Ned v. Jay

Jᴀʏ

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Terrain: Mid-Range (15m)
Rules: All Out, Ranking Reform Audits are in Affect. So we are both Jonin that means, - 800 chakra/800 health, Learn up to A-Rank Jutsu, Learn up to 4 Basic Elements. My elements will be: Water, Earth, Lightning and Wind.


Post your bio and I'll go first.
 

Jᴀʏ

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Taek would begin by performing a series of hand-seals converting the ground his adversary stood on to a sticky swamp, a swamp capable of drawing in those in contact with it to it's depths and suffocating them. The swamp would extend to 10 meters in every direction, with his adversary in the center. As the same appeared Taek would launch a volley of explosive kunai upwards in an arc, so that they may rain down onto his opponent from above while he attempted to evade the swamp that he had created. Taek had no interest in the battle so he would overwhelm his adversary unless he was capable of showing that he indeed was worth the effort. "Trash.." Taek muttered as he performed his combo.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Kryptiic

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Taek would begin by performing a series of hand-seals converting the ground his adversary stood on to a sticky swamp, a swamp capable of drawing in those in contact with it to it's depths and suffocating them. The swamp would extend to 10 meters in every direction, with his adversary in the center. As the same appeared Taek would launch a volley of explosive kunai upwards in an arc, so that they may rain down onto his opponent from above while he attempted to evade the swamp that he had created. Taek had no interest in the battle so he would overwhelm his adversary unless he was capable of showing that he indeed was worth the effort. "Trash.." Taek muttered as he performed his combo.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Danny watched his opponent perform the necessary hand seals before the ground below him changed into mud and began pulling him down. Viewing the radius of the swamp, Danny began planing his escape while also noticing his opponent dispatch numerous kunai. During this time, wind chakra had been accumulating approximately 5-6 meters behind Danny creating a vacuum that pulls Danny from the swamp. Though due to the distance from Danny, it would take a little longer to gather the strength to pull him out, allowing the kunai explosions to hide Danny's complete movements.

(Futon: Hakai-tekina ōbu) - Wind Release: Orb Destruction
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will materialize an orb of wind, accompanied by a light humming sound and a bright blue hue, in an area within mid-range. The orb of wind proceeds to collapse upon itself, creating a vacuum like effect that generates the wind from its 5 meter radius. This flings the enemy inward onto the original location of the orb, forcefully moving the target to the opposite side of the orb. The distance the target travels is directly proportionate to their original position in respects to the orb of wind. For example, if you are four meters away from the left side of the orb, when the technique is performed, you should be flung to the right side of the orb, four meters away, equating to 8 meters. Alternatively, the user can perform this on a nearby location, providing a quick method of evasion.
Notes and Restrictions:
Note: Can only be used 4x; no consecutive uses
Note: Can only be taught by EdwardSama

Landing Just outside of the swamps radius, Danny proceeds to continue on the offensive. With a single hand seal, courtesy of his wind specialty, a large gust of wind erupts forward, and causes the swamp in front of it to become part of the assault, moving in a growing wave towards the man who Danny was not impressed with.

(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.

Additionally, while the wind gathers momentum, Danny simply alters the currents. In doing so, the blades of wind present within the jutsu collide and spark. This occurs in the same timeframe and results in the wind erupting into a wild inferno. The now wind and fire combination would additionally heat the mud it pushes along on front of it creating a lava substance.

Futon: Hakka-Gu | Wind Style: Fire Starter
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu.

Restrictions
- Can only be used three times
- Can only be taught by Kryptiic


Having been in the cover of the explosions, and now in the cover of his own jutsu, Danny proceeds to run towards his left, circling the what was the swamps outer edges so that his opponent had a difficult time identifying his position.

800 - (20 + 30 + 30) = 720
 

Jᴀʏ

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Taek would watch with close attention as his adversary spawned what seemed to be an orb of wind some five or six meters behind his person. The orb of wind would begin to collapse on itself drawing his adversary out of the swamp Taek had created. The young shinobi, Taek would quickly draw his sword shrouding it with wind chakra as he launched a horizontal slash forwards, ten meters in length. Just after Taek's kunai landed, releasing smoke that would conceal the slash Taek had now launched. The slash would continue forwards, and upon escaping short range from Taek it would disappear, only to reappear five meters in front of his adversary, the slash of wind would pick up in speed and cut the man in half.

(Fuuton/Kenjutsu: Ijū No Surasshu) - Wind Release/Sword Technique: Transmigration Slash
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly.

Note: Can only be used thrice per battle
Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state.

Taek would ensure his adversaries death by slamming his hands against the ground, with the smoke now gone he would summon a massive amount of water (15 m radius, with you at the epicenter) ten meters above his adversary, the water would slam into his adversary and break his bones should he manage to escape the horizontal slash of wind. "Resourceful I see... Let's see how long that will keep you alive."

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 
Last edited:

Kryptiic

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Taek would watch with close attention as his adversary spawned what seemed to be an orb of wind some five or six meters behind his person. The orb of wind would begin to collapse on itself drawing his adversary out of the swamp Taek had created. The young shinobi, Taek would quickly draw his sword shrouding it with wind chakra as he launched a horizontal slash forwards, ten meters in length. Just after Taek's kunai landed, releasing smoke that would conceal the slash Taek had now launched. The slash would continue forwards, and upon escaping short range from Taek it would disappear, only to reappear five meters in front of his adversary, the slash of wind would pick up in speed and cut the man in half.

(Fuuton/Kenjutsu: Ijū No Surasshu) - Wind Release/Sword Technique: Transmigration Slash
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly.

Note: Can only be used thrice per battle
Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state.

Taek would ensure his adversaries death by slamming his hands against the ground, with the smoke now gone he would summon a massive amount of water (15 m radius, with you at the epicenter) ten meters above his adversary, the water would slam into his adversary and break his bones should he manage to escape the horizontal slash of wind. "Resourceful I see... Let's see how long that will keep you alive."

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
I've updated the bio to properly reflect the new update, it can be seen . The Jounin restrictions of A rank mean the previous "single hand seal" specialty mentioned in my last post wouldn't have applied as I have since discovered, although it didn't go through so it's nothing to be concerned of.



Danny would land seemingly fine, and have no reason to not continue his previously envisioned onslaught. He had noticed the smoke remaining from the kunai explosions wavered as the opponents wind blade travelled through it, although it looked like nothing passed through it. Regardless, during this observation Danny had completed five hand seals to release a large net of wind. The net, as it travelled, pushed the mud from the swamp forward to almost create a wave. Additonally, he would cause the blades of wind to collide, forcing the jutsu to become a wind/fire combination and heating the mud as it travelled.

(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (+20)
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.

Futon: Hakka-Gu | Wind Style: Fire Starter
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu.

Restrictions
- Can only be used three times
- Can only be taught by Kryptiic

Now, to push the jutsu to its extreme, Danny performs a hand seal and applies additional wind to the jutsu. The jutsu uses the wind and grows in size, with the heat from the jutsu and flames becoming more violent increasing its damage. This occurs within the same timeframe, strengthening the attack as it wipes out the on coming blade of wind sent by the opponent.

(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A (+20 to hot/cold techniques)
Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.

Note: Can only be used three times per battle
Note: Can only be Taught by Akasha
Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.

Chakra: 780 - (30 + 30 + 20) = 700
 
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