Turn of Posting, User transforms back once he has reached desired destination
- Must Know Reaper of the Cards

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica
Type: Offensive/Defensive
Rank: B (A)
Range: Short - Long
Chakra Cost: 15 - 30 20
Damage Points: 30 - 60 60
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn

(Fujitsuboātsu : D.E.V.A) - Barnacle Arts : D.E.V.A
Type: Offensive/Defensive/Supplementary
Rank: B - S (A)
Range: Summoned in Short
Chakra Cost: 20 - 40 (-10 to sustain) 30
Damage Points: 40 - 80 (if summoned as an attack)
Description:
The "Defensive Environmental Vitality Armour" is a specialized suit also known as a mecha made from many different types of Thoracica barnacle to keep it together and also working actively. The user of this technique can choose to ride within the mech or to simply have it as a fighting companion; It's a clever piece of equipment designed by "Moyashi" and a contract signer of the scroll, Hana Song. The Mechas can be summoned either through the ordinary summoning technique or by swiping blood on the tattoo, the Suit will either be summoned directly in front of the user or can be summoned above and smash down in front, acting as a shield or even a really powerful attack - (Corresponds to the Rank of the Mech). The Suit will seemingly be curled up in a ball and will stand up and open for the user - who can either be the Contract user or another Barnacle Summon (as long as that summon is smaller than the mech). Mechas cannot be summoned by Barnacle Summons, but they can still ride within it adopting the abilities of the mech they are inside whilst sacrificing their own. The user can summon D.E.V.A directly around their summon so that it protects them from an attack. When a Mech is summoned it can be customized and up to the user what it looks like, but only cosmetically; the abilities have to be chosen. Depending on the rank of the Mecha summoned they can choose a number of abilities from below; B-Rank can choose only one, A-Rank can choose two and S-Rank can choose 3.

Defense Matrix - 防衛 - Bōei
A Strong Shield Defence which has a group of barnacles shaped around the wrist that can expel a large wide frontal shield that can cover the whole Mecha plus anyone standing directly on eitherside of them. The wielders of the shield can move their arm to point the shield in different directions, but the shield itself is basically just a wall made of chakra and so can only block from one direction at a time. The shield is one rank below the Mech's actual rank, can defend against techniques up to that rank and is activated at the cost of a turn; however, if a mech is summoned it can be automatically activated upon summon. The shield is strong and has chakra flowed through it so that it keeps that vitality; meaning anything less than the actual rank of the shield and cannot break it on the first hit will have no effect at all - however if it is hit by something of the same rank it will break, something of higher rank than the shield will go through and hurt the mech. The shield once active however disallows the mech to perform any offensive actions and can only move around - once they begin an attack the shield will deactivate, it also only lasts 2 turns. If the shield is broken or deactivated it has a five turn cooldown.

Beam Rifle - 線 - Sen
A Powerful long device which takes both hands of the mech to be able to hold, they can put it on their back to be used for later if they need to switch weapon, but it can never be used with just one hand. This device made of Thoracica Barnacles has a very long range and looks like a thick staff, at the cost of a turn the Mech can point it at a target and fire an offensive beam of Lightning that matches the rank of the mech; this beam travels extremely fast like most ordinary lightning techniques but is still trackable by ordinary shinobi with a 4 turn cooldown, lightning beam can also only be used 3 times if mecha is S-Rank with a one-turn cooldown (at this rank). This device is capable of firing ordinary Kunai or any ninja tools like shuriken from it (If the user gives them a certain tool on their person, this can be used to be fired). The fired weapon will match the speed referenced for the offensive beam, but still be capable of being defended against through freeform; however they can overpower ordinary opposing thrown tools. These can only be fired one after another.

King Katana - 剣 - Ken
Even though the name of this Technique is King Katana, it can be any kind of sword custom to the Mech; the user can even summon two swords however it is split between the rank (which is one below the Mech's actual rank) - the Sword is attached to the Mech's back or waist upon summon. The Sword is made of steel buffered by Barnacle Shell making it strong and durable, with reasonable force it can be destroyed. If a sword is destroyed the Mech can summon another after one whole turn and at the cost of a move. The user can channel their own Sword or Weapon Techniques through this blade with a +1 Rank boost (S-Ranks gain +10) and can be any that the user knows since it's them performing the technique, though this means they have to be able to fit this within their timeframe; but also allows the Mech to do something in the mean time.


Propelled Body - 体 - Tai
The Mech will be outfitted with Barnacles capable of expelling fire chakra with every movement they make, increasing their speed so that they move just a couple of levels faster than the user's base speed. The mech is capable of performing Strong-Fist Taijutsu and any Taijutsu that the user knows (minus Elemental infused Tai unless the Mech is couple with Organs of the Thoracica or if the user is riding within the Mech). Using one of the three moves Mechs can perform a 10 meter dash in any direction with a 2 turn cooldown, they also get a +10 damage boost to any Taijutsu based attacks during the window of time it is propelled.


Versatility - 多才な - Tasaina
The Mech is capable of creating Ninja Tools proportionate to it's size via the Barnacle Arts : Body of the Thoracica Technique. This selected ability also allows the Mech to be able to use fighting Styles that the user knows, he can replicate weapons or body structure needed through this ability and can perfectly replicate any kind of fighting style the user knows. They gain the same specialist boosts of the fighting style depending on what the user specializes in ONLY if he is riding within it, ordinarily they do not gain the specialist boosts and can infuse the wearer's elemental chakra if they need to for fighting style techniques but only through the use of these styles.

The Eject Mechanism is an effective means of escape, if the D.E.V.A takes enough damage rendering it destroyed it will effectively shoot any rider that is within it outwards and backwards passively, allowing them to escape any additional damage as the Mech takes the whole hit. This allows the user to defend against any remaining damage OR to escape it as it shoots them a good 5 meters away. Users usually name Mechs based on the abilities chosen, for example if an S-Rank mech can easily be called a Bōeisentai Mecha. Or for B-Ranks just a simple Ken Mecha.

- Two B-Ranks can be created at the same time, but will cost two moves.
- If the user is riding in the mech they are only allowed to perform moves that The Chosen Mech is allowed and perform their Primary Elemental Specialty.
- Mechs can reach great heights depending on their rank : B-Rank are 3 meters min and max, A-Rank 6 Meters, S-Rank 9 Meters
- B-Ranks have a 2 turn cooldown, and a 4 turn coouldown if two are summoned simultaneously.
- A-Rank can only be created 4 times and has a 4 turn cooldown
- S-Ranks can only be created 2 times and has a 6 turn cooldown, no barnacle arts on the same turn or next.
- Total number of Mechas permitted on the field cannot collectively exceed S-rank.
- Must have signed the Barnacle Contract
- Must have been taught by LonelyAssassin
- Mechs can utilize all Barnacle Art Techniques up to and including their own rank.

710 - 60 = 650
 
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Lena was close to her opponent and could notice his reactions, his body leaning forward to punch had halted because he no longer had a target to punch instead he'd have to arch back to deliver his powerful left kick effectively to give it the spin around it needed. Shit. She could feel his power from here, see his Dark Skin and she had a sudden doubt which almost made her drop her Sai (coming from the Killing Intent) and this made her react quickly, the intent helping her not through her Taijutsu movements but through the sudden surge of chakra that transformed her into an escape route. Doom would kick through a bundle of Cards and follow into a spin kicking the rest of the bundle of cards that would travel into him - a sort of feint defence. However Lena would have travelled off to the side (Doom's left upon kicking the cards) as she was hidden amongst another bundle of cards that sped quickly away till she had a 5 meter distance (would not take long at all) as she transforms back. Lena had retaliated against Higgins as she knew her Mask had not defeated him, passively manipulating the Cards she had dropped in her original position when she dodged his Dive to fire towards him, cutting him down and following him if he were to move - it would be even harder for Higgins since his attention would be on Lena whereas the Cards would move low from his left side and slice at his ankles first before working their way up to cut him up and discharge him from the battle.

Whilst this happened a Joker made entirely of Chakra was created 5 meters in front of Doom (from where Lena was just 5 meters backwards) and meanwhile her Inner Daemons took control of the Sai above Doom's head and expanded it massively creating a Large Sharp Sword that would cover more area and drop down upon Doom to slice through the back of his head and spine once he'd stopped spinning or if he prematurely stops it which is what also happens with the created Chakra Joker wielding a Scythe it'd wait till Broly had stopped spinning before dashing forward to cleave his head off (The two attacks would land at the same time).

As Soon as Lena transforms back she spits blood onto her shoulder tattoo after biting her lip a little and creates a 6 meter tall KenTai Mecha wielding a blade (Pictured) in front of her to her right. Her Mask would have reached her easily by now, watching Higgins position directly by her left if he were to survive.

"Commander Farsight, Reporting."

"That's some power you have there. I'm afraid I couldn't Match it."

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(Kādo no Shinigami : Kauntā no jakku) - Reaper of the Cards : Jack of the Counters
Type: Defense/Offense
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description:
The user disperses into many cards (this is used after being hit in close combat usually) and the cards will all spread out towards the left and right, revealing a Joker made of chakra with a their usual scythe which they will swing around to try and cut through their enemy. The user can appear at the left or right from the bundle of cards about 5-10 meters from his original position - the bundle of cards will spin around like a tornado revealing the user again where in reality they used transformation to disguise themselves among one of the bundles going left and right. The Joker that replaces the user will be formed either in the air where it will drop down upon it's enemy or can be formed where the user ones was as the cards part away, dashing forward at least 5 meters whilst cutting through anything in it's path with a scythe.

If the user is hit whilst in card form it will act like ordinary transformation, though because of the small protection of them hiding in the bundle of the cards they will have at least B-Rank protection again Elemental Ninjutsu - This means that the Joker will have the other half of the Strength equating to B-Rank as well. They will also prematurely transform back. However the user is still aware of their surroundings. Also the bundle of cards that the user travels with can be used to perform Reaper of the Cards jutsu after he transforms back into his original form.

- Cannot be used Consecutively
- No Reaper of the Cards Jutsu above B-Rank in the same turn
- Joker Disperses After Turn of Posting, User transforms back once he has reached desired destination
- Must Know Reaper of the Cards

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica
Type: Offensive/Defensive
Rank: B (A)
Range: Short - Long
Chakra Cost: 15 - 30 20
Damage Points: 30 - 60 60
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn

(Fujitsuboātsu : D.E.V.A) - Barnacle Arts : D.E.V.A
Type: Offensive/Defensive/Supplementary
Rank: B - S (A)
Range: Summoned in Short
Chakra Cost: 20 - 40 (-10 to sustain) 30
Damage Points: 40 - 80 (if summoned as an attack)
Description:
The "Defensive Environmental Vitality Armour" is a specialized suit also known as a mecha made from many different types of Thoracica barnacle to keep it together and also working actively. The user of this technique can choose to ride within the mech or to simply have it as a fighting companion; It's a clever piece of equipment designed by "Moyashi" and a contract signer of the scroll, Hana Song. The Mechas can be summoned either through the ordinary summoning technique or by swiping blood on the tattoo, the Suit will either be summoned directly in front of the user or can be summoned above and smash down in front, acting as a shield or even a really powerful attack - (Corresponds to the Rank of the Mech). The Suit will seemingly be curled up in a ball and will stand up and open for the user - who can either be the Contract user or another Barnacle Summon (as long as that summon is smaller than the mech). Mechas cannot be summoned by Barnacle Summons, but they can still ride within it adopting the abilities of the mech they are inside whilst sacrificing their own. The user can summon D.E.V.A directly around their summon so that it protects them from an attack. When a Mech is summoned it can be customized and up to the user what it looks like, but only cosmetically; the abilities have to be chosen. Depending on the rank of the Mecha summoned they can choose a number of abilities from below; B-Rank can choose only one, A-Rank can choose two and S-Rank can choose 3.

Defense Matrix - 防衛 - Bōei
A Strong Shield Defence which has a group of barnacles shaped around the wrist that can expel a large wide frontal shield that can cover the whole Mecha plus anyone standing directly on eitherside of them. The wielders of the shield can move their arm to point the shield in different directions, but the shield itself is basically just a wall made of chakra and so can only block from one direction at a time. The shield is one rank below the Mech's actual rank, can defend against techniques up to that rank and is activated at the cost of a turn; however, if a mech is summoned it can be automatically activated upon summon. The shield is strong and has chakra flowed through it so that it keeps that vitality; meaning anything less than the actual rank of the shield and cannot break it on the first hit will have no effect at all - however if it is hit by something of the same rank it will break, something of higher rank than the shield will go through and hurt the mech. The shield once active however disallows the mech to perform any offensive actions and can only move around - once they begin an attack the shield will deactivate, it also only lasts 2 turns. If the shield is broken or deactivated it has a five turn cooldown.

Beam Rifle - 線 - Sen
A Powerful long device which takes both hands of the mech to be able to hold, they can put it on their back to be used for later if they need to switch weapon, but it can never be used with just one hand. This device made of Thoracica Barnacles has a very long range and looks like a thick staff, at the cost of a turn the Mech can point it at a target and fire an offensive beam of Lightning that matches the rank of the mech; this beam travels extremely fast like most ordinary lightning techniques but is still trackable by ordinary shinobi with a 4 turn cooldown, lightning beam can also only be used 3 times if mecha is S-Rank with a one-turn cooldown (at this rank). This device is capable of firing ordinary Kunai or any ninja tools like shuriken from it (If the user gives them a certain tool on their person, this can be used to be fired). The fired weapon will match the speed referenced for the offensive beam, but still be capable of being defended against through freeform; however they can overpower ordinary opposing thrown tools. These can only be fired one after another.

King Katana - 剣 - Ken
Even though the name of this Technique is King Katana, it can be any kind of sword custom to the Mech; the user can even summon two swords however it is split between the rank (which is one below the Mech's actual rank) - the Sword is attached to the Mech's back or waist upon summon. The Sword is made of steel buffered by Barnacle Shell making it strong and durable, with reasonable force it can be destroyed. If a sword is destroyed the Mech can summon another after one whole turn and at the cost of a move. The user can channel their own Sword or Weapon Techniques through this blade with a +1 Rank boost (S-Ranks gain +10) and can be any that the user knows since it's them performing the technique, though this means they have to be able to fit this within their timeframe; but also allows the Mech to do something in the mean time.


Propelled Body - 体 - Tai
The Mech will be outfitted with Barnacles capable of expelling fire chakra with every movement they make, increasing their speed so that they move just a couple of levels faster than the user's base speed. The mech is capable of performing Strong-Fist Taijutsu and any Taijutsu that the user knows (minus Elemental infused Tai unless the Mech is couple with Organs of the Thoracica or if the user is riding within the Mech). Using one of the three moves Mechs can perform a 10 meter dash in any direction with a 2 turn cooldown, they also get a +10 damage boost to any Taijutsu based attacks during the window of time it is propelled.


Versatility - 多才な - Tasaina
The Mech is capable of creating Ninja Tools proportionate to it's size via the Barnacle Arts : Body of the Thoracica Technique. This selected ability also allows the Mech to be able to use fighting Styles that the user knows, he can replicate weapons or body structure needed through this ability and can perfectly replicate any kind of fighting style the user knows. They gain the same specialist boosts of the fighting style depending on what the user specializes in ONLY if he is riding within it, ordinarily they do not gain the specialist boosts and can infuse the wearer's elemental chakra if they need to for fighting style techniques but only through the use of these styles.

The Eject Mechanism is an effective means of escape, if the D.E.V.A takes enough damage rendering it destroyed it will effectively shoot any rider that is within it outwards and backwards passively, allowing them to escape any additional damage as the Mech takes the whole hit. This allows the user to defend against any remaining damage OR to escape it as it shoots them a good 5 meters away. Users usually name Mechs based on the abilities chosen, for example if an S-Rank mech can easily be called a Bōeisentai Mecha. Or for B-Ranks just a simple Ken Mecha.

- Two B-Ranks can be created at the same time, but will cost two moves.
- If the user is riding in the mech they are only allowed to perform moves that The Chosen Mech is allowed and perform their Primary Elemental Specialty.
- Mechs can reach great heights depending on their rank : B-Rank are 3 meters min and max, A-Rank 6 Meters, S-Rank 9 Meters
- B-Ranks have a 2 turn cooldown, and a 4 turn coouldown if two are summoned simultaneously.
- A-Rank can only be created 4 times and has a 4 turn cooldown
- S-Ranks can only be created 2 times and has a 6 turn cooldown, no barnacle arts on the same turn or next.
- Total number of Mechas permitted on the field cannot collectively exceed S-rank.
- Must have signed the Barnacle Contract
- Must have been taught by LonelyAssassin
- Mechs can utilize all Barnacle Art Techniques up to and including their own rank.

710 - 60 = 650


If this counter had been made on a normal man, it would have been extremely effective, however, Doom was no normal man. The moment that you burst into cards Doom is able to process it, analyze it, and come up with the counter for you as you even begin to move through the cards, and react to it with great speed. This would be not only due to Doom's great speed already, but also due to the god like reaction and tracking speed (Doom's speed would be 18, 18+4 = 22x4=88. Your speed is 5. )


Tracking speed and reaction speed is basically the the level of the target's movement speed that your own senses can follow. It is the process that goes from the moment you perceive an action, ( for example, an opponent running ) to the moment you start your counter action ( for example, running another direction than the opponent ). This includes perceiving the attack, evaluating it, running mental simulations of various outcomes and testing various counter actions and finally deciding on the counter action ideal for the situation and starting it.


With that being said, as you burst into cards, the joker appearing 5 meters in front of Doom and the sai coming down, simply does not perform the rest of his Demon Armageddon Kick as his kick hits nothing but air, instead choosing to right himself into a normal standing position. At the same time, Doom creates a flaming dome of spikes all around the two of you. The dome is filled to the brim with flaming spikes and completely encloses the two of you in, as if someone had made a full earth dome (just this one is pitch black steel that has long flaming spikes inside of it all over). The dome was summoned in such a way that the spikes (the closest thing to both you and Doom were 5.1 meters away from you, inside of the dome. The very moment that this contraption is created, the spikes extend and come downwards , completely covering every inch inside the dome, except for the exact space Doom was standing. This was done in such a way that only the exact spot Doom was standing in was safe from the flaming spikes. Before I said that the dome was completely full of spikes, this is not true exactly. Every part of the dome is filled with spikes except for the area that would contain Doom upon the spikes coming down, thus leaving him safe.

The spikes, moving at twice Doom's speed, would be able to easily intercept your Jack, destroying it as they pass through it and rip it apart with superior power. Your sai would also hit the dome, but sadly not do enough damage to destroy it, even with the combined strength of your Jack, making it so that the Dome retains it's full power. The spikes weave and cross so that there are spikes converging from literally every angle, killing and burning all that would remain it it's path.

As for you, your jutsu states that you must move 5 meters to the left or right before you may come back from card form. Due to the spikes being made at 5.1 meters away from you and moving at such speed inwards, it would leave you unable to complete your jutsu's requirement for leaving card form due to the fact that the spikes would prevent you from moving 5 meters over before they get to you, thus unable to transform back into your real self. The spikes would aim to rip through the cards that you now reside in form as, setting them on fire as they go, and thus you.


Doom is able to do this due to his extreme tracking and speed advantage, as well as the advantage of having to speak only one word, Obtestor to do so. And again, the movement of the spikes would happen, enclosing on everything inside of it minus Doom, killing them in the process, as soon as the creation happened. Even if your sai were to fall inside the dome before hitting it, the spikes would serve to destroy it/protect Doom anyway.


( Transfiguration ) - Transfiguration​
Type: Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10 - 40 (+30)
Damage: 20 - 80 (+20)
Description: Transfiguration is a field of mahou that deals with changing the form and appearance of an object, animal, or person. Different to other forms of mahou in radical ways, many wizards have difficulty grasping the fundamentals of Transfiguration due to its strict nature, every aspect of the spell must be done correctly for a Transfiguration to be completed. Often requiring firm and decisive wand movements, Transfiguration mahou is (along with charms) almost the signature mahou of the Kisei, as wizards are commonly thought of as making things appear or disappear. The mahou takes the form of a beam of magical energy that ( if it successfully hits the target ) transfigures upon contact. Transfiguration is divided into four main branches/applications:
Transformation - Supplementary ( D - S )

Thought of as the most basic of the four types of Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times. The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The only restrictions applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 2 turns and cannot target sentient (living) beings besides the user and summonings.
Vanishment: - Defensive ( A )

A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.
Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.

Untransfiguration - Supplementary ( B )

The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).
Note: S rank applications are usable only by Year 5 Kisei and higher.
Note: After S rank variants have been used, the user cannot use any version S rank and above the next turn.
Note: Only usable by members of the Kisei clan.

The chains wrapped around Higgins body would protect him from your cards which are said to be the equivalent of freeform kunai (perk of Hojojutsu CFS)


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1500 (regular chakra) 150 (Sage Chakra) - 70 - 10 = 70 - Doom
840-50= 790 - Higgins
 
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If this counter had been made on a normal man, it would have been extremely effective, however, Doom was no normal man. The moment that you burst into cards Doom is able to process it, analyze it, and come up with the counter for you as you even begin to move through the cards, and react to it with great speed. This would be not only due to Doom's great speed already, but also due to the god like reaction and tracking speed (Doom's speed would be 18, 18+4 = 22x4=88. Your speed is 5. )





With that being said, as you burst into cards, the joker appearing 5 meters in front of Doom and the sai coming down, simply does not perform the rest of his Demon Armageddon Kick as his kick hits nothing but air, instead choosing to right himself into a normal standing position. At the same time, Doom creates a flaming dome of spikes all around the two of you. The dome is filled to the brim with flaming spikes and completely encloses the two of you in, as if someone had made a full earth dome (just this one is pitch black steel that has long flaming spikes inside of it all over). The dome was summoned in such a way that the spikes (the closest thing to both you and Doom were 5.1 meters away from you, inside of the dome. The very moment that this contraption is created, the spikes extend and come downwards , completely covering every inch inside the dome, except for the exact space Doom was standing. This was done in such a way that only the exact spot Doom was standing in was safe from the flaming spikes. Before I said that the dome was completely full of spikes, this is not true exactly. Every part of the dome is filled with spikes except for the area that would contain Doom upon the spikes coming down, thus leaving him safe.

The spikes, moving at twice Doom's speed, would be able to easily intercept your Jack, destroying it as they pass through it and rip it apart with superior power. Your sai would also hit the dome, but sadly not do enough damage to destroy it, even with the combined strength of your Jack, making it so that the Dome retains it's full power. The spikes weave and cross so that there are spikes converging from literally every angle, killing and burning all that would remain it it's path.

As for you, your jutsu states that you must move 5 meters to the left or right before you may come back from card form. Due to the spikes being made at 5.1 meters away from you and moving at such speed inwards, it would leave you unable to complete your jutsu's requirement for leaving card form due to the fact that the spikes would prevent you from moving 5 meters over before they get to you, thus unable to transform back into your real self. The spikes would aim to rip through the cards that you now reside in form as, setting them on fire as they go, and thus you.


Doom is able to do this due to his extreme tracking and speed advantage, as well as the advantage of having to speak only one word, Obtestor to do so. And again, the movement of the spikes would happen, enclosing on everything inside of it minus Doom, killing them in the process, as soon as the creation happened. Even if your sai were to fall inside the dome before hitting it, the spikes would serve to destroy it/protect Doom anyway.


( Transfiguration ) - Transfiguration​
Type: Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10 - 40 (+30)
Damage: 20 - 80 (+20)
Description: Transfiguration is a field of mahou that deals with changing the form and appearance of an object, animal, or person. Different to other forms of mahou in radical ways, many wizards have difficulty grasping the fundamentals of Transfiguration due to its strict nature, every aspect of the spell must be done correctly for a Transfiguration to be completed. Often requiring firm and decisive wand movements, Transfiguration mahou is (along with charms) almost the signature mahou of the Kisei, as wizards are commonly thought of as making things appear or disappear. The mahou takes the form of a beam of magical energy that ( if it successfully hits the target ) transfigures upon contact. Transfiguration is divided into four main branches/applications:
Transformation - Supplementary ( D - S )

Thought of as the most basic of the four types of Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times. The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The only restrictions applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 2 turns and cannot target sentient (living) beings besides the user and summonings.
Vanishment: - Defensive ( A )

A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.
Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.

Untransfiguration - Supplementary ( B )

The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).
Note: S rank applications are usable only by Year 5 Kisei and higher.
Note: After S rank variants have been used, the user cannot use any version S rank and above the next turn.
Note: Only usable by members of the Kisei clan.

The chains wrapped around Higgins body would protect him from your cards which are said to be the equivalent of freeform kunai (perk of Hojojutsu CFS)


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1500 (regular chakra) 150 (Sage Chakra) - 70 - 10 = 70 - Doom
840-50= 790 - Higgins

I gotta talk to you :O idk if you're on Discord tho
 

Shady Doctor

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So LA asked me to check this, and I'm still low key confused on why the quote lol, but i was told the issue was on if LA can prematurely turn back into his original form before getting struck.

After reading the moves, techniques and vms; I'm leaning more to agreeing with Broly on this one. I do think that your wording personally cucked you in this situation. In your vm i saw you bold and put emphasis on the "The user CAN move....". Imo this was more talking about you can move from the left or the right, that line was basically saying you have the option to pick which side you'd go to. After that, it states guidelines on how far you have to go before reforming (which is stated to be between 5-10m away from your original position). So with that said, the technique does indeed state the 2 situations you'd be able to reform. 1. Being hit by higher than b rank. 2. Getting to 5-10m of your original place. So all in all, LA wouldn't reform whenever he wanted to, and would be hit by broly's technique, unless he can somehow counter.


On the other hand, LA was correct about the chain crap. Though broly was also partially correct. Broly can't use the chains as if they're a specialty, but the chains are still wrapped around Higgins body in a freeform manner, blocking the free form cards, unless ranked cards hit him which would break the chains.

Anyway, hit me on discord if yall have any disagreements or anything
 
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Never

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So LA asked me to check this, and I'm still low key confused on why the quote lol, but i was told the issue was on if LA can prematurely turn back into his original form before getting struck.

After reading the moves, techniques and vms; I'm leaning more to agreeing with Broly on this one. I do think that your wording personally cucked you in this situation. In your vm i saw you bold and put emphasis on the "The user CAN move....". Imo this was more talking about you can move from the left or the right, that line was basically saying you have the option to pick which side you'd go to. After that, it states guidelines on how far you have to go before reforming (which is stated to be between 5-10m away from your original position). So with that said, the technique does indeed state the 2 situations you'd be able to reform. 1. Being hit by higher than b rank. 2. Getting to 5-10m of your original place. So all in all, LA wouldn't reform whenever he wanted to, and would be hit by broly's technique.


On the other hand, LA was correct about the chain crap. Though broly was also partially correct. Broly can't use the chains as if they're a specialty, but the chains are still wrapped around Higgins body in a freeform manner, blocking the free form cards, unless ranked cards hit him which would break the chains.

Anyway, hit me on discord if yall have any disagreements or anything

I still don't understand what is actually forcing me to not be able to transform back? If I HAVE to go to the full distance because the jutsu states and not be able to cut short, then broly shouldn't be able to cut short his Demon Armageddon Kick as the full power of it requires him to spin around and Drunken Fist users shouldn't be able to use the Technique to just dodge and have to do an explosive fury of 12 attacks or else it don't count as a damn dodge as stated in the jutsu.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

I'm gonna get another check ofc.
 
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Shady Doctor

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I still don't understand what is actually forcing me to not be able to transform back? If I HAVE to go to the full distance because the jutsu states and not be able to cut short, then broly shouldn't be able to cut short his Demon Armageddon Kick as the full power of it requires him to spin around and Drunken Fist users shouldn't be able to use the Technique to just dodge and have to do an explosive fury of 12 attacks or else it don't count as a damn dodge as stated in the jutsu.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

I'm gonna get another check ofc.

His technique also doesn't say he has to do all that shit to stop or move on to a new one. While yours legitimately says you have to go 5-10m. My work here was done though. GL on the next check fellas. No hard feelings ofc
 

Never

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His technique also doesn't say he has to do all that shit to stop or move on to a new one. While yours legitimately says you have to go 5-10m. My work here was done though. GL on the next check fellas. No hard feelings ofc

Literally legitimately doesn't say I HAVE to at all. I see a "Can" and an "About". Also you ruled me Dead and I havent even gotten the chance to counter.
 

ZK

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So, what do we have here? Another problem that comes down to some exact wording, and what a custom can or cannot do? Imagine my surprise. Now, amazingly enough, even though Shady and I can rule on this issue we have no authority to determine whether the technique in question actually works as we rule it does... so don't take our word as the gospel truth.
Now, this card technique is not worded well, but let's be a little logical about this instead of relying on this so-called 5.1 meter death trap. To me this is simple:
The user can appear at the left or right from the bundle of cards about 5-10 meters from his original position
What's the issue? The range says Short to Mid and this simply - if completely unnecessarily - supports that. 'About' 5-10 meters can be anything that falls within, you guessed it, short or mid range as specified in the range section. And 'left or right' is an equally unnecessary specification, because it does not say 'directly' left or right. Really, even if it was written as "5-10 meters from his original position" it still does not even specify that you need to move at least 5 meters away from your original position, just 5 meters 'from' it, meaning that you can move 2 meters leftwards and then 3 rightwards and be good.

That enough hair-splitting for you? Then let's just be honest; the technique lets you turn into a deck of cards, screw around as a deck of cards and then reform as a human being within mid range. Simple. Just as Broly's Harry Potter knock-off lets him create this precisely dimensioned spike dome of fire and death out of nowhere. Just get over yourselves and continue.

And stop arguing in the battle thread.
 

-Broly-

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So, what do we have here? Another problem that comes down to some exact wording, and what a custom can or cannot do? Imagine my surprise. Now, amazingly enough, even though Shady and I can rule on this issue we have no authority to determine whether the technique in question actually works as we rule it does... so don't take our word as the gospel truth.
Now, this card technique is not worded well, but let's be a little logical about this instead of relying on this so-called 5.1 meter death trap. To me this is simple: What's the issue? The range says Short to Mid and this simply - if completely unnecessarily - supports that. 'About' 5-10 meters can be anything that falls within, you guessed it, short or mid range as specified in the range section. And 'left or right' is an equally unnecessary specification, because it does not say 'directly' left or right. Really, even if it was written as "5-10 meters from his original position" it still does not even specify that you need to move at least 5 meters away from your original position, just 5 meters 'from' it, meaning that you can move 2 meters leftwards and then 3 rightwards and be good.

That enough hair-splitting for you? Then let's just be honest; the technique lets you turn into a deck of cards, screw around as a deck of cards and then reform as a human being within mid range. Simple. Just as Broly's Harry Potter knock-off lets him create this precisely dimensioned spike dome of fire and death out of nowhere. Just get over yourselves and continue.

And stop arguing in the battle thread.

When I found out that I didn't quote and disagree within 2 minutes of your post like I wanted to (for bants) I decided that I should actually post a rebuttal to your analysis for the final check on this. Lets break it down

"What's the issue? The range says Short to Mid and this simply - if completely unnecessarily - supports that."

Just gonna start by saying that just because it says short-mid does not mean that it's range is unlimited as long as it is within 0-15 meters. For example, a technique can say "Short" on it's range but only be able to be used on the users body. Or more like this technique, it can have a given range, such as a technique saying "short", but specifically stating that it only goes 2 meters outwards. This technique is one of those techniques with a stated range that it can go to.

The user can appear at the left or right from the bundle of cards about 5-10 meters from his original position

In this case, the range he can go is 5-10 meters away. That's it. That is what is stated in the move itself. LA can untransform only when he is "about" (I'll get to that in a bit) 5 to 10 meters away

Sentences in the technique and his move which prove my point
Joker Disperses After Turn of Posting, User transforms back once he has reached desired destination


However Lena would have travelled off to the side (Doom's left upon kicking the cards) as she was hidden amongst another bundle of cards that sped quickly away till she had a 5 meter distance (would not take long at all) as she transforms back.


'About' 5-10 meters can be anything that falls within, you guessed it, short


This is a reach. Plain and simple. Say this about literally any other technique and you're gonna get quoted and you're going to lose. "About" 5 meters is not 2 or 3 meters. My conjurations is noted to be twice my base speed, which means it would be a total speed of 18, over 3x faster than LA (5 speed), and I think its safe to say LA wouldnt get the 5 meters that he aimed to go. Yes, LA could have went "about" 5 meters and transformed, but he didnt. He went 5. My conjuration was at 5.1 meters away. It's just not happening.


And 'left or right' is an equally unnecessary specification, because it does not say 'directly' left or right. Really, even if it was written as "5-10 meters from his original position" it still does not even specify that you need to move at least 5 meters away from your original position, just 5 meters 'from' it, meaning that you can move 2 meters leftwards and then 3 rightwards and be good.



Considering the fact that it's a dome and it's enclosing all around him all at once, he wouldn't be able to do this either. They all come down at him converging at once, so if he was at a point where he couldn't move 2 meters to the left, because it's all converging at the same time, he wouldn't be able to move 2 meters upwards either. Beyond this, he stated that he would move straight to the left. That's all he did. He didn't move at an angle or anything like that at all. So even in this situation he would die.

To extrapolate on one of my points I made in vms, his technique even states what would happen if he were to be hit before he reaches his destination.

If the user is hit whilst in card form it will act like ordinary transformation, though because of the small protection of them hiding in the bundle of the cards they will have at least B-Rank protection again Elemental Ninjutsu - This means that the Joker will have the other half of the Strength equating to B-Rank as well. They will also prematurely transform back.

It even states that if he is hit while still travelling in card form that he would prematurely transform. The wording is important here. It is specifically saying that he will PREMATURELY, meaning before he was ready or able to transform back in the normal usage of the technique, transform. This sentence more than anything proves that he must go to his destination (in addition to the prior sentences I posted in the spoiler) before he can willingly transform

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Anyway, I just wanted to post that in response. I disagree and am seeking a moderator to give the last check on this issue
 
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