Terrain: Open field surrounded by trees about 15m out. Sunny day with clear skies. Range: Mid Range Official LoK Battle Rules
I will be using my Misaka bio in my siggy. Post your bio and have fun!
(Kuchiyose no Jutsu: Sparky) - Summoning Technique: Sparky~ Personal Summon Reference
Type: Supplementary Rank: S Range: Short Chakra: 40 Damage: N/a Description: Sparky is a 2 foot long black snake with white stripes with a strong affinity for Lightning Release. However Sparky is not a combat focused summon. Sparky is a personal summon known for its strong electrorecption abilities and ability to enhance Lightning Release attacks. If in contact with its summoner, Sparky can share these abilities with its summoner. It's electrorecption ability allows it and those it is physically connected to, to perceive all chakra based electrical fields within a landmark the moment they come into existence. Tracking limitations still apply. When in physical contact with its summoner it can also passively enhance their Lightning jutsus by +20 by charging them.
Note: Can only be taught by Kooljay
Note: Must be stated in bio or beginning of match
Misaka stood calmly as the heat drifted across the open field, her expression flat and unbothered with her personal summon, sparky hidden amongst her school clothes.. Her gaze locked onto the pink-haired woman across from her, assessing her almost lazily. “Let’s get this over with,” she said, voice quiet but edged with certainty. Before Faye could respond, Iron Sand erupted from the Earth surrounding her. Iron sand surged like a black tidal wave, consuming her entire silhouette in a single breath forming an iron sand coffin that restricted her movement. Her chakra contracted sharply, compressing the iron sand from all sides. The Iron Sand Burial collapsed with brutal force, the resulting shock scattering black grains into the air like ash from an extinguished star. From the burst of debris, Faye’s body dropped out of the disintegrating prison, falling helplessly toward the earth. As this was going on, Misaka had reached over and unstrapped her leg weights.
Jiton: Satetsu Sousou) - Magnet Release: Iron Sand Burial
Type: Offensive Rank: S Range: Short-Mid Chakra: 40+10 Damage: 80+15=95 Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.
Note: Can only be used by Third Kazekage and custom Iron Sand bios.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.
( Katai Omori ) - Leg Weights ~ Reference
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
Misaka watched her fall with a faint, unimpressed sigh. “Still conscious? Hmph… guess you’re tougher than you look.”
The iron sand swirled upward in response to her thoughts, gathering above her in a spiraling mass. It hardened in an instant, reshaping itself into a massive spike that hovered in the sky. Misaka’s expression didn’t change as she tilted her head slightly, tracking Faye’s descent. The spike dropped, plunging downward, aiming to pierce her opponent before she ever touched the ground.
(Jiton: Satetsu Dokusutoraiku) - Magnet Release: Iron Sand Venom Strike
Type: Offensive Rank: A Range: Short-Mid Chakra: 20+10 Damage: 40+15=55
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.
Note: Can only be used by Third Kazekage and custom Iron Sand bios.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Caution is the only puppy of the hellhound contract but one of the deadliest, also the only one who has access to senjutsu chakra aside from the sages of the hell hounds. Caution chakra reserve is very that he was cursed to stay as a puppy cause if he was to fully mature it would be too wild, and strong to contain (This is simply for cosmetic purposes). Caution is roughly the size of pakkun (kakashis dog). He has a skull around his head all the way down his body similar to a jinchuruki version 2 while always glowing bright red. His body is so hot that it can burn through your clothes but due to always covering their body in chakra to protect their owner, this is something that doesnt hinder the user themselves. Though if he decide to attack an opponent the heat of his skin can cause 3rd degree burns. Caution speed is that of jounin rank. Caution isnt an offensive hellhound thus is also the only one who doesnt use fire jutsu though he does have several unique traits. One thing is his incredible chakra control and reserve. He is constantly fueling chakra into his owner upon contact, refreshing the owners chakra network while giving the user +20 to pure fire techniques. Last but not least his ability to constantly draw in natural energy (similar to ma and pa) as long as they are on the owners body. Being an fuel source for senjutsu giving the user +15 to their senjutsu techniques Up to 105 per battle. Though this only pertains to imperfect sage mode.
Note: Can stay on the field for a max of 4 turns
Note: The body of Caution even though it causes 3rd degree burns doesn't have a rank, simply deals 60 damage
Again, Faye found herself pitted against an unfamiliar foe. The girl was short, with chestnut hair, and postured herself with the stiffness of one who lived by rules chiseled in stone. Even her soul essence felt familiar, one of those justice-driven types she had met a hundred times before.
The girl's eyes flickered over Faye, weighing, measuring, judging, before she finally spoke. "Let's get this over with," she said lazily.
Before Faye could say anything, the ground bucked hard. A heavy tremor rippled outward, then a sudden eruption of black sand burst upward like a wave around her. Faye didn't bat an eyelash. Without the need of handseals, she merely lifted her hand. A spark flared. A small fireball bloomed, then detonated in a massive, omnidirectional firestorm that surged outward at blistering speed, swallowing the battlefield in expanding waves of heat and color. The flames moved almost as if it were some living creature, weaving around Faye in a graceful arc, their pinkish aura shimmering as they slipped past her harmlessly but tore through the iron sand with ease and predatory precision. The Genki she had fueled them with, with but a thought, pulsed within the blaze, giving them structure, purpose, life.
The iron sand made contact with the living inferno, but the durability of the flames had increased with the included Genki, and in an instant, the scale had tipped. The Genki would absorb half of the damage, its durability falling to 35, while the flames themselves went down to 49.
The living fire wrapped around the chestnut-haired girl, closing in on her from every direction, a mirrored reflection of what she had tried to do to Faye, but hotter, brighter, and infinitely less forgiving. The burn would be severe. Meanwhile, Faye exhaled softly as she crouched to undo her leg weights. The metal buckles clicked as they released, the heavy weights thudding lightly against the ground. She felt lighter, faster, as she hopped twice, limbering up.
"Not very nice to just attack someone you don't know," she said, brushing a stray ember off her sleeve. Caution, her small hellhound, sat smugly on her shoulder, yapping in sharp agreement, his tail flicking as if he wanted credit for the whole counterattack.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30 + 10 = 40
Damage: 60 +15 + 20 (AP + Caution) = 95
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Rank: C-S
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-60 (-10 per turn to sustain)
Damage points: 30-80
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessible by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inanimate objects infused. This however is not only limited to solids, per say, as long as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
Misaka grinned with excitement. The pink haired woman’s living flames surged across the battlefield, bursting through Misaka's Iron Sand, but Misaka would effortlessly dodge it. Her body blurred 5 meters to the right, outpacing the katon with high levels of speed. Dust burst beneath her shoes as she halted, her eyes narrowing. “You really thought that was enough to hit me?” she muttered. Misaka molded magnetic release chakra to manipulate the electromagnetic fields. The magnetic force snapped around Faye’s body like unseen chains, locking her muscles in place and freezing her. “Magnetic Ninja Art… Demonic Illusions Jutsu,” she said calmly. In the same movement, Misaka flicked her wrist and unleashed ten shuriken. They fanned out in a deadly spread, metal glinting like stars. Hidden among them was a single flash bomb, its seal already primed. “Let’s see how well you deal with your senses get ripped away,” she whispered. The shuriken swirled around Faye’s immobilized form, and the flash bomb detonated in a violent explosion of blinding light and ear splitting sound. It shattered vision, hearing, and sensing all at once, drowning the woman’s awareness in static and white noise.
Type: Supplementary Rank: B Range: Short - Mid Chakra: 20+10=30 Damage: N/A Description: After forming 3 hand seals, the user manipulates the magnetic fields to target the opponent's mind and cause paralysis. This paralysis lasts until the user breaks the handseal or is overpowered by higher ranked jutsu. This can also be initiated via magnetized kunai that land on the target, preventing the need for sustaining the hand seal.
( Nageru ) - Throw
Type: Offensive
Rank: D - B
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed.
( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.
While Faye’s perception spiraled into distortion, Misaka was already forming hand seals. Her expression remained flat, though her voice was edged with cold childish sincerity. “What? You don't want to play with me,” she said. Chakra invaded into Faye’s mind. The illusion erupted inside her skull with brutal force. A shriek, felt rather than heard, ripped through her consciousness. The genjutsu consumed her senses, making her feel her brain tearing, organs failing, and her body collapsing under unbearable frequencies. Every sensation was terrifyingly real. To Faye, Misaka collapsed as well. In the illusion, she writhed on the ground, bleeding from every facial orifice, trembling violently as if sharing the same fatal damage. It was a perfect mirror. A perfectly crafted lie. In reality, Misaka stood motionless, untouched and calm, watching her opponent drown in the genjutsu’s psychological agony. Her eyes were cool, observant.
Rank: S - Rank
Type: Supplementary, Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: Through the use of three hand seals – the user will induce a rather ingenious illusion upon the opponent. Upon the final seal being casted; the target’s body would immediately begin to experience an illusion – where sound wave would be emitted; one resembling median alpha-rhythm frequencies. These frequencies are extremely dangerous to the human body, so much so that constant exposure to it can eventually kill a human. The illusion in turn would cause the target to perceive this sound wave, as it violently ruptures the brain’s cells and organ malfunction. However, in the sense of the user; the target will perceive the user also suffering from the sound waves as well. This is to create a deceptive illusion of a double-edged technique, with the intention of killing both parties involved. While this might seem simple, it also affects the target’s senses as well – reflecting the body shutting down from their brain being exposed to this level of frequency, with the basic senses shutting down. This makes them unable to accurately see, hear nor smell whatsoever. In reality of course, the target is completely fine but due to the sheer mental strain the illusion produces, it causes them damage the longer they remain exposed to it but it also causes their real basic senses to become overwhelmed – rendering them unusable while exposed to the illusion. The user can further add more realism to the illusion on themselves and the opponent such as veins bursting, eyes reddening etc in order to further the illusions intentions. This technique can only be used twice per battle, with no illusions above A rank can be used in the same nor next turn.
The girl dodged five meters to her right, Faye’s left, and fired off some kind of paralysis jutsu. It locked Faye’s limbs in place instantly, but it mattered very little. The flames, even without Faye’s input, continued to stalk the girl relentlessly, haunting her every step. She would have to deal with them if she wanted to maintain her magnetic hold on Faye… meaning she’d have to abandon any other plans of attack.
But that wasn’t all she’d have to worry about.
Even frozen in place, Faye didn't have to budge to take action. With effortless precision, she infused katon chakra into the ground beneath and around her opponent, shaping it in a perfect five-meter circle with the girl at its center. The earth blackened instantly, turning into ash. A heartbeat later, it burst upward in a violent plume, launching the girl into the air as the burning ash tore into her, scorching her severely.
And as the ash rose, it collided with the living flames, triggering a sharp, blossoming explosion.
The flames, needing no guidance from Faye, reformed themselves from the explosion's fire and merged seamlessly with the original living flames. Their total damage climbed, adding the remaining 49 from the living flames to the existing 105, while the durability of the Genki remained the same. The combined inferno swirled together and wrapped around the girl's body in an incandescent sphere of fire, all controlled by the Genki.
Acting as one with the Genki, Faye (no longer paralyzed), worked the fire to force extreme pressure and heat to build up inside the sphere of flames. The building energy inside ignited, exploding in a compressed blast of air that shook. But the sphere held out, Genki reinforcing its shape, forcing the explosion to stay locked within. The pressure mounted, the heat spiraling. The second explosion was far more violent. It had completely obliterated her opponent.
Faye's Sage Mode turned on silently, and her eyes, sharp and serene, watched the culmination of her work. Her senses stretched, heightened, and synchronized with every minute change that danced in the air around her. Caution barked at the flaming orb, tail wagging as he saw it as a giant ball he would love to play with.
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 + 10 = 40
Damage: 60 (+10 if explosion occurs from another fire or wind technique) + 15 + 20 = 105
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.
Note: Usable thrice per battle
Note: One turn cooldown between usage
Type: Offensive
Rank: A
Range: Mid - Long range
Chakra: 30 +10 =40
Damage: 60 + 15 + 20 = 95
Description: The user forms 3 handseals and molds fire natured chakra around his target. Causing the fire chakra to manifest as a ring of harmless fire, the user is capable of simultaneously applying pressure and heat inside the sphere for generate an explosion quickly. This explosion covers a short range radius and forms a 5 meter ring around the target with him in the center.
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Katon and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and, for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering katon and taijutsu techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to hellhound anatomy. Keeping the sharp teeth, she gains a red marking around her eyes like most sage modes, getting rid of the fur around her body, but her body still being extremely hot, making those who make physical contact with her, deals -15 Damage.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve
I'd argue the Throw technique would still be able to proceed since I successful dodged and was used along with the Demonic Illusions technique all in the same timeframe. But eh... We're both in this for Senjutsu mastery instead of kumi.
Misaka clicked her tongue, irritation flickering across her face. The persistent katon, still alive, still ravenous, continued chasing her even after she had outpaced it and unleashed her magnetic paralysis. Worse yet, the ground beneath her was beginning to tremble. Something powerful was gathering below. Her eyes narrowed. Fine. If the battlefield insisted on turning hostile, she would simply transcend it. Misaka inhaled deeply, drawing in the world around her. Natural energy streamed into her body passively. In a single breath she ascended into Sage Mode, and her perception widened into a living map of chakra, heat, and movement. Nothing could hide from her now. Without hesitation, she bit her thumb, smeared blood across the summoning tattoo on her wrist, and slammed her hand to the ground. “Kuchiyose no Jutsu!” The earth erupted violently as a massive serpent, twenty meters tall, but 50m in length even while coiled beneath her was instantly summoned beneath Misaka lifting her 20m in the air. And then, just as swiftly, she released the summoning. The serpent vanished into the katon’s hungry flames, its immense bulk serving as a sacrificial shield against the inferno.
(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Misaka, now launched into the air, began to freefall. Her expression was cold, focused, almost serene. As she descended, she molded Magnet Release chakra. The trace iron particles suspended in the atmosphere answered her call instantly. Chakra crackled as she shaped electromagnetic forces with senjutsu enhanced precision. Two enormous spheres of iron sand formed beneath her, each grinding and rotating with opposite poles. Vibrations pulsed through them as Misaka added even more chakra into the jutsu, forcing the magnetic field into a sharper, deadlier frequency. The spheres trembled violently at ultra high speed. And then she let them collide. The resulting blast tore them apart into a storm of branching, vibrating iron sand spikes that rained downward like a metallic monsoon. The entire twenty meter diameter zone below was swallowed by the strike, every spike screeching through the air with enough force to impale steel as if it were silk. A forest of death bloomed down upon the battlefield, each vibrating spear driving deep into earth, stone, and anything unfortunate enough to stand within that radius. Misaka would hop down the spikes quickly putting her 20m away from the woman.
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20+10 (+10 to Iron Sand jutsu cost)
Damage points: +20 to Iron Sand Technique
Description: The Electromagnetic Vibration Technique was created with the purpose of vibrating Iron Sand Techniques to increase their offensive capabilities. Within the same timeframe of an Iron Sand Technique, the user can an additional single hand seal to cause their Iron Sand technique to vibrate at ultra high frequencies via adding an additional amount of Magnet Release chakra to their Iron Sand jutsu thus increasing its cutting and piercing capabilities. This can only increase the power of piercing and cutting Iron Sand techniques.
Note: Can only be used by Iron Sand bios.
Note: Can only be used once every two turns
Note: Can only be used by those taught by Kooljay
Note: Can only be used a maximum of 5 times per battle.
(Jiton:Kaiho) - Magnet Release: World Order
Type: Supplementary/Offensive Rank: F Range: Short-Long Chakra: 50+10 Damage: 90+15+30+20= 155 Description: This technique creates 2 gigantic iron spheres of sand with opposing polarities and collides them together in order to merge and cause the magnetic forces to instantly increase and repel each other. The mass of iron sand then scatters across the entire field, branching out in spikes of irregular patterns which makes evading them almost impossible. The iron sand blocks any escape routes and makes it hard for the opponent to clearly view the user and also serves as a medium for other iron sand techniques.
Note: Can only be used by Third Kazekage and custom Iron Sand bios, twice per event.
Sorry for the hold-up. Just quickly, bro, if we could discuss this before we continue.
So, if I recall correctly, passive activation of a mode does not mean you avoid spending a move. In other words, one of your moves doesn’t go through (I’m assuming the enhancing technique) because you entered Sage Mode, performed a summoning jutsu, and then tried to create the magnetic sand and enhance it simultaneously.
That being said, though, the ash erupting from the ground would not only destroy your summon but also explode after interacting with the living flame, as stated in the Rise of the Fire Grains technique:
“If someone uses a fire or wind technique that comes into contact with the ash while it’s rising, the ash will explode in a similar fashion as Fire Release: Ash Pile Burning, affecting anyone in the targeted area and causing third-degree burns.”
This flame was already on its way to where you were standing before the eruption happens. Meaning by the time it reaches the ash would've just erupted. Now, I’m not entirely sure how your summons's health works, but it says it takes B-rank damage, which is around 40. My Rise of the Sand Grains deals 105, meaning it would I think poof your snake rather quickly before the initial explosion even happens and if you factor in the flames from that initial explosion then caging you and exploding again, I don’t see how you survive.
So, I think the timeframe would be:
Living fire comes for you.
You enter Sage Mode and summon a snake.
Ash erupts, killing the snake.
The ash explodes after colliding with the living flames, obviously hurting you.
The flames from that explosion form a ring around you, which also explodes.