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<p>[QUOTE="Mirai, post: 22061207, member: 86283"]</p><p style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'Book Antiqua'"><span style="color: rgb(184, 49, 47)">Basic 5 Elemental Natures</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: rgb(184, 49, 47)"><span style="font-size: 15px">Fire</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px">[spoiler]N/A[/spoiler]</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: rgb(41, 105, 176)"><span style="font-size: 15px">Water</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px">[spoiler]N?A[/spoiler]</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: rgb(65, 168, 95)"><span style="font-size: 15px">Wind</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px">[spoiler]N/A[/spoiler]</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: rgb(251, 160, 38)"><span style="font-size: 15px">Earth</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px">[spoiler]N/A[/spoiler]</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: rgb(250, 197, 28)"><span style="font-size: 15px">Lightning</span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: rgb(0, 0, 0)"><span style="font-size: 15px">[spoiler]N/A[/spoiler]</span></span></span></p><p></p><p style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'Book Antiqua'"><span style="color: #e25041"><span style="color: rgb(124, 112, 107)">Custom Elements</span></span></span></span></p><p><span style="font-family: 'Book Antiqua'"><span style="color: rgb(65, 168, 95)">Algae Release</span></span></p><p>[spoiler](Sōruiton <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Mede~Yūsa) – Algae Release <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Medusa</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage points: N/A (60)</p><p>Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments, furthermore, Medusa will possess and exhibit any special properties or effects that the metabolised water had, now tailored towards the users benefit and the enemies deficit.</p><p>- Can only be used four times.</p><p>- Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid.</p><p>- Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.</p><p></p><p>(Sōruiton <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Hōshi Hōdan) – Algae Release <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Spore Cannon</p><p>Type: Offensive/Supplementary</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: This technique allows the user to manipulate an existing source of algae from which a large structure can be formed, or create one where it is logically possible to do so. The structure can take many forms to suit the user’s needs and can be freely manipulated through mental commands. No matter its shape, however, the structure always consists of layers of compressed algal sludge, or alternatively any type of seaweed, covering huge amounts of spores. The structure possesses no inherent offensive abilities, but when the user wishes it to be so, or when a ranked attack connects with it, the structure dissolves, essentially exploding outwards as the spores spread across mid range. This technique is thus two-pronged, in that even if an opponent overwhelms the structure the spores will still explode outwards. This can be avoided, though it requires the complete destruction of the structure on impact. The spores themselves can be activated or deactivated at will. They quickly germinate, feed, proliferate and then die, resulting in a high concentration of thriving dying, dead and decaying organic matter that rapidly consumes any substance it can metabolise. If only positioned externally the algae simply proliferates wildly, essentially crushing its target, though this can be ineffective against many energy-based techniques. Alternatively, Spore Cannon can be utilised before the usage of a second Algae technique so as to implant spores, and the effects of Spore Cannon, onto the next Algae technique used. In this case Spore Canon’s potency will be relative to that of the infused Algae techniques strength.</p><p>-Can only be utilised as an infusion twice. When utilised as infusion, because it will have no inherent power in, and of itself, it will be useable in the same time-frame as the next performed Algae technique.</p><p>-The structure can remain active on the field until it is detonated.</p><p>-Can only be used four times per battle.</p><p></p><p>(Sōruiton <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Ewa ) – Algae Release <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Eywa</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: D-S Rank</p><p>Range: Short-Long</p><p>Chakra cost: 10-40</p><p>Damage points: 20-80</p><p>Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.)</p><p>- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns.</p><p>- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light.</p><p>- S ranked applications require two handseals and can only be utilized thrice.</p><p>-No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized</p><p></p><p>(Sōruiton <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> ) – Algae Release <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Synchronisation</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: As outlined in the CE, Algae possesses a formless nature that allows individual techniques to freely adopt multiple traits, even those that might otherwise be specific to, or unique to a certain genera or species. Furthermore, Algae exists as a symbiotic element and Synchronisation seeks to take advantage of these two traits. When two individual Algae structures meet, Synchronisation will passively activate to trigger Algae’s nature as a horde ce - wherein any trait manifestable in its constituent parts can be manifested in the greater whole, thus allowing for the assimilation of abilities. I.e: Bioluminescence can be gained by contact with a bioluminescent algae structure, for instance, as algae preserves the information of, and mimicries other algae that it contacts.</p><p>Notes: This can only be triggered once per turn, and boosts cannot be mimicked, only physical qualities innate to the Algae technique; such as spore production, bioluminescence, etc.</p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Mirai, post: 22061207, member: 86283"] [CENTER][SIZE=18px][FONT=Book Antiqua][COLOR=rgb(184, 49, 47)]Basic 5 Elemental Natures[/COLOR][/FONT][/SIZE][/CENTER] [FONT=Book Antiqua][COLOR=rgb(184, 49, 47)][SIZE=15px]Fire[/SIZE][/COLOR] [COLOR=rgb(0, 0, 0)][SIZE=15px][spoiler]N/A[/spoiler][/SIZE][/COLOR] [COLOR=rgb(41, 105, 176)][SIZE=15px]Water[/SIZE][/COLOR] [COLOR=rgb(0, 0, 0)][SIZE=15px][spoiler]N?A[/spoiler][/SIZE][/COLOR] [COLOR=rgb(65, 168, 95)][SIZE=15px]Wind[/SIZE][/COLOR] [COLOR=rgb(0, 0, 0)][SIZE=15px][spoiler]N/A[/spoiler][/SIZE][/COLOR] [COLOR=rgb(251, 160, 38)][SIZE=15px]Earth[/SIZE][/COLOR] [COLOR=rgb(0, 0, 0)][SIZE=15px][spoiler]N/A[/spoiler][/SIZE][/COLOR] [COLOR=rgb(250, 197, 28)][SIZE=15px]Lightning[/SIZE][/COLOR] [COLOR=rgb(0, 0, 0)][SIZE=15px][spoiler]N/A[/spoiler][/SIZE][/COLOR][/FONT] [CENTER][SIZE=18px][FONT=Book Antiqua][COLOR=#e25041][COLOR=rgb(124, 112, 107)]Custom Elements[/COLOR][/COLOR][/FONT][/SIZE][/CENTER] [FONT=Book Antiqua][COLOR=rgb(65, 168, 95)]Algae Release[/COLOR][/FONT] [spoiler](Sōruiton ♦ Mede~Yūsa) – Algae Release ♦ Medusa Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Long Chakra cost: 30 Damage points: N/A (60) Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments, furthermore, Medusa will possess and exhibit any special properties or effects that the metabolised water had, now tailored towards the users benefit and the enemies deficit. - Can only be used four times. - Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid. - Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of. (Sōruiton ♦ Hōshi Hōdan) – Algae Release ♦ Spore Cannon Type: Offensive/Supplementary Rank: A-Rank Range: Short-Long Chakra cost: 30 Damage points: 60 Description: This technique allows the user to manipulate an existing source of algae from which a large structure can be formed, or create one where it is logically possible to do so. The structure can take many forms to suit the user’s needs and can be freely manipulated through mental commands. No matter its shape, however, the structure always consists of layers of compressed algal sludge, or alternatively any type of seaweed, covering huge amounts of spores. The structure possesses no inherent offensive abilities, but when the user wishes it to be so, or when a ranked attack connects with it, the structure dissolves, essentially exploding outwards as the spores spread across mid range. This technique is thus two-pronged, in that even if an opponent overwhelms the structure the spores will still explode outwards. This can be avoided, though it requires the complete destruction of the structure on impact. The spores themselves can be activated or deactivated at will. They quickly germinate, feed, proliferate and then die, resulting in a high concentration of thriving dying, dead and decaying organic matter that rapidly consumes any substance it can metabolise. If only positioned externally the algae simply proliferates wildly, essentially crushing its target, though this can be ineffective against many energy-based techniques. Alternatively, Spore Cannon can be utilised before the usage of a second Algae technique so as to implant spores, and the effects of Spore Cannon, onto the next Algae technique used. In this case Spore Canon’s potency will be relative to that of the infused Algae techniques strength. -Can only be utilised as an infusion twice. When utilised as infusion, because it will have no inherent power in, and of itself, it will be useable in the same time-frame as the next performed Algae technique. -The structure can remain active on the field until it is detonated. -Can only be used four times per battle. (Sōruiton ♦ Ewa ) – Algae Release ♦ Eywa Type: Offensive/Defensive/Supplementary Rank: D-S Rank Range: Short-Long Chakra cost: 10-40 Damage points: 20-80 Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.) - At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns. - By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light. - S ranked applications require two handseals and can only be utilized thrice. -No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized (Sōruiton ♦ ) – Algae Release ♦ Synchronisation Type: Supplementary Rank: B Range: N/A Chakra cost: 20 Damage points: N/A Description: As outlined in the CE, Algae possesses a formless nature that allows individual techniques to freely adopt multiple traits, even those that might otherwise be specific to, or unique to a certain genera or species. Furthermore, Algae exists as a symbiotic element and Synchronisation seeks to take advantage of these two traits. When two individual Algae structures meet, Synchronisation will passively activate to trigger Algae’s nature as a horde ce - wherein any trait manifestable in its constituent parts can be manifested in the greater whole, thus allowing for the assimilation of abilities. I.e: Bioluminescence can be gained by contact with a bioluminescent algae structure, for instance, as algae preserves the information of, and mimicries other algae that it contacts. Notes: This can only be triggered once per turn, and boosts cannot be mimicked, only physical qualities innate to the Algae technique; such as spore production, bioluminescence, etc. [/spoiler] [/QUOTE]
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