Mugetsu Hayabusa [Update 2]

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Given name: Mugetsu (無月, Moonless Sky)​

Gender: Male

Age: ? (Presumably more than or about a 100 years) / Physically 21

Clan: Hayabusa


Appearance:

Eyes: Red

Hair: Black, Long

Body type: Lean

Skin: Fair

Unique identifier(s):

●Blueish-Gray Bandage across the torso, right arm, neck and lower face.

●Tattered black cloak over the lower body.

●Fuuinjutsu scripts and flame like markings across the body.

●Eyes turn Amber when excited.

Identity and Personality:
Mugetsu is a complicated person to say the least; His political alignment is neutral and he has ideologies which regularly conflicts with that of his clan’s. This caused Mugetsu to turn to his nomadic ways. Subconsciously, he seeks to relate more with his clansmen, but on the surface he keeps himself distracted, in worldly affairs. During his year’s Mugetsu explored several villages and adopted their cultures. He’s empathetic but lacks the ability to show it. At the same time he has also proved himself to have a general disregard for individual lives to forward his agenda, this seems to root from his long age and a perspective he gained from his experiences and living in two different eras. He would do what must be done in his eyes. In battle, Mugetsu is calm, collected and analytical. His nomadic ways and long age resulted in an extraordinary knowledge pool, Mugetsu has an extensive set of skills and techniques. He's also a skilled knowledge hunter always himself informed of the ninja world and noteworthy individuals. Mugetsu is tactile, capable of thinking several moves ahead as well as perceptive.​



Kin: Shunden Hayabusa, Unknown Uzumaki Mother, Hayate Hayabusa, Ryuu Hayabusa, Rinne Hayabusa, Other clansmen.


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Birthplace: Castle Of The Dragon

Allegiance: Taiyogakure


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Rank: Sage of Yin & Yang (3000- 500= 2500 Chakra)

Classification: Hayabusa Head Ninja


Chakra Natures:


● Yin Release ● Yang release ● Yin-Yang Release

● Water Release ● Fire Release ● Wind Release ● Lightning Release ● Earth Release

● Radiation Release ● Dark Release ● Force Release ● Mystic Fire Release


Blood Contract(s):

● Wyvern ● Snakes


Others:

● Neidan ● Sound Ninjutsu

● Ninjutsu ● Genjutsu ● Taijutsu

● Fuuinjutsu ● Kinjutsu ● Medical Ninjutsu (Requires Training)


Fighting Style(s):

● Spirits of Balance

● Sealing Fist

● Yin-Yang Fist

● Trick Archery

● Others
● NB Taijutsu (w/ Restricted)

● Hayabusa Kobudo







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Specialties:


Yin-Yang Release : Mugetsu is a master of Yin-Yang Release. Mugetsu's signature ability, Yin release and Yang release are the fundamental natures of chakra. All of Mugetsu's enhanced specialties root back to Yin-Yang release in one way or another. Mugetsu's skill in chakra control exceeds that of a Medical ninja, which allows him to use less chakra (-10 points up to B-rank, -15 for A-rank and above) for all non Yin/Yang Release specific techniques. He is able to passively sense chakra and its nature, as well as identify different chakra signatures. Mugetsu is also able to manipulate multiple chakra natures at the same time.

● Yang Release (Yoton) : Mugetsu's mastery of Yang release gives him a sturdier body, greater stamina, heightened vitality and increased chakra reserves. He's immune C rank and below damage and resistant to Taijutsu and blunt weapons up to B rank. Forbidden rank and below techniques that harm the user, does not affect him.

● Yin Release (Inton) : Mugetsu's mastery of Yin release gives him heightened spirituality. Mugetsu's natural affinity for Genjutsu allows him to use Genjutsu Kai without any hand seals. Heightened spirituality gives him the ability to sense and detect Genjutsu up to A rank.


Spirits of Balance: Mugetsu's primary fighting style is called Onryodo (Spirits of Balance). The style combines Fuuinjutsu and Yin-Yang release to evoke spirits and employ them in fuuinjutsu. Mugetsu did not inherit Uzumaki Fuuinjutsu but he did display a natural aptitude for the sealing arts. His talents combined with knowledge of Yin-Yang release manifested in the form Onroydo, which grants him: Passive empowerment of Fuuinjutsu (+1 rank, with the exception of Forbidden ranked techniques) should he wish, but twice the chakra cost. As well a pocket dimension in his conscience that grants him the ability to seal objects/person with medium such as a scroll. This also makes him more aware of Genjutsu and resistant to Yamanka and similar techniques


Nature Transformation: Mugetsu is a master of elemental ninjutsu, completing training in Basic 5 natures at a young age. He has no elemental preferences in elements but has an undeniable talent in energy and plasma based elements. Mugetsu pioneered Waveform Ninjutsu, contributing to the development of Sound ninjutsu and later into a chakra nature, Radiation release. His affinities are:

● Lightning Release (Raiton) Specialist: Can use all techniques using 1 Hand seal.


● Fire Release (Katon) Specialist: Can use all techniques using 1 Hand seal.
Schifone's Acrimony- Unfortunately for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.

(Nanatsu Shukenja Kaen) Seven Sovereign Flames

Type: Supplementary
Rank: N/A

Range: N/A

Chakra: N/A

Damage: N/A

Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the repercussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revelations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colours as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.


The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional Chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.


The Sovereign Flames themselves are as follows;

Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also referred to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.


Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatantly offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.


Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different colour.


Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.


Schifone's Acrimony - Unfortunately for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.


Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.


Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibility", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.


Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.

Note: Chosen flame must be stated in the user's bio.

Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.



Increased Speed Specialist: Mugetsu is incredibly light on his feet, faster than most in his tier. He uses a combination of natural talent and technique to overwhelm opponents.

(Ken Ki) Swordsman Spirit

Rank: Forbidden
Range: N/A

Chakra cost: 50

Damage: N/A (-5 for each turn, max of -20)

Description: A power that only can be awakened by the most experienced swordsman as a result of years of training and countless death matches. The basic is that the swordsman can overcome his own physical limits by using his own willpower to live. This can be compared to the fourth Inner Gate, however the effects are mainly for specific swordsman techniques. Thus the spirit is more or less the same as the fourth IG, but in HTH-combat the IG would still be a lot stronger than a swordsman, but in plain swordfighting the swordsman would be stronger than the IG:

• The users stamina, speed, reflexes and strength are increased tremendously. However this is mainly for sword techniques (blocking projectiles, sword drawing, faster reaction time on incoming attacks, faster slashes etc.)

• All sword jutsu's and techniques are increased with +20 damage

• Taijutsu techniques are increased with +10 damage

• The user can endure a lot more pain than normally and fight without being bothered much with his injuries

• If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can endure more pain

This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxical, but the swordsman spirit is based on "living". This doesn't mean the user should fear death (then you would have gone a step back of the Elder) but actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second nature. But when the user finds the will to live again, he awakens his Swordsman Spirit.

As said before it is comparable to the fourth IG, however global seen the gate is a lot stronger as the spirit only focuses on certain aspects. The Spirit can be activated immediately.


*Can only be taught by Caliburn*

*Can only be used if learned Elder teachings: sixth sense by Kaito-sama himself*

*The effect lasts only for 4 turns max*

*Can only be used once per battle*

*The user takes -5 damage for each turn*



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Hayabusa Lineage: Born a Hayabusa, Mugetsu was born with extraordinary abilities. His chakra is a mixture of Physical, Spiritual and piece of Wadatsukami energy granting him access to a unique brand of Ninjutsu called Neidan. Mugetsu cannot be perceived using any extrasensory methods including chakra sensing and forms of it. He has complete awareness of all things directly related to his existence as well as enhanced Spirituality. The status effects of all Spiritual/Mental techniques against Mugetsu are reduced by 1/2. A few times per battle, he can actively resist any Spiritual technique used against him at the cost of 1 move (barring Yin and MS level techniques). Mugutsu is currently a head ninja. This title is given to jounin level shinobi who have ascended beyond the standard level and are more prone to teaching and understand Neidan. This is the teacher class of the Hayabusa and are considered to be the most knowledgeable and skilled in Neidan application beneath the masters. Head Ninja are in charge of teaching other Hayabusa. They are capable of sensing other Hayabusa with their Taijin below master rank (including other Head Ninja and Dragon Ninja) are capable of doing what jounin level shinobi three times per battle (two of one application plus one of another or three of one application) for one turn in duration.

(Waidan) Golden Elixir x 2 (x1 200 Chakra, x1 300 Chakra)

Type: Supplementary
Rank: A

Range: N/A

Chakra Cost: N/A

Damage: N/A

Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques.


Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios.

Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra.

Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra.

Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle.

Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian.


Gyroscopic Movement: In addition to spatial awareness granted to him from mastery in Bukijutsu. Mugetsu can use gyroscopic movements in his weapons as well as his own body. Like Sound release users develop better hearing, Force style users are more sensitive to force: Being able to detect the slightest changes in their body or objects around them that are being pushed/pulled or undergoing any changes. As such, Mugetsu is capable of moving even when under circumstances it is hard to do so (i.e. being suspended in air). Mugetsu employs this knowledge in shurikenjutsu as well.

Wing Blade (Kirihane)

Rank: A
Type: Supplementary

Range: Short-mid

Chakra: 30/per turn

Damage: N/a

Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure.

Note: Can only be used with Fusion Swords or with any other suitable alternate.

-Lasts 5 turns. Usable twice.



Fuuinjutsu: Mugetsu's body has the following seals

Ototon: Gyakusetsu Takanari | Sound Release: The Ringing Paradox

Rank: A
Type: Supplementary

Range: Short

Chakra Cost: 30/seal

Damage Points: 5 damage to the user for every seal released.

Description: is an intelligent seal applied at the backside of the user’s ears. The seal detects abnormalities in the users senses and releases itself whenever needed, upon release the sound chakra stored inside creates a ringing noise which awakens the user from sleep or breaks any genjutsu(up to A rank, 2 seals have to be released to break through an S rank) casted over the user.

Note: Up to 4 seals could be applied over the user’s body per battle, and user’s hearing suffers slight after every release.

-Must know sound release and sealing techniques.



( Juinjutsu/Ototon: Morsmorde ) - Cursed Sealing Arts/Sound Release: Morsmorde

Type: Defensive/Supplementary
Rank: S-rank

Range: Short

Chakra: 40 ( -10 per item marked and for communication, -20 per turn for barrier )

Damage: N/A

Description: This jutsu is based foremost on Fuuinjutsu such as the Tongue Twister Seal and the various types of Ototon Jutsu. The user creates a "cursed" seal on his arm called the Dark Mark, resembling a skull with a large intricate snake extending from it's mouth. This seal itself allows for a myriad of effect, the first and most basic ability being it allows the user to communicate with others who have been branded with the Dark Mark. Through simple touch and fueling of chakra, this allows the user to create a burning sensation which is procured through the intense vibrations resonating through the seal and being replicated in the sister seals marked across others. This acts as a sort of honing device, alerting those with the mark ( either as a group or individually ) to the user's location. In addition to this, the user is able to mark items with the Dark Mark, allowing him to summon the specific item should it be needed to him, much like a Reverse Summoning and Summoning: Lightning Blade Creation jutsu mixed. Up to 4 items can be marked each use. In addition to this base effect, the user is able to actively stimulate the seal and cause another effect. Through direct contact with the seal, the user releases sound vibrations through the seal and it erects a cursed barrier around the field. This barrier is designed not to harm, but to hinder and taunt the opponent; when erected, those within the barrier's 15 meter radius are left unable to enter or exit the barrier. The key to it's exit and entry is the seal on the user themselves, meaning only those with the Dark Mark are able to cross the barrier. Due to it's sealing abilities, it prevents the ability to use high level ninjutsu that require concentration, namely S rank and higher Ninjutsu ( this would encompass Kinjutsu, medjutsu, S/T jutsu, Fuuinjutsu, etc - various branches of Ninjutsu itself ) and Forbidden ranked Elemental Ninjutsu. To break the barrier itself, multiple walls (at least two) must be attacked with S ranked strength simultaneously.

Note: Barrier can only be erected twice per battle with at least a 2 turn break in between use. The barrier itself is of A rank strength.

Note: The communication aspect as well as basic summoning can be done an unlimited amount of times, as long as the jutsu is posted with each use and abiding by the 3 jutsu per turn rule.

Note: While the barrier is in effect, the user can only use Sound, Lightning or Wind and cannot use any other Fuuinjutsu techniques.



Spirits of Balance: 47 Ronin (Onryodo:Shi-jū-shichi-shi)

Rank: S
Range: Short-Long

Type: Defensive/Offensive/Supplementary

Chakra cost: 40

Damage Points: N/a

Description: The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of time. When released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a story: The revenge of the Forty-seven Ronin (四十七士 Shi-jū-shichi-shi), also known as the Forty-seven Samurai, the Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their General. The spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hats. The spirits are intangible, they don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniques, Ritualistic techniques and other Spirits related/Spiritual technique. These samurai are incredibly strong and hunts the products of such techniques down with relative ease. When the target is hit by the Samurai’s sword(s) they are sealed within it. The Samurai then grab their own swords, and out of guilt of murder they commit Seppuku, with the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains.

Restriction: Usable once per conflict.


Spirits of Balance: Reaper’s Wisps (Onryodo: Shinigami no Shiranui)

Rank: S
Type: Defensive

Range: Short-Long

Chakra cost: 40

Damage Points: N/a

Description: The user release performs a series of hand seals (alternatively, release a seal that generates the technique) that forms six Will-o-Wisp’s around floating around the user. These wisps revolve around the user playfully making echoing sounds in little girls voice, the user is able to manipulate them to surround other people/objects similar to Scorch release: Extremely Steaming Murder. The wisps are harmless to humans, summoning animals and other beings, they act upon the users will or independently towards incoming threats. When released towards an object, upon impact the wisp burst into a huge white flame, the burning is fast but not instantaneous and anything that’s burned by the wisps (even water and fire itself, and nothing alive as stated above), is sealed inside the users consciousness until release. The technique is one of the several sealing methods of Onryodo, and takes the form of Will-o-wisps which is translated as Shiranui, the word shiranui also has the literal meaning of unknown fire which explains concept of the technique.

Note: Last 4 turns, can only make 6 wisps per use.

-Usable twice.

-Can seal techniques up to S rank.


(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic

Type: Fuuin
Rank: A

Range: Short (mid range blast when released)

Chakra: 30

Damage: 60

Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.


Note: Each seal can only be used once per battle.

Note: Can only seal one jutsu per seal

Note: Can only seal A rank and below

Note: Must wait 1 turn to use this jutsu again

Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.

Note: Can only seal one element, not elemental combinations.

Note: Useable 3 times


Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle


Type: Supplementary
Rank: S

Range: Short

Chakra: 40

Damage: /

Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:


Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.


Restrictions and Abilities:

Note: Can be used 1 time per battle and lasts 3 turns

Note: Activation costs as 1 jutsu

Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage

Note: Strong Fist gets +10 damage due to the drastic increase in strength.

Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.


Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.


Restrictions and Abilities:

Note: Can be used 2 times per battle and lasts 2 turns each time

Note: Activation costs as 1 jutsu

Note: Taijutsu techniques will get the repel function which boosts damage to +20


Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.


Restrictions and Abilities:

Note: Can only be used 2 times per battle.

Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.

Note: In the turn its active, the user can't mold chakra above A-Rank.

Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.

Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.

Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.


General Restrictions

Note: This seal must be present in the bio to be usable

Note: User needs to have learned Fuuin Genkotsu | Sealing Fist

Note: Can only be taught by Wesobi




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Yoru ( Night 夜 )

In all reported instances, Mugetsu was spotted with a strange creature(s?). The origins of the creature are unknown, however earliest dates of it's sightings date since before Mugetsu and some say 'it' was a Shrine Guardian. The creature appears pitch black with the extraordinary ability to shapeshift, unlike any ninjutsu previously encountered. There is a definite relation between Mugetsu' and the said creature, as the creature appears to have some of Mugetsu's own unique ninjutsu.

Chakra 2000 / Health 1500
Yoru is the physical manifestation of Mugetsu’s will made conscious by Yin-Yang release. Born the day Mugetsu vanished from existence, as a byproduct of Mugetsu’s uncontrolled power. Yoru documented the events of the fateful day, and guarded Mugetsu’s shrine for countless years until Rinne Hayabusa pulled Mugetsu back in existence.

Physiology: Yoru’s body is entirely composed of a black substance much like Black Zetsu. The substance is unlike any known material or element, it is given form via Yin release and made alive via Yang release. Yoru is a shapeshifter, with its malleable body, it is capable of taking any form it or it’s master desires (Refer to submitted technique). Yoru tends to hide in Mugetsu’s shadow, inside his clothing or over his body like a tribal tattoo or a sealing mark. But otherwise appears in a humanoid form, with a sensory and chakra system as developed as a human being. This means that despite its malleable physiology, Yoru is capable of being under the effects of genjutsu, feel pain or be struck by attacks aimed at the chakra system like Jyuuken. Yoru has a male as well as female voice, depending on its assumed identity, it can converse as a female as well as male or with both voices at the same time. Being composed of Yin-Yang release, Yoru is able to use it’s body as a source for Dark release (which is composed of Yin-Yang release as well), and retains a resistance to radiation release by the same logic as Step#1 of Radiation Release : Draco ( does not carry the benefits of mode ).

Chakra Natures: Radiation release, Dark release and Force release

Special Ability: Yin-Yang release

Passive: Chakra transfer ability

Note: At close proximity, Yoru retains Mugetsu’s Wujin whenever he is actively using it, so not reveal his presence when Mugetsu’s wishes to mask it. At a range Yoru is normally detectable.

Breath of the Shapeshifters (Tatazumai no ki)

Rank: B
Range: Short

Type: Offensive/Supplementary

Chakra Cost: 20

Damage Points: 40 (If applicable)

Description: Breath of the shapeshifters is the name of Yoru’s signature shapeshifting ability. Yoru is composed of a malleable black substance formed via Yin-Yang release. The substance has no fixed properties, meaning it takes on whatever properties the user and it’s creator desires. Yoru uses this ability to shapeshift into different animate and inanimate forms. The ability provides the user with a wide array of weapons. Yoru could stretch, expand and contract at will, as well as harden itself like high grade steel in order to act like an actual durable weapon. The shapeshifting ability is not limited to weapons however, Yoru is capable of taking the shape of an animal or beast as well extensions to the user’s body, like an extra pair of arms or functional wings. Yoru’s body also becomes an infinite supply of basic munitions such as shuriken and kunai, and as such allows Yoru to be used as a long range weapon such as a bow or even an adequate replacement for CFS and CW techniques or other weapon techniques if plausible. As for special munitions, such as explosive tags (whose properties yoru can’t replicate by itself), Yoru is capable of keeping a huge supply within itself without gaining mass. The user is able to draw objects from Yoru really fast and in quick succession, at the same speed as he would from a pocket. Similarly, Yoru’s ability to shapeshift into a different weapon is instantaneous and does not consume a move or chakra. However, moving back to humanoid form or in the shape of another creature always costs a move and 40 chakra. While in weapon form, Yoru is incapable of using the rest of its abilities, with the only exception being chakra transfer technique. If allowed the property, user is able to conduct chakra and energies into Yoru without harm, and Yoru is able to reciprocate. Yoru’s ability to adapt properties is also voided as a humanoid/creature, i.e. Electricity could be channeled into Yoru without harm as a weapon, but as a humanoid he would get hurt and paralyzed. When not in combat, Yoru is passively able to use this technique to shapeshift as an ornament, a tattoo or to simply hide in the user’s shadow.

The name Breath of shapeshifters implies, a power or energy bestowed upon by the (orginal) shapeshifters. The technique is jokingly called Tanuki no jutsu (Racoon-dog technique), a pun on it’s name, Tatazumai-no-ki. Tanuki in japanese lore are also renowned mischievous shapeshifters, with abilities that most closely resembles Yoru’s own.


Yoru Stores a wide variety of Mugetsu's gear which includes weapons of all forms and ranges. He also carries general shinobi utility gear including explosive tags, sealing tags as well specialized Compression seal tags.

(Assaku Fuuin) Compression Seal

Rank: S
Range: Short

Type: Attack/Defense

Chakra: 40

Damage: 80

Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being

Note: Can only be activated 3 times




Weapon(s): Mugetsu keeps an arsenal of weapons, inside Yoru ready to use ranging from his Custom weapon(s) to sealing and explosive tags as well as other traditional ninja tools.


Kokuryumaru- A family heirloom, converted by Mugetsu into a Muramasa blade.


Long Sword of the Demon Blacksmith (Muramasa no tachi)

Type: Weapon
Weapon rank: S

Range: Short

Chakra cost(s):

-30/turn the sword is unsheathed.

-30/Quickdraw used

Damage Chart:

Quickdraw(Short range)-A rank, 60

Quickdraw with a movement enhancing technique-S rank. 80

Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.

Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.

-Appearance: & .



Naked Sword: Aside from Kokuryumaru, Mugetsu carries a naked sword with him at all times.


Wrist Launchers: A part of Yoru, always remains dormant with Mugetsu even Yoru separates. When needed, it takes the form of wrist launchers Mugetsu uses in his fighting style techniques or long range weapon techniques. Being a user of trick archery, Mugetsu has sharper reflexes.


Leg Weights: Having completed leg weights training, Mugetsu carries them at all times. Upon release, Mugetsu's running speed is raised by x2 and becomes untraceable to naked eye. His leg based Taijutsu gain an additional +20 Damage.
(Katai Omori) Leg Weights

Type: Weapon/Supplementary
Rank: A-rank

Range: Short

Chakra: 30

Damage: N/A

Description:

The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.


Bandages: Mugetsu is capable of using his bandages as weapon for basic taijutsu. The cloth can be used as Medium for fuuinjutsu.


Artifacts: N/A


Scientific Ninja Tools:

(Kote ) - Forearm

Type: Tool

Rank: N/A

Range: N/A

Chakra: N/A

Damage: N/A

Description: As its name suggests, this tool is worn on the forearm. After choosing one Ninjutsu to seal within the scroll, the user seals it within the seal after using it or having another person utilize it. The user initiates one of their techniques before sealing them into a scroll. The scroll is then shrunken to pill-size and is put inside the Kote. Afterwards, they can release the scroll and use the sealed technique. To use some elemental technique, the user apparently needs to form the corresponding seal first. Because using the Kote doesn't require chakra, the user can gain an advantage in battle by releasing normally chakra-taxing techniques while saving their chakra or continuing to use techniques when low on chakra, thereby keeping the user rested and less-likely to endure exhaustion; it can even be used by a non-ninja person.

Note: Genin to S-Jounin Ninja can seal up to Forbidden ranked Ninjutsu techniques, which must be noted within the bio. S-class and Sannin can seal up to S ranks and Kage and up ninja can only seal A ranks and below within a Kote.

Note: Only up to 3 Kotes can be owned, counting as a Tool slot.

Note: Only Ninjutsu, Elemental Ninjutsu, and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed.


(Kemuri Senkōdama ) - Smoke-Flash Bombs

Type: Tool

Rank: N/A

Range: Short - Mid

Chakra: N/A

Damage: N/A

Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.

Note: User can have up to 3 max while Cyborgs have up to 6.


(Abusōbu Ude ) - Absorption Arm

Type: Tool

Rank: S

Range: N/A

Chakra: N/A ( 40 chakra per use )

Damage: N/A

Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.

Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

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Background Info: History

Mugetsu was born in Castle of the Dragon around the Warring States era. Born a Hayabusa, Mugetsu is the youngest child of Shunden, then the Lord of clan and their Hidden Village. His mother was a concubine of Uzumaki descent who presumably died at child birth, an odd event considering Uzumaki are renown for their vitality but such is the bloodline of Hayabusa. Mugetsu was raised by his older brother Hayate who overlooked his training. Notorious for sneaking out of the village, Mugetsu continued to do that as he grew up until one fateful event at a nearby Hanabi Village caused Mugetsu to question his clans behavior. The following night, Mugetsu escaped again and didn't return. He traveled the world and then spent his remaining years under various clans allied to Senju, training and honing his skills. In his final battle he got involved in between an Uchiha conflict and partnered with another Uchiha Kunoichi. Following her death, Mugetsu lost control of his own abilities and removed himself from existence. Until years, later when a curious new Lord of Hayabusa sensed him and brought him back. Mugetsu has some of his memories, but the young Lord promised answers.



Battle Record(s)

Victories: 1

Loses: 0


Change-log

● Updating Mugetsu

● Updated Clan rank

● Updated specialties


APPROVED BY SASORI
 

Xylon

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You gotta get yourself a bio that transcends death to have this honor
Shit man i did. Wake up Drackos

I won't? I didn't know I decided not to.

Yo Reborn, did you decide not to take this from him?

Nah Kev, issa dub, idk what he on about.

Aight, bet.
Naw naw, You deleted the part where it said i was actually 100 years old. Now it says presumably, you not changing presumptions. This man just coming at me like im AJ
 
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