Okieokie.Alright, subscribed to it and there are two routes we can go with this. I could do a method training, quicker and explains the core of each jutsu and how they're alike, or we could do it the normal way, one by one, taking longer but more in depth. Your choice. o-o
Looool wow. I'm not tarnishing my Taijutsu thread with a Sound CJ.Okay, first part of training is for you to teach me that Sound jutsu. It's in the rules man, I could not make this up.
Leg Based:Alright, so since I know you like group trainings, I'll be doing a combination of both group and regular method training. Starting with the C ranks, most are relatively easy to understand, only one or two having elemental chakra. I separated them into 3 classes based on that: Leg based, Arm based, and Elemental taijutsus.
Leg based:
(Toppyoushimonai Okane) - Crazy monkey
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.
(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user jumps into the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows, two of which are to the shoulders and one to the head while chakra into their legs to cause more damage.
(Kyuuki Ashige) - Crane Kick
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user stands in the crane position with their arms parallel to the ground and their right leg towards their body. The user then jumps off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage as they kick towards the opponent's face.
(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.
(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps towards the enemy forming tiger claws and claps onto the enemy's head behind the ears. At the same time, they charge their right knee with chakra to increase damage caused and pulls the enemy's head down to smash it into their own knee.
(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps into mid-air towards the opponent, raising both arms up while baring their elbows down towards the enemy's head down towards them. At the same time, they bring up their knees towards the enemy's jaw, creating a pincer-like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.
Elemental taijutsu:
(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.
(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.
Arm based:
(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the target's attack (physical-based attacks).
Be sure to reply to each jutsu, you don't have to perform them but talking about each and asking questions is ideal.
(Hiza Sumasshu)- Knee SmashSame deal as LoK, perform and ask questions o-o.
Leg based:
(Hiza Sumasshu)- Knee Smash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them and then follow through with smashing both knees into the chest while charging chakra into knees for adding extra damage to drive them down into the ground.
(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.
(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
(Danshingu Senpu) Dancing hurricane
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 15
Damage points: 30
Description: The user will charge their legs with chakra and then execute a handstand motion that will be used as a projection to propel the user towards the opponent in mid-air, dealing a spinning bombardment of kicks to the chest to leave their enemy wide open.
Ikazuchi Ono Handou) -Thunder Axe Kick
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then jump up into the sky above the target to slam their right leg into their head. Upon doing, they will discharge lightning chakra to temporarily disrupt signals from the brain that control chakra to leave the enemy with double vision and a headache from the blow of the strike.
Note: Chakra disruption lasts one turn.
Reported for boo-ing a sensei and a hard-working mod.Yaaaawn! Boooooooooooring!
Perform and ask questions? What kind of training-method is that. I'll have you know that my method is a hundred times better than... hey, that looks really easy for the Sensei. Just post the techniques and make him perform them?
Hmm...
Nah, nah. We're going with something unorthodox here. Tell me; why get close to your opponent? What's the point? What makes Taijutsu so damn good?
Then what the heck are you doing learning NB Tai?Reported for boo-ing a sensei and a hard-working mod.
Because with the right technique, it can be really exciting to get close and fight. I'm not a big taijutsu user, but I enjoy it against certain opponents. Tbvh, I don't have more than this. Like I said, not a big tai user <_<
Hello hiThen what the heck are you doing learning NB Tai?
I guard this stuff like Cerberus does Hell. You think you can just waltz in, tell me you don't really use the stuff and then still want to learn it?
That might fly with the other guys, but not with me. You want to be trained? Let me see you write down a couple of opening moves. One freeform and one with any and all Tai/K'Tai techniques you want to use.
Also, I'm assigning you some homework: before this session is over I want you to finish a good old-fashioned close-quarter fight. If you're in the middle of one now; make a new one. Two fights will do you good.
I want you to like it. No, scratch that. I want you to love it.
Simple technique. You focus Earth chakra into your fists, jump up and go crazy on the opponent with a series of 10 punches on the face and upper body. I don't really like it, since jumping into the air leaves you at a weird spot imo.Let's go with something like what Vex and LoK were doing. You got legs and arms, now let's do elemental:
(Assai Kuma Kobushi) - Crushing Bear Fist
Rank: B
Type: Attack
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate earth chakra into their fists and then by jumping up into the air, the user will strike down at the opponent to deal a bombardment of 10 punches at the face and upper body.
(Ikazuchi Ono Handou) -Thunder Axe Kick
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then jump up into the sky above the target to slam their right leg into their head. Upon doing, they will discharge lightning chakra to temporarily disrupt signals from the brain that control chakra to leave the enemy with double vision and a headache from the blow of the strike.
Note: Chakra disruption lasts one turn.
(Nikui Kiwa) - Hard Edge
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will take the stance with their arms pulled in tight and elbows pointing outwards. Crouching down slightly and concentrating earth chakra into their elbows and knees, they will then burst at the opponent to deliver a series of attacks. The first attack will be an elbow blow to the chin and then a knee strike to the solarplex to cause the target to become winded. As they fall forwards in the motion of being crippled, the user follows up with another knee strike to lift the opponent's head up where finally a dual elbow strike is applied to their face.
Take your time.