The last of us isn't a first person shooter...
The core of where The Last of Us fails the hardest, is that it’s just another turgid stealth/cover shooter that wouldn’t have been impressive on a gameplay level half a decade ago. I almost felt like the game was trying to make some kind of meta-joke at one point, when the characters walk into an area with carefully arranged waist-high walls. Or when I turned on the main character’s magical mutant hearing ability.
It’s disappointing that a game that has such good dialogue and attention to detail falls back on routine shooting action, clumsy melee, sneaking, phony “exploration” and other completely generic and unremarkable simulations of brutality and violence. You can pretend all you want that the game is about Serious Themes, but really it’s just another game about murdering people and shooting at fungus people to get to the next story-delivering cutscene.
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