Musashi Miyamoto

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Name: Shinmen Musashi no Kami Fujiwara no Harunobu
Clan: Ronin
Nickname: Flower of Tengen, Musashi Miyamoto
Gender: Female
Age: Twenty Seven
Alignment: Chaotic Good
Official Title: Explorer
Nindō: Armor-Sleeved Single Hit


Appearance


Unsurpassed beauty. That is how the flower of Tengen can most accurately be described. Hair with hues of cherry blossoms at their height in Spring, which flows just as freely as they do come the Summer, ushering in a new age. Her father saw this as a threat to his concept of "One". She would forever strive to achieve the ever distant and unobtainable "Zero". Piercing light blue eyes that possess a halo of scarlet light, tones of deep Autumn hidden within a cold yet not uncomfortable Winter. Her body a temple dedicated to the art of the sword, and the Buddhism of Emptiness. When in motion she dances. Dances. With blades of Niten Ichi-ryū spilling forth silvery light with each swing, shimmering with the same crimson and violet hues as the swordsmaster herself. One strike means defeat.

Draped in flowing robes of Autumn, blazing reds contrasted with regal blues and hints of gold throughout, she is the picture of nobility, though few can speak her full name without biting their tongue. Armored plates protecting only the most vital locations to a swordsman, such as the legs and abdomen, the rest of her form is almost entirely obscured by the swathes of cloth that flow around her form as she dances with her blades. Clung to either side are a number of sheathed blades held fast to her by a black scabbard holster, though she heavily favors her two main blades; Tsukihime and Myojingiri.


Personality


A female swordmaster who is vibrant, cheerful and dignified. She always has a grin on her face like she's in total control, but she does not look down on others, especially when people rely on her. She also loves compliments, and is a woman who loves a good fight. She has a strong sense of justice, but never boasts about it. She's normally an easygoing wanderer, but in the face of a one-sided slaughter, someone who is toying with people's pride or beliefs for entertainment she becomes a singular force intent on stopping such a barbarous mentality. Musashi is a relaxed, open individual. She has no particular interest in external validation, or tangible forms of prestige or victory, aiming only to enjoy her life. The pursuit of good food, the pursuit of good friends, good laughs… She does have one selfish desire, a form of self-validation in the form of a sword that could cut even the void. Much like her father before her, she strives to test and improve her swordsmanship, aiming to “reach beyond my father’s blade at the pinnacle of heaven, and wield a sword that could cut even the void.“ She just laughs at most of life's problems, but deep down, she is a woman who strives to master the path of the blade. For this reason, she can be restrained and tough on others when it comes to taking lives.​




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Village Information



Land of Birth: Hachiman’s Bulwark
Warring States Clan: N/A


Rank, Attribute & Specialty Information



Rank: Jonin
Health & Chakra: 160 & 1600​


....................Mind: 4...............................................Agility: 5....................
....................
Body: 5...........................................Dexterity: 5....................
....................
Spirit: 8..............................................Vitality: 0....................


Skills & Elements


Kenjutsu........................................................................................Taijutsu

Ronin Iaidō..................................................................Dokkodo Kenjutsu

Atavistic Flame.......................................................... ..........Leg Weights


Human Principal Specialist


The user is able to ignore Health and Combat Fatigue penalties for the usage of their Atavistic Flame techniques.


Kenjutsu Specialist


The user’s sword strikes become capable of creating thin blades of Chakra that extend up to mid range, increasing the range of any non-Iaido or non projectile Kenjutsu technique.


Apex Kenjutsu Specialist


The user has the ability to use two sword based CW in one fight.


Apex Tracker Specialist


With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.


Efficient Chakra Control Specialist


You can utilize an element or skill you specialize in a more chakra efficient way, spending 10 less chakra than normal without reducing a technique’s potency.


Apex Speedster Specialist


The user’s speed is high enough to cause afterimages that trail up to 3 meters behind him, making it difficult to pinpoint his exact location without sensory. This prevents Genjutsu from being cast on the user unless the opponent can track faster than the user is moving unless it is touch based or sound based.​




Other Information


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Custom Weapon & God Slaying Tool: Musashi wields a pair of unique blades, Tsukihime and Myojingiri, which contain the powers of Spiritual, Senjutsu and Anti-Divinity respectfully.

Rank: S
Type: Weapon
Chakra Cost: N/A
Damage: N/A
Description: A magnificent katana, crafted by the blacksmith Emiya Shiro, forged of broken fragments of the Ten Thousand Cold Nights Muramasa and Tender Hands Masamune. The blade has a gunome style hamon, with pale, light-blue colored steel, polished to a glassy finish; the handle wrappings are a dark purple, surrounding a wooden handle of dark oak, with the tsubasa of the sword depicting a complex pinwheel like pattern. Forged from the fragments of masterwork pieces crafted of the purest materials by master swordsmiths, Emiya Shiro worked the broken blades into marvelous, harmonious whole; the melding of these two blades into one resulted in a blade attuned with "all of creation", in harmony with the pure and impure world; both nature, and the soul. Wielding Tsukihime augments Ronin Spiritual Kenjutsu and Dokkodo for those who can use them.

(Kenshin) Dedication - Tsukihime's hallowed blade, crafted in such a way to reach all of creation, augments the cutting power of Ronin Spiritual Kenjutsu and Dokkodo techniques such that techniques of those categories used by its wielder increase in such a manner that they gain Elemental Superiority to anything they were previously neutral to, and any Elemental Weakness they had instead becomes Elemental Neutrality.

(Shizukesa) Serenity - Tsukihime's balanced blade sits wholly in the scheme of the universe, unwavering on the edge of the pure and impure. This confers a powerful effect to the blade: Kenjutsu and related field techniques can become imbued with these energies when performed by the wielder of Tsukihime, allowing them to be treated as Spiritual Kenjutsu or Dokkodo techniques for the purposes of effects that affect or modify those fields, by adding 10 chakra to the cost of the technique to do so. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized as a Spiritual Kenjutsu or Dokkodo technique.

Note: Tsukihime's abilities that affect Spiritual Kenjutsu and Dokkodo techniques only function if its wielder is capable of using said field and wielding the blade.
(Kamikorosu: Katana) – God Slayer: Sword
Type:
God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A curved blade of extreme quality, the Katana is a favored weapon of the inhabitants of the Iron Peninsula, now forged as a God-Slaying Tool. Being roughly 2.5ft in length from tip to guard, it is a deadly instrument of precision, especially in the hands of a master. This weapon was forged for Musashi; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

Warrior: are a team's key close-range damage dealers. Their weapons are outfitted for raw offense. They are not particularly well suited to support roles.

Hell-forged Combatant (Passive): A Warrior gains an increase of 30 damage to all of their Taijutsu and Bukijutsu used through their God-Slaying Tool. Additionally, their Atavistic Flame is increased by the same amount.
Devastator (Passive): A Warrior's Taijutsu and Bukijutsu strikes have a 10% chance to strike a Divine target critically.
Master of War (Active): At the cost of a move and a slot in the timeframe the user is able to punch through any Divine technique regardless of its nature and neutralize it, taking no damage whatsoever. Usable once per battle.




Items: Musashi wields a number of science-based tools, including a pair of specialized blades that draw excessive Chakra to increase the damage of performed Kenjutsu as well as a pair of blades with the ability to become intangible and interact with similarly intangible techniques and entities.

Type: Technology/Weapon
Rank: S
Range: N/A
Chakra: 40 ( -20 per turn )
Damage: N/A
Description: A specialized piece of technology forged between a joint collaboration with the Samura and Ronin. However due to disputes in relation to the beliefs of both warrior factions, the idea was scrapped. Similar in nature to the Chakra Saber, this sword in particular was designed with the intention of amping the power of a Ronin’s spiritual based abilities. The design of the sword is largely up to the user, ranging from simple wakizashis, katanas or even tachi blades (described in user’s bio or start of battle). In terms of abilities, the blade comes with two, namely “Chūdan-no-kamae ” and “Hassō-no-kamae".

Chūdan-no-kamae : An ability triggered passively but draining a straining amount ofchakra, this causes the blade of the warrior to become rapidly energized with their spiritual energy. Once it becomes charged, the sword will glow a bright white coloration. What this does however is constantly pull additional chakra from it’s user in order to increase the potency of their Spiritual Kenutsu. This causes an infusion of +10 chakra each jutsu, translating into a power increase of +1 rank towards A rank and below while S ranks gain +20 DMG. Similarly, the user’s blade when activated will become intangible, allowing the sword to pass through physical techniques with ease.

Hassō-no-kamae: An active ability, requiring a move slot in order to utilize. Once activated, the sword once again becomes energized with the user’s spiritual energy thus making the blade intangible. This in turn allows the user to utilize non spiritual based kenjutsu as actual spiritual based kenjutsu. What this does is damage done by normal sword techniques is now considered spiritual based, attacking the soul and spirit of others. In terms of techniques clashing with others, this words simply the same as other spiritual based kenjutsu, allowing the techniques to attack the chakra of the opposing technique. Once it is overpowered, the technique continues unhindered, while if equal, the techniques will naturally fade away harmlessly. In the event the opposing technique’s chakra is higher, it will shatter the user’s technique without weakening by default.

Can only be utilized by a Ronin, with only one mode above being able to be active at a time. Once activated, they remain active for as long as the user desires but constantly drains +20 chakra per turn to sustain. Once deactivated, either mode can only be used twice per battle.

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.
Note: Ninja can have up to 2 Chakra Blades. Custom Cyborgs can have up to 4 Chakra Blades.




Artifacts: Finally throughout her exploration of the Outer Lands, Musashi has accumulated a number of rare and mystical Void-Infused Artifacts, metaphysical augmentations which allow the accumulation and spending of Void Infusions to grant special boosts to herself, or others.

Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique with a damage value greater than 100 they have a 20% chance to gain a single Void Infusion; this can occur a maximum of once every two turns.
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies.




Battles


Fixation is the Way to Death.
Fluidity is the Way to Life.

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