[CJ] Moxxi & Leather

Leathercandle

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Thank you for offering the earth jutsu! I'm gonna give you two of mine as well.


Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user weaves three hand seals and pools their chakra under a target. Around the target (up to mid range around them) hundreds of chains made of stone bast out of the ground and spin around them, rising higher and higher to create something like a tornado (going either counter clockwise or clockwise). Chains from the tornado will blast out from it towards a target in the center, attempting to pierce them with a pointed edge or wrap around their body. The chains can pull apart a target as they spin him/her around due to the motion of the "tornado", or they can restrain them by pulling just hard enough to prevent movement. The user can mentally create openings in the "tornado" to peer into it.

-Can only be taught by Leathercandle
-Techniques that require chakra cannot be used while this is in use, besides earth techniques
-Can be used thrice per battle



Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user begins by gripping their wrist with one of their hands, and gathers chakra into the palm of the hand which's wrist is being gripped, palm open. The user shapes the suiton chakra in their palm, making a sphere which has many gaps in it and is linked together by many strands. The sphere spins as very high speeds, and is about the size of a Magic 8 Ball. The user can slam the sphere onto an opponent, activating it's real ability. The sphere will hurt the opponent enough to form bruises through impact, but the many strands that make up the sphere quickly unravel and wrap tightly around the opponent, constricting him/her. The strands are so tight that they can break skin. Another usage shown is the ability to use this to "slice" apart incoming projectiles by hitting it with the sphere, allowing the strands to wrap around/through it, and break it apart.
-Must be taught by Leathercandle.
-Can be used thrice per battle.
-No S ranked or above water jutsu on the same turn.
-The strands can wrap around the entire body of an opponent, making them look similar to a wrapped mummy, or they can constrict specific parts of the body.
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Troi

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I have no questions. Simple and straightforward techniques. I actually love them and think they are nifty and unique.

Here are mine. If you have no questions, have at it. They are yours.
Type: Offensive/Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user will slam their hand on the ground or stomp the ground beneath them, releasing their doton chakra into a selected area. After this, they will hollow the underground wherever they please from short to long range. This hollowed ground is a means for storing techniques or elements, more specifically. Such as water, for example. To be later used sneakily at the user's discretion, while being underground and without being seen by the opponent. This can also be used offensively albeit not aggressively, as the user may supremely hollow the ground beneath the opponent and have them fall up to twenty feet deep into the ground. This is a captive side of the technique, and is not meant to cause damage, but is able to cause little damage if the opponent did not prepare to fall and would most likely break their legs. The hollowed spot can range to a max of 15 feet wide, and the length up to thirty feet as well, so fairly big. This technique does not fill the area with water, the user will need to use a separate jutsu to do so.

Note: Can only be taught by Moxxi
Note: Can only be used four times per battle

Type: Defense/Supplementary
Rank: S
Range: Short-Medium
Chakra: 40
Damage: N/A
Description: Weaving four handseals, the user will summon their doton chakra and place both hands onto the ground, making it rise from them up until medium range. This will result in a rock construct shaped like a salamander to be formed and it stands as tall as two stories tall and fifty feet wide. Being that it can be formed rather quickly, its goal is to immediately protect the user and any surrounding entities within its width and length from any over-head attacks. It serves as a totem and cannot realistically be controlled after summoned but also provides an immediate source for earth techniques. This structure is of S rank and solid, condensed earth, so it cannot be broken by any basic attempt. When prompted, the user may make the construct crumble, releasing giant sized boulders that will fall and break the earth underneath it, making craters in the ground. These boulders, if falling on a person or small summon can prove fatal. Being that this is not streamed, once the user activates the crumbling process, they are free to utilize any other technique within their power in unison and can choose in what area (tail, head, belly, etc.) and how much of the salamander breaks apart to rain down the earthen rocks.

Note: Can only be used twice per battle
Note: No A rank or above Earth techniques next turn
Note: Can only be taught by Moxxi
 
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Leathercandle

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I have no questions. Simple and straightforward techniques. I actually love them and think they are nifty and unique.

Here are mine. If you have no questions, have at it. They are yours.
Type: Offensive/Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user will slam their hand on the ground or stomp the ground beneath them, releasing their doton chakra into a selected area. After this, they will hollow the underground wherever they please from short to long range. This hollowed ground is a means for storing techniques or elements, more specifically. Such as water, for example. To be later used sneakily at the user's discretion, while being underground and without being seen by the opponent. This can also be used offensively albeit not aggressively, as the user may supremely hollow the ground beneath the opponent and have them fall up to twenty feet deep into the ground. This is a captive side of the technique, and is not meant to cause damage, but is able to cause little damage if the opponent did not prepare to fall and would most likely break their legs. The hollowed spot can range to a max of 15 feet wide, and the length up to thirty feet as well, so fairly big. This technique does not fill the area with water, the user will need to use a separate jutsu to do so.

Note: Can only be taught by Moxxi
Note: Can only be used four times per battle

Type: Defense/Supplementary
Rank: S
Range: Short-Medium
Chakra: 40
Damage: N/A
Description: Weaving four handseals, the user will summon their doton chakra and place both hands onto the ground, making it rise from them up until medium range. This will result in a rock construct shaped like a salamander to be formed and it stands as tall as two stories tall and fifty feet wide. Being that it can be formed rather quickly, its goal is to immediately protect the user and any surrounding entities within its width and length from any over-head attacks. It serves as a totem and cannot realistically be controlled after summoned but also provides an immediate source for earth techniques. This structure is of S rank and solid, condensed earth, so it cannot be broken by any basic attempt. When prompted, the user may make the construct crumble, releasing giant sized boulders that will fall and break the earth underneath it, making craters in the ground. These boulders, if falling on a person or small summon can prove fatal. Being that this is not streamed, once the user activates the crumbling process, they are free to utilize any other technique within their power in unison and can choose in what area (tail, head, belly, etc.) and how much of the salamander breaks apart to rain down the earthen rocks.

Note: Can only be used twice per battle
Note: No A rank or above Earth techniques next turn
Note: Can only be taught by Moxxi
No questions my friend. Thanks for the jutsu! Also finna respond to fuin rn sorry for the hold up lmao
 
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