The_Empire
Supreme
Alucard could see the chakra that was surrounding him, it was fairly obvious where it was concentrated as if it was part of a genjutsu yet it wasn't. The chakra output was on the same level as a low tier genjutsu yet his Yin/Yang specialty was not dispelling it automatically. The fact was that he summoned a ninja tool to evade his Ghoulspine tech that was not tangible. He knew it was there as it formed, but how did he? He did not seem to have any inept dojutsu. Instead of continuing with his Bisumaton release, Alucard instead would utilize something else.Muzan notices a figure in the horizon. With all the information he gathered this should be where he cuts off his target. It was him and he stops. He activates his mind reading ability.
I finally caught you and yes I am here for the bounty on your head now we can do this the easy way or the..
Before he could finish his sentence with his passive ability to read his opponent's mind his opponent already sent an attack to him. He could get the knowledge of an attack that could do some crazy things if he doesn't defend right. The technique his opponent is using si something he has never heard of before, Yin. There has been words going around about a hidden release style called Yin and Yang but he hasn't come across any knowledge of being separate. He tosses down his skateboard from his back and gets on it with a tap it activates passively changing into a hoverboard. He flies off to the left of his original position. He evades the technique and even though he couldn't see it using his passive mind reading ability he could read his opponent's mind to predict where this wire would be coming from and where to.
( Legilimency ) - Legilimency(Passive)
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).
Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens
Beruzebabu | Beelzebub
Type: Tool
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Beelzebub is a skateboard that has red wheels and a green deck with a picture of two skulls connected symmetrically at the jaw. This skateboard has only one ability, it can fly and levitate. While in flight mode, the wheels rotate 90°, so that they point downwards and shoot jets up that uses the user chakra to keep it going which is -5 per turn. The flight mode activates passively by the user tapping their foot on the board one time or when the user fuel the board to activated it by using 15 chakra points. The board can fly and levitate around passively but to be used to evade or dodge a move requires a move slot and can only be done once per turn. The board can only hold max one person and only levitate at max a foot off the ground.
He leaps off the board grabbing it and rushes towards his opponent. His opponent has started another move already. There was a liquid that comes from his opponent and starts to circle around. He was still able to read his opponent's mind with ease at the time of the move and notices something odd to say the less. His opponent and object to empower his techniques but it was only this one. Muzan stops in his tracks and stands there with his wand still in his right hand. His view of his opponent is gone thanks to this technique so his opponent couldn't but the eyes his opponent has isn't normal. This bounty could be a problem now that he thinks about it. Muzan waits until the sea of this mystery liquid comes closer and he surrounds his body with lightning. He would protect himself completely with no harm. The sea disappears and so does his lightning. He stands there with no issue.
You really are going to be a problem. So show me more of what you can do. I would like to know what I am going against. I feel as if you can do more then what you have showed me.
As he is saying this he has invaded his opponent's mind to gather information on his abilities.
I can see you have a nice abilities but sadly I can beat them all now. So come at me with everything you got.
His wand points at his opponent.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
( Legilimency ) - Legilimency
Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).
Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens
1600 -20 -5 -15 -5 -30 -30 -10 =1485 Chakra Points
160 Health Points
10 +4 =14 Base Speed
14 +4 =18 Base Tracking x2 =36 Final Tracking
As agreed, my Shikotsumyaku/Ghoulspine tech does not get destroyed but is rather standing an elemental neutrality which makes the lightning unable to destroy it, damaging you for 100 - 20 = 80 HP on your body.His opponent mind switch to another style of fighting. The ground it self was changing as his opponent's thoughts of killing him was such power was so loud. Muzan knew that at this point this muggle wasn't a normal muggle at all. Whatever it is he has to have more tricks up his sleeves. The ground started to sprout white objects but these aren't just any objects he sprouted bones. Such ability and on this type of scale. With his left hand he points his palm directly at the bones growing from the ground. Lightning is shot out and destroys it all with ease.
A Muggle with such ability got me intrigue.
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
After he flicks his wand and say,
Locomotor Mortis
This spell binds the person's legs together which causes them to be unable to use their legs for a short time. Right after this spell goes into play Muzan stomps his right foot which it causes water to burst from the ground. This water would then surround his opponent into capturing him.
Now you will come with me.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
- The Leg-Locker Jinx ( Locomotor Mortis ) is a hex that is used to bind the legs of the victim together. Similar to the Impediment Jinx, the Leg Lock Jinx renders the target's leg muscles to “freeze” up, preventing movement. In certain scenarios where the opponent is moving, by binding their legs, this jinx can cause them to fall over with great force from their momentum. The effects are short lasting, however, never lasting more than a single turn, and can be countered by overpowering it with raw physical power. The target can still mold chakra, however; it’s just that his muscles become unable to move
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: This creates its own water source.
1485 -30 -30 -10 =1555 -5 -40 -20 -20 =1470 Chakra Points
160 Health Points
10 +4 =14 Base Speed
14 +4 =18 Base Tracking x2 =36 Final Tracking
Good, you're not helpless.That's what I get for not reading the jutsu description lol.
____________
Muzan attack doesn't stop the bones at all. They still come and with that he is stabbed He coughs up blood and looks at this opponent. He slowly moves himself out of the bones and spits blood up on the ground. His opponent thoughts have change to more an animal like that he is. Muzan still holding on to his wand in his right hand points at his opponent and say,
D..dd.diffindo
With this he shoots out a jet of thin blue that would cut through the lightning technique with ease. Muzan calls to the ground.
Severing Charm: - Offensive/Defensive
With his left hand he starts to heal his wounds on his body. He only heals up 60 damage which gets up back to close to normal but that's all. He couldn't just let his opponent off the hook this quick. Since the lightning was over with so the rest of the jutsu wouldn't happen. Muzan didn't know if he should do this or not but at this point it didn't have a choice. He rushes at his opponent aiming to get in to close quarters with him where he would succeed at.
- The Severing Charm ( Diffindo ) is a charm used to precisely and accurately cut something. It is taught in second year charms classes, and if used inappropriately can cause death or injury. Appearing as a thin blue jet, the Severing Charm is able to cut through S rank jutsu and below, splitting the jutsu easily. It is capable of removing limbs and even causing death if used in an irresponsible way. This cannot be used in consecutive turns and only up to mid range. After using, the user cannot use S rank or baove charms for two turns and no other S rank charm on that same turn.
( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.
1470 +20 +20 =1510 -5 -40 -120 =1345 Chakra Points
160 -80 +60 =140 Health Points
10 +4 =14 Base Speed
14 +4 =18 Base Tracking x2 =36 Final Tracking
AlrightThis is the only way I can lose a fight besides not reading everything lol. I have no type of boost to any Ninjutsu lol. You got the win.