[YY] Missing some PyongYANG in my North Qunrea

Reborn

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Never going to assume common sense. This technically counts as a mode so keep that in mind when using it. Not sure if I'm going to reduce the current chakra cost for it, seems a bit gratuitous.



Next technique

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.
 

Reborn

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Technique doesn't really give a time-frame so I will give you a general idea of how long it would take the technique takes to affect for specific types of injuries.

If we're dealing with your run of the mill deep wounds like stabbings, lacerations, small broken bones. I'd say those are relatively quick fixes (anywhere from instantly to before the end of the move you used the jutsu in)

If we're talking big breaks like multiple, large broken bones (I'm talking Sasuke getting blitzed by Killer Bee bad or damn near all the bones in your body shattered), whole limb loses (like you aint got no knees no more), major organs (got ya junk cut off by a crazy ex [syke nah as little as yours is that probably fixed instantly]), major blood/tissue loss. That'd take around a full turn before 100% healed.

Diseases or toxins injected into your system falls into one of those two times depending on how severe the infliction is and how long it's been in your system. I trust you to use good judgment regarding that, if you even let you or your squad get messed up like that to need this jutsu.

Anything else you think I'm missing or you got it?
 

ZK

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Nah, I'm glad for the timeframe clarification, to be honest. I had a mental image of much more time being needed, as the description seems to hint at, but I'm happy to be wrong.
 

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( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to block attacks of B rank and below and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If leg based alterations are made, then the target will gain either +3 levels to his base speed or +20 damage to leg based tai. If changes include both, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts listed are passive in nature and are if the user touches someone and used this. If the ranged variant is used, then these boosts are halved (in case of speed and durability, this comes +1.5 speed levels and C rank durability).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects and alone allies lasts up to 4 turns.
Note: Can only be used four times in total.

questions
 

ZK

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So there is no way this can be used on oneself?
And, really, doesn't the wording of this technique really encourage users to apply all the changes (legs, arms, wings) to achieve the maximum effects? I'm not saying that's necessarily bad or good, it's just an observation.
 

Reborn

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No, the technique is specifically for comrades. It's a good technique to use considering the WSE coming up. Unless the mentality of doing everything on your own is still a dominant mindset; I wouldn't know.

And I don't know why the wording is the way it is. LoK constructed this technique. Best I can think of is, the option to use or not to use a specific enhancement is there.



last two

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100 (110 for YY: 8 Branched Giant Snake)
Damage: 80 (each branch) 100 (w/ Elements or Yin-Yang chakra)
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users capable controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra.

Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the justu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.

I'll break these down one by one, but considering how long I made you wait for these I figured you should get these last two. Give em a look through.
 

ZK

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These look fine. They're written a bit weirdly, but understandable. I must confess though, that the idea of substituting my hands for tiger heads sounds very... odd. Don't get me wrong the abilities of both techniques are totally fine, but their visuals are a bit unconventional, lol.
 
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