Naruto games can be tough to fully absorb in one sitting. Like the hyperbolic clashes of the series itself, the games are, at first glance, blisteringly surreal fighters where one or two button presses can ignite the screen in a frenzy. Naruto Shippuden: Ultimate Ninja Storm Generations is the newest of these fighting maelstroms and promises to continue the proud tradition of its forbears while adding a few new layers of content for the series devotees.
One of the ideas being brought out in Generations is a Beast Mode, which will let each character transform into a hulking beast that can absorb more damage and fight back across a wider range when they're near knock out. In my demo I landed some lucky combo strings on Sasuke and the other player was able to transform him into a big purple wolf torso that floated across the floor and could attack with sweeping paw strokes. These are, somehow, the sorts of things that make sense in Naruto games, and in the flow of the fight it seemed perfectly natural.
Paradoxically, the controls are relatively complicated compared to other fighting games and yet special moves are almost always simple and easy to pull off. You won't be doing any wrist-snapping 720's or fretting over precise frame animations. Instead most combos come from tapping the basic attack button, punctuated by a heavy Chakra attack. As in past games you can also call in one or both of your supporting characters by pressing the shoulder buttons to bail you out of an impending attack, and all three can be used for an absurd but ultra damaging special that comes with its own lavishly animated cutscene.
Namco Bandai promises there will be several new faces in Generations and that the game will feature more characters than Ninja Storm. Unfortunately the only three playable characters in the demo were the familiar faces of Naruto, Sasuke, and Raikage. CyberConnect 2 has also promised to add Zabuza and Haku. Namco is also placing a larger focus on online battles for Generations, though Namco Bandai wasn't ready to share any details about what exactly this would entail. It did tease a presentation on the game scheduled for San Diego Comic Con on July 22 where some new announcements will be made.
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Generations was only officially announced a few days ago and with a Spring 2012 release date there is still a long way to go before everything is revealed. From the keyhole view of the game I was shown today it seems that the core of Generations will remain very much consistent with the spirit of the games that preceded it. While that formula might be familiar, it plays out to such an absurd degree of exaggeration that it's still capable of delighting, even when you know the visual unfurling of reason is coming.
Expect to hear more about Generations in the coming months.
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