Nadja Gamma

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"I am not interested in the wishes of a lower life form. But your efforts are laughable. I have some words for you. Good work in being the stepping stone of Shimogakure."


Basic Information

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Name: Nadja Gamma
Nickname: Nabe
Gender: Female
Age: 21
Clan: Uchiha

Looks
Born into a moderate village from the north, Nadja grew up in the Snowy mountainside to the north of the Mainlands where her family had lived for generations. While most in her family have blonde or a tinge of red to their hair, Nadja was born with extremely dark hair, almost black in colour, however as she grew it turned a shade of dark blue. Nadja has had many hairstyles, changing it at almost every whim, but as an adult, she mainly keeps it just past shoulder length, most of the time let down, however in some circumstances it will be tied up in a bun. When travelling out on her own, Nadja struggled to find just one style of clothing that fit her personality, ranging from athletic fit wear to loose hanging clothes and also fancy gowns or dresses, however when travelling as an adult, Nadja learnt to adapt to local cultures amassing a wardrobe of various outfits to fit in into any local culture she may come across in her travels.
Nadja Gamma is described as an elegant, snow-white skinned, black-pony tailed beauty. People believe her beauty is comparable to that of a Golden Princess.
She wears a white bonnet in place of a helmet, and black armor decorated in gold and silver in the likeness of a maid uniform. As a battle ninja, her weapon of choice is a golden staff plated in silver. In her travelling adventurer persona while questing or looking to gain intel in a foreign area, she wears a plain brown cloak.

Personality
Nadja is a very strict person, often criticizing the bad behavior and habits of clan or team members, causing most of them to apologize, fearing that they might invoke her wrath. She is also very impatient, disliking people who don't answer her questions quickly enough. This, coupled with her own tragic childhood, caused many of her friends or teammates to avoid her due to her social awkwardness.
Her temporary strain with her mother occurs as a result of her attempt to cope with her fathers absence in her life; when she can no longer endure not having her father around, as her mother could tell her almost nothing about him. She decides to personally seek out her father so that she can finally meet him and ask him directly all the things she's wanted to know, such as if he actually cares about her or her mother; the excitement of getting to be in the same room as him causes her Sharingan to awaken.
Like many others in her village, Nadja views outsiders as nothing more than low-class creatures. The only outsider exempt from Nadja's contempt is one of her cousins she had met once. Though she dislikes the thought of killing humans, she will not hesitate to do so if there is no reason to let them live, or unless given an order by her mother. This makes Nadja one of the two, along with Solution Epsilon, "extremely dangerous" members of her village.
As a villager from Shimogakure, she is extremely loyal to it and proud of her quest to support it however she can. Nevertheless, she seems unable to comprehend its destruction and does not hide her aggressive attitude towards anyone who talks about it. Still torn up inside about the destruction of it, she believes she can bring it back to its full glory by rebuilding it and recruiting man hero's to come live there.

According to Lupusregina Beta, when Nadja is outside Shimogakure working on the job as the adventurer Nabe, she can't bear the thought of letting Shimogakure be looked upon by those around him in a rude manner. When seeing something like that unfold before her eyes, Nadjal ponders whether or not she should immediately kill anyone who acts rude to Shimo before thinking about the situation.
Whenever she is on a break and resting, Nadja is apparently known to space out, looking at a certain direction where nothing is said to be present in her peripheral vision.

Alignment:
A Lawful Evil character views themselves as above other unruly criminals. They are part of an ordered system with codes, honour and often strict hierarchies. They carry out evil acts but they do it according to a carefully constructed set of rules and oaths. For a Lawful Evil character, following these codes and keeping their promises is just as important as it is to a Lawful Good character. The codes they follow might prevent them from harming or eliminating residents of their town, but they can take out anyone else. They are unlikely to do it out of enjoyment (though some Lawful Evil might), they are more likely to do it because they are ordered to and they will gain reputation or other rewards for it.
Hierarchy is important to a Lawful Evil character. It is how the strongest rise to the top to lead everyone else. It means that the weakest people are at the bottom of the hierarchy which is where they deserve to be. If they want to rise up, they need to be stronger and prove themselves. That is the only fair way to decide. A Lawful Evil character will respect and follow those above them. However, they would usually like to be promoted within their order and lead others. They may follow the system because they can use their role within it to control others.

"If your enemy defies you, serve him steel and fire. But if he bends the knee, you must help him back to his feet, else no man will ever kneel to you."



Land of Birth - WSE Clan

Fire Country - N/A
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R
ank & Chakra Information
- Rank - Sage of Iron Fist
- Chakra - 3000
- Health - 200
- Specialties
- Apex Handseal Specialist
- Apex Tracker Specialist
- Bukijutsu Specialist
- Doctor
- Fistweaving
- Yang Specialist
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Elements
- Fire - Mastered
- Wind - Mastered
- Lightning - Mastered
- Earth - Mastered
- Water - Mastered
- Sugar - Mastered
- Volcanic Storm - Mastered
Ninjutsu
- Ninjutsu - Mastered
- Tai + NB Taijutsu- Mastered
- Kenjutsu - Mastered
- Genjutsu + Sharingan {3 Tomoe}- Mastered
- Firefly Summons - Mastered
- Crow Summons - Mastered
- Yang release - Mastered
- Fuinjutsu + Advanced - Mastered
- Kinjutsu - Mastered
- Medjutsu - Mastered
- Fistweaving - Mastered
- Eight Deva Guardians - Mastered
Attributes: 29 (27 total + 2 from character)
Mind: 7 | Body: 5 | Spirit: 6 | Agility: 6 | Dexterity: 5 | Vitality: 0/0

Hattori Hanzo
Type: Weapon
Rank: S
Range: Short (Long)
Chakra: N/A (-10 per turn)
Damage: N/A
Description:
Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. (simply cosmetic, doesnt actually give the user any sensing or any abilities).
Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1). By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. they provide the user a reduction of 30 damage from techniques that are physical in nature (Earth, Steel, etc) in one instance of damage. The armor can resist a total of S-Rank (80) damage in total before shattering. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (fig. 2) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage. Within the same timeframe once per turn, the user can channel the same elemental chakra along side the current attack they are doing, and do a pirouette spinning on the spot sending out a barrage of these elementally enhanced shuriken, at the cost of 40 chakra and dealing 80 damage; this can only be used twice per battle.

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Background Information

History:

Nadja Gamma is the only child of Fiona Jarnefeldt and Maximilian Thermidor Uchiha. She was born while Fiona was accompanying Maximilian on his travels, and was delivered with the help of Lilium Wolcott in in one of Otsdarva's hideouts; as such, there is no record of her birth at the Shimogakure Hospital. As a way to keep a connection with Maximilian, despite being happy for him, Lilium kept the umbilical cord between Fiona and Nargja. After that, the family returned to Shimogakure to raise Nardja, where the two helped her learn to walk. During her father's absence from the village while gathering information on Tiamat, she became ill with a high fever and afterwards her hair turned a magnificent silver from her naturally born blonde. Due to the importance of the mission, her father wasn't around much, and it is because of this that she did not know anything about him, including what he physically looked like as an adult.


Fiona did her best to comfort Nadja during Maximilian's absence, assuring her that her father loved her and that, when he completed his important mission, he'd come home. When this conversation went on for too long, Fiona poked Nadja's forehead and promised to continue it some other time. As Narberal's parents continued to stay close to their own childhood friends, she ultimately got to know the kids of her parents' respective friends very well.


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"The weak will always be led by the strong. Where the strong see purpose and act, the weak follow; where the strong cry out against fate, the weak bow their heads and succumb. There are many who are weak; and many are their temptations. Despise the weak for they shall flock to the call of the Void and the Darkness. Pity them not and scorn their cries of innocence - it is better that one hundred innocently fall before the wrath of the Light than one kneels before the Void."







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Other


Elemental Mastery Mastery:
Blessed with inheriting her father's genes in Lightning Ninjutsu, Nardja can perform all Lightning Ninjutsu without the need for any handseals, performing only the natural movements. On top of this, all of her Lightning based techniques have an additional +10 damage that doesnt count towards boosts.


Bukijutsu Specialist:
Another boon from her genes on her mothers side, Nadja's Bukijutsu techniques all have an additional +20 damage due to the sheer strength at which Nadja can throw them.


Chakra Enhanced Strengtht:
Naturally with her fine chakra control from both being able to use Medical Techniques, her Sharingan heritage which allows her to naturally understand chakra to a great scale and her affinity for Yang Energy, it was only time before she would learn to use Chakra Enchanced Strength techniques. Passed down from her mother, Nadja was able to perform them even as well as her mother.


Doctor:
Travelling around the world during her adventures, Nadja has learn much about the body as well as many different medicinal disciplines, learning weak points, how to control or heal the body, as well as many different toxic or beneficial substances. Because of this education, Nadja has a benefit when healing as well as having multiple poisons. On her Person she also carries rare Bijuu pills.


Yang Specialist:
Something that naturally came to her was the affinity for Yang energy, having a natural mastery over Yang manipulation, which manifested itself in strengthening her fortitude. This gave Nadja increased Chakra Reserves and she receives no recoil damage from using self damaging technique.


Supplies/Scientific Ninja Tools:
( Bijūgan ) - Tailed Beast Drug (Shukaku x 1, Matatabi x1, Isobu x1, Saiken x1)
Type: Supply
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)
Description: Tailed Beast Pills are pills that have been engineered to create Bijuu like transformations in the user. These pills, containing small amounts of Bijuu chakra, grant the user unique Bijuu like augmentations to their physical form as well as ninjutsu. However, because of the process to create these drugs and being prototypes, the user cannot determine which Bijuu traits he has gained. This is determined when obtained, generated by the moderator who approved the transaction. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.

When taken, the user gains a faint chakra shroud reminiscent of Naruto’s original fox shroud against Sasuke with 1 to 3 tails, though this does not denote which Bijuu’s influence the pills carry. This references the pills taken, increasing per pill. Once a pill has been taken, one of the following 6 effects will trigger.
Shukaku’s Storm: The user’s Ninjutsu release a non damaging mid range sandstorm, reducing opponents within it base tracking by 2 and landmark range by 1. Increases base reduction by 2 per pill and opponent landmark tracking range by 1 per pill as the storm increases.
Matatabi’s Tempest: The user’s Spiritual techniques cause spirit burn, dealing 10 additional damage for 2 turns from burns. Increases 1 turn per pill.
Isobu’s Hurricane: The user’s defense Ninjutsu carry coral, increasing their defense by 20. Increases 10 damage per pill.
Son’s Eruption: The user’s offensive jutsu carry lava, increasing their damage by 20. Increases 10 damage per pill.
Kokuo’s Geyser: The user’s traversing jutsu increases his base speed when in use by 2. Increases 2 ranks per pill.
Saiken’s Slime: The user’s projectiles attacks release acid up to 3 meters away on contact, spreading damage evenly without reducing the damage. Increases 4 meters per pill.
However, unlike other pills, the drawbacks associated with these are stronger than others. Regardless of the pill taken, after it ends the user suffers 30 damage to their person as well as injury to their chakra network, preventing use of S ranks and higher for two turns. This rank restriction increases by 1 rank and 1 turn per additional pill as well as 30 additional damage that cannot be mitigated or reduced in any way.
Note: Counts as a Supply
Note: Cannot be held alongside Soldier Pills, Military Pills or custom med pills.
Boju Yari | Intercept Pylon
Type: Tool
Rank: S
Range: Short
Chakra: -10/-5 per turn
Damage: N/A (+20/-30)
Description: A tool created and developed by a ninja scientist that had favoured lightning based chakra, a backpack like tool that easily can be attached to clothing or slung over shoulders. This tool is designed to enhance and benefit users with lightning ninjutsu as well as be an efficient defensive tool. When initiated, the tool can store up to 30 chakra at a time, syphoning from the user passively per turn, little more than excess chakra leaking or being used. Stacking up to a maximum of 30, when fully charged, this then begins to create an overshield for the user, reducing 30 damage from incoming attack at the cost of chakra (however capable of reducing up to -40 from earthen based ninjutsu but only -20 from wind based ninjutsu).Additionally, the user can passively at the cost of 10 chakra from the shield, increase the potency of their lightning ninjutsu by adding 10 chakra and 20 damage to a technique. However this trade of becomes removing the damage reduction for increasing the users own power, ie, if the shield was at full for 30 chakra, and the user increases the damage, then they are reduced to 20 chakra.
Notes:
-Saps 5 chakra per turn
-Once full, still saps 5 chakra per turn to maintain
-Boosting can only be applied every second turn, up to 3 times per battle.
- After the over shield of lightning chakra has been overwhelmed, the user has to wait 3 turns before activating it once again. And can only be activated a maximum of 3 times per battle.
Tenshi | Valkyrie
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A (10/20/30 or -10 per turn)
Damage: N/A
Description:
A simple small backpack type tool, this has several protrusions along the shoulder blade joints that stick out. From these the user can eject chakra to create wing like creations, that allow the user to float gently and softly. Within the backpack are rechargeable solar batteries that can hold 50 chakra.
The wings themselves are able to launch the user in a direction with a cost of 10 per range, meaning 10 for short, 20 for mid and 30 for long. At the cost of 10 chakra per turn the user can keep the wings active to float. As a the battery itself cannot be charging while in use, meaning that while active it cannot recover chakra.
Notes:
-Should the user wish, they can funnel their own chakra into the tool. Activation of the pack will cost a move, however maintaining for floating is considered passive.
-Activation of wings can only be activated every other turn, meaning once activated it takes a turn to cool down before being activated again.
The Banshee's Wail | Josei Himei
Type: Supplementary
Rank: A[
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.

Artifacts:
- N/A

Theme Song


Battles

Won: N/A

Lost: N/A

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Approved by Imperfect.
 
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