Naruto RPG Jutsu System

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For those who don't know, this is about a 3D Naruto simulation RPG I'm developing for Android (in the future iOS) and web browsers.

I'm at the point of developing a jutsu system and I had this idea last night for the game, I'm not sure people will like it so I thought asking it here would give me an idea on what people want.

Basically the way for performing jutsus in any other Naruto game is by hitting a certain button or button combination to perform a jutsu, since this is a simulation game I want to make it more realistic by letting the players perform the actual hand seals required to perform a certain jutsu. This will mean players will have to memorize hand seals for doing jutsu's, which will make the game more realistic imo.

I'm talking about the jutsus that work with the 12 basic hand seals, for special jutsus like kage bunshin no jutsu I'll have to think of another system for letting the players perform those jutsus. But for now I'm focusing the design of the jutsu system for jutus that work with the 12 basic hand seals.

Keyboard controls are used in the web browser version of the game, so I'm thinking of linking the 12 basic hand seals to the numeric keypad of a keyboard. This means that to perform specific jutsus players will have to know the required hand seals for those jutsus and execute those hand seals by using the numeric keypad on their keyboard. I'm thinking of allowing the players to enable or disable a small guide on the screen that shows which hand seals are linked to which keys on the numeric keypad of a keyboard. The hand seals will not be made up but based on the hand seals shown in the anime/manga. I will collect this data for each jutsu from the Naruto wiki. On the future website you'll be able to find the seals required for specific jutsus.

For the Android (and future iOS) version there will be programmable buttons on the screen that player can link certain hand seals to. This means that not all hand seals will be available at the same time and therefore that the players will be limited to a certain scope of jutsus with available hand seals. The reason behind this design is the fact that placing 12 buttons for each hand seal on a 4 - 4.8 inch screen is absurd.

So that's about it, before starting the development of this jutsu system I'd like to have some opinions. I can image that you guys would rather have a more common system for jutsu execution but imo this will make the game more fun, realistic and challenging. Thanks for reading this and possibly sharing your opinion.


(sorry for possible English mistakes as I have no time to re-read the above text I just wrote and as English isn't my native language)
 

shycatgirl00

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I like it so far. I'm only wondering though if in gameplay wouldn't using realistic hand signals give you no time to defend another attack that's coming at you?
 
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@skycatgirl00

The hand seals won't take long to perform and after you've activated a jutsu by using a specific hand seal combination, you can use that jutsu without the need of hand seals until you want to activate another jutsu. Leaving a jutsu idle after activating it consumes chakra so you have to turn the active jutsu off when you're not in danger. I hope this answers your question :)

@yotsuba oriashi

Since this is going to be an RPG game, there will be a level-system. The character of the player will have a level and after every level-up, the player will receive jutsu points. The player can then use those jutsu points to learn new jutsus in the range of the possible for his character. E.g. if the player chose lightning as the primary chakra nature of his character, he will not be able to learn water techniques. After a certain level, when a character turns into a jonin, the player can choose a secondary chakra nature and thus learn jutsus from that nature. Hope that answers your question :)
 
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