[KG] Mokuton-Shadou

Shadou

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Advantages are that this technique requires no hand seals and can reach a decent range. The user can create almost anything his mind can imagine with wood from their own body or the ground. The technique can serve as defensive or offensive purposes as well. Disadvantages can be how the technique is used. If used incorrectly in the wrong situation, this technique can prove to be useless. Also depending on how it it used, a lightning technique ran across the ground or to the opponents body can prevent anything from being created. If an opponent is under a weak genjutsu, their imagination may not work as great neither

(in a scenario where I am being charged)
Shadou stands, feet spread apart with his chilling, black eyes locked onto his opponent. His opponent suddenly starts to dash toward Shadou. In reaction to the sudden movement of his opponent, Shadou begins to gather chakra from within while envisioning the nature of the wood element. As his chakra takes on the properties of wood, Shadou channels his chakra into the ground, causing a sharp pillar of wood to rise from the ground in front of him which would cease his opponents straight-forward dash towards him temporarily, giving Shadou a brief moment to go on the offensive.
 

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Battle use: 9/10

Creativity: 3/10


Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 30
Description: The user manipulates their wood natured chakra to create a pillar of wood rise up beneath the opponent lifting them into the air.



Okay this jutsu just creates a pillar to thrust the opponent into the air. Nothing special and or exciting.
 

Shadou

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Once again this technique doesn’t require hand seals which is always an advantage. The technique comes from below the opponent which can interrupt a dash, taijutsu move, or short ranged jutsu that requires hand seals done by the opponent which is good. It can also be used to open up combinations while the opponent is launched into the air. Disadvantages for one is that the technique can only be performed from short range. The target may be able to anticipate or feel the wood pillar before it rises, leaving a moment for them to counter or dodge. The technique doesn’t inflict much damage as well, so it is not something to rely on for a finisher, more of a distraction or potential opening to something more dangerous.
 

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Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will attack the opponent multiple times with several punches and kicks before turning their left arm into wood that extends out into a small pillar and pointing towards the ground and then lifting them towards the opponent where they finish them with a kick to the chin lifting them into the air.



This tech combines wood inside of a tai jutsu combo, which I find wood to be the funniest element to use in close range. So this tech you combo a few kicks and puches then finish them off by turning your arm into wood and using iy to lift yourself while also kicking them in the chin.
 

Shadou

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Advantages are that the technique is a combo in itself, combining several strikes finished by a kick. It doesn’t require any hand seals and can be quickly performed. Also, an opponent may become somewhat stunned from the amount of blows and leave a window of opportunity for the user to perform a combination. Disadvantages are that this technique can only be performed in short range. The technique requires a set-up, so a quick opponent who can manage to evade one of the strikes will stop the technique’s process. A strong enough armor technique or a technique to push oneself out of short range will also make this technique pointless
 

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Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: The user creates a Wooden Men (similar to the (Mokuton: Mokujin) - Wood Style: Wooden Man technique) that mimics his opponents moves. While it can be created from existing wood, earth or water, its major ability is that if used with Wood Men Coffin it can drain way Chakra from the enemy.



This is just like the dummy tech you learned earlier, except its higher rank. So yea. >_>
 

Shadou

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Well let’s see. Not too many advantages besides being able to create without the need of hand seals and that it can reach a decent range. The dummy mimics the opponent’s moves which may catch them off guard or trick them. If used with the other similar wood technique, it can drain away an enemy’s chakra. The technique can also be created from existed wood, water, or earth which gives plenty of options for creating the dummy., Disadvantages are for one, this technique is pretty pointless unless used with the other technique to drain chakra. The dummy can be easily destroyed by lightning and makes for an easy target.
 

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Good, Good.


Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Pioints: N/A
Description: After doing the Snake → Rat → Ox →
Ram → Snake hand seals and focusing chakra into
the ground, the user creates a wooden home that can
serve as a place to stay or as a defense.



This tech is used to create houses. Great for a defense and just really fun to use to rp with outside of battle.
 

Shadou

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Well if you are kicked out of a village and have nowhere to go, you could use this technique for a temporary home. It can serve as a defense which an opponent may have trouble getting through. Disadvantages are that this technique requires several hand seals and may not be the best technique to use for defense. The house makes for an easy target and can easily be destroyed by a strong and wide-scale technique. If used as a house, you have no furniture and must go out and get some >.>
 

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Well, technically the furniture is included, if you describe it that way.


Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: The user after performing the required hand seals Ram → Ox → Boar → Snakeconverts chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is based on the user's imagination. From an insect cage to a great prison, one can make it into whatever they want by
regulating the amount of chakra used. The timber itself is treated with a chakra coating, making its destruction extremely difficult. During war, it has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarrelling subordinates.



Okay this prison makes a prison. The prison can detain targets or trap opponents. Also its perfect to put your strippers in.
 

Shadou

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Technique advantages are that this technique can be used to detain opponents or even small summons. The user has the ability to make the prison whatever size they want, based off their imagination. The technique can also reach up to mid-range which is quite decent. A disadvantage for which some may consider is that the technique requires a few hand seals. Depending on the size that the user makes the prison, this technique can be an easy target for a lightning jutsu. If the target notices the timber as it begins to take form, they can also perform a quick evasion

Let me call them strippers XD
 

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Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: User creates a wooden pillar that surges at the enemy from below, sending the opponent into the air. As the opponent is airborne, the user creates a second pillar from his arm and slams the enemy from above with it, sending him crushing into the ground pillar.



Pretty self explanatory. Send your opponent into the air with a pillar then grow a second pillar from your arm and slam him back down into the ground. Two part jutsu thus its easily countered.

Oh and I used the wooden dummy in my SM test guess it wasn't useless after all lol.
 

Shadou

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Advantages are that this technique is pretty much a combination in itself. The technique requires no hand seals and can reach a mid-range. The first part of the technique sends the opponent into the air which may leave them vulnerable but the second part of the technique will send them down crashing into the ground which could leave opportunity to follow up with a combination or fatal blow. Disadvantages are that once in the air, a quick opponent could also react accordingly to escape the technique. The opponent may notice the wooden pillar emerging from below them and quickly evade or counter with an armor or quick lightning technique.

XD I seen you used it when I read it lol
 

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Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user will create a set of wooden stocks that will then entrap the target binding their movement.



This tech, well, its not very battle savvy. It creates a block of wood to restrain the opponents head and hands and feet. This was used on kisame by yamato.
 

Shadou

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Advantages are that this technique requires no hand seals or steps to perform. Being able to restrain opponents is an advantage too. Since the technique can trap multiple parts of the users body, it may prevent them from perform techniques that require hand seals. If their head is trapped, they won’t be able to really turn it to use a jutsu that comes from the mouth and if their feet are trapped, they will be unable to move. Disadvantages are that this technique can only reach short range and that, besides a quick trap it doesn’t really supply defense or harm the opponent. Also a quick lightning jutsu that covers the body will completely destroy the wood, allowing the target to escape./
 

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Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user creates a semi-circle of wood around a captured target, and then form spikes within the ring, pointing at the said target, preventing them from making any sudden movements.



Next one. This jutsu creates a wooden half circle with spikes on the inside. This can be used to make your opponent stop moving or to zone them.
 

Shadou

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Advantages are that this technique is capable of trapping or slowing down an opponent. If this technique is successful, there is a window for the user to put together a combination. Disadvantages are that a quick enough opponent can easily escape this. Covering oneself in lightning or sending lightning into the area of the technique can also prevent getting stuck. The technique also doesn’t deal any damage, so unless absolutely necessary, this may not be the best choice for a go to move.
 
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