[CJ] More seals

Zaphkiel

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(Fūinjutsu: Geijutsu Soshite Kaikaku) – Sealing Technique: Artifice and Revision [5/6]
Spoiler
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the applied seal)
Damage: N/A
Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement to a seal, or an adjustment to sealing script, applied to other seals such as the generic Sealing Tag technique. This technique is designed to slightly adjust their sealing script so to emulate the effects of the Multiple Infinite Embraces. Through an infusion of chakra the applied sealing tag will, upon contact with its target, release an intangible barrier on its target, much like armor. Those entrapped within the armor will experience the disruptive effects of the Multiple Infinite Embraces, but to a lesser degree. The target will be unable to mold chakra above S-Rank while affected while also losing 50 chakra per turn, allowing the user to gain the stolen chakra. Unlike the Multiple Infinite Embraces, which can be escaped by destroying the barrier, this barrier can only be destroyed by destroying the tag which it is applied to. Because of the nature of this technique it can be used within the same timeframe as the tag which it is applied to. Can only be used two times per battle, with two turns in between each application. Its effects cannot be boosted to restrict the target further.

(Fūinjutsu: Arashi Monshō) – Sealing Technique: Storm Crest [4/6]
Spoiler
Type: Defensive
Rank: A
Range: Short
Chakra: 30 (-5 per turn)
Damage: N/A
Description: This technique operates akin to Sealing Technique: Living Barrier. However, unlike Living Barrier this technique specializes in the creation of a defensive barrier in order to protect the user. By crossing the user’s arms the user produces a barrier which emerges from their arms as a hemisphere/half-dome construct in front of them, protecting them from frontal attacks. The barrier is incredibly durable, only being able to be broken by A-Rank attacks, playing neutrally to elemental techniques. The advantage created through the use of Storm Crest is its potent speed, enabled simply by the user crossing his arms; this makes the technique very potent and possible to use, even in close quarters combat. When activated Storm Crest can be sustained at a minimal chakra cost per turn. Because the barrier is sustained by the user they are able to regenerate the barrier retroactively from its creation. As such attacks which lack the strength to destroy the barrier simply cause the barrier to return to full strength (at the cost of a move), requiring that the barrier be overpowered completely by an attack in order to neutralize it. Storm Crest can be used three times per battle with a single turn in between applications.

(Fūinjutsu: Ishutaru no Heiki) – Sealing Technique: Ishtar’s Armory [3/6]
Spoiler
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-5 per turn)
Damage: 60
Description: This technique is the sibling of Sealing Technique: Ethereal Guardian. Like its sister technique, Ishtar’s Armory employs the same principle of malleability and versatility allowing the user to produce a wide variety of barriers. These barriers, like the familiars created by Ethereal Guardian, are limited only by the user’s imagination in their creation allowing the user to produce objects which range from simple geometric constructs, such as a pillar, to something as complex as a sword, kunai, bird, or dragon. Although, unlike the Ethereal Guardian, which allows the user to produce familiars which siphon chakra these constructs are static and simply drain the user’s chakra should they be sustained over multiple turns. The created objects cannot exceed a maximum of 15 meters in height or width. By default their created color, like Ethereal Guardian, is white. These constructs are created within short-range of the user and can reach up to long-range from the user’s position. They are capable of levitating by default, like Ethereal Guardian. The user is able to produce multiple constructs freely, following normal splitting rules. Ishtar’s Armory can be used four times per battle with two turns in between applications. In the following turn the user is unable to use Sealing techniques above B-Rank. Creations are only able to be sustained for up to two turns, during which it will occupy one of the user's three moves per turn.

(Fūinjutsu: Butsuri Kyōsaku) – Sealing Technique: Physical Arctation [4/6]
Spoiler
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10 chakra cost to applied seal)
Damage: N/A
Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement to a seal, or an adjustment to sealing script, applied to other seals such as the generic Sealing Tag technique. Physical Arctation is based on the principles of Sealing Technique: Artifice and Revision. This technique is designed to slightly adjust their sealing script so to emulate the effects of the Living Barrier. Through an infusion of chakra the applied adjusted script will release an intangible barrier on its target, much like an armor. Those entrapped within will experience the disruptive effects of the Living Barrier, but to a lesser degree. The barrier creates a seal which effectively seals away 40% of the target’s maximum chakra reserves while also preventing the target from using techniques above S-Rank. Unlike the Living Barrier, Physical Arctation will remain active until the seal which it has adjusted is destroyed. Because of the nature of this technique it can be used within the same timeframe as the technique it is applied to. Physical Arctation can only be used two times per battle, with two turns in between each application. Its effects cannot be boosted to restrict the target further.

@Zatanna Okay explain em all and whatnot.
 

Zatanna

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Ok so these are a little more advanced than standard canon fuin.
I dont think any are body seals right?

1.
So this is a seal designed to have the effects of infinite embrace but to lesser degree, but instead of breaking the barrier it has to break the tag? I think theres some pretty cool combinations you can do like i guess just a simple boundary barrier tech and when it hits an opponent it just catches them?

2.
This one seems lile a simple protection barrier tech that allows you to block anything up to A rank wirh a half dome infront of you by crossing your arms. The dome can be reformed by a moveslot per turn.

3.
This seems like one of those generic tool box techniques for CEs but only A rank. Capable of making constructs and stuff that appear in short range of user but can reach up to long range. Apart from being neutral to all elements and A rank, i guess the advantage of this is that everything made from it counts as a sealing tech?

4.
Again, similar to the first technique but instead of syphoning chakra each turn, it will just shut away 40% of their chakra.
 

Zaphkiel

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Ok so these are a little more advanced than standard canon fuin.
I dont think any are body seals right?

1.
So this is a seal designed to have the effects of infinite embrace but to lesser degree, but instead of breaking the barrier it has to break the tag? I think theres some pretty cool combinations you can do like i guess just a simple boundary barrier tech and when it hits an opponent it just catches them?

2.
This one seems lile a simple protection barrier tech that allows you to block anything up to A rank wirh a half dome infront of you by crossing your arms. The dome can be reformed by a moveslot per turn.

3.
This seems like one of those generic tool box techniques for CEs but only A rank. Capable of making constructs and stuff that appear in short range of user but can reach up to long range. Apart from being neutral to all elements and A rank, i guess the advantage of this is that everything made from it counts as a sealing tech?

4.
Again, similar to the first technique but instead of syphoning chakra each turn, it will just shut away 40% of their chakra.
So sorry for the wait. All yours.
 
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