Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Nathan's customs.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Nathan, post: 10544395, member: 68053"]</p><p style="text-align: center"><img src="http://i.imgur.com/duq09F1.png" data-url="http://i.imgur.com/duq09F1.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>My creations;</p><p></p><p style="margin-left: 20px">21. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=261&p=18821714&viewfull=1#post18821714"><strong>(Yousobetsushori Ninjutsu: Rongu Karakuri) - Elemental Ninja Arts: The Long Con</strong></a></p> <p style="margin-left: 20px"><strong>Type</strong>: Offensive</p> <p style="margin-left: 20px"><strong>Rank</strong>: B-rank</p> <p style="margin-left: 20px"><strong>Range</strong>: Short - Long (if thrown)</p> <p style="margin-left: 20px"><strong>Chakra</strong>: 20</p> <p style="margin-left: 20px"><strong>Damage</strong>: 40</p> <p style="margin-left: 20px"><strong>Description</strong>: This technique is a rather creative technique. This technique is an alternative performance of the Shadow Clone Technique in which the user will create a bladed weapon out of one of the basic five elements, but with a twist. It gives of the impression of a normal elemental bladed weapon, but hidden within the chakra is a shadow clone of that decided element. Once the weapon is created within the users hand (at this time depending on the element chosen the user will receive some effects from it, example if they picked fire they would receive minor burns from holding the weapon) - from there the user will throw the elemental bladed weapon, at any time the user can perform one hand seal to release the elemental shadow clone from the elemental blade, if so the clone will grasp hold of the blade and fight. This technique is best used as an assassin technique; getting the sword behind the opponent and stabbing them from behind. The speed at which the user performs this technique has given the illusion that the user is using Space–Time Ninjutsu on more than one occasion. Additionally, by manipulating the position of the blade via wire strings he can more easily position his blade behind an opponent.</p> <p style="margin-left: 20px"><strong>Notes</strong>:</p> <p style="margin-left: 20px">- Only usable four (4) times per-match, and one clone per-usage.</p> <p style="margin-left: 20px">- Bladed weapon can range from anything from a kunai to a longsword, tanto, etc.</p> <p style="margin-left: 20px">- Follows the rule of only four (4) clones per-match. </p> <p style="margin-left: 20px">- If not thrown, the weapon stays active for four (4) turns. If thrown the weapon and the clone within the blade stay on the field for three (3) turns.</p> <p style="margin-left: 20px">- Any of the basic five (earth, fire, wind, water, or lightning) can be used to create the weapon, and cannot be a mixture of two elements unless the user has the required training (Yin-Yang Release).</p> <p style="margin-left: 20px">- The user will receive minor damage holding the elemental blade, depending on the nature of the chakra (fire - minor burns, lightning - small shocking, wind - minor cuts, earth & water - no effect)</p> <p style="margin-left: 20px">-The clone can only use the element(s) its composed of and non-elemental abilities. </p> <p style="margin-left: 20px">- Can only be taught by Nathan.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Members who have learnt this:</strong></p> <p style="margin-left: 20px">[code]</p> <p style="margin-left: 20px">- [URL="http://narutobase.net/forums/showthread.php?t=658766"].Shanks.[/URL]</p> <p style="margin-left: 20px">- [URL="http://narutobase.net/forums/showthread.php?t=659192"]Noni[/URL]</p> <p style="margin-left: 20px">- [URL="http://narutobase.net/forums/showthread.php?t=190771"]Baldy[/URL]</p> <p style="margin-left: 20px">- [URL="http://narutobase.net/forums/showthread.php?t=571193&p=19128606&viewfull=1#post19128606"]Penguin.[/URL] </p> <p style="margin-left: 20px">- [URL="http://narutobase.net/forums/showthread.php?t=664227&p=19215414#post19215414"]Zaphkiel[/URL]</p> <p style="margin-left: 20px">- [URL="http://narutobase.net/forums/showthread.php?t=446024"]Edward[/URL]</p> <p style="margin-left: 20px">[/code]</p><p></p><p>Taught to me; </p><p></p><p style="margin-left: 20px">[SPOILER]</p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=500799"><strong>(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger</strong></a></p> <p style="margin-left: 20px"><strong>Type:</strong> Supplementary</p> <p style="margin-left: 20px"><strong>Rank:</strong> E-Rank</p> <p style="margin-left: 20px"><strong>Range:</strong> Short</p> <p style="margin-left: 20px"><strong>Chakra:</strong> 5</p> <p style="margin-left: 20px"><strong>Damage:</strong> N/A</p> <p style="margin-left: 20px"><strong>Description:</strong> This Jutsu was created using the special paper Sensei's possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small action that represents the Element they wish to replicate, they produce a raw/ primal form of the chosen Element. While this technique lacks any real "punch", its strength lies in the users imagination. The following is a list of basic examples from the 5 Elemental Natures, note that these are simply basic examples, and not the sole usage of the technique.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Water: The user can simply draw a line of Water in the air, using free-flowing movements with their finger, creating a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Note:</strong> Can only be taught by x iiiMPerFeCT.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=400394">(Butai Ryou Giryou) Elemental Enhancing Skill</a></strong></p> <p style="margin-left: 20px">Type: Supplement</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 25</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.</p> <p style="margin-left: 20px">Notes:</p> <p style="margin-left: 20px">- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.</p> <p style="margin-left: 20px">- Can only use one element enhancing skill at a time.</p> <p style="margin-left: 20px">- Each enhancing skill counts as one of the users 3 jutsu per turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=444859">(Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending</a></strong></p> <p style="margin-left: 20px">Type: Attack/Supplementary</p> <p style="margin-left: 20px">Rank: B-rank</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra: 20</p> <p style="margin-left: 20px">Damage: 40</p> <p style="margin-left: 20px">Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.</p> <p style="margin-left: 20px">- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control</p> <p style="margin-left: 20px">- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech</p> <p style="margin-left: 20px">- can only be taught by Frozenstein </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=335663&p=15192345&viewfull=1#post15192345">(Kyoujin Hachimitsu) - Stiff Honey </a></strong></p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Range: Mid-Long</p> <p style="margin-left: 20px">Chakra Cost: 20</p> <p style="margin-left: 20px">Damage Points:N/A</p> <p style="margin-left: 20px">Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=335663&p=15192345&viewfull=1#post15192345">(Kumokasumi Saezuru) - Disappearing Chirps</a> </strong></p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: C</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 10</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.</p> <p style="margin-left: 20px">You reappear 30 meters away from where you disappeared.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=495597&page=2">(Kouu Kikaku) Raining Projectiles</a></strong></p> <p style="margin-left: 20px">Type: Attack</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: The user throws a projectile(kunais, shuriken..etc)at the sky. Then the sky comes raining down the copies of the original </p> <p style="margin-left: 20px">projectile to the whole field. (not continuous raining and cannot be directed to the opponent)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=658766"><strong>Ninpo: Puresutēji | Ninja Arts: The Prestige</strong></a></p> <p style="margin-left: 20px">Type: Offensive | Supplementary</p> <p style="margin-left: 20px">Rank: B rank</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra: 20</p> <p style="margin-left: 20px">Damage: 40</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">An advance concept of Chakra manipulation and transformation technique. The user will pile up 10-15 Explosive tags together and compress, manipulate them using raw chaka in order to hold them up together into a small spherical ball. Now, using the concept of transformation technique, the user will transform the small ball of compressed bunch of explosive tags into anything the user desires( Within logic. Obviously the user can't transform it into another Ninja or a summon) like a ring, kunai, senbon or even a headband, piece of cloth etc. The transformed ball will remain as such unless and until activated for a sti[ulated number of turns or interrupted by an external agent that causes it to explode and revert back to it's original form. Now, at his own will, the user can make a simple hand gesture in order to either revert back the explosive tags to it's normal form or simply detonate. After reverting back to the normal form, the user can direct the tags to anywhere he desires. There is a drawback for this technique that, if the transformed object comes in contact with any external agent that will trigger the explosion of the tag like piercing of a lightning, Burning in fire, smashing with rock; The transformation breaks down and it explodes. Once it is transformed, it will keep up it's transformed state for 4 turns after which it get's re transformed to it's original state and explodes. </p> <p style="margin-left: 20px">- Can only be used 4 times per battle.</p> <p style="margin-left: 20px">- Can only be transformed into anything that is within the size of a normal Katana and within logic. </p> <p style="margin-left: 20px">- Can only be taught by -Best-.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=659192">(Ninjutsu: Erementarukurōn Baku) - Ninja Art: Elemental Shadow Clone Explosion </a></strong></p> <p style="margin-left: 20px">Type: Supplementary/Offense </p> <p style="margin-left: 20px">Rank: A </p> <p style="margin-left: 20px">Range: Short - Long </p> <p style="margin-left: 20px">Chakra Cost: 30 </p> <p style="margin-left: 20px">Damage Points: N/A (depends) </p> <p style="margin-left: 20px">Description: A basic technique derived from shadow clone explosion jutsu. The user will simply perform their own clone of this techniques version, this time composed of elemental chakra. First, the chakra composed for the clone allows them to only perform their respective element up to and including S-Rank as well as non-elemental abilities. From there, through the use of a hand seal, the user can decide to have the tangible elemental clone explode accordingly to its rank. Water clones explode into adhesive water that binds the opponent, earth explodes into sticky, flammable mud, lightning "explodes" into a burst of unfocused lightning (same power as nagashi), fire explodes into ash and wind explodes into a dome of slicing winds. The clones are created short-range from the user, can travel up to long-range and their explosion reaches a short-range radius. The explosion itself has the power of an A-Ranked elemental technique.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Can only be used three times </p> <p style="margin-left: 20px">Note: Requires one turn cool down before re-use </p> <p style="margin-left: 20px">Note: Follows same logical rules for regular clones</p> <p style="margin-left: 20px">Note: Clone can only possess one of the basic five affinities </p> <p style="margin-left: 20px">Note: Only one clone can be created per usage</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=592038">(Gensō Taiken o Kasaneru Mōdo)- Illusionary Experience Layering Mode</a></strong></p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra cost: 40</p> <p style="margin-left: 20px">Damage Points: N/A</p> <p style="margin-left: 20px">Description: This ability is based upon the ability of a shinobi to recall past experiences to aid him in battle. Commonly mistaken with the ability of the brain to seemingly slow down time when in a stressful or frightening experience, the Illusionary Experience Layering Technique calls upon the past experiences, which doesn’t slow time, but produces the same effect. When pressured by an attack or technique of the opponent, the shinobi will forcefully induce this state of the brain. The brain will almost instantly begin to layer thousands upon thousands of similar memories onto the shinobi from past experiences. This application of multiple memories allow the user to select parts and pieces of different memories, and then combine the fragmented parts into a single, complete, and almost duplicate memory of the current situation. By doing this, it produces a false slowed-time effect on the shinobi's mind, as the shinobi feels he has encountered the incoming technique many times before. In reality, time is not slowed, but the combination of previous, fragmented memories into a whole memory fools the body into a continuous, advanced muscle memory state. This ability allows the shinobi to display an overwhelmingly increased speed, agility, and reflexes when he counters/evades/blocks a physical attack performed by the opponent.</p> <p style="margin-left: 20px">*Note: Can only be taught by Selendrile</p> <p style="margin-left: 20px">*Note: Once this jutsu is used, the user must wait three turns in order for the memory layering to take affect (bonuses are not added until those three turns are over); Lasts for 5 turns</p> <p style="margin-left: 20px">*Note: This mode allows the user a 1.5x reflex/speed boost as well as reflexes able to counter/dodge/block someone of Lee's speed without weights </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=692069">(Ninpō: Orihime) - Ninja Art: Weaving Princess</a></strong></p> <p style="margin-left: 20px">Type: Offensive/Defensive/Supplementary</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short-Mid</p> <p style="margin-left: 20px">Chakra: 30 per turn</p> <p style="margin-left: 20px">Damage: N/A (+60 if used with Lightning)</p> <p style="margin-left: 20px">Description: Utilizing normal, durable ninja wire, the user channels chakra to it and utilizes it to bind his opponents. The user can elect to increase the friction the strings, making the wire hotter and able to case burns, making it a good technique to use for torture and information gathering. The strings can take on whatever form the user wishes making it quite a versatile technique to use with ninja wire. By channeling lightning-type chakra to the wires the user can increase their cutting power to cut through solid earth of A-Rank and lower. The user can also elect to not channel chakra to the wires and instead use a more suitable lightning technique to fit his situation. The strength of the binding is A-Rank. The technique itself does no damage until combined with lightning.</p> <p style="margin-left: 20px">Note: Can only be taught by Deviation</p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=392012&p=14900788&viewfull=1#post14900788"></a></strong></p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=392012&p=14900788&viewfull=1#post14900788">Ninpo: Bougu Kamae no Jutsu (Ninja Art: Defensive Stance Technique)</a></strong></p> <p style="margin-left: 20px">Type: Defensive</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 30</p> <p style="margin-left: 20px">Description: As shinobi tap into their elemental chakra to learn how to harness and use them, they become proficient in manipulating the element itself within their body. This technique is an advanced yet simplistic defense which utilizes the basics of elemental chakra manipulation. This technique allows a shinobi to essentially block/deflect enemy techniques akin to how they would block taijutsu techniques. This is accomplished by focusing into one’s body, typically their hands and arms, the same elemental nature being used against them. When met with direct contact with the concentrated area, instead of the jutsu damaging the user, the jutsu is met with a coating of chakra and little more than the feeling of a force hitting against them until the jutsu is dispelled. Of course this isn’t an assured defense to all techniques; however, the stronger a shinobi is with a specific element, the stronger their defense with this jutsu can become.</p> <p style="margin-left: 20px">Note: This technique can be used with any elemental nature that the user knows how to use</p> <p style="margin-left: 20px">Note: This technique can be used to forcibly block or repel, deflect away, or simply coat themselves to render a normally fatal technique less severe. In the case of the last level the defense becomes weaker and damage will be sustained.</p> <p style="margin-left: 20px">Note: This technique works against elemental A-ranked and below (B-rank if the user coats their body and takes brunt of attack). For elemental specialties, the user can deflect elemental techniques S-rank and below (A-ranked if they coat their bodies)</p> <p style="margin-left: 20px">Note: Against advanced elements (KG or CE's anything that requires more than one base element manipulation) This technique's defense is down graded by one rank equivalent per the above.</p> <p style="margin-left: 20px">Note: This technique can be used only once every 2 turns. If used to block an S-rank technique, this technique can only be used once every 4 turns. </p> <p style="margin-left: 20px">Note: Can only be used a max of 4 times.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=383015">(Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King</a></strong></p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: E - S</p> <p style="margin-left: 20px">Range: Short - Long</p> <p style="margin-left: 20px">Chakra: 5 - 40</p> <p style="margin-left: 20px">Damage: N/a</p> <p style="margin-left: 20px">Description: This technique is used as another form of intimidation, by showcasing the amount of chakra the user currently wields/posses. The user will exert chakra from all over their body releasing their chakra causing it to take on a transparent hue but visible to the eye. Resembling a distortion in the air. This chakra due to it being very powerful becomes very dense, meaning others though its not offensive, can feel it. As if their body got slightly heavier then normal. Depending on how much chakra is released, depends on how far the chakra can be felt from a distance. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: This jutsu is mainly for rping purposes but the effects of S rank can stun a chounin and genin</p> <p style="margin-left: 20px">Note: The S rank can only be used twice</p> <p style="margin-left: 20px">Note: A-S rank reaches up to long range C-B reaches up to mid range E-D Short range</p> <p style="margin-left: 20px">Note: This is offensive in no way at all. This jutsu though it makes the opponent feel slightly heavier its for cosmetic purposes and does not effect the speed what so ever</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=500799&page=2">(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique</a></strong></p> <p style="margin-left: 20px">Type: Offensive/ Defensive/ Supplementary</p> <p style="margin-left: 20px">Rank: B-Rank</p> <p style="margin-left: 20px">Range: Short - Mid (Depending on the size of the Summon)</p> <p style="margin-left: 20px">Chakra: 20</p> <p style="margin-left: 20px">Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)</p> <p style="margin-left: 20px">Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.</p> <p style="margin-left: 20px">Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.</p> <p style="margin-left: 20px">Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.</p> <p style="margin-left: 20px">Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><a href="http://narutobase.net/forums/showthread.php?t=500799&page=2">(Nintaijutsu: Ritomasu Fisuto) Ninja Body Technique: Litmus Fist</a></strong></p> <p style="margin-left: 20px">Type: Supplementary/ Offensive</p> <p style="margin-left: 20px">Rank: A-Rank</p> <p style="margin-left: 20px">Range: Short - Mid</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: Developed as a form of Taijutsu Supplement by a Shinobi who used another one of their own technique's to help himself gain solid footing in the Nin-Tai genre, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger but narrow scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focussed on collaboration with almost any form or stance of Taijutsu in close quarters combat, including Free-Form Taijutsu. The user begins by gathering a large amount of Chakra, distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the Chakra in conjunction with them. Just like with the parent technique, but on a much larger scale, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to create Fire Release Chakra, or loose, free-flowing movements for Wind Release Chakra, and fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into, Elemental Chakra. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or from existing sources, like a nearby sources of Water, or the ground beneath their feet, however, any offensive action involving an existing Element must originate from the users position, same with Elements created by the user. The user can also control incoming Jutsu, however, the Rank of the Chakra must be at least one Rank higher than the incoming Jutsu, in addition to the Jutsu having to be within Short Range of the user to infuse their Chakra into the Jutsu. Although this technique's extreme versatility comes at a price. After the initial kneading of Chakra, the user cannot perform any other Jutsu while the Chakra gathered for this Jutsu remains. The user can split this Chakra into as many attacks they wish to perform, (Within reason of course, so the user can perform 1 A-Rank, or 2 B-Rank, 4 C-Rank, or even a combination of ranked attacks, like 1 B-Rank and 2 C-Rank, Etc.), however with each division of the Chakra used, so too does each individual action logically lose power. However, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the Chakra is only changed when released in conjunction with Taijutsu actions, this allows the user to swiftly and accurately shift between Elements, and even perform numerous and extremely unique combinations of Elements. This allows the user to easily create their own unique "style", simply by performing a series of basic actions and combing the Elements those actions unleash, for devastating results.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">All of the Elements utilized by this Jutsu can be used to either supplement the user's Taijutsu strikes, or to engage in ranged combat by firing the produced Elements towards their target, allowing the user to seamlessly shift between close quarters combat and ranged combat, without it affecting the flow of the users moves. In addition to this, the user is able to utilize more than the standard form of the Elements they perform, so for example, when the user performs this Jutsu in conjunction with Fire Release, they don't have to use simple flames, they could also use ash or flammable mist should they desire, as both exist within the canon list for Fire Release. A more detailed list of the available variants for the basic 5 Elements is already provided within the parent technique, "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger", however as a rule of thumb, if it exists in the canon list for the Element, it can potentially be utilized in some shape or form through this Jutsu.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: The user can keep this technique active for a max of 2 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the 2 turn limit, they lose the remaining Chakra.</p> <p style="margin-left: 20px">Note: This Jutsu can be used a max of 4 times per battle. This restriction relates to the number of times this Jutsu can actually be activated, not the number of individual attacks allowed while using this Jutsu, as those are already clarified and restricted by the amount of Chakra the user gathers and expends on each attack.</p> <p style="margin-left: 20px">Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="https://narutobase.net/forums/showthread.php?t=500799&page=2">https://narutobase.net/forums/showthread.php?t=500799&page=2</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Ninpō: Ritomasu Fōmu) Ninja Art: Litmus Form</strong></p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: N/A</p> <p style="margin-left: 20px">Range: Self - Short</p> <p style="margin-left: 20px">Chakra: N/A</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: A simple technique, with varying applications, Litmus Form takes principles from both of it's related techniques, namely the simplicity of Litmus Finger, and the full body applications of Litmus Fist, and combines them both, to create a full-body application, which is achieved through a very simple method. This technique utilizes the Chakra that naturally leaks from the body [X], and is what allows Chakra Sensor-types to detect other lifeforms, such as enemy Shinobi, to create an unranked, full body cosmetic. It has been shown that this naturally exuded can be directly manipulated, such as with the "Chakra Suppression Technique", allowing the user to prevent this Chakra from escaping the body, making them virtually invisible to Chakra Sensors. This technique follows a similar principle, allowing the user to passively manipulate this ambient Chakra, moulding it much like they would for a Jutsu, applying both changes to the Shape and Element, giving it a basic "form" as it leaves the body. This however, unlike the aforementioned technique, doesn't make the user invisible to Chakra Sensors, as the Chakra is still "leaving" the users body, simply in another "state". This allows the user to re-purpose this Chakra, for example, allowing them to wreathe themselves in flames, or cloak themselves in an aura of electrical energy, vortex of wind, etc, and other purely cosmetic applications, without any actual Chakra cost, or effort on part of the user, leaving them open to perform other actions without interference. These cosmetics carry no damage, or tangible properties, not from a lack of control or influence from the user, but simply due to them being composed of the "dregs" of one's Chakra Flow, Chakra that would otherwise go unused, making any impact on both the user, other beings, and the world around them, almost entirely negligible.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger" and "(Nintaijutsu: Ritomasu Fisuto) Ninja Body Technique: Litmus Fist".</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=704522&p=20480029&viewfull=1#post20480029"><strong>Ninja Arts: Touch of Circe (Ninjutsu: Souhou no Circe)</strong></a></p> <p style="margin-left: 20px">Type: Supplementary</p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: This jutsu is simply an expansion of a basic ninja skill learned in the academy. The basic transformation jutsu allows the user to transform himself into virtually anything based around his imagination. The technique is designed to allow someone to use a larger amount of chakra, and shape control, in order to be able to transform inanimate objects around him, that he is touching in a similar way to the canon transformation technique. The user uses shape transformation, and extremely precise chakra control to not physically change it but to change its appearance in a way similar to the transformation jutsu. Like the transformation technique, the object's actual physical properties are not changed. For example if the user was to transform a brick into a feather, the newly transformed feather would weigh the same as a brick, and have the same mass; the reverse is also true. In addition, the transformation will revert after being hit by a elemental jutsu of B rank or below, following the elemental strengths and weaknesses.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">#Can only be taught by Vex</p> <p style="margin-left: 20px">#No ninjutsu above A rank same turn or next turn</p> <p style="margin-left: 20px">#Can only be used three times per battle</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Chakra RasenHou) chakra- Spiral Chakra Gun</strong></p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Type: attack</p> <p style="margin-left: 20px">Range: long,short-mid</p> <p style="margin-left: 20px">Chakra cost: 30</p> <p style="margin-left: 20px">Damage Points: 60</p> <p style="margin-left: 20px">Description: this is move is as powerful as rasengan. it is a purely spiraling chakra ball that charges on the user fin(chakra Rasen ShottoHou) chakra-</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Spiraling Shotgun</strong></p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Type: attack</p> <p style="margin-left: 20px">Range: long,long-mid,short: 25</p> <p style="margin-left: 20px">Chakra: 25</p> <p style="margin-left: 20px">Damage: 40</p> <p style="margin-left: 20px">Descriptions:.a big and stronger versions then spiraling of chakra gun but spreads apart into 100 weaker bullets ger tip</p> <p style="margin-left: 20px">Note: the user only has three rounds during each battle</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Pretty much, this is the ability to concentrate chakra on the finger tip and release it like a bullet. There is a stronger version that covers more area and does lots of damage. Then there is a Yang version that increases the intensity of the original version's strength.</p> <p style="margin-left: 20px"><strong></strong></p> <p style="margin-left: 20px"><strong>(Chakra Fuzei Kanadzuchi) chakra- Air hammer</strong></p> <p style="margin-left: 20px">Rank: b</p> <p style="margin-left: 20px">Type: attack</p> <p style="margin-left: 20px">Range: short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: 60</p> <p style="margin-left: 20px">Description: the user gathers up chakra in their hand and releases it at once giving off a explosive effect</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=699457">http://narutobase.net/forums/showthread.php?t=699457</a></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Kingusugureibu ♕ Busōko) Kingsglaive ♔ Armiger Arsenal</strong></p> <p style="margin-left: 20px">Type: Supplementary/ Offensive/ Defensive</p> <p style="margin-left: 20px">Rank: B-Rank</p> <p style="margin-left: 20px">Range: Short (- Long for projectile weaponry)</p> <p style="margin-left: 20px">Chakra: 10 (Activation) 5 (Per Weapon) 5 (Per Turn Active) </p> <p style="margin-left: 20px">Damage: 5 - 40 (Depending on the severity of an injury)</p> <p style="margin-left: 20px">Description: Created by a small inner circle of Konohagakure Shinobi, as a means of better protecting their "King", the Hokage, the Kingsglaive act as another layer to the Hokage's personal guards, like the ANBU Black Ops, and would give their lives in defence of their King. To achieve this end, the Kingsglaive utilize the Munitions Bunker within Konohagakure, the same one utilized in the "Golden Branch Armour" Konohagakure VCJ, but in a more creative, controlled and specific manner. The user starts by drawing blood, channelling Chakra into their hand(s) and performs the Summoning Jutsu for the Contract they have with the Konohagakure Munitions Bunker, however, instead of Summoning the weapons themselves directly from the bunker, they create small Space/ Time Portals (Similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould the shape of these portals, making their general shape identical to that of the weapon the user wishes to Summon. This is done due to the sheer scope of the arsenal, so the user shapes the portal to take the same shape as the selected weapon, and only that weapon can "fit" through the portal, like cutting a key for a lock. Since these portals in the shape of the desired weapon are composed entirely of the user's Chakra, they are practically weightless, and their positioning can be controlled by the user at will, allowing the user complete control over their arsenal in this state. Each individual weapon the user wishes to summon requires them to expend a small amount of Chakra to create an individual portal and incorporeal shape for the selected weapon. The amount of weapons the user can maintain at any given time is limited to a min of 2, and a max of 8 weapons, but they can draw from the virtually infinite arsenal of the Munitions Bunker, summoning different styles of weapons from the same kind of weapon (Examples are given in the VCJ). Once the user has selected and summoned their weapons, and have their "Arsenal" orbiting their person, they can start to utilize these weapons in combat. Once they are brandished by the user or otherwise directly interacted with, the weapon is automatically summoned from the Munitions Bunker, being pulled through the S/T Portal the user creates. In the case of the user directly wielding the weapon, this allows them to use the weapon as though they were physically carrying and transporting it, however, as soon as the weapons leave the user's hand/ control, or leave a Short Range radius of the user, the Summoning is immediately undone, and the weapon reverts to it's previous form as a Summoning Portal in the shape of a weapon, and returns to orbiting the user with the rest of their arsenal. The only exception to this rule are projectiles utilized by ranged weaponry, for example arrows for a bow, which are unaffected by this limited range. In more situational circumstances however, such as an opponent's tool colliding with a weapon from the arsenal, would cause the weapon to temporarily be summoned, reacting to the external presence/ force, thereby deflecting the tool, before undoing the summoning and reverting back to it's previous state instantaneously. The user can change the weapons they have currently "lined up" with this technique by "selecting" a different weapon and moulding the portal to "fit" that weapon, allowing them to switch between various weapons for radical changes in their combat style, however this can only be done on weapons that are not being directly interacted with in some other fashion. Due to the potentially complicated nature of this technique, and the Chakra required to maintain it, the user cannot utilize Techniques or Ninjutsu that require Elemental Chakra at the same time as this technique. Jutsu that utilize Raw Chakra, or no Chakra at all such as Taijutsu, can still be utilized in conjunction with this technique, as they generally have less complicated natures than Elemental Ninjutsu.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Note: This Jutsu can remain active for a max of 4 turns, and after it's usage, cannot be used for 2 turns.</p> <p style="margin-left: 20px">Note: Can only be taught to and used by Konohagakure Shinobi who have access to "(Kuchiyose no Jutsu: Eda no Yoi Yoroi) Summoning Technique: The Golden Branch Armor".</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>(Sentō Shōkan: Genjū no Tenken) Combat Summoner: Heavenly Fist of the Eidolon</strong> </p> <p style="margin-left: 20px"><strong>Type:</strong> Offensive </p> <p style="margin-left: 20px"><strong>Rank:</strong> A-Rank </p> <p style="margin-left: 20px"><strong>Range:</strong> Short </p> <p style="margin-left: 20px"><strong>Chakra:</strong> 30 </p> <p style="margin-left: 20px"><strong>Damage:</strong> 60 </p> <p style="margin-left: 20px"><strong>Description:</strong> The user starts by drawing blood across the Combat Summoning Tattoo('s) present on the limb('s) they wish to perform this Jutsu with. Once this is done, the user must simultaneously throw a punch, kick or whatever Taijutsu action they desire, while they channel Chakra into their Combat Summoning Tattoo('s). This will trigger the basic Combat Summoning method, having a corresponding Summon simultaneously attack in an identical fashion, however, this is only the first step of this technique. Immediately after the first Combat Summoning is achieved, and the Summon is attacking in tandem with the summoner, the summoner abruptly stop channelling Chakra into the Tattoo('s), halting the process of technique mid-usage. The user then immediately repeats the last step, and channels Chakra back into the Tattoo('s), causing another Combat Summoning to occur virtually instantly after the previous one began, while occupying a different space around the limb(s) the user is attacking with. While still performing the same physical action, the user repeats this step again, and again, and again, each time stopping and restarting the circulation of their Chakra to the designated limb(s), causing the same effect to occur, Summoning another corresponding limb/ body part of their Summon('s) to add to the ever growing number of attacks assailing the target. The end result is a seemingly endless, "wild" barrage of attacks, all thrown at almost exactly the same time, and all in sequence with one another, forming a "wall" of punches, kicks, or whatever type of Taijutsu the user performs. The user can incorporate multiple Animals from any of the Summoning Contracts they are signed with into this Jutsu, however, this Jutsu cannot be performed in conjunction with specific animals from those Contracts, only generic Summons. Additionally, the focus, or more specifically the area of effect of this Jutsu can be manipulated by the user, allowing them one of two potential usages for this technique. The first is to attack over a wide area, roughly 180 degrees with the central point being directly in front of the direction the attack is thrown, potentially allowing the user to attack multiple targets, objects, counter Jutsu, etc, or even prevent a flanking attempt by covering a wider area than a standard attack. Alternatively, the user can focus all of the attacks in one specific direction, or on one specific point, maximizing damage by targeting an opponents weak point in their defence, or areas where a continuous series of attacks would be far more effective than an offensive that was spread out. The maximum range of this Jutsu is Short Range. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Note:</strong> This technique can be used a maximum of 3 times per battle. Additionally, no Combat Summoner Jutsu can be used within the same turn. </p> <p style="margin-left: 20px"><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique". </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[SPOILER]<p style="text-align: center"><img src="http://i.imgur.com/gQYzmBJ.gif" data-url="http://i.imgur.com/gQYzmBJ.gif" class="bbImage " style="" alt="" title="" /></p></p> <p style="margin-left: 20px">[/SPOILER] </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=500799&page=2">http://narutobase.net/forums/showthread.php?t=500799&page=2</a></p> <p style="margin-left: 20px">[/SPOILER]</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/NpowBVg.png" data-url="http://i.imgur.com/NpowBVg.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p><span style="font-family: 'Trebuchet MS'">Taught to me;</span></p><p><span style="font-family: 'Trebuchet MS'"></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"> [spoiler]<a href="http://narutobase.net/forums/showthread.php?t=305833"><strong>[Kuuki shissou]<img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Air dash <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></strong></a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: B</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: All</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Supplementary</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra Cost: 25</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage: N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">~Usable only twice.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">~Faust can only teach this.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><a href="http://narutobase.net/forums/showthread.php?t=418726&p=12856484#post12856484"><strong>Cooking art: fork frenzy (suiji gijutsu: bunten kyouran)</strong></a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: A-rank</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type:Attack/Supplementary/Defense </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: mid-long</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra cost: 30 (-15 per turn to maintain)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage points: 60</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description:The user will first unwrap a scroll.Than make the tiger handseal and summon 100 forks witch are infused with wind chakra.Than using his chakra the user will control the forks fully with hand motions.Allowing them to attack the opponent or stop them in mid flight.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*Once summoned,the user can use 50 forks to block any B-rank attack (after that the forks will be useless and disappear)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*The 100 forks can be summoned only once per battle</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*They last for a maximum of three turns</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*When they are in play, the user cannot utilise wind jutsu</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*Only Mugen-sama can teach this</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><strong><a href="http://narutobase.net/forums/showthread.php?t=418726&p=12856484#post12856484">cooking art: art of boiling (kukkingu bijutsu: bijutsu no futto)</a></strong></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: A-S</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Supplementary </p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: short-mid</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra Cost:30-40</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage:N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: The user focuses his chakra to any water source in range and makes it boil.This has 2 effects that can be used.The first is he user makes the water boil so the opponent cant stand on it or go near it.(causes steam that can burn if come to near)The second needs more chakra to preform (40),it can make all the water thats in range evaporate almost instantly.(can be used to stop A-rank water jutsus)</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*Can only be used 3 times</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*boiling lasts for 4 turns</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*No water jutsu can be used the same turn this is used.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*Cant be used 2 times in a row.Have to wait a turn to use again</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*Can't be used on attacks.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*If using the second effect you must be in short range ONLY</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">*Can only be taught by mugen</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"><a href="http://narutobase.net/forums/showthread.php?t=618363"><strong>Kuchyiose: Ni Rakuda o ato Chiisai Kuruma (Summoning: Two Camels in a Tiny Car)</strong></a></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Type: Supplementary</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Rank: Forbidden</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Range: N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Chakra Cost : 50</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Damage Points : N/A</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">Description: The two camels come straight from Arabia, and they are stuffed in an old tiny rusty car. They are extremely hostile and can prove themselves lethal, should anyone cross the line with them. The camels are total players. The only problem is they cannot move due to being stuck in a tiny car. The camels barely show any obedience to the owner itself, can stop listening to orders and go berserk. Their only weakness is the car they're in.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">[SPOILER]<img src="http://myobokuzan.org/NB/up/d04e177461f2583032477ffdda144f89.jpg" data-url="http://myobokuzan.org/NB/up/d04e177461f2583032477ffdda144f89.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'Trebuchet MS'">[/spoiler]</p><p></span>[/QUOTE]</p>
[QUOTE="Nathan, post: 10544395, member: 68053"] [center][IMG]http://i.imgur.com/duq09F1.png[/IMG][/center] My creations; [INDENT]21. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=261&p=18821714&viewfull=1#post18821714"][B](Yousobetsushori Ninjutsu: Rongu Karakuri) - Elemental Ninja Arts: The Long Con[/B][/URL] [B]Type[/B]: Offensive [B]Rank[/B]: B-rank [B]Range[/B]: Short - Long (if thrown) [B]Chakra[/B]: 20 [B]Damage[/B]: 40 [B]Description[/B]: This technique is a rather creative technique. This technique is an alternative performance of the Shadow Clone Technique in which the user will create a bladed weapon out of one of the basic five elements, but with a twist. It gives of the impression of a normal elemental bladed weapon, but hidden within the chakra is a shadow clone of that decided element. Once the weapon is created within the users hand (at this time depending on the element chosen the user will receive some effects from it, example if they picked fire they would receive minor burns from holding the weapon) - from there the user will throw the elemental bladed weapon, at any time the user can perform one hand seal to release the elemental shadow clone from the elemental blade, if so the clone will grasp hold of the blade and fight. This technique is best used as an assassin technique; getting the sword behind the opponent and stabbing them from behind. The speed at which the user performs this technique has given the illusion that the user is using Space–Time Ninjutsu on more than one occasion. Additionally, by manipulating the position of the blade via wire strings he can more easily position his blade behind an opponent. [B]Notes[/B]: - Only usable four (4) times per-match, and one clone per-usage. - Bladed weapon can range from anything from a kunai to a longsword, tanto, etc. - Follows the rule of only four (4) clones per-match. - If not thrown, the weapon stays active for four (4) turns. If thrown the weapon and the clone within the blade stay on the field for three (3) turns. - Any of the basic five (earth, fire, wind, water, or lightning) can be used to create the weapon, and cannot be a mixture of two elements unless the user has the required training (Yin-Yang Release). - The user will receive minor damage holding the elemental blade, depending on the nature of the chakra (fire - minor burns, lightning - small shocking, wind - minor cuts, earth & water - no effect) -The clone can only use the element(s) its composed of and non-elemental abilities. - Can only be taught by Nathan. [B]Members who have learnt this:[/B] [code] - [URL="http://narutobase.net/forums/showthread.php?t=658766"].Shanks.[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=659192"]Noni[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=190771"]Baldy[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=571193&p=19128606&viewfull=1#post19128606"]Penguin.[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=664227&p=19215414#post19215414"]Zaphkiel[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=446024"]Edward[/URL] [/code][/INDENT] Taught to me; [INDENT][SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=500799"][B](Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger[/B][/URL] [B]Type:[/B] Supplementary [B]Rank:[/B] E-Rank [B]Range:[/B] Short [B]Chakra:[/B] 5 [B]Damage:[/B] N/A [B]Description:[/B] This Jutsu was created using the special paper Sensei's possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small action that represents the Element they wish to replicate, they produce a raw/ primal form of the chosen Element. While this technique lacks any real "punch", its strength lies in the users imagination. The following is a list of basic examples from the 5 Elemental Natures, note that these are simply basic examples, and not the sole usage of the technique. Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash. Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts. Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning. Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust. Water: The user can simply draw a line of Water in the air, using free-flowing movements with their finger, creating a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil. [B]Note:[/B] Can only be taught by x iiiMPerFeCT. [B][URL="http://narutobase.net/forums/showthread.php?t=400394"](Butai Ryou Giryou) Elemental Enhancing Skill[/URL][/B] Type: Supplement Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this. Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this. Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this. Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this. Notes: - Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns. - Can only use one element enhancing skill at a time. - Each enhancing skill counts as one of the users 3 jutsu per turn. [B][URL="http://narutobase.net/forums/showthread.php?t=444859"](Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending[/URL][/B] Type: Attack/Supplementary Rank: B-rank Range: Short-Mid Chakra: 20 Damage: 40 Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility. - wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control - ninjas with extreme strength such as Tsunade or Raikage may break out from the tech - can only be taught by Frozenstein [B][URL="http://narutobase.net/forums/showthread.php?t=335663&p=15192345&viewfull=1#post15192345"](Kyoujin Hachimitsu) - Stiff Honey [/URL][/B] Rank: B Type: Supplementary Range: Mid-Long Chakra Cost: 20 Damage Points:N/A Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move. [B][URL="http://narutobase.net/forums/showthread.php?t=335663&p=15192345&viewfull=1#post15192345"](Kumokasumi Saezuru) - Disappearing Chirps[/URL] [/B] Type: Supplementary Rank: C Range: Short Chakra Cost: 10 Damage Points: N/A Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away. You reappear 30 meters away from where you disappeared. [B][URL="http://narutobase.net/forums/showthread.php?t=495597&page=2"](Kouu Kikaku) Raining Projectiles[/URL][/B] Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user throws a projectile(kunais, shuriken..etc)at the sky. Then the sky comes raining down the copies of the original projectile to the whole field. (not continuous raining and cannot be directed to the opponent) [URL="http://narutobase.net/forums/showthread.php?t=658766"][B]Ninpo: Puresutēji | Ninja Arts: The Prestige[/B][/URL] Type: Offensive | Supplementary Rank: B rank Range: Short - Long Chakra: 20 Damage: 40 Description: An advance concept of Chakra manipulation and transformation technique. The user will pile up 10-15 Explosive tags together and compress, manipulate them using raw chaka in order to hold them up together into a small spherical ball. Now, using the concept of transformation technique, the user will transform the small ball of compressed bunch of explosive tags into anything the user desires( Within logic. Obviously the user can't transform it into another Ninja or a summon) like a ring, kunai, senbon or even a headband, piece of cloth etc. The transformed ball will remain as such unless and until activated for a sti[ulated number of turns or interrupted by an external agent that causes it to explode and revert back to it's original form. Now, at his own will, the user can make a simple hand gesture in order to either revert back the explosive tags to it's normal form or simply detonate. After reverting back to the normal form, the user can direct the tags to anywhere he desires. There is a drawback for this technique that, if the transformed object comes in contact with any external agent that will trigger the explosion of the tag like piercing of a lightning, Burning in fire, smashing with rock; The transformation breaks down and it explodes. Once it is transformed, it will keep up it's transformed state for 4 turns after which it get's re transformed to it's original state and explodes. - Can only be used 4 times per battle. - Can only be transformed into anything that is within the size of a normal Katana and within logic. - Can only be taught by -Best-. [B][URL="http://narutobase.net/forums/showthread.php?t=659192"](Ninjutsu: Erementarukurōn Baku) - Ninja Art: Elemental Shadow Clone Explosion [/URL][/B] Type: Supplementary/Offense Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A (depends) Description: A basic technique derived from shadow clone explosion jutsu. The user will simply perform their own clone of this techniques version, this time composed of elemental chakra. First, the chakra composed for the clone allows them to only perform their respective element up to and including S-Rank as well as non-elemental abilities. From there, through the use of a hand seal, the user can decide to have the tangible elemental clone explode accordingly to its rank. Water clones explode into adhesive water that binds the opponent, earth explodes into sticky, flammable mud, lightning "explodes" into a burst of unfocused lightning (same power as nagashi), fire explodes into ash and wind explodes into a dome of slicing winds. The clones are created short-range from the user, can travel up to long-range and their explosion reaches a short-range radius. The explosion itself has the power of an A-Ranked elemental technique. Note: Can only be used three times Note: Requires one turn cool down before re-use Note: Follows same logical rules for regular clones Note: Clone can only possess one of the basic five affinities Note: Only one clone can be created per usage [B][URL="http://narutobase.net/forums/showthread.php?t=592038"](Gensō Taiken o Kasaneru Mōdo)- Illusionary Experience Layering Mode[/URL][/B] Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage Points: N/A Description: This ability is based upon the ability of a shinobi to recall past experiences to aid him in battle. Commonly mistaken with the ability of the brain to seemingly slow down time when in a stressful or frightening experience, the Illusionary Experience Layering Technique calls upon the past experiences, which doesn’t slow time, but produces the same effect. When pressured by an attack or technique of the opponent, the shinobi will forcefully induce this state of the brain. The brain will almost instantly begin to layer thousands upon thousands of similar memories onto the shinobi from past experiences. This application of multiple memories allow the user to select parts and pieces of different memories, and then combine the fragmented parts into a single, complete, and almost duplicate memory of the current situation. By doing this, it produces a false slowed-time effect on the shinobi's mind, as the shinobi feels he has encountered the incoming technique many times before. In reality, time is not slowed, but the combination of previous, fragmented memories into a whole memory fools the body into a continuous, advanced muscle memory state. This ability allows the shinobi to display an overwhelmingly increased speed, agility, and reflexes when he counters/evades/blocks a physical attack performed by the opponent. *Note: Can only be taught by Selendrile *Note: Once this jutsu is used, the user must wait three turns in order for the memory layering to take affect (bonuses are not added until those three turns are over); Lasts for 5 turns *Note: This mode allows the user a 1.5x reflex/speed boost as well as reflexes able to counter/dodge/block someone of Lee's speed without weights [B][URL="http://narutobase.net/forums/showthread.php?t=692069"](Ninpō: Orihime) - Ninja Art: Weaving Princess[/URL][/B] Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Mid Chakra: 30 per turn Damage: N/A (+60 if used with Lightning) Description: Utilizing normal, durable ninja wire, the user channels chakra to it and utilizes it to bind his opponents. The user can elect to increase the friction the strings, making the wire hotter and able to case burns, making it a good technique to use for torture and information gathering. The strings can take on whatever form the user wishes making it quite a versatile technique to use with ninja wire. By channeling lightning-type chakra to the wires the user can increase their cutting power to cut through solid earth of A-Rank and lower. The user can also elect to not channel chakra to the wires and instead use a more suitable lightning technique to fit his situation. The strength of the binding is A-Rank. The technique itself does no damage until combined with lightning. Note: Can only be taught by Deviation [B][URL="http://narutobase.net/forums/showthread.php?t=392012&p=14900788&viewfull=1#post14900788"] Ninpo: Bougu Kamae no Jutsu (Ninja Art: Defensive Stance Technique)[/URL][/B] Type: Defensive Rank: A Range: Short Chakra Cost: 30 Description: As shinobi tap into their elemental chakra to learn how to harness and use them, they become proficient in manipulating the element itself within their body. This technique is an advanced yet simplistic defense which utilizes the basics of elemental chakra manipulation. This technique allows a shinobi to essentially block/deflect enemy techniques akin to how they would block taijutsu techniques. This is accomplished by focusing into one’s body, typically their hands and arms, the same elemental nature being used against them. When met with direct contact with the concentrated area, instead of the jutsu damaging the user, the jutsu is met with a coating of chakra and little more than the feeling of a force hitting against them until the jutsu is dispelled. Of course this isn’t an assured defense to all techniques; however, the stronger a shinobi is with a specific element, the stronger their defense with this jutsu can become. Note: This technique can be used with any elemental nature that the user knows how to use Note: This technique can be used to forcibly block or repel, deflect away, or simply coat themselves to render a normally fatal technique less severe. In the case of the last level the defense becomes weaker and damage will be sustained. Note: This technique works against elemental A-ranked and below (B-rank if the user coats their body and takes brunt of attack). For elemental specialties, the user can deflect elemental techniques S-rank and below (A-ranked if they coat their bodies) Note: Against advanced elements (KG or CE's anything that requires more than one base element manipulation) This technique's defense is down graded by one rank equivalent per the above. Note: This technique can be used only once every 2 turns. If used to block an S-rank technique, this technique can only be used once every 4 turns. Note: Can only be used a max of 4 times. [B][URL="http://narutobase.net/forums/showthread.php?t=383015"](Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King[/URL][/B] Type: Supplementary Rank: E - S Range: Short - Long Chakra: 5 - 40 Damage: N/a Description: This technique is used as another form of intimidation, by showcasing the amount of chakra the user currently wields/posses. The user will exert chakra from all over their body releasing their chakra causing it to take on a transparent hue but visible to the eye. Resembling a distortion in the air. This chakra due to it being very powerful becomes very dense, meaning others though its not offensive, can feel it. As if their body got slightly heavier then normal. Depending on how much chakra is released, depends on how far the chakra can be felt from a distance. Note: This jutsu is mainly for rping purposes but the effects of S rank can stun a chounin and genin Note: The S rank can only be used twice Note: A-S rank reaches up to long range C-B reaches up to mid range E-D Short range Note: This is offensive in no way at all. This jutsu though it makes the opponent feel slightly heavier its for cosmetic purposes and does not effect the speed what so ever [B][URL="http://narutobase.net/forums/showthread.php?t=500799&page=2"](Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique[/URL][/B] Type: Offensive/ Defensive/ Supplementary Rank: B-Rank Range: Short - Mid (Depending on the size of the Summon) Chakra: 20 Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon) Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu. There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs. The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly. Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu. Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess. Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [B][URL="http://narutobase.net/forums/showthread.php?t=500799&page=2"](Nintaijutsu: Ritomasu Fisuto) Ninja Body Technique: Litmus Fist[/URL][/B] Type: Supplementary/ Offensive Rank: A-Rank Range: Short - Mid Chakra: 30 Damage: 60 Description: Developed as a form of Taijutsu Supplement by a Shinobi who used another one of their own technique's to help himself gain solid footing in the Nin-Tai genre, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger but narrow scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focussed on collaboration with almost any form or stance of Taijutsu in close quarters combat, including Free-Form Taijutsu. The user begins by gathering a large amount of Chakra, distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the Chakra in conjunction with them. Just like with the parent technique, but on a much larger scale, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to create Fire Release Chakra, or loose, free-flowing movements for Wind Release Chakra, and fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into, Elemental Chakra. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or from existing sources, like a nearby sources of Water, or the ground beneath their feet, however, any offensive action involving an existing Element must originate from the users position, same with Elements created by the user. The user can also control incoming Jutsu, however, the Rank of the Chakra must be at least one Rank higher than the incoming Jutsu, in addition to the Jutsu having to be within Short Range of the user to infuse their Chakra into the Jutsu. Although this technique's extreme versatility comes at a price. After the initial kneading of Chakra, the user cannot perform any other Jutsu while the Chakra gathered for this Jutsu remains. The user can split this Chakra into as many attacks they wish to perform, (Within reason of course, so the user can perform 1 A-Rank, or 2 B-Rank, 4 C-Rank, or even a combination of ranked attacks, like 1 B-Rank and 2 C-Rank, Etc.), however with each division of the Chakra used, so too does each individual action logically lose power. However, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the Chakra is only changed when released in conjunction with Taijutsu actions, this allows the user to swiftly and accurately shift between Elements, and even perform numerous and extremely unique combinations of Elements. This allows the user to easily create their own unique "style", simply by performing a series of basic actions and combing the Elements those actions unleash, for devastating results. All of the Elements utilized by this Jutsu can be used to either supplement the user's Taijutsu strikes, or to engage in ranged combat by firing the produced Elements towards their target, allowing the user to seamlessly shift between close quarters combat and ranged combat, without it affecting the flow of the users moves. In addition to this, the user is able to utilize more than the standard form of the Elements they perform, so for example, when the user performs this Jutsu in conjunction with Fire Release, they don't have to use simple flames, they could also use ash or flammable mist should they desire, as both exist within the canon list for Fire Release. A more detailed list of the available variants for the basic 5 Elements is already provided within the parent technique, "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger", however as a rule of thumb, if it exists in the canon list for the Element, it can potentially be utilized in some shape or form through this Jutsu. Note: The user can keep this technique active for a max of 2 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the 2 turn limit, they lose the remaining Chakra. Note: This Jutsu can be used a max of 4 times per battle. This restriction relates to the number of times this Jutsu can actually be activated, not the number of individual attacks allowed while using this Jutsu, as those are already clarified and restricted by the amount of Chakra the user gathers and expends on each attack. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger". [url]https://narutobase.net/forums/showthread.php?t=500799&page=2[/url] [B](Ninpō: Ritomasu Fōmu) Ninja Art: Litmus Form[/B] Type: Supplementary Rank: N/A Range: Self - Short Chakra: N/A Damage: N/A Description: A simple technique, with varying applications, Litmus Form takes principles from both of it's related techniques, namely the simplicity of Litmus Finger, and the full body applications of Litmus Fist, and combines them both, to create a full-body application, which is achieved through a very simple method. This technique utilizes the Chakra that naturally leaks from the body [X], and is what allows Chakra Sensor-types to detect other lifeforms, such as enemy Shinobi, to create an unranked, full body cosmetic. It has been shown that this naturally exuded can be directly manipulated, such as with the "Chakra Suppression Technique", allowing the user to prevent this Chakra from escaping the body, making them virtually invisible to Chakra Sensors. This technique follows a similar principle, allowing the user to passively manipulate this ambient Chakra, moulding it much like they would for a Jutsu, applying both changes to the Shape and Element, giving it a basic "form" as it leaves the body. This however, unlike the aforementioned technique, doesn't make the user invisible to Chakra Sensors, as the Chakra is still "leaving" the users body, simply in another "state". This allows the user to re-purpose this Chakra, for example, allowing them to wreathe themselves in flames, or cloak themselves in an aura of electrical energy, vortex of wind, etc, and other purely cosmetic applications, without any actual Chakra cost, or effort on part of the user, leaving them open to perform other actions without interference. These cosmetics carry no damage, or tangible properties, not from a lack of control or influence from the user, but simply due to them being composed of the "dregs" of one's Chakra Flow, Chakra that would otherwise go unused, making any impact on both the user, other beings, and the world around them, almost entirely negligible. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger" and "(Nintaijutsu: Ritomasu Fisuto) Ninja Body Technique: Litmus Fist". [URL="http://narutobase.net/forums/showthread.php?t=704522&p=20480029&viewfull=1#post20480029"][B]Ninja Arts: Touch of Circe (Ninjutsu: Souhou no Circe)[/B][/URL] Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: This jutsu is simply an expansion of a basic ninja skill learned in the academy. The basic transformation jutsu allows the user to transform himself into virtually anything based around his imagination. The technique is designed to allow someone to use a larger amount of chakra, and shape control, in order to be able to transform inanimate objects around him, that he is touching in a similar way to the canon transformation technique. The user uses shape transformation, and extremely precise chakra control to not physically change it but to change its appearance in a way similar to the transformation jutsu. Like the transformation technique, the object's actual physical properties are not changed. For example if the user was to transform a brick into a feather, the newly transformed feather would weigh the same as a brick, and have the same mass; the reverse is also true. In addition, the transformation will revert after being hit by a elemental jutsu of B rank or below, following the elemental strengths and weaknesses. #Can only be taught by Vex #No ninjutsu above A rank same turn or next turn #Can only be used three times per battle [B](Chakra RasenHou) chakra- Spiral Chakra Gun[/B] Rank: A Type: attack Range: long,short-mid Chakra cost: 30 Damage Points: 60 Description: this is move is as powerful as rasengan. it is a purely spiraling chakra ball that charges on the user fin(chakra Rasen ShottoHou) chakra- [B]Spiraling Shotgun[/B] Rank: B Type: attack Range: long,long-mid,short: 25 Chakra: 25 Damage: 40 Descriptions:.a big and stronger versions then spiraling of chakra gun but spreads apart into 100 weaker bullets ger tip Note: the user only has three rounds during each battle Pretty much, this is the ability to concentrate chakra on the finger tip and release it like a bullet. There is a stronger version that covers more area and does lots of damage. Then there is a Yang version that increases the intensity of the original version's strength. [B] (Chakra Fuzei Kanadzuchi) chakra- Air hammer[/B] Rank: b Type: attack Range: short Chakra: 30 Damage: 60 Description: the user gathers up chakra in their hand and releases it at once giving off a explosive effect [url]http://narutobase.net/forums/showthread.php?t=699457[/url] [B](Kingusugureibu ♕ Busōko) Kingsglaive ♔ Armiger Arsenal[/B] Type: Supplementary/ Offensive/ Defensive Rank: B-Rank Range: Short (- Long for projectile weaponry) Chakra: 10 (Activation) 5 (Per Weapon) 5 (Per Turn Active) Damage: 5 - 40 (Depending on the severity of an injury) Description: Created by a small inner circle of Konohagakure Shinobi, as a means of better protecting their "King", the Hokage, the Kingsglaive act as another layer to the Hokage's personal guards, like the ANBU Black Ops, and would give their lives in defence of their King. To achieve this end, the Kingsglaive utilize the Munitions Bunker within Konohagakure, the same one utilized in the "Golden Branch Armour" Konohagakure VCJ, but in a more creative, controlled and specific manner. The user starts by drawing blood, channelling Chakra into their hand(s) and performs the Summoning Jutsu for the Contract they have with the Konohagakure Munitions Bunker, however, instead of Summoning the weapons themselves directly from the bunker, they create small Space/ Time Portals (Similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould the shape of these portals, making their general shape identical to that of the weapon the user wishes to Summon. This is done due to the sheer scope of the arsenal, so the user shapes the portal to take the same shape as the selected weapon, and only that weapon can "fit" through the portal, like cutting a key for a lock. Since these portals in the shape of the desired weapon are composed entirely of the user's Chakra, they are practically weightless, and their positioning can be controlled by the user at will, allowing the user complete control over their arsenal in this state. Each individual weapon the user wishes to summon requires them to expend a small amount of Chakra to create an individual portal and incorporeal shape for the selected weapon. The amount of weapons the user can maintain at any given time is limited to a min of 2, and a max of 8 weapons, but they can draw from the virtually infinite arsenal of the Munitions Bunker, summoning different styles of weapons from the same kind of weapon (Examples are given in the VCJ). Once the user has selected and summoned their weapons, and have their "Arsenal" orbiting their person, they can start to utilize these weapons in combat. Once they are brandished by the user or otherwise directly interacted with, the weapon is automatically summoned from the Munitions Bunker, being pulled through the S/T Portal the user creates. In the case of the user directly wielding the weapon, this allows them to use the weapon as though they were physically carrying and transporting it, however, as soon as the weapons leave the user's hand/ control, or leave a Short Range radius of the user, the Summoning is immediately undone, and the weapon reverts to it's previous form as a Summoning Portal in the shape of a weapon, and returns to orbiting the user with the rest of their arsenal. The only exception to this rule are projectiles utilized by ranged weaponry, for example arrows for a bow, which are unaffected by this limited range. In more situational circumstances however, such as an opponent's tool colliding with a weapon from the arsenal, would cause the weapon to temporarily be summoned, reacting to the external presence/ force, thereby deflecting the tool, before undoing the summoning and reverting back to it's previous state instantaneously. The user can change the weapons they have currently "lined up" with this technique by "selecting" a different weapon and moulding the portal to "fit" that weapon, allowing them to switch between various weapons for radical changes in their combat style, however this can only be done on weapons that are not being directly interacted with in some other fashion. Due to the potentially complicated nature of this technique, and the Chakra required to maintain it, the user cannot utilize Techniques or Ninjutsu that require Elemental Chakra at the same time as this technique. Jutsu that utilize Raw Chakra, or no Chakra at all such as Taijutsu, can still be utilized in conjunction with this technique, as they generally have less complicated natures than Elemental Ninjutsu. Note: This Jutsu can remain active for a max of 4 turns, and after it's usage, cannot be used for 2 turns. Note: Can only be taught to and used by Konohagakure Shinobi who have access to "(Kuchiyose no Jutsu: Eda no Yoi Yoroi) Summoning Technique: The Golden Branch Armor". [B](Sentō Shōkan: Genjū no Tenken) Combat Summoner: Heavenly Fist of the Eidolon[/B] [B]Type:[/B] Offensive [B]Rank:[/B] A-Rank [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user starts by drawing blood across the Combat Summoning Tattoo('s) present on the limb('s) they wish to perform this Jutsu with. Once this is done, the user must simultaneously throw a punch, kick or whatever Taijutsu action they desire, while they channel Chakra into their Combat Summoning Tattoo('s). This will trigger the basic Combat Summoning method, having a corresponding Summon simultaneously attack in an identical fashion, however, this is only the first step of this technique. Immediately after the first Combat Summoning is achieved, and the Summon is attacking in tandem with the summoner, the summoner abruptly stop channelling Chakra into the Tattoo('s), halting the process of technique mid-usage. The user then immediately repeats the last step, and channels Chakra back into the Tattoo('s), causing another Combat Summoning to occur virtually instantly after the previous one began, while occupying a different space around the limb(s) the user is attacking with. While still performing the same physical action, the user repeats this step again, and again, and again, each time stopping and restarting the circulation of their Chakra to the designated limb(s), causing the same effect to occur, Summoning another corresponding limb/ body part of their Summon('s) to add to the ever growing number of attacks assailing the target. The end result is a seemingly endless, "wild" barrage of attacks, all thrown at almost exactly the same time, and all in sequence with one another, forming a "wall" of punches, kicks, or whatever type of Taijutsu the user performs. The user can incorporate multiple Animals from any of the Summoning Contracts they are signed with into this Jutsu, however, this Jutsu cannot be performed in conjunction with specific animals from those Contracts, only generic Summons. Additionally, the focus, or more specifically the area of effect of this Jutsu can be manipulated by the user, allowing them one of two potential usages for this technique. The first is to attack over a wide area, roughly 180 degrees with the central point being directly in front of the direction the attack is thrown, potentially allowing the user to attack multiple targets, objects, counter Jutsu, etc, or even prevent a flanking attempt by covering a wider area than a standard attack. Alternatively, the user can focus all of the attacks in one specific direction, or on one specific point, maximizing damage by targeting an opponents weak point in their defence, or areas where a continuous series of attacks would be far more effective than an offensive that was spread out. The maximum range of this Jutsu is Short Range. [B]Note:[/B] This technique can be used a maximum of 3 times per battle. Additionally, no Combat Summoner Jutsu can be used within the same turn. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique". [SPOILER][CENTER][IMG]http://i.imgur.com/gQYzmBJ.gif[/IMG][/CENTER][/SPOILER] [url]http://narutobase.net/forums/showthread.php?t=500799&page=2[/url] [/SPOILER][/INDENT] [CENTER][IMG]http://i.imgur.com/NpowBVg.png[/IMG] [/CENTER] [FONT=Trebuchet MS]Taught to me; [INDENT] [spoiler][URL="http://narutobase.net/forums/showthread.php?t=305833"][B][Kuuki shissou]♦ Air dash ♦[/B][/URL] Rank: B Range: All Type: Supplementary Chakra Cost: 25 Damage: N/A Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks. ~Usable only twice. ~Faust can only teach this. [URL="http://narutobase.net/forums/showthread.php?t=418726&p=12856484#post12856484"][B]Cooking art: fork frenzy (suiji gijutsu: bunten kyouran)[/B][/URL] Rank: A-rank Type:Attack/Supplementary/Defense Range: mid-long Chakra cost: 30 (-15 per turn to maintain) Damage points: 60 Description:The user will first unwrap a scroll.Than make the tiger handseal and summon 100 forks witch are infused with wind chakra.Than using his chakra the user will control the forks fully with hand motions.Allowing them to attack the opponent or stop them in mid flight. *Once summoned,the user can use 50 forks to block any B-rank attack (after that the forks will be useless and disappear) *The 100 forks can be summoned only once per battle *They last for a maximum of three turns *When they are in play, the user cannot utilise wind jutsu *Only Mugen-sama can teach this [B][URL="http://narutobase.net/forums/showthread.php?t=418726&p=12856484#post12856484"]cooking art: art of boiling (kukkingu bijutsu: bijutsu no futto)[/URL][/B] Rank: A-S Type: Supplementary Range: short-mid Chakra Cost:30-40 Damage:N/A Description: The user focuses his chakra to any water source in range and makes it boil.This has 2 effects that can be used.The first is he user makes the water boil so the opponent cant stand on it or go near it.(causes steam that can burn if come to near)The second needs more chakra to preform (40),it can make all the water thats in range evaporate almost instantly.(can be used to stop A-rank water jutsus) *Can only be used 3 times *boiling lasts for 4 turns *No water jutsu can be used the same turn this is used. *Cant be used 2 times in a row.Have to wait a turn to use again *Can't be used on attacks. *If using the second effect you must be in short range ONLY *Can only be taught by mugen [URL="http://narutobase.net/forums/showthread.php?t=618363"][B]Kuchyiose: Ni Rakuda o ato Chiisai Kuruma (Summoning: Two Camels in a Tiny Car)[/B][/URL] Type: Supplementary Rank: Forbidden Range: N/A Chakra Cost : 50 Damage Points : N/A Description: The two camels come straight from Arabia, and they are stuffed in an old tiny rusty car. They are extremely hostile and can prove themselves lethal, should anyone cross the line with them. The camels are total players. The only problem is they cannot move due to being stuck in a tiny car. The camels barely show any obedience to the owner itself, can stop listening to orders and go berserk. Their only weakness is the car they're in. [SPOILER][IMG]http://myobokuzan.org/NB/up/d04e177461f2583032477ffdda144f89.jpg[/IMG][/SPOILER] [/spoiler][/INDENT][/FONT] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Nathan's customs.
Top