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<p>[QUOTE="Nathan, post: 11917093, member: 68053"]</p><p style="text-align: center"><img src="http://i.imgur.com/vGYxujd.png" data-url="http://i.imgur.com/vGYxujd.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p><span style="font-family: 'Trebuchet MS'">My Creations; </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">1. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=302&p=20297155&viewfull=1#post20297155"><strong>(Kenjutsu to Taijutsu: Baito Doragon) - Sword & Body Arts: Bite of the Dragon</strong></a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Type</strong>: Offensive, Defensive</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Rank</strong>: A-rank</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Range</strong>: Short</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Chakra</strong>: 30</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Damage</strong>: 60 (-10 per finger used)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Description</strong>: Bite of the Dragon is both a defensive and offensive type technique that falls under both sword, and body arts. To pull off this move the user must have a good amount of strength, chakra, and precision as this technique is rather a quite complex move. Observing the target the user will match the exact breathing pattern of the foe and channel chakra to one of their dominant hand's fingers. Then as the foe strikes the user is able to catch and absorb the impact of the strike with the mid section of their finger (the users hand is largely reinforced with chakra to be able to catch the damage, with minimal amount of damage). The user will then bring down the top half of their finger onto the target's weapon, causing the absorbed strike to semi-instantly be redirected as slashing damage back at the foe, the way that the user can redirect said blow is created by applying friction to the sides of the finger and the blade/hand. This technique can be used with all fingers on one hand at the same time thus drastically boosting the power that is redirected at the foe. It can also use this technique to block powerful taijutsu strikes. </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Notes</strong>:</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Can only be used four times per-match. </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Cool down period of one turn before usage again.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Can only redirect sword/hand damage up to A-rank (60 DMG)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Raw chakra kenjutsu, taijutsu and samurai attacks work, as long as they are either from a bladed weapon, or from a fist of that of an A-rank and below.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Can only be taught by Nathan.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">[spoiler]<img src="http://i.imgur.com/JL5Ypgu.gif" data-url="http://i.imgur.com/JL5Ypgu.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">[CODE]</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- [URL="http://narutobase.net/forums/showthread.php?t=692069"]Deviation[/URL]</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- [URL="http://narutobase.net/forums/showthread.php?t=578031"]BlackCrow[/URL]</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- [URL="http://narutobase.net/forums/showthread.php?t=669805"]Nakiri[/URL]</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- LA </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- [URL="http://narutobase.net/forums/showthread.php?t=471615&page=2"]-Vegeta[/URL]</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- [URL="http://narutobase.net/forums/showthread.php?t=648805"]Ańbu Juniør[/URL]</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">[/CODE]</p><p></span></p><p><span style="font-family: 'Trebuchet MS'">Taught to me; </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">[spoiler]</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong><a href="http://narutobase.net/forums/showthread.php?t=664227&p=19215414#post19215414">(Tokei shikake no dageki) Clockwork Strike </a></strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: B</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Offensive</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra Cost: N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage: 40</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: The user will advance on the enemy, closing the distance in one powerful lunge using the left leg to anchor himself. While doing this the user will channel Futon chakra in his right leg and left hand respectively. He'll then bring the right leg, which would be hanging behind, towards the opponent's ankle(s) in a short, horizontal instep kick but he won't complete the motion, instead he'll cease movement in the right foot as soon as it reaches about 5-6 inches from the opponent's targeted foot where he will release a small gust of wind with just the right amount of force to send them off their feet while his left hand in the form of a Shuto strike will come crashing down on the opponent's neck or head area but he won't complete this motion either, instead he'll stop his own hand a few inches from the target to have a more powerful gust of wind fire from his hand onto the targeted area from the user's upper left towards the lower right in a diagonal motion. The small gust supplied by the sweeping kick combined with the more powerful gust from the hand will cause an imbalance in the force applied on the opponent's body and send the opponent spinning in a clockwise motion with great force, capable of up to 4 revolutions spinning on the spot.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note(s):</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Can only be done 3x</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><a href="http://narutobase.net/forums/showthread.php?t=643108"><strong>(Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts</strong></a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: Forbidden</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Attack</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra cost: 50 + 10 for each additional stomp</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage points: 50 + 10 for each additional stomp</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal position.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: Maximum of 5 stomps</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: Can only be used once</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong><a href="http://narutobase.net/forums/showthread.php?t=526736">(Tonkuusho) - Point Blank</a></strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: S</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Supplementary ~ Attack</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra Cost: 40(+10 per turn)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage Points: N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: Tonkuusho is a type of Taijutsu which allows the user to fight with the opponent from any position, even by not looking at him. The user begins charging chakra around him in high amounts, creating a sort of invisible cloak of chakra which the user can feel around him(1.3 meter radius), thusforth, whenever the opponent strikes inside that chakra cloak the user can feel exactly where. This is nothing like the Byakugan's abilities however, as the user does not have a 360 degree view of everything around him. Tonkuusho is recommended to be used only for Taijutsu, as the radius around which the chakra cloak floats around is very small.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- The cloak can be held as much as the user wants to, however it costs him 10 chakra per turn.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- After it's been deactivated the user cannot activate it again for the rest of the battle.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Must be taught by Shigure.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><a href="http://narutobase.net/forums/showthread.php?t=378949"><strong>(Kyatchi to Kikku) Catch and Kick</strong></a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Defensive</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra: 30</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage: 60</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: Using their honed reflex's, the user intercepts an opponents punch or kick by ducking to the inside of the kick or punch, and grabbing the opponents ankle or wrist using one hand. The user then delivers a powerful round-house kick using the opposite leg to the arm that caught the opponent, kicking them with such force in the side of the opponents head that it sends them flying back sidewards to mid-range.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Notes:</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Can only be taught by Shinta,</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Can only be used to intercept taijutsu without full-body elemental enhancements such as lightning armour,</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Can only be used four times a match.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong><a href="http://narutobase.net/forums/showthread.php?t=537252">(Dim Mak - Hishou Ude Itami) - Deaths Touch - Soaring Arm Pain</a></strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: B</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Offensive</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra Cost: N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage Points: 40</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: The user pulls back his arm and sticks two fingers out into a striking position, he then strikes fast at the enemy's muscle in the arm his Biceps and Triceps. He hits in such a way,focusing on internal damage,that he tears the muscle in the enemy's arm causing soaring arm pain. If the attack is successful the enemy is unable to use that arm for a turn. Continues use on the arm will cause major pain.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">~Lasts for 1 turn</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">~Must be taught Dim Mak to use</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong><a href="http://narutobase.net/forums/showthread.php?t=613642">Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo</a></strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Offense</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra cost: 30</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage points: 60</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: Can only be used twice per battle.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by PowerOfDarkness</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong><a href="http://narutobase.net/forums/showthread.php?t=525269">(Hansen aura into) - Inverted Flamingo</a></strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Offensive </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra: N/a</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage: 60</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: Forcing taijutsu to act in unison with flamboyance, Inverted Flamingo is a simple but effective close quarters maneuver focusing on switching the standard roles of a shinobis hands and feet. Starting from an upright stance or already lacking footing, a fighter who uses Inverted Flamingo would flip into a stance where they are supporting their body with their hands, or simply put a handstand. Capable of covering a few meters quickly by shuffling the hands, a Shinobi would not be at a major disadvantage using this style. Specialists would be able to function easily on their hands as demonstrated by Might Guy often embracing a handstand. The body now inverted, this style would allow a Shinobi to embody flare to deliver powerful strikes with their legs. An example would be a concussive flurry of 3 spinning kicks as the user spun on his hands or even using the "Inverted Flamingo" to leap above the opponent using only the arms and then proceeding to deliver a kick to the top of the opponents head.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">-Usable 4 times</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">-Limited to A rank taijutsu same turn</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong><a href="http://narutobase.net/forums/showthread.php?t=525269">(Gorira Sukuwatto) - Ape Squat</a></strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Supplementary/Defensive</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra: 30</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage: N/a</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: This body technique would focus on the improvement of one of the most basic compound movements, the squat. The technique would initiate by the Shinobi dropping their butt low, as if they were about to squat, and then exploding into the motion of a squat. Instead of the ninjas upper body rising, their legs would inversely drive down with great force into the ground beneath them. This would dismantle the earth beneath them and create a crater with a radius of 3m, the force from the technique sending a shock throughout the ground beginning with them and ending at Short range, strong enough to cause a Shinobi to fall down. If the Shinobi using the technique was standing over a substance like water or mud, then the force from this technique would displace the substance up to 10m away in the direction of the force applied from 'Ape Squat'. This technique is not offensive in nature but logically could cause damage, for example if an opponent was burrowed in the ground beneath a practitioner who uses Ape Squat, they could be crushed by rocks.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">-Can be used 3 times</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">-Only A rank and below taijutsu in the same turn</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>(Amaterasu no Hakudatsu) Heavenly Illumination's Deprivation</strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Supplementary/ Defensive</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: S-Rank/ Forbidden</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra: N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage: N/A (-20 to user after is they perform the Forbidden Rank variation)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: This technique's very namesake is derived from it's original purpose, which was to deprive the Forbidden Technique of the Uchiha Clan, Amaterasu, of oxygen, thus causing the "inextinguishable flames" to die out at a much more rapid rate than the "Seven days and seven nights" that it's legends state. To achieve this, user performs a swift series of powerful sweeping/ arching Taijutsu actions, all performed at the air surrounding themselves, or their intended target. The intent is not to actually land a direct hit on the intended target or for the attacks to even be remotely within the vicinity of the target, only to have the target be within range of this technique's effect. By successfully performing this series of sweeping and arcing Taijutsu actions, the user disrupts and shifts the flow of air around their target, forcing the air within the area to be "pushed" out of the area. This is somewhat visible in the form of a semi-translucent "dome" around the target, with the area inside this "dome" possessing lower quantities of all elements found in the air, especially oxygen, thanks to the air being forced back. For example, if the users right arm has caught fire, the user can perform the actions and motions with their left, using their strength and speed to remove the elements in the air that allow the fire to continuously burn, causing it to die out almost instantly. The user can also use this technique to neutralize flames that have hit and are burning a partner of the user. The user simply performs the same kind of actions and motions, with the target area being within the range of those actions. Of course, this Jutsu doesn't heal any damage done to anyone hit by a Fire Release Jutsu, it's merely a defensive measure to prevent further damage from remaining flames. Another way this Jutsu can be used is defensively, as a preventative measure, rendering Fire Jutsu inert before they either hit the user, their intended target, or if the user has a decent sense of timing, as they are released. If the user can recognize that a Fire Release Jutsu is about to be performed, through whatever Sensory ability they may possess, and/ or through logical reasoning, this Jutsu can be performed to counter an enemy Fire Release Jutsu either before it's fully performed, or before it reaches the user. The effects of this Jutsu only persist for a few seconds before the air quickly rushes back to the spot the user performs this technique on, meaning if this Jutsu is used defensively, the users timing must be impeccable, otherwise their Jutsu would fail to achieve it's goal, leaving the user open, thus more than likely be hit by the incoming Fire Release Jutsu. This only works on the area where the movement is made, meaning if the user swings their arm in front of them, it doesn't effect fire from behind them.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: The S-Rank variant can only be performed a max of 2 times per battle/ event. The Forbidden Ranked variant can only be performed once per battle/ event. Additionally, if the user performs the S-Rank variant more than once, they cannot use the Forbidden Ranked variant, and if they use the Forbidden Ranked variant, they cannot use the S-Ranked variant.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: After the first usage of the S-Rank variant, the user cannot perform this Jutsu for 2 turns. After the second, the user cannot perform this Jutsu and Taijutsu of S-Rank or above for 3 turns.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: After the user performs the Forbidden ranked variant, the limb(s) utilized in the usage of this technique will succumb to extreme cramping due to the high level of force and muscle control required to displace enough air to affect Jutsu of Forbidden Rank, like the Amaterasu. This results in high levels of pain for the user, as well as an inability to perform any Taijutsu above B-Rank with the affected limb(s) for 4 turns. Additionally, the power of the user's Taijutsu also suffers as a result, weakening the users Taijutsu by 10 Damage for 4 turns. Not only this, but the user is unable to use his arm for handseals for a full turn following the user of the forbidden ranked variation due to the strain it takes to cause such a vacuum.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. And can't be used against The Pervy Sage.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><a href="http://narutobase.net/forums/showthread.php?t=500799&page=2">http://narutobase.net/forums/showthread.php?t=500799&page=2</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">(Taijutsu: Ōrumaitei no Kosei) Body Art: Quirk of the All Mighty</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Defensive/ Supplementary</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: A-Rank</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Self</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra: 30</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage: N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: Created by an elusive "Hero" known only as the "Symbol of Peace", Quirk of the All Mighty is an advanced Taijutsu technique that requires extreme body control, meaning any who wish to perform this technique must have completed training in basic Taijutsu, as well as specialize in the field should they wish to utilize this technique. Quirk of the All Mighty is a hybrid defensive and supplementary Taijutsu technique which focusses on the concept of "Shock Absorption", and it's usage to enhance the user's own Taijutsu. Usually the first thing that comes to mind when a "shock absorber" is mentioned is some form of plush material, like a cushion, or a material that can "push back" when force is exerted on it, but the human body also has it's own natural Shock Absorber. The body's muscles. Unlike other kinds of Shock Absorbers though, when our muscles absorb shock, they do not "cushion" a blow, or push it back, instead they contract. For example, if the user defends from a standard punch using their open hand, catching it in their palm, the triceps contract to absorb the shock from the force exerted by the incoming fist. The same concept is applied, but on a much larger scale, to the entirety of the user's body. User's of this technique learn how to perfectly control the majority of their body's muscles in such a way that they can contract the muscles in any given area that is being attacked, and contract the surrounding muscles in a way that they can completely absorb it, in addition to "diverting" it in the direction they contract their muscles. Using this technique the user could block a Taijutsu attack with their fist, contract the muscles in their hand and arm, down their torso, and into their leg, absorbing the shock and diverting the incoming force to their leg. Naturally this technique is more beneficial for users with a "Mesomorphic" build/ body type, or in other words have large amounts of muscle mass, however, even users with an "Ectomorphic", or those with a lankier build/ body type, build can greatly benefit from this Jutsu, and the potential application of absorbing and redistributing shock from a physical attack.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: This technique can be performed a max of 4 times per battle. Additionally, the user must wait at least 1 turn between usages.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><a href="http://narutobase.net/forums/showthread.php?t=500799&page=2">http://narutobase.net/forums/showthread.php?t=500799&page=2</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">(Taijutsu: Puraudomearī) Body Art: Proud Mary</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Type:</strong> Offensive/ Supplementary</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Rank:</strong> B-Rank</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Range:</strong> Short (- Long (Mobility)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Chakra:</strong> 20</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Damage:</strong> 40</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Description:</strong> A technique that utilizes physical enhancement through Chakra, for a simple yet effective purpose , Proud Mary requires the user to possess a basic understanding of Taijutsu, and be flexible enough to achieve it's unique, and honestly odd stance. The user starts by gathering Chakra throughout their legs, using it to enhance their natural capabilities, and preparing to stabilize this Jutsu's next step. The user leaps forward with their dominant foot and proceeds to perform a downward arcing kick, spinning their entire upper body, whilst keeping their leg as straight as possible. From this point the user then proceeds to continue the same spinning motion and transition into another downwards arcing kick with the opposite leg, requiring the user to perform a full-split and maintain it for as long as they wish to continue using this technique. The user then proceeds to continuously perform the same series of spinning kicks, keeping their legs rigid and straight, using the constant spinning to both appear and effectively function like a wheel, quickly traversing the terrain, whilst performing a powerful and relentless series of kicks, almost akin to a buzz-saw. This technique can be used to easily close a gap between the user and their target, or to evade certain techniques, and when combined with the "Tree Climbing Exercise" allows the user to effectively traverse almost any kind of terrain at high speeds, even topographical features that are highly elevated, or are inconsistent in nature. Additionally, through the constant spinning/ rotating motion this technique employs, the user can easily reach great speeds, equivalent to their individual top speed, determined by factors such as their Rank, overall Speed Level, etc. This is what makes the technique easily fatal, the overall high speed the user charges at their opponent with, combined with the seemingly endless series of kicks can easily cause severe damage, whether through trauma from physical impact, or even lacerations, simply due to how fast the user is spinning.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">[SPOILER]<img src="http://i.imgur.com/Y58Awpz.gif" data-url="http://i.imgur.com/Y58Awpz.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>Restrictions</strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">☆ Can only be used twice per battle</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">☆ Can not use Taijutsu above B rank in the same turn</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">☆ Can not be used in consecutive turns</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><a href="http://narutobase.net/forums/showthread.php?t=714786">http://narutobase.net/forums/showthread.php?t=714786</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>(Migatte no Gokui ☯ Chō hon'nō) Mastery of Self-Movement ☯ Ultra Instinct</strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Supplementary/ Defensive</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra: N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage: N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: An advanced Taijutsu art, based on the martial art of "(Mushin) Empty Mind", a mental state where the body reflexively reacts without the need of having any specific input from the practitioner, resulting in such refined levels of instinct and intuition to a level where they can respond to any threat without the need for thought. This is achieved via an intense level of training, wherein one is endlessly bombarded with incredibly fast, yet weak strikes, until they eventually grasp the concept of "self-movement", where each part of the body seemingly acts independently of the user's own will. It teaches one to abandon the practice of "thinking before moving", and simply initiate "moving without thinking". This is incredibly useful, as messages from the brain can only move through the nervous system to one's body parts so fast, subsequently losing precious time in combat that add up with every consecutive movement and action. This technique does not increase, or grant any kind of additional boost to the user's movement, tracking or reaction speed in any sense. Instead, it is akin to an automated defensive stance that allows the user to effectively negate any incoming physical attack that they can, visually or otherwise, register, without actually thinking about performing the actions. The body moves, almost as if on it's own accord, to respond to incoming attacks, and attempts to negate, redirect, or counter them in the most logical manner, before proceeding to intercept the next attack. A perfect idiom to describe this stance is "The lights are on, but no one is home", as the user is clearly responding to external threats, yet doesn't always seem entirely "present". One of the many benefits to this technique is that it is purely physical, and, by it's very nature, requires little to no input from the user themselves, especially in regards to their Chakra flow. As their body is reacting instinctively, rather than with directed motions and a proper input from the user themselves, they're free to use their heads to perform other actions, such as analysing attack patterns, potential weak points, and formulate and initiate proper counter attacks, etc. There are significant drawbacks to this technique as well however as, by it's very nature, it can only allow the user's body to react to actions and attacks that they can witness. This means the user cannot use this technique against attacks faster than they can track or logically register due to speed, but also attacks of a deceptive nature, or attack the user in some unregisterable manner, such as attacks that cannot be physically seen, like "Frog Kumite", or attacks that strike outside the user's field of vision. However, in the case of techniques that are directly applied via physical actions, such as in the case of a Shinobi driving a Rasengan into the body of their opponent, the user can divert this incoming threat by redirecting the physical motions of the opponent's strike, "countering" the Rasengan without making physical contact with it, or even ending the technique. [X] Finally, entering into this stance does not constitute the usage of one of the user's 3 Jutsu per turn, however, if this technique is used to defend against another Jutsu, every instance of a successfully defended technique does consume one of the user's allotted Jutsu from their next turn. When used to defend against freeform actions and movements, no Jutsu slots are consumed. This can, in most cases, force a stalemate in close-quarters combat centric fights, as neither party gains any ground, or inflicts damage upon the other.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: Can only be used for a max of 3 turns, and user must wait 3 turns between usages.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and can only be used by Biographies with a Taijutsu specialty.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><a href="https://narutobase.net/forums/showthread.php?t=500799&page=2">https://narutobase.net/forums/showthread.php?t=500799&page=2</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">[/spoiler]</p><p></span></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><img src="http://i.imgur.com/Yb83CXx.png" data-url="http://i.imgur.com/Yb83CXx.png" class="bbImage " style="" alt="" title="" /></p><p></span></p><p><span style="font-family: 'Trebuchet MS'">Taught to me; </span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">[spoiler]<a href="http://narutobase.net/forums/showthread.php?t=444266&p=13473660"><strong>(Shisso Suta no Jutsu)- Hurtling Star Technique</strong></a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: Offensive</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short-Long</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra Cost: 30</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage Points: 60</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: This technique is similar to the Slicing Crimson Wave technique, where the user channels chakra into their sword, and then releases it in a crescent shape. However, in the Hurtling Star Technique, the user will rapidly pump their arm(s) back and forth, performing multiple forward thrusts with their sword. This action releases a maximum of four, five foot long beams of chakra at any desired location. This technique can also be used with two swords.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: Can only be taught/used by Selendrile</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: Usable three times per battle </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong><a href="http://narutobase.net/forums/showthread.php?t=484327">Fukusuu Taka Dageki no Jutsu | Multiple Falcon Strike Technique</a></strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Attack</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: C</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra Cost: 15</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage Points: 30</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: User forces chakra flow to muscles and joints in the arm allowing user to perform several rapid strikes in quick succession.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: Must use with a sword, katana, or tanto.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Note: Can only be taught by Kārin</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong><a href="http://narutobase.net/forums/showthread.php?t=540382">(Kenjutsu: Ken Suii) Sword Arts: Sword Transition </a></strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Offense/Supplementary</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: C</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Close</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra: 15</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage: N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description:This technique allows the user to end their Kenjutsu technique mid way, in order to quickly transition into a Kenjutsu maneuver of C rank. Focusing chakra into their waist, spine and attacking arm, The user will momentarily pause as his muscles begins to clench in said areas. The second it is felt, like an instinct, the user releases the placed chakra, allowing them to move freely without being forced by the bodies previous strike momentum. Giving them seconds to try and form an attack to combo the previous with. If done correctly, the target will notice the user do a fake out, crossover move or "juke" like movement before beginning his next attack. </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Notes: </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Next jutsu must be a C rank Kenjutsu.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Cannot alter or change users flight path.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Can only be used 3 times per battle after every 10 user posts. </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">- Can only be taught by Shinobi B "Benn"</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong><a href="http://narutobase.net/forums/showthread.php?t=669805&page=2">Zekkendō: Mazāzu Rozario | Way of the Absolute Sword: «Mother's Rosario»</a></strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Offensive </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: A -ranked </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra: 30</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage: 60</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: A sword technique which is based on the concepts of the Hyuga Clan’s main style of fighting, Gentle Fist. This while it was developed by said members of the clan, it can be used by anyone but not towards the extent of which a Hyuga can. The user will channel chakra into their blades, where they manipulate the chakra mostly towards the tip of the blade. The user will then make five consecutive stabs towards the target’s tenketu’s using ones Byakugan , forcing them to be closed and sealed. The user will then unleash another five strikes perpendicular striking five more chakra points and sealing them away. The impact will create an X shaped pattern on the chest of impact in which the user dealt. Once down, the user will deal one last strike towards the chest directly in the center of the X and cause a burst of chakra to push the enemy back a few feet away. This sword technique emulates the Gentle Fist by using the chakra in the sword to insert and forcefully close the tenketsu’s. In the case of non Hyuga users(Samurai and Kenjutsu Specialists), they will simply stab into the chest of the target normally without sealing away the chakra points of the enemy.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*Blocked chakra points will be sealed after attack for one turn, restricting the opponent of techniques A-rank and above*</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*Can be used twice per battle*</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*Can be used by non Hyuga bios, however don’t gain the chakra sealing due to lacking knowledge of Gentle Fist and the Byakugan*</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong>(Kenjutsu: Chikyū Seishin No Mukui) Sword Art: Earth Spirit's Reckoning</strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Attack/Supplementary</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: Short-Mid</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra: 30</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage: 60</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: The user gathers an immense amount of chakra that is kneaded inside the body and channelled into a sword held vertically behind the user's back with both hands. The chakra will pool to the edge of the blade that faces towards the user and be released all at once as the sword is swung in a vertical downward motion. The released chakra will appear as a quick flash of green that acts as a kind of thruster to increases the speed and force of the swing tremendously, so much so that it is able to shatter the ground around the user up to mid range, and destroy earthen structures of the same rank or below. The shattering of the ground gives rise to a dust cloud that obscures the vision of both the user and the opponent. The Main focus of this techniques, which is to destroy the ground, also serves to unearth objects lying beneath the surface, such as people or summonings which are traveling through the earth. Due to the force of the impact and damage caused to the sword, this technique can only be used three times. Upon being used the third time, the sword's blade will shatter.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">~Can only be used three times per battle.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">~Cannot be used consecutively.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><a href="http://narutobase.net/forums/showthread.php?t=648805">http://narutobase.net/forums/showthread.php?t=648805</a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">[/spoiler]</p><p></span>[/QUOTE]</p>
[QUOTE="Nathan, post: 11917093, member: 68053"] [center][IMG]http://i.imgur.com/vGYxujd.png[/IMG][/center] [FONT=Trebuchet MS] My Creations; [INDENT]1. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=302&p=20297155&viewfull=1#post20297155"][B](Kenjutsu to Taijutsu: Baito Doragon) - Sword & Body Arts: Bite of the Dragon[/B][/URL] [B]Type[/B]: Offensive, Defensive [B]Rank[/B]: A-rank [B]Range[/B]: Short [B]Chakra[/B]: 30 [B]Damage[/B]: 60 (-10 per finger used) [B]Description[/B]: Bite of the Dragon is both a defensive and offensive type technique that falls under both sword, and body arts. To pull off this move the user must have a good amount of strength, chakra, and precision as this technique is rather a quite complex move. Observing the target the user will match the exact breathing pattern of the foe and channel chakra to one of their dominant hand's fingers. Then as the foe strikes the user is able to catch and absorb the impact of the strike with the mid section of their finger (the users hand is largely reinforced with chakra to be able to catch the damage, with minimal amount of damage). The user will then bring down the top half of their finger onto the target's weapon, causing the absorbed strike to semi-instantly be redirected as slashing damage back at the foe, the way that the user can redirect said blow is created by applying friction to the sides of the finger and the blade/hand. This technique can be used with all fingers on one hand at the same time thus drastically boosting the power that is redirected at the foe. It can also use this technique to block powerful taijutsu strikes. [B]Notes[/B]: - Can only be used four times per-match. - Cool down period of one turn before usage again. - Can only redirect sword/hand damage up to A-rank (60 DMG) - Raw chakra kenjutsu, taijutsu and samurai attacks work, as long as they are either from a bladed weapon, or from a fist of that of an A-rank and below. - Can only be taught by Nathan. [spoiler][img]http://i.imgur.com/JL5Ypgu.gif[/img][/spoiler] [CODE] - [URL="http://narutobase.net/forums/showthread.php?t=692069"]Deviation[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=578031"]BlackCrow[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=669805"]Nakiri[/URL] - LA - [URL="http://narutobase.net/forums/showthread.php?t=471615&page=2"]-Vegeta[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=648805"]Ańbu Juniør[/URL] [/CODE][/INDENT] Taught to me; [INDENT][spoiler] [B][URL="http://narutobase.net/forums/showthread.php?t=664227&p=19215414#post19215414"](Tokei shikake no dageki) Clockwork Strike [/URL][/B] Rank: B Type: Offensive Range: Short Chakra Cost: N/A Damage: 40 Description: The user will advance on the enemy, closing the distance in one powerful lunge using the left leg to anchor himself. While doing this the user will channel Futon chakra in his right leg and left hand respectively. He'll then bring the right leg, which would be hanging behind, towards the opponent's ankle(s) in a short, horizontal instep kick but he won't complete the motion, instead he'll cease movement in the right foot as soon as it reaches about 5-6 inches from the opponent's targeted foot where he will release a small gust of wind with just the right amount of force to send them off their feet while his left hand in the form of a Shuto strike will come crashing down on the opponent's neck or head area but he won't complete this motion either, instead he'll stop his own hand a few inches from the target to have a more powerful gust of wind fire from his hand onto the targeted area from the user's upper left towards the lower right in a diagonal motion. The small gust supplied by the sweeping kick combined with the more powerful gust from the hand will cause an imbalance in the force applied on the opponent's body and send the opponent spinning in a clockwise motion with great force, capable of up to 4 revolutions spinning on the spot. Note(s): - Can only be done 3x [URL="http://narutobase.net/forums/showthread.php?t=643108"][B](Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts[/B][/URL] Rank: Forbidden Type: Attack Range: Short Chakra cost: 50 + 10 for each additional stomp Damage points: 50 + 10 for each additional stomp Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal position. Note: Maximum of 5 stomps Note: Can only be used once [B][URL="http://narutobase.net/forums/showthread.php?t=526736"](Tonkuusho) - Point Blank[/URL][/B] Rank: S Type: Supplementary ~ Attack Range: Short Chakra Cost: 40(+10 per turn) Damage Points: N/A Description: Tonkuusho is a type of Taijutsu which allows the user to fight with the opponent from any position, even by not looking at him. The user begins charging chakra around him in high amounts, creating a sort of invisible cloak of chakra which the user can feel around him(1.3 meter radius), thusforth, whenever the opponent strikes inside that chakra cloak the user can feel exactly where. This is nothing like the Byakugan's abilities however, as the user does not have a 360 degree view of everything around him. Tonkuusho is recommended to be used only for Taijutsu, as the radius around which the chakra cloak floats around is very small. - The cloak can be held as much as the user wants to, however it costs him 10 chakra per turn. - After it's been deactivated the user cannot activate it again for the rest of the battle. - Must be taught by Shigure. [URL="http://narutobase.net/forums/showthread.php?t=378949"][B](Kyatchi to Kikku) Catch and Kick[/B][/URL] Type: Defensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Using their honed reflex's, the user intercepts an opponents punch or kick by ducking to the inside of the kick or punch, and grabbing the opponents ankle or wrist using one hand. The user then delivers a powerful round-house kick using the opposite leg to the arm that caught the opponent, kicking them with such force in the side of the opponents head that it sends them flying back sidewards to mid-range. Notes: - Can only be taught by Shinta, - Can only be used to intercept taijutsu without full-body elemental enhancements such as lightning armour, - Can only be used four times a match. [B][URL="http://narutobase.net/forums/showthread.php?t=537252"](Dim Mak - Hishou Ude Itami) - Deaths Touch - Soaring Arm Pain[/URL][/B] Rank: B Range: Short Type: Offensive Chakra Cost: N/A Damage Points: 40 Description: The user pulls back his arm and sticks two fingers out into a striking position, he then strikes fast at the enemy's muscle in the arm his Biceps and Triceps. He hits in such a way,focusing on internal damage,that he tears the muscle in the enemy's arm causing soaring arm pain. If the attack is successful the enemy is unable to use that arm for a turn. Continues use on the arm will cause major pain. Note ~Lasts for 1 turn ~Must be taught Dim Mak to use [B][URL="http://narutobase.net/forums/showthread.php?t=613642"]Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo[/URL][/B] Type: Offense Rank: A Range: Short Chakra cost: 30 Damage points: 60 Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn. Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn. Note: Can only be used twice per battle. Note: Can only be taught by PowerOfDarkness [B][URL="http://narutobase.net/forums/showthread.php?t=525269"](Hansen aura into) - Inverted Flamingo[/URL][/B] Type: Offensive Rank: A Range: Short Chakra: N/a Damage: 60 Description: Forcing taijutsu to act in unison with flamboyance, Inverted Flamingo is a simple but effective close quarters maneuver focusing on switching the standard roles of a shinobis hands and feet. Starting from an upright stance or already lacking footing, a fighter who uses Inverted Flamingo would flip into a stance where they are supporting their body with their hands, or simply put a handstand. Capable of covering a few meters quickly by shuffling the hands, a Shinobi would not be at a major disadvantage using this style. Specialists would be able to function easily on their hands as demonstrated by Might Guy often embracing a handstand. The body now inverted, this style would allow a Shinobi to embody flare to deliver powerful strikes with their legs. An example would be a concussive flurry of 3 spinning kicks as the user spun on his hands or even using the "Inverted Flamingo" to leap above the opponent using only the arms and then proceeding to deliver a kick to the top of the opponents head. -Usable 4 times -Limited to A rank taijutsu same turn [B][URL="http://narutobase.net/forums/showthread.php?t=525269"](Gorira Sukuwatto) - Ape Squat[/URL][/B] Type: Supplementary/Defensive Rank: A Range: Short Chakra: 30 Damage: N/a Description: This body technique would focus on the improvement of one of the most basic compound movements, the squat. The technique would initiate by the Shinobi dropping their butt low, as if they were about to squat, and then exploding into the motion of a squat. Instead of the ninjas upper body rising, their legs would inversely drive down with great force into the ground beneath them. This would dismantle the earth beneath them and create a crater with a radius of 3m, the force from the technique sending a shock throughout the ground beginning with them and ending at Short range, strong enough to cause a Shinobi to fall down. If the Shinobi using the technique was standing over a substance like water or mud, then the force from this technique would displace the substance up to 10m away in the direction of the force applied from 'Ape Squat'. This technique is not offensive in nature but logically could cause damage, for example if an opponent was burrowed in the ground beneath a practitioner who uses Ape Squat, they could be crushed by rocks. -Can be used 3 times -Only A rank and below taijutsu in the same turn [B](Amaterasu no Hakudatsu) Heavenly Illumination's Deprivation[/B] Type: Supplementary/ Defensive Rank: S-Rank/ Forbidden Range: Short Chakra: N/A Damage: N/A (-20 to user after is they perform the Forbidden Rank variation) Description: This technique's very namesake is derived from it's original purpose, which was to deprive the Forbidden Technique of the Uchiha Clan, Amaterasu, of oxygen, thus causing the "inextinguishable flames" to die out at a much more rapid rate than the "Seven days and seven nights" that it's legends state. To achieve this, user performs a swift series of powerful sweeping/ arching Taijutsu actions, all performed at the air surrounding themselves, or their intended target. The intent is not to actually land a direct hit on the intended target or for the attacks to even be remotely within the vicinity of the target, only to have the target be within range of this technique's effect. By successfully performing this series of sweeping and arcing Taijutsu actions, the user disrupts and shifts the flow of air around their target, forcing the air within the area to be "pushed" out of the area. This is somewhat visible in the form of a semi-translucent "dome" around the target, with the area inside this "dome" possessing lower quantities of all elements found in the air, especially oxygen, thanks to the air being forced back. For example, if the users right arm has caught fire, the user can perform the actions and motions with their left, using their strength and speed to remove the elements in the air that allow the fire to continuously burn, causing it to die out almost instantly. The user can also use this technique to neutralize flames that have hit and are burning a partner of the user. The user simply performs the same kind of actions and motions, with the target area being within the range of those actions. Of course, this Jutsu doesn't heal any damage done to anyone hit by a Fire Release Jutsu, it's merely a defensive measure to prevent further damage from remaining flames. Another way this Jutsu can be used is defensively, as a preventative measure, rendering Fire Jutsu inert before they either hit the user, their intended target, or if the user has a decent sense of timing, as they are released. If the user can recognize that a Fire Release Jutsu is about to be performed, through whatever Sensory ability they may possess, and/ or through logical reasoning, this Jutsu can be performed to counter an enemy Fire Release Jutsu either before it's fully performed, or before it reaches the user. The effects of this Jutsu only persist for a few seconds before the air quickly rushes back to the spot the user performs this technique on, meaning if this Jutsu is used defensively, the users timing must be impeccable, otherwise their Jutsu would fail to achieve it's goal, leaving the user open, thus more than likely be hit by the incoming Fire Release Jutsu. This only works on the area where the movement is made, meaning if the user swings their arm in front of them, it doesn't effect fire from behind them. Note: The S-Rank variant can only be performed a max of 2 times per battle/ event. The Forbidden Ranked variant can only be performed once per battle/ event. Additionally, if the user performs the S-Rank variant more than once, they cannot use the Forbidden Ranked variant, and if they use the Forbidden Ranked variant, they cannot use the S-Ranked variant. Note: After the first usage of the S-Rank variant, the user cannot perform this Jutsu for 2 turns. After the second, the user cannot perform this Jutsu and Taijutsu of S-Rank or above for 3 turns. Note: After the user performs the Forbidden ranked variant, the limb(s) utilized in the usage of this technique will succumb to extreme cramping due to the high level of force and muscle control required to displace enough air to affect Jutsu of Forbidden Rank, like the Amaterasu. This results in high levels of pain for the user, as well as an inability to perform any Taijutsu above B-Rank with the affected limb(s) for 4 turns. Additionally, the power of the user's Taijutsu also suffers as a result, weakening the users Taijutsu by 10 Damage for 4 turns. Not only this, but the user is unable to use his arm for handseals for a full turn following the user of the forbidden ranked variation due to the strain it takes to cause such a vacuum. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. And can't be used against The Pervy Sage. [url]http://narutobase.net/forums/showthread.php?t=500799&page=2[/url] (Taijutsu: Ōrumaitei no Kosei) Body Art: Quirk of the All Mighty Type: Defensive/ Supplementary Rank: A-Rank Range: Self Chakra: 30 Damage: N/A Description: Created by an elusive "Hero" known only as the "Symbol of Peace", Quirk of the All Mighty is an advanced Taijutsu technique that requires extreme body control, meaning any who wish to perform this technique must have completed training in basic Taijutsu, as well as specialize in the field should they wish to utilize this technique. Quirk of the All Mighty is a hybrid defensive and supplementary Taijutsu technique which focusses on the concept of "Shock Absorption", and it's usage to enhance the user's own Taijutsu. Usually the first thing that comes to mind when a "shock absorber" is mentioned is some form of plush material, like a cushion, or a material that can "push back" when force is exerted on it, but the human body also has it's own natural Shock Absorber. The body's muscles. Unlike other kinds of Shock Absorbers though, when our muscles absorb shock, they do not "cushion" a blow, or push it back, instead they contract. For example, if the user defends from a standard punch using their open hand, catching it in their palm, the triceps contract to absorb the shock from the force exerted by the incoming fist. The same concept is applied, but on a much larger scale, to the entirety of the user's body. User's of this technique learn how to perfectly control the majority of their body's muscles in such a way that they can contract the muscles in any given area that is being attacked, and contract the surrounding muscles in a way that they can completely absorb it, in addition to "diverting" it in the direction they contract their muscles. Using this technique the user could block a Taijutsu attack with their fist, contract the muscles in their hand and arm, down their torso, and into their leg, absorbing the shock and diverting the incoming force to their leg. Naturally this technique is more beneficial for users with a "Mesomorphic" build/ body type, or in other words have large amounts of muscle mass, however, even users with an "Ectomorphic", or those with a lankier build/ body type, build can greatly benefit from this Jutsu, and the potential application of absorbing and redistributing shock from a physical attack. Note: This technique can be performed a max of 4 times per battle. Additionally, the user must wait at least 1 turn between usages. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [url]http://narutobase.net/forums/showthread.php?t=500799&page=2[/url] (Taijutsu: Puraudomearī) Body Art: Proud Mary [B]Type:[/B] Offensive/ Supplementary [B]Rank:[/B] B-Rank [B]Range:[/B] Short (- Long (Mobility) [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] A technique that utilizes physical enhancement through Chakra, for a simple yet effective purpose , Proud Mary requires the user to possess a basic understanding of Taijutsu, and be flexible enough to achieve it's unique, and honestly odd stance. The user starts by gathering Chakra throughout their legs, using it to enhance their natural capabilities, and preparing to stabilize this Jutsu's next step. The user leaps forward with their dominant foot and proceeds to perform a downward arcing kick, spinning their entire upper body, whilst keeping their leg as straight as possible. From this point the user then proceeds to continue the same spinning motion and transition into another downwards arcing kick with the opposite leg, requiring the user to perform a full-split and maintain it for as long as they wish to continue using this technique. The user then proceeds to continuously perform the same series of spinning kicks, keeping their legs rigid and straight, using the constant spinning to both appear and effectively function like a wheel, quickly traversing the terrain, whilst performing a powerful and relentless series of kicks, almost akin to a buzz-saw. This technique can be used to easily close a gap between the user and their target, or to evade certain techniques, and when combined with the "Tree Climbing Exercise" allows the user to effectively traverse almost any kind of terrain at high speeds, even topographical features that are highly elevated, or are inconsistent in nature. Additionally, through the constant spinning/ rotating motion this technique employs, the user can easily reach great speeds, equivalent to their individual top speed, determined by factors such as their Rank, overall Speed Level, etc. This is what makes the technique easily fatal, the overall high speed the user charges at their opponent with, combined with the seemingly endless series of kicks can easily cause severe damage, whether through trauma from physical impact, or even lacerations, simply due to how fast the user is spinning. [SPOILER][IMG]http://i.imgur.com/Y58Awpz.gif[/IMG][/SPOILER] [B]Restrictions[/b] ☆ Can only be used twice per battle ☆ Can not use Taijutsu above B rank in the same turn ☆ Can not be used in consecutive turns [url]http://narutobase.net/forums/showthread.php?t=714786[/url] [B](Migatte no Gokui ☯ Chō hon'nō) Mastery of Self-Movement ☯ Ultra Instinct[/B] Type: Supplementary/ Defensive Rank: N/A Range: Short Chakra: N/A Damage: N/A Description: An advanced Taijutsu art, based on the martial art of "(Mushin) Empty Mind", a mental state where the body reflexively reacts without the need of having any specific input from the practitioner, resulting in such refined levels of instinct and intuition to a level where they can respond to any threat without the need for thought. This is achieved via an intense level of training, wherein one is endlessly bombarded with incredibly fast, yet weak strikes, until they eventually grasp the concept of "self-movement", where each part of the body seemingly acts independently of the user's own will. It teaches one to abandon the practice of "thinking before moving", and simply initiate "moving without thinking". This is incredibly useful, as messages from the brain can only move through the nervous system to one's body parts so fast, subsequently losing precious time in combat that add up with every consecutive movement and action. This technique does not increase, or grant any kind of additional boost to the user's movement, tracking or reaction speed in any sense. Instead, it is akin to an automated defensive stance that allows the user to effectively negate any incoming physical attack that they can, visually or otherwise, register, without actually thinking about performing the actions. The body moves, almost as if on it's own accord, to respond to incoming attacks, and attempts to negate, redirect, or counter them in the most logical manner, before proceeding to intercept the next attack. A perfect idiom to describe this stance is "The lights are on, but no one is home", as the user is clearly responding to external threats, yet doesn't always seem entirely "present". One of the many benefits to this technique is that it is purely physical, and, by it's very nature, requires little to no input from the user themselves, especially in regards to their Chakra flow. As their body is reacting instinctively, rather than with directed motions and a proper input from the user themselves, they're free to use their heads to perform other actions, such as analysing attack patterns, potential weak points, and formulate and initiate proper counter attacks, etc. There are significant drawbacks to this technique as well however as, by it's very nature, it can only allow the user's body to react to actions and attacks that they can witness. This means the user cannot use this technique against attacks faster than they can track or logically register due to speed, but also attacks of a deceptive nature, or attack the user in some unregisterable manner, such as attacks that cannot be physically seen, like "Frog Kumite", or attacks that strike outside the user's field of vision. However, in the case of techniques that are directly applied via physical actions, such as in the case of a Shinobi driving a Rasengan into the body of their opponent, the user can divert this incoming threat by redirecting the physical motions of the opponent's strike, "countering" the Rasengan without making physical contact with it, or even ending the technique. [X] Finally, entering into this stance does not constitute the usage of one of the user's 3 Jutsu per turn, however, if this technique is used to defend against another Jutsu, every instance of a successfully defended technique does consume one of the user's allotted Jutsu from their next turn. When used to defend against freeform actions and movements, no Jutsu slots are consumed. This can, in most cases, force a stalemate in close-quarters combat centric fights, as neither party gains any ground, or inflicts damage upon the other. Note: Can only be used for a max of 3 turns, and user must wait 3 turns between usages. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and can only be used by Biographies with a Taijutsu specialty. [url]https://narutobase.net/forums/showthread.php?t=500799&page=2[/url] [/spoiler][/INDENT] [center][IMG]http://i.imgur.com/Yb83CXx.png[/IMG][/center] Taught to me; [INDENT][spoiler][URL="http://narutobase.net/forums/showthread.php?t=444266&p=13473660"][B](Shisso Suta no Jutsu)- Hurtling Star Technique[/B][/URL] Type: A Rank: Offensive Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: This technique is similar to the Slicing Crimson Wave technique, where the user channels chakra into their sword, and then releases it in a crescent shape. However, in the Hurtling Star Technique, the user will rapidly pump their arm(s) back and forth, performing multiple forward thrusts with their sword. This action releases a maximum of four, five foot long beams of chakra at any desired location. This technique can also be used with two swords. Note: Can only be taught/used by Selendrile Note: Usable three times per battle [B][URL="http://narutobase.net/forums/showthread.php?t=484327"]Fukusuu Taka Dageki no Jutsu | Multiple Falcon Strike Technique[/URL][/B] Type: Attack Rank: C Range: Short Chakra Cost: 15 Damage Points: 30 Description: User forces chakra flow to muscles and joints in the arm allowing user to perform several rapid strikes in quick succession. Note: Must use with a sword, katana, or tanto. Note: Can only be taught by Kārin [B][URL="http://narutobase.net/forums/showthread.php?t=540382"](Kenjutsu: Ken Suii) Sword Arts: Sword Transition [/URL][/B] Type: Offense/Supplementary Rank: C Range: Close Chakra: 15 Damage: N/A Description:This technique allows the user to end their Kenjutsu technique mid way, in order to quickly transition into a Kenjutsu maneuver of C rank. Focusing chakra into their waist, spine and attacking arm, The user will momentarily pause as his muscles begins to clench in said areas. The second it is felt, like an instinct, the user releases the placed chakra, allowing them to move freely without being forced by the bodies previous strike momentum. Giving them seconds to try and form an attack to combo the previous with. If done correctly, the target will notice the user do a fake out, crossover move or "juke" like movement before beginning his next attack. Notes: - Next jutsu must be a C rank Kenjutsu. - Cannot alter or change users flight path. - Can only be used 3 times per battle after every 10 user posts. - Can only be taught by Shinobi B "Benn" [B][URL="http://narutobase.net/forums/showthread.php?t=669805&page=2"]Zekkendō: Mazāzu Rozario | Way of the Absolute Sword: «Mother's Rosario»[/URL][/B] Type: Offensive Rank: A -ranked Range: Short Chakra: 30 Damage: 60 Description: A sword technique which is based on the concepts of the Hyuga Clan’s main style of fighting, Gentle Fist. This while it was developed by said members of the clan, it can be used by anyone but not towards the extent of which a Hyuga can. The user will channel chakra into their blades, where they manipulate the chakra mostly towards the tip of the blade. The user will then make five consecutive stabs towards the target’s tenketu’s using ones Byakugan , forcing them to be closed and sealed. The user will then unleash another five strikes perpendicular striking five more chakra points and sealing them away. The impact will create an X shaped pattern on the chest of impact in which the user dealt. Once down, the user will deal one last strike towards the chest directly in the center of the X and cause a burst of chakra to push the enemy back a few feet away. This sword technique emulates the Gentle Fist by using the chakra in the sword to insert and forcefully close the tenketsu’s. In the case of non Hyuga users(Samurai and Kenjutsu Specialists), they will simply stab into the chest of the target normally without sealing away the chakra points of the enemy. *Blocked chakra points will be sealed after attack for one turn, restricting the opponent of techniques A-rank and above* *Can be used twice per battle* *Can be used by non Hyuga bios, however don’t gain the chakra sealing due to lacking knowledge of Gentle Fist and the Byakugan* [B](Kenjutsu: Chikyū Seishin No Mukui) Sword Art: Earth Spirit's Reckoning[/B] Type: Attack/Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user gathers an immense amount of chakra that is kneaded inside the body and channelled into a sword held vertically behind the user's back with both hands. The chakra will pool to the edge of the blade that faces towards the user and be released all at once as the sword is swung in a vertical downward motion. The released chakra will appear as a quick flash of green that acts as a kind of thruster to increases the speed and force of the swing tremendously, so much so that it is able to shatter the ground around the user up to mid range, and destroy earthen structures of the same rank or below. The shattering of the ground gives rise to a dust cloud that obscures the vision of both the user and the opponent. The Main focus of this techniques, which is to destroy the ground, also serves to unearth objects lying beneath the surface, such as people or summonings which are traveling through the earth. Due to the force of the impact and damage caused to the sword, this technique can only be used three times. Upon being used the third time, the sword's blade will shatter. ~Can only be used three times per battle. ~Cannot be used consecutively. [url]http://narutobase.net/forums/showthread.php?t=648805[/url] [/spoiler][/INDENT][/FONT] [/QUOTE]
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