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B A S I C § I N F O R M A T I O N
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V I L L A G E § I N F O R M A T I O N V I L L A G E § O F § B I R T H Amegakure | | | | V I L L A G E § O F § A L L I A N C E Akatsuki
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R A N K / C H A K R A § I N F O R M A T I O N
Nagato's Signature Techniques (Shinra Tensei) - Divine Punishment Type: Supplementary/Defensive/Offensive
Rank: S Range: Short Chakra: 40 ( +20 per extra range ) Damage: N/A Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect. Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again. Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again. Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns. Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter. Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active Type: Supplementary/Defensive/Offensive
Rank: S Range: Short - Long Chakra: 40 Damage: N/A Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy. Note: Once used, takes 1 turn cool down to use gravitational related techniques again. Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active Rank: Forbidden
Type: Supplementary/Defensive/Offensive Range: Long Chakra: 120 Damage: 160 Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devestated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape. Note: The technique is usable only once per fight and prevents the use of gravitational techniques for the same and following 6 turns. The user will be limited to A-Ranks in the next turn. Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active. Type: Defensive
Rank: S Range: Short Chakra cost: 40 ( -100 per turn if used on an enemy ) Damage points: N/A Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own. Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active. Note: Can only be used 6 times Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe. Type: Offensive, Defensive, Supplementary
Rank: A Range: Short – Long Chakra: 30 (-10 per turn) Damage: 60 Description: Ethereal Guardian is an advanced Fūinjutsu utilizing common principles found in Barrier Techniques. Typically barriers are thought of as static, geometric and defensive constructs. However this preconceived notion has been proven false through barrier techniques such as the Four and Six Red Yang Formations. Both barriers were made to be highly malleable to shape themselves in order to relieve pressure from offensive techniques and redirect them. They were also able to be shaped in accordance with the user’s needs; this is further supported through other Fūinjutsu techniques, such as Sealing Technique: Abhorrence. Thus, by extension, it is reasonable to produce familiars with natural shapes such as a dog, bird, snake, or even humanoid. With this notion of malleability and versatility in mind Ethereal Guardian also applies the common principle of familiars – semi-sentient creations which feed off of the user’s chakra reserves. Through the combination of the two this technique allows the user to create familiars composed of barriers which undergo advanced shape manipulation. These familiars, as previously mentioned, are granted the same form of sentience granted to normal elemental familiars. This is done through the passive siphoning of chakra from the user to allow for their sustainment. Through this sentience the familiar is capable of operating independently from the user’s concentration freeing the user to perform tasks independent from the familiar. Ethereal Guardian’s primary strength is its incredible versatility in shape transformation and applications – essentially limiting the user to only what his imagination is able to produce and conceive. For instance, the user is able to create a bird composed of a barrier shaped into its form; due to its shape the bird would be capable of flight and able to move independently of the user. A second example is the creation of an average humanoid shaped familiar. This familiar would be capable of running and granted normal full range of movement. However, while logically a bird is able to fly and a humanoid is able to run, this technique allows for the user to break those logical limitations. Because of the nature of the technique all creations are able to attain a form of flight or levitation to some degree, all moving as fast as the user’s current speed. Thus, a humanoid with no wings is capable of levitation and flight. The greatest limitation to this is the amount of chakra put into the technique. The user is only able to create familiars at a maximum of twice their current size, exceeding no more than that. Additionally, the user is capable of creating multiple familiars. In this case, the familiars will follow the normal splitting rules. Two familiars created will be equivalent to B-Rank and granted equivalent capabilities while four familiars created will be equivalent to C-Rank and granted the same. These familiars are created within short-range of the user. By default, the barrier which composes them only possesses static characteristics. Meaning it will deal damage based upon the shape it is in, always equivalent to A-Rank. Thus, a bird with a talon can cut and pierce, equivalent to A-Rank damage. While a human with a fist can punch, equivalent to A-Rank damage. By default the creation(s) will possess a translucent white color. Creations can be sustained for four turns. This technique can be used twice per battle and cannot be used in consecutive turns. Cannot create new creations from a second usage unless the creations previously created were destroyed. Type: Supplementary/Offensive/Defensive
Rank: Forbidden Range: Short - Long Chakra: 120 ( -20 per turn ) Damage: N/A Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 3 S rank level techniques, taking little damage from the result. Differing from normal summonings, only those with the Rinnegan are able to summon the Gedo, paying tribute with their own chakra instead of blood sacrifice. When summoned, the user can either summon the statue, having it burst through the earth in front of him or completely summon the entity like normal. Being the empty husk of the Juubi, the Gedo has the ability of sealing entities, most prominently the other Tailed Beasts. It also can make use of chakra absorption. Note: Only Rinnegan users barring Sasuke can summon the Gedo Mazo. Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned. Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn. Type: Supplementary/Offense/Defense
Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: A technique derived from the Outer Path, which manifests chakra chains to bind anyone who touches the user's chakra receivers. This binding power is far greater than Nagato's Outer Path. The chains have a cursed seal which suppresses the power of the tailed beasts and cause a great deal of pain to the victims. The Gedo can extend the chains from it's mouth and/or body to complete bind and restrict their targets. With the cursed seals on the chains, the user can not only bind their opponent physically but spiritually as well, similar to the Uzumaki clan's chains. Techniques that would otherwise allow the victim to escape the restrictions such as summoning techniques and other space/time techniques would be incapable of being used. However, in order to invoke any of the properties of the curse sealing on these chains, the victim must be impaled with the user’s or the statue's chakra rods. The exception to this are the Bijuu, since their chakra once originated with the Gedo Statue. If these conditions aren't met, then the chains are nothing but a physical ninjutsu with great power to be used for offensive or other purposes. The shinobi controlling the Gedo is capable of using this technique, extending it from their hands in various sizes. However, only those with adequate skills can make use of the sealing properties of the chains. Note: The Gedo can utilize the sealing nature of the chains, but in order for the summoner to be able to use, he will have needed to have completed basic Fuuinjutsu. Note: The Mazo can use this to forcibly seal Bijuu within their bodies if they maintain the hold of the technique for 3 turns. The Bijuu must be first released or the user must take an additional 2 turns to extract it from their person. Note: The chains can be broken with same rank elemental chakra or Forbidden rank raw chakra. Bijuu Jutsu and techniques are ineffective against these chains as well as if the victim is under the constraints of the curse sealing properties. If they destroy or remove the rod from their bodies, the sealing will be broken and the chains will only be physically binding. Note: To break the mental/spiritual binding of the seal requires a yin natured or spiritual jutsu of equal rank and power or higher. Type: Supplementary/Offensive
Rank: S Range: Short - Long Chakra: 50 ( -300 from opponent ) Damage: 120 Description: The Gedo Mazo will release a giant purple phantom dragon consisting of purple chakra, from its mouth towards it's intended target. The dragon has the power to absorb chakra on contact. The dragon is ethereal in nature, and only lifting them moderately off the ground as if it were a strong wind. However, the dragon has been seen creating craters in the ground on impact, suggesting that it can become denser at will, though at the cost of it's ethereal absorption abilities. In its ethereal chakra absorption state, it can pass through solid and other tangible entities like Water and Earth, however has no effect on these. Against other entities like Fire, Wind and Lightning, the technique can be stopped by equal ranked techniques. If the dragon is solid, it can destroy entities up to equal rank that are solid or tangible and cause direct damage to an opponent. If an enemy is hit with the chakra absorbing dragon, they will lose an incredible amount of chakra so rapidly that they will become momentarily impaired, unable to use Ninjutsu techniques above A rank, and Taijutsu/Kenjutsu above C rank for two turns. Note: The Gedo Mazo can only use the chakra absorption variant 3 times a battle, each with a 2 turn pause in between usage. Note: The solid variant can only be used 3 times a battle, with a one turn break in between usage.
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B A C K G R O U N D § I N F O R M A T I O N
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O T H E R Rinnegan (輪廻眼, Saṃsāra Eye) → Perhaps his most noticeable trait, Nagato's Rinnegan was implanted unknowingly to him by Madara Uchiha when he was very young. The dojutsu had not been seen by the world since the time of the Sage of the Six Paths. Unlike Obito Uchiha who was seen unable to wield the power of both Rinnegan, Nagato was seen time and time again to be able to greatly control both eyes even in his weakened state. With his Rinnegan Nagato came to master every form of Ninjutsu and came to master all five basic nature transformations. Nagato also was seen being able to track much faster speeds with his Rinnegan up to three times his movement capability allowing him to keep up with faster targets. In addition to this he could also perceive chakra and barrier techniques with great clarity. With his Rinnegan Nagato came to possess the Six Paths Techniques (六道の術, Rikudō no Jutsu). In total there are seven paths that are granted to those who wield the Rinnegan and grant nearly godlike abilities to its user. (Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary Rank: S-Rank Range: Short-Long Chakra: N/A (-5 per turn) Damage: N/A Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to MS). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it. Note: Constantly passively active in Nagato and Obito bios Note: Requires activation (spending move) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn
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The Deva Path (天道, Tendō) → Representing the control over Heaven and Earth; the power of the Divine. The Deva Path enables the user to manipulate the attractive and repulsive forces of gravity. This grants the user access to techniques such as Shinra Tensei and Chibaku Tensei. The Asura Path (修羅道, Shuradō) → The Asura Path represents control over ones body; it is the power of a demigod. It allows the user to apply their imagination to themselves and create mechanized limbs, weaponry, and armor. The Human Path (人間道, Ningendō) → The Human Path represents the control over the human soul; the power of humans. The Human Path grants the ability for the user to remove souls and read one's mind against their will. The Animal Path (畜生道, Chikushōdō) → The Animal Path represents the control over animals. It allows the user to summon a large variety of creatures and animals all of whom can possess the Rinnegan. Unlike regular summoning techniques the Animal Path does not require hand seals or a blood sacrifice. It simply requires the user to clap their hands together. The Preta Path (餓鬼道, Gakidō) → The Preta Path represents the control over insatiable hunger; the feeling inside all beings to achieve more and to grow. This path allows the user to absorb all forms of chakra, including ninjutsu all together, and use that energy for himself. The Naraka Path (地獄道, Jigokudō) → The Naraka Path represents the connection to the Underworld; the realm of the afterlife. This path allows the wielder of the Rinnegan the ability to summon and control the King of Hell allowing them access to its abilities of regeneration or to exert absolute judgement over another person's actions. The Outer Path (外道, Gedō) → The Outer Path represents divine control over destiny; control over death. This path allows the wielder of the Rinnegan to utilize the King of Hell to revive those who have died and even summon the Demonic Statue of the Outer Path. (Tendō) - Deva Path
Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei. Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated. (Shuradō) - Asura Path Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities. Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated. Note: When the user wants to change his body, he must activate this technique each time. This is necessary for 6 Paths of Pein bios. (Ningendō) - Human Path Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: The user activates the Human Path which grants him the capability of mind reading, amongst other abilities, simply by placing its hand over the target's head, and could extract any information or secret being hidden by the victim against his/her will. However, using the technique will inevitably pull the soul out of the target's body, causing instant death. Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated. (Jigokudō) - Naraka Path Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralysed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted. Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated. (Gakidō) - Preta Path Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques. Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated. (Chikushōdō) - Animal Path Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time. Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated. (Gedō) - Outer Path Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life. Note: Can only be used once Note: Can only be used by Rinnegan bios Sensor Type (感知タイプ, Kanchi Taipu) → As a Sensor Type ninja from the Uzumaki Clan Nagato is capable of detecting chakra and techniques. His skill as a sensor type allowed him to perform great feats such as being able to detect the build of Amaterasu. He was even capable of sensing Kabuto Yakushi's position at a great distance allowing Itachi to confront Kabuto after his encounter with Naruto Uzumaki. (Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary Rank: C Range: Short - Long Chakra cost: 15 (- 5 per turn) Damage points: N/A Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has. Note: Can only be used by bios with Sensory ability. Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively. (Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique Rank: C Type: Supplementary Range: short Chakra cost: N/A Damage points: N/A Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills. Note: Cannot prevent doujutsu users from detecting them and can only be used by Chakra Sensors. Sealing Techniques (封印術, Fūinjutsu) → Nagato is adept in the sealing arts. He is adorned with certain seals, talismans, and sigils which both compliment his combat abilities and supplement his defenses. All of these seals are reinforced with an infusion of fire chakra to supplement their defenses (via Scripture of the Templars). (Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary Rank: A Range: Short Chakra: 30 (-10 chakra per turn) Damage: N/A Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer. Note: Can only activate a maximum of thrice per battle (Fūinjutsu: Sokuryoku Inmetsu) – Sealing Technique: Virtual Assessment Type: Supplementary Rank: A Range: Mid Chakra Cost: 30 Damage Points: N/A Description: This is a simple yet effect sealing technique that's composed of a sealing formula of the Kanji letter "力" or in literal meaning "Speed" which is located on the user's right palm, in order for this to work, the user extends his hand forwards while opening his palm, releasing a sealing barrier that contains a mass of the user's chakra, this barrier affects anyone that moves at fast speeds that are not at all traceable with normal eyes, by using chakra as a medium, the barrier forcibly slows down the fast moving body drastically to the point where it becomes barely noticeable by normal eye sight by compressing large amounts of chakra around the bodies of the fast moving person, however, the downside of this technique is that the user can also be affected if he's moving at that speed, this is not a counter attack, but simply a forceful reduction of speed for both parties. This sealing barrier does not work on EIG users, due to the amount of immense chakra pressure released out of their bodies when activating the chakra gates, only works on ninja bodies that move at speeds above the normal eyes tracking abilities. Note: Can only be used Twice Note: Lasts for 3 turns once activated. Note: No Fūinjutsu techniques while the barrier is active. Note: Barrier spans mid range around its target point and cannot be moved. (Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band Type: Defensive/Supplementary Rank: D-S Range: Short Chakra Cost: (equivalent to the amount of opposing tech) Damage: N/A Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy. NOTES ►Activates 3x per battle ►Has a one turn cool down ►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next ►Seal must be placed in biography ►Can only be taught by ZandaT (Fuuinjutsu: Chuubuu Gekitai) - Sealing Technique: Paralysis Repulse Rank: B Type: Supplementary Range: Self Chakra cost: 25 Damage Points: N/A Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body. Note: Must know Fuuinjutsu. Note: Must be placed in the users biography. Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back. Note: The user cannot perform any genjutsu in the same round. The user cannot perform any summonings for the same and the following 2 turns. Note: If the electrical current has enough volts to kill, the seal is void. Note: Can only be used by Mathias. ( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique Rank: S-Rank Type: Offensive Range: Short – Mid Chakra cost: 40 Damage points: 80 Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body. Note: Can only be activated upon the users death. Note: The placement of this seal must be stated on the user's biography. Theory of Waves and Wind (波と風の, Namikazeron) → Nagato specializes in a unique style of close quarters sealing assisted combat known as the Theory of Waves and Wind, or Namikazeron. To utilize the style Nagato wears a pair of golden chakra metal finger claws into combat. The claws are utilized to produce Jutsushiki-Sen, or the formulae used in the creation of Kanji for Fūinjutsu. The formulae are unique in that they are gravity-defying creations exempt from the effects of the environment and tangible interactions. They are very much like Inton, or Yin Release, in that they are created from the finger claws as products of one's own will power. Typically they will be produced as threads and are used as the medium for the Kanji used in Fūinjutsu, Namikazerian or otherwise. The style effectively frees Nagato from the need of mundane scrolls, tags, and generic sealing mediums. Because of his specialization Nagato is capable of producing Jutsushiki-Sen at will and in accordance to his imagination. He is also able to use Namikazerian Fūinjutsu at half the normal chakra cost. Intelligence (インテリジェンス, Interijensu) → Besides his Rinnegan one of his more subtle traits is his great intellect. Time and time again Nagato has proven that he is an extremely gifted analyst and strategist. Nagato successfully launched an invasion against Konohagakure and did so simply with his Six Paths of Pein. Each path served a strategic purpose and successfully brought about the downfall of the village until Naruto arrived to defeat the Paths. Throughout the invasion Nagato was capable of engaging the entire village at once while keeping his true intentions secret and ultimately was able to accomplish his object of locating and engaging with Naruto. Theme Song and Background Music
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