[Tai] NB Taijutsu - Berry

Strawberry

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So this a brand spanking new, never before used fresh NB Tai session, Permission from the Kiri Tourney if you were wondering.
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Berry awaits his sensei.
 

House

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Alright Berry, I assume you know cannon taijutsu so tell me in your opinion, what's the difference between NB taijutsu and cannon taijutsu.
 

Strawberry

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i havent actually seen too many nb taijutsu techniques. But from my knowledge i found that a lot of the nb tai were often combos of some sorts and involving elemental infusion into some aswell. Other than this i have no knowledge of what nb taijutsu is, i dont even know where the jutsu are listed.

Im not being lazy here i genuinely have 0 knowledge on nb tai, i was hoping you could point me in the right direction.
 

House

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aight my boy, let's see how's NB taijutsu differs from cannon taijutsu. Here's the link to the thread.



Let me give you some history on this K'Tai. So where did it come from? We never seen this in the Naruto Verse. It actually came from Kaito, (namely Zenyroku) we call him Zen. These techniques were CJS of his and he decided he wanted to donate these techniques to the NB community so here we are with his techniques a long time ago. (Before I was even here) Alright,

Here's a typical K'Tai technique:

(Toppyoushimonai Okane) - Crazy monkey
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.

Let's go. For most, K'Tai differs in a way that it implements either manipulated chakra or the elements into taijutsu. Elemental Taijutsu. In this technique, he uses chakra to deal extra damage to the opponent, boosting their taijutsu technique. Let's see, we got an elemental taijutsu too:

(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.

Here, he uses wind chakra to enhance their strike. You may notice as we're going along the techniques that each "stances" like mantis or tiger has their own unique element to be tied with it. You may also notice that each element does dofferent things when you're striking your opponent. On each contact, water drowns, fire burns, lightning numbs/paralyzes, wind slices, earth crushes/pummels. Each element has their own tied "abilities" to what they do in most techniques. All in all, K'Tai is taijutsu enhanced with chakra/ the elements.

We'll get more into it as we're going along the techiques. Welcome to K'Tai, any questions? If not then perform Crazy monkey for me. Give it a go and if you trip then I'll help you up *Shines*
 

Strawberry

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Yea seems good no questions. But wholy molly thats a long taijutsu list :/


Forms a clone thats stands still.

Berry acknowledges the instructions of his sensei and takes a deep breath turning to face his clone standing within striking distance. Berry bends his knees slightly and jumps up to about head height. As berry jumps up he draws both of his legs in and performs a double kick aimed at the clones chest, by extending and driving both his legs through while simultaneously charging them with chakra adding to the force upon impact. The strike sends the clone staggering backwards as it poofs away.
 

House

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Yea seems good no questions. But wholy molly thats a long taijutsu list :/


Forms a clone thats stands still.

Berry acknowledges the instructions of his sensei and takes a deep breath turning to face his clone standing within striking distance. Berry bends his knees slightly and jumps up to about head height. As berry jumps up he draws both of his legs in and performs a double kick aimed at the clones chest, by extending and driving both his legs through while simultaneously charging them with chakra adding to the force upon impact. The strike sends the clone staggering backwards as it poofs away.

Perfect. I really have nothing to add to that. A powerful double leg kick to the chest. It's very simple.

(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user jumps into the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows, two of which are to the shoulders and one to the head while chakra into their legs to cause more damage.

This is a simple summersault while kicking the opponent mid-air.

(Kyuuki Ashige) - Crane Kick
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user stands in the crane position with their arms parallel to the ground and their right leg towards their body. The user then jumps off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage as they kick towards the opponent's face.

This is a simple kick to the face while balancing on your non-dominant leg.

(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.

Round house kick?

Perform these for me and tell me your opinion about them also. These techniques are pretty much self explanatory. Also, tell me. In a battle, will you ever get to perform these techniques to the fullest of their description? You see the first technique has three blows etc.
 
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Strawberry

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(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick

Berry bends his knees slightly and leaps into the air instantly transitioning into a forwards summersault. Using the momentum from the somersault motion berry chained into an initial kick by extending his right leg out striking the left shoulder of the opponent and then extending his left leg out striking the right shoulder of the opponent and following up with a finishing light legged kick to the head. All of this happening in quick succesion with chakra charged in the leg dealing additional damage.

i like this one but i would probably stop at 1 maybe 2 kicks and then move onto some other finisher.




(Kyuuki Ashige) - Crane Kick

Berry stands on his left leg with his right drawn up and arms parallel to the ground forming a crane like position. Leaping off the left leg berry extends the right leg to smash into the enemies face as he charged it with chakra. The extra impact force from the chakra sends the opponent tumbling back.

This one i like, always loved the crane formation a simple kick as i leap for extra momentum.



(Marui Sumai Ashige) - Round House Kick

I run towards a third target as i close in i pivot on my right leg clockwise as i leap into the air building more momentum bringing out my left leg cutting through the air as i channel chakra into the leg. Making the leg connect with the face of the opponent, the force sending them flying into the ground.

This ones also good, something i can chain into my free form as i go along.


The first one i would probably get interrupted by the 2nd or third hit in most cases so no it would be hard to use to the fullest. However the other 2 would be easy to sue as listed in the description.
 

House

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Well, as for my question, everytime I go into taijutsu my opponent stops me at the very first movement my technique describes. Why? Because on NB its assumed that once you land a blow on your opponent, you're done for. And of course, they'll defend against your kick and follow up with their own version of counterattack so you'll have to follow up according to their move. Ya kno. Yes, most of these techniques can be freeform but they'll have to be techniques because of the additional chakra. You know that these can be used against non-tangible elements according to their ranks unless othervise they're specified or limited to some degree. Like the Iron Head. Like C-ranked taijutsu move against a C-ranked Doton Spear etc.

Alright, moving on~

(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps towards the enemy forming tiger claws and claps onto the enemy's head behind the ears. At the same time, they charge their right knee with chakra to increase damage caused and pulls the enemy's head down to smash it into their own knee.

Alright, notice the range! Mid-range! I like it because you can pretty much reach your opponent in a reasonable time instead of saying just running. You'll be jumping forward while literary taking a form of tiger claws with your hands and you'll cup the enemy behind their head. As you done this, you'll pummel your charged leg with chakra into their head as you pull their head into your knees at the same time.

(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps into mid-air towards the opponent, raising both arms up while baring their elbows down towards the enemy's head down towards them. At the same time, they bring up their knees towards the enemy's jaw, creating a pincer-like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.

This is a very simple technique where you'll jump towards my clone and you'll bring your bend elbows and knees and literary "pinch" their head inbetween them. Weird...

(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.

Alright, here we go with the element/taijutsu! Your first elemental taijutsu! Channel your doton chakra into your head and make the surface of it hard like earth then headbutt that giant rock over there. Keep headbutting it until it shatters. :-3
 

Strawberry

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(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash

I run towards my opponent for a few strides as i bend my knee's and leap into the air towards the foe. Within range, i bring my arms out and open my fingers to mimic tiger claws. which connect behind the opponent head as i charge chakra into my right leg. Using the hands gripped behind the opponents head i pull their head down as i bend my right leg and drive my knee into the head as it comes down.

Decent technique although i think actually getting my hands behind the oponents head wont be very easy and could leave me open aswell.



(Hiji Ken Hiza Konbo) - Elbow and Knee Combo

Taking note of the enemy i take a few steps towards the opponent gaining momentum and leaping into the air bringing my arms up and bending them to bare both of my elbows. As i approach the enemy i bring my elbows crashing down onto the opponents head while simultaneously bending my knees and driving them upwards to meet the elbows. This motion of elbows and knee's catches the head between. Both the elbows and knee's have chakra channeled into them increasing the force shattering the opponents head like a nut cracker.

This whole motion seems to require a little bit more momentum/time not much more, but enough to make me want to look at other attacks.

(Tetsu Kashira) - Iron Head

Once again taking aim of my opponent i run towards him in a zig zag motion closing the distance between us. Once in range I channel doton chkra into my head creating a layer of earth over it. As he layer is created i draw my head back and swing it forwards in a controlled manner smashing my head against the opponents head. The earth enforced head instantly K0s the opponent.


im gonna deflect kunai off my head with this, i like this one, quick, simple and easy. Simplicity in this manner gives me more freedom in how i can implement it.
 

House

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Alright, moving on o-o

(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.

Alright, tell me what makes this technique so special? In what combo could you possible use this?

(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the target's attack (physical-based attacks).

Why is this an excellent anti-air move? I'm always against being within air since you really not going to have a balance but I want to hear your opinion about it. Do you think this is the best move to use?
 

Strawberry

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I guess what makes this special is that its simple to perform, deals a decent amount of damage and sends the target airborne, leaving them vulnerable for a quick follow up technique. I can see this being paired up with a lot of techs right after. However even with the case of the second jutsu the Rising uppercut, this could work well with that aswell.



I'd say the spinning motion can help bait but dodge the opponents initial physical reaction, while this elegantly transitions into a deadly follow up mid air. I agree with you being in mid air take away some of your options, makes a little more vulnerable and can even cut off certain elemental jutsus from you aswell. It's a nice move but i wouldn't say it's the best, however it's simple and can be easily incorporated into your combos.
 

House

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Nice, that's what I wanted to hear. Nothing to add really. o-o

(Hiza Sumasshu)- Knee Smash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them and then follow through with smashing both knees into the chest while charging chakra into knees for adding extra damage to drive them down into the ground.

I guess you can use this also with the Wind Godfist. Would be a nice combo attack really but do you think you'll ever get to perform this as part of a combo? You know usually taijutsu, you don't really want to make your description long because usually the first move you make, you'll just end up performing something else and you'll have to change your 2nd technique so do you think this has any use?

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.

Tell me in our RP, do you think you could appear behind the enemy like how they can appear in the manga/anime? In what situations would this technique be useful?

(Kamakiri Kaedama Dageki) - Mantis Double Strike
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 30
Description: The user jumps towards the enemy and hold their arms into such a way so that they resemble swords. Charging chakra into their forearms, they then chop at the enemy's neck from both sides to cause the enemy to breathe heavily and suffer from double vision due to sheer shock. Only the highly skilled are able to reduce the damage to minor breathing difficulties.

Tell me why this wouldn't be a good idea to perform if you're going straight at your enemy
 

Strawberry

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(Hiza Sumasshu)- Knee Smash

Will I get to use this right after the wind godfist? Most likely not unless my opponent makes a mistake. I agree I wouldnt make my descriptions long, it's a waste of time any competent opponent will essentially make it so only the first few liens were relevant. I think it still is moderately useful however, considering speed levels, strenght boosts and so on. With out them id expect to get blocked/countered at the initial phase. That said the moves allows the potential execution of all the movements, if an enemy messes up they can get nailed as opposed to me splitting this up into separate moves.


(Ryuu Handou)- Dragon Kick
Nope, it's not normally possible without boosts, nor is it fair to be able to simply pull something off like this, for good reason. However if my opponent is somehow incapacitated, blind or i am a lot faster with boosts, those are situations this is useful.


(Kamakiri Kaedama Dageki) - Mantis Double Strike
It leaves you pretty vulnerable imo, also pulling that whole thing off in itself would be a little tricky not to mention the awkward method of striking the opponent requiring an opponent to be pretty much not moving.
 

House

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Moving on o.o

(Testsu Sen Genkotsu) - Iron Wire Fist
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 30
Description: The user wraps wire wool around their hands and then begin to control their breathing which will enhance their power in their strikes. They then attack the enemy, hitting them four times in the face with extreme power due to controlled breathing in every punch. Furthermore, their fists are charged with chakra that are able to knock the enemy back several meters.

*throws you some wires* I'm pretty sure nobody in the History of NB had performed this. They probably won't take the time to wrap wirewool around their knuckles and to attack their enemy. Tell me why is it important to have a controlled breathing? Also, as we're going along, notice the range. I like techniques that have range like that since you can start the battle right off with this... unless you get a fire ball in your face >_>

(Chouyaku Kage Dageki)- Jumping Shadow Strike
Rank: B
Type: Attack
Range: Short - Mid
chakra cost: 20
Damage points: 30
Description: The user appears below the enemy at a low stance towards the ground and then charge their hands with chakra. They will begin by a strike upwards at the inner thighs at the pressure points above the knee caps to cause the enemy to lower their upper body. The user will then strike multiple times on the body upwards until they finally make a stabbing motion towards the enemy's neck, winding them and causing them to be out of breath.

Alright, I want you to tell me how does this technique take advantage of the human anatomy?

(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower

This is one of my favorite NB Tai techs of all. Absorption kick. Just like how it sounds. Tell me, how would one absorb the opponents strike with this?
 

Strawberry

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Breathing will allow more oxygen to be provided to the muscles allowing for the generation of energy, which combined with the added chakra creates a nasty blow. Yes i guess the range is nice, but tbh i probably wont use this and wrapping wires around your knuckles is kinda meh :/


The human bodys weight is supported by the legs a pinpoint strike especially at the pressure points will cause the opponents legs to give way lowering them... Then the user will perform strikes to the upper body ultimately striking the neck damaging the opponents windpipe.

This is basically like how a person takes a pass with a soccer pall flying at you fast in a controlled manner.. You cushion and absorb the force with your body, you also get a little bit of momentum started which adds slightly to the force of your upcoming blow.
 

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Alright, moving on o-o

(Danshingu Senpu) Dancing hurricane
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 15
Damage points: 30
Description: The user will charge their legs with chakra and then execute a handstand motion that will be used as a projection to propel the user towards the opponent in mid-air, dealing a spinning bombardment of kicks to the chest to leave their enemy wide open.

This is a simple handstand and kick your opponent into mid-air and keep kicking him further mid-air as you're spinning mid-air. Why do you think it's called the dancing hurricane?

(Assai Kuma Kobushi) - Crushing Bear Fist
Rank: B
Type: Attack
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate earth chakra into their fists and then by jumping up into the air, the user will strike down at the opponent to deal a bombardment of 10 punches at the face and upper body.

Alright, charge your fists with earth chakra and jump at your opponent. Why is it called the Bear Fist?

(Ikazuchi Ono Handou) -Thunder Axe Kick
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then jump up into the sky above the target to slam their right leg into their head. Upon doing, they will discharge lightning chakra to temporarily disrupt signals from the brain that control chakra to leave the enemy with double vision and a headache from the blow of the strike.
Note: Chakra disruption lasts one turn.

Alright, this is a simple charge your right leg with ligthning chakra and slam it into your opponent's head. What happens when the lightning hits their head in this one?
 

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It is due to the the shape and motion of the user as they perform this technique. with your hands extending downwards looking like the lower funnel of a hurricane and the legs swirling above reminiscent of the upper portion of a tornado and the overall spinning just adds to the whole things looking like one.


It's called the bear fist in my opinion because the added earth creates a large force on the users fist for the user to wield, and with the fist comes the added force and power much like a bear striking a person.


The lightning will discharge into the persons brain interupting brain function to an extent and cause the opponent to see double, will have a headache and also some serious damage that can possibly even knock them out, or even kill them if you have some boosts added, skull being crushed into the brain.
 

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(Arashi Nageru) - Tornado Throw
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user grabs hold of the target by their clothing and spins around in a half-circle motion above their head akin to a lasso. They then slam the target into the ground to deal a large amount of damage.

Alright, imagine this is the Western. Hold your victim's clothes and swing them around like a ragdoll above your head and slam them into the ground. Meh idk kinda self explanatory. Just perform this one.

(Izuna Rakka) - Izuna Drop
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet.

Alright, why would he be winded if you thrust your legs into their stomach? And how would you be able to flip backward while holding the victim?

(Mamushi Kiba) - Viper's Fang
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will open out their palms fully with their arms pointing to their sides and parallel to the ground. At an incoming physical attack, they bring their palms around and strike down the attack to leave the opponent open where they will follow through with a dual stab with their hands to the arms and disable their use for two turns by hitting specific pressure points in their opponent's arms.

Alright, tell me why I think this should be defensive instead of an offensive technique.
 

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i make a clone and lurch into him thrusting both my arms out and clutching onto the clones clothing as i twist my body counter clockwise to gain momentum as i lift him into the air. As i complete half a full rotation i slam the clone into the ground poofing it away.


The force of the blow at the stomach is like a crater impact, the shock spreading out directly onto a portion of the lungs and surrounding organs in the stomach causing the overall winding. AS the opponent falls forwards your legs are still connected to the users body, the rotionaly momentum of the user now launches the opponent.


It basically is an advanced blocking technique the defuses the opponents physical movement away from you. Blocking the attack and leaving them open for a followup.
 

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Least but not least! The last B-ranked K'Tai!

(Nikui Kiwa) - Hard Edge
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will take the stance with their arms pulled in tight and elbows pointing outwards. Crouching down slightly and concentrating earth chakra into their elbows and knees, they will then burst at the opponent to deliver a series of attacks. The first attack will be an elbow blow to the chin and then a knee strike to the solarplex to cause the target to become winded. As they fall forwards in the motion of being crippled, the user follows up with another knee strike to lift the opponent's head up where finally a dual elbow strike is applied to their face.

Tell me why is it important to concentrate earth chakra into the areas specified on the technique and I want you to tell me why would a solarplex strike cripple your opponent.
 
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